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/rpgmg/ - RPG Maker General 118

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"The Next Undertale" Edition

RPG Maker MV is out.

Trial Download: http://www.rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv
Trial Mirror: https://mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs
RPGMMV Crack: http://s000.tinyupload.com/index.php?file_id=94706179999319730759

[MV] Base Resources:
https://www.mediafire.com/?ndx431biclng833
[MV] Cover Art DLC:
https://mega.nz/#!NhlnyZhS!VOOR6OvkVZYG6el9dzU8mELBBblqc8iSdthZNNMZK94
https://www.mediafire.com/?ndx431biclng833
[MV] Essentials DLC:
https://mega.nz/#!h1snEB7C!u89Cv_duppE6QBUC1N1ZKWxnccUfPK-1Fu8TAySj6ic
https://www.mediafire.com/?ndx431biclng833
[MV] Pre-order Plugins:
http://www.mediafire.com/download/afcef53z4d2retv/RPGmakerWeb_plugins.zip
[VX/Ace] Humble Bundle DLC:
https://mega.co.nz/#F!eJQEWLiC!Y66_MZgvuwB2ZUn2m6GzSQ

/rpgmg/ Wikia
http://rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
https://docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Art Resources
http://pastebin.com/FgVGxTqW
Updated DLC Pastebin:
http://pastebin.com/D1Nr8Zwd

[MV] Plugin Releases
http://mvplugins.com/
[VX/Ace] Master Script List
http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

Collection of old RPGM games
https://drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

/rpgmg/ Chain/Collaboration Game!
Status: Part 12 is in development.

Done with their part:
- RPG Maker Maker !!nHmJbtdk7T2
- Cortop !QqL8nX9URE
- Duwang !yP15zzo8dA
- MEands !!sbyw5zs4GtT
- Alexander Guy !swIUti/LTA
- salt !AOUYhrDYgU
- Double Anon !WAnon.pOpQ
- Crunch !I1tYcLS8Ts
- Comp !MEJ8qE/3h
- Silent Maid
- Joakim Morgen !!4elh6dhvavq
- W.T.Dinner !LTqeha3bQk

Currently working:
- Firgof !aFqhsxkECQ

Queue:
-Silent Maid again

MIA:
- !YakshaO2qs
- Anonymous PhD !!QqXzW/bDL5y

Version 12: http://www.mediafire.com/download/4fgjv2fucr51c3r/rpgmgcollab_v12.exe
>>
I like that MV has built in Side View Battle functionality with animated battlers for actors, but jesus fuck, they feel so stiff compared to some older fanmade stuff for RPG Maker versions that has similar content.

It's like they put in an effort, but couldn't be asked to go the extra nine yards.
>>
>>128204996
they hope the users make it
>>
>>128205461
Right, of course.
>>
>"The Next Undertale"
Wow, that's exactly what I'm making
>>
>>128205824
Interesting, Toby
>>
Good night and good luck with those projects
>>
>>128207357
T-thanks
>>
have anyone tried MV? can i make a game with the RTP to learn the program that people will be willing to play (for free)?
>>
>>128211363
>have anyone tried MV?
More than a few people, but they're asleep

>Can i make a game with the RTP to learn the program
Yes

>That people will be willing to play (for free)?
Free games is always a yes. If you really want to publish your first game, though, expect criticism. You will make mistakes, and hopefully you will learn from them
>>
Yanfly's such a monster that he/she should be hired for the next Maker.
And the next Maker really needs default support for isometric and tactical system a la Fire Emblem.
>>
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>>128204703
Can someone suggest me some of the XP/VX/VX Ace games from OP's list? I would like to study and take note.

Looking for ones with original graphical resources of course. And preferably music/SE.
>>
>>128211585
>Free games is always a yes
ok
>expect criticism
what i'm afraid of is "your game is shit"

i have vx/ace, but i never fully committed in making a game. i want to make a game now because MV has side battlers.
>>
>>128214709
"Your game is shit" is not criticism or feedback, you're supposed to ignore that kind of stuff.

Take to heart constructive criticism though, good feedback is more valuable than gold.
>>
>>128214906
I should clarify, it is not meaningful criticism. If someone isn't putting in the effort to explain what is wrong, you have no obligation to listen to their feedback.
>>
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https://www.youtube.com/watch?v=kvkhQrcubG0

>Hey kid, you wanna buy some crack?!

i'm dead.
>>
>>128216941
ha
>>
>>128216941
So is this like undertale where instead of being possessed by Chara, Frisk is instead possessed by Tupac Shakur?

Sign me up.
>>
>>128204703
MV is the latest one right?
How is it compared to the more popular ones?
>>
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still deciding on the skybox.
>>
>>128222212
It's been fun watching you progress through your game. I hope you keep working at it and have a finished product in the future!

On a different note, any ruby scripters still around? I've been working on a custom menu system and was wondering if I could use script calls to change the background. For the script itself I'm using "@menu_background.bitmap = Cache.system('bg01')" to draw the background for the menu but I can't figure out how to change it in game to show a different background for each area.
>>
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Look at that little bundle of joy.
>>
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If they just now added side-view combat in MX, how did OFF and Space Funeral do it? Is there a script for it or something?
If so, is it better than the official MX side combat program?
>>
>>128222912
Off was made in 2k3 if I remember right, which always had side combat.
>>
>>128222670
Dig everything except for the dim windows. Make a NES lookin text box.
>>
>>128222912
rm2k3

>>128222646
somewhere in your code, before Scene_Menu is pushed, you'd save what "area" you're in then conditional with it
>>
>>128222670
nice lisa ripoff
>>
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>>128222646
thank you =) its been a strange journey for me.
>>
>>128223401
Working on it.

>>128224292
Thx
>>
So I'm looking to get into RPGmaking, and I got gifted a copy of 2k3 by a friend. I want to know: is it worth it to upgrade to a more recent version, or can 2003 do everything I need?
Like, could you make LISA in 2003?
>>
>>128226821
Also, what is the max resolution for tiles?
>>
>>128226821
It'll be harder to do "extra" things in 2k3.

Like making timed-hits in battle, or changing your menu screen's layout, etc.
>>
>>128226821
>>Like, could you make LISA in 2003?
Why wouldn't you be able to?

>>128226934
32x32 is the only size
>>
>>128227037
>>128226995
Thanks, I appreciate the help.
Looks like it'll be worth the 80 bucks, then.
>>
>>128226821
If you wanna look at a really interesting game done in 2k3, check out OFF. But as far as the sidescrolling goes, you certainly can do that in any of the makers.
>>
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Plan on making a game about cooking to save the world, decided to focus on euro cuisine to keep from being overwhelmed. Now I just have to get a stellar lineup of dishes. Any favorites you'd recommend including?
>>
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Tried to draw some clothes for the main heroine of my game. I'm not exactly happy with what I got here, but I can't seem to figure out how to do better.
>>
>>128231789
Caesar Salad
Baked Alaska
Parfait
Cheesecake
Steak Fingers
Fried Rice

This sounds like a really charming and fun concept. Would you go into a little more detail?
>>
>>128231947
Is she gonna take the d?
>>
>>128231789
As an Italian myself I can only recommend including spaghetti alla carbonara in your game
>>
>>128232458
Yes, futa dick.
>>
>>128231789
From a German family:
Spätzle, potato dumplings, roladen.
>>
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>>128232505
Good.

As for the clothing, left side doesn't seem to be wrapping around her body's form enough, though I don't know how her art looks naked.

Also not sure about the red clothing's bottom part's design. From my experience, clothing parting like that would be held in the middle like pic related, but I'm no clothes designer. If you don't feel happy with the way you went with it, look for reference, either whatever inspired you on the design, or clothing that parts like you picture it in your head. Might be missing some aspect that holds it together.
>>
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>>128234795
>As for the clothing, left side doesn't seem to be wrapping around her body's form enough, though I don't know how her art looks naked.
https://u.pomf.is/tsmgwj.png
She's supposed to be a loli, so she's not all that curvy.

>Also not sure about the red clothing's bottom part's design.
I was thinking of adding another piece on top. I basically got the cloth design idea from Lightning's design, from FF. I just kinda like the clothe design on her.

> If you don't feel happy with the way you went with it, look for reference, either whatever inspired you on the design, or clothing that parts like you picture it in your head.
Yeah, I guess I'll try to play around with the clothing again from scratch and see how it will go. Though I do have to say I'm also not entirely happy with the shading I have on the clothes. I'm just not sure how to go about shading/coloring clothes.
>>
>>128234795
Also, thanks for the suggestions and line-work!
>>
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>>127608760

