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is there any way to get fan translations with external .wav audio

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Thread replies: 756
Thread images: 127

is there any way to get fan translations with external .wav audio like the Ys IV fan dub and the Xak III fan dub to work in mednafen-pce in Retroarch?

I used to be able to get them to work on my old pc by mounting the .cue and playing them in magic engine, but I heard daemontools has malware now so I'd rather find a way to play them in retroarch
>>
>>127726750
Modern mednafen no longer supports reading CDs from a disk drive, libretro or not.
>>
>>127726957
is there any way to do it then? like do I have to recreate the iso image to make the external audio internal or something?

I remember a long time ago someone here said they were able to get Ys IV working in RA, but I don't remember how they did it
>>
>>127727301
Just load the cue into mednafen you dumb shit.
>>
>>127727301
>like do I have to recreate the iso image to make the external audio internal or something?

That would probably work
>>
>>127727505
I do that, and it crashes.

Normal PCE-CD games without external audio work just fine, it's just these two fandub translations that I can't get to run

I don't even particularly like the fandubs, it's just there's no subtitles during the cutscenes in these games so that makes them necessary
>>
>>127727541
how do I do that though
>>
>>127727848
Mount it with something (WinCDemu for example) and then use a disc ripper
>>
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>>127726015
turtle! turtle! He's our hero! He's gonna take emulation down to zero!
>>
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>>127729342
Picture related?
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>>127730290
What kind of muh HD is this? I like it.
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>>127730535
Well, that is taking emulation to zero, so I would say very related.
>>
>>127727694
Then the cue is wrong.
>>
What controller would you guys suggest for playing emulated games?
>>
>>127734875
Dualshock 4 / Xbox One for convenience and compatibility, or original controllers + USB adapters.
>>
What program should I use to help my android tablet recognize my Wiimote?

I have not paired the wiimore with my tablet and I had not installed any drivers.
>>
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>>127730290
....pretty...
>>
does anyone have a completed shader cache folder for demul?
>>
>>127730791
It's the re-release.
They did a shit job on the backgrounds.
>>
>>127738536
Because they had to deal with no source code and sub 640 x 480 compressed JPEGs. This was not a game that had any business receiving the "muh HD" treatment, but then again, Square isn't known for being sane when it comes to their Final Fantasy re-releases.
>>
>>127730290
http://store.steampowered.com/app/377840
>>
>>127738754
Everyone loves muh HD. This is proof. Even Square Enix knows where their bread is buttered and it isn't in 240p dithered shit
>>
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So what settings do I need to play with to fix the blur?

Using PCSX2 with the GSdx 5875 plug in

also do Rachet and Clank just not run well at all? or do I need to play with settings to make them work?

Or is it just that I have an AMD CPU, a 750K, it works in a lot of games just fine but it really struggles on ratchet and clank.
>>
>>127738491

LOL, you need that shit even for Dreamcast games?

Good thing Reicast runs a lot faster than that Ukrainianware.
>>
>>127743382
dude. you need to quit drinkin
>>
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>>127743639
I fixed it, I had to change interlacing to Weave tff(saw-tooth)
>>
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>>127743915
>>127743639
>>127743382
Wait, no...the in game looks terrible
>>
>>127743915
yah. lay off the saw-tooth or whatever you crazy hicks call it these days
>>
>>127743382
>AMD
lol
>>
>>127744252
It runs most games fine

I tried every interlacing option and it's still blurry
>>
>>127743915
>>127744074
I've never used PCSX2 before, but my guess is that the game switches between 240p for in-game and 480i for the menus and the emulator can't tell when the game switches for whatever reason.
If that's the case you'll have to choose between ugly menus or ugly gameplay, or else switch (de)interlacing options each time the game changes.
>>
>>127744074
>>127743382
If hitting F5 doesn't fix it, try skipdraw. If that doesn't fix it, you're probably screwed.
>also do Rachet and Clank just not run well at all?
Nope.
>>
>>127744913
isn't there a way to set that shit via hotkeys or soemthing?
>>
>>127745061
Like I said, I've never used PCSX2 so I wouldn't know.
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>>127744913
Well the game looks fine under Auto unless I interact with something, which causes it all to get blurry

>>127745060
that it made Shake, Next It Deinterlaced, and the nit was back to normal
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>>127745401
I guess I'll just have to live with it, at least normal gameplay looks fine, wish I could just play genma on my Xbox but my CRT TV is effectively useless
>>
>>127743382
>AMD CPU
Never use AMD CPUs
>>
>>127748012
I've had it for like 2-3 years, it runs most games just fine, it even runs brawl at full speed
>>
>>127743382
Ratchet has bugs in every mode but DX11 software but then it runs okay if you have Intel.
>>
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>>127748373
>brawl at full speed
I don't think that's much of an accomplishment. Try The Last Story ;3
>>
>>127748745
no real interest in that
>>
>>127748707
>framerate drops
>in the least resource intensive part of the game
>in the least resource intensive R&C game
>>
>>127748979
Those aren't frame rate drops, the game internally is lagging like SOTC or MGS3.

I had over 100fps recording that.
>>
>>127749029
Sure you don't have VU cycle stealing on?
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>>127749313
I did, is that bad?

EE cyclerate it is.
>>
>>127749515
>I did, is that bad?
Yes, it reports false framerate.
>>
>>127749515
You're underclocking the emotion engine, so it is if you have a good pc. The internal framerate gets reduced in exchange of not having slowdowns.
>>
>>127749584
>>127749638
Well thanks. Can you tell me about the other speed hacks?
>>
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Well, I officially reached THAT part
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>>127743915
>>127744074
Make a copy of your .iso and try a program called ps2force480p on it, forces progressive mode and rarely works but when it does it's pretty fucking glorious.

>>127749515
VU cycle stealing and EE cyclerate are pretend fullspeed, they affect internal FPS a lot while increasing the VFPS, technically with EE cyclerate yoiu're emulating a console that has an underclocked EE and with VU cycle stealing it's about the same thing except this time the power you're not using to emulate a fullspeed EE goes to the VU emulation.

EE cyclerate now has overclcking though using that slider and then you're obviously negating part of the internal slowdown if you turn it on, some game do break pretty spectacularly when you do that though. some also become insanely resource intensive (Warship gunner goes from 80-100 to 30 in intensive battles)
>>
>>127754376
Fuck Koei and their retarded ideas of "aircraft balance". To add insult to the injury shit in WS2 is extremely low poly too.
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>>127754559
>Fuck Koei and their retarded ideas of "aircraft balance".
Nigga nothing is balanced, AGS and energy weapons being the worst example of that, or even smaller examples like HE VLS vs cruise missiles.

A supercarrier with a full complement of duck planes might actually not totally suck shit if you invest in a couple laser pointer to make them attack things you want them to attack.

Meanwhile you can just make a huge battleship that wreck absolutely everything
>>
>>127738754
>Because they had to deal with no source code and sub 640 x 480 compressed JPEGs.

Is it emulated? IX never got a old PC port. Does that mean all the development stuff for the play station games were lost?
>>
>>127755534
>Is it emulated?
Doesn't look like it, or they made the best fucking emulator ever, I think they actually remade the game.

> Does that mean all the development stuff for the play station games were lost?
Usual japanese company stuff once a project is done everything is nuked.
>>
>>127755531
My complain is mostly on how instead of having a maximum of 20 planes on the air at the same time that score fucktons of damage if their bombs/missiles hit there are hundreds on planes in the air at the same time that give pitiful amount of damage. That makes the game perform like shit, with the addition of making carries completely unviable unless
1. you're playing a fresh new game on very easy mode, but even then you'll have a hard time
or
2. as you said you unlocked the duckplanes, in that case why even bother with carriers?

>AGS and energy weapons being the worst example of that, or even smaller examples like HE VLS vs cruise missiles.
Correct me if I'm wrong, but by the time you have access to those the enemies you'll face will have absurd amount of resistance to the energy weapons' damage (unless you grinded a fuckton of "training" missions), to the point that you're better off with sticking to traditional guns and torpedoes (which are always OP as shit in WS2's case anyway), since that saves space and mass that is better invested in thick armor in addition to the gravity/em shield.
>>
>>127756263
AGS are literally absurd, a 3 barrel one is vastly more powerful than a 406mm rotating cannon that takes 4 times the weight and way more space aka there's literally no reason to no just stick 3 times the AGS.

Energy weapons are never useful, too big, too heavy, and almost everything has EM shield by the time you unlock them, you also can't fire them in tandem which also makes railguns almost useless.

HE VLS (cruise missiles are too big and heavy to be worth it) are literally the only thing you need on most missions except when you face battleship that can take more than 3, and don't get me started on the fucking travesty that is the drill missile (it sounds awesome right? it fucking ain't)
>>
>>127756887
Are you talking about WS2 or WS1? Because in WS2 the Gatling cannons aren't nearly as deadly as they were in WS1. On the other hand the 80cm long barreled gun with all of the accuracy and ROF upgrades makes short work of everything that isn't a speedboat or a small destroyer.

Also what modules do you use with the AGS, if you use any at all?

>Energy weapons are never useful, too big, too heavy, and almost everything has EM shield by the time you unlock them, you also can't fire them in tandem which also makes railguns almost useless.
That's what I said. At least the cat laser looks comfy.
Also why is the point defense AA laser so fucking bad? Even the low calibre machineguns are better than it.

>HE VLS
I stick with cluser VLS, and that's only if I need to destroy buildings, if not I usually swap them for more SAM VLSes.
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>>127757307
>Are you talking about WS2 or WS1?
WS2, 1 has that other problem where the twin 88 rapes the shit out of everything and the bigger ones are a downgrade most of the time.

>Also what modules do you use with the AGS, if you use any at all?
The autoloader, the accuracy one has no effect as the shells home in on target (badly but still the firing delay system doesn't change that), I gotta admit that I don't know what most modules are supposed to do unless it's incredibly obvious.

>I stick with cluser VLS
You're missing out, on top of that HE VLS are way better at dealing with building too (and then you put the AEGIS on and everything is fire), napalm missiles might actually be very good too but I haven't unlocked the research yet.

>if not I usually swap them for more SAM VLSes.
Just put 10 RAM on your thing and watch the planes drop like flies (and your framerate with them), more place for vs land/sea weaponry too since they take the same space as CIWS.
>>
>>127738754
An anon in a /v/ thread yesterday was doing an infinitely better job by filtering them with waifu2xDDD. But that would actually take Squenix time to do, instead of just running all the backgrounds through a shitty bilinear.
>>
>>127758308
I don't really like the nukes because of how few shots you get and I don't have the unlimited ammo enigmatech yet. Also, show me your sub, including the blueprint.
>>
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>>127759136
My sub is pretty rough, although I never had any trouble clearing anything with it, the loop 1 design was pretty similar minus the ASROC/HE/AGS and smaller torpedos and of course no plating because it's useless when you're a sub most of the time.

No AA since none of the missions where you're forced into a sub has any real Air opposition and even if they did you just stay underwater and shit all over airfields and carriers.
>>
>>127760023
Damn, that font scales pretty well with resolution.
>>
Quick question: I've seen NES romhacks that converts a game's mapper from MMC1 to MMC3, what difference does this have on playing the game?
>>
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>>127760023
What modules are you using? I have the shark sub unlocked myself but I'm not using it yet since I need all of the modules I can get.

Also your sub could use some part placement optimization.
>>
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>>127760843
Honestly even with a very stock system loadout (radar, sonar, electronic targeting, autoloader, AEGIS and forward thruster) it's more than good enough but I use that.

>Also your sub could use some part placement optimization.
Yeah, honestly it's already so powerful you don't really need to change anything but I tried something.
>>
>>127744352
>It runs most games fine
lol keep telling yourself that
>>
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>>127761641
Try this.
>>
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>>127762109
Hmm not sure about those changes, there's too much machineguns yes but that's mostly my old habit of showing some everywhere I can once I got my main equipment in, AGS are that exact number because It's the critical mass that let me handle battleships easily and fast at close range while leaving me enough ammo to deal with long missions with no ammo crate (no AA means no crate farming), missile rotation doesn't really do anything they fire 360 anyways. and since they're cruise missiles I don't really care about them taking a bit longer to turn around if I fire them backwards.

Although with some of those I can get even more missiles on my sub.
>>
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Is there any way to make games gain the bleached-out look of a magazine screenshot or poor television set via emulation?

Any way to make games look like pic related?
>>
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>>127763230
Rotate the stern AGS, I'd put it there just for having 360° coverage. Also the AGS should work as AA too. Also post the thing's weapons list.

Also
>trying to add some armor to this fat fuck
>doing so would mean getting rid of two ammo depots and two nuclear reactors, which means losing 5 knots of speed
What should I do? I can't even change engines since I can't research really efficient shit like high tier gas turbines or fusion engines yet. Should I just roll with my dinky sub?
>>
>>127763767
Nevermind, that'd make me lose 12 knots. Shit.
>>
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>>127763767
>Rotate the stern AGS, I'd put it there just for having 360° coverage.
Oh ok, I never actually do that because I don't feel the need to especially with sub

>Also the AGS should work as AA too.
Nope, does wreck aerial super weapon very easily though but you have to aim manually for that.

>What should I do?
If I got it right armor just reduce the damage of the caliber it's supposed to protect you again by 75%, nothing in the game actually uses anything bigger than 36cm in large quantity so you can get away with just that and loop 2 is full of energy weapon so EM shields trump any kind of armor.

