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/rpgmg/ - RPG Maker General 117

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Thread replies: 750
Thread images: 172

File: as dead as those monsters.jpg (144KB, 544x416px) Image search: [Google]
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Can't sleep without thread dying Edition

RPG Maker MV is out.

Trial Download: http://www.rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv
Trial Mirror: https://mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs
RPGMMV Crack: http://s000.tinyupload.com/index.php?file_id=94706179999319730759

[MV] Base Resources:
https://www.mediafire.com/?ndx431biclng833
[MV] Cover Art DLC:
https://mega.nz/#!NhlnyZhS!VOOR6OvkVZYG6el9dzU8mELBBblqc8iSdthZNNMZK94
https://www.mediafire.com/?ndx431biclng833
[MV] Essentials DLC:
https://mega.nz/#!h1snEB7C!u89Cv_duppE6QBUC1N1ZKWxnccUfPK-1Fu8TAySj6ic
https://www.mediafire.com/?ndx431biclng833
[MV] Pre-order Plugins:
http://www.mediafire.com/download/afcef53z4d2retv/RPGmakerWeb_plugins.zip
[VX/Ace] Humble Bundle DLC:
https://mega.co.nz/#F!eJQEWLiC!Y66_MZgvuwB2ZUn2m6GzSQ

/rpgmg/ Wikia
http://rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
https://docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Art Resources
http://pastebin.com/FgVGxTqW
Updated DLC Pastebin:
http://pastebin.com/D1Nr8Zwd

[MV] Plugin Releases
http://mvplugins.com/
[VX/Ace] Master Script List
http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

Collection of old RPGM games
https://drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

/rpgmg/ Chain/Collaboration Game!
Status: Part 12 is in development.

Done with their part:
- RPG Maker Maker !!nHmJbtdk7T2
- Cortop !QqL8nX9URE
- Duwang !yP15zzo8dA
- MEands !!sbyw5zs4GtT
- Alexander Guy !swIUti/LTA
- salt !AOUYhrDYgU
- Double Anon !WAnon.pOpQ
- Crunch !I1tYcLS8Ts
- Comp !MEJ8qE/3h
- Silent Maid
- Joakim Morgen !!4elh6dhvavq
- W.T.Dinner !LTqeha3bQk

Currently working:
- Firgof !aFqhsxkECQ

Queue:
-Silent Maid again

MIA:
- !YakshaO2qs
- Anonymous PhD !!QqXzW/bDL5y

Version 12: http://www.mediafire.com/download/4fgjv2fucr51c3r/rpgmgcollab_v12.exe
>>
What causes a thread to die? A timer that keeps track of when the last post was made or something? Because if that's the case, I can post pretty much anything and everything I do to keep threads alive a little longer or something.

The last thread died at 50ish posts. Pretty disgusting.
>>
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Quit watching AGDQ, or at least leave it in the background or other monitor!
>>
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>>127511834
I'm watching AGDQ on my 32" TV and working on stuff on my laptop while comfy in bed :)

Rate my sparkly orange fruit with red stripes! It'll be very useful late game.
>>
Looks more like a ball then a fruit.
>>
Why does having long threads that autosage always kills the next thread prematurely?
Do we get confident or something?
>>
>>127511734
If a thread goes below page 10, it's dead. Really, we just need to be active and it'll at least stay alive.
>>
>127477128
New frog king looks pretty bad, IMO.

I have no idea about what emotion that face and body language correspond.
>>
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Actually working on harpy game again.
this screen feels a bit empty right now, gotta add some npcs to it
>>
>>127514529
Pic?
>>
>>127517470
It was in the previous thread:

http://i.4cdn.org/vg/1451945464326.png
>>
Also, has anybody seen Tower Girls anon?
Did he die?
>>
mp is lame and boring, what are your ideas for alternate skill restrictions?
>>
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Also. I made this shitty battler today. But it looks pretty bland.


I need a concept beyond Bottle+Squid.
>>
What resolution are you developing for?
http://www.strawpoll.me/6454053
or reply with your ridiculous resolution.
>>
>>127519552
mp's pretty cool, desu. it's all about how you use it.
>>
>>127519804
1200x720 so there are only full tiles on screen
>>
>>127519574
Do you really? That's fucking awesome!

>>127519552
In my game, there is a resource called (cheezy and a rip off I know, but I don't really give a fuck). Each character generates it differently, and it is depleted when using abilities.

The main character gets by helping his friends, the healer gains for healing. Another class gains for damaging themselves and has the ability to taunt enemies into attacking them. Another gets for dancing, etc.
>>
>>127519109
I would try to go for a smug look. Try to just google "smug look" and get inspired from there. You have to have some kind of reference material, especially when starting out.
>>
>>127521936
>there is a resource called .
Determination?
>>
>>127522289
fuck, anywhere there was nothing there should be a <3
>>
>>127511834
whats this do?
>>
>>127525345
creates a vector pointing from the player to the mouse
>>
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I've been trying to work with MGC Tileset Ace but I'm getting a problem. It works fine on the first room, as you see here.
>>
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>>127526834
...but when I go to the next room, this happens.
The first room's appearance is copy pasted onto the new room. I'm not sure what is causing this, and no tweak I've tried is working.

Any ideas?
>>
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Quick, post progress.


>>127511734
There are browser plugins that will tell you how many posts there are/what page it's on.
>>
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>>127527229
I've worked more on the frog
>>
So what actual non rm games use tp?
>>
>>127527393
http://makegames.tumblr.com/post/42648699708/pixel-art-tutorial
I'd recommend at least skimming if not reading this. It's a solid guide on how to make a good sprite start to finish.
>>
>>127527748
Final Fantasy 11 and 14 use it and maybe a few others.
>>
>>127527748
Fighting games. Action games.
>>
>>127527393
I echo what >>127528612 said, there are a lot of great tutorials out there! Check out "So you Want to be a Pixel Artist?", its one of the best for getting you started.
>>
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>>127528612
>>127529734
Yeah there are mistakes, but I don't think there's really any going back on this sprite anymore. I may just have to redo it later
>>
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So guys, now that MV has been out a while, and people have used it and lived in it for a bit, how is it? How does it compare to VX Ace? Is it buggy or not?
>>
>>127526834
>>127527012
have any of you worked with this script?
It's unfortunately not very popular apparently.
>>
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Made some tweaks to this and that. I need coffee..
>>
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First sprite. Any feedback is appreciated.
>>
>>127519574
Banana squid.

Just different things+squid
>>
>>127530485

Imo, her eyes look a bit strange. Something about the pupils dividing the whites into bands. Pretty good otherwise though.
>>
>>127530485
why does she have green teeth?
>>
>>127530597

I see what you mean. I'll probably make the whites less straight then.

>>127530830

It's supposed to be a turtle neck.

And it's a he.
>>
I can't decide how serious or comedic I want my game to be. What are you guys doing?
>>
>>127530485
>>127530597
The eyes look boxy when zoomed out, that's what makes the eyes strange to me.
>>
>>127532107
I may have started out inspired by other zombie games, but it's nowhere near as "life or death" as it started out.
>>
>>127532107
both
>>
>>127532107
Mine is going full serious.
>>
>>127532107
Comedic. I think it's really hard to be a competent writer.
>>
>>127530485
>>127531116
>long hair
>scarf
>exposed shoulders
clearly a lewd female
>>
>>127532107
Both, depending on the situation and the current spot in the story. I think I have a pretty good balance going on.
>>
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>>127387872
>>127388459

Here goes, sprite for Ms.Nash by this Karbonic fella.
If you find the pose confusing, she's leaning against a wall, in a "waiting for the bus" kind of pose
>>
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>mfw I go to take a nap and wake up finding out that the previous thread had died
>>
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>>127337195
And another one by this good fella, anyone else can feel free to submit robot designs to be used as town NPCs.
Oh, and to everyone who plans to jump aboard this... be sure to post a bit about what the character's personality is like... just so I won't screw up the NPC dialogue.
>>
So... sci fi or medieval? whats your favorite?
>>
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making a cave =)
>>
Ok so i managed to make him look like he has a neck, i still need to work on the head but it looks better then it did before.
>>
>>127539812
remove the mouth in the lower pic
add a dot if you must have a mouth
>>
>>127512175
>>127512580
Yeah, actually you should improve your spriting skills. I fear you're using a lot of pillow shading (or none shading, after all).
>>
>>127539812
alright i made me mouth smaller and more to the side of his head, i hope it will look more natural that way. i also changed the back of his head to make it look like it isnt shaven. which it looked like before, also changed the ear and made the hair look a bit more natural. what do you guys think?
>>
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>>127539471
>>
>>127540954
Now give him a chin.
>>
>>127541219
lol no i aint gonna add a chin, it looks rediculous
>>
>>127541336
lol =) he looks like that irate gamer sprite
>>
>>127541336
That's not the only way to add a chin to your sprite. Also, a straight 45° angled straight line isn't the only way to make it don't have a chin.
>>
>>127541336
You should try and move the ear more to the front.
>>
I gotta admit to you all, it is such a good feeling when you nail that perfect scene, get the right atmosphere, fill in interesting dialog. My shit sucks, I know that, I have a long way to go, oh fuck do I know that... but making games... is one of the best feelings on earth.
>>
>>127542181
>*tear drip*
>>
So what happened to the guy making an RPG with sexy blue robots? Progress report?
>>
>>127544626
he died the way he lived
fist deep in robots
>>
>>127544626
>>127544626
He was looking for NPC designs a few days ago.
>>
>>127519804
384 x 216
>>
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>>
I have someone who can sing this:

https://youtu.be/Fs1cXPFm7P8

I hope she does a good job!
>>
Making mini-games from 0 is not fun at all, I say.
>>
>>127549194
What minigame are you working on?
>>
It's 10am here, didn't expect to royally fuck my sleep schedule like this but damn. Got caught up in making my game and discussing games with my dev partner/helper. Time flies when you're making video games.

I'm curious, because I want to be able to draw players in; what hooks you from the beginning of a game (in terms of story?) I feel my plot is strong, but I worry that it has a slow start because it's supposed to begin with a normal world with a few small problems and slowly you find more and more wrong until you get thrown into the heart of it. I should I have some sort of hook in the intro/opening that suggests something more intense or should I let it simmer the way it's set to at the moment?
>>
>>127551075
I sleep from 11 am to 6 pm, its fucking terrible.

I'm in a similar predicament with my game, it starts sort of like your typical rpg... lets say... chrono trigger for example. You wake up in your room and then the story starts unfolding slowly. I think it can be done, you just have to make sure that within 30min - 1hr of gameplay, you have something really unexpected and interesting happen, preferably something that sends the plot screaming along.
>>
>>127550572
Agario and Cookie Clicker rehash
>>
>>127551075
To elaborate, you should have an important enemy introduced within the first 30-60 mins of gameplay. They can be the main antagonist or his right hand man, but there needs to be something that hits players upside the head and says "This is your motivation!"
>>
>>127551075
Go read about monomyth or the hero's journey
>>
does anyone have a script that allows a recruited party member be around the same level as the character thats recrtuting him
>>
>>127553236
you can do that with events
>>
>>127553392
how?
>>
>>127553467
which rpg maker are you using?
>>
>>127553605
VX Ace
>>
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>>127553696
>>
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>>127554019
thanks a lot

came here for the assist, yall wana hear about my ORIGINAL game
>>
>>127554205
tell us your game, fonzie
>>
>>127554261
YOU are a character male or boy named Hero, you wake up in a strange world and your actions in the beggining of the game alters the whole story so one weird move intentional or accidental can trigger a wide range of stories from stopping a criminal empire and there corrupt rule or saving a small village from vampires and were wolves

to help you on your jounrye you can recruit around 50 party members around the game, that's right not 1 or 4 or even 6

FIFTY CHARACTERS THAT RANGE FROM BADASS TO GOOFY

I plan on making it 100% original minus maybe the tilesets becuase that shits kinda hard, so ill use the DLC but sprites and enemies and music and such are all on me and 2 colleagues who aren't delivering
>>
>>127554578
that sounds pretty ambitious
>>
>>127554578
I feel so sorry for you.

That is so much fucking work, holy shit.

I'm doing all custom assets, for a 5 hour long game, with 6 characters. I work 12 hours a day on my game and in two months I'm only 25% complete.