An SJW robot? Sure why not, I do want to mock shit like DLC, season passes, SJW stuff and all, but I also wanna try to make it sorta subtle.
Oh well, time to brainstorm that.
>>
>>128237308
Nice work on those sprites
>>
>>128237308
Your sprites are adorable, I love your style.
>>
>>128237308
The best way to satirize sjw robots would be to have them be extremely zealous when talking about how everything is evil and wrong, and then have them do nothing about it
>>
>>128232173
I completely forgot Baked Alaska existed, nice, into the sweets section it goes.
Anyway plotwise it takes a bit to get there but eventually the mc, an aspiring cook, attempts to make a dish so good it'll convince the all-powerful, world conquering vampire to stop drinking people.
>>128232502
I love spaghetti alla carbonara man. For sure it's in.
>>128232695
Huh, roladen are what my grandma calls "blind birds". I'll see about putting them in.
>>
>>128204996
I haven't used RPG maker in a long time but i remember making that in RM2k, is the newer RMs more restrictive when it some to programming neat shit?
>>
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>>128224343
>its been a strange journey for me.
nice one
>>
My cute imouto wants to pick up an RPG Maker, probably because she's played a lot of RPG Maker games before. Right now she's looking at RPG Maker VX Ace and is wondering if that's the best one for her? She likes writing and wants to try and make something small herself (she used to write fanfics on that fanfic website as well).
Anyone have any advice on the matter?
>>
>>128241554
Either Ace or MV would be fine. Ace has more support right now, but MV will get more support in the future That said Ren'Py might be enough if she only cares about the story and doesn't want to spend much time balancing stats and stuff.
>>
New Yanfly poll:

https://www.youtube.com/watch?v=WwcCT4j0A5c

Vote for Steal & Snatch plz
>>
>>128237308
good sprites
>>
>>128245375
Ok. But only because based Yanfly is already working on Button Common Events.
>>
>>128245375
ok
>>
>>128246684
hmm?
>>
>>128245375
>Enemy Levels
Meh... interesting idea, and I'm sure it will be considered eventually regardless.
>Skill Cost Gold
HAH, fuck that.
>Item Disassemble
Okay, this right here would go hand in hand with Item Synthesis. Real tempting to vote for this right off the bat.
>Party Limit Gauge
So... it'd be like a Unison Attack from the Tales of series of games? I can dig it.
>Absorption Barrier
Might make for an interesting mechanic, though I'd probably limit it to bosses, exceptionally tough late game enemies, and MAYBE make it an endgame spell.
>Item Durability
Eh... not my cup of tea unless it's a Fire Emblem clone.
>Steal and Snatch
Item stealing's an essential skill in a crap-ton of RPGs. I wouldn't be surprised if this got lots of votes regardless.
>Event Chase Stealth
Eh... might be interesting.
>Battle Face Reactions
Finally, a use for those emotive character portraits outside of conversations!
>Life Steal
Vampire Class, here I come!
>Extended Message Options
This seems like something Yanfly would pick to do even if it didn't win. I mean, being able to fuck about with my message boxes even more than I already can with Message Core? Sign me the fuck up.
>Limited Item Stock
Perfect for buying items you want to be "rare".

So many fucking good choices, man...
>>
>>128245375
Message options was my pick.

Guess I HAVE to add a crafting system for no reason now, huh?
>>
>>128245375
>(Pick one or more)
NICE
>>
>>128254770
It's really the only reasonable voting method.

If anyone wants an excuse to slack off, https://www.youtube.com/watch?v=orybDrUj4vA
>>
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How hard would making a walking animation for this sprite be?
>>
>>128256741
It would be extremely easy
>>
Hello /rpgmg/ I'm going to annoy you yet again with another question.

Is there a way to make death irrelevant for certain actors? Say, make an actor to start with 0 HP, but make him able to execute skills while sealing his attack and items command, make him untargetable and having his life/death status irrelevant for the win/lose conditions of the battles.
>>
>>128258278
what would be the point?
>>
>>128258610
Want to make a ghost character. Dead since the beginning. Can buff and debuff other characters. Powerful shit but since it can't attack or do anything else, it doesn't count on the overall attack force. Or at least that's the idea.
>>
>>128258278
Use the "Immortal" status to make him immune to the Death status and to seal his attack skill. Not sure about making him untargetable, but there's a script for Ace that does that.
>>
>>128258278
On features you can do state resist 0 to death.

You can probably make an item that keeps him with a status that calls a common event that doesn't let you raise his HP. Then seal the item slot so it can't be taken off.

Make a class with attack sealed. I don't know if there's a way to seal the items command.

Not sure about the untargetable.
>>
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Hey, friends.

Using MV here. Does anyone know if it's possible to change the dimensions of a movie being played in game? Like, can you make it take up half or 1/4th of the screen? Videos always seem to just get stretched across the whole screen. Thanks for reading this.
>>
live
>>
Page 9? I THINK NOT.
>>
Anyone know how to make separate commands for, say... A "Melee Attack" and a "Ranged Attack"?
>>
>>128267046
I think first you'd need to distinguish the two in your system. Rows, formations, etc.

My ghetto fix would be having your Attack depend on the equipped weapon, and letting players equip without eating their turn (like Dragon Quest does).
>>
>>128267514
But what if I had someone dual-wield, say... a melee weapon and a ranged one? What then?
>>
>>128213213
Pretty sure Yan's a dude.
>>
>>128267650
Most systems I'm used to either don't let you have two equipped weapons (FF7) or force all ranged weapons to be two-handed. Some games like FFT let you use a shield with a crossbow, but nothing else.

I'd say check for formation. If you're holding both a sword and a gun, and the enemy can be melee'd, you use both. If they can only be hit by ranged attacks, they are merely shot. There's a reason most older RPGs don't let you mix attack ranges: Too much work
>>
>>128267914
Don't slander Yan-chan.
>>
>>128268141
It's not really, but it is too much work for someone who doesn't know what they're doing.
>>
>>128267046
You can do that under skill types. In Ace, at least.
>>
>>128259240
I like that. Can already see the SV Battler with his body on the floor with flies and his ethereal ghost as normal.
>>
3 or 4 characters party?
>>
>>128272047
3. or 5. 4 is standard and boring.
>>
>>128272047
>3 or 4
>Not having five characters in a battle using Yanfly's plugins

It's like you don't even want to make your characters into a Sentai, son.
>>
Shit, I'm doing a single character party
>>
>>128242595
Thanks mate, she'll probably be using Renpy. She wants to use it for Poetry.
>>
>>128272879
Also could work. Worked for many games. Just better hope your MC is interesting or a self-insert for your player.
>>
>>128273539
>>128272879
How do you do it? I had a great "concept" for a game but never bothered with it because I felt turn-based combat would be boring with just one character.
>>
>>128274763
Charge Turn Battle, son.
>>
>>128272047
4 then 5
>>
>>128274763
Many ancient RPGs handled it just fine. (Dragon Warrior 1, Quest RPG, more than a few for PC). My biggest recommendation is to make healing VERY strong, because the player is sacrificing their entire round to do it
>>
>>128274763
Well, I'm trying to make the battles feel more "personal". There are no random encounters, so every enemy you fight is a unique character with a distinct personality and backstory. You can interact with them in several ways: you can fight them normally, bribe them, talk to them, hug them and stuff like that.

>>128276685
That's another thing! I don't want to include healing items, I want the player to figure other ways to heal , like stealing food from the enemy during battle or convincing him to use his magic on you. The character does have a healing skill, and it is powerful, but you have to use it wisely because its healing effect decreases the more you use it. The whole thing is balanced though, because damage is always done in very small numbers (a la Paper Mario) and direct combat can be avoided easily.
>>
>>128277979
So it's kind of like Undertale, then?
>>
>>128278247
I don't know, I never played Undertale
>>
>>128274763
If you've only got one guy, you can try to see about creating a custom one via eventing. I had one awhile back that was neat (I posted in this thread iirc) with like a 4x3 grid and you moved your character to different grid spots, your attacks hit different parts of the grid and so did enemies so you had to do damage while not taking the brunt of what they were doing, etc.

Dragon Warrior made it work, but that was when there wasn't anything to compare it too. Lisa: The Joyful's biggest complaint is that you've mostly got one party member for the game because you lost all the synnergy and such from the first.

tl;dr if you're going with one, making the combat unique somehow.
>>
>>128278247
>>128278291
But please, if you can, point me to the similarities so I can change them. I don't want my game to be called a ripoff
>>
random encounters or monster on map?
>>
>>128278952
both
>>
>>128278952
Monster on map is better. Especially if you have multiple monster AIs.

But it is also considerably more resource-consuming. Especially for longer games.
>>
>>128278852
Too late. The best way to avoid being called an Undertale ripoff is to play it, figure out what you don't like, what you could improve on, and how to make yourself stand out. Alternative actions in RPGs are becoming the new hotness
>>
>>128278852
All of our games have been called Undertale ripoffs at some point anon. Don't take it to heart.
>>
>>128279135
But wouldn't it still be called a ripoff if I try to improve the same formula?

>>128279402
Oh. I still tend to get pretty paranoid about this kind of stuff.
>>
>>128279402
>>128279517
If it has a single, solitary thing in common with a popular game someone will call it a ripoff. That's inevitable. Standing out is important but don't get so caught up on uniqueness that the game never gets made at all.
>>
>>128279517
>But wouldn't it still be called a ripoff if I try to improve the same formula?
Literally every RPG since 1986 has been an improvement on the Dragon Quest/Ultima formula. Literally every FPS is just an improvement on the Wolfenstein formula. If you borrow some ideas, but you do it better, that's all that matters. Hell, Fire Emblem had you talking to your opponents long before Undertale did. Don't worry about 'being original,' especially when you're using RPG Maker, which has us all in the same genre. Worry about making a good game.
>>
>>128279517
The problem is, Undertale doesn't exactly bring anything new to the table either. There's no revolutionary content behind it. It has a human-monster war background which has been exploited a lot in earlier games, a mute blank state protagonist, interesting and funny archetypes, but archetypes at the end of the day, Graphics are pretty much Earthbound. Also the "your actions determine your ending" has been done to death in VNs and some RPG games earlier, Disgaea 2 and Soul Nomad come to mind. And the combat mechanics, is pretty much Touhou redux. It's the execution there that the fans love.

I believe that by trying to avoid making an Undertale ripoff, you're closing yourself to many possibilities. Don't let it get to you.
>>
sup bros. i'm dicking around in MV and have an idea for a system based on hp and mp balancing during combat, with most abilities either consuming hp or mp to use.

however i can't find a way to cause death to creatures that run out of MP. scoured the internet for any relevant plugins but MV's just a baby.

anybody have any clue how ii could pull this off?
>>
>>128280042
>>128280732
All right, thanks for the advice
>>
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>>128222670
JOY?
>>
>>128280882
I don't know, I haven't used MV yet. Turn their mp into a variable that gives death status when it reaches zero?
>>
Would there be any way to integrate things like Facebook connection and referrals into an RPG Maker MV game?