Might just be me but I put all the engine and structures in the back while I put my main weapons in the front, there's too much CIWS (more than 20 is useless most of the time it just burns your ammo faster without any real benefits, might want to cut back on RAM a bit too they're heavy and 10 is enough to fuck any air force in the game (and any more than that is diminishing returns since 10 can get jets before they get to you most of the time) and with 4 ammo depots you have enough ammo to withstand most air forces in the game without relying on crate that much or at all

Always think your BB designs to fit 8-10 of your most powerful reactor (powerful|=efficient, go wtih slightly less powerful but more efficient models only if you're cutting it close weight wise).

If you're not treasure hunting the heliport isn't that useful, rescue ones get killed too fast, anti sub ones are heavier and worse in every way to ASROC and even antisub missiles are still a better choice, attack ones are a bad joke.

You need more main cannons, with that ship even the laser platform will wreck your shit by lack of ammo and DPS.

Use the droplist from there http://www.kurogane.biz/wsg2/ if you're looking for something in particular for your research purposes..
>>
>>127765496
>If I got it right armor just reduce the damage of the caliber it's supposed to protect you again by 75%, nothing in the game actually uses anything bigger than 36cm in large quantity so you can get away with just that and loop 2 is full of energy weapon so EM shields trump any kind of armor.
Wait, energy weapons ignore armor and they apply their damage straight to your hull integrity, and the only way to mitigate that is the EM shield?

Also, I usually go with efficient engines since the weight from the more powerful but inefficient ones offsets the gains by a wide margin, usually giving me only something like an additional knot. I thing it's better to be next to the weight limit with as much armor and weapons as possible as I'm always playing on hard.

I guess you're right, I'll cut down on the RAM/CIWS and replace some of them with something else.

And I do know about that site, in fact I use that as a source of info for treasure hunting over gamefags, as I found that to be a tad inaccurate for some.

By the way, I beat the mission that was giving me trouble with doing just a modification - changing the flag to the R&R one, it's a fucking godsend.
>>
>>127763661
Doesn't seem too difficult if you can play around with the values on your post processing: crank up the bloom and the gamma, reduce saturation and play around with them until you get your desired output.
>>
>>127766404
>Wait, energy weapons ignore armor and they apply their damage straight to your hull integrity, and the only way to mitigate that is the EM shield?
Pretty sure that's how it works, might be wrong though but I doubt it.

>changing the flag to the R&R one, it's a fucking godsend.
Wait flag do something?

Also thank god for CE so I don't have to go through the whole BC/SW/YU kills or swan grade farm because fuck redoing that one hard as fuck mission 250 times/ doing that one mission 330 times.
>>
>>127731346
>dat smug face

every time
>>
>>127766876
>Wait flag do something?
Read their descriptions. R&R one speeds up repair times and IIRC also mitigates damage you receive when repairing. Championship pennant cuts in half the silver swan grind bullshit. Aegis one lets you lock one or two more targets. Fishing talisman gives you 120% of the dosh you gain during missions, IIRC including crates.

>thank god for CE
There are Cheat Engine tables for WS2? Link please.

Also you know the shit that the second flying superweapons drops? Floating flamethrowers/lasers? Those count as superweapon kills.
>>
>want to use the DualShock 3
>plug it in
>system says driver installed
>all 4 led blink
>download this new SCP installer thing
>install it
>run the driver installer
>cant pick the controler, its not listed under the devices, only my keyboard and my headset
>install anyways
>doesnt work at all, controller blinks and SCP doesnt detect my controller

Why?
Just fucking why?

I remember back then, i had to install the xbox driver, then download the scp package, put it into a new folder, run the driver installer, start the service and it worked

Why isnt it working right now?
>>
>>127767218
>Read their descriptions.
I don't think I have any flag with a special description yet so that might be why.
>There are Cheat Engine tables for WS2
Nah, I just used the search function to make my own.

It's not that hard once you figure it tracks the number of kills inside a single mission then adds to your total kill number and it uses a 2bit value to do so.

Here's the table if you really want, it's messy as fuck and uses address and not script/pointer (I'm too stupid to figure that shit out) but it should work with emulation (addresses don't seem to change at all when I restart PCSX2), I don't remember which address does what though.
https://mega.nz/#!iw9EDCzA!X0Nm6gYzSc_3Mwi599qI_2n8DR7SrVRCvPVQi9IIL1E
>>
>>127767918
>I don't think I have any flag with a special description yet so that might be why.
What the fuck are you doing? Go play the Inferno stages right now. The first 3 or 4 aren't even that hard, the UFO one will push your shit in though.
>>
>>127768173
And with "aren't even that hard" I mean that you can beat them as soon as you unlock them, even with the shit ship you'll be driving at that point.
>>
>>127767476
>linux
>plug in ds3
>just werks

did you press the ps button after you plugged it in
>>
I never realized how easy onimusha was until I tried handicapping myself for the playthrough by only using the default weapons, made it at least half way through the dark realm before I gave up with the handicap, the splitters are just impossible to deal with without better weapons
>>
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>>127743915
>>127744074
Keep interlacing on auto.
Use OpenGL as renderer.
Don't use speedhacks unless you're below 100% speed. If you're under that speed, use only mVU and Wait Loop detection for speedhacks.
Do not change core GS settings.
Try OpenGL Software Mode if there are problems.
>>
>>127773528
>Use OpenGL as renderer.
the fuck
>>
>>127774106
The way it usually goes for emulators:

Software - Most accurate but slowest because it's all done on the CPU. No advanced graphics settings
OpenGL - Second most accurate, heaps faster because now some shit is done on the GPU
Direct X - Not accurate at all, super fast, Windows only.

When you're having problems, switching to OpenGL usually fixes most of them.
>>
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When will you join the true portable emulation master race, emugen? None of this stupid Android emulation garbage. True Linux, true controller.
>>
>>127774715
I already own a hacked PSP and N3DS, so.........
>>
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Sometimes I feel like I should be actually using HD texture mods and ultra high resolutions then
I go "muh accuracy".
Afterwards it's a huge mess where I try to keep it as accurate as possible while trying to up textures and resolutions.
Fuck.
>>
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>>127775124
>Twilight Princess
Fuck the accuracy:

https://www.youtube.com/watch?v=HSDVY6Q9pfk
>>
>>127774873
>PSP
Enjoy horrible SNES emulation

>N3DS
Enjoy your 240p screen
>>
>>127775372
>PSP
>Enjoy horrible SNES emulation
This is how you can tell who's never actually used a PSP for emulation before
>>
>>127775853
>This is how you can tell who's never actually used a PSP for emulation before
This is how we can tell you have very low standards when it comes to what's acceptable regarding emulation.
>>
>>127776154
>we
Speak for yourself.
>>
>>127776154
ikr
his stable frame rate is probably only 59.99995 and not even 59.999997577 lol
>>
psp is shit
>>
>>127775372
>Enjoy your 240p screen
How is this a bad thing when the games render at 240p anyways? Are you retarded?
>>
Every time I choose "close content" from Rertroarch's quick menu, it arbitrarily resets a few of my directory settings. What the fuck is going on?
>>
>>127776518
Framerate is not the whole problem. The accuracy of the SNES9x version it uses is fucking terrible, with extra graphical glitches from speedhacks. Even then, it still won't run reliably at frameskip 0.

It's worse than ZSNES.
>>
>>127776591
If you want to play games that render at higher than 240p maybe?
>>
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>>127774715
I'm kinda excited about the Pyra and it's improvements compared to it's predecessor, but I know it's going to be a bit outdated tech-wise and monstrously expensive. Hopefully it's availability and handling isn't as big of a clusterfuck like Pandora. If it at least gets RetroArch, then maybe I'll plunk down the cash for one after it gets released.
>>
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>>127780741

This "pad" looks terrible. Why did they cram a full keyboard in there? Typing on this would be torture to me. If you need a keyboard for whatever reason they should just allow bluetooth or USB keyboards.

Just look at the laughable spacebar and ctrl/alt put in between the sticks for some reason. What a clusterfuck.

Just buy a smartphone and a controller to go with it, it'll be more useful and probably better built.
>>
>>127780741
i have to agree with >>127782141
it seems like a good idea, but really, typing on that thing would be unbearable.

what everyone wants is the shita, but by the time it gets cracked there will be better alternatives.
>>
hey, any idea why audio_sync and audio_latency are commented in this particular crt config: https://gist.github.com/Monroe88/dbd3e01252afa5c50690 ?
>>
Vertical pans with SNES emulation on RetroArch Wii always cause this weird screen tearing, any idea how to fix?
>>
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>>127791582
https://youtu.be/H47ow4_Cmk0
>>
>>127791582
he's right.
>>
>>127791837
>he
>>
https://github.com/Gekkio/mooneye-gb#mooneye-gb-acceptance-tests
>>
>>127793096
libretro core when
>>
>>127789620
Probably because those are just default. They won't do anything unless you change them.
>>
>>127788593
The first iphone crack came before the Shita, right?
>>
>>127790318
Please help this is driving me crazy
>>
>>127793096
>Mooneye GB is a Game Boy emulator written in Rust.

How many Rust GB emulators are there now?
>>
>>127793432
oh im soo stupid. Thanks.
>>
>>127779020
Poorly designed front ends are what is going on.
>>
>>127794160
>Rust
LITERAL MEME LANGUAGE
I
T
E
R
A
L

M
E
M
E

L
A
N
G
U
A
G
E
>>
>>127798016

As it turns out, if you use per-core config files and then change a directory setting, you have to change that setting for each individual core config file.
>>
>>127799012
That's why you use per-game or per-core overrides instead of that per-core config option.

Overrides only contain what you want different from the base config.
>>
>>127793096
Why do people bother with GB accuracy tests when gambatte is accurate enough and there are peripherals still to be emulated like the IR port, camera, TAMA5 mapper, and the mobile adapter? I feel like those features are the real final boss of emulation, even byuu never bothered with SNES ones. For all that talk about preservation devs sure are selective. Oh wait, I get it, most end users aren't even aware of existence of these devices so as long as their lord and savior pretends they don't exist and claim the emulator is 100% cycle accurate they can suck him off because they don't know it's actually incomplete.
>>
>need to reboot windows for some reason or another after 2 month + of uptime
>"What could possibly go wrong"
>Boot again
>everything broken except RA and Xmplay
Guess it's finally time to retire that 6 year old win 7 install, or is it?
>>
>>127799594
>>127799012
the use of these types of configurations is extremely convoluted.
per-game configurations should obviously be the default mode of operation.
can someone explain exactly how RA configurations work using simple to understand examples?
>>
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You know what the emulation scene is to me? Or at least the 4chan emulation scene?

It's Kyle's Cousin Kyle from South Park.

Turns up outta nowhere, at first we figure sure, okay, it's another place to discuss emulation related things, won't be that big of an inconvenience. Then the complaints start. "Oh we don't emulate on modern sysssstems because they don't output at 240p. Pack them away, we need Wii consoles." "Oh we can't use regular screens because there's input lehhhhhg. Can you hook up some heavy CRTs for us?" "Oh that developer is a Jew, so we just shitpost about him and everything he does. Why don't we talk about Squarepusher and RetroArch?" "Oh we can't eat anything with beef in it, it gives us bag gehhhhs. Do you mind if we have fish?" All these little niggling things that compound into major headaches, and it gets to the point where you can't help but feel resentment for it, and you'd rather not see it come back. Then comes the guilt trip. "Oh why do they hate us? They never gave us a chance, they're all a bunch of fucking bigots."
>>
>>127802113
whatever, nerd
>>
>>127802113

k
>>
>>127802113
Go back to Reddit
>>
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Woah.
>>
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>>127802113
Aye?
page 10 again turbonerds, don't let this shit die like yesterday
>>
>>127780251
Good thing the N3DS emulates shit that renders higher than 240p!

No it doesn't you mong
>>
>>127806075
Simias what did you do
>>
>>127802113
ebin
>>
does intel still blow amd out of the water on emulators
>>
>>127808231
yes
>>
>>127775853
>>Enjoy horrible SNES emulation
>This is how you can tell who's never actually used a PSP for emulation before
How mentally unstable are you required to be before being allowed to buy a PSP?
>>
How the fuck do you fix the audio skipping in Snes9x on RetroArch Wii? You faggots said Wii was the best option for emulating on an older CRT but if it can't even play SNES games with accurate sound what's the fucking point?
>>
>>127801863
Per game would be great, just think about how many times you could configure the same directory settings instead of just once
>>
>>127810552
>You faggots said Wii was the best option for emulating on an older CRT
Best doesn't imply good.
>>
>>127808327
everything is about to change.
>>
>>127810782
So is there a way to fix the audio or is it just fucked?
>>
>>127810552

>You faggots said Wii was the best option for emulating on an older CRT

The best option is a PC with groovyMAME, but that's a pain in the ass. The Wii is just the most convenient. You'll have to deal with the shortcomings.
>>
>>127810552
What core are you using?
>>
>>127810997
Audio skips every 10s is unplayable for me, there goes using my Wii as an emulation box. It's too bad because 224p looks fucking amazing.