Good luck m8.
>>
>>127554664
does it?

it's been pretty simple so far, just need a lot of scripts and triggers and such
>>
>>127554741
you need a lot of maps for a lot of those things, and you need a lot of database details to make each character at least a little unique
>>
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>>127554721
thanks, i need to work on the sprites better tho, but i think as long as the delivery is good people wont mind the mediocre as fuck sprites

>>127554861
yeah but that's the easy part
>>
>>127554904
Graphics are probably one of the top 3 things that make your game interesting and sell well (is this a commercial project?). Music is probably 2nd, and gameplay 1. Delivery and story is usually 4th. This is just my opinion though. People won't care what you're saying if it doesn't look interesting.
>>
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>>127555210
my sprite guy is working on stuff, tho it's taking him time to deliver and i'm not skilled enough to make nice looking sprites for everyone

problem is he and my music man are taking too much time, if they cant deliver i'll have to try myself
>>
>>127555462
If I were them, I would be completely overwhelmed. Having to make 50 sprites is quite a massive amount of work. To hire someone to do this for you would cost a LOT of money. I have a lot of people who want to help me, but I know no one that will make 50 sprites for me, let alone NPCs and enemies.

I wish you the best of luck, but I hope I can impart the importance of sticking to small projects until you have a large and or super productive team, or massive amount of experience.
>>
>>127555728
ive made enough small games to handle it, he's not even doing all of them most of the work is all on me

thanks, i just hope i can deliver
>>
>>127554578
>YOU are a character male or boy
But I'm a grill
>>
>>127538115
i found it very confusing
>>
>>127556370
sorry boy or girl
>>
>>127556537
Ok
>>
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>>127557152
yea
>>
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Made a character base, took the original from the character generator.
Now I can more easily put stuff like hair, hats and clothing in general, on my character in game and change the character sprite on the fly.
>>
up
>>
Any guides or tips on designing/building games themselves? As in, steps on what to focus on first to do things smoothly.
>>
>>127554904
>>127555462
you should try spriting out yourself, this is my first time spriting too. i just took a mother 3 sprite for a base and just customized it untill it looked like this with some help from these threads.

im almost done with this sprite just need to finish the walking cycle and then just a back view sprite which is easier.
>>
>>127565498
This warms my cold, sleep deprived heart. So stoked you're learning, that sprite looks better every time you post it.
>>
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COFFEEEE TIME
>>
>>127533350

I've rounded out the yes and it looks much better. Thanks for the advice.

>>127535715

He can be whatever you want him to be.
>>
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Whatchya working on right now /rpgmg/?
I'm working on a small investigation minigame, although it's turning way more linear than I would have liked it to be.
>>
>>127565941
Thanks man i apreciate it
>>
>>127556467
Itll make more sense in the map, I guess... since she'll be leaning against a wall and all.
>>
https://www.youtube.com/watch?v=0u0-guv6LeA

Newest Aekashic release. Good stuff again
>>
>>127568309
shame the rtp style is hidious.
>>
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>>127444604

Hope you like it, Silent Maid
Anyone else wanting their donut steal robot character as an NPC?
Humans are ok too
>>
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>>127510572
PROGRESS! I never thought I would get around to making a story demo.
~Sniffle~
Gonna make the Prologue and Chapter One demo to see if I can reel in help.
~Using MV Generated Characters for now.
~Still working on the enemies but I have an idea where all the major players will be.
~I am damn near close to working out the scenarios up to Chapter 5 (out of 7), hence why I am making a demo.
Wish me luck, /vg/
>>
>>127566821
looks cool
>>
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>>127572672
Hells yeah!
~ All main sex scenes figured out. Will figure out the minor ones when the minor characters are placed.
~ Close to figuring out the battle characters Stats and moves. Also making "Dimensional Moves", where they can find an item from another game and learn an entirely different move.
>>
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>>127572861
The starting party, btw. Not looking to make the worlds hardest RPG, so it will be relatively easy. Aside from the Colosseum, of course...
>>
Can anyone explain how the exp curve is calculated?
>>
>>127572517
Sure, I'll make one once I'm at my computer again.
>>
>>127572517
I wanna cum in her
>>
>>127573578
From VX Ace's help file:

Base Value
Sets the base value for calculating the required experience points. Setting a smaller value reduces the required experience points overall.

Extra Value
Sets an extra value to add to the experience points necessary for each level.

Acceleration A
Adjusts the degree of acceleration for the required experience points. Setting a larger value proportionally increases the required experience points as levels increase.

Acceleration B
Adjusts the degree of acceleration for the required experience points. Setting a larger value increases the required experience points mainly at higher levels.

Doesn't give an actual formula, but this should be useful, hopefully.
>>
>>127575061
>this should be useful, hopefully
barely, but thanks
>>
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I am beginning to like my cave.
>>
now that MV has been out for a while, is it any good compared to previous makers?
>>
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HELP!
Everytime I make a Control Switch, I get an inescapable menu box (See Pic).
I am trying to make Link apear but everytime he does, I get the ??? menu. I have tried all combination of switches and what have you, but nothing seems to work.
>>
>>127583335
question, are MV plugin the same has other rpg maker scripts? if so, you might have a plugin attached to switch #1
if not, then I have no idea what I'm talking about and I'll just fuck off
>>
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Can't decide on a font.
>>
>>127582192

How are you making those backgrounds? They look really good.
>>
>>127583905
comic sans!
>>
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>>127565498
i've alreayd made tons of sprites, my friend has made 1% so yeah im trying myself

i event told him he can just make em and ill animated them
>>
>>127583905
I prefer the first to the second, if only because of the J
>>
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>>127572517
Tried to design something that could exist in your world; feel free to change his colors and remove details as needed for him to fit. I don't really have a name for him, maybe just Voidbot or something? If you're crediting peeps, you can put me down as Shad S.

>>127583905
Second one is I feel more readable, but some of the letters in the second look weird.
>>
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>>127527229
I-I just started this is all I have
>>
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>>127527229
Made some rats and a dingy waterway area.

May put some boxes in, or maintenance materials, and some big pipes going to the city above. But for now: rats.
>>
>>127538115
Nice! Thanks for putting her in!
The pose isn't really that confusing, but I'm not really sure about what's going on with the face. Either way nice spriting job!
>>
>>127538234
>>127538115
Oh, and since you wanted the personality for the character, Nash is a very conniving and manipulative character, but she hides it under the cute robot exterior. If you want her to say anything, have it be like she's planning something while acting casual.
>>
>>127583913
just fooling around with paint.net
>>
>>127572517
Are you the guy making the delicious hips robot game? If so, have I got a great design for you.
>>
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>>127589025
I'll change around the face a bit, she's sorta giving a smug like pic related, but I think it needs some adjustments to give that impression.

>>127592650
yes
>>
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>>127592970
Here, my Phantasy Star Online 2 character.
She is a robot. She is not a bear. I swear.
Can provide more pics if needed.
>>
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>>127593112
With feet showing.
>>
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>>127593349
Back view.
>>
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>>127593595
Alternate design. More pics available if you want.
>>
>>127593112
>>127593349
>>127593595
k
any job/personality in mind I can use as reference to write the NPC dialogue?
>>
>>127593946
Not the guy you're asking, but reminded me I forgot to include that myself, so for >>127586291 I guess cheerful and a little bit vacant, or whatever you'd like to do with it.

Sorry about that, totally forgot that you asked for that.
>>
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>>127593946
Now entering roleplay mode. Please excuse the faggotry.

(The character's name should be Taka)

T-Taka is beary friendly, b-but also kind of dumb... But she always does her best! S-She has a bit of a stutter and sometimes people say that she talks in third person but Taka has no idea what they're talking about. People also call Taka a bear but Taka always tells them that she isn't one by saying "N-Not a bear!", b-because she isn't! Really! So many mean people, picking on Taka like that... G-Gaooo...

(Gao is the sound bears make. Also note the bear puns.)
>>
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>>127593946
Also, you should play PSO2. So many cute robot NPCs.
>>
>>127593946
Btw, is there any place that I can follow progress on your game?
>>
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Introdocing
>>
>>127598248
Lookin' cute.
>>
>>127586000
That thing is going to have huge issues with collision.
>>
>>127595506
not right now, but I plan to make a tumblr for it or something once there's considerable progress made.
>>
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Looking for testers on my first finished RPG Maker game while I work on my second! I haven't really had any players or feedback yet...

Black Cat's Story.

www.thebestgameintheuniverse.com
>>
>>127602395
You're game is awesome bro, I'm at the tree monster, I'll give you detailed feedback later when I've played more.
>>
>>127602395
Actually, quick feedback: making the obelisks one use makes me not want to use them at all, you know, rpg player psychology.
>>
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>>127602815
Thanks man that means a ton!
>>
>>127601467
>tumblr
Please god no.
At least make a proper blog or something.
>>
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>>127606639
tumblr is easy to manage and I'm more familiar with it, due to experiences with having an art blog and all.
And if SJWs ever got on my ass for the sexualized robots, I'd hardly give a fuck, I could even go as far as subtly mock them in-game..
>>
>>127606639
I know "lel eww tumblr" is the common mentality, and usually I'm inclined to agree, but Tumblr is a great website for cataloging your work and spreading it. Nothing wrong with that.
>>
Is there a way to make monsters use a certain attack more often if you have a certain type of item equipped?
>>
>>127607217
You should include a small group of robots who sit around in one town and complain about how robots are constantly being designed with thick childbearing hips and it is insulting and oppressive towards robots. Then have your main characters comment how stupid they are.
>>
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>>127572517
I love it.
>>
>>127600797
I might have the characters not follow the hero around, but it kinda takes away the charm
>>
so, what do you guys do for inspiration? I have my plot kinda spread out and I know what I want my game to be like, but for the life of me I can't decide on what I want it to look like, nor can I think of a name for it.

it's driving me crazy ;_;
>>
>>127530320

Will one of you fuckers answer the question this guy asked? I am wondering about whether or not to get MV as well.
>>
>>127610741
>>127530320
There are, esentially, two camps.

1) Those that believe MV is awesome because it can export to the App Store, GooglePlay, etc. They love the new features and REALLY like the switch to JavaScript. To them, MV is the best RPGM yet! (I am of this mindset).

2) People who will tell you it is complete trash, designed for mobile device games and nothing more. The audio issues and small amount of bugs (I have experienced none) are often cited as reasons to stick with VX Ace.

The only thing I hate about MV is the lack of an ARPG plugin, because fuck knows I don't want to make it.
>>
>>127611075

First, thanks for replying so fast.

>audio issues

Elaborate please?
>>
>>127611535
you got mp3s? dont feel like converting to ogg?

sucks 2 b u
>>
>>127611075
Even if you haven't experienced MV's bugs, your players will. Speaking as one of your alpha testers, the sound bugs MV has (all of the text SEs playing at once, the music not starting until a few seconds in to a room, etc) do make the products rough around the edges.
>>
>>127611535
People say that the engine takes some time to load audio files, and it throws them out of sync (like, its hard to time up things). I have not found this to be the case, and there is even a preload manager plugin that fixes it.

>>127611635

So, just convert them?
>>
>>127611785
Thats no good, I'll have to look into getting the preload manager up and running.
>>
>>127612030
do your best
>>
>>127613240
They just released a new version of the web cache plugin, so its all working now, just tested it on a separate comp too. I'll have a new build in like 3 days. Thanks :D
>>
>>127608919
...Doug Funnie?
>>
>>127613658
Yeah sure
>>
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>when you wouldn't be going into work overtired if you didn't work on your game
>>
>>127608919
Is that Chihiro in guy's clothing?
>>
I'm willing to take NPC designs/recommendations too.
Restrictions:
>all my npcs are skeletons
Other than that go ham.
>>
>>127614875
it's like a second job
>>
>>127603563
Holy fuck I love these sprites. Were you influenced by those old Dolan comics?
>>
>>127617352
A skeleton named Spoopy. He tries to be spooky, but his every effort ends in comedic failure.
>>
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>>127617352
I find you can make some neat designs with skeletons if you start putting bones in the wrong places, or stretch/bend existing ones.

This design for Voshim, for instance, came from slapping on some bones into spots, pulling some features down or out, super-expanding the chest bones and adding some horns and wings.

Play around with it and play to what your character's about. Voshim's a Reaper-like Goddess, so I made sure that most of her is pointy, or scythe-like.
>>
>>127620136
>Firgof is alive.
It's a great day today!
>>
>>127620350
Last couple of days have been rough, admittedly. I've been mostly confined to the bathroom. I'm feeling better now though, so the collabwork will continue tomorrow.
>>
>>127620508
Hope you live
>>
>>127622067
Ah, I don't think it's life threatening; just painful, disabling, and sometimes mortality clarifying. When you're in bed, shaking uncontrollably while you're feeling nausea and immense pressure and a dull, fiery, pain in your bowels you wonder a bit whether it could be something worse.