Don't worry, I wouldn't make an actual pay-to-win bullshit game with it, it would actually just be a parody of the concept, but it needs to have Facebook integration and the ability to create some sort of referral system.
>>
Would you play a game that says you can avoid battles by walking around monsters, but places such monsters in your way at chokepoints anyway?

It's not meant to troll players, it's just they're there to give zones personality and to make sure the players are okay with levels.
>>
>>128286361
MV allows online play (even multiplayer if you can code it) so I assume you can take a Facebook API and inject somewhere that the game can make use of it.

"Bernie Sheklestein beat the Final Boss in Facebook Quest!"
>Like
>Comment

I don't know how you'd do referrals, though.
>>
>>128268408
Ain't no slander. I respect the guy deeply. He's the sole reason I'm even into RPG Maker anymore and not moved onto Unity or some other engine. MV was such a huge ass disappointment and he alone kept me interested.
>>
>>128286438
Just say you can do that with most monsters or something, if there's monsters roaming around outside chokepoints.
>>
Page 9 bump
>>
>>128290886
And if there's none?

Like, the only place for "actual random battles" is a monster nest per zone that I only placed for things like side quests or monster part farming.
>>
Good night, /rpgm/.
>>
>>128286438
If part of that personality is part of the reason why the monsters are at the chokepoints (Semi-intelligent like orcs/kobold/etc using it to trap would-be travelers) then that's fine.

Without is a little more hesitant but it does make sense from that gameplay perspective, yeah. Just need the lore to be consistent within the game itself.
>>
Just want to say thanks for all the help over the last few weeks. I'm working hard and can't wait to have something good enough to show.
>>
>>128295408
go for it
>>
>>128286438
Since I don't really care about the setting, story or anything, I'm getting so bored deciding on what my locations, dungeons, monsters, etc will be.

How's a forest, snowy mountain, castle/fortress, and an endgamey heaven dimension thingy?
>>
>>128296818
sounds deliciously jrpg to me
>>
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Nash is cute!
Cute!
C̤̪̼͇̈͂̾͗̓̕u̜̹̝͖̳ͮ̀̈́͗̄t̬̳̺̹̼̪̟̔̿e̮̝̤̺̼̖̫̍̐ͯ͑̉ͣ!͚̣̦͖͖͗͒
>>
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>>128297556
>>
>>128296818
Those sound fine... but if you don't care about any of those things, what do you care about in your game, really? If there's nothing you really care about in the game, anyone playing it will pick up on that.
>>
>>128297954
Combat and characters, primarily. Where the party's dropped into doesn't really matter to me, I think.
>>
>>128297705
How dare you!
She's as adorable as the day she died!
>>
>>128298137
rude
>>
die
>>
How is religion handled in your game? Is there more than one major faith?
>>
>>128305035
I didn't think about it until now, thanks for reminding me.
>>
>>128305035
My world's religion is based on the magic relics in the world. Not all relics are equal, and sometimes churches are built around certain areas where relics and magic energy work together well. Most of these relics are usually along the lines of "purify water" or "create food" kind of deals on a large scale, so it's not something adventurers are particularly interested in.

There is also a place where relic effects are studied by scholars and theories are tested.

But for gameplay terms, these relics are what you equip to use particular skills.
>>
>>128305035
Once upon a time some guy was born and said "fuck the rules" and fought a monster and everyone fell in love with him. Now they hold festivals and worship him as a deity. He's a bit of a dweeb when you meet him though
>>
>>128305035
You can get your party members revived at a church, for a small fee. Original, I know
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>>128305035
You're going to kill God, but I don't really know why yet.
>>
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>>128213420
If you look at the rpgmg wikia, there's a section for visually appealing rpgm games. You could start there for inspiration.

>>128226821
>Like, could you make LISA in 2003?
You could do almost everything in LISA, except the combo battle system. This is because 2003 doesn't have scripting abilities. There have been a lot of solid games made with 2003, though. Take a look at Sunset Over Imdahl and A Blurred Line.

>>128297556
Dude. What.
>>
>>128310124
he was asking for it
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>>128310124
To save the queen.
>>
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>>128204703
It always makes me cringe all these people assuming Undertale was made in rpgmaker.

I'm pretty sure the bullet hell battle system isn't even possible without extensive modification and scripting.

Undertale was made in Game Maker not RPG Maker people.

But it probably could be made in RPG maker if you put effort into it.

Also fuck bullet hells man if I had the time or the patience i'd entirely remake undertale as a standard rpg without that bullet hell bullshit that's how faggy it is.
>>
>>128314790
but it's so easy
>>
>>128310124
It's a JRPG. You're contractually obligated
>>
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>>128314790
>But it probably could be made in RPG maker if you put effort into it.
Someone here was posting progress on a shooter made in MV. It's certainly possible, but like you said, requires extensive scripting. If you want to make a shooter, you may as well use a different engine like Construct or Game Maker.

I wonder if the 4th wall breaking stuff would be possible with rpgm, though? Like the way it changes/creates files. It would be cool to mess about with something like that.
>>
>>128314823
Except Sans.

I swear to god Sans is the only fucking fight he put any effort into.

It's also the only fight I had to put any effort into.

But it's mostly because of Sans' nigger ass tactics.
>>
>>128282230
Yup, my game has the joy joy joy joy down in its heart.
>>
>>128305035
Game 1: characters worship the RNG.
Game 2: idealized version of the warlords who enslaved or annihilated most non-human races are worshiped as a single god.
Game 3: animal animism.
>>
>>128314790
>>128317112
>if you make anything that requires heavy scripting, just use something else instead of RM
This is thrown around way too often everywhere I go.

RM still gives you a ton of extra stuff, like message boxes, menus, maps, databases, etc.

If I were to make anything 2D, like a Metroidvania, 2hu, or whatever, it'd still be easier to make a complete game with RM because of those extras.
>>
>>128305035
>>128305035
Religion in my game focuses on Judaism, Buddhism and Satanism. Not in a sense that Satanism is bad like how common media portrays it. Satanism in a sense that they believe Lucifer is the symbol of 'free thinking.' While I don't call it Satanism in my games, It's the real life equivalence I can think of.
>>
>>128314790
It's possible through eventing yo.
>>
>>128322540
With awkward 32x32 event movement and hitboxes, yeah.
>>
>>128322458
So... like in Megami Tensei?
>>
http://www.thebestgameintheuniverse.com/

shilling a good game, and one of the only completed games from here
>>
>>128326443
Did you add it to the wiki yet? It's in the OP.
>>
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Standstill Girl is so fucking good.

This thing kind of blew me away and it's made in 2k. It's just a tad too easy so far.

Is there something similar, with excellent visual appeal?
>>
I made a game, lads. First game I ever made. Tell me what you think.

https://drive.google.com/file/d/0B8cR0m0iTFOpbEFnTHZEd19LbEU/view

From an objective point of view I'm aware that it's shitty but I'm proud of it. Spent about 70 hours on this thing, I drew all the character sprites and everything.
>>
>>128305035
It's generally treated as a well-established truth. There aren't really any religious fanatics, mainly because 99% of the world believes in it, due to past proven miracles and the legacy of Chosen Ones who spoke directly to the four Gods.

There are of course skeptics (one of which is in your party), but for the most part there is very little argument about whether or not the religion is true. It's almost universally agreed upon as true.

And this fact, that Gods and divine powers actually exist, is what the villain is after - harnessing the power of the Gods herself in order to bring about the apocalypse.
>>
>>128306316
So... Fal'Cie?
>>
>>128327173
> just an .exe file
I'm gonna trust you on this anon. If my computer explodes though. Then it's my own fault I guess.
>>
>>128328385
thats how all vxace games are dumbass
>>
>>128328345
I stopped playing Final Fantasy games after X so I wouldn't know that stuff worked like that in other games.
>>
>>128328385
Hey man. We're all boys here. I wouldn't play my boy like that.
>>
>>128328737
It's similar to the Fal'cie in FF13. Except they're actually sentient beings (though 90% of them don't move much or directly communicate with words), but they do things like produce food, water, light, etc out of thin air and the people have come to essentially revere them as demi-gods.
>>
>>128328925
>actually sentient beings
>my game's big plot twist

Shit, I guess my plot twist is ruined forever for being even remotely related to FFXIII.
>>
>>128325959
>Sata
Not exactly? Shin Megami Tensei tends to depict religion very different from what I used to. I guess I'm closer to Greek Epics if you like World Literature.
>>
>>128328767
Seems safe. Also no ill will meant, just have similar hours put into a project on here that I really /should/ back up...

>>128328689
I never got into VXAce and am still running RMXP. Its little 'make game disk' never worked right so I'm used to distributing via a .rar file. I forgot it actually works in newer versions.
>>
>>128329351
No worries brev. Thanks for giving my one a go, I didn't expect anyone was going to but I reckoned it was worth a crack.
>>
>>128329432
I've been trying to play all the games dropped in here and give some kind of feedback to everyone. I've got things on my plate today but I might get it started. At latest I'll give it a run tomorrow. What's the expected play length?
>>
>>128305035
animals don't believe in anything but themselves and/or fucking/eating
>>
>>128328219
>harnessing the power of the Gods herself in order to bring about the apocalypse.
So original.
>>
>>128327173
Downloading this now, I will tell you what I think in a bit.
>>
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Post your "waifu" character, /rpgmg/.
>>
>>128329560
Ah, it's like half an hour if you don't die. Remember to save every time you're on the world map, though, it gets p hard.
>>
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>>128330291
I didn't make her just to jack off to her, but damn if she didn't win me over.
>>
>>128327173
Can't play it, need the VX ace RTP
>>
>>128331309
Got you covered, friend.
http://www.rpgmakerweb.com/download/additional/run-time-packages/thankyou-rtp-vx-ace
Free download, no sign-up, takes about a minute.
>>
Anyone know of any free sound effect packs or sites with free sound effects?
>>
>>128329976
It's all in the execution. People go to see the Hero Cycle be rehashed all the damn time and they don't whine about it. Well, OK, the really -prissy reviewer types- whine about it.
>>
>>128331691
>http://www.rpgmakerweb.com/download/additional/run-time-packages/thankyou-rtp-vx-ace

more like 2 hours, my internet is shit. I'll give ya feedback on your game later today =\
>>
>>128327173
>>128329560

http://pastebin.com/6EbEkaqt That's just from a cursory playthrough. Not looking at graphics or bugs, just my pretty candid reactions.
>>
>Finished scripting all the base game mechanics
>Not sure if everything's working the way I want it to
>Too lazy to go and read through the code to check
Guess I'll just finally start working on a story and maps and see if anything will start breaking apart midway through.
>>
>>128332338
No problem man. Thanks for playing either way.
>>
>>128333591
Man, thanks for all the feedback. I'm glad you liked it, I was afraid the jokes were all gonna fall flat and I'm sure they would for a lot of people but the fact that some guys like the writing makes the whole thing feel worth it.
>>
>>128335554
Yeah like I'd mentioned it was a little random at times and there were a few holes, but the way things worked overall was a nice little romp.