>>127811081
Whatever Snes9x Next core is bundled with RAWii 1.2.2
>>
>>127811081
And I mean if you use standard SNES9x or -next.
>>
>>127811178

RA Wii used to come with two SNES cores, doesn't it still?
>>
>>127811579
Autodetect automatically launches into Next and whenever I go to the list of cores it kicks me out of RA altogether so fuck if I know.
>>
>>127811717

>whenever I go to the list of cores it kicks me out of RA altogether

I'm gonna take a wild guess and say your install of retroarch is not working properly. Probably not a good idea to judge it on what you've seen.
>>
>>127811828
Is it normal for it to crash after switching games a certain number of times? I've been wrestling with it all day.
>>
>>127812019

>Is it normal for it to crash after switching games a certain number of times?

No.
>>
>>127812145
Alright, guess I'll reformat the SD card and start over from scratch.

I'm hoping it's not the Wii itself because after switching roms a few times the next game it loads runs super slow and the colors are fucked up.

Would SD vs. SDHC make a difference?
>>
>>127812332

>I'm hoping it's not the Wii itself

It might be.

>Would SD vs. SDHC make a difference?

I use SDHC without issue, but I've read a lot of conflicting info about this. If you've got a different SD card lying around, give it a try.
>>
>>127812505
Have you experienced any audio issues on SNES games on your Wii?
>>
>>127810370
But he's right. Even Super Mario World suffers from unnecessary slowdown. God forbid you play a more intensive game.
>>
>>127812679

Not as severe as the ones you're describing.
>>
>>127813584
They probably aren't sever for most people, it's a subtle skipping every 10 or so seconds but I can't stand shit like that. What issues have you had?
>>
>>127810782
>Best
More like easiest
>>
>>127813710

It kind of sounds like a refresh rate issue. You sure no link in your chain is PAL?
>>
>>127813985
Don't think so. Just reformatted the SD card and it was playing perfectly until I changed the screen resolution, then I had audio skips so I reloaded the ROM and the screen displayed like 4 overlapping jumbled up windows taking up the top 3rd of the screen. Now I'm starting to think it's my actual Wii.
>>
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>>127806345

Just wielding the power of libretro.
>>
>>127814509

Could be. Try the nightly version of RA.
>>
After battling RA's PS core and it not working because bios didn't want to read even though RA finds them I gave up and got PCSX-R.
>>
>>127816195

Cool story.
>>
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>>127816195

Want to try mine?
>>
>>127815059
Nightly runs buch better and doesn't have any of the graphical issues I mentioned, and the audio skips are now ever 30-45s instead of every 10.
>>
>>127816785

Can you switch core? Try the other SNES core.
>>
>>127816870
Tried both, Snes9x runs better than Next.

I saw in the audio settings they changed the output rate from 4800 to 3200, I think that's probably why it's better. Is there any way to edit that yourself?
>>
>>127817043

You should be able to edit retroarch.cfg on a PC.
>>
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>>
>>127818175
Simias please, what did you do
>>
>>127817043
There are two cores on Wii? Regular Snes9x shouldn't be able to run at any kind of usable framerate on that weak hardware
>>
>>127818321

I had to butcher my OpenGL renderer to port it to libretro, I'm patching it back up.
>>
>>127817131
I tried editing it but it somehow reverted back to 3200 after putting it back in my Wii. Seems like a hardcoded number. Either way I changed the Audio Skew option or whatever to 0.001 and that seems to have helped.

>>127818403
It actually runs surprisingly well.
>>
>>127819102
>It actually runs surprisingly well.
But for what purpose when Next was optimized for lower end hardware, such as the Wii?
>>
>>127819320
Vanilla 9x is more accurate?
>>
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The good news is that it runs faster than I expected. Almost suspiciously so.
>>
>>127819431
I thought the whole point of Next was that the concessions made to accuracy are barely/not noticeable?
>>
>>127819657
It may have been, but when regular Snes9x runs fine on Wii there's not much reason to use Next.
>>
>>127820331
I turned that shit off.
>>
So I don't remember having a problem like this before. I installed the new SCPServer software for the Dualshock 3. I've gotten to the point where the DS3 connects, and I can even get it to connect via bluetooth. However, its not being recognized in any emulators. I don't remember having to use something like motionjoy before, but that was with the old SCPServer shit.
>>
>>127821652
Nevermind... I have a degree in computer programming, yet I'm still too stupid to remember that restarting your computer fixes 95% of your problems...
>>
>>127821652
I have an older version so this might not work anymore, but try manually restarting the service
net stop "scp ds3 service"
net start "scp ds3 service"
>>
>>127820286
If you're getting audio issues that kinda points towards it not exactly running fine
>>
>>127820331
Good job reporting every page you visit to the botnet
>>
bamp
>>
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>>
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I don't get it.
>>
>>127828447

It's meant to say kike.
>>
>>127828447
looks like an armless dude
>>
>>127818631
>I had to butcher my OpenGL renderer to port it to libretro, I'm patching it back up.
elaborate
>>
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>>127831517

I was using a rust library on top of OpenGL called "glium" which is much nicer to use than raw GL calls.

This library kept an internal cache of the OpenGL state and made the (reasonable) assumption that it had complete control over the context.

Now with libretro the GL context is shared with the frontend so you have to make sure to play nice and not shoot at each-other's feet so I needed tighter, lower level control over the GL state.

At first I considered forking glium to add what I needed but it's pretty huge and I only used a tiny subset of it so I just rewrote what I needed from scratch instead.

It's tedious but at least I can try to micro-optimize for my use case.
>>
Apparently beetle (Mednafen libretro) wants to find a BIOS in the same directory as the game. That would have been nice to tell me, rather than aborting with no info.

At least now I have Mednafen on Linux with no fucked up fullscreen.
>>
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>>127834918

It must be looking for it in the "system directory" which is the content's directory by default.
>>
>>127833761
I see. Was there no way to save / restore state with glium whenever RA exchanged control to you?

I ran into this problem a long time ago with Qt, was hugely annoying
>>
>>127835872

Well, no "clean" way at least. I could always have hacked something to make it work but then I would have suspected it every time I had a graphical bug.

I prefer to have a clean base that I understand thoroughly, especially since I'm an OpenGL noob and I want to understand what I'm doing. We'll see if I end up regretting it.
>>
bimp
>>
Does anyone know why peace walker is crashing on ppsspp? I didn't change anything and it just crashes now
>>
>>127820331
google just hates any site that hosts .exe files
same shit happened to romhacking.net
>>
bomp
>>
>>127820331
Good fucking riddance, the less people using mudlord's shit the better.
>>
Guys, can i emulate 3DS on my shit x86 laptop?
>>
>>127853118
not with that kind of attitude.
>>
>>127853118
3DS can't be emulated yet
>>
>>127853536
But muh Citra?!

>>127853341
Sorry anon.
>>
>>127853648
it's slightly more functional than the WiiU emulator
>>
>>127853820
I guess i'll still have to wait longer to play Bravely Default.
>>
>>127854582
buy a 2ds, $60
>>
>>127856061
that is $70 more than i have
>>
>>127820331
wtf. How am I supposed to get vst midi driver?
>>
>>127799779
How do you emulate a piece of hardware?
>>
>>127806139
Then it's just as shit as a PSP for emulation anyway
>>
>>127845196
Why don't they just put the exe in a rar?
>>
>>127858176
Google doesn't want you to get it. It isn't in a Corporate Approved Walled Garden, therefore it should not exist.
>>
>>127823684
he said he was having audio skipping issues. with snes9x-next actually
>>
>>127856209
If you had a 3ds right now you could be enjoying free pirated games to your hearts content with the downgrader.
>>
>>127866846
what how? does it work on 2ds?
>>
>>127866949

A new downgrader was just released for all 3ds up to the latest 10.3 firmware that lets you downgrade your 3ds to 9.2. 9.2 allows you to have kernal access, which then allows you to install CFW and pirated games.

In-depth guides describing how to do it is in the OP of homebrew general, >>127855750
Just a little warning though, make sure you have a few hours to set aside before attempting it (it tooks me over 5 hours to finish everything.)

Also I would recommend attempting this before the weekend is over because Nintendo will probably release 10.4 on Mon or Tues. If you get a softbrick during your downgrade attempt you have to go into the 3ds recovery mode where you're forced to update to the latest firmware. If you're forced to update when 10.4 is released you will lose your only chance to downgrade because the exploit will be patched!

Do it before the weekend is over so you can softbrick as much as you want worry free.
>>
>>127858176
Try the url http://mudlord.info

It doesn't seem to be blacklisted. Yet.
>>
>>127867692
FUCK
>>
>>127869090
Or I can use a workaround, hopefully Google's droids don't shitlist what I would do, and that is use a new subdomain to host files. Like "braindead.mudlord.info" or something.

Sorry for the hassles. Seems Google's robotic shit is completely incompetant and can't tell whats custom packed or a virus.
>>
>>127869273
>can't tell whats custom packed or a virus.
SPOILER:Virus are custom packed often enough that packed executable are pretty much always seen as infected until proven otherwise.
>>
>>127869418
Not really, they are packed with things like kkrunchy or BEP, since they are tuned for compression ratio (which is why they are made coincidently for demos, but abused by malware devs. Which is why I got caught in the crossfire since I used BEP to compress some of my 64kb intros).

From now on my stuff will be packed with my own packer, which I have given the depacking algorithm to some AV devs, so depacking it won't be a problem.
>>
>>127869273
What if you host everything in encrypted archives?
>>
>>127860426
doesn't work
>>
>>127871974
Then people will complain about passwords on files.
>>
>>127869602
>I have given the depacking algorithm to some AV devs, so depacking it won't be a problem.

I take it this is still not good enough to get on the whitelist?
>>
>>127872985
Whipty shit.

Put the password in the archive comment. Anyone who complains about that can fuck off.
Subdomains wont work because mudlord.info is already blacklisted.
>>
>>127871974
Do you really need encrypted archive? can't you just put it in 7z/ZPAQ/FreeArc.
>>
>>127873205
If it can be automatically decompressed then google will find what's in it.
>>
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>>127873272
Dunno about 7z but I sincerely doubt they do that with ZPAQ and FreeArc it would simply be too ressource intensive.
>>
>>127873414
ZPAQ and FreeArc is more of a pita for users than passworded 7z/rar
>>
>>127873321
>buttons scheme permanently on screen
This triggers me so much.
>>
>>127841659
Are you using a nightly or a stable? More importantly why aren't you playing the HD version?
>>
Am I a massive casual shitter for watching LPs of NES/SNES games? I love their graphics and sound but I can't just play them myself.

And I normally play stuff that people would find much harder than that gen too.
>>
>rescue the italian fleet mission in WS2
>instead of having the actually good italian ships the italian navy uses british ones, but only because the italian ships in WS2 are armed with particle weapons and other stupid shit
Come on Koei.
>>
>>127875597
>Playing WS2
>caring about realism and historical accuracy
Pick one.
>>
>>127875721
Yeah but some of the so to say "liberties" are just plain silly.
>uboat type II is one of the strongest enemy subs in the game while in reality it was a little more than a training and coastal patrol sub
>uboat type XXI is THE weakest enemy subs while it's the first truly modern sub that set the standard, and it was at least 10 years ahead of its time
>>
>>127875314

> Am I a massive casual shitter for watching LPs

What do you think?

Some games of that era are pretty difficult to play by modern standards because the mechanics feel dated but there are plenty of games that still hold up very well, especially on SNES.
>>
>>127876535
Well, it's stuff like Ninja Gaiden and Castlevania.

I found games like PTO II and Aerobiz way too easy, I guess the only SNES game I really enjoyed playing so far is UN Squadron.
>>
>>127878176

Ninja Gaiden is hard as balls, I find Castlevania fine though (once you get used to the control scheme at least).

What about Zelda, Metroid or Mario? And all their SNES sequels. Super Metroid and Chrono Trigger are some of my favourite games of all time. I think they still hold up well to this day.
>>
>>127875314
Start playing Donkey Kong Country so you too can become a real man
>>
>>127876404
I'm impressed someone could be crazy enough about boats and naval military history to even want to play a game like that in the first place
>>
>>127878885
I don't think it's THAT rare of an occurrence, really. I mostly play WS2 for shit and giggles, for serious naval shit there's modded Silent Hunter 3 and even that can get silly sometimes.
>>
>>127873087
Can't we just vouch for mudlord for google? We know he isn't a bad guy.
>>
>Yakuza is still has blur/ghosting issues

It's the only game that I can't run 100% yet it's the one game I want to play most
>>
>>127878509
I don't think I ever played Zelda and Metroid.
>>
anybody know of a good hdmi switch that won't add lag or mess with the picture?
>>
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>>127743382
>>127743915
>>127744074
>>127745401
>>127745638
Everything looks fine on my end, default settings besides x4 res
>>
Snes9x in RetroArch have input lag.
>>
Have any of you guys ever gotten Vib Ribbon working with custom CD images on epsxe? I've followed a couple of tutorials instructing you to use poweriso to make BIN/CUE image out of mp3s, then switch it out from the file menu while in the game's menu, but it always just says "insert own CD" again. I've tried using both Japanese and PAL versions of the game and also tried mounting the CD and choosing CD ROM from the file menu (as opposed to choosing the BIN file; the cue file crashes the emulator for some reason), nothing works.
>>
>>127820331
>[Deleted]
Why.
>>
Been a while since I last used PCSX2. Where can I find up to date widescreen hacks?
>>
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>>127885091
huh, looks like they're included with the emulator now
>>
>>127878885
Anon, you can make a huge ass battleship with enough weaponry to destroy a small country why the fuck would that not be fun?