Still, I figure it's either microscopic colitis or candida - nasty stuff either way, but not life threatening and only a mild irritant once I get it managed. It's something to get fixed, surely, when I've got money to get fixed. For now, I've gotta continue riding on the seat of my pants.

I've gotten through six months, and it's only ever been worse than it is now; I'll live to my next paycheck where I can finally get this squared away.
>>
>>127617352
Skeleton Jelly.
>>
>>127616336
More or Less
>>
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BUMPIN WITH HASTILY MADE LOAD SCREEN.
>>
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Aaaand it's fixed.

Anyone else make something only to remake it?
>>
>>127631272
all the time
>>
back page 10
>>
>>127637169
needs more mp
>>
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>>127637169
>>
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>>127640967
>>
>>127622776
Thought I had a food poisoning bro. Oh well. Hope you get better
>>
>>127642413
I know some other people who did
Guess holiday cooking ain't what it should be
>>
MV question, how do I remove the outline from text
>>
Is the MV crack supposed to be used with the Trial Download?
>>
>>127647560
Yes
>>
>>127648408
how does that work?
>>
>>127644127
Mine came from a restaurant. I had a long-standing rule of 'no pasta outside the home' which I recently broke, and it quickly became apparent why that rule had been put in place. Some places think they can just reheat Mac N Cheese and sell it to you. Other places (like Domino's Pizza, of all people) have to make thiers fresh, when ordered, so you're not at risk. Buffets? Chain restaurants where its 'in the back' on a hot plate? You're better off starving.
>>
>>127644127
>>127649338
Too bad we don't have an Esuna for food poisoning.
>>
>>127651807
Magic trivializes injuries and illnesses anyway. Best to go hardmode without.
>>
>>127651807
we do, its called lemon juice and baking soda
>>
bumping the thread
>>
>>127659381
with no survivors
>>
>>127659508
Hey, I literally just walked in from work, progress shots will have to wait.
>>
>>127659727
have we started the fire?
>>
Those of you with mixels rejoice! Even your /v/ layman can't find them!

boards.4chan.org/v/thread/322885559/why-is-this-allowed

Sometimes I think we are our own harshest critics.
>>
>>127660541
whats a mixel?
>>
>>127660723
it's when you have varying pixel sizes in your image
>>
>>127660541
I never really understood the complaint about mixels.
>>
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>>127659508
no singles policy!
>>
ok so im almost done with the right sprite, just want a opinion about how i should do the neck, it supposed to have his left shoulder in front of the opening of his t-shirt, does this look alright or should i change something about it?
>>
nvm here i what i did now, looks way better in my opinion, also made the back arm a bit bigger
>>
>>
>>127662380
That looks fantastic! It's pretty cool watching you develop an eye for these things.

I will say that the ears need to be lowered and brought more to the center tho ugh. Looks good!
>>
Ok so this is the backview, after this is done i finnaly completed the character.
after this shit should get easier since i have a template to work with
>>
>>127665042
back view looks good, you may want to consider darkening the skin colored shade hue (the pinker one for the arms looks great though)
>>
Alright finnaly finished the sprite. Thx for the help /rpgmg/
>>
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Finished the first boss art for my game. It'll hopefully be a fun and/or cool fight.

Don't hit it!
>>
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>tfw working on sequel before working on the first game
SAVE MEEEEEE
>>
>>127661710
What script is that?
>>
>>127670934
http://www.rpgmakervxace.net/topic/10454-lds-save-screen-10/
=D
>>
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Things are coming together battle wise.
>>
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Dumpan some more screens.
Also has there ever been a script for battles to play more like Endless Frontier?
>>
During battles, when someone uses a spell, like heal for instance, the battler image gets tinted for a second in a different colour. Does anyone know which method is used for that?
>>
>>127670643
Finish sequel and make it the main game, make the original main game a prequel.
Or stop making the sequel and get back to the main game.

Choose based on which game you're enjoying making more :^)
>>
>>127671591
Actually that sounds like a pretty good idea anon I'm having more fun working on the sequel anyways I may as well just finish it
>>
>>127671774
You're welcome :^)

Oh and it's spelled "pedestal."
>>
>>127672143
I knew something was off about it. Thanks again anon!
>>
FPLE for RPG MV when?
>>
>>127670643
Im gonna remaster the game Im making on vxace once I get mv
>>
>>127671357
Crop tool.

>>127671181
I just fucking love your art style. Keep it up!
>>
>>127673549
FPLE?
>>
>>127660541
The only mixels I could spot on that screenshot were probably just caused by the parallaxing by standing at that specific spot. The pixels are all the same size but since the trees move at a different speed from the foreground, such a thing is bound to occur.
>>
Does anyone know a good(or at least passable) generator for either full body images or busts?
>>
>>127673549
make it
>>
>>127538234
She's adorable, nice work man, sorry for not answering sooner.

Anyway, she's a construction bot with a hyperactive, happy, random personality and too much energy in her work.
>>
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>>127510572
just a question, Which one would you say is better? Hard outlines or shaded outlines?
>>
>>127682697
upload it with x4 size, but I'd say right looks better
>>
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>>127683046
>>127682697
sized up
>>
>>127683171
with small sprites I prefer hard outlines for the contrast
>>
>>127671181
Holy shit I love your style. How much to blow you?
>>
>>127671562
Isn't that just the attack animation that specifies the tint?

>>127683171
Colored outlines imo, provided the sprite can still stand out against the background. If anything colored outlines are better for smaller sprites.
>>
>>127670643
>>127671774
Is there anything about the sequel that's more compelling than the original, or is it more because of the fact that it's a newer project and therefore you have more enthusiasm for it?
>>
I've asked this question before, but how do your characters dress (modestly or immodestly? casually or formally?)? Provide pictures if you want to.
>>
>>127693903
Lewdly
>>
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>>127693903
There's a chance my character might not even be human, so I have no idea how it dresses.
>>
>>127693903
normal, flashy, gaudy, lewd
>>
>>127510572
wasn't part 12 done and posted in a thread or so back?
>>
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>>127587565
I'm pretty shit at profiles but I'm keeping it as is for now. Gonna need to do the last side frame and edit the head for the other one since this character's face is assymetrical.
>>
>finally getting back around to working on my project
>test the last thing i was working on
>remember why I stopped working to begin with

fuuuuuuck
>>
>>127699596
ara ara araragi-san
>>
Do you guys know anywhere that's good for promoting my steam greeblight campaign?
>>
>>127700723
what was is
>>
>>127701275

I already fixed it, so it's no big deal. Just that some weird shit was happening at the end of a semi-long cutscene and testing it over and over just to see the last few bits not work properly was really frustrating.
>>
>>127682697
>>127683171
Coloured, but with higher contrast than you have here.
>>
>>127699596
>>127700962
Thought the exact same thing
>>
>>127683171

In my opinion, it depends on what your backgrounds are like. If they're more painterly, then having hard outlines would help your character stand out more.
>>
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Made my party
>>
>>127693903
MC wears rags. (May give her some nicer clothes later on in the story)
Second party member looks like a typical villainess i.e. a slutty goth.
Third wears a lab coat all the time. Underneath it is a mystery~
Fourth, I haven't decided yet. Probably just a typical mage robe.
>>
>>127702370
i like the design man
>>
Newest Yanfly tips and tricks

https://www.youtube.com/watch?v=leEdWQYsSLk

Also bump
>>
Is there a better way to make door for Left-Right directions? I just can't accept that every house, castle and church only have doors Up-Down and simple passages for Left-Right.

Is there some resource of such a door?
>>
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I would kill for this battle system for vx ace.
>>
> Try to advance in my game
> Think the game is boring and give it a pause before trying something

> Try to make a FPLE game in VX Ace
> No possibility to make it full screen.
> Give up.

> Give another try with a low-res retro RPG
> Can't change message window height and it keeps fitting the whole screen
> Pixel font is blurred as fuck

> Even before I try my last game idea, I know it won't work because I should be able to work with Android notifications.

Fuck, /rpgmg/, why live?
>>
>>127708872
to get better
>>
>>127707564
what stops?
>>
Why does Moghunter make me lose hope in ever getting better at RM every time I look at one of his script demos?
>>
>>127717805
Because you're not Moghunter
>>
live
>>
Haven't been around recently, did anything ever come of the game jam?
>>
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That's one character down, making stuff from scratch sure is exhausting
>>
>>127660541
Those aren't mixels. When Shovel Knight is stretched to certain resolutions, the "pixels" end up getting stretched too. There's a blog post by the devs about this somewhere. It's the closet they could get to pixel perfect and variable screen sizes.

But do not intentionally use mixels. Please. It looks bad.
>>
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>>127693903
Well, he's wearing a cloak, but all that's under that is a loin cloth. Kinda lewd in a way, but not out of place in his world.
>>
>>127661710
>these fucking mixels
Absolutely disgusting.
>>
>>127726302
You can't have mixels without pixel art. That screenshot has no pixel art. There are no mixels in that image.
>>
>>127702370
What's the story with the half-wolf qt?
>>
>>127707564
What battle system even is that? It looks like someone's already done what I'm trying to do and if so that would make my life much easier.
>>
>>127661564
I refused to play Undertale for a while because of the mixels in the heart sprite. For fuck's sake, if it's one of the sprites the player is going to see the entire game, it should at least not look like shit.
>>
New RPGM game on steam in case anyone is interested.
Has already gotten 50 reviews.
http://store.steampowered.com/app/410670
>>
>>127732098

Ah, yeah, I actually bought that earlier today. Haven't gotten around to trying it, though, my backlog is so thick. Maybe once I finish TitS SC.
>>
>>127732098
interesting
>>
>>127693903
Depends on the character. Some are wearing swimsuits+accesories. Others only have a bit of their face exposed.
>>
>>127732098

Feels a lot like Lisa with the art style.
>>
>>127726924
>arbitrarily deciding what's regarded as pixel art
>>
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>>127736207
I know you're probably just having me on here, but if you seriously don't understand:
>>arbitrarily
Nope. Take a look at this article: http://pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139318#139318
Every piece of digital art is composed of pixels, but that doesn't make it pixel art. Ask any pixel artist and they will agree.
>>
>>127737279
Sorry, but it really is.

As sprite art gets higher res, the pixels become less and less significant. The point where you consider it to no longer be "pixel art" is completely arbitrary.

Hell, my view of what would be considered "pixel art" excludes a good portion of that image.
>>
>>127737868
>Hell, my view of what would be considered "pixel art" excludes a good portion of that image.
That's because all of that IS pixel art. Thanks for proving my point.
Pixel art is constructed in an entirely different way then other digital art. That's what I'm getting at. A larger pixel art piece may look similar to any other piece of digital art, but it is not constructed the same way.
I know you ignored the article it posted, but it explains very clearly what I'm trying to say.
>>
>>127738246
>That's because all of that IS pixel art. Thanks for proving my point.
>reading comprehension is difficult
>>
Is there a way to crack RPGM MV on Windows 10?
>>
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>>127738589
Oh. It is difficult, I did read that wrong.
You're wrong though. All of that is pixel art. I'm curious, what parts of that image do you not consider pixel art? Or do you perhaps think that pixel art just doesn't exist? Where is the line?

Before you answer though, to clarify, the creation of pixel art is what categorizes it.
But it doesn't matter what I think. There is a whole community that has already categorized pixel art. I'm just explaining what pixel art is, I'm not defining what it is to me.
>>
>>127741354
>Windows 10
>>
>>127743617
it werks
>>
>>127746243
Tell the NSA I said hi.
>>
>>127732098
>http://store.steampowered.com/app/410670
He shoulda sold it for a lot more than 50 cents.
>>
>>127741685
Don't reply to him, he clearly doesn't understand that pixel art is based on the method not the result.
>>
>>127748061
his price point I guess
>>
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>>127732098
>New IP
>Non-stock resources
>Genuine effort
>Price point that won't scare people away
>Might even be a good game
Based
>>
>>127751731
inspiring
>>
>>127741354
I dunno
>>
>>127732098
Looks highly inspired by OFF. Which means, of course, I must play it.
>>
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How is this general shape?
>>
>>127737868

ITS TIME TO STOP POSTING
>>
>>127756410
I like it
>>
I want to create a game akin to episodes but am I doing too much? The time, the planning, how each character interacts is where I am stumped at. I have the whole world in my head but just how the characters feel, talk, and act is what is crushing me.