I forgot to mention it on the pastebin, but I did enjoy the way that you made the basic battle system interesting as it became up to the other three to keep the MC safe. The only mechanical issue I had (a belated thought) was that Joey's Stonewall was counter-productive to Twix's counter-attack.

Everything else worked fairly well together.
>>
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>>128330291
Sorry for shit phone pic, it's all I have at the moment.

He's kind of a spoiler but he ended up being my favorite character while writing the script.
>>
>>128305035
No religion *tips*
>>
I've used VX Ace a little in the past and want to get into MV more, how does it stack up to Ace in terms of flexibility, particularly when it comes to modifying the core gameplay?

https://www.youtube.com/watch?v=AEMOAATObGw

How hard is it to do stuff like what's in that video, and what's a good place to learn how?
>>
>>128333769
Just make a map with a bunch of npcs that do the things you coded.
>>
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how do you make snow snowy using gimp?
1 4 and 5 are supposed to be snow at night but they look like water
while 2 3 and 6 look like white pasta
pls halp
>>
>>128337042
Snow is round and soft. Try it with 'puffy' shapes and see how that goes.
>>
>>128336160
print screen BRO
>>
>>128336847
I have maps like that already set up. I just can't test out everything on the fly, because I need to create new NPCs for that and that would require me having additional sprites, animations and sounds, as well as character pictures and sprites.
>>
>>128337206
I'm not at home m8, won't be for a while, was a pic I used to text a friend. :'( I feel incomplete when I'm not at home to work on my game, I'm just about to get to the meat of the story too
>>
>>128337343
why not just copy the same NPCs
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coffeeeeeeeeeeeee
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>>128338254
Yeah, that somehow skipped my mind. Thanks!
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Can I arrange the stuff on the battle window like this or do I need a separate script?
>>
>>128341074
fucking hell feed that bear
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>>128330291
I'm not sorry
>>
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>Suddenly abilities are fucked up and just simply don't show up in menu or in battle
>The game kinda acts like they exist though, so you can see what they do and still use them, you just can't see them.

Help.
>>
Is there a way to make an event to move enemy battlers around on the screen in a battle?
>>
>>128342621
My guess is that the window skin you are using doesn't have the white color square in the right place where it needs to be for the ability's font. Ergo, it is drawing the ability's text with the transparent window color.
>>
>>128343290
Wouldn't I see the highlight though for when you have things selected?
Also wouldn't it just use the same color as the rest of the text?
>>
>>128343492
>Wouldn't I see the highlight though for when you have things selected?
Not if the select graphic area on the skin is transparent. Now that you mention it, both the select and color for the text are probably transparent on the skin.
>Also wouldn't it just use the same color as the rest of the text?
I don't know if it does, just making a guess.

Either way, easiest way would be to just quickly try the default skin and see if everything comes back. If it does, then you just have to edit your current skin more carefully.
>>
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>>128344117
Ah I see...
I have no idea what you mean by window skin, like the purple color?
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>>128344523
This thing.
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>>128345464
Where would I find that?
>>
>>128345651
It is in (Gameproject)/Graphics/System for VXA games.

Actually just realized, you are using MV right? I might be wrong on the whole thing then, especially since it seems you have not modified it.
>>
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>>128346685
Yeah using MV, and I haven't changed it as far as I know.
I'll poke into it though and see, thanks for the help.
>>
>>128338623
I've been meaning to ask what Maker is this?
>>
>>128348817
vx ace
http://petitrare.com/blog/?cat=21
link if ya need =)
>>
>>128350158
I didn't know you can do 3D on it.
>>
>>128350375
You can do 3D on all but MV. Look up FPLE also.
>>
Newest Aekashics!

https://www.youtube.com/watch?v=3jbnJ9eJon8

Holy shit that minotaur is huge. Now I gotta make a danmachi fan game
>>
>>128351049
Yan and his crew are just too cute
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>>128336160
Are you Girly, a girl or gay? Why is your finger so sexual?
>>
>>128350531
>on all but MV.
Well, no one's made a plugin yet. It should be relatively straightforward.
>>
>>128342920
Anybody on this? Move battler to a new location?
>>
>>128355426
I don't know, I hope someone does
>>
>>128355426
Yeah, don't know either. Sorry dude.
>>
>>128355426
You'd probably have to do some creative eventing within the troops themselves. Kinda how OFF does where it hides several enemy battlers. Then when you hit a trigger to make them move (HP or whatever) then store the HP in a variable, hide the old, reveal the new and set the new HP, maybe?
>>
Is there a DLC with more monsters in the same style as the basic ones?
>>
>>128359380
That makes sense. Thanks
>>
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Taking pictures of your hands holding guns to trace the result for stuff like this is pretty hard, especially with long guns. At least the 1911 doesn't hover around anymore, though I might adjust the arm direction a bit.
>>
>>128362018
nice work =)
>>
>>128351314
They are and talented to the point of envy too. I can only wonder why they're so generous. If it were me I'd say fuck giving away free shit this good.

If Archeia joins the group I feel like I won't go anywhere else for resources except maybe SoundCloud for those free musics. Yanfly with the plugins AE with monsters and I assume Archeia with the character sprites since thats what she fucking does best. They're team will only be missing a musician.
>>
>>128341482
She's very cute. What does she do? Is she important or just a wifey?
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>>128363246
She's the MC's sister, the game has a 2 character party and she's the second one.
>>
>>128362945
With all the stuff they pump out for VX, VX Ace, and MV, it's a wonder the guys behind the RPG Maker games don't just bring their team on to help make a better one.
>>
>>128363909
>japan in charge of any smart decisions
>>
>>128363909
I feel like the bundled plugins package was enterbrain playing with the idea. They really should hire yanfly.
>>
>>128363909
Why would they? Would you, if you owned a company, hire people you know that followed you since the start of time but made resources for free all this time? Even if they made the next RPG Maker without them, those guys would go and make free resources again so those greedy corporate fucks are probably just taking advantage of that without needing to pay a dime to them and that's why I pirated MV but pledging to Yanfly because Yanfly truly deserves it. Now, I'm just waiting for the other creators to make a Patreon to throw my money at since those are da real MVPs.
>>
>>128363909
not allowed
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>>128364453
I would only hope it would work out if that happened
>>
>>128368793
Not allowed to hire people who have already improved your software three times over already? No wonder MV was shit. It's like they knew Yanfly was gonna make shit for it so they left it barebones
>>
>>128364453
>They really should hire yanfly.
So they can arbitrarily limit what they're allowed to make, just so a new version a year or two later can have it and market it as "new" instead?
Nah, I think Yanfly is better off the way things are now, making whatever they/their fans want without anyone to tell them "maybe we should hold onto that for the next version".
>>
Who do your main characters play in Mario Kart, /rpgmg/?
>>
>>128371867
64? Double Dash? Does it matter?
>>
>>128327173
Enjoying it thus far, nice writing.
Definite plus for me is the use of LISA the Joyful music, I stopped listening to the soundtrack for that to play your game.

Bit of a nitpick, in chapter 2, the text boxes block the character sprites for 90% of the dialogue, and none of the character skills cost MP or TP.
>>
>>128373689
Uh. Any one of your choice, I guess. Actually if it varies from game to game you might wanna go into why.
>>
>>128373808
The text box thing's a definite problem and I think it's something I'd make sure to fix in any later games. I actually kept the MP and TP bars in as a joke 'cause I thought it was funny that there'd be these useless extraneous bars that don't do anything. If I could've I would've added more bars. I get that that's not really easy to pick up on, though, a few other people have mentioned it. I probably should've thrown a line of dialogue in somewhere about it. I'm glad you're enjoying it, though, thanks for giving it a go.
>>
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r8 MC-kun

Also naming the game is hard.
>>
>>128375592
>Face generator
0/10
>>
>>128375835
I'm not very good with pixel art yet to make my own.
>>
>>128375916
You're not gonna get any better by using a face generator. Nobody's automatically good at anything, guy.
>>
>>128371867
Brace for autism. I'll use 64, since I'm super familiar with that one:

Adam goes with Mario or Donkey Kong, because he believes in having fun

Cody uses Toad, because its the winner's choice. Act 1 Cody wouldn't be above taunting people with Toad's annoying voice clips, either

Lilac would likely revel in having a dragon under her command, so she picks Bowser. If Dark Dagon's playing, they'll fight over it.

Jethro, ever the underdog, uses Luigi

Milia would have a basic understanding of what makes a character 'good,' and chooses Yoshi. She didn't pick up the controller and expect not to have a chance at winning.

Kay is just as loopy as Peach and would be an easy match.

Beaumont uses the most honorable character, Mario. Maybe Peach or Yoshi.

Just to spite him, Danish picks the least honorable character: Wario
>>
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>>128376286
OK then rate my character, Eisig.

