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WarGames General /wgg/

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Thread replies: 760
Thread images: 190

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GSM Edition

>What the fuck is this?
A general for all the realistic wargames out there that don't generate enough traffic to sustain their own generals.

>Old thread
>>127141457

>Attention grabbing search terms go here:
/wgg/, /fsg/, /mowg/, /mowassg/, /rtsg/, /ctag/, /dcsg/

>Example welcome games:
Wargame: Red Dragon
Combat Mission
Call to Arms
Flashpoint Campaigns: Red Storm
Graviteam Tactics
DCS: World
Theatre of War
Men of War
Falcon BMS
Command: Modern Air Naval Operations
Armored Brigade
Close Combat
Steel Beasts
Steel Panthers MBT

>Graviteam DLC:
http://pastebin.com/TwMLZQ6h

>Planefag pastebin:
http://pastebin.com/Zb0U61in

>Interesting history links:
Cold War military technology ads:
http://www.vintageadbrowser.com/military-ads-1980s
/wgg/ misc Cold War literature:
http://www.mediafire.com/download/zfm69f0k91pmf0y/wgg-lit-v1.3.rar
The Soviet Army: troops, organization & equipment
http://fas.org/irp/doddir/army/fm100-2-3.pdf
USMC intelligence North Korea handbook:
http://fas.org/nuke/guide/dprk/nkor.pdf

>Steamgroups:
/wgg/ old group
http://steamcommunity.com/groups/VG-Wargamers
/wgg/ new group
http://steamcommunity.com/groups/dedgamededthread
Uralmod official group
http://steamcommunity.com/groups/Uralgraznomod
/wgg/ Men of War / Call to Arms Group
http://steamcommunity.com/groups/ReReaGa
/fsg/ group
http://steamcommunity.com/groups/flightsimgeneral

>Teamspeak server
uralmod.typefrag.com:7495

>Legacy Wargame General pasta and game-info repository:
http://pastebin.com/70Nwcb5m
https://www.dropbox.com/s/lon0cgmjfqwq1oi/WargameRD_Hidden_Knowledge_Spreadsheet.xlsx?dl=0
https://docs.google.com/document/d/1UvBiH3lrCFzLYnRzNzF49yVtaNHYLfi7dgMpNE517RM/
>>
F-15 AND FLANKER CLICKABLE COCKPIT FUCKING WHEN
Su-33 UPDATED FM FUCKING WHEN
DCS WW2 WITH DYNAMIC CAMPAIGN FUCKING WHEN
>>
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Reminder that Arma is not welcome
>>
http://forums.eagle.ru/showthread.php?p=2629248#post2629248
http://forums.eagle.ru/showthread.php?p=2629248#post2629248
http://forums.eagle.ru/showthread.php?p=2629248#post2629248

updated mod collection for 1.5
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> tfw light tanks
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I can't tell what I'm looking at here.
>>
>>127440557
The FBW failed.
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>>127440557
It's a shitty Egyptian gun-cam recording of a Mirage III on fire.

What else would it be?
>>
>>127440557
It's the last star fighter going into death blossom
>>
>>127440786
I don't see anything vaguely resembling a Mirage III.
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>>127440875
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>>127441035
>>
>>127441472
I am retarded.
>>
>>127441472
The star really nails the point.
>>
>>127439961
Do planefags want this added to the pastebin?
>>
>>127442104
Some of the mods are already in the paste bin, but you know what ever it's an ok comp, and it has ease of use on it's side.
>>
>>127433772
At least you could've thanked me for the recs, cunt.

>>127442104
I don't see why not.
>>
How the fuck do you fight an F-5 in a MiG-21? The turn rate and climb on that thing is fucking ridiculous.
>>
>>127442805
>AI flight model
your first mistake.
>>
>>127442805
AIs are using the SFM which is completely retarded, you might as well be fighting kerbal rockets
>>
>>127442805
You struggle, as others have said the flight model is silly but your best bet is either working with your wingmen and shooting F-5s not directly engaging you or just using your R-3Rs to blast them head on when you merge before zooming off again.
>>
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http://forums.eagle.ru/showthread.php?t=156172

noice
>>
>>127442104
>>127442292
Added
>>
Is Act of Aggression ded yet?
>>
>>127447489
I don't think it was ever alive to begin with. Trying to sell nostalgia bait while neutering old-school gameplay to make it more casual friendly was the kiss of death right from the get go. Another Grey Goo/Planetary Annihilation.
>>
>>127444182
Nois indeed.
>>
>>127448179
Since when SH5 isn't total shit?
>>
Is there a list of good hexshit games to look through? I'm just getting into it.
>>
REEEEEEEEEEEEEE!
beats BRRRRRRRT any day

so BOS, CLOD, or SH5?
>>
>>127449498
mods. mainly wolves of steel for simplicity and stability.

they removed the tonnage bars that you needed to fill up, introduced grids. I think the newest patch got sh3 interface too
>>
>>127450926
>wolves of steel
Does it improve the realism too? How does it compare to SH3/SH4 mods?

>I think the newest patch got sh3 interface too
Why in the fuck would they do that? GUI mods were the fist thing I looked for after installing GWX. Manually targetting shit with the default GUI is tedious as fuck and that also made me get the AOB and speed wrong more often than not.
>>
why dont planeposters get their own general?
>>
>>127451869
cuz we all die you dumb faggot, how have you still not understood this?

The generals can't survive on their own, they are too autism
>>
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>>127451869
>>127451946
We all just need to get along, and then we all benefit.
>>
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>>127452212
>>
>>127451946
>>127452212

>our game isnt popular enough so we have to latch on to yours

you guys are almost as bad as armafags
>>
>>127452669
What part of Both didn't you understand?
And some of the planeposters are hexfags too.
>>
>>127452669
Maybe you should have voiced your objections back when we agreed to let the planeposters in? Trying to kick out a sizable chunk of the general is just shutting the stable door after the horse has bolted.
>>
>>127453061
>girlds in military autism general
>>
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Eugen will never properly balance WG
>>
>>127453223
I was properly balanced for some ~4 months of wabble.
>>
>>127453223
Balanse is the worst thing that ever happened to Wargame.
>>
>>127453223
What units are unbalanced right now? Haven't played it in ages.
>>
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>>127453695
>>
what is eugen even doing AoA is shit so why even bother supporting it
>>
>>127451542
havent really played sh4. but yeah its a full realism mod. damage increases, the op skills are deactivated. duds are based on real statistics. default is no radar, and real navigation. dive speed, speed turning time etc are realistic.

so yeah its up there with gwx for sh3 in my opinion, its more realistic when it comes to damage and stuff, but there arent as much new ships and stuff.

its just the UI, like the map buttons, compass and shit like that, you can disable it in the patcher, its appearently more stable.
>>
>WG interface will never not be shit
>>
>>127453136
You be surprised.
>>
>>127454423
1 in a billion.
>>
Where is the hexshit, /wgg/? Where is it?
>>
>>127453767
Interesting, do you have to be registered for downloading that, and do you need to have a legit SH5 copy?