I just want people to like my characters and attach themselves to them.
>>
>>127760175
I hear that
>>
>>127748061
Just curious, how much do you have in mind for your game?
>>
Is it worth going back to 32x32 tiles in MV or will it become a headache?
>>
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Dark, desaturated colours painting the insides of an apartment.
>>
>>127768708
Is it a horror game you're making there, anon?
>>
>>127760175
I generally have the opposite problem. I like (and am good at) weaving together character personalities and dialogue. But I always feel like my world falls flat and the plot itself is usually just an excuse for more character interaction, and is usually terrible.
>>
>>127769706
It has horror themes.
>>
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>>
>>127770119
Could be interesting. What's the game supposed to be about?
>>
>>127773025
A NEET battling inner demons.
>>
>>127773423
That summary sounds close to the summary of Yume Nikki's. Haven't played it though so I can't be sure.
>>
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>>127773423
Could be interesting. Any potential demo or anything?

>>127773737
There are quite a few different interpretations of what Yume Nikki is actually about. If you want to get a bit into, I suggest you read the manga, though it's not exactly top notch on everything, it's still interesting in its own way.
>>
>>127773737
Yeah it's kind of inspired by it but not really. The game is divided in two areas, your apartment and your mind, and the choices you make in your apartment influence how easy it will be to battle the shit going on inside your head.

Like you could swallow some painkillers during the day to make battling easier but if you take too many in a row your mind'll go numb and enemies will get harder. Shit like that.

>>127773927
Nope not right now. I just started doing some art.
>>
>>127774125
That kind of description definitely gives off a Yume Nikki vibe. In any case, sounds interesting. Will be looking forward to any future updates you have. Good luck with development!
>>
>>127764065
5 - 7 bucks, but I plan on handing out a lot of keys, especially here.

I think its worth 5 for sure, but 7 is prob stretching it. I guess it depends on how long it is, I think asking a dollar for each hour of playtime is acceptable (provided everything is custom assets/music/sound).
>>
>>127775210
Yeah especially if it's a first game, $5 seems acceptable. I saw before that you mentioned you were aiming for ~5 hours so I think that's fairly reasonable.
>>
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>>127774647
Thankos.
>>
>>127775489
Good, I'm glad you are of the same mindset. I did a lot of looking into what people are paying, how they feel about these things, etc.

I'm not using Kickstarter, early access, or asking people for money before it's done. So, in my mind, I think that also helps justify it a bit. It's pretty financially difficult to make a game on your own.
>>
>>127768708
>>127775506

This looks really cool, keep it up!
>>
>>127775746
Agreed. I have no idea how long mine will be. I'm aiming to build a system for a proof of concept I'll toss out here whenever it's done to see if it's worth continuing work on. It borrows a bit from some existing systems so I want to make sure it's different enough while retaining the parts that made the original interesting.
>>
Does anybody know the script name for this?
its a system used in Lisa the joyfull and i've seen some other rpgmaker games use it as well.
>>
>>127780886
http://galvs-scripts.com/galvs-timed-button-attacks/
>>
>>127781750
thanks man
>>
>>127782091
np
>>
>>127736207
Pixel "ART" is about controlled placement of pixels in order to create a composition. Thats' the entire point of it.

Digital Art, while it IS made of Pixels, doesn't necessarily make it "Pixel ART".
>>
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Almost done, now I just gotta find a way to add leather jacket to it.
>>
>>127784581
He looks like he'll be a badass.
>>
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>>127784696
Awesome, the message is getting across!

When you find him, he is mad with hunger after being left chained in his owner's back yard. It is never explicitly explained to the player, but his owner became a drug addict and got arrested (and/or overdosed, it's pretty open to your interpretation). You discover this by looking around the area after freeing him.

In order to free him, you have to break the chain while he is attacking you, mad with hunger. After you do, he vows to help you get home and joins the party (that's the short version, anyway).
>>
>>127785304
Looks like he was a dog-fighting dog too, with those scars on his face. But looks neat. Like a few others I was skeptical at the original idea but the more I see it coming together, the more interested I am.
>>
>>127785527
Thanks, it's been a pretty crazy adventure making the game. I'll admit that it wasn't the strongest concept, but my goals for the entire thing were:
to stick to an idea and see it through, and create every sound effect, musical piece, sprite, background, art, etc. 100% myself.

I feel like I am accomplishing these goals and I have grown a lot as an amateur dev. I figure that, no matter what, at least I had fun and gained a ton of knowledge and experience doing something I love.
>>
>>127786334
Exactly. I've done dozens of like one-shot games but I'm trying to work on something all the way through here. I'm laying the groundwork now, and if the proof-of-concept is decently received then I'll turn it into a full game. If not, the system will at least be in place for something else.
>>
>>127786334
Do you have a job?
>>
>>127786714
Yes, slaving away at some shit retail job. I have a B.S. in Psychology (LOL) but had to move to the middle of nowhere for a while because of sick family, so I can't exactly find a job with it (like I could anyway right?).

I'm hoping that if I keep trying, eventually I'll create something that really resonates with some people. This is my first, mostly learning, attempt at that.
>>
>>127786993
>retail
I'm so so sorry
>>
>>127787254
It's pretty bad, but all there is out here. At least the cost of living is so low that it's enough to survive. Plus, I have some great things going outside of that and this, so that helps.
>>
>>127789918
with feeling
>>
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Wow, fucking bump.
>>
>>127795504
Geez
>>
If anyone is interested
http://publicdomain.nypl.org/pd-visualization/
Over 180k free of copyright images.
>>
>>127798504
interesting
>>
How's those projects coming?
>>
>>127802974
Slacking off to watch AGDQ..
>>
>>127802974
learning to sprite art instead of drawing cause I suck at it and sprite art comes more naturally to me it sucks having no concepts but I feel a little better doing it this way
>>
>>127802974
Trying to replicate a pokémon-style view for my battles.
>>
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>>127802974
Just need to animate it now.
>>
>>127803829
That looks fucking nice bro
>>
>>127802974
>>127803149
Slacking off to watch SMITE world championships.

>>127803525
Neat. I'm actually doing something somewhat similar so I'm curious to see what you end up with.
>>
>>127802974
makin and editin icons
>>
>>127803980
Thanks! I saw a few out of place pixels and have touched it up a bit. It's amazing what you catch when you post something, haha.
>>
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rate my menu
>>
>>127593112
>>127593349
>>127593595

I hope you don't mind that I simplified her design a bit, I was having a few issues putting that many details in such a low-res sprite.

http://imgur.com/Zv9PHFT

Kinda cant upload from my phone to 4chan for some reason, so I had to put it in a imgur link.

>>127586291
In the link!

Anyone else?
>>
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>>127805546
wrong pic lol
>>
>>127806306
It's good, but a little bloated for my tastes.

Do you really need to display steps, battle count, and save count? If they are tied to abilities it makes perfect sense but otherwise, it's just a waste of space to me. If you don't need those, you could move the gold indicator to somewhere else.

Not sure what the bottom bar does either.

Otherwise, the main status window and the command window, as well as the life/food/water/rest menu, are all very cool. Like those a lot, neat icons and good color choices. The only thing about those I would change is maybe changing the color of the "Life, Food, Water, Rest" text to be white instead of blue.
>>
>>127806918
if you think thats bad you should see what the default script had =) lol >max level gained etc
>>
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>>127724910
>>
Is there any way to keep track of an Enemy's HP after you lose a fight?
>>
>>127807325
What's the purpose though? I'd move them to a submenu if they are needed.
>>
>>127809891
at the end of each round you could store the enemy's HP in a variable, and then on the first round of that fight, set the opponent's HP to that variable...as long as you don't have a traditional gameover scene.
>>
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>>127805645
Eh forget it, I found the laptop's charger thingy.
>>
>>127811731
Yes that's what I've been trying but I get the HP except for the last round when you die.
>>
>>127812060
That's an engine limitation, unfortunately. I use a workaround for a similar situation.

At the start of the battle, apply the immortal status to your actor; then make a new battle event page with the condition "when actor X's HP 0% or below": here you can remove the immortal status and apply the death status to your actor. This way the game will perform any action you want even during the turn in which the actor dies.
>>
>>127813053
I forgot, set the page span to "Moment"
>>
>>127813053
And I'm assuming if you had a multiple character party you'd set them all to immortal?
>>
>>127813907
Shit, didn't think about that because I have only one character in the party. Dunno, give it a try.
>>
>>127814317
>>127813907
Alternatively you can use this script if you don't mind

http://www.rpgmakervxace.net/topic/7276-end-phase-triggers/
>>
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Forgot to post this, because I made it specifically for RPGMG
Happy (really late) New Year /rpgmg/!
>>
>>127814651
I'm using MV, thanks though.
>>
>>127815628
It's shitty that they still haven't fixed this simple problem in MV.
>>
>>127815197
I want to fuck Nash
>>
>>127815997
Don't we all?
>>
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>>127816387
hipsbot anon here
I'd hit her.
>>
>>127817568
Wow, thanks Nony~
>>
What the hell does MV even stand for?
>>
>>127821090
what does VX stand for?
>>
>>127821361
what does XP stand for?
:^)
>>
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>>127805645
Oh my god, I love you <3
>>
>>127821361
Vista and XP I assume.

>>127821436
Here's your reply.
>>
>>127819660
Nony?

>>127821437
Yer welcome.
If you have any other in mind feel free to say, I'm always lurking anyway.
>>
>>127821436
eXPerience
>>
>>127821090
Modern view?
>>
>>127822395
>Nony?
As in anon
>>
>>127826284
Oh ok, thanks.
>>
>>127821090
Mobile Version, I think.
>>
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>>127686949
Is this some slang that has passed me by?

Either way, continued battle fiddling.
>>
>>127829346
going on strong
>>
I'm playing BOF 2 and having fun. I just wanna make a game that has the atmosphere of some RPGs like BOF and DQ. The main adventure is divided into arcs and most of them don't have any connections but they reveal new characters and their backgrounds, and teach some lessons to us.
The decisions we make, all of them are important through the game. I really like that old RPG structure.

Even with the simple gameplay, if it has a great story and characters, you can still have fun and will remember them.

I'm getting some inspirations from games like bof 2, terranigma and dq 5.
>>
Now I just have to do the up frames, down frames, and a ton of battle animations. Good god animating takes me so long.
>>
Learn from Lisa guys
>>
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>>127834369
Whoops, forgot image.
>>
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>>127834925

What should I take from that? Maybe this?
>>
>>127835635
Is that the guy who made Lisa? I love this advice, it's pretty accurate too.
>>
>>127836285

Yeah, it is. I agree with most of it, especially not being afraid to scrap/rework scenes if you find yourself getting bored of them.
>>
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>>127572517
Still taking submissions? I made this a long time ago. It's a mage girl wearing a shortish robe with long sleeves. Do whatcha like
>>
>>127572861
>>127573203

will there be gay
>>
>>127837915
It can look a bit out of place in a futuristic world, but I can guve it a shot if you don't mind the fact I may try to get creative with the reason behind the clothes ( playing D&D with some nerds or something, I dunno... )
>>
>>127839517
You can make it a seperate skirt/shirt, I don't care. It's low-res. Use your imagination.
>>
>>127835068
the left front leg feels kinda limpy when it's moving, is that on purpose?
>>
>>127840837
haha no, i'll fix it up.
>>
live
>>
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>>127839517
Bump with some more clarification:
That sprite mas made in exacting FF1 NES standards: Brown, lighter brown, and some red. It (and this bear) have been tested in a ROMhack. If I were drawing the art for the Nintendo Power Strategy Guide, the color of almost everything (and especially the sleeve stripes) would be up for interpretation.
>>
>>127835635
Adding, if you're the kind who gets overwhelmed when spriting and ends up doing nothing, try to do at least one sprite or tile a day. Just one. It'll add up over time.
>>
I'm just going to start over and work with a project loaded up with the most likely plugins I'll be working with (Yanfly's YEP).

What are some other scripters that write plugins specifically to be compatible with Yanfly's? I think Yami's YED have been.
>>
>>127530320
I prefer it over Ace, mostly for mouse support and how easy it is to use plug-ins. There are small quality of life improvements, such as being able to scroll left and right during event editing (if something is deeply nestled in conditional branches, for example). Also, the character generator is nice.