He's a living snowman who you can add to your party if you finish a quest in chapter 1.

He fucking struts around and it's amazing. I'm really new at this friend.
>>
>>128378195
fucking noice
>>
>>128371867
Here I go. All of these are fully open to discussion.

>Jack
Peach. This is canon. He likes her because he secretly has a thing for chubby girls in pink dresses. Has no idea where that taste sprung from.

>Joey
Toad, because he's unassuming and gender-ambiguous. Blends into the background easier than a 6'4'' chunky dude's able to, which Joey envies.

>Ribbon
Doesn't like video games but if she gets roped into it she either forces Jack to pick somebody else or forces Joey to buy the Isabelle DLC (she likes Animal Crossing).

>Twix
Loves Wario and Donkey Kong because he only plays when he's high. We've all seen the "what your Mario Kart main says about you" jpeg, he lives that to a tee.

>Bailey
Thinks video games are stupid. Complains when everyone else is playing because she wants to do something else. If she gets dragged into it, picks Birdo or Wendy, beats everyone as badly as she can to ensure that they aren't having fun any more and then switches the game off before anyone else finishes the last race because she's bored of waiting for them.

>Cursive
Bowser. Not because he relates to him as a main antagonist, just because he's the fastest. Doesn't have any particular affinities for any characters, he just plays games to get good at them and win.
>>
>>128378195
more personality than a (vxa) facegen by far
>>
>>128378195
I honestly like him a lot. I can't even see his walk animation in motion but I can visualize it and it's charming. Needs a nose though.
>>
What upgrading system are you using for your characters and equipment?

I'm planning to have my characters spend "exp" on stats.
>>
>>128379226
interesting
>>
So, it's looking like the winning Plugins in Yanfly's latest poll will be "Enemy Levels", "Extended Message Options", and "Steal & Snatch"

Now, one has to wonder what Yanfly will choose as their personal pick? My money's on "Item Disassemble", since that plugin would go together with Item Synthesis like peanut butter and jelly.
>>
>>128341074
How to show full body image like that during battle?
>>
>>128383738
There's a show picture event, so put the picture you want in your picture folder and just make a common event and call it when you want.
>>
>>128379226
Don't tell me you guys are having stats increase automatically upon leveling up and skills are gained at specific levels,
and equipment is found or purchased from stores.
>>
Does anyone have any advice or know any good guides for doing spritework?

I've got some artistic and animation talent, but I have no idea how to go about making sprites and importing them into RPG maker.
>>
>>128384963
No stat changes, no equipment. No leveling. All strategy, no grinding. You have the tools from the beginning, it's just up to you to use them.
>>
>>128385828
I just looked at Earthbound sprites, man. Come up with a base and then draw over it. Use a lot of sprites from other games for reference on the proportions. The worst part's doing each character twelve times, but that's not hard, it's just boring.
>>
>>128384215
Thanks bud, will try it out!
>>
>>128386242
Cool, thanks.
Is it a pain in the ass to import the spritesheets into RPG maker?

I'm more familiar with Gamemaker, so I'm not entirely sure how custom sprites work in RPG maker.
>>
>>128371768
I somewhat agree. I think Yanfly having the freedom to make whatever he wants is the best way to approach it than having to deal with the company's orders. Content-wise obviously, not money-wise. Money-wise, he would be better off working with the enterbrain but not that much better off since Japan is in a financial crisis right now.

I also like him working independently because this means he can do more of the fun stuff like the polls. I watch the polls like I watch lottery tickets. It gets pretty exciting knowing the plugins you voted for are winning or not.
>>
page ten emergency bump
>>
>>128387938
I get giddy, too
>>
>>128384963
The thing with the first two is that you're putting a good deal of variability into the mix by going with systems other than traditional stat increases, depending on how much can be influenced by the player. It can be easy to get to points where you can't progress because your stats are completely wrong or everything is made trivial because you're statted perfectly for the given area.

For the second... what sort of treasure are you left with in dungeons, once equipment is taken out? One-use items (or cash, for that matter) are hardly ever as exciting as equipment, and items that can be used multiple times is just equipment that you don't equip.

I can see the appeal of trying to go away from the traditional aspects of the genre, but you have to make sure what you're replacing them with is interesting as well.
>>
Do you guys make only JRPG styled games or have you tried anything different?
>>
>>128387645
Depends on which version you're using but generally it's really straightforward. There's an import tool built-in. You just select the file you want to import, choose which color is transparent (you needn't even do that on your own) and it's in your game to use. That simple.
>>
In VX Ace how do I get an event to give an item once, then make it so it says "There's nothing there" afterwards?

I thought it was just self switch A, but I guess I'm wrong?
>>
>>128393256
>have event give item
>have event turn Self Switch A on
>make new event page in the same event with the condition for it being Self Switch A is on
>have it say your message
>>
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I'm dying of laughter right now.

I got an email about my RPG Maker game on the email address I have listed on my game dev blog. Copying and pasting the message.

"Dear, (My name).

I just finished up the demo of your game (Game's Name) which was featured on your blog at (URL). While I feel that the gameplay was fun, I believe there are some things that you as a developer need to address.

1. A nameless NPC uses the ableist slur "Re****ed" at one point. This is highly offensive to the differently abled and should not be used in your game. Please remove it.

2. The NPC "(Name)" is a highly offensive Gay stereotype. Please change his dialog to be less offensive. Being Gay does not mean he has to act like a valley girl!

3. Kind of nitpicking here but I find (Character name)'s outfit to be a bit revealing and problematic and you should probably tone the revealingness of her outfit down.

I think that it would be wise to listen to what I've said so that your game will be more inclusive and appeal to a wider range of players :)

Thanks."

My reply:

"Fuck off, SJW cunt."

I have yet to receive a response. For the record, the girl with the "offensive outfit" is just an RTP character. Pic related.
>>
>>128393478
>A nameless NPC uses the ableist slur "Re****ed" at one point. This is highly offensive to the differently abled and should not be used in your game.
bullshit, I was in special ed for 14 years and retarded people LOVE using that word
>>
>>128393478
>2. The NPC "(Name)" is a highly offensive Gay stereotype. Please change his dialog to be less offensive. Being Gay does not mean he has to act like a valley girl!

As a transgender gay dude let me tell you, nothing pisses me off more than tumblr fucktards getting offended on other people's behalfs. I've been dating gay guys for 6 years and the number of actively valley-girl type gay dudes that actually exist is alarming.

>offended by that outfit
>offended by a fictional character saying retard
I hate SJWs
>>
>>128379226
No exp or levels, you spend your money to upgrade HP or MP. Equipment pieces give no stats upgrade but have special effects during/outside battles and make the enemy react in different ways.
>>
>>128393478
>problematic
>>
>>128392051
Absolutely anything but JRPG combat. My next project's probably going to be a rhythm game. I'm only motivated by people's disrespect of RM's capabilities.

>This game looks like crap and plays worse. A rhythm game in RPG Maker: NO.
>>
>>128398018
Seems like a fun game, good luck.
>>
I started development of an RPG, with visual novel elements, and TRPG boss battles.
Let's see how far I can make it before I give up on the project. Is there even a decent TRPG plugin for MV?
>>
>>128398381
Nope. You'd better work on the tactical battle system first so you can know when to drop the project. now
>>
>>128393478
>Not playing along with them for as long as possible.

Missed opportunity really.
>>
>>128392051
Yes, Jrpgs. I suppose because they present a challenge. They're like the 1000-piece jigsaw puzzle while everything else is only 100.

I've helped people make survival horror games which is a lot easier, imo, because it can require as little as 2 characters and house, (sometimes just a room). It's like 2 paragraphs of writing and nothing but event switches.

I've meddled in visual novels a while back. But I hated writing obvious telling-dialogue. Leading the player with questions and observations. And dumb stuff like characters talking to themselves and voicing their actions.
>"I'm going over there to see what that noise was."
Sometimes you can alternate the point of view.
>You/They investigate the noise.
Direct speech is kinda necessary with first-person. But it's annoy to witness a character have a thought or reach a conclusion in slow motion.
>>
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Birds! You can kill them and eat their meats!

Curious - is there a way to set up that certain attack types drop certain items? I want to be able to make it so if you kill them with a fire move, they will drop roast meat as opposed to raw. If not is not a big loss, I just don't know if anyone has made anything like that for Ace
>>
>>128392051
Depends on how you'd define JRPG. I'm working on a game where the only equippables are clothing items that effect things outside of combat, with a battle system that plays like a dice/card game. Somewhat inspired by Elder Sign/Eldritch Horror/Netrunner.
>>
>>128401736
My quick attempt:
Make a "Roast" status and make all the fire abilities apply it
On the bird troops call an event at the end of the turn that turns on switches if the enemy has the roasted state
Then when their status is death, make the event give the item according to whether the switch is on or off.
Turn switches off
>>
>>128403614
Actually, probably better to make the skills themselves call the switch part of the event.
>>
>>128393478
This is gold.
>>
Question: How do I link events to one another, so that they can delete once the main event is done?

To explain, I have three events in a narrow path way, Events 1, 2, and 3 - in which once the player touches them, it forces them to walk towards Event 4. Once Event 4 is touch, it causes a small chat and boss fight, then the event removes itself.

HOWEVER

How do I get it to delete the events on the other tiles I didn't touch? As the event tile I touched will self delete itself, but the other two will still force movement at least once if touched.

Any way to make this simple?
>>
So, bit of a question; I'm hammering out some Action Sequences using Yanfly's Action Sequence extension plugins, and I was wondering, is it possible to have unique attack animations for each individual actor? For example, one of the default Actors, Lucius, uses a bow, and yet so far with the Attack skill, the User makes a jump from their position to the Front Base area relative to the Target and attacks, which seems kind of silly with a Bow user, because the point of attacking with a bow is to do it at a distance, so...