On top of thate game is arcade as fuck and easy to pick up
>>
>>127884539
It works fine with PS1 and SegaCD redump images I have, but I never got it to work with my music.

I think it's just that emulators don't want to use actual audio formats ever(except ape I guess). Even with wav it wouldn't work. I was going to try dumping a music CD according to redump's guide, but I never got around to it.
>>
>>127887146
I actually got it working with psxfin. You gotta make sure you click "eject disc" first, though
>>
>>127889136
>psxfin
>being stuck in the 18th century
>>
>>127875314
You're a massive faggot for watching Let's Plays at all.

>I love their graphics and sound but I can't just play them myself.
You must be over 18 to use this website.
>>
>>127889390
THAT'S THE ONLY WAY I CAN GET IT TO WORK NIGGER
>>
>>127884539
I think it might work in MAME, but I couldn't find any CDs ripped in bin/cue format to test it. I tried making one myself, the game read the disc and started the custom level, but no music was playing. I couldn't tell if the problem was the emulator or my CD.
>>
I was the anon that the other day had some problems recording Mednafen,Dxtory could only record at 45 FPS and i didn't know why (i play in windowed mode). I found out that it was the screen dimmer's fault,any way i can avoid this without turning it off?
>>
>>127860171
You mean a console unit is not hardware?
>>
brdm
>>
What's with the thread being this dead these last few days?
It's almost like all of you losers don't emulate anymore.
>>
>>127903273
Maybe people are too busy playing games to post on emugen.
>>
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Any update on soft line crt shaders? Too many are thick black lines everywhere.

>>127726015

I got banned for 2 days for posting this very same image.
>>
bampu
>>
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>>
>>127908246
Simias pls
>>
>>127908246
Better finish that PS1 emulator before you're forced to switch to NuPa.
>>
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>>127908246
>>
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Picross is love, picross is life.
>>
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>>
>>127909035
Armadillo.
>>
>>127909253
Oh shit, it actually was one. I was going with my usual memetic replies.
>>
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I guess I really do have to get NuPa to work now.
>>
Warship Gunner 2's new game plus might as fucking well be called "Fire & ammunition depot explosions".
>>
>>127909484
Just start playing Picross 2
>>
>>127909484
>no more picross
Shit.

Start another one.
>>
>>127881872
Lucky
>>
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Final destination, fox only, no items
>>
>>127909823
There's no new puzzles though. It's just Wario mode with a random puzzle that you've already done.
>>
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>>127910398

Are you sure? This link lists unique entries for the time trial mode:

http://www.mariowiki.com/Mario%27s_Picross

I got pic related for my first try.
>>
>>127890530
If anything, it's more likely that someone who finds the games too troublesome to play but likes the atmosphere or graphics is older, not younger. Young people have a lot of time and are much more adaptable.
>>
>>127896761
Hardware as in an input method hardware that the user doesn't possess. You know what I mean by CONTEXT CLUES.
>>
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>>
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ez
>>
>>127911421
DTC?
>>
>>127911489

A dank french maymay
>>
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GUYS GUYS GUYS

http://buildbot.orphis.net/pcsx2/index.php


THEY WENT TO 1.5.0. Gregory moving 1.3.1 to stable release. HOLY SHIT, THEY'RE ON THE MOVE.
>>
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>>127914265
>>
>>127914265
>It's real.

At least he's active, but when is Vulcan or DX12 getting added?
>>
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Koei, PLEASE.
>>
>>127914265
If only version numbers meant anything. Firefox killed that notion.
>>
>>127915169
>Vulcan

nice meme
>>
>>127915170
>RAM not on autofire
There's your problem at-least part of it
>>
>>127915473
>leaving RAM on autofire when there are at least 6 Aquila class carriers continuously shitting planes on top of at least two airfields
Also want to guess what killed me? That's right, fire and ammo detonations. I'd definitely consider carrying the fire insurance if only this piece of shit BB had more slots for modules or I had the High Gravity Shield.

Also please tell me what other problems I have, I don't see anything other than the energy weapons/planes/missiles that never fail to cause fires spam.
>>
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I gave up on using halation and curved edges. It hurt my eyes after a while. I'll keep on like this.
>>
>>127917807

Which shader?
>>
>>127916076
10 RAMs keep up with anything the game throws at you plane wise provided you're killing the carriers/airports before you run out.

imo you need more front-loaded brute force if you're gonna go BB on the second loop so go with 3-4 80cm at-least preferably all towards the front, that way you can bum-rush the enemy heavy hitters and mop up the rest easily after a first retreat, planes are free ammo so just let everything go full autofire no way you're not getting at-least a couple crate drop from all that firepower.

Emergency repairs are a thing too but I suppose you know that.

You can also try that system loadout
>EM shield
>Gravity barrier
>Fast loader
>Bow thruster
>Auto fire extinguisher
>Enigmatech α (or any that has the same attribute but I doubt you have them unlocked yet)
>>
>>127917956
Just to get this out of the way, the mission I was playing was the EL2 of SPE-C-720.

>3-4 80cm
That's stupid, if the framerate gets bad only one barrel would fire and ammo, raw firepower and DPS are usually the last of my concerns. Not to mention that having that many 80 cm turrets in a ship is unfeasible unless you have the double hull BB.

The problem with planes is waving around and collecting the crates while having the appropriate weapon selected, which is feasible for a destroyer/frigate and subs, but not a BB.

>ditching the firing delay system for the fire insurance
Actually that's not too bad of an idea. Having less accuracy could even be advantageous in that kind of shitfest, I didn't consider that.

Also I think as of now I have only one enigmatech, the one that gives +1 maneuverability and all of the thrusters.
>>
>>127917910
hylian fast
>>
>>127917956
>>127919773
Oh I forgot: it seems that the CIWS is absolutely useless for shooting down planes, while the high angle guns are really effective - at least if you have researched time fused ammunition.
>>
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>>127919773
>That's stupid, if the framerate gets bad only one barrel would fire and ammo,
Oh so that's why that fucking thing stops firing from all the barrels when I get too close to the action, then you might wanna consider triple100Cm, that's totally doable and it does the job very well
>>
How do I get a windows 360 controller to work with ePSXe. It doesnt get recognized when setting controls in ePSXe

Win10 using the newest ePSXe build 1.9.25
>>
Dunno if you guys are the right ones to ask, but what was the last .cia builds for Retroarch that worked on 3DS?
>>
>>127924023
>360 controller
>ePSXe
>Win 10

Never go full retard, anon.
>>
so im at the psycho mantis fight in mgs1 and when I switch controllers in core input options from port 1 to port 2 analog is disabled even though it's set to DS. What gives? I'm using mednafex psx core and a genuine ds3.
>>
>>127924383
I thought the "Windows 10 is bad" meme died?
>>
>>127924023
Why are you using windows 10?

You need to change the controller plug in to one that accepts direct X input

>>127924538
You literally have no control over what updates are installed on your PC and microsoft actively seeks ways to spy on your from it.

In addition you can only change your hardware a number of times per licence, and in generally it seems to work rather poorly as of now
>>
>>127924464
and yes it works just fine in port 1
>>
>>127924723
>Why are you using windows 10?

Using a cracked version of win10 with spyware remover "hacks" until someone rigs win7 or win8 to support dx12

maybe the version of ePSXe I'm using is retarded, but I couldnt change the controller plugin.

got PCSX-R and works fine now.
>>
>>127924464
Let me guess, the controller 2 doesn't have any assigned binds.
>>
>>127925035
There isn't even any DX12 games out yet
>>
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>>127914265
Great update!
>>
>>127909813
Just try a fresh copy of the latest PCSX2, set it to open GL, see what happens mate. If it works for me it will work for you
>>
>>127924723
>You literally have no control over what updates are installed on your PC
That doesn't personally bother me but you are correct, and I can see why this could be an inconvenience for others.

>microsoft actively seeks ways to spy on your from it
Also true, but people seem to be paranoid about what Microsoft would do with that. I have Win10 installed on this PC since early August 2015 and have torrented movies and games with it since, and I didn't get the feds knocking at my door yet. Once again, I can however see why this would make people uncomfortable.

>In addition you can only change your hardware a number of times per licence
I don't know if this would actually work, but there's some programs that let you see what your serial is even if you got Win10 for free. Unless if Microsoft decided to go full retard for the billionth time and made it so that the serials are assigned exclusively to a single machine ID, I don't see why using it again with a different PC wouldn't work.

>and in generally it seems to work rather poorly as of now
I got very little issues with it, nearly all of them except for one (Office 2007, now I use 2010) being related to games (and with a working solution every time) though I think that's because I did a clean install after doing an upgrade from Win7 (upgrade so that it can recognize my machine ID when I clean install Windows 10.) I could very well be wrong, but it feels to me like the people who are getting issues out the ass are those who did upgrades without doing a clean install afterwards.
>>
I've been away from emulation for about a year. How's N64 emulation? I sold all my N64 collection a while back and was hoping it was less shit. Does DK64 still have the expand dong issue?
>>
>>127926507
>set it to open GL
I don't think that ran very well when I tried it, but I already beat the game, I'll try that if the sequel is screwed up as well
>>
>>127926917
Like I said, make sure all pcsx2 settings are on default. I even ran it on my budget AMD build and had no frame rate dips with OpenGL
>>
>>127926698
I don't think Project 64 allows for the expansion pack yet, no idea why, but there's only like 3 games that need it, and why would you want to play DK64 again? didn't you 102% it as a kid?
>>
>>127927093
>I don't think Project 64 allows for the expansion pack yet
u wot, i'm pretty damn sure PJ64 has expansion pak support
>>
>>127927213
Last time I tried it DK64 and Banjo Tooie didn't work right
>>
>>127927093
I actually meant that glitch which caused characters to stretch to the edges of the screen from time to time. Shit was annoying.

And I got an urge to replay Rare games while I wait for Yooka-Laylee.
>>
>>127927398
Were you playing it on PJ64 2.0 and up? I do recall DK64 having a lot of issues but not quite the same for Tooie.
>>
>>127925390
What am I looking at? PCSX2 has now become drastically simplified and will now run at 9000 frames per second?
>>
>>127927567
>I do recall DK64 having a lot of issues but not quite the same for Tooie.
Should mentione that was on 1.6 and 1.7
>>
>>127926570
>That doesn't personally bother me
Not him but...how could it not? One day you're using your PC like normal and suddenly it wants to update, then after it does it restarts and bang, blue screen of death. You just got boned by Microdick. Why would you stand for that?
>>
>>127927861
>One day you're using your PC like normal and suddenly it wants to update, then after it does it restarts and bang, blue screen of death.
If it doesn't bother me then that's probably because something like that hasn't happened to me yet. I'm not saying they shouldn't have the feature, quite on the contrary, but it hasn't affected me in a negative way yet, so what do I have to complain about other than not having the option?
>>
Bampu
>>
Is there a way to set a frameskip-toggle in PCSX-R to fast forward through slow sequences?
>>
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>too busy playing video games to post on /emugen/

sorry guys
>>
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>>127934571
Oops, meant to post this one.
>>
>>127928175
The fact that they're being reckless with your PC.
>>
>>127917807
Tasteful, senpai.
>>
>>127917807
How are you supposed to get Dracula's capes and the other items from SOTN? Do you have to never stop while doing the jumps?
>>
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PCSX2 1.4.0. Same ol' PCSX2. Same ol' shit.
>>
>>127935375
>getting 40 FPS playing any Ace Combat in hardware mode
That's integrated graphics card tier.
>>
>>127935375
But it has a debugger now!