Also, does it have features similar to the hardoced fixes (like, air reserves being divided into renewable and nonrenewable partitions, waves affecting the chance of duds depending on the depth you set torps to, magnetic pistols cocking up if you fire them during bad weather, or the allies dropping sound guided torps on you)? Are you still stuck with the Type VII? I'm not very fond of uboats that aren't the Type IX, and I find the XXI to be disgustingly easy to play.
>>
>>127454609
Played Squad and Men of War with girls in the past week. If you aren't a neckbeard that shouts at girls the moment you see them, maybe they won't avoid you like the plague?
>>
Aby ideas on how I can be less shit with countering arty spam in AS2?

I have tried small recon squads to find and flush mortar carriages and howitzers out but stealthy at and ambushes make that a 50/50 gamble.

Counter arty never hits for me and is a waste of CP most of the time. I would rather get a med tonk for the price.

I cant just keep hiding and shifting my lines around all game, especially when I am losing ground.

I managed to sneak a radio operator behind enemy lines and nuke a howitzer last night but that was a miracle.

I know arty is shit and I am shit for not being able to handle it, but I am trying to be less shit. I am fine -- and often ahead -- until death rains from the sky.
>>
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>>127455023
:^)
>>
>>127455908
Is that panzercorpse?
I like the sprites desu.
Did anyone steal them and plug them into OPG2 yet?
>>
>>127455908
Reminds me of the time it happened in HoI3
>>
>>127455908
Oder of Battle:Pacific looks cool. Anyone played it?

Also, anyone got cool, more obscure hexshit or the like? I know Close Combat, Combat Mission, Decisive Campaigns, John Tiller, stuff like Civil War Generals 2, etc, but are there any deep cuts people enjoy?
>>
>>127455908
If only more hexshit had any level of presentation like this.

Tbh, in 2015 fuzzy NATO symbols is ridiculous. These sprites are glorious in comparison.
>>
>>127455161
I know it's just rear, that reminds me a grill once came into this DCS ts i hang around here, wanted to join the squad there, but we are all boring fags that only bitch at ED and barely play the game.
>>
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>>127456858
>only bitch at ED and barely play the game.
speak for yourself, fag
>>
>>127456782
t. Paradox Interactive
>>
>>127456782
The hexshit you're talking about (I assume WitE, Flashpoint Campaigns, and friends) has a different play style. Panzer Corps is beer and pretzels fun, like Unity of Command. Tbh NATO symbols look professional and get me into the game more than cartoons.
>>
>>127439403
Is Hearts of Iron considered a wargame?

Its not nearly as popular in GSG
>>
>>127457229
Well considering anyone wanting to post it would go to /gsg/ it seems strange to hang out by yourself in here.
>>
>>127457194
Beyond NATO symbols and on map stuff it's not hard to design a nice UI with slick menus. Every other person in the world is a half rate graphic designer or so it seems. Find one, they design the UI, devs code it. Profit.
>>
>>127457229
HoI has little replay value because only the major powers are any fun.
Also it's combat-centric and combat is the worst part of paradox games anyway.
>>
>>127457525
>The worst part
How so? I enjoy it in HoI, though some things could use work. I don't really give a shit about the politics and economic side and just leave the AI on for that because it's boring and empty anyway.
>>
>>127457471
I won't fight you too much on that one; it can be a little difficult to shell out 40+ bucks for a shit UI, but I think in generally designers want to not make it so "gamelike" for the older crowd. What wargames do you like, senpai?
>>
>>127455908
What justification, if any, is given for the Gnazis being able to cross the channel, especially with heavy armor?
>>
>>127457658
Microing large fronts gets real tedious really fast, that's assuming you don't get bogged down due to supply system going full retard (though it's at least much better now than it was in vanilla HoI), theatre ai is absolute dogshit, and god help you if you try to play as SU. That's how I feel about HoI3 at least.
Plus the map is too granular for air combat to work with how fast planes are.
>>
>>127457658
In everything that isn't HOI combat is mostly diceroll, stack size and technology based. Generals usually only add numbers to the diceroll. Terrain subracts it to the attacker's roll. In the slightly more complex games like CK2 or Vicky 2 generals also add/subtract shit like morale/discipline. Unit composition is largely irrelevant, you can't get creative with it. The fun part of Paradox games for me is unfucking shitholes in Victoria 2 and you achieve that 80% with economy and politics. Map painting in EU4/CK2 is stupidly easy and almost completely brainless, might as well play Ace Combat or some other shit like that.
>>
>>127458069
Nazi magic, as with any Sealion scenario that doesn't involve Hitler time traveling to at least Battle of Jutland. Oh wait.
>>
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>>127455603
This needs answered.
>>
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>>127458069
Air superiority (helped by the destruction of nearby airfields with strategic bombers) and a crapton of sea mines are keeping the Royal navy somewhat at bay. Cruisers still show up and shell your shit while some meagre destroyers act as meatshield.

tl;dr nazi magic
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>>127458447
Postan comfy pics?
>>
>>127458605
>strategic bombers
What strategic bombers? The fuggin He-177? Or you get to build the Amerika bombers early and unfuck the Luftwaffe in that game?
>>
>>127455112
only type VII.
you've got co2 that increases when diving, and you've got your compressed air.
everything with duds and weather and shit are in. I have never played untill guided torp years so I dont know about that.

Its better to use it with pirated copy
theres mediafire links
http://www.subsim.com/radioroom/showthread.php?t=210703

http://www.mediafire.com/download/3to6r4gv574ko2p/The+Wolves+of+Steel+1.04+-+Subsim+Community+SH5+Megamod.rar
http://www.mediafire.com/download/msinn6em4uv54uu/The+Wolves+of+Steel+1.04+-+Patch+14.rar
>>
>>127458447
Where is this?
>>
>>127458749
he-111 have long enough range
>>
>>127458827
>only type VII.
Oh fuck's sake. Can I at least get to increase its range of action or refuel/rearm at sea?

>you've got co2 that increases when diving, and you've got your compressed air.
everything with duds and weather and shit are in.
Noice.

>I have never played untill guided torp years so I dont know about that.
Can you start campaigns at an arbitrary rate? Also how's the crew management in that mod, still inexistent?
>>
>>127458605
>Luftwaffe air superiority over the UK

NEVER

EVER
>>
>>127458749
I used the Ju 88 A, but you can also buy He 111 H2 and Do 17z. Good luck getting into range with any of those 2 tho, in the mission when you're supposed to pull the magic the Do runs out of fuel on the channel and the He 111 can barely make it back.
>>
Which Panzer Corps DLC are worth it? Missed the sale, but...maybe next time.
>>
>>127459043
>>127459290
He-111 payload is meh and its defensive armament is fucking garbage, its speed isn't that good either. Was it even classified as strategic bomber anyway?
>>
>>127459137
I think refuel at sea is possible. the the range of the later models are increased as far as I know, so that op drumstick and shit is possible. this is in vanilla sh5 too.