However, it has it's problems, and it is still buggy. The new font in event editing isn't doing any favors. Removing the numbers from everything (variables, names, events, etc.) doesn't help when you still have to reference them by number, and each line seems to be taller, meaning less is visible. I prefer the compact, easy to read lines of Ace.

Also, it still has its share of bugs. The biggest one right now for me is that the Break Loop command, if it's inside a Conditional Branch, only reads the next Repeat Above, without regards to the loop it is currently in. It makes doing a proper menu impossible. Using Jumps/Labels (IE Goto) is the only workaround. Also, I don't know if it's just me, but the editor seems to take a lot more resources during the eventing process. I've had it crash twice now doing, with errors like, "Failure to retrieve Control Variable!", over the course of the 50 hours I've used it. Other times it hesitates before opening the menus. It's not common even for me, but it's happened, where as in Ace it was always quick and snippy, with never a crash.

Also, I have a weird bug (that I think I'm alone with) where if my mouse overs over something long enough for a tooltip to pop-up, moving my mouse causes the whole screen to flash white when it clears the tool-tip. I've reinstalled multiple times and tried multiple projects, but this screen flash persists.
>>
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>>127602395
>It's a fucking Zebra
My sides.
>>
>>127835068
It's a little strange to see it's front right leg just slide back and forth, while it's front left leg actually steps off.
>>
>>127849793
I lel`d
>>
live!
>>
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While waiting for Firgof to finish up, I'll just post snippets of my dialogue script for the collab so far, though this one's spoilerish regarding who's party's gonna get action.
>>
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What does this mean exactly? It won't be as easy as drag/dropping to use or extract the assets?

If they can't even get the audio consistently right in the current version, why am I dreading what they'll end up doing with this?
>>
>>127858015

I think that they mean it won't be as easy to just go into someone else's project and copy their pictures and sounds, but I could be wrong.
>>
>>127858015
>retarded

>>127858165
pretty much
>>
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>>127858454
>Asking a question makes me retarded.
O-Okay, anon.
>>
>>127858605
still love you

the thread has to live somehow
>>
So around what should be the hour count for an RPGM game? I saw someone post earlier about his game being around 5 hours. My game as it stands now, will run easily into 20-30+ hours, especially since it covers two different stories. Not that much padding or fluff either, just a lot of dialogue and a lot of elements of the setting to cover.
>>
>>127859329
It can be however long you want. You're the one making it.

It's only "too long" if there's a lot of downtime with nothing going on.
>>
>>127856323
So when's Kashim gonna get thrown to the past and turn into a white masked man?


These sound pretty cool though. Are you implementing some kind of ultimate attack system?
>>
>>127860154
Not really I'm just cheesy as hell with dialogue.

The new character I'm introducing will have sort of "form changes" as skills though, and will probably be implemented similarly to Kashim's element skills.
>>
>>127860154
Actually, how would ultimate moves be implemented? Skill Cooldown script? That doesn't seem too impressive if you ask me.
>>
>>127858015
Link to the post?
>>
>>127862803
It was the New Years announcement.
>http://steamcommunity.com/games/363890/announcements/detail/985526228191830107
>>
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>>127802974
It's been a little while but hoping to release another demo at some point soon. For now, we're just making more maps and dungeons as per usual.

I'm thinking to have dev blogs in the forms of videos a week or so before release to build up interest, I've done one so far where I draw this map with some commentary between the two of us and have some other ideas but nothing concrete.
>>
>>127864020
you can do it
>>
>>127864020
spooky
>>
>>127864020
So was Mother Teresa. WHAT SECRETS WAS SHE HIDING?!
>>
>>127870259
conspiracy!
>>
>>127861740
How bout something like Tales of? Get into a special state and then have a skill chain into it when in that state.
>>
>>127872795
Can that be done with VX Ace scripts? I don't think I have the time to do extensive research on it.
>>
>>127802974
Little by little, though I've been a bit busy messing around with Tera.
>>
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More spritery! Here's a kitchen.

In the actual game all rooms are their own screen instead of being on one single screen.
>>
>>127880202
looks neat anon
>>
>>127880574
thanks
>>
>>127875710
Well, the easiest way I can see would be to first make a state that's a bit hard to activate (maybe only usable at 100 TP?) and add a skill type that encompasses all skills that are only usable when in that state. From there, one could use Yanfly's active chain skills to allow those skills to chain into the character's respective ultimate skills.

I was thinking maybe the state could be an effect of the character using a piece of the Holy Orb and the ultimate attack would be them using it's power in their own way, though that's just my crazy delusions.
>>
>>127881270
But the Holy Orb is already in use.
Not like that though, I need to think it over.
>>
Well, if you want to sell it, I'd be willing to pay 50 cents per hour of gameplay. Including replay potential.

Unless it is porn and appeals to my fetishes. Then the rate can be a bit higher.
>>
>>127883102
Don't let my ramblings change your ideas. Go with what you think is the best.
>>
How do I check the difference between two variables?

I want to restrict skills depending how how far away two characters are. Both characters have a location variable.

Also, can I make a skill that uses the action for two or more characters? Like a team skill?
>>
>>127883147
Meant to quote:
>>127859329
>>
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Alright, only three overworld terrains to go!
>>
>>127886565
This looks really sexy, did you do the art?
>>
>>127887528
Yes. Hence the three overworld terrains to go. Battle backgrounds and such. Also some of the starter area enemies. Getting those out of the way'll get me to mapping out the damn and placing down a million regions. Why can't you use the tile drawing tools with regions!

-also thank you.
>>
>>127888093
I thought perhaps you were referring to having them implemented, but that's really impressive. Gorgeous work.
>>
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I finally made it so that I can tint events in the map scene. Now, when I'm fighting something or someone I can actually show that they're taking damage or healing, or whatever.
>>
>>127835068

I think the shading on the jacket needs work, it looks like its there then not there then its over there then its not there then its over there and so on.

Try to keep consistant lenght on the shading in all the frames. and that black pixel above the right leg just seems to just appear aswell and then dissapear.

I think you should have done all the frames before adding colors + shading, i think that would made it easier for you to apply motion to it.
>>
>>127890595
good work
>>
>>127888093
niiice
>>
New Yanfly out

https://www.youtube.com/watch?v=0BV3ka46Wvs

Enhanced TP about fucking time
>>
Post progress! I know you made something good.

>>127892869
Thanks!
>>
How do you use the MV crack?
>>
>>127891136
Yeah its one of the only true 48x48 sprites in the game, the rest are pretty much 24x24. It's been the most difficult, thanks for your advice I'll be working on it today to get it just right.
>>
>>127899678
very useful
>>
>>127899678
Can't wait for tomorrow and Limited Skill Uses, since I'm a D&D player.
>>
>>127907574
SaGa Maker MV
>>
I'm going to the store to stock up on dev food /rpgmg/, what should I get?
>>
>>127914863
ravioli
>>
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This perspective thing is bullshit. Here's some test drawings anyway.
>>
>>127915317
M4 and and M14?
What are you trying to accomplish exactly?
>>
>>127914974
what kind of sauce
>>
>>127917564
tomato meat
>>
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>>127915421
Close, CAR-15 and M1 Carbine.
I'm trying to draw some guns for a first person perspective game, pic related.
>>
>>127920001
I see
>>
>>127920001
>I'm trying to draw some guns for a first person perspective game, pic related.
Is it worth making it in RPGM though?
>>
>>127920001
You don't hold the gun at the middle of your chest. Better to make like GoldenEye and use another perspective.
>>
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>>127923218
It's worth a shot. But if I can't even get the guns to look good, I don't even have to try. If I can make the guns work, but not the FPS gameplay, I can still use the pictures for battle animations.

>>127925506
With that perspective, the shooter would shoulder the gun, but not aim down the sights (point shooting, pic related). I chose it because it seemed to be the easiest somewhat realistic way of drawing the gun, but I can see it appearing weird. Thing is, drawing a gun in the typical CoD-esque perspective is much harder to do right.
>>
>>127886565
love those monsters =)

What to do with the right side bar..
>>
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>>127928121
forgot pic =)
>>
>>127927279
a programming challenge for sure
>>
>>127928335
>>127928121
If you're ambitious a map of each area. Less so, a world map showing the player location?

Beyond that...I got nothing
>>
I'm trying to use a pixellated font for my game but I'm too retarded to get it set up right. Is there any way to make sure there's no anti-aliasing and that it doesn't turn out blurry?
>>
>>127931583
Use pixel fonts
>>
>>127917747
great
>>
>>127902036
Still working on my abstract, nothing to show for it.
>>
>>127933929
I know some good, cheap recipes

Pasta with spinach, salmon and herb cheese. Boil some pasta (takes ten minutes), meanwhile fry the salmon till you can chop it up in pieces (should take five minutes) and then put the spinach in, keep frying it until the spinach diminishes and five minutes later the pasta and sauce should be done. Add herb cheese and mix it all. Tastes really good (unless you don't like salmon) and it's not very expensive.
>>
>>127935746
Could probably sub salmon for tilapia as long as you season it more for an even cheaper meal.
>>
>>127935746
>>127937881
I need to eat more fish in general.

The recipes always sound so good in RPGs.
>>
>>127937881
Salmon where I live isn't that expensive, only 3 euro for two decently sized cuts and one of those is good enough for two servings (which is how much I eat on an average night).

You could also sub it for bacon bits, though they have a less... powerful taste than salmon so you'd have to add quite a few.

>>127938281
Fish is good. Healthy and tasty, generally not too expensive.
>>
>>127938447
Definitely more expensive here, but I guess that's to be expected.
>>
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>>127931583
I don't think it's possible to disable the built-in antialiasing, but I found that using specific sizes, pixelated fonts don't get blurry. In my project I'm using Pixel Operator with a size of 15 and as you can see the font is clear and readable. Any other size would make it blurry
>>
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been trying out new textures! now for coffee!
>>
You're not dying on my watch.
>>
>>127946306
you should calm down on that coffee
>>
>>127946449
=D noooo
>>
>>127946858
you're gonna get a heart attack
>>
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This is probably a strange thing no one else does, but does anyone buy cheap below average RPG Maker games on Steam just edit in scenes and balance shit out?

Doing it with Pic Related as we speak. The battle system needs a big overhaul sense I was getting sick of the 'Press Auto to win'.
>>
>>127948747
that's an interesting hobby
>>
>>127946306
I wish you'd tripcode "CoffeeDev".

:D
>>
>>127952242
=) lol. i better try sleep its 3am! see ya guys! stay cool!
>>
>>127948747
No, but now you have me curious about seeing inside someone else's work.
>>
>>127948747
I try to remap others maps that I find in the net.
>>
I've had a copy of RPGMVXA and RPGMXP hanging around for ages and now I'm actually considering making a little RPG for the first time.

Would you guys recommend VX Ace over XP for a first rpg? From my understanding it's got more features for making games which are only available through scripting for XP, and seems like a more newbie friendly version of RPGMaker.

I'm also not too fond of the default graphics, and think I might use (edited) sprites and tiles from NES games instead. Is there any sort of stigma when it comes to taking resources from other games? Should I just stick with the default graphics for the sake of simplicity for a first game?
>>
>>127953661
>Would you guys recommend VX Ace over XP for a first rpg?
How bad is your autism? Playing with features can keep you from finishing. It's why I stuck with the PS1 version.

>Is there any sort of stigma when it comes to taking resources from other games?
Stolen assets keep your work from being considered professional. Otherwise, we've been dealing with FF's graphics/music in other people's games for nearly two decades. Most people are ambivalent about it until you try to sell your game (Protip: Don't). Some purists will reject the game outright, but they have sticks up their asses and don't believe in fun.

>Should I just stick with the default graphics for the sake of simplicity for a first game?
Probably. Graphics are simple to replace, but once you replace the characters, you'll want to do tiles, and it'll just baloon from there.

Both are officuially obsolete, so use whichever you're comfortable with/has the features you need.
>>
>>127953661
I recommend Ace.

> Is there any sort of stigma when it comes to taking resources from other games?