>Its main purpose is aiding in game hacking, translation patches for example.
>>
>>127935578
It's a plane and a skyline. Even a fucking Radeon Xpress card should be able to render that at full speed.
>>
>>127935375
game on the left ?
>>
>>127936130
Xenosaga II
>>
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dear 4chan,
your endless bitching about m$'s data collection and "muh privacy" is utterly deplorable.
you are a testament to how awful the internet would be should data collection be left in the hands of users such as yourselves.
This is illustrated by Mountain Dew's "Hitler did nothing wrong" and countless other lives destroyed, projects sabotaged and disinformation proliferated by this community.
It is obvious that it is not m$, but YOU who cannot be trusted.
>>
>>127936283
calm down, ms shill.
>>
>>127936118
I'm not having any problems whatsoever with an ancient as fuck 560ti running it at 3x res. How old is that screenshot? 2 years?
>>
>>127936373
i'm relaxed bro. it's all in good hands for the moment.
>>
>>127936395
Dude that's PCSX2 1.4.0

You can tell by the new title bar wording and set up.
>>
>>127936656
I find that really hard to believe.
>>
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>>127936283
So, are you for or against Microsoft?
>>
What are the searchlights in WS2 supposed to do anyway? I don't think I ever bothered with them since you always get radar and flareguns really early on.
>>
>>127937041
Why do you find it hard to believe someone with bad hardware is trying to emulate high end PS2 games and praying the PCSX2 devs actually worked on making their emulator a bit faster even though he should realize by now they're just janitors hyping up whatever gregory shovels out of his butt and minor fixes to a few games like SH3 which already have definitive PC versions anyway?
>>
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>>127937083
Give me your parent's address so I can mail them a letter describing how much a disappointment you are
>>
>>127937405
The fact that every AC performs much better in HW mode since at least 6 months from now and his FPS shouldn't that bad unless he's doing retarded shit like cranking the internal res at >5x?
>>
>>127935375
PCSX2 did get a bit slower on the latest version it seems, I'll stick with my month old dev build then.
>>
>>127935180
Anon, are you asking for the locations of the items you lose after meeting Death?
>>
>>127937608
>>
>>127937809
No, I'm asking about the shit you get from the librarian by doing super jumps.
>>
>>127937640
Pretty sure you mean SW mode. I can get 100% speed in SW mode easily, but no way for HW mode.
>>
>>127925390
Ugliest fucking desktop I've seen in years, those completely unfitting fucking Tango icons seal the deal
>>
>>127937994
What GPU do you have? As I said I have an ancient 560ti and I can pull constant 60fps with 3x HW mode, and 60fps with dips with SW mode (2500k).
>>
>>127938169
>What GPU do you have?
HEHEHEHEHEHEHEHE

What do you think?
>>
>>127937083
the fact of the matter is this:
we live in an age where IF the prerogative of M$ has been compromised to the point where the user's hardware is being throttled, privacy is being inherently/maliciously exploited and the system in place is too corrupt to care that an alternative will inevitably subvert the bottom line, then why even bother using the internet at all?
The reach of M$ is easily that of Google, and we all know they're crooked too. You can't use their systems and expect to come out on top in any real way.
They don't care about your nudes.
They don't care about your ineffectual opinions.
They don't care about your opensores software.
They all just want to make their product better.
>>
>>127938369
Don't tell me you're trying to run HW mode with an intel GPU.
>>
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>>127938395
So are you saying that I should switch to Mac?
>>
>>127938472
Works fine for most games with 2x res DESU

Only some don't play nice.
>>
>>127937251
What flares/NV does except badly.
>>
>>127938828
Do they also increase the range at which you start attracting the lifeboats?
>>
>>127938997
Slightly, flare are better when you can fit them.
>>
>>127938736
i'm saying that you're gonna need a bigger proxy.
http://i.imgur.com/q1kSsmf.webm
>>
>>127939360
I have a router, is that good enough?
>>
>>127939557
Unless it's running OpenWrt you're probably being spied on through that device as well
>>
>>127939557
i'm afraid not.
You should abandon conventional forms of internet communication.
Write a simple operating system using an encrypted software language for hardware that uses frequencies not regulated by the FCC.
Use this device to transmit your communications to a computer (preferably in the artic) capable of connecting to the internet. This sort of relay station should be sufficient until you can commit yourself to a psych ward.
>>
>>127938395
If they take lots of open sores software they can make their product better
>>
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>>127940070
On it, thanks for the help.
>>127939854
I think I'll go with the Arctic thing. It seems easier, I don't really know this OpenWrt thing.
>>
>all those D3D commits on Github

Guess it broke again.

Poor SP knows no rest.
>>
>>127942010
Shaders flip their shit on D3D even when it isn't broken.

Why even bother.
>>
fump
>>
>>127942523
Just you watch. SP senpai will fix it all up.
>>
>>127946162
Will he ever notice emugen again?
>>
whats a build of pcsx2 that isn't shit? I used a newer one and it would like spaz out every once in awhile for no reason then go smooth again. That didn't happen 6 months ago
>>
>>127942523
>>127942010

Why bother with D3D entirely? Why not just go OpenGL and Vulkan?
>>
>>127947001
I use a build from the 7th of December and it works fine.
>>
>>127947030

You need to stop considering vulkan as a released technology. Only a few people can actually write vulkan code at the moment. And even when it's finally released it'll be a while before we get mainstream support for it.

If you're targeting Windows DirectX is king.
>>
>>127947030
SP still wants to port RetroArch to Windows RT and Windows Phone, which only work with D3D.
>>
>>127911049
And have expendable money from their parents to pay the streamer's Patreon or Youtube subscription to pay for the games, instead of playing the games themselves.

>____>
>>
>>127951328
I doubt any kid would use any money they could get their hands on supporting anyone through patreon.
>>
>>127952163
Eh, you underestimate how stupid a kid can be: Patreon and general donations to Internet celebs are a great way to delude yourself that you've made contact with a celebrity.
Have you ever seen, on TV shows with an audience, that sometimes old people bring gifts to the presenters? It's the same thing, only much shallower.
>>
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This is what the new accurate blending does in PCSX2. It requires GL 4.5

The difference is night and day. No longer do you need the software renderer to get proper shading in Cold Winter.
>>
>>127937405
>Why do you find it hard to believe someone with bad hardware is trying to emulate high end PS2 games and praying the PCSX2 devs actually worked on making their emulator a bit faster
Why the fuck would PCSX2 get significantly faster? PCSX2 is primarily an LLE emulator, and improving its accuracy and compatibility comes with performance costs that will counteract most possible performance gains from cleaner, faster code.

Heaps of games run so much better now, but if people think PCSX2 is gonna start working on toasters, they're delusional. If anything, the system requirements will rise.
>>
>>127947419
>If you're targeting Windows DirectX is king.
Absolutely.
>>
>>127937976
"You can get him to drop AxeLord Armor, a Ring of Arcana, and Dracula's Tunic.

The drops are random. The only one that has a condition to meet is Drac's Tunic, and it requires you to visit the inverted castle first. I've tested it with savestates, and touching the floor DOES NOT affect whether or not the librarian will drop something. You DO need to let his chair land before you hit him again, because he can't drop things if you keep him airborne."
>>
>>127947234
I downloaded it but get this in the log:

Path: E:\Downloads\pcsx2-v1.3.1-1527-g0bd7cb1-windows-x86\pcsx2-v1.3.1-1527-g0bd7cb1-windows-x86\plugins\DEV9ghzdrk.dll
File is not a valid dynamic library.
[wx] Failed to load shared library 'E:\Downloads\pcsx2-v1.3.1-1527-g0bd7cb1-windows-x86\pcsx2-v1.3.1-1527-g0bd7cb1-windows-x86\plugins\DEV9ghzdrk.dll' (error 0: the operation completed successfully.)
Some kinda plugin failure: E:\Downloads\pcsx2-v1.3.1-1527-g0bd7cb1-windows-x86\pcsx2-v1.3.1-1527-g0bd7cb1-windows-x86\plugins\DEV9ghzdrk.dll

wtf?
>>
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>PSP is good for SNES emulation
>>
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>>127959958
>mfw sonyggers actually try to argue the PSP isn't a worthless piece of shit now that it is 2016
>>
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>>127962629
>sonyggers
>>
>>127964007
why are posting pictures of George Speilberg?
>>
>>127964271
I actually just use a PC.
>>127964370
Because he's a meme and I'm pretty good at memes.
>>
>>127964271
the vita was product tested on japanese children.
no western human with hands built to hold a 12oz soda can use one properly.
>>
would i7s help emulation

i heard from /r/pcmasterrace that i7s dont benefit gaming
>>
>>127967956
Only for software mode PCSX2 (which 4690k/6600k can play games fullspeed anyway), and Xenia/RPCS3 (which aren't usable yet).
>>
>>127968589
>(which aren't usable yet).
yeah they are
>>
>>127968589
>which 4690k/6600k can play games fullspeed anyway
lol no
>>
I downloaded a pcsx2 that had something about a depth buffer for DOF in the gsdx menu, what was that about? 1.4.0 doesn't have it.
>>
>>127951328
>>127968589
>which 4690k/6600k can play games fullspeed anyway
Nope more than a few games do still need HT to reac 60fps
>>
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In PCSXR am I supposed to choose the tweaked or the original OpenGL2 driver?
>>
>>127969210
they can not reach 60fps even with hyperthreading
>>
>>127969247
Tweak should be the most recent one. In my files it's 2015, while GL2 2.9 is 2008.
>>
>>127954107
>Eh, you underestimate how stupid a kid can be: Patreon and general donations to Internet celebs are a great way to delude yourself that you've made contact with a celebrity.
How would they go about doing that? While I was underage every bank refused me from getting VISA/MasterCard (even debit), it pissed me off for years having to look for and buy everything at shit prices locally because I couldn't order anything online with the little money I had to begin with. I guess kids these days could get those prepaid VISA scam cards though
>>
>>127969336
A couple games hover in the 50-55fps area, HT is enough to fill that gap most of the time.
>>
>>127969701
which games?
>>
>>127964675
I employ the claw to play Super Danganronpa with some success
>>
>>127969818
>i'm giving myself carpel tunnel for fun
fucking no.
>>
>>127969756
Jak 2, AC4 (external view), Warship Gunner 2

Those are the ones I tested recently there's probably more.
>>
>>127969590
Prepaid cards are open to very early ages, I think here kids could even get them at 12, then it's just a matter of them going to the store and putting their allowance on it.
Also, there's always a chance that the most dishonest of kids will try to use their parents' credit card. This is not the risky business of stealing money from the wallet and hoping they won't notice anymore: all it takes is time enough to copy a couple of numbers.
>>
>>127970023
how many extra rendering threads?
>>
>>127970076
6 or 7
>>
Why do autists complain when an emulator is closed source, while most git projects have only like, two guys or a single guy committing to it? What difference does it make short-term?
>>
>>127970402
because software is potentially malicious, and only an open source can vindicate suspicion
>>
>the point of a frontend is for ease of access to many different programs

>retroarch has babbies first UI with god awful usability

>closed source ran by one vindictive shitter who focuses on attempting to run his shit program on 20 different systems

/pcmasterrace/ amiright
>>
>>127970634
>retroarch
>closed source
Really?
>>
>>127970589
Yeah, but that does not justify harassing the Devs demanding the source or falsely accusing them of stealing code.

Even if they stole shit, as long as they aren't profiting on it or putting a bitcoin miner, there really is no sin or horrible crime about it, geez
>>
>>127970634
>closed source

https://github.com/libretro/RetroArch

Nigga...
>>
>>127971153
>>127970516
Because if it's open source anyone can see the code and potentially improve it
>>
>>127971153
Psht, anything can be justified these days.
>>
>>127971314
Of course, with one dude and several years later
>>
So exactly what does the PCSX2 EE overclocking do?

I know games with bad fps becomes more stable but does it make games run at 60fps? even games that ran at 30 before?
>>
>>127971959
http://forums.pcsx2.net/Thread-Overclocking-the-EE-discussion-testers-wanted
>>
>>127971959
It will make SOTC and MGS3 run at 30fps when they're chugging even if you're running them at full speed. I think Ratchet and Jak do this too.

MGS3 has a 60fps patch.

My info might be wrong.

there's this too.
https://www.youtube.com/watch?v=4K5opjeSDB4
>>
>>127972229
>>127972027
thank you both
>>
>>127972351
it seems sotc might run at 60fps since it's supposedly uncapped

trying to thing now I guess, i would cum buckets.
>>
>>127972920
well, I don't know what to do to install it so nevermind

;_;
>>
>>127973074
nevermind i'm an idiot

seems smoother but I can't really tell if it's 60fps.
>>
>>127973762
I just tried because I couldn't remember. Although I don't hit 100% all the time, the base framerate is definitely 30.
>>
what is a ps2 controller driver that includes pressure sensitive buttons? generic ones are a shit
>>
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I can't even tell if this is 30 or 60.

>>127974693
ps3 pad but don't bother with it, hardly any games use them.
>>
>>127974827
the problem is that all generic drivers seem to only recognize input when compressed at 100%, so you have to jam on the buttons quite hard.
>>
>>127974693
SCP, only works with official controllers and some adapters AFAIK.
>>127974827
60.
>>
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>>127975834
Well that's interesting.
>>
I wish the HUDs weren't fucking stretched in PCSX2's Widescreen-hacked games.

I imagine custom textures hacks could solve this problem.
>>
Trying to run valkyrie profile 2 on pcsx2 and found this custom plugin. pcsx2 1.5.0. isn't finding the plugin even if I have it in my folder and the correct folder is selected. Any ideas?
This is the plugin:

http://www.mediafire.com/download/5nqkfm1gl0vss0v/GSdx_VP2.rar
>>
>>127954423
What game is that?
>>
>>127957401
>I've tested it with savestates, and touching the floor DOES NOT affect whether or not the librarian will drop something. You DO need to let his chair land before you hit him again, because he can't drop things if you keep him airborne."
WHAT. If this is true then nearly all of the guides I read about that are 100% bullshit.
>>
>>127947030
>Why not just go OpenGL
It's slow.
>>
>>127967956
Yeah, with the hangar in Ace Combat 04 if you're looking at the Wyvern in SW mode. It's just not worth it, wait until carbon CPUs become a thing or someshit.
>>
>>127954423
I don't really like it. Looks like it probably costs a ton of performance as well.
>>
>>127987268
Found the problem: apparently newer versions don't see plugins compiled for old versions of pcsx2.

Anyone know how to recompile plugins for use with later versions? I think that's possible.
>>
>>127988105

It's not that clear cut unfortunately. Depends on many factors, some of them not in the developer's hands like the quality of the driver and the astral calendar.
>>
>>127990974
In no other area do I hear that "a driver is shit so you can't do X." Seriously, fuck video games.
>>
>>127991770

It happens but it's mostly that graphic drivers have become absurdly complicated beasts. Skynet probably started as a graphic card driver.