>Can you start campaigns at an arbitrary rate?
theres a cheat code to unlock all the "campaigns" basically different dates. so yeah you can chose dates, ish
>Also how's the crew management in that mod, still inexistent?
yeah its shit.only some bullshit skills that you level on the NCOs
>>
>>127457940

You can still make a nice UI without it being gamey. Clean, simple, and efficient is all I am asking for. When you went to school for stuff like this it really really really grinds your gears when you're unemployed and all these companies don't even begin to know the first thing about an appealing layout and you'd happily deign them one for a free game and a couple hundred bucks at this damn point. Simple things like font choice, proper contrast, cleaner icons etc go a long, long way.

Mainly Graviteam as I'm a bit fresh to the simulation side of things, but I've given OpFp and Armored Brigade a shot. I play them over MoW and the like when I'm feeling like flexing only my brain muscle.
>>
>>127459860
Sea lion is fun, damn tough but fun and i'd say it's worth it.

Afrika corps is... i like it a lot, but i feel that if you're limited in which DLC to buy then you'll get a more fresh experience getting another one.

Allied core feels like a break from the wehrboo atmosphere the main game gives, but i haven't played it much so i can't make a decent review.

If you're planning on getting a full grand campaign but can't get them all. The Eastern front is longer, bloodier and you fight a desperate retreat all the way to Berlin.

The Western front has you fighting commandos with 6 or 8 vets (can't remember) and a bunch of second line captured units. Then you fight in Italy, Normandy, Market garden and finaly the battle of the Bulge (if you manage to get decisive victories only you can make anime real and do Sea lion 45)
>>
>>127459860
The sale is still on at matrixgames.
Not sure about their pricing though.
>>
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>this is how they ship the VKB T-rudder

Well at least it's made of metal.
>>
>>127463628
bought myself some slaw device pedals for christmas. was considering VKB but they didnt have anymore 109 pedals.

at least the poles can afford styrofoam
>>
>>127463628
Is of full proof tovarish, no need for girly cushioning.
>>
>>127464478
>>127465062
I mean the pedals themselves were immersed in foam and even some more on the toerests themselves, but still. Maximum slav standards.
>>
>>127465462
Simple economic, i though capitalists would understand.

Why use extra foam, is cutting into profit margins.
>>
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Can some kind anons post their deck codes for Red Dragon to help a new person out?
>>
>tfw used to the resistant nature of the hotas x

CH stick and VKB rudder will take some getting used to.
>>
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where mah ts planefags at?
>>
>>127467225
TPgQyq1dFU+pzfZEUpRrN4DJVvwSknKFTORgQwIn9MBGAjQZ10aGZ2L3l60UyRFSpLPltC2xa6NRGmoATpg=

tPgSp7DEsC6Dq8LlV4UtBQpaChS6yfB2mKbtMUySxWFx+5BK8kTEoCUBGwgRQIpSk9iP8p4JqLDoDw==

XIgUYFno447MdCepxTsvjOYfGcw+M5hh4G7DwN2Qr2l4CSy410klRZqKTJhMvQdALdXOICUNKGlOKmfUBKAkviXw
>>
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The Dutch concentrated on trying to run over the middle and left, so on the relatively clear right I'm going to sweep my tanks west and into where I can hopefully catch their HQ and mortars undefended, as well as intercept their reinforcements.

The MSK is holding in center but not for long, I'll need to reinforce them after the arty (9x neutralizing fire orders from the D-30s) cleans up the hill on the left.
>>
I don't get it

I just don't get why people are such fans of BMS

>radio with AI is a complete and utter clusterfuck
>no IFF means randomly selecting dozens of aircraft and spamming the radio with even more chatter and constant declares
>>
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Will ReReaGa people kick me if I join their games and am complete trash in Assault Squad
>>
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https://jii.moe/NyMmtAXDg.xlsx

autocannon performance spreadsheet.
You can change the target's AV, etc. Give me a shout if anything is wrong.
>>
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>>127474493
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>>127477543
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>>127476739
Thank you
>>
>>127477543
Jesus Christmas
>>
>>127477543
I like how the AT gun broke the main gun, which was most definitely not the big concern here. Good job, Tojo.
>>
You as2 lads feeling a get together tonight?
I'm going to the gym in a sec but after that I've got all night free I think
>>
>>127479350
I got nothing better to do
>>
>>127479350
Rick Sanchez here can be. When?
>>
>>127480490
I'm not sure the time since you live in the past. But like 2 hours from now maybe.
>>
>>127480586
Mountain time is best time. Ill pop on around then.
>>
>>127479350
I'd probably be down to give it a try if there's room

I don't play MoW often though so don't expect much out of me
>>
>>127479350
I will join but I have 0 games played online in AS2 and havent played AS1 in well over a year
>>
>>127479350
Sure i just got home.
>>
>>127490394
You should come in the ReReaGa chat its in the OP.
>>
>>127487235
>>127490394
>>127493090
i think we are starting up in a sec
>>
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Isn't it just beautiful.
>>
Anyone up for rainbow six 3?
I'm Ed on steam
>>
>>127494558
what
>>
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>>127471280
3rd Kompanie of the Tank battalion, in good cover, caught the entire reinforcing Dutch tank squadron in the open and obliterated it piecemeal, suffering only 1 tank loss in return. They should be unimpeded now as they dive into the NATO rear.

On the western flank, the hill has been cleared of dutch forces and I'm sending a lonely tank to plant the East German flag there. The MSK on that flank is now being redirected to the center, to reinforce the MSK there which is now facing the brunt of the Dutch stragglers.
>>
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Calling upon a hero to hijack the next OP and ban planefags
>>
>>127494108
Shit

You guys already playing?
>>
>>127499540
yes but you can still come friend
>>
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>>127498856
Have some planes
>>
>>127499649
Says session is full
>>
>>127500180
what? come to rereaga chat
>>
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>>127498602
III. Kompanie of the Panzers became bogged down by infantry, but defeated what they could and are now advancing. III. Kompanie of the Mot Schützen are moving in to clean up the town block.

II. Kompanie swept north, and discovered the enemy mortars, managing to wipe out a battery. However, I have made the folly of forgetting the Dutch organic AT units. As the tanks entered a clearing, they were ambushed by the SPAT companie hidden there, and completely obliterated, but not before cleaning up a few trucks of the mortar's supplies.

The Mot Schutzen in center have been reinforced and relieved, and are chasing out the last of the Dutch on the objective.
>>
>>127498602
Two questions about this game

Is there a way to figure out what all the stuff on the counter means?

What are the differences in the move options (fast, deliberate, assault)?
>>
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>>127500519
Here's a quick guide I whipped up.

>What are the differences in the move options (fast, deliberate, assault)?

Hasty - Unit uses maximum speed and roads. However, they move in a formation without regard for cover and are extremely exposed. Used when speed is a priority and you are safe within your own lines where you're sure there is no risk of enemy attack. Routed/scooting units also use this mode by default.