Yes. But if you want to use someone else's art as inspiration. It's not that hard.
>>
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/drg/ here, just curious if you guys have gotten those Danganronpa assets that came in the japanese release of MV? Thanks!
>>
>>127956923
the what
>>
>>127956923
Where do we get those? I'd like these assets.
>>
>>127958552
>>127958559
I wouldn't know, I just that it had been release a couple of weeks ago according to this article:

http://www.siliconera.com/2015/12/08/rpg-maker-mv-adds-characters-from-danganronpa-ninja-slayer-and-more-in-japan/

I figured you guys would know more/have the assets already since it isn't really /drg/'s forte
>>
>>127956923
>>127958929
Is there a way to search past /rpgmg/s after they get deleted? I know for a fact they were mentioned on here, but I don't remember if they were posted. Godpseed, anon.
>>
>>127960173
I dunno
>>
>>127960173
they weren't posted, i'm fairly certain
and the fireden archive still lives

>boards.fireden.net/vg
>>
>>127960173
I know I posted that article before, but then no other poster got anything out of it. I'm pretty sure no one posted these assets around here either.
>>
>>127952242
Not everyone is so willing to flaunt around with a tripcode. It's called an ANONYMOUS image board for a reason, you know.
>>
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>>127964982
actually it isn't called that
>>
bumping for the cover art i really should be working on but instead i'm doing concept art for another project entirely
>>
>>127967060
Can we see?
>>
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>>127967549
Some sorta extraterrestrial with pretty glowy particulate hair
>>
>>127942448
There is. Yanflys base script has an option to do it. The problem is that it's univeral so if you use auto generated battle popups they may lack visibility.
>>
>>127969730
Ace or MV?
>>
>>127969730
Where?
>>
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>>127931583
Nevermind, it was just an issue with the font size. My next question is how do I make it so that characters like j, g, y, etc. aren't cut off on the menu? If it's not possible I'd be willing to just bump them up so they're on the same line as everything else, but I'd prefer to not have to.
>>
>>127970887
>>127942448
Ha, told you it was the font size!
For the other issue, you can try adjusting the "line_height" parameters in Window_Status
>>
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I spent a lot of time coming up with player/character stats and thinking up items, terms, etc. Time to take a break from that and get back to doing art! Hope everyone is having fun making their game.
>>
>>127971727
i am
>>
Would you guys enjoy a collab chapter with 5 boss fights, no random encounters, and only plot and minor walking in between?
>>
>>127973254
I would enjoy the collab getting released, period
>>
>>127973284
Ask Firgof then.
>>
Just saying if anyone needs help with spriting id like to lend a hand, id like to do some spriting but i dont have any projects in progress.
>>
>>127973601
someday
>>
>>127974652
Do you have an example of your work? I would love some help. I can't compensate you as I am poor, but I will give you some perks.
>>
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So how about those lewd game ideas you want to do but know you probably won't finish?

I decided I would make this anon's dream come true. The game is pretty simple:
>MC decides he wants to move into an abandoned castle and fix it up.
>Slight resource management gameplay with things like stone, wood, gold as you repair the castle, clean up/furnish rooms, build walls, etc.
>You can explore the castle too, which leads to finding specialty rooms, more resources, and will slowly reveal that the abandoned castle is actually cursed and that you really shouldn't keep fucking up those seals.
>You can explore the region, which will lead to encounters and battles, which is your primary means of filling up that dungeon.
>Depending on their race, treatment, living conditions, and RNG, the girls may try to escape, fall in love, kill you, kill themselves, etc. The personality system is shaping up nicely.
>Bad ends are definitely possible.

Smaller notes of gameplay:
>If you make the castle serviceable enough and fix the main entrance, you can get visitors, such as a fleeing farmer family looking for protection. They'll pay taxes if you let them settle near you.
>You can have an "assistant"/"manager" help out
>Shit happens. It would probably be best to get those walls up ASAP.
>100% copyright-infringed, ripped assets from various artists a la Sim Brother/SlaveMaker

Honestly, it's essentially a flash game and should probably have been made as such, but I'm not having any problems with the engine.
>>
>>127978650
hmm i see
>>
>>127978135
I dont think a example would be necessery, i just want to lend a hand for now.

I gave you this advice earlier >>127891136

The reason why im not doing a project atm is that im switching engine from RPG maker to Unity, and i desperatly just wanna make some sprites inbetween the learning Unity thing.
>>
Here is something i worked on before i tried my hand on the template character. Its supposed to be a dog in a small mech which has the shape of a human body. its based off of the modern oldschool asset pack. but it looks like fucking shit, the dog head itself which is the first thing i sprited completly on my own looks fine although it could use some adjustments. (like making the outline thinner) but the mech body looks like shit, also the right sprite is supposed to be the mech but with the helmet on, i realize now its like the perfect example of mixels since his head looks spikey because of the mixels. it looks like shit and i will change it. Anyway i thought i would show this since the thread is kinda slowing down.
>>
>>127981701
>>127978135
Uh what i mean is i'll adapt to your style if you give me something comparable to work around it.
>>
>>127981792
The front and the back looks extremely similar when suited up, and in the one he looks towards the camera he is missing the chinline. (still suited up) and also the antenna needs to be moved further down his forehead on the one he is facing towards the camera.

the dog head is fine, but in the sideward look his head he still has pieces of his chin and neck from the helmet there.

I hope it helps.
>>
Good night, /rpgmg/
>>
>>127985204
Sleep tight, puppers.
>>
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I am really bad at drawing faces. So I decided to make a game that takes place in a world where everyone wears masks. I should probably finish up the game I was making before to learn how to use the system though.
>>
Ehm, Hello guys!
Coming from renpy, I thought about switching it to the rpgmaker, but have a few questions.

Are there any good tutorials on rpgmaker? I mean, I've downloaded MV (cuz never is better, it must be), but cant find any MV-related tutorials that show me how to do stuff except that ultra basic one that comes with the engine.

Any suggestions?
>>
>>127968162
That looks pretty nice, apart from the face. The face placement is kinda off a bit, you should try moving it around a bit and seeing if it gets better.
>>
>>127981836
Sounds good, and I really appreacited your advice.

Shoot me an email so we can communicate further:

[email protected]

I can use all the help I can get
>>
>>127986024
What are you looking to do? Once you learn the event tools its mostly just logic and testing. Past that its a lot of plugins to get the engine to do things you want it to do. The Yanfly plugins allow you to do a few more cool things.
>>
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>>127986024
Let's be rizzle here, m8. If Renpy is what I recall (what I saw from Akabur's work with Witch Trainer), then it's more-or-less a programming language. RPGM is an even lighter, friendlier, "even a child could do it" program where essentially all the meat is done through events. The hardest problem is usually trying to do what a programming language can do within the limitations of the event language - and if that is ever too limiting, there are plug-ins to bail you out, which you can do yourself if you're familiar with javascript.

Again, assuming Renpy's scripting works like a programming language, the only things you need to know is that all eventing is done through button prompts. You can use Common Events like functions, if you are huge on organization, but most events aren't usually so gritty.

If you are absolutely green to this... Well, think of it this way: Every single thing that is not background is an event. You want to make an NPC? That's an event with a person's image. You want it to talk (or a sign to talk or a narrator), then you make that event display a text. A lot of this is pretty intuitive, so I encourage you to play around, and just mouse-hover for a tooltip on nearly everything. But you'll notice when making an event that you have a choice for what triggers it to run - so Action Button means it'll run when you press enter on it (you know, how every game's NPC's work). Autorun means it'll do it automatically when the map loads (like say, a game's introduction), and it'll keep doing it automatically until you make it stop - either by erasing the event or turning a switch which forces it to change to a non-autorun page.

Newbie advice is always the same: play around with it, set goals, achieve them. Read all your options. Ask questions here if you must, but google them first. You'll get snarky replies and honest replies here, but most people will answer your questions if they know the answer.

Pic related is an event I made,for example.
>>
>>127986024
Depends on what you mean by that. If it's just messing around with inbuilt things, then you can always find something.
If it's related to scripting, then there's not really much documentation or tutorials for that, so you're mostly left to poke around scripts and learn from them. But it's good practice if you aren't used to reading other people's code.
>>
>>127986497
I've started building a story with tons of choices and consequenses, much of which are punishing, basically a long live the queen with more depth to it.
I hoped that to be my main gameplay feature, but just cant get away from thinking that I need some rpg shenanigans, thus I am here now.
I also wondered about implementation of rpg mechanics in renpy, but it ended up not just being overly complex (at least, for me) but also somewhat boring and dull-looking.

The main problem for me is to make a unique style for this game, from what I've seen it is all mostly a 2nd person-view things, but I want at least a 2d scroller. I know thats possible, Lisa is my main source of knowledge about rpgmaker, but I just dont know how.

I hope that answered ur question, thx for reading thus far.
>>
>>127986783
Renpy is its own programming language, yes, but it is fully suitable mainly for kinetic novels, for all else u need a python which is crazy slow and not fun.

Yeah, it doesnt look like smth really hard, it is just a choice menu for ur castle thing, right?

Thanks for the thoughtful answer, much obliged to you and
>>127986916
>>127986497
-anons.
>>
>>127987067
Yeah, doing 2d stuff works in RPG Maker MV Ace I am not sure about MV yet. I've also been interested in doing a 2D game like Lisa but haven't been able to find any script to do it.
>>
>>127987661
>it is just a choice menu for ur castle thing, right?
Yeah. But more importantly it show cases a few moderate level things you can do with eventing.

To point them out, the
>Change name 4 to "Work (Castle)"
and
>Show Choices: Name 4 (ie. \n[4])
Is a trick for changing an option in the menu without having to make a whole new menu.

Also, the event is run via Parallel Process yet acts exactly like an Action Button event. The difference is that this event is sitting in the corner of the map and just checks where the player is, while an Action Button event must be in direct proximity of the player. The advantage of this is that I can use this one event for checking multiple places, all in one tidy event, rather than separate Action Buttons spaced whether all over the map. Obviously, this one only checks one place, but I have plans for more later on.

Also, there's a bug involving Break Loop right now - if it's in a Conditional Branch, it reads the next Repeat Above, rather than looking at the loop it's currently in. Just a heads-up if you're used to using Loops for menus.

Anyways, in regards to >>127987067, I'm not experienced with 2d scrollers, but it's just a matter of perspective. You can control movement directions and just have a long map. If you don't like the grid, I think there is a plug-in for movement by pixel, and you can use a different plug-in to lay a picture that scrolls with the map (instead of the tiles, and instead of a floating picture on screen). You've got options, but I'm not too equipped to speak of them.

I mostly just play around with RPGM as a hobby. I've made some study tools out of it for school, but nothing serious. Good luck, mang.
>>
>>127987774
>>127987774
You don't need a script for Lisa's style. It's literally just sideview graphics and putting blocked passabilities a tile above your character. https://www.youtube.com/watch?v=sOZLFih6Oi8
>>
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finally got these vertical columns to work properly
>>
>>127990347
demo when
>>
>>127993817
when you believe
>>
I'm working on a proof of concept demo and I'd need some 2-tiles high player/npc char sets for that. Could anyone point me in the right direction please?
Nothing too fancy though, should go well with the standard tiles.
>>
>>127997991
http://lunareas.blogspot.nl/2014/04/vxxp-characters-npcs-1.html

Never underestimate the power of Google
>>
>>127990347
Do people usually work on this shit before making maps and everything? I always got events and everything done then did my menus and such.
>>
>>127998280
Thanks, A question about RPGMaker XP though, I only ever used VXAce but since I like the XP Artstyle more and it has multiple mapping layers, should I switch to XP, or just use XP sprites/tiles on Ace?
>>
New Yanfly

https://www.youtube.com/watch?v=dgHRf4Q5ibU

Now we can make our Dungeons and Dragons skill costs
>>
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>>127999291
Depends on what your gamedev ideals are.

If it's mechanics/gameplay, you'll tend to work on "systems" instead of "content" first.
>>
Bump IV
>>
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>>127999291
I've tweaked my menus first to see if it was possible to do certain things (for example display a different picture depending on the equipped items), but just the basic stuff. Doesn't take a lot of time honestly.
>>
>>127999291
I worked on it first because I wanted to get the system out of the way. I was pleasantly surprised when it took so little time, even with me making all of the icons and shit.
>>
>>128006042
looks fucking sick man, i remember you posting an attack animation for that character where she throws a book and catches it or something. shit looked fucking nice as hell
>>
>>128006919
Thanks anon! Kind of weird to be doing all this work in battle systems and menus for just a lewd animated game.
>>
>>128008473
worth
>>
>>128006042
>half fun

https://www.youtube.com/watch?v=6nSKkwzwdW4
>>
>>127990347
I recognise that middle guy!
>>
>>127999291
I did more half-and-half with my Christmas game, doing systems along with getting stuff drawn and laid out. Usually I made the absolute bare-bones stuff first, then got things working closer to how I actually wanted them to.