That's what Vulkan is supposed to address, I hope they'll be successful.
>>
Haven't seen Oman mentioned in a while. Let's not forget the person that went to prison so we could enjoy buggy mediocre N64 emulation.
>>
>>127995387
He never went anywhere, stop believing everything SP says
>>
>>127980762
It's not that easy because the HUDs are made of multiple elements, so when you redraw them for a wider aspect ratio there's a chance they won't connect properly.
>>
>finally manage to beat that special WS2 mission that was giving me trouble
>treasure doesn't appear
Ebin.
>>
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>>128000319
>>
>>128000720
Not even Kurogane is helping, all it says is something like "The treasure is in a transport ship that spawns from outside the map and will slowly move towards A6, do not use planes for they will destroy it before it can reach the mission area, making the crate not appear". It doesn't say anything on how to trigger its spawn. At least I got a stupid amount of cash from that mission, like 65k. I guess I can try replaying it on easy with the fastest ship I can field and destroy EVERYTHING before completing the primary objective.
>>
slump
>>
>>127964271

It will be such a great emulation handheld, running at an awesome 333/444Mhz max.
>>
Thought about putting CFW on my 3DS LL and made a visit to /hbg/ but apparently my ambassador GBA games won't work on the emulated NAND and you have to format the real NAND after downgrading. I'm assuming the RA GBA emulator core (gpSP?) isn't exactly a worthy replacement? Feels bad man...

They're panicking over there scrambling to get these fickle piracy tools going before an update that apparently will complicate things on Monday
>>
>>128008865
Yeah, all the unofficial GBA emus for it are unusable. You can just inject any rom you want into Nintendo's emu though, so it's not a big deal. You can play them in emunand, but you will have to install them to sysnand too. Also, you don't HAVE to format sysnand. Leaving them linked isn't a huge deal.
>>
>EUR-B-450
>fog
>stealth Allen M Sumner destroyers everyfuckingwhere
>small so they're hard to hit with the 80cm
>cheeky as fuck, one of the squads never stops following you while the others stay at a safe distance and do chip damage with energy weapons (which would amount to 22000 base HP damage if it wasn't for the EM shield)
>missile spam too
At least there aren't any planes shitting on my frames per second. Honestly, fighting Ticonderogas and the italian BBs/DDs is less stressing than this shit.
>>
>>128015073
I have no idea what I'm reading but I'm glad you're enjoying that ships game, anon.
>>
Hi,

I'm new to emulation.

Are the best settings for FF12 the same as what would be the best settings for most other game?
>>
>>128018315

You're in luck as PCSX2 is meant primarily as a FF12 playing machine.

Just set it to x4 internal and call it a day.
>>
What are your experiences with Supermodel the Sega Model 3 emulator?
>>
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>>128020509
>You're in luck as PCSX2 is meant primarily as a FF12 playing machine.

What?
>>
>>127964271

>hello sonygger

>>>/v/
>>
>>128023320

ff12 was one of the first games pcsx2 could play perfectly. PCSX2 was mostly built around getting that game right.
>>
>>128022501
Not worth bothering with until they do a libretro port

On a serious note, it's working quite well
>>
>>128011191
Don't you need to unlink to upgrade emuNAND from 9.2 again though? And I heard unlinked comes with a whole set of problems.

Appreciated the info my man, having a hard time trying to read up enough on all this stuff after not following the scene much while developments happened.

Honestly losing the GBA games wouldn't really matter: I haven't played them yet, probably never will, and could emulate on something else anyway if I don't get the shit working again at some point. It's just I got them on there already and they were free so I reckon it'd be nice to keep'em, y'know?
>>
>>128015372
Warship Gunner 2 is fun, you should give it a try if you like boats, even if you know fuckall about naval warfare.
>>
>>128018315
Most games will probably run fine, besides some stubborn games like Ace Combat you'll only need minor settings tweaks between games.
>>
>>127871974
Tried doing that, site is now unblacklisted for now it seems on my end.
>>
>>128040616
Is your packer going to be as gud as denuvo
>>
>>128040616
how much space/bw do you have?
>>
I thought Lament of Innocence was good.
I was wrong. This game is shit. Do not emulate. Do not play. People who tolerate this and talk shit about Symphony of the Night's voice acting must be murdered.
>>
>>128045093
bandwidth isnt a problem, space isnt a problem. Why?
>>
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>>
https://github.com/PCSX2/pcsx2/pull/1091/commits

8 commits just to update the goddamn readme file holy fuck this triggers me
>>
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>>
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bump
>>
Goddammit. Whether it's DirectX or OpenGL, Timesplitters Future Perfect still has the visual glitches in Hardware mode of shit covering up your screen, probably due to bloom or something. It's really annoying since I can basically play the game fine otherwise now.
>>
>>128053340
>>128057865
holy shit simias what did you do
>>
>>128058021
skipdraw that shit then, or play it on dolphin
>>
>>128057865
>>128053340
Just like I remember it.
>>
>>128051513
Because:

>Beware the turtleman. Dressed in ragged robes, he stalks the halls of emulation's dark corners, clanging his metal cup against the walls as he walks. If one should see him, escape quickly. Whatever you might do, never look into his eyes, else he will begin following you, demanding Xbox and SNES docs. Try to outrun him though you might, for after some time you must tire but he will not. In that time he will catch up to you, and the chase will begin again. The turtle will always follow, for the rest of your life he will haunt you. Always demanding docs, secret knowledge, whether you have it or not. For the slow and steady turtle always wins the race in the end.
>>
>>128058283
Skipdraw works up to a certain point but then models and shit start disappearing, and yet the fuzz definitely has a link to the models or something since if I pull out my bare hands it appears again. Damn, do I really gotta download the iso for the GC version, was playing this from my disc
>>
>>128058252

It's getting there. I just need to add th scissor box and the textures and I'll almost be back to where I was with the "standalone" version.
>>
>>128059525
Don't push him too far. He might turn tranny just to call you a transphobic shitlord. It's the new hot thing in emulation after all.
>>
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>>128060773
I haven't even started yet
>>
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could someone be so kind as to run this through a 4K crt shader like this one:>>127904056 ? With some NTSC too.
>>
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>>128061017

I have no clue what goes through his mind. Does he think he's convinced us that he's some tech genius? His whole game is a charade and anyone who can read github updates can see right through it.
>>
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Why won't CRT shaders learn that the real ones have faint lines?

CRT Shaders seem to be BLACK LINES EVERYWHERE!

And if you disagree you're labeled as saying it's accurate.
>>
>>128059525
>Xbox and SNES docs.

Change that to Xbox and nvidia docs, since he's asked for those.

Also is this copy pasta based on some DnD monster?
>>
>>128064868
stop.
you have horrible taste and your image is hideous
>>
>>128063781
Editing readme files is programming. Lots of emugen regulars would agree.
>>
>>128064868
That's one shitty CRT you got there m8. Every cheap ass LCD is better than this crap.
>>
>>128065418
only if it is done with vim or emacs.
>>
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>>128064868
>the real ones have faint lines

There's a huge variety in CRTs, moron. It depends on the screen whether or not 240p scanlines are prominent.

Pic related, its a BVM-20F1E.
>>
>>128065567
Vim and Emacs are the false prophets of the text editor world. Only JOE is the true God of text editors.
>>
>>128067161
there's nothing wrong with np++. it even has macros.
>>
probably been asked alot but, dose anyone have a link , magnet or other of an unmodified KH2:FM ISO? Like ripped straight from the cd and thats it
>>
>>128068043
Notepad++ isn't on Linux, and Linux is better for programming.
>>
>>128068452
underage pls go
>>
>>128068452
>MoochMcGee

Turtlman tier developer.
>>
>>128068043
>>128068452
Also, I don't need macros. Macros are for the "muh configurability" crowd. Text editors aren't fucking meant to be configurable. They're meant to be simple, which is one memo Vim and Emacs didn't fucking get.
>>
>>128068554
Why does nobody acknowledge my RIVA TNT emulation that can play VESA games in DOS? I've done more than Turtle ever has.
>>
>>128068773
>Why does nobody acknowledge my RIVA TNT emulation that can play VESA games in DOS?

Because you've still got schoolwork to do or else you'll never get that DVD drive
>>
>>128068996
That's... not a valid reason... At all...
>>
>you will never be a pretend dev like Mooch or Turtle and get loads of attention for no talent
>>
>>128069352
just FYI, I already have contributed in some way to pretty much every emulation project, so if my "tainted" code bothers you, don't use Linux, emulators, virtualization software, or Nvidia hardware for the rest of your life. :D
>>
>>128069352
>make a git account
>make some bullshit edits on really minor things
>claim ostentatiously that you are, in fact, a capable dev

It's fucking easy if you lack any sense of shame.
>>
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>>128068773
>more than turtle
you wish buddy.
>why does nobody acknowledge m my
i think maybe the hype for RIVA TNT and VESA games hit it's peak.
>>
Just so I'm not wasting my time - Retroarch doesn't support cheats for Mednafen, (Beetle) right?
>>
>>128064868
Why are you applying a CRT shader to Doom anyway? The only time that kind of shader is acceptable is when people like to pretend that they're emulating inferior technology because that's the way the game was "meant" to be played. Doom was meant to be played on a computer CRT with clean sharp pixels.
>>
>>128069671
>if you lack any sense of shame.

That's the main thing though.
>>
>>128069881
Correct

Maybe in 2017
>>
>>128069881
If that's the case just use CheatEngine.
>>
>>128069965
>>128070109

Maybe I'll apply the code in Mednafen, save in .mcr, reload in Beetle.
>>
>>128069896
>Why are you applying a CRT shader to Doom anyway?

that's a crt monitor at native resolution with dosbox.
>>
>>128069352
Again, I've actually written code. Turtle hasn't. Why can't you retards just get over your goddamn hateboner for me?
>>
>>128070236

>Look guys I'm a real dev. I've done very little, which is more than zero! Please love me like my parents don't.
>>
>>128070236

Replying to them just makes their hateboner harder.
>>
>>128070489
You bastard.
>>
>>128070170
Looks more like a TV to me.
>>
>>128070489
>Look guys, I'm making really dumb assumptions about a person I don't even fucking know!
>>
>>128070658
for god's sake. how can you be this new.
tits or gtfo you whore.
>>
>>128068773
Cool now do the same with a Geforce3.
>>
So realistically, could we see Wii U Emulation that is about 90% for some first party titles within the next two years?
>>
>>128070827
It's the same damn registers, dude. I could make this code report that it's a RIVA TNT, or a goddamn GeForce FX, pair it with the right BIOS, and it would still work. Hell, I even once put the RIVA TNT code with a RIVA 128 BIOS to hack around a bug with Debian, and it worked.
>>
>You will never see Mooch vs. turtle MMA fights
>>
>>128071126
Cool now do it with an NV2A
>>
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How do I get the most accurate SNES emulation possible? I use SNES9X, an official SNES controller with USB adapter, on an LED monitor. But it doesn't "feel right", which I know sounds gay but it's honest. Something feels off and I can't finger it.

Is it maybe the monitor throwing me off? Does anyone here have a CRT TV to emulate on? Any tips on going about this?
>>
>>128072357

The display is very different. Visually it makes a big impact.

Get a CRT monitor. Or get a Wii and use snes emulation on an SD CRT TV.
>>
>>128058021
then use software and stop complaining
>>
>>128072357
bsnes core on RetroArch on Linux in KMS/DRM, hooked up to a CRT monitor.
>>
>>128058021
>bloom
Have you tried the overbloom fix for Shadof of the the Colossus?
> Enable the "Aggressive CRC" hack in the GSdx plugin settings.
>>
So I am new to PS2 emulation and emulation in general; what would be the best way to setup PCSX2?

What renderer should I use, for example?
>>
>>128072357

4K crt shaders.

see:
>>127904056
>>
>>128072357
Are 1600x1200 CRT displays not available in your area?
>>
Is there a retro system emulator that will work on an Android ZTE?
>>
>>128073490
Every Retro System Emulator should work on any android device
>>
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>>
>>128074141

>strong black line shaders

We've moved past that. We're aiming for more slotmask style.
>>
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>>128072470
Is there a latency difference between CRT TVs and CRT Monitors? I have a basic knowledge of display technology, but I'm not sure what the differences are between monitors and TVs. Aside from monitors having much higher DPIs and TVs having much higher refresh rates.

>>128072803
What are KMS/DRM? What difference do they make? Is it a rendering API?

>>128073120
No.