Deliberate - General purpose move order. Units advance at a moderate pace, using available cover. Used when advancing to contact or in unknown territory.

Assault - Units attack using all available speed and without much regard for cover. This is the only type of move order where a unit will attempt to enter close combat with the enemy (Sharing the same hex). Used when assaulting an identified enemy position and not for general movement, as it costs unit readiness to move in this fashion.
>>
>>127501945
Dang, thank you so much! This is really helpful. I'm trying to experiment with scenarios and learn the game that way and through LPs, but basic info like this escaped me.

For some units once you move there is a new window that discusses various options as well, what are those all about?
>>
>>127502573
The two that stand out are Disembark range for infantry, and options in general.

Disembark range just tells an infantry unit at what range it should "disembark" it's infantry: The infantry and their weapons are brought to bear (And don't die every time a carrier is lost), but the unit inherents the L (leg) movement type which slows them down considerably.
Ideally you do not want a unit to disembark until it is within cover close to the target. So if you order them to objective X and the city containing it starts two hexes from the objective, then you want your infantry to disembark at a range of 2 hexes from their objective.

The other option available to most units is your orders on what the unit should do when it is done moving. Screen will tell the unit to use cover, but engage the enemy at a preferable stand-off range (that is different for every unit), and then scoot away when the enemy is within the threshold, or they take losses. An Abrams platoon for example has a standoff range of 4 hexes, or 2 kilometers where their weapons become most effective. If a Russian tank company closes to a range closer than that, they automatically scoot away to increase the range. The disadvantage of Screen is that they do not use as much cover (Do not dig-in) and are thus more vulnerable to fires, especially artillery.
Hold tells the unit to dig in and, well, hold their position until relieved. However, a unit suffering enough morale damage will ignore orders and retreat. Units in Flashpoint have some degree of self-preservation and may even outright ignore a suicidal order.
Resupply tells the unit to, well, resupply, replenishing Readiness (The unit's mobility, responsiveness to orders, and killing power) and Ammunition.
On-call is for artillery only, and tells it to be ready to receive fire mission orders.
Helicopters are unique in that they can only be ordered to screen, and are also the only unit in the game that automatically retreat to HQ/FARP to resupply.
>>
so is there a crack for red storm after all?
>>
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II. Kompanie of the Panzer battalion ran into the ATGM trap as well and has been reduced to 1 tank. A Dutch infantry platoon has been spotted moving to finish it off.

Center objective is pretty much secure, pending the mop-up of two Dutch infantry platoons there. Further incursions are occuring to the western objective however, so I'll have to rotate the center MSK there to hold it. Meanwhile, Hans has planted the flag and is now being a cheeky cunt with his tank as they take potshots at an exposed dutch infantry platoon from the forested hill.

Nothing new on the Eastern flank.

>>127504459
Not in this thread, no. The time to get it was during the sale, and if you missed it, then sorry.
>>
>>127503545
Wow, thanks. This is, again, really helpful. I guess I should just suck it up and read the manual over again, but honestly your descriptions are fantastic. Thank you!

Any other general tips for a new player?
>>
>>127504878
Learning and understanding real-world tacitcs will help you the most. Like any other game, you just need to play it more, aka git gud
>>
>>127504827
>33 minutes to orders
is this fucking 1812 or something?
>>
>>127505375
It's a Warsaw Pact army, so more or less, yeah
>>
>>127505375
Oh, orders phases are very short and should model modern communications well in normal conditions. But these are combat conditions. Handing out orders to units takes time, getting a clear signal through enemy jamming takes even more time. And you do need to space out and move between issuing orders: If you keep trying to continuously micromanage your army, you're giving comrade fucksky and every other enemy SIGINT officer a good bead on your location where they can relay a proper fucking to you via artillery or airstrike.

>>127505801
Is also correct here. A NATO command structure is much more fluid and flexible than a Warsaw pact command structure. Think this is biased? Then just open up Excel or whatever spreadsheet program you have, and modify the faction options to your liking in the data folder.
>>
Got MoW2 earlier today. Anyone recommend any good guides/ways to get a foothold on this? I have experience with CompanyOH2 and Wargame Red Drag, if that helps you build a profile of what kind of cock I suck.
>>
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I didn't even know /wgg/ had so many AS2 players.
>>
>>127506241
>Pansyfaust
>Allowing a3g shitters to infiltrate your ranks
>>
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Notice in the side that I've opened the C3 tab - this regulates how long an orders phase will last.
Factors here include:
>Local EW hindrance (In this scenario it is Low, but still present. There is no option to remove it completely.)
>Size of Force: Bigger force takes more staff resources
>Surviving HQ subunits: Speaks for itself. Holes in your C3 will dramatically increase your orders delay.
>Surviving subunits in general: Reflecting unit cohesion
>Overall force readiness: The orders delay doesn't just cover the issuing of orders, but also the ability of your force to carry them out. This is another reason why keeping your unit readiness up is important: If your soldiers are all fatigued, their radios are fucked up, and they're in the middle of a chaotic battle, then they might end up not being able to follow your orders at all.

The Dutch force has been obliterated, suffering losses exceeding 70% (34% permanent) and we hold all of the objectives. We have been given a rating of 86% - a "Decisive Success".

We claimed 5 Recce units, 17 Tanks, 31 APCs, ~300 infantry, 1 SP AT, 3 mortars and 21 trucks.
In turn we lost 24 Tanks, 11 BMPs, and ~88 infantry.
>>
>>127506241
webms imminent. Will upload full matches if anyone really cares to see them.
>>
>>127506241
Do slavaboos not play mow? or are all slavaboos secretly also burgers?
>>
>>127506534
no bully
>>
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>>127506241
>>
>>127507647
>Do slavaboos not play mow?
You mean slavs? Slavs can't be slavaboos.
>>
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>>127507647
>Secretly also burgers
I'm pretty sure none of the Slavboos here are actually Russian. Or even Eastern European. Hence why they are called Slavboos in the first place.
>>
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Combined arms assault with a radio operator calling artillery, and Carl supporting with a Sherman Croc against a building loaded with infantry keeping us from pushing up the stairs and keeping the general area in gridlock for several minutes. From our first or two matches tonight.
>>
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>>127505956
bamp
>>
>>127510283
Look up Strat29 on youtube. He does really good guides and tutorials, and commentates competitive matches.
>>
>>127510283
Come play with us, we are 10 people atm.
>>
>>127510610
danke
>>127511527
I might at some point in the future, but atm I'm clueless on the game. Thanks for the invite tho, didn't expect that on a /vg/ thread.
>>
>>127440520

Has Leatherneck said roughly when the Viggen will be released?
>>
>tfw can never beat japan despite this paper thin armor meme
>>
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>>127512097
>Isuzu mortar survives 30 minutes of constant bombardment
I just don't know anymore.
>>
GSM Italy vs France when
>>
>>127513640
>GSM
penn jillette.jpg
>>
>>127513640
fucking never
>>
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>>127512097
Their paper armor on medium tanks is made up for by the fact that their tanks actually have the best guns in the game, for the most part. Especially the one with the 88(Chi-Ri? I get them mixed up because of their naming convention). They're also cheap as dirt and have faster cooldown timers than everyone else(You can actually start the match with a light tank if you want.)