Any ideas, /rpgmg/?
>>
>>128408956
Make a switch for each tile. Whenever the player touches a tile, the switch for the tile goes off.

Before the event happens, check if the switch is on. If not, nothing happens.
>>
>>128409151
You'd have to alter the spritesheet manually, since the game calls that section of sprites for attacking with a weapon. Otherwise, extend the spritesheet, put in a set of animations for ranged weapons, and force the game to call that instead of the melee one when the right weapon is equipped.
>>
>>128409449
Are you able to explain a bit more? For some reason it keeps retriggering the event. Any chances you have a picture guide? I suck at reading and doing, and better at seeing it through the process itself?
>>
>>128409798
>make a new event
>make a check switch
>put all your code on it
>at the end, make the switch turn off
>run the game
>???
>profit
>>
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>>128409798
>>
>>128409564
What, so I can't put in some kind of Conditional Branch mumbo jumbo, where if the user's Actor has a Bow or other ranged weapon equipped, they use an alternate attack animation?
>>
>>128411110
My hero. Thanks!
>>
Yo, anyone able to give me a link or picture of a giant hand or that giant shoegirl foot thing from Shrink high? Not for a fetish game, but I want to use them to showcase the party fighting a giant goddess at one picture. Cheers!
>>
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>>128412882
>>
>>128414498
Eh, works as a base. If you can get any others, that'd be great. Could turn this into into a stone goddess.
>>
>>128414740
All I could think of.
http://pastebin.com/hv6kFH3Z
>>
>>128414498
and now for something completely different
>>
Any VXA scripts that make the battles/attacks more... Eh, guitar hero-ish? I don't know what to call it, I guess like a rhythm game? I'd like to have the enemy throw out attacks that you have to dodge in a specific timed manner (like the Muffet fight in Undertale).

If there's anything that makes the player's attacks also more rhythm-y (like having to press the action button at a certain time/to a beat in order to attack) that'd also be swell.
>>
>>128418841
There is no script for that laying around. The closest thing I know is Melodia. http://www.atelier-rgss.com/RGSS/System/ACE_SYS16.html

Since you're so interested, why don't you make it?
>>
>>128393478
>It was probably a troll, I hope it was a troll.

God damn, I have been working non stop lately with nothing to show for it, its all code and/or dialog.
>>
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Who would even want this? Like battle messages weren't already an eye sore.
>>
Firgof, how much longer is the collab chapter going to take you? It's been months so at this point just rush it and wrap it up so that it can keep moving, no need for additional event artwork for now.
>>
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post screens
>>
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>>128427431
>>
Where do I find the default RPGmaker's sprites? I want to edit one to use.
>>
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>>128378195
Doesn't have quite the literal swagger Eisig v1 had, but here's Eisig v2 using the default snowman as a base.
>>
>>128431021
I'm gonna be honest, I like the other one better. I guess it depends on what graphical style you're going for though. I just feel like this guy here doesn't have as much personality as the first version.
>>
>>128426582
That's pretty much what I'm doing now, yes. I spent the last week or two trying to figure out a way to do Act 2 without it just being a big fat cutscene - but I wasn't able to figure out how to do it without it then requiring an additional month or two.

I'm resigned to the fact that I'm going to have an annoying, big, fat cutscene in it now. It aggravates me - but I can finish it probably by end-of-week now that I'm resigned to that fate.
>>
MV is so laggy, even on the editor it takes a second to load any map i click, plus the game itself is even worse.
I'm glad I'm comfortable with ace and I love ruby
>>
>>128433646
Yeah I tried to use MV before but it just felt unresponsive opposed to the older engines. It feels comfy knowing there's something that you're familiar with using.
>>
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is it possible to make side-view combat in VX? Please help
>>
>>128424126
I like Battle logs.
>>
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With Yanfly Visual Battlers, is there a means to make it so you fight sprites of monsters/humans/etc instead of the huge ass ones? It looks pretty stupid.
>>
>>128435573
I'd think the obvious solution would be to make sprites of monsters/humans and use those instead of the default assets.
>>
>>128436047
That's what he's asking,
Does the script do that? No. Looks like it's only for party members.
>>
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>>128437575
>>128436047
Ehh, I am using sprites then I guess.

Thanks.

Also, rate this event end text. I think I'm doing RPG's right.
>>
>>128424126
I use it for bug testing
>>
>>128427431
>>128427695
Is there a special way to get a dungeon crawling engine? Or did you make one out of sheer caffeine power?
>>
>>128424126
Sometimes when things go by too fast in a turn, you can backtrack to it. I find it helpful.
>>
What do you think would draw people in to an rpg without any combat? Obviously I'm working on the appealing stuff like visuals and sound design and I want exploration and character interaction to be important, but do you think that's enough to grab any players?
>>
>>128433407
I don't really mind it being a big cutscene, to be honest. At this point anything would be good l.
>>
>>128419173
Because I can't script for shit.
>>
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>>128441785
Calling it a Adventure game and not a RPG would be a start.
>>
>>128441436
http://petitrare.com/blog/?cat=21
>>
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>>128437680
I used to kill hobos in ring of power on the genesis just to level up. game was impossible otherwise =)
>>
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I just Installed a pirated MV and my text looks like this.
Is this an AP measure or should I just re install it?
>>
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>>128314790
U.S.G. A New Beginning was a shooting game made in rmxp in 2 months for a contest.
>>
>>128448032
huh
>>
>>128448032
THATS AWESOME =)
>>
>>128445468
understandable
>>
So are there any idiot-proof tutorials on how to script MV plugins? The only thing I can find are some not-so-great youtube tutorials and the wonky documentation that comes with the program.
>>
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RPG Maker is probably the wrong completely wrong program to try to make a non-linear Infinity Engine type RPG but I'm going to take a shot at it anyway. Figuring out the basics of how I'm going to do dialogue and skill checks.
>>
>>128454173
>Infinity Engine type RPG
By that do you mean an RPG with randomly generated levels?
It's plausible, I know at least two games like that. As well as I semi-know how to make that happen.
>>
>>128454173
I think you wanna use variables. I don't picture it being too hard, but it is gonna be time-consuming. As far as I can tell you'd need a different event page for every point in your social stats up to 25.
>>
New Yanfly tips and tricks

https://www.youtube.com/watch?v=pSiiDDf2I7w

The amount of cool stuff you can do with MV is amazing
>>
>>128455195
*up to 25 in that example, I mean. For other stat checks you'd need more.
>>
>>128455010
Nah he means like Baldur's Gate.
>>
>>128454173
You might want to check out some of the RTS-type scripts, since the Infinity Engine games are essentially RTS where you control a small number of units.
>>
>>128455343
You learn something new every day.
I actually never knew what the original Baldur's Gate was made on. Thanks!
>>
>>128455010
A Baldur's Gate/Pillars of Eternity/Fallout 1 & 2 type thing with a lot of dialogue, and the skills and attributes you picked determine what you can say/succeed at. Most of those older games were made with the Infinity Engine.

Won't be randomly generated but the story won't be the main focus. The main quest will be fairly short but branch off a few times. Most of the game will be exploring the map and doing quests.

>>128455195
Variables do seem like that way to go. Luckily I can just point to a variable with /V[] in the choice text so tracking stats isn't that hard. It's managing all the conditional branches for dialogue and updating them when new information is discovered that will be time consuming. Every NPC is going to be a fairly complicated event so lots of bug potential.
>>
>>128393478
>>128394759
That's when you draw the character in a burka and ask if it's better.
>>
>>128393478
>ableist
>problematic
>appeal to a wider range of players
It's like it was specifically written to bait /v/.
>>
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>>128455590
=)
>>
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>>128461084
>>
>>128463319
>>128461084
Looks nice
also bump.
>>
die
>>
>>128469887
bart
>>
>>128398018
One of my favorite RPG Maker games of all time is Mario Dancing, a DDR style rhythm game with shitty midis of classic rock/metal songs. I havent managed to find it since like 2003 but as shitty as it was, it was a fun experience.

If you ever get a demo going, be sure to post it here!
>>
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>>128469887
>>
Reminder that there is another guy out there with a similar game idea to yours, and every time you shitpost in 4chan makes it less likely that you release your game before he does.
>>
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First update, I guess.
>>
>>128474084
Neat
>>
>>128474084
Are dungeons randomly generated?
Anyways, that looks pretty cool.
>>
>>128474042
it's already happened
>>
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>>128474084
making a roguelike? i love those.
>>
>>128474042
More faps for me.
>>
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>>128476434
Yeah, it makes a square (x,y) and puts z corridors.

>>128477023
I like roguelikes, you can play for a long time.
m
>>
>>128478196
>it makes a square (x,y) and puts z corridors.
Do you create the map on the fly from scratch or do you have a prebuilt empty map, that's, let's say, 256x256 and then just add tileset events to it and adjust their z coordinate?
Anyways, that looks great.
>>
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>>128478585
>>
>>128478769
O, I see. Thanks!
>>
>>128434758
I used one from Molegato in ace years ago. It was fine, but i dropped that project because reasons.
>>
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Anyone know any good camera control scripts?

I'm trying to make dungeons similar to links awakening square by square format. Problem is I can't find any script to snap a camera to capture the room rather than following the player.

I tried jester's Map edge/slide effect. But the problem was I would have to make a map for every single tile of the dungeon. That would be 25 maps just for one dungeon.

I tried Lemony's Zelda Camera and it is exactly what I wanted but it filled with glitches when doing normal transitions such as entering a building or changing maps in general. I can't think of any way around it.
>>
>>128474042
>game about creatures trapped underground trying to find the surface
>finish it before anyone else does
Yea about that
>>
>>128479814
http://himeworks.com/2014/02/camera-control-techniques-for-your-game/
>>
>>128481228
I've been looking through this method actually but it seems like it will take up lots of events. From what I understand, I'll need to make an event to trigger the camera control and another event to be the camera focus. Is there a limit to the number of events I can have? And is it possible to break said limit?
>>
>>128482104
I would say the limit is around 500. To break this limit you would have to change the way the script works.
>>
>>
>>128486879
Stop being a creep, spider.
>>
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How is my world map looking?