>>128073250
They are, but shipping things is expensive in Canada and the Canadian dollar is in the shitter. I live in a pretty rural area and I haven't seen anyone selling a CRT around here in the past month that I've been checking.
>>
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>>128074141
>>
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>>128074141
MOTHERFUCKING COLONY WARS
>>
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>>128074528
Yes, I still have my discs too
>>
>>128074728
I really want to buy a 2nd joystick so I can properly flight sim it, but I don't wanna blow 20 dollars just to play a single retro series, maybe once star citizen drops
>>
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>>128074475
>>
>>128074728
that and Psygnosis were like the Rare for playstation
>>
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>>128074885
>but I don't wanna blow 20 dollars just to play a single retro series
What the hell else would you blow a measly $20 on?
>>
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>>128074912
>>
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>>128075092
>>
>>128075053
6 frozen pizzas, I'm also low on money after a bit of Christmas splurging, got bills to pay and shit
>>
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>>128075269
>>
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>>128075474
>>
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>>128075695
>>128075474
>>128075695
>>128075474
>>128075269
>>128075092
>>128074912
>>128074728

>big thick black lines for no reason: the shader
>>
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>>128075695
>>
>>128075313
>20 usd
>18.31 eur
>6 frozen pizzas
Are your frozen pizzas made of gold? I could buy 19 cheap ones or 14 expensive ones for that kind of money.
>>
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>>128075941
>>
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>>128076163
>>
>>128076087

>1-1.4 dollars per pizza
>anything but barely edible shit

Frozen Pizzas are always ass, but you have to choose which is the least ass. 3 dollar thin crust is alright.
>>
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>>128076357
>>
>>128076514
First commit in months on XQEMU
https://github.com/espes/xqemu/commit/fced4f44c355e7fa263bba25aae1d7c7c09b489c

ot sure what it is exactly but it's something.
>>
>>128076087
Decent Frozen Pizza is usually 3 for $10
>>
Is muh 4K really worth it for Saturn?

http://www.neogaf.com/forum/showthread.php?t=1168298
>>
>>128077048
>>128076514
You guys are getting majorly gypped.
Just for reference, how much does a real one costs?
>>
>>128077276
Great Pizza from a restaurant is $20
Pizza hut is alright for $10
I have no other options little ceasers is $5
>>
>>128075876

That's what it looks like on a RGB monitor
>>
>>128077276

A good pizza from a local market: 14-20 dollars CAN depending on what you put on it.
>>
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>>128077442
>>128077575
Fuck me.
Nevermind about it all, then. I found the thing that's retardedly expensive in America.
>>
>>128077654
$3 isn't expensive, minimum wage is 8 dollars an hour or 80% of one decent pizza
>>
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>>
>>128077202

Really wish PSX and Saturn could do proper 3D so we could upscale them with no issues. I don't mind the models at all. It's the parkinsons the characters get that bothers me.

>>128077465

>caring bout rgb monitors
>2015
>>
>>128077796
I was talking about the price of normal pizza. It's pretty much double.
>>
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https://github.com/libretro/libretro-ppsspp/issues/22

So, uh, I'm getting this issue with the PPSSPP core in retroarch, and it seems that there isn't a fix yet. Does anyone have any info saying otherwise?
>>
>>128078025
This. The pc and ps4 ports of mgs and ffvii show they can look relatively fine when they're not shivering all over the place. Personally, the lack of proper z-precision/buffer (whatever, i'm tired) makes ps1 games look flimsy compared to other games of the era, like on n64 and pc.
>>
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>>128078793

>taking a photo of your screen
>>
>>128058021
>Goddammit. Whether it's DirectX or OpenGL, Timesplitters Future Perfect still has the visual glitches in Hardware mode of shit covering up your screen, probably due to bloom or something. It's really annoying since I can basically play the game fine otherwise now.
I'm pretty sure TimeSplitters 3 PS2 is bugged, even in the software renderer. Play the GC version instead.

I should test that game again. OpenGL depth features have fixed a lot of games with garbage onscreen, not not all.
>>
Has anyone here attempted a perfect file run of FFIX on libretro mednafen?

I'm mainly wondering if it's possible to skip FMVs by using the disc tray button like it would be on actual consoles, without any weird bugs or crashes.
>>
>>128074316
You mean like this?

https://a.pomf.cat/knyfyu.png
>>
>>128079926

That is 20x better.
>>
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>>128080226
I dunno, I still like the PVM look
>>
>>128079926

http://emulation.gametechwiki.com/index.php/CRT-Royale

Made a page on the wiki. could someone explain all the different settings for things like >>128075941 this >>128079926 and >>127904056 ?
>>
>>128080942
I look at it tomorrow.
>>
anyone tried suikoden v on pcsx2? is the lip sync shit or is it just my game fucking up?
>>
>>128062861

plz
>>
>>
>>128086765
Wait until he brings out all the knowledge he's learned from those top secret documents.
You'll all be sorry for making fun of the turtle.
>>
>>>/vr/2881406
>>
>>128079301
Because my pc is hooked up to my tv, and it's a pain to do the whole screenshot thing as is.
>>
>>128088465
>Super Mario Maker uses nearest neighbor upscaling so Nintendo always intended their games to look that way.

This is sure to trigger shader fans
>>
>>128088912
Anyone who cares deserves to get triggered.
>>
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>>128089202
>shit still works in 2016, when made in 2008.
>glsl rendering is broke.
>>
>>128090547
I see you have embraced the botnet.
>>
>>128091431
Botnet is holding for now, ended up encrypting any file thats packed and put the PW in the comments.
>>
>>128091431
Oh you mean Win10. Yes, yes I have =3.
>>
>>128091731
Same.

I upgraded windows 7 to 10 to see what it was like since I hardly ever used windows anyway. I don't mind it other than the botnet tracking shit. I have to use it as my main OS as on Linux I have this problem where the monitor wont reconnect if turned off when using display port and I need that for 60Hz. I hate trash font rendering on windows the most honestly.
>>
>>128088465
I love the part where it goes from "that's the way it was intended" to "well, if it isn't how it was intended I don't care, it's not like I care about a washed up developer anyway".
>>
>>128093005
I don't understand why there was a need to justify it anyway. Literally all you have to say is "I use this because I like the way it looks". I mean who really gives a shit.
>>
>>128086765

>Turtle is the name. Techie is the game

That's fuckin' sad man. The guy's living out some fantasy by being a pretend dev.
>>
>>128093617
People need validation for their actions when they're insecure about them.
>>
>>128093682
I honestly thought he was a pretend satire character. Aren't the images of him actually yuriks as someone pointed out some time ago?
>>
>>128093880

yurikus just looks a little like him.

Turtleman is just some sad loser playing out some fantasy and trying to convince people he's some dev. I first came across him posting on github threads. I naively just assumed he was some dev I never heard of.

All he does is edit readme files and other small things. Even sadder is that he thinks he has us fooled:
>>
>>128094053
>>128093880
The point is that the shit he does, doesn't have to be done by people who can actually program so you better appreciate his efforts.
>>
>>128096912
What does he do?
>>
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>>128097191
dunno lol
>>
>>128068452
What's the best text editor for emu coding on both Windows and Linux then?
>>
>>128072910
Everything depends on the game and your hardware. If you have a low end rig and can get away with DX9 then do it. If that gives a bunch of errors you'll have to go DX11. If the game is an asshole and hard to emulate then you may have to go OGL with a ton of the accuracy fixes which will barely let you run at full speed on even the best hardware
>>
>>128074434

Kernel Mode Setting/Direct Rendering Manager

It basically means you let the kernel handle the display instead of Xorg. I think the argument is that it reduces latency but I don't have any numbers to back that up.
>>
>>128099636
>If the game is an asshole and hard to emulate then you may have to go OGL with a ton of the accuracy fixes which will barely let you run at full speed on even the best hardware
Untrue, mostly. GL is basically the only worthwhile backend now. If you can't run it, don't bother with it. Accurate blending requires GL 4.5, so don't bother with PCSX2 for most games if you can't have accurate blending. The "Fast accurate blending" hack dramatically reduces the overhead of Accurate Blending to the point of insignificance in some cases.

Hardware depth is more resource consuming, but not hugely.
>>
>>127954423 is the difference between OpenGL (bottom) and DirectX (top). A cynic might say, "AMD users need not apply," but that's not strictly true.

PCSX2 has been making dramatic leaps. It's primary problem remains performance. Improved accuracy won't do much good when games like BLACK wheeze along at 40VIs.

>>127987829
>>What game is that?
Cold Winter. Aka, the god-tier Warren Ellis FPS game nobody bought, thus killing the developer.

>>127988184
>I don't really like it. Looks like it probably costs a ton of performance as well.
There is basically zero reduction in FPS (High accuracy blending with blending speed hack) unless you've got a shit PC. The top image is totally, fundamentally wrong. A dimly lit interrogation room should not have equal brightness throughout the entire room. The bottom image resembles almost exactly what the software renderer puts out.
>>
>>128101180
>unless you've got a shit PC.
Hello.
>>
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>>
>>128100843
>Untrue, mostly. GL is basically the only worthwhile backend now.
If you're rich, maybe.
>>
>>128101672
>>unless you've got a shit PC.
>Hello.
Specs, bro. I'm sometimes bewildered by the people who claim they've got a shit PC before listing a fucking i5.
>>
>>128078793
the ppsspp core is heavily outdated. Use standalone for the time being.
>>
>>128101747
>If you're rich, maybe.
Because requiring a $100 Nvidia GPU made within the last few years is so unreasonable.
>>
Yay, the PAL version of Dead or Alive 2 is playable on the latest version of PCSX2!

Sadly, sound effects are not playing during fights. It's an issue that's occured on the NTSC-J version of the game.

Best to probably wait for a PAL patch...

Shadow Man 2econd Coming is still glitched to high heaven though as is Sonic Fighters on the Sonic Gems collection.

Baby steps.
>>
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>>128101760
Do you believe me now?
>>
>>128101818
Requiring the hardware illiterate to open their PC is the greater problem.
>>
>>128101871

Here's what Shadow Man 2econd Coming looks like. A complete clusterfluck.
>>
>>128102193
Stop playing western games. They tried to get too cute with the lighting and shit for grimdark effects. Play kawaii Japanese games
>>
>>128101871
>Shadow Man 2econd Coming is still glitched to high heaven
Apparently the PCSX2 team refuse to use a dirty hack that kinda unbreaks the game. https://github.com/PCSX2/pcsx2/issues/64

Also,

>The first cutscene has always had SPS, the only way to stop it happening is to not make the VU's run instantly but then it slows games down and people moan :P

>yeah, the VIF Stalls will fix the SPS issues in shadow man. I have checked it before myself on the vifExecQueue() part.

I think SPS stands for Spiky Polygon Syndrome or something like that.

>>128101976
Weeeeell, I think *some* of the advanced GL features work on HD4000+ Just don't expect miracles.
>>
>>128102250

The Japanese games aren't faring much better. Here's the Sin City version of Sonic Fighters I was talking about.

Baby steps - still an incredible accomplishment for an emulator.
>>
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So, what's emugen playing right now?

Donkey Kong Country for SNES. Let's do that 100% walkthrough.
>>
>>128101871

PS2 version is worse than the DC version anyway.
>>
>>128102471
>Weeeeell, I think *some* of the advanced GL features work on HD4000+ Just don't expect miracles.
I don't think it matters much if the game itself won't run at full speed on anything but DX9 anyway
>>
Can you recommend something as comfy as SOTN?
>>
>>128101818
>unreasonable

Tacitly supporting or promoting vendor lock-in of product pushed by certain questionable companies (known to even fuck their own busines partners like MS and Sony in the ass with the Xbox OG/PS3 deals) is ALWAYS unreasonable.
>>
>>128102746
I'm playing Bloodborne. I've had enough of all the fiddling one has to do with emulators.
>>
>>128103194
hey /emugen/.
Been playing some mgs these days in mednafen and I've just realized that mem cards are created per-game and aren't shared by deafult. In that case, will I be able to load the 2nd disk and continue?
>>
>>128102746
Are you doing it on your own or by reading the location of the secrets?
>>
>>128104107
You can disable the per game memory cards.
>>
>>128103161
Chrono Trigger? Aria of Sorrow maybe.
>>
>>128104645
yeah but the point is that im nearly at the point where you're asked to swap discs. If possible I'd rather avoid having to restart.
>>
>>128103192
>Tacitly supporting or promoting vendor lock-in of product pushed by certain questionable companies (known to even fuck their own busines partners like MS and Sony in the ass with the Xbox OG/PS3 deals) is ALWAYS unreasonable.
It's not Nvidia's fault that AMD has poor OpenGL support. I support AMD cockblocking Nvidia's market dominance with their tiny penis, but c'mon.
>>
>>128104882
He's not referring to the OGL support.
>>
>>128101180
Maybe Vulkan will help with performance & accuracy, heres hoping
>>
>>128106994
>He's not referring to the OGL support.
The entire problem with PCSX2 and AMD GPUs lies in their poor OpenGL support. Nothing else.
>>
>>128107431
That's not the point. That post said that it's not at all unreasonable for someone to refuse to buy Nvidia products.
>>
>>128104184
On my own first. I want to see how far I can get without a guide and after I finish the game probably check a guide for the remaining secrets.

It'd be quite boring otherwise I guess, haha
>>
>>128102746
i will start wind waker on dolphin once i finish majora's mask on my 3ds.
>>
Can anyone repost the magnet for the redump PS1 set?
>>
>>128104107
You'd make things easier for yourself by creating playlists for multi-disc games.
>>
Don't die.
>>
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>>
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>>128115450
SNK > Capcom
>>
Ay, what about xbx360?
http://xbx360.com/forum/index.php
>>
>>128070236
>I am not going to start some huge project or anything to prove I am a coder or something, but I may have some stuff I want to release in the next few weeks if I find the time. Namely a N64 microcode assembler and simulator.

Is the turtle going to beat the hare?
>>
>>128117449
>Generate code - click here!

>1. What the activation code is?

>Activation code is an unique code that is required to run our software.

>2. Why do I have to do the survey to get the code?