For harpy game, though, I'm just getting the systems in place as I need them. No point adding specifics early on, when I may change my mind on them.
>>
>>127988667
Oh. Neat.
>>
I have a question about movement in VX Ace I hope someone can answer here.

I'm trying to make an event change directions every 20 frames independent of any other event (the event stands in one place while changing directions). I've tried setting a move route for the event to turn X direction every 20 frames, repeating the process each time it finishes, and made it a parallel process (autorun just freezes the game), but it doesn't move. I used the Autonomous Movement feature's Custom option for the event, but it doesn't really follow the 20 frames timer on each movement. What am I doing wrong?
>>
>>128019738
I wish I could help.
>>
pmub
>>
Is there a way to increase the number of maps? I have 4 towns, a city, 6 dungeons and 27 cutscenes and I'm already nearing what I understand is the limit.
>>
>>128030675
Are you using the demo? Pretty sure its a hard cap.
>>
>>128019738
Screenshot of the event and the movement window?
>>
>>128030675
how the hell are you getting close to 999 maps?
>>
>>128032185
he just goes on and on
>>
>>128019738
Wait 19 frames instead of 20 frames if your problem is literally because it's not exactly "every 20 frames".
>>
>>128031602
dang
>>
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>>128031901
Left one is just using an event in a parallel process. Right event is using Custom autonomous movement.

The first one causes the event to not move period. The second one does let the event move, but not every 20 frames. Changing speed and frequency in the right one changes the event speed, but not to 20 frames each movement.

The event sprite is 64x64 and looks fine, but it moving via the event is the problem.
>>
>>128044031
Not sure about the one on the left, but the one on the right can do what you want if you change the Speed: and Freq: to max underneath where it says Type: Custom.
>>
>>128044031
>>128044604
Oh, whoops, you mentioned that. Are you accounting for the fact that the Turn motions take frames as well? When you say "not every 20 frames," do you mean like 23-26 frames? Is it still moving twice, nearly three times a second? Be a little bit more specific on what's going on.
>>
>>128044604
I dunno why, but that worked perfectly. Last time I tried that, the event moved at sonic speed. Wierd. Hope it sticks. Thanks, I guess!
>>
>>128045332
Perhaps you forgot the wait part or accidentally typed 2 frames last time. Lord knows I've done that before.

Just booted up ace and tested it myself too. It moves quickly, but again, it's about 3 times a second, which is what 20 frames should do.
>>
help in action
help inaction
>>
live
>>
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>>127838206
Plenty of Yuri, but no gay
Also, MORE PROGRESS! Got the main event string for the Prologue done. It actually looks decent!
>>
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>>127583701
That actually helped me out. Had "Item Book" attached to common events for some reason. Thanks!
>>
>>128056190
that simple sometimes
>>
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How do you keep an RPGmaker game interesting? I just started Stray Cat Crossing and it's already really boring. What separates that from, say, LISA?

I feel like staying away from confusing/uneventful intros is a big part of it.
>>
>>128059464
>Stray Cat Crossing
What is this?

To answer your question, an enthralling world is really helpful, and yes, not having a really long intro helps too. I hate that in modern games as well. Remember FF1? There was the text on the screen, and then 'bam' you're playing the game.
>>
dont die just yet
>>
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>>128059464
I'm hoping that having a battle gimmick will help.

>>128006042
Damn son. That looks amazing.
>>
>>128060512
I think modern RPGs are hurt by a lack of manual. They're forced to throw the backstory in your face not only because they don't you to miss it, but because it can't be put anywhere else.
>>
>>128067062
Nah. You just gotta avoid front-loading it. Pokemon and Morrowind/Oblivion did a good job of having lots of lore books strewn around.
>>
>tfw want to make a disgaea clone
are their any scripts that add an isometric view of maps or should I just cut my losses and save up the money for game maker?
>>
>>128068031
that sounds like a fun project
>>
>>128068031
Not sure. There are scripts for RPG Maker, but I've never tried them. When you do find your solution, please post here with however you go.
>>
>>128067265
Hmm, I don't know
>>
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It is going to be weird when the player gets croutons from killing bread monsters, but has to gather eggs, flour, milk, yeast, etc to make bread.
>>
>>128072436
Think about Game of Thrones. You jump into it with dudes in a frozen woodland arguing and getting slaughtered. You don't get 400 years of family history. You get something you can invest at least somewhat in right away (dudes fearing for their life).

You've got to pace it out. Hook players early with an immediate objective or situation, and then ease them into the bigger narrative.

Or the movie Signs. You don't know what happened to Mel Gibsons wife until halfway through the movie. You get an idea, but it all comes together over time.

The Star Wars crawl is actually a bad idea, but the opening (big empire ship after small rebel ship. Rebels getting wiped out. Big imposing Vader and helpless, desperate princess) is legit AF for storytelling. You know right away the stakes are big, one side dominates the other, and the plans she's smuggling can change everything.
>>
>>128068031
You'd be in for the same shit with GM regardless, so quit slacking, or go back to being a casual gamer.
>>
>>128073857
make bread from crouton flour
>>
>>128073857
To be fair, I assume your characters will be beating the bread to a pulp, rendering it gross.
>>
>>128060512
Stray Cat Crossing was released recently, it's a damn fine horror game, I think it's on steam.
>>
>>128081404
huh, hadn't heard of it
>>
>>128081404
Added to wishlist. Neato. I like seeing the things that RPGMaker gets used for that are outside of the norm.
>>
What an awesome "plugin"

http://forums.rpgmakerweb.com/index.php?/topic/54379-rmmv-c-windows-launcher-102-updated-1-9-2016-disable-altf4-integrate-with-steam-api-etc/
>>
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got bored and coded a text message feature. my game never even had this in mind lol. so far it's barebones, as you can tell
>>
>>128084501
Are you playing as Dio or Speedwagon?
>>
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>>128084761
that was just the first name to come to mind when picking something to show whoever sent the text message lol. just watched the anime recently and really loved it
>>
>>128085363
I guess his body wasn't ready
>>
Bumpin for late night dev!
>>
Give me an idea for a game lasting about 2 hrs

I want to make something a bit strange but my head is empty
>>
>>128089713
you've been living in a new apartment on the ground floor in the complex. lately you notice that your food has been running out faster than usual. one day you wake up in the middle of the night to get a glass of water and find an old woman eating your food. she quickly dashes to the hallway closet out of your sight. you give chase and open the closet, but she isn't there. you look down and see a trapdoor. you open the trapdoor, and you find a labyrinth that's been hidden underneath the complex for decades, even centuries. are you willing to make your way through this labyrinth to catch the old woman who's been freeloading? the journey begins
>>
>>128089304
sunday funday!
>>
>>128083745
Exactly what advantages does this offer? Disabling Alt+F4 seems like an inconvenience more than anything.
>>
>>128092180
It's more the creation of a launcher and steam integration. Makes it easy to apply a patcher for non-steam versions as well.
>>
>>128092180
Imagine all those cool new horror games where people can't even force-close them and have to listen to screams and cries until they can get the Task Manager up! So meta!
>>
>>128093284
yeah... yeah
>>
>>128093261
Well that's cool.
>>
good night devs
>>
Firgof, are you still alive? You haven't said much at all recently.
>>
>>128099141
He should tell us where we lives so we can drop off some soup, steal his computer, and finish the collab chapter
>>
>>128099423
Sounds like a plan.
>>
>>128103798
oof
>>
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made my own font, wow

now I just have to make graphics for the main character walking, not looking forward to that
>>
>>128105671
While I like the initiative in making your own font, that particular font is extremely rough. Spaces to thin, and the "thick on right" thing get's a little globb-y, especially on the "s"s.
>>
>>128107820
I agree with you that spaces are too thin, but I'm not sure how to change that.
>>
>>128105671
fix the f, it looks retarded, rest is fine imo
>>
>>128110857
how does it look retarded
>>
>>128111319
not that anon but its too low.
>>
>>128112229
that's how I always write my f's but I'll change it
>>
>>128111319
>>128112229
It also looks like the big F instead of the small f.
>>
>>128081404
How do I pirate it?
>>
>>128114234
google "Stray Cat Crossing download", sixth result.
>>
Anyone have any photos, sketches or just links with armor designs? I really need some inspiration to try and draw some lewd armor for my game's main heroine.
>>
>>128114429
ok
>>
>>128117763
Hey, it worked for me at least
>>
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>>128112229
>>128110857
>>128112610
teehee

Also put in the player graphics but the walking cycle looks kinda fucked, really grinds my gears. Anyone here got experience with walking cycles?
>>
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snow? ok or bad? floor will need a total remake.
>>
>>128117726
try your moms underwear catalog
>>
>>128114234
It's 3 dollars, how much of a cheapskate do you have to be?
>>
>>128117726
you'll have better luck looking for a character art thread on /tg/ and requesting some there.
>>
>>128118723
Ok the font is way better now.
I think the joke might be too harsh and will turn some people off but maybe thats just me.

As for walking animations i have some experience but i've only been spriting for a week so i cant brag.

As you can see i made the head go lower when he's making a step. it looks awkward if the head keeps the same height while taking a step.
make sure the arms move with the body and aren't just static.
The arm that is behind his body should have a darker shade of the skin color so it doesnt look weird.

lastly for the feet i made it so that the toes of the back foot is touching the ground while for the foot up front its the heel that is touching the ground. This might be more difficult since your character is barefoot but you can try. otherwise you can try to do the shuffling feet thing some sprites do where their feet never leave the ground but just kind of slide along the ground.

I hope this will help you out, spriting is mostly trial and error untill you get something that looks good. Hope this helped you out.
>>
Is there some overlay-based plugin for sideview battlers? where you can make an equipable item apply an overlay

for MV
>>
>>128124578
shitty example of the shuffling feet thing i mentiond
>>
Bumperino
>>
So I get that to change the default font in VX Ace, you just add this to the Main script:

Font.default_name = "Font Name"
Font.default_size = 28

But how do I make sure that font is packaged with my game? Is there a folder or something I plop it in?
>>
>>128128128
Yes, make a folder called "Fonts" in your game's directory and put your font here.
>>
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>>128128441
Easy as pie. Thanks!
>>
>>128119698
Honestly hard to tell what I'm looking at.
>>
>>128090204
honestly what the fuck
>>
>>128128938
I thought it was a good idea.
>>
>>128124578
>>I think the joke might be too harsh and will turn some people off but maybe thats just me
It's placeholder dialogue

I've been spriting for some years, I just can't animate. Doesn't help the character size is small and the palette is limited.
>>
>>128129203
It is imho
>>
>>128128441
>>128128623
Sorry, one more follow up. Is it possible to switch fonts in-game?

Say, if I want a specific character to speak with a specific font, is there an event or script I can use?
>>
>>128133875
You can do it with Yanfly's Ace message system. You just put "\fn[fontname]" in the dialogue.
>>
>>128134190
Once again, thanks!

I must have had blinders on. My game is using a shitload of yanfly scripts already.
>>
Is there a blank person template for characters?

Starting out. I got the story and stuff down, just need people templates.
>>
>>128138981
Sorry, I don't follow you. You mean, without using the character creator?
>>
>>128139647
Just blank bodies with normal human proportions for characters?
>>
>>128139819
You could use the character creator and put out a naked, bald person
>>
>>128141765
OH, makes sense. thanks.
>>
>>128138976
up
>>
Live!
>>
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Mistakes are being made.
>>
>>128150267
Stop while you can
>>
I'm trying to do a skill level system like Grandia. I'm kinda rusty on ruby but I hope I manage to do it.
>>
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>>128151126
it's a joke fangame i'm making actually.

So don't take it too seriously.


I'm just making it out of sheer bordem.
>>
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Today was snowscapes and wyverns. Two more overworld terrain backdrops to go. I dread trying to animate open seas in perspectice. But we'll see.
>>
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>>127915317
Guess I finally figured it out. Drawing the hands is going to be a nightmare for sure though.
>>
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>>128150267
>>128152118
Speaking of my stupid joke game I need to know one thing.

I already have my menu down but I want to know how do you make a menu screen opaque? it looks perfect now other than the transparency.

this is the first time i've wanted an opaque menu.
>>
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>>128153228
y u do dis
>>
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>>128153668
Bordem is a powerful thing my friend
>>
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>>128119698
Yeah, you definitely need to have the snow on the ground get darker as it goes further away, as other methods of perspective (smaller objects and the like) doesn't really work that well on snow.
>>
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Tried my hand at making Hibiki Tachibana from Symphogear for my game.

How does she look?