I could probably make a few webm's from the second match, but it's late and I'm turning in, and this part stuck out for me. Final assault on Carl's forces holding center, supports by Concept's rocket artillery(Damn Carl everywhere I go you're fucking there I swear I never fight anyone else.). Was a pretty good fight with a lot of heavy tank combat and a surprising amount of expensive late-game purchases, but this was the nail in the coffin.
>>
>>127516819

slavs are da bomb
>>
>>127517842
Are you guys in a private server? I looked around but didn't see anything. I played mysecond ever mp[/spoiler] game and won.
>>
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bosting some mow editor webms
>>
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>>127521228
>>
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>>127521476
>>
>>127517842

they were some good games
>>
>>127512238
memeing it up as Japan is the best

>200mm rocket spam
>early game light tank shenanigans
>cheap 75mm HE only tank
>paper armor
>OP mortars
>guntrucks

You do what you gotta do to defend the anime

>>127522569
Yea. Except fuck that German team. The guy was all pissy after the match when I wouldn't switch his team to German again
>>
>>127522730

the early game tank spam was excellent and nippon tanks are so weak I don't even feel bad for it
>>
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There were moments that did not favor me tonight.
>>
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>>127522730
>paper armor
17 pounder on 2 fireflies and one centurion couldn't match up to a fucking chi-to
>>
>>127449498
>>127451542
are you guys talking about Silent Hunter? I want to get into it but don't know how. Used to have SH5 installed (or whatever the latest was) but couldn't do much
>>
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>>127525275
why cant I make quality webms
>>
>>127526981
Download Silent Hunter 3, grab GWX, install tribute to manual targeting over it and magui, read the tutorials on subsim.
>>
>>127527305
increase the bitrate senpai
>>
>>127527305
Lower the resolution and use a higher bitrate.
>>
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>>127527576
>>127527579
>>
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>>127527576
>>127527579
still not sure how to reliably get what I want from this when it does things like this.
But im done for the night.
Good games everyone. We'll have to get together again soon.
>>
>>127528072
>>127528201
Match the aspect ratio to the original
>>
>can't run Mowass2 at a decent framerate when looking at the map from ground level

whyyyyyyyy. Is this cause I'm a single player shitter?
>>
>>127532240
yes, you sp pussy
>>
>>127532891
but the game was dead last time I tried mp :<
>>
>>127532961
we litterally had 12 /wgg/ people in house games today.
>>
>>127532961
Can confirm that public MOW AS2 is fucking dead.
I wish we could go back to AS1 with gamespy when the game was alive and before they fucked everything up.
>>
>>127508410
>tfw latvian
Half of my friends are Russian
>>
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https://www.youtube.com/watch?v=lZdxBlhFmm4
>>
>>127533595
>tfw Russian
All my friends are American.
>>
>>127534639
Are they fat?
>>
>>127535841
obviously.
>>
Fuck's sake.
>>
>watching krause's semi-active missile defence tutorial
>he just dives and dumps all of his chaff / flare
>pointless "maneuvering" that bleeds his own speed but doesn't do much to the intercept path

this is painful
>>
>>127539564
Well it works in BMS, because believe it or not, BMS missiles are worse than DCS.
>>
>>127539598
Is BMS some sort of 60's style guns/IR missiles only shitfest?
>>
>>127539874
Nah, radar missiles have a monstrous pk in BMS.

>60's style guns/IR missiles only shitfest
You know the F-16 only got the capability to carry radar guided missiles in 1989 right?
>>
>>127539874
IDK, but know things like jinking in DCS will mostly get you killed, because you aren't really changing your vector, unless it's from a really long range of course.

But DCS has it's own stupidity with IR missiles, you can dodge any IR missile just by going idle rolling and flaring.
>>
>>127519489
We were passworded when I was hosting, you might have had us filtered out. I can't speak for after our first two matches as I had left after them to catch some sleep.
>>
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Bumpkitty
>>
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>>127544238
>DCS
Roger.
>>
>>127544238
clearly a dog
>>
>>127544473
Looks like a huey.
>>
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>>127439619

MiG-29 PFM WHEN
Study Sim module MiG-29k WHEN
>>
>>127546112
Is the 29 fun? What's different to the Su27?
>>
>>127547075
R-77s
Ability to fire at two targets at once
Smokey engines
Cool factor

Downsides are that it's got a lot less range, stuck with SFM and has no HDD.
>>
>>127547075
It's just a mini Su-27 with barely any countermeasures, a crap flight model and active radar missiles that go pitbull very late.
>>
>>127547341
>R-77s

Can that missile win a head-on / beaming BVR with 120Cs?
>>
>>127547526
lol no.

Liker all things in DCS, they perform nowhere near their real-life counterpart.
>>
>>127547661
Huh, the R77s actually have a greater rmax than 120Cs in BMS
>>
>>127547810
What R-77?

Because R-77 first version is equivalent to a aim-120A or something like that.
>>
>>127547526
It's better than the R-27ER but you kind of need to treat it like a semi active missile since it goes pitbull so late.

>>127547810
In theory they should have less drag once they get up to supersonic speed with those grid fins.
>>
>>127547341
>R-77s
Don't the 27 and 33 also get those?
>>
>>127549797
Nope.

Can't remember if they ever upgraded them to mount them in real life, but in DCS, with the current aircraft only the MiG-29 can mount R-77s.
>>
>>127549797
No the 27S & 33 couldn't fire active radar missiles since Sukoi thought they where a dumb fad, only the later upgrades starting from Su-27M/Su-35 could fire R-77s.
>>
How are russian active missiles cooling their radar?
>>
>>127550213
Radar coolant I imagine, you can only really get away with using vodka on crappy little targeting radars like the sapphire.
>>
>>127550159
I mean it would only need a software upgrade, but ED makes it out too seem like some you needs some insane hardware upgrades.

Also mig-29S was never even built in any sufficient numbers, neither was the r77.
>>
>>127550423
if the R-77 wasn't built much.
What does Russia use for an active radar homing missile?

Some R-27 variant?
>>
>>127550423
>I mean it would only need a software upgrade
What software upgrade? The only time the Su-27 got R-77 capability irl was when it got a whole new radar and avionics suite.
>Also mig-29S was never even built in any sufficient numbers, neither was the r77.
I know, not sure what this is relavent to though. Though I'm all really for tied to come and claim it's in service :^)
>>
>>127550731
They don't unless there's been some super secrit R-27 upgrade.

They are making a new missile called RVV something something, that's basically an R77 but Russian made and i guess improved.
>>
>>127550731
they don't. their fighters are literally 20 years behind the rest of the world because of it

the issue is that the r77 was designed in ukraine and production was supposed to start right as the ussr collapsed. so they never acquired any stocks and were limited in their modernization efforts, but they're making a new version now
>>
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Would anyone here be interested in playing Squad Leader over VASSAL?