>Our project is almost non-profit. Survey system helps us funding domain, hosting and coffee for programmers Wink. Another reason is to keep statistics about using of our software. Don't worry - surveys are often easy and free for user.

okay
>>
>>128099472
There is none. Notepad++ for Windows, JOE for Linux. Hell, even Bisqwit uses JOE.
>>
>>128102471
>instant VU running is a dirty hack
Wow, you're an idiot.
>>
>>128119521
You need to be at least 21 years old to use this website.
>>
I don't think reddit appreciated your meme Minty

https://www.reddit.com/r/emulation/comments/40act8/pcsx2_now_has_a_new_contributor_making/
>>
>>128072357
You don't get the thrill of playing on the real thing. You never will on an emulator.

I'd recommend either getting the real thing and a flashcart if you're really extreme, or modding a raspberry pi inside an SNES shell and using emulation station on it.
>>
>>128118198
Yeah, that and the fact that there's absolutely no word on it makes it shady as fuck.Figured it's just bullshit since you guys don't have any info on it either.
>>
>>128087291
>>128086765

emudevs usually seem to be obsessed with clean room reverse engineering and such, but there is one emudev who dares to be different, who has made himself a dirty room for emulation. He seeks out and consumes those dark, hidden leaked docs. He wants all the secret knowledge he can get and dreams of the day when he can unleash it to fix all the ills of the emulation world, but also drag it down into darkness. He is a mobile pox, a flying swarm upon the emulation world. He is...the turtle. The vg turtle.
>>
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>>128051513
>>
>>128090547
>he isn't using Win10 build 10586
>>
>>128060773

He'll probably just call you a turtlephobe
>>
>>128051513
inb4 he calls himself a pcsx2 dev
>>
>>128125028
You mean he's not?
>>
>>128104656
I'll consider those. Also is Aria of Sorrow the only other good metroidvania or something?
>>
>>128125254
Try valdis story. It's on steam.
sotn is the best castlevania and after you've played it enough other cv games will pale in comparision.
>>
>>128121518
https://www.youtube.com/watch?v=RKJ2CeVEzPo
>>
>>128121518
Not the first time he does that

https://www.reddit.com/r/emulation/comments/3yy5e8/vgturtle127_has_nda_docs/

He's doing God's work
>>
>>128121518
God, Reddit really is retarded. It's like no one can ever poke fun at anyone ever.
>>
I'll start Wind Waker now, but I have a question.
Which Wind Waker version is the good one? Gamecube one or the Wii one? I want to use only controllers and if Wii version needs wii controller or anything, I'll be off to Gamecube version. What do you guys think?
>>
>>128129947
Oh nevermind, there is no Wii version, I see. Sorry about this.
>>
https://www.reddit.com/r/emulation/comments/4075aa/what_does_it_take_to_get_recommended_by_the/
>>
>>128129947
You're thinking of Twilight Princess, anon.

Though, Wind Waker IS also on Wii U...
>>
I want to play the first game in the Langrisser series (also known as Warsong), but since it has been released for several consoles... Which port does /emugen/ suggest?
>>
>>128130894
afaik only the Mega Drive version is available in English
>>
>>128131061
Oh, okay, never mind I guess it's settled then.
Thanks anon!
>>
>>128111304
magnet:?xt=urn:btih:6C5088295FAE49B5F2D92EF70B31F0377C05D824
>>
>>128130398
Interesting. Didn't know there were already tests to measure GBA emulator accuracy. Good to see hard numbers. Looks like VBA-M really is deprecated now.

Is VBA-Next faster than mGBA still?
>>
>>128062861
Name of the game?
>>
>>128133009
Gigantic Army, I think. Just play the PS2 VOTOMS game instead.
>>
>>128130398

Why doesn't someone say "because someone on /vg/ fucking said so"? Do they really think it's their wiki?
>>
>>128128537
I'm a mod on a top-200 sub, and it's worse behind the scenes. The number of pissing matches we have to deal with with other subs is insane.

"But that's not an OBJECTIVE standard!"
"So fucking what? It's worthless points on an internet forum!"
"yeah, but... muhkarma!"
>>
>>128133486
Reddit wants to believe that everything is theirs, and that they are the sole keepers of objectivity.
>>
>>128133738
Why doesn't the owner tell them to fuck off?
>>
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>>128132887
>Is VBA-Next faster than mGBA still?
Doesn't look like it.
>>
>>128133940
Fuckin' A. So basically, the only GBA emulators worth recommending now are mGBA and maybe gpSP for ultra low-end devices.
>>
>>128132452
Thanks lad.
>>
>>128133925
Don't know the owner, but I suspect it's because caring isn't really a 4chan quality.
>>
>>128133940
Test a bunch of other game, one that does 3D if possible.
>>
>>128133573
There is drama between subleddits?
>>
>>128134084
The owner is from /vr/, so technically we're guests too. The difference is that we were invited, and as far as I know leddit wasn't.
>>
>>128134262
If that surprises you, I dunno what to say, man.

I'd cite some specifics, but I don't want it generally known who I am, and it'd be pretty easy to narrow down. It's mostly either misunderstanding what "Free speech" actually is, or fucked-up senses of self-entitlement.
>>
>>128133925
Because some folks on /r/emulation regularly contribute.
>>
>>128134820
I'm just surprised by the fact that even the moderation gets involved in that kind of stupid shit. It feels as I hypothetically were to go to your home and dictate rules there.
>>
>>128135242
There's a huge anti-moderator culture on Reddit. Not like the "MODS=FAGS" shit that goes on here, but like, active, organized resistance. We had one guy planning a raid on our sub for something like three weeks.
>>
>>128134136
>>128134070
>>
>>128136102
Damn that's pretty impressive, mind testing zero mission?
>>
>>128136102
so gpSP isn't even that much faster than mGBA? That's weird.
>>
>>128136632
>>
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>>128129947
>>128130296
If Dolphin have fixed the way custom textures load I suggest you get Hypatia's texture pack. It's exactly the same textures as vanilla, except higher resolution.
>>
>>128136975
It's 30-50% faster, that'd be significant on phones/consoles.
>>
>>128137481
Looks like its time to put VBA-Next out to pasture. SP can save himself the effort of maintaining it.
>>
>>128138324
I heard mGBA has issues on big endian though
>>
>>128134070
700fps isn't enough for you?
>>
How hard would it be to port MAME's HLSL shaders to Cg?

https://github.com/mamedev/mame/tree/master/hlsl
>>
>See all those coments about Citra.
Well, Nintendo is lucky.
3DS will still be safe-for-piracy platform for more 10 years.
(I KNOW there are R4-like shit for 3DS. But still you HAVE to buy an 3DS.)
>>
>>128139306
Is Citra THAT hopeless?
>>
>>128139306
AFAIK, there's nothing that lets you run backups yet, but I'll admit my research on this is cursory, at best.
>>
>>128139306
Doesn't Citra still have massive performance issues due to how it works currently and should those issues be fixed it would be mostly playable on a decent computer?

>>128139613
Flashcart are a thing and run backup well, CFW is also a thing and does let you run backups well.
>>
>>128139306
>>128139613
Have you guys been in a coma the past week? 3DS was hacked to high hell and every device, even on the latest firmware, was able to downgrade and install CFW without the need for any modchip/flashcart.
>>
>>128139907
I admit, I did not see this. Link?
>>
>>128139907
No, downgrading was N3DS only.
>>
>>128125254
The rest are good but not comfy. DoS, PoR, CotM and OoE all have some difficulty to them. HoD has appeal but the sound doesn't make for comfy due to GB sound chip.
>>
>>128140137
>>128127320
>>128140206
Nope, O3DS/2DS too.
>>
>>128139582
Citra was being developed since 2 or 3 years.
GBA and DS were more faster in development.
Actually it's well developed but DS was almost being completely substituted by 3DS.
This time 3DS will be completely dead when 3DS emulator become "playable".

>>128139907
Yep, 3DS itself was hacked since long time ago.
But still have to buy the 3DS itself in order to be able to pirate something.
Maybe are you talking about reverse engineering in order to develop the Citra?
>>
>Actually it's well developed but DS was almost being completely substituted by 3DS when an decent DS emulator came out.

Fix'd
>>
>>128140716
3DS is almost totally dead already when it comes to releases.
>>
Anyone know the cause of this?

"The CD does not appear to be a valid Playstation CD"
pcsxr
only happens in Gran Turismo 1 and 2
>>
>>128140716
Didn't the development of Citra only really start to make progress after the dev kit was leaked, and because of how the 3DS shit is encrypted?
>>
>>128141313
Bad dump maybe?
>>
>>128140349
What about the PSP one? Is it hard and would unlocking SOTN in that one take much effort?

Also with comfy I didn't mean much the difficulty but the environments and music.
>>
>>128138754
You won't get 700fps on a crappy mobile device, i.e. the stuff VBM-A Next was made for.
>>
>>128141643
If you FAQ how to unlock SotN in Dracula X Chronicles it isnt too hard. But the main DXC game (Rondo) is not really like SotN at all, hopefully you know. I kind of prefer the 2D version myself but it's serviceable. They're all pretty comfy environment-wise for me although the level design gets a bit too basic in some of the later ones.
>>
>>128141847
I used MyBoy! (free) and it worked fine on my $20 phone
>>
>>128142392
That's great, but you preferably want a well optimized emulator that doesn't tax your battery too much.
>>
>>128141271
Good! That means Nintendo will lose nothing when it become playable.

>>128141510
But reverse engineering is hard. Takes a lot of time.
I would be happy to see medabot running playable in this emulator but I know it will be veeery later.
>>
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>>128142740
Should be good with my battery bank
>>
>>128127979
>>128121518

Careful. Don't push him too far. Might pull a Rachel.
>>
>>128132887
> Looks like VBA-M really is deprecated now.

Oh well, it had a good run. :)
>>
>>128142821
To tell the truth, I'm more interested in know how to extract 3d models from DS and 3DS than emulation of 3DS itself.
(Old as fuck PC with core 2 quad, 4GB ram, Nvidia GTX 650 = Unplayable even if with an perfect 3DS emulator.
I think it requires an i7, 16gb and latest nvidia to be decent.)

I tried to rip Medarot 8's 3d models and Solatorobo's sprites by myself via Every File Explorer but I really sucks.

What? Screenshot from the emulator for solatorobo? Does NOT work. There are a lot of downsized sprites.
>>
>>128143809
And nothing of value would be lost, unlike with Rachel.
>>
What was MAME 0.1 like?

https://github.com/mamedev/historic-mame/commit/06e20cab4c91e3f7dae095d4c45257b0f0cb68a7
>>
>>128145271
Shit, I remember trying it on a Performa 630 back when I was young, the fucking thing wouldn't even get Pac-Man fullspeed without glitches.
>>
why the fuck does my n3ds say that my sd card cannot be detected and that the software can't be displayed? i'm trying to get into emunand and i just moved my sd from my computer to my 3ds and now its doing this shit.
>>
>>128146236
Fuck off back to /hbg/.
>>
>>128142392
MyBoy uses frameskip
>>
>>128146606
Where you fucking faggot? /v/ told me to come here.
>>
>>128145271
> Feb 5, 1997

>There are people on /emugen/ right now that were born after this date

How does this make you feel?
>>
>>128147393
>>>/hbg/
>>
>>128138572
Works fine on Wii so no.
>>
>>128117849
Never heard about the Turtle archives? People apparently went to prison for these, at least that's what I've heard...
>>
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'sup /vg/. Strange Wonderswan/Retroarch question here.

Looking to play pic related and a few other Wonderswan games for various reasons (most are shit, but that's besides the point).

The games run absolutely fine on standalone Mednafen, but run like shit in Retroarch, using the Mednafen/Wonderswan core.

Everything else I run in Retroarch is fucking beautiful. Wonderswan runs at about half the speed it should however.

I'm pretty sure I've ran the Wonderswan core before on other machines without problems. Any ideas, or should I just stick with the standalone Mednafen?
>>
>>128150219

Not sure if it's related, but when I tried the Wonderswan core the other day, retroarch freaked the fuck out when I paused the game to go into the menu. Every button press was registered multiple times, and my CPU and GPU were running at nearly 100%.

So maybe the core is fucked.
>>
>>128102746
Finally got Mega Man Legends 2 up and running, so I'm going for a good run of that. I got sick of waiting for a PSN release.
>>
will an i5 4460 handle PS2 and Gamecube emulation well?
>>
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>>128150219

Runs fine for me. 75Hz is fullspeed for this core, so Vsync is usually disabled for 60Hz screens.
>>
>>127942010
A lot of the issues are probably due to it being an external video plugin originally

https://github.com/Themaister/RetroArch-D3D9
>>
Does Retroarch for the psp have the cores within the install file because Retroarch doesn't want to select any core.
>>
New thread when?
>>
>>128155078

Now anon.

>>128155306
>>
>want to discuss emulation
>open /emugen/
>>LOL LOOK AT MY MEMES GUYS!
>close /emugen/
>>
>>128152739
Probably, as long as you have a GPU
>>
>>128078025
>>caring bout rgb monitors
>>2015
Have fun with RF and composite.
>>
>>128153592
1) That's weird. Maybe I'll try re-downloading the Wonderswan core in that case.. Cheers for having a look though.

2) What shader is that? I've been looking for a good one for Handheld style games for a while now, that looks pretty decent.
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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