I'm enjoying worldbuilding.

And yes, there is a reason for the snowy area to be in the middle. Lore reasons.

The Original Kingdom, the old ruler of Ace'amir (the world I'm building) created ice magic. This magic was so very cold and harsh, that it allowed them to conquer the known world as everyone else was used to warm temperatures and could not handle the cold. The Elven Kingdom (going to be top left) overthrew the Original Kingdom in a Coup, by consorting with the dragons (going to be in the volcano looking area next to the desert, bottom right). I have a general idea of a race of cat people in the desert area (think Khajit from elder scrolls) and I'm not quite sure about the small island north yet with floating islands.

The desert and Elven Kingdoms wrap around the world and connect with the other side of the map.
>>
>>128490805
I'd just slide over the map until the ice region is on the far right side.

It'd make managing your green and brown region easier.

As for the actual map, idk I'm not someone to ask.
>>
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Anyone have any idea why yanfly's skill restrict isn't working?

I want to make it so that using the Super Dash puts all Leg Skills on cooldown for 2 turns.

Just <cooldown: 2> works fine, but stype seems to not apply, unless I'm just tagging it wrong.
>>
Are there any good repositories for world map tilesets? I can't seem to find many.
>>
bump and reminder to work on your project
>>
I'm trying to get the Sapphire Action System to work for my game, but none of it works and the pdf that is included in the set up doesn't actually tell me what to do, and the only video series I found on it, the guy only goes over how to make items and enemies, not how to actually get it started.
>>
>>128498651
I've actually been having a hard time finding games to take a break from this project.

I've made more work on my database than I really wanted to.
>>
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Is there a way I can make events trigger right after a map transition? Having an event in front of the door with player touch and conditional branch facing down doesn't seem to work at all. I'm trying to make an event activate right when he leaves the house.
>>
>>128504401
Set it up so in the teleport of leaving the house, the event continues in that event. Then if it's a one time thing, switch it off when it's over.
>>
>>128504661
The event I'm trying to do is make a guy appear and run into you on the way out. I tried continuing the event from inside the house but I can't control the spawning of the guy and the movement from inside the house.

Or are you talking about something else? I'm still a bit new to all this eventing stuff.
>>
>>128505130
What I'd do is have a switch activate while you're in the house, then when you get outside the event you want to trigger's set to autorun when that switch is active and at the end of that event you turn that switch off so it doesn't happen again.
>>
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>>128502313
Ahh keep getting this bullshit.

Any idea?

The line it's referencing is:

> self.ox = self.bitmap.width/2

I have all the files I was supposed to add over.
>>
>>128506320
I'll try that then. Thanks.
>>
live
>>
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>>128454173
>>128455195
In MV, you are only allowed 20 Event Pages now.

But to give some help, since this is similar to something I'm working on too, I'd like to mention that you can use \n[] for Choices as well. Pic related sort of shows what I mean.

So in this case, you could do
>If Speech < 5, change Name 11 to "Gimme yo money."
>If Speech => 5, change Name 11 to "Give me your money."
>If Speech =25, change Name 11 to "I will suck your dick for your money."
then
>Show choices:
>>1: "XXX"
>>2: "XXX"
>>3: "\v[1]/25] "\n[11]"
>>4: "XXX"
>>5: "XXX"

And then, under choice 3, you use similar conditional branches to change the reply, based on the same variable.
>>
>>128513270
>In MV, you are only allowed 20 Event Pages now.

Wait, fucking seriously? How many ways it in Ace?

Unrelated, you know what I wish Yanfly would do? Implement an add-on for the CTB for a Xenosaga-style Boost mechanic.

Basically, have a little meter (I like the XS2/3 style one where the whole party splits a meter) where you can spend it's stocked up energy in order to make one of your chosen party members cut in line on the turn order, so that they go next instead of whoever would be going next.
>>
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>>128514556
This is Ace compared to MV. Green means improved. Red means downsized. Black bar means it's the same. If there's nothing next to a line, it means I haven't tested it in MV to compare.
>>
>>128512763
die

>>128514556
I remember back in my moronic RM2K days of having a custom life bar with 100 different pages, each for a different tick of health.
>>
>>128490805
The coastlines could use some work. They don't feel like real landmasses.
>>
>>128514740
Who would be crazy enough to use over 20 pages for one event though? 20 seems fine.
>>
>>128516154
Someone implementing a random system that changed looks or personalities or both. Or for just plain organization. I had a quiz system in place that used a different page for each subject or stage of progress. The event system is already an organizational nightmare made even worse without a search or note function. Being forced to condense it onto less pages just because they couldn't be assed to replicate an older version's functionality is hardly "fine," especially since MV handles long events much worse than Ace could.

The "I wouldn't use that so it's fine if they remove the option" line is one of the worst.
>>
>>128514740
>max map size is close to a quarter as big in the new version
That's a really weird, awful change.
>>
Character-building exercise to get us off Page 10: what kind of music do your main characters like listening to?
>>
>>128519404
trip-hop
>>
>>128519404
I'll give this a go, sure.

>Jack
Claims to hate Alt-J. Listens to multiple hours of Alt-J songs per day. Has this same relationship with Taylor Swift, Kanye West and every other artist he listens to.

>Joey
Likes songs from video games and anime. Very ashamed of this. Really digs Database from Log Horizon and Vi's one from League Of Legends.

>Ribbon
Likes really shitty recent pop music. Stomps on your toes if you make fun of her for it.

>Twix
Standard club music bangers. Thinks he's really good at freestyle rapping but he's not. States that his current favourite song is "War Boy" by David Grimason because it has the highest wubs-per-minute concentration of any song he's ever heard before. Once spent an entire 12-hour period huffing aerosol and watching the video for "The Seventh Element" by Vitas on repeat.

>Bailey
Spends more time mocking other peoples' musical tastes than she does listening to music. Wishes she could do this to Ribbon but she can't because they have the exact same tastes.

>Cursive
Doesn't really listen to music recreationally. Occasionally puts on Death Grips if he feels like he should have something on in the background to avoid uncomfortable silence. Gave Bailey the best orgasm of her life to "Warp 1.9" by the Princess Sisters because she started having a panic-attack and thinking she was going to die mid-fuck and the excitement did it for her.
>>
>>128519404

HERO: Playlist of the game's music.

LASS: J-Pop and K-Pop.

ROGUE: Grunge Metal.
>>
>>128519404
MC: Something upbeat, not sure yet.
His friend: Classical.
>>
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>>128519404
The lute is taking the countryside by storm in the form of Gentry Light Rock. All the bards are playing the melody Dragonsleeves this season.
>>
>>128519404
An excellent question. I don't know
>>
Is Rpgm missing any tileset themes?
Outside of the obvious historical human civilizations.

It's got forests, caves, deserts, tundra, towns.
The only think I can think of, that might be a useful location in fantasy games, is something like a Jurassic fern jungle, Boneyards and tar pits. Dinotopia / land time forgot, kind of thing.

I've also always wanted something Under the Sea. But outside of somekind of sunken ruins, it would just be an underwater desert with seaweed and coral instead of cactus and rocks. Interesting to see, but I wouldn't know what to do with it.
>>
>>128528992
>it'd just be an underwater desert
Kelp forests, caves, currents, etc
>>
hmm
>>
I had the idea to make look-a-like characters inspired from popular series that younger RM users might want to base their games off of.

So a character like Link, but dressed as a ninja.
Or Aerith from ff7 but in different colors welding a katana. In a weird - they are, but aren't - kind of way.

I'm just spit balling here. I think people might appreciate familiar looking characters, but who are dissimilar enough to encourage people to re-imagine their roles.
A white mage, with hair fashioned after goku.
An Eskimo...I can't think of any anime girls..with facepaint.
>>
>>128532973
make some characters from none RPG's
>>
>>128532973
>Eskimo (anime girl) with facepaint
Literally who?
>>
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Fuck can I really not copy paste a map from one MV project into a new one?
You could do that with Ace, fuck.
>>
>>128536849
Oh nevermind.
Just can't do it on the default first map.
Weird, but whatever.
>>
>>128534279
I dunno, I'm just saying, pick a character and imagine them as something else.

>>128533631
Ooh, that's tough. I only play rpgs and a few action games. All I can think of outside that are Furry characters like Sonic. Or Western Style characters that probably wouldn't look recognizable as an anime reimagining.
>>
>>128537615
Then... what sort of facepaint do you mean? I might try to bang out these "characters" as sketches.
>>
Okay, I just bought MV since the pirated version works like shit. No regrets since I tried out the trial and liked what I saw

Where should I start? What plugins should I look into? And where's a good place for tutorials.
>>
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>>128539820
Tribal?
That reminded me of BlackRose from .hack. Not a good choice since she already has recolors and facepaint.
Of course this is a quick photoshop edit. It'd look even less like her if I tried drawing in it in rpgms faceset fashion. Similar hair shape but not completely identical.

But now I'm question if people will really see it the way I'm intending. Emphasis "look-a-like" and make it clear I'm going fro familiarity and not originality.
>>
>>128516536
>note function
Do you mean comments?
>>
>>128542767
No, notes. For navigation.
>>
>>128541552
You'll definately want to check out yanfly.moe for your basic plugin library. They have a LOT of good stuff, just try not to go too overboard with feature creep :).