I'll be posting a basic play through of a scenario, even when not interested I hope it will be a sort of fun read nonetheless.
>>
Hey SH5fag, does fire do damage in Steel Wolves? Are the deck gun and the AA guns useful, and in which way can I upgrade them? How's damage control (I assume it's shit since you can only control NCOs)? Also which version of SH5 do I need for it to work and are there any risks in pirating it such as its DRM fucking shit up?
>>
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>>127552203
These are the forces of the German player for this scenario, a platoon on patrol.

5 squads (4-6-7 are the squads, first number is firepower, second number is range, third number is morale, all squads have 4 movement points, different terrain costs different amount of movement points)

2 leaders (8-1 and 9-2. First number is their morale, second number is their leadership modifier expressed as a negative, the lower the better. The 9-2 is the better leader, has a higher morale and a leadership modifier)

The platoon is equipped with 4 MG's (first number is firepower, second number is range, B12 refers to the gun "breaks/jams/runs out of ammo" on a roll of 12 when firing)
>>
>>127553018
The Russian forces, 17 squads, 4 MG's and 2 leaders.

The Russians ave a considerably larger force. However, their leaders are less trained than the German ones in this scenario. The Russians are also primarily equipped with LMG's, whereas the Germans have a HMG to work with.

The Russian goal is to move at least 5 squads from the north edge of the map, to a certain section of the south edge of the map in 5 or less turns.

The German goal is to stop this.
>>
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>>127553894
>>
>>127552682
dont think the DRM will fuck it up anymore than it does in legit version.

fire do damage, deck guns are usefull but it will take time to sink stuf with it, AP below waterline is best.
damage control is kinda wonky, but you assign what to fix in the DC menu, and that gets priority.

aa and deck guns can be upgraded and removed with "renown points" which you get form doing patrols and sinking shit. same as sh3.

you've got 8.8cm 10.5 cm 2cm flak in doubles and vierlings, and 3.7cms
>>
>>127552203
Looks fun but I've never played it before, is there a way to practice against AI? If so, how?
>>
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>>127554049
Russians start.

Leaders give a bonus to squad movement of +2 if they stay with the squad for their entire movement.

The 2 leaders take a full stack of infantry each (3 squads is the max allowed in 1 hex), grab the majority of the MG's and make a run for a small forest in the hopes of setting up a firebase before the German patrol can set up.

The remaining Russian forces elect to stay further east, far out of sight and range of the Germans. After heading south they will swing west in under cover of some woods towards their objective.
>>
>>127554785
Sadly no. This is merely a UI, it isn't really a program as such, meaning that nothing is enforcing rules or doing the bookkeeping for you, it is up to the players to do all that. It is basically the boardgame in a virtual setting.

That being said, the rules are very (imo anyway) intuitive, and there are many "beginner" scenarios that require only a small subset of rules to be played.

The scenario I am posting here for instance only requires the rules for infantry movement/combat, MG usage and Leaders.
>>
the wolves of steel also has fucking whales like gwx.

I spent in game days tracking a fucking whale once.

time to watch some das boot
https://www.youtube.com/watch?v=aKXi7f7AFmU
>>
>>127554140
Thanks for the info. What can you tell about the addons for it, like Dragon's addon?

>fire do damage
Noice.

>10.5 cm
>3.7cm
On a fucking type VII?

One more question: if you happen to meet juicy targets or enemy uboats where they shouldn't be and send a radio report about them, does the the AI send appropriate forces to deal with them? For example in SH3 if you met an enemy sub in german waters and contacted the BdU they'd usually send a few ASW trawlers or patrol boats to dispose of it. If you met big ships sometimes the Luftwaffe would show up and (try to) bomb the shit out of them. Also does the AI use torpedoes?
>>
>>127556209
GWX also has dolphins, pretty cute.
>>
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>>127556291
dont know about air support and shit, but sometimes if you radio in a convoy they'll send loads of other uboats to help, how effective they are I've yet to see.

>10.5 cm
>3.7cm
10.5 because there are no IX, but were supposed to be before ubisoft abandoned it.
3.7 pic related

>Thanks for the info. What can you tell about the addons for it, like Dragon's addon?

havent used any, but I've added the odd mod myself.

dragons mod isn't updated to the latest twos so it might not work.
more mods, especially graphic mods, will make it less stable.
>>
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>>127555308
After the movement Germans are allowed to fire defensively. Nothing is in range or sight though. Russians then get their Advance fire phase, an opportunity to fire after movement at reduced firepower. However, here again, nothing is in range or sight. The Russians then get their advance phase in which all their units are allowed to move up 1 square, regardless of their previous movement or firing.

To clarify the turns, 1 turn is split in a Russian and a German half, whoever's half it is is the attacker for that half. The halves each have the following phases:

>1) Rally phase, broken (fleeing) units of both the attacking and defending player attempt to rally via a leader (i.e. a leader attempts to get his units back on the field to face enemy fire)
2) Preparation fire phase, attacker gets to fire his units
3) Movement phase, attacker gets to move any units he hasn't fired in the pre fire phase
4) Defensive fire phase, the defender gets to fire his units.
5) Advance Fire phase, attacker can fire any units that haven't fired yet, this includes units that have moved, however these have their firepower reduced.
>6) Route phase, any unit from both defending and attacking player that has broken under fire must flee to appropriate hexes (i.e. their morale wasn't high enough to hold their position under fire and they flee)
7) Advance phase, attacker is allowed to advance all his units 1 hex, this is the only phase in which you can enter an enemy occupied hex.
>8) Close combat phase, opposing units occupying the same hex engage in close combat.
(Green text are phases in which BOTH defender and attacker have activities)

After this completes the attacking player becomes the defending player and vice versa. After both player have been both attacker and defender the turn is completed and the whole thing repeats itself in the next turn.

This scenario has 5 turns, each turn will go through phase 1 to 8 twice, so this scenario has 40 phases.
>>
>>127557329
P.S. This may look complicated, but honestly, a game like WoW requires you to remember far more, and far more complex things.
>>
>>127522730
>mfw my 25 lber misses once and only disables the crew on the second.
>>
>>127557025
>if you radio in a convoy they'll send loads of other uboats to help
Noice.

>10.5 because there are no IX, but were supposed to be before ubisoft abandoned it.
Do you happen to know if anyone is working on adding it/making it playable?

>I've added the odd mod myself.
What did you add, if I may ask?
>>
>>127558117
dont remember, was some minor fix mods back in 2014. think many of them are added to the mod pack now. like the rongels lifeboat mod

>Do you happen to know if anyone is working on adding it/making it playable?
yes they're working on it, I think there are interior mods and shit, but the problem lies with getting a complete model to work in game, with fan made import/export tools
>>
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>>127557329
As there was no closecombat in the Russian half it is now the German half of turn 1.