Reference: http://i864.photobucket.com/albums/ab209/fmanime/Costume/Costume001/Symphogear%20Hibiki%20Tachibana%20Uniform%201.jpg~original
>>
>>128153228
http://pastebin.com/pNn0faSG

Like this? (I assume you know how to insert custom scripts)
>>
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I guess it's at least some progress done. Now I can go to sleep. I've mostly spent the day drawing sprite assets for my main heroine, like underwear.
>>
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now messages are ordered so that the most recent messages are first, and there are icons to show if the message has already been read or not. i might add pictures so the characters in my game can send nudes, idk
>>
>>128155573
Yeah that's fine thanks pal.
>>
>>128119698
I don't know why nobody comments on your work here. It's an impressive technical feat.

And you all wonder why this thread dies constantly.

>>128150267
>>128152118
>>128153228
>>128153835
Kill yourself
>>
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>>128156084
No prob

>>128155887
What exactly is this

Oh and here's something.
>>
>>128156307
>Kill yourself
Woah, calm down there buddy.

I think you need to sit down.
>>
>literally undertale and lisa clones
I mean, it's supposed to be a joke, guys.
>>
>>128157081
Y'know except mine actually is a joke.

As for the Lisa clone guy. That i'm not so sure.
>>
>>128155887
That's awesome. I wish I could script something like that.
>>
>>128157307
>>128157081
I think you mean me

LISA didn't invent side-scrolling RPGs. If my game was about a wasteland where you try to find your kidnapped little brother or something I would've agreed but it's not.

Also I hate drawing from a top-drawing perspective.
>>
I want to have multiple races in MV (Not as a game where they choose, just for population variety and whatnot) However I can't draw for shit nor do I want to spend money on it. What is the best way to go about this?
>>
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>>127732098
Playing through this game right now, the way this guy has flavor text events coded is annoying me. They're on the space you stand on, rather than on the object. Other than that, enjoyable experience so far.
>>127755327
>pic
>>
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>>127755327
>>128158803
>>
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>>128156359
text message feature. my game never asked for this but it happened anyway
>>128157309
this was a script idea i had roughly a year ago, anon. i wanted to copy the texts feature from catherine, but it seemed to require impossible skill. i just remembered the idea last night and thought it seemed easy enough, and sure enough it was. so i guess the moral of the story is to keep practicing and building scripting skill
>>
>>128159536
Interesting, though it seems horribly out of place in a fantasy world. Maybe you could replace it with something asinine and ridiculous like pigeon post, or maybe you could leave it because it's just enough out-of-place to be funny.
>>
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>>128154739
that looks great =D I found a day to night script and am having fun with it. the snow looks very strange at night. Not going to use snow anyway I think.
>>
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>>128155241
>Hibiki
I'm quite interested in what you're making there, anon.
There better be Hibibutt and loli tsubasa as well.
>>
nice undertale copies
>>
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>>128160304
It's an RPG roughly following the events of the show, up to and including 3.

I think it's going to be fun to make. Here's Chris.
>>
>>128157081
>>128157307
https://www.youtube.com/watch?v=iawBIgxvENc
Look me in the eyes and tell me this is a genuine clone and not a stupid joke.
>>
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>>128160672
>It's an RPG roughly following the events of the show
That could be quite interesting. I'm going to look forward to some gameplay videos or a demo then.
>up to and including 3.
That reminds me, I still haven't watched S3.
>Here's Chris.
Maybe I'm missing out on something, but isn't Chris' hairstyle and color different?
>>
>>128160907
chill nigga, we believe you

needs more nigga speak though senpai, baka
>>
>>128161026
Kinda just using what the character generator is giving me. I'll update it once base sprites are done. Definitely too dark.
>>
Thought about making a hentai-game. Should I make it in modern time or past/fantasy?
>>
>>128159789
oh no, what you see in the screenshot is just a dummy project i keep separate from my main game so i can test things in a controlled environment lol. main game is in a more-or-less modern world. but thanks for the suggestion, i'll keep it in mind. it's absurd enough for my tastes

>>128160054
i like the clock and minimap.

don't have anything else to show at the moment, done for now. i shall return with progress if the new semester doesn't kill me
>>
>>128161328
Just do what I did and take the base body of the character sprite, from the generator folder and edit the base sprite to fit your needs.
That's what I did. I've got this base here >>127559348 with all the 4 skin tones and I just draw the hair and clothing on top of them.

>>128161502
Personally, I went with the past/fantasy setting because it saves time making a whole bunch of tiles for the environments.
>>
I'm looking for a script that allows to add/remove enemy troops from maps as the player defeats them. Like the player defeats the troop with 2 slimes and 1 bat so they player will not encounter them anymore.
>>
>>128164840
use events =) get it to start the battle then self switch it away.
>>
>>128162007
The problem with using a base like that, is that I cannot make hair to save my life.
>>
>>128099141
https://www.youtube.com/watch?v=Y6ljFaKRTrI
>>
soon
>>
Is there a recommended VX Ace battle system?

I want something similar to how final fantasy X does it. Any ideas?
>>
>>128173117
I've seen FFX systems used. CTB I think they're called? Can try a search for that.
>>
>>128175342
not sure
>>
>>128175342
>>128173117
Yes. Charge Turn Battle is what they are called.

You can try Yami's. But I've heard it is a bit buggy.
>>
Pirated all the DLC packs, where do I put them?
>>
>>128175616
Bit buggy is an understatement.

Until I commissioned somebody to bugfix it, it would crash completely randomly during battle.
>>
>>128155241
Why would you make a game for such a garbage show?
>>
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>>128160907
>>128161179

https://www.youtube.com/watch?v=kvkhQrcubG0

Oh god what the fuck am I doing.
>>
>>128178626
Maybe you should ask that to all the Sword Art Online fangame devs.
>>
>>128178626
I'm really, really bored and I'm already probably going to quit it because pixel art is so obnoxious to do.

I play tabletop games a lot, so I can probably make a pretty OK game with other assets though.
>>
>>128180736
I like tabletop games
>>
dont let rpgmg die
>>
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So, uh... I went and installed a crapload of Yanfly's scripts for MV, including the Battle Status Window thing that SHOULD let me go left or right to choose actions for my characters... but when I try it in a test battle, I get this.

What did I fuck up and how do I fix this?
>>
>>128188538
Take a good luck at what you've done in the plugins. Odds are you've made a small mistake somewhere.
>>
>>128188785
That's the thing; I did all of nothing to the plugin when I put it in outside of setting Param Current Max and Adjust Columns to true, but that shouldn't have done dick to anything.
>>
You're not gonna die tonight
>>
>>128192237
Thank you for the reassurance. I was afraid to fall asleep.
>>
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What's the best way to give a game a sense of wonder? So many RPGs feel stuffy and unpleasant, there's gotta be some "special quality" that separates the ones that suck you in from the ones that you pick up once and never touch again because they're so suffocatingly boring.
>>
>>127732098
>Hiring someone to make OST
>Selling game for a dollar

You gotta wonder how anyone could make back their money like that.
>>
>>128190668
I figured it out; the Battle Engine Core file was old as fuck.
>>
>>128192927
By selling enough copies.
>>
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>>127781750
Eugh, that's so weird. How do I tell where the code begins and ends? Where do I paste it?
>>
>>128156307
You're right >>128119698 is insanely talented, also addicted to coffee :).

That said, we try to not shitpost in here, have you seen /agdg/?
>>
>>128192695
Shit, I was wondering this too.
>>
>>128194998
It's kind of sad, but I think the answer is either keeping it as far away from being an RPG as possible OR cutting down on mandatory dialogue as much as possible. Long cutscenes, especially at the beginning, take away player control and bore them.
>>
>>128195884
You nailed it. It's very much about creating an interesting world and giving control over to the players immediately. I will say though, that although I share your opinion, I think there are a lot of people who enjoy the text heavy/story oriented (stuffy) JRPGs. I know that I used to at some time, until I played enough to just not care about story all that much.
>>
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A rat.

I'm a bit bummed because I finished an area but after playing through I feel like it was more or less a pointless mission. All you do is kill some monsters and then leave. The point was supposed to be to give your newest party member some EXP, but it feels a little listless. I guess I'll mess with it until it's better, after this area I get to start making the real meat of the game, I'm excited for that. I'm just worried that there's a little too much buildup in the beginning. Anyone else have similar problems?
>>
>>128192695
Uniqueness is great, but consistency is key. If people are in the right mindset, its easy to sell them on any world you can create. Once you go against the product's internal logic is when problems start to brew up.

>Suikoden
>Recruit a large army
>Everyone has legitimate reasons for joining you
>Despite this, nobody beside required plot characters has any dialogue/interaction outside the base after they're recruited
Didn't stop me from liking Kirkis or keeping him all the way to the final boss. He was a bro. All players will find their own favorite characters and their own reasons to keep them. That stirs the imagination, and makes it fun/wondrous.

>FF12
>Vaan is a literally who villager that decides to steal the spotlight in every cutscene despite having no knowledge or stake in most of what's at hand
>Squeenix wonders why everyone hates him
Penelo is the exact same, except she ISN'T forced to be the front of the party. She's hated a lot less. She's in her place as far as the game's logic is concerned. Vaan is not, and irritates us with questions instead of stirring our whimsy. We expect a more important/relevant character to step in, and they never do.

>Horror movie
>Everyone runs into the abandoned house and refuses to call the police
Bust out the MST3K Rule. Horror is hard. A lot of people like cheesy horror regardless.

>Star Wars: A New Hope, opening scene
>How the droids escaped with the plans is laid out in direct terms that are easy to understand ("No lifeforms left in the pod," "No transmissions occured," etc)
Its easy to believe why the Empire didn't pursue the escape pod. You *stop thinking about it* and you *enjoy the movie.*

Of course, you want to make a unique/interesting world, and that in and of itself will make people curious and thirsty for more. The less reason you give people to criticize your work as they watch/play it, the more they'll enjoy it. They can question it afterwards, but they need to accept it while they're there.
>>
could someone very sweet please buy rpgmaker xv for me, ive been dying to get it but i dont have enough for rent this month would apreach it alot thanks =3


http://steamcommunity.com/id/celticspin/

ive been dyin to get into it maybe u can help me a little bit i have a story already made soooo
>>
>>128197841
If you don't have enough for rent, you shouldn't be wasting your time with making video games.

Instead of begging, you should show proof of concept and let us see your ideas. If someone feels like endorsing you after that, then maybe. But don't expect free handouts on a $70 product.
>>
>>128197972
well fuck you too asshole who the hell are u to judge me???? ive worked two jobs this month and struggling everyday im allowed to enjoy myself u idiot
>>
>>128198282
Fine, you do work, very well and good.

You still shouldn't go "omg someone buy me a $70 program? :3 :3" we all work hard and struggle too and most probably don't have money for that.

I repeat myself: show us your ideas. If they're mindmeltingly amazing perhaps someone will throw RPG maker at you so you can make it.
>>
>>128198282
You should probably stick with the demo. Random strangers on the internet aren't going to hand out $70 to other random strangers on the internet who can't proofread their own posts.
>>
>>128198282
Put out some sort of demo and I might fund you. Totally honest, I'm interested.
>>
>>128197317
There's no way you can tie in what's going on there to the game as a whole?
>>
>>128198832
I mean technically it has a bit of story, but I just don't feel like it has enough I guess. It introduces something unusual, there's a spirit in the physical world, which hasn't happened before. I'm just not thrilled with the execution yet
>>
>>128197841
>>128198282
Pirate it for now and wait till it's on sale (probably during spring break and summer). Also don't get offended when you're begging, it makes you look like an ass.
>>
>>128199407
actually, hell, just use the free trial it lasts a month.
>>
>David Bowie is dead
Fuck I'm sad

God, it feels so weird, the game I've been working on is full of memories, I can't believe that three big influences on my life have passed away during development.

In some morbid way, it makes me want to keep going, makes me want to be sure I create things. I can't die without doing what I love. I feel like I owe those who have passed at least that much even if they've never met me.

Rest in peace man, you inspired people making every form of art imaginable. I'll keep making video games I love, because that's what you would have wanted me to do.
>>
>>128200071
If it helps, all your influences had big influences of their own die in their lifetimes, possibly during development of their work, too.
>>
Live to fight another day
>>
>>128203720
Uhhh.... we're past bump limit.
>>
>>128203851
On it.
>>
>>128204703
>>128204703
>>128204703
>>128204703
>>128204703
WE HIT LIMIT BREAK AGAIN.
MIGRATE.
Thread posts: 750
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