Secondly, I highly suggest going to the official RPG maker forums for a lot of additional plugins, resources and tutorials:

http://forums.rpgmakerweb.com

Best of luck to you anon!
>>
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Side view or front for battles?
I can't decide.
I kinda want to do front, but with side view it could give a breath of fresh air of people who played a lot of Ace stuff.
>>
>>128543007
Thanks man! And holy fucking jesus christ on a stick its like I'm looking at a candy store when Imma 5 years old. That website is fucking gold! I feel like I'll be spending an entire week here

Are the Yanfly tips and tricks worth watching?
>>
>>128543724
Yes
>>
>>128543896
Thanks anon def gonna spend the week watching these
>>
>>128543504
I've always liked side view better. That's totally personal preference though.
>>
>>128514740
Is there any reason to switch from VXace?
>>
>>128544163
Turns out half the battlers I'm using only work for side view.

So side view it is.
>>
>>128543724
The only down side to the site are the ever present mods constantly telling people what they can and can't do. Poor resource request attendants and playtesters.
It's a place for showboaters in my opinion.
>>
If I make hit rate 100% and evasion rate 5% does that mean people have a 5 percent chance of dodging? Or does the 100% hit rate make it never miss?
>>
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>when your sprites are shaping up but you're shit at animating
>>
>>128551207
Story of my fucking life. I've learned just to roll with it, most people aren't going to be nearly as critical as you are.
>>
>>128519404
Wizard: dad rock
Healer: African fusion
Berserker: shitty 2000s pop
>>
Soooo...
Why should I despise and want to kill your villain?
Don't tell me you're gonna pull that "you're no different than him if you kill him" shit...
>>
>>128558451
Because he is autistic and a total shitter.
And therefor no different from you.
>>
>>128558451
Because he's the commander of an army which is terrorizing your planet and causing people to disappear

Unless you mean the real villain, but that's not until the sequel
>>
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>>128558451
Because it's hungry for human flesh and always starving. Some say it doesn't have a stomach. Others say it grows in proportion to the person it eats so it can never fill full.
During famine, the correct course of action is suicide. Because resorting to cannibalism turns you into this.

*according to native american legend

Killing it would be best for everyone.
>>
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coffee!
>>
>>128558451
Because he wants to keep you trapped in a place where you can never do anything but serve him. In a place of never ending repetition.

You can chose to join him and see what your "life" would be like: you are his right hand man, you play the role of counsel as the judgement of various animals is passed down. What sort of punishment do you recommend for the duck who would rather Dance than join you?

All of this, of course, is to fulfill his fantasy of being some sort of god, loved and worshiped by all.
>>
>>128558451
he's an extra planer force that ruined the lives of three groups of heros
>>
>>128558451
He wants to lock and isolate every single person inside of their own minds, which would end in a silent dead world.

Though I'm not painting the final villain as someone to hate, but as someone who needs to be stopped, whatever the cost.
>>
>>128558451
It's kind of a twist, but one of the parts of my game I'm really proud of is that I think it's very, very easy to hate her.
>>
>>128558451
Because releasing a zombie virus for profit is a pretty douchey move.
>>
>>128562320
nice
>>
>>128562320
dayum
>>
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>tfw got ice puzzles to work
>>
what is global.rpgsave for?

>>128571856
kill yourself, fuck ice puzzles
>>
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>>128572523
what about optional ice puzzles?
>>
>>128572523
>they don't like puzzles
>>
>>128572635
sure
>>
Tried messing around a bit with the equipment scene and test armors that take up multiple slots.
Guess that works, more or less.

>>128572523
>what is global.rpgsave for?
Are you using MV? I can't find anything like that in VX Ace.
>kill yourself
Rude.
>>
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>>128572886
And I just noticed that paint fucked up my screenshot. Guess it's time for sleep.
>>
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>>128572886
yeah its mv, these are in the save folder
>>
>>128574760
Seems to be a save file that's used for when you're developing a browser game? Maybe a mobile one as well, but I'm not sure.
You can read more about it in this thread:
http://forums.rpgmakerweb.com/index.php?/topic/47715-browser-save-file-questions/
>>
How does the knockout/death state works? Where can you specify that you automatically enter that state when the HP reaches 0?
>>
>>128577638
It should automatically do that.
>>
>>128519404
Project A:
>Heroine
No preference
>Companion
Chill Hop
>Rival-turned-Ally
No preference, likes pipe organs tho
>Reluctant Companion
J-Pop
>Framed for Crime Companion
Metal

Project B:
>"Hero"
Listens to all kinds of music
>Heroine
Pop
>Genius Companion
No preference
>Lazy Companion
Trip Hop, Vaporwave, Future Funk
>>
>>128577638
Probably in the engine itself. If you are looking to prevent that, you can make characters immortal or immune.
>>
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>tfw zmail is a buggy piece of shit that hasn't been updated since 2013 but is the only email script for vx ace

Is there any other reliable way to implement a texting system or should I just give up on that idea?
>>
>>128579282
Actually, what I'm trying to do is to create another state which activates automatically when TP reaches 100.

But I guess it can't be done without a plugin.
>>
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>>128572886
>>128574453
As hideous/bland as a fullscreen window of an equipment list is, I practically need to do the same for my game.
>>
>>128558451
It's an extra-dimensional planet destroying god-like creature that potentially kills either the main character or one party member depending on the ending you get. Your party couldn't kill 'It' if they wanted to, and the main character sacrifices their self to repel 'It' from this dimension if you get one of the "good" endings.

Inspired by Live a Live, 'It' is actually the main villain/plot point in some way for every game I plan on developing. The most ambitious title is essentially about a dimension hopping Sentai that's hunting 'It' down.
>>
>>128558451
You won't because you want to become friends with her.

>>128561098
>planning a sequel
>>
>>128581739
I'm still not finished with my menu's, so I'm not really concerned much with the design, just testing out the actual functionality of them.
What I tested out was that I can have a onepiece armor, a onepice wear, and a onepiece lingerie. I can even wear them all at once.
Now I just need to make it so that some onepieces also block the player from wearing other stuff on top or below. For instance, the character shouldn't be able to wear a bunny suit and a swimsuit underneath at the same time.
>>
>>128519404

They both listen to punk rock.
>>
>>128551207

Animation isn't that much harder to learn. Before you learned spriting, you probably thought that was impossible, too.
>>
Any scripts that let you keep a journal on enemies you meet or such?
>>
>>128587854
There is some pokedex stuff.

Its called enemy book
>>
>>128588596
Thanks homie
>>
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>>128588596
>>128588662
Damn, I got it working but the description space is incredibly small.
>>
Is there a website with VX Ace backgound resources for battles?
>>
>>128591119
power through
>>
Whoa, bumparoony.
>>
http://vocaroo.com/i/s0sCaFoeBIK7
>>
>>128598140
>>128595109
die
>>
>>128599086
Make me.
>>
>Start with water spell
>Gives the enemy "Wet" state, increase ice damage
>Cast an Ice Spell
>Gives enemy "Frozen State", increases thunder damage taken (reflection of light within the ice)
>Cast thunder spell
>Gives enemy "Firestarter" state, increases fire damage taken
>Cast fire spell
>gives enemy "Burning" state, increases air damage taken
>cast air spell
>gives enemy "dry" state, increases water damage taken

Does this sound great, or great?
>>
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>>128599440
It sounds familiar.
>>
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Hi, /rpgmg/, I really got into RPG XP during the trial, but I'm not sure about forking over the money for the license just yet

The scripts I'm using seem to require 1.04 or higher to run, but all the cracked versions I found on torrents and the pastebin seem to have 1.02, and I can't find any sort of update or patch

Any help would be really appreciated, thanks.
>>
>>128599440
Would they cancel each other out or something? I like the concept, but I feel that just having a loop of element damage increases isn't the best way to go.
>>
>>128600307
It would cancel as soon as the damage is done.
>>
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I'm not very good at this stuff, but how do I make this sprite I found work for a player? It doesn't select like other actor sprites do.
>>
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>>128601225
Nevermind I'm dumb.

Here's a qt slimegirl for those who want it.
>>
>>128601829
neat
>>
>>128603474
In my game, she's called Oozi and will wither be an Elementalist or a Dark Knight because breaking down class roles
>>
>>128601829
you need to put a $ at the beginning of the filename
>>
>>128600486
It's too formulaic, desu.
>>
>>128601225
A simple $ in front of the filename let's the engine read an image as a single character, instead of the traditional 8 character sheet.
>>
>>128603736
Go for it
>>
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>>128427431
Coming up with flavor text is fun.
>>
>>128610895
It fills you with determination.
>>
>>128611652
>>128610895
You guys will love this one room in my fist inn.

It ends up with you killing a little old lady.
>>
>>128599440
>Frozen State
>increasing thunder damage

You realize that most ice and snow are very bad at conduction right? And refraction doesn't really work because ice gets foggy from impurities (the idiot you froze counts as an impurity).

>thunder turns the target into thing that's volatile to fire.

What even is a "Firestarter" state? Does getting hit with lightning suddenly cover you in gunpowder-like material or something?

>Being on fire makes me get more hurt by wind rather than getting damaged by fire.

I don't see the logic.

Your system needs some fixes unless there's good explanations. Good first try though.
>>
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>>128610895
Hot memes in your video games.
>>
>>128613432
10/10
>>
>>128613432
save me
>>
>>128614675
>There are three skeletons with only the last one being necessary to interact with
>There are switches so if you've interacted with the previous two he will scream save me and then you have to fight him.
>>
I'm on rpgmaker vx ace. I'm trying to make it so you have different commands depending on the weapon equipped. Is there a way to do this without a script or do I need a script? If so, is there any out there? I've been trying search for one but I can't find any.
>>
>>128619110
Nevermind, I figured it out. It seems I could do this using features.
>>
>>128619110
Different commands? Like Skills? Or do you mean skill categories?
>>
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>>128613432
Meme me up inside
(i can't meme up)
>>
>>128621506
>>
Which one is better, MV or VX Ace?
>>
>>128599783
I can't help you personally, but keep an eye out for Humble Bundles/Steam sales. I got Ace for $5.
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