Nothing to rally. So no need for a rally phase
Nothing to fire on. So no need for a preparation fire phase.
Germans go straight into their movement.

The HMG is attempting a set up in the wooden building, being a heavy bulky weapon it is impeding the movement, so set up will be delayed to the advance phase.

The southern fireteam splits up, 1 squad takes an LMG and makes a dash over the road in an attempt to set itself up in the Russian objective. In doing so he exposed himself to the Russian MG set up in the woods, the defensive fire phase will determine if he gets gunned down or actually makes it to his destination.

The 9-2 leader takes his squad and the MMG and decides to take the safer, more laborious route, through the woods.
>>
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>>127558065
>mfw when my 200mm rocket wrecks your 25lber
>>
>>127558950
japan has so many nice meme units
>>
>>127558710
Post them please, even if they might be already present into the modpack.

>yes they're working on it
Good to hear.

Hopefully last questions - how dynamic is the campaign, and how much of the map is modeled? Could I hypothetically sail from Wilhelmshaven/Kiel to Japan and meet at least somewhat accurate enemy forces? And do I have to manually plot the course through the fucking Kiel channel (thank god there was no need to do that in GWX)?
>>
>>127494558
At this point just go usa.
>>
>>127562135
>kiel to japan
ayy, what kind of range do you think WW2 era subs have?

Considering The English Channel, Suez canal, Straight of Gibraltar and Panama canal are all a nono for subs, you are left with the south African, south American or the Jules Verne route.
>>
>>127562612
Type IXs and italian subs pulled that a few times, IIRC there was at least one milk cow stationed next to South Africa for some time.
>>
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>>127558940
The Russian MG nest in the forest opens up on the German squad running across the street.

It is 10 hexes away, the LMG's firepower is halved for extended range fire. The squads can't use their inherent small arms fire as the target is over double their range (range of 4, target 10 hexes away).

A total of 6 firepower. A 7 is rolled with 2 dice, however this is modified by the leader directing the fire, -1. It is further modified for firing at targets moving in the open, completely exposed, -2.

The roll of 7 is modified by a total of -3 for a net result of 4.

A roll of 4 with 6 firepower results in the German squad receiving enough fire that it tests their morale. They need to roll equal to or lower than their morale with 2 dice. The Russian fire was accurate enough that this roll is modified by +2.

The German player rolls a 7, modified by +2 results in 9. The squad only has a morale of 7. They break and will have to flee to cover ASAP in the ensuing route phase.
>>
>>127512040
By the end of 2015. Along with Corsair.
>>
>>127512040
>>127564342
They said it would be announced in August, but delays with patching the MiG-21 and Cobra's illness meaning he's jacked up on meds have pushed the announcement back to a few weeks from now. Even though everyone knows what's being announced.
>>
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>>127562135
>Post them please, even if they might be already present into the modpack.
doesnt have that install anymore so I dont remember. only the rongel lifeboats and some aspect ratio fix, but those are in the pack now, so wont bother finding their thread.

>Hopefully last questions - how dynamic is the campaign, and how much of the map is modeled? Could I hypothetically sail from Wilhelmshaven/Kiel to Japan and meet at least somewhat accurate enemy forces?
yep, have never done it so cant say much about the forces you'll meet, excpect it to be much worse than sh4 obviously
I think the VIIC will get IX stats when you start the mission or something

>And do I have to manually plot the course through the fucking Kiel channel (thank god there was no need to do that in GWX)?

theres a harbour pilot mod, that autopilots you through kiel channel and some other places too

if you use realnav, you cant use waypoint to plot courses anyways.
>>
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>>127563685
German broken unit flees to the house in the south.

During German advance phase the norther fireteam setups their HMG in a wooden building. The 9-2 leader and his squad move into the hex of the broken squad in the hope of slapping some sense into them and directing them into the right direction.
>>
>>127567107
>theres a harbour pilot mod, that autopilots you through kiel channel and some other places too
That's noice, can you post a link to it or upload it to mega if it requires a subsim account?

>if you use realnav, you cant use waypoint to plot courses anyways.
Is it included in the pack, and if it is, is there a way to disable it? I hate mods that make it so that instead of being the leader of a crew you're basically operating the whole boat yourself.
>>
>>127568176
both or in the wolves of steel modpack, you can disable realnav by not installing it with the mod enabler
>>
Hey guys i have a shit computer and I need to know if men of war AS1 or AS2 is the better choice?
>>
>>127569563
There's no reason to pick up 1 over 2, good computer or not.
>>
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>>127567846
Turn 2, Russian half.

The broken German unit is panicking so much that even the -2 modifier of the German leader is not enough to get it back in the fight, for now.

The Russians have nothing to fire on, nor do they really have the time to waste on firing. The MG nest moves up to a better firing position. The other Russian troops stat a mass exodus southwards. There is no way to avoid crossing open ground, so they choose to do it now, while only half of the German forces are set up in firing positions.
>>
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>>127570053
The German HMG Team tears into the mass Russian infantry movement. The HMG penetrates the the entire line of hexes, affecting all the Russian troops that decided to cross.
Some made it through unscathed, others broke down under the sustained fire from the HMG.

With no leader in sight of the Russian broken units they currently have no way to get back into the fight, instead they will cower in defensive positions, if they can make it to any.

Despite the devastating impact of the MG42 on the Russian infantry, some of the Russians will be setting up fireteams in the stretch of woods on the south edge of the map.
>>
>>127571967
Go on, I'm actually reading
>>
Will there be /wgg/ Assault squad games today as well?

>>127569563
AS1 is dead. So sadly, you will have to purchase AS2 if you want multiplayer
>>
>>127574861
Aah, k, I was kinda bringing it down to a slower pace thinking I was talking to myself :^)
>>
can someone give me RobZ's missions/Base Defense, i cant download it from steam for some reason
>>
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>>127575014
>Will there be /wgg/ Assault squad games today as well
i would like that.
>>
Why does su-25t have two different bindings for barometric altitude hold? One is marked with 'H'.
>>
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>>127571967
>>127574861
Russian advance fire phase. All the units that (attempted) to cross have no range to fire at the German positions, besides that broken units may not fire at all.

The Russian MG nest in the NorthWest doesn't fire either. It's firepower would be halved for firing after moving, then halved again for extended range fire (only MMG has the 10 range required). It would be left with a measly 3 firepower. The Russians don't want to risk the MGs malfunctioning to fire at such low numbers.

The route phase gives all broken units the opportunity to flee for cover. Conditions are:
Not through open ground hex in normal range of enemy.
Not decreasing distance to known enemy positions.
Fastest route to cover without breaking the above to conditions.
If a routed unit can't fulfill the above, it is eliminated. (Game technically it is assumed the squad just "scrams" and is not combat effective anymore)

In our case the Russian units could all rout.
>>
>>127577404
I have put the wrong marker on the German MG nest. That should be a defensive fire marker, NOT a prep fire marker.
>>
>>127575014
>>127576801
Let us make it so. Also, I might go ahead and stream them this time around if anyone here is actually interested in spectating.
>>
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>>127577404
Russian Advance Phase
The Russians that managed to cross the road in good order advance for the woods. The ones that didn't pass spread out, anticipating German fire in the next halfturn.
>>
>>127578469
Meet at 6 eastern or something like that?
>>
>>127578985
Sounds good.
>>
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>>127578869
German broken unit managed to be rallied.
Russian broken unit not.
All broken units without a leader can not be rallied (this means that the eastern most Russian broken unit is effectively out of the game, as it is a waste of precious time to send a leader over to rally a single unit).

During prep fire phase German HMG manned by a single squad fire on the Russian MG nest. The Russian units shrug it off.

Movement phase activities have nearly all German units move behind cover down the road further south east. Only the HMG manned by a single squad holds its position to continue covering the road.
>>
guys give me a decent deck code for a beginner so i can start blasting the AI in singleplayer pls
>>
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>>127580805
Russian Defensive Fire

The squad in F12 glimpses some German movement behind the hedge and decides to man their LMG light em up. Russian player rolls a 12, not only does this result in absolutely no damage done to the German squad, but the Russian LMG malfunctions.
>>
>>127581794
F2*
>>
>>127581794
Are any lurkers reading this?
>>
>>127584216
I am, but it's not as interesting as wargames, since having nice snazzy graphics is more fun.
>>
>>127585045
>since having nice snazzy graphics is more fun
It isn't when the gameplay is as pants on head retarded as in wargames.
>>
>>127585562
thats just like, your opinion man.
>>
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I went and did it

Bought CM Fortress Italy, the expansion and the engine upgrade, only $75. Now I've got all the modern CM's.

So can anyone tell me how shit the Italian Army is?
>>
>>127586705
Shit
>>
We getting together for some AS2 inhouse. Hop in ReReaGa chat.
>>
b u m p
>>
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>>127581794
Germans have no activities until the advance phase, in which they move up into, for now, unfavorable positions. The Russian MG nest might not have done a lot of direct damage, but it has impeded German maneuverability. The current German position has massive blind spots, this is directly caused by the inability to advance at full speed.
>>
>Tourney update
>Round 2 ends on the 11th and many of the teams are in crunch time.
>Replays and links will be posted on the 11th when I have all of the results.

Good luck, surviving teams!
>>
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https://youtu.be/sh9bu4iGRXU?t=39
>>
>>127586705
If we look at it historically, bersaglieri were good and the combat engies were decent, equipment is subpar though, and don't hope for tank support. Don't know how it all translates into the game though.
>>
>play Rising Storm
>only populated server I get decent ping to is Merrill Marauders
>allied team is always full due to stacking
>japanese team is full of alternately super autists who won't stop micspamming or new players who walk into friendly artillery
>playing TL, sitting on an emplaced machine gun while I wait for arty cool downs
>autist walks up behinds me, shoots me in the head, and then takes my mg
>literally could have just asked me to give it to him and I would have gone back to autistically staring at my minimap all game and telling people where to banzai
>this dishonor must be punished
>run back to bunker after respawn
>pull out katana
>behead traitor to the emperor, as is my duty as an officer
>3 minutes later get kicked for tks when a whole squad walks into the "incoming artillery" indicator and gets rekt by mortars
I love this game desu
>>
>>127601282
Doesn't Ro2 have it's own general? If not, you should probably take it to /a3g/.
>>
>finally get a mic and nobody tells me we're playing
>>
>>127602019
we're playing now
>>
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>>127593085
Russia sees the opportunity to completely exploit the fact that nearly all German forces are currently in a blind spot.
The amount of crossings is too many for a single HMG to handle, odds are that the awkward German position is going to cost them dearly.
>>
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>>127602605
The German HMG crew panics as he sees the massive amount of Russians cross. He fumbles and shoots wide, a single MG is simply not enough to stop this sort of movement at such a long range.

The German units in P1 with all their firepower see a chance to lay down heavy fire on the Russian MG nest in J4. The squad breaks, as does the leader, the sight of their leader breaking under fire causes the already broken squad to take off. A small success for the German side, barely significant at this point however.

The German player is going to have to launch a do or die attack on the Russians if he hopes to stop their victory.
>>
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>>127603937
Russian advance phase.

As tempting as it is to exit the units already on the board edge of the map, the victory condition is to exit 5 good order (unbroken) squads. Russia decides she is better served to not exit her units yet, instead keeping them on the board to cover the advance of the additional squads required for a victory.
>>
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>>127604949
Russia attempts to rally his leader in the MG nest, he loses it completely and goes into a blind rage. He will charge the nearest enemy unit he can see and is completely immune to breaking under fire, he wants blood and will kill or be killed.

The remaining Russian units, missing proper leadership, fail to rally.

The German player is desperate to get his units in position to stop the Russians from getting to their objective. The HMG in the west, being the heavy the unwieldy thing that it is, slows squad movement to a crawl, they take their chances and move north into open ground in a last ditch effort to zero in on the Russian advance.
>>
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>>127608813
Russian player attempts to dislodge the German position in M2. The veteran leader of the Germans present in that hex manages to keep most of his troops in good order despite the heavy fire they are taking, merely 1 squad breaks.

The bloodraged leader attempts to gun down the German HMG squad, operating the MG on his own proves to arduous a task and the German squad goes unharmed.
>>
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19175% Effectiveness for shooting 2 slavs.
Thanks Germany.
>>
>>127610675
>kicked from the AS2 server
T-thanks lads
>>
>>127611182
What's your name faggot
>>
>>127611248
Wobbly, but you goys blocked me from rejoining. GG.
>>
>>127611463
Blame the fucking retard host that keeps hosting a match without a password and has to end up kicking everyone.
>>
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>>127610057
German player fires back at the Russian position, despite German firepower being reduced for firing after moving, the Veteran leader directing the MG fire at units in the open nets a KIA result.

The southern most leader is slightly less successful and "only" manage to break the Russian unit on the board edge.

The heavy MG in the background manages to do no damage at all.

German Leaders are proving to be the edge the German player needed to get back into his saddle and have a chance at stopping the Russians.

(Please tell me someone somewhere is still reading this)
>>
>>127612613
yo
>>
>>127611463

get in TS
>>
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>>127612613
Russian player fails to rally his units yet again with his 8-0 leader, whereas the German player manages to rally his unit with his far superior 9-2 leader.

The Russian player is pressed for time (only 2 turns left) and elects to not prep fire (the majority is not in position to fire anyway).

The berserk leader rushes across the open field like a madman in an attempt to take on the bulk of the German forces in close combat, on his own. Crazy Vatnik.

1 Russian squad which was already on the board edge manages to exit. The remainder attempts to close the gap to the edge while attempting to spread out over the little cover there is.

There is no way to exit the board without taking German fire, there is no way to get into a good firing position without taking German fire and there is no TIME to try any sort of flanking maneuver.
>>
>>127611596
thats not a friendly thing to say.
>>
>>127611596
Fuck off

I offered to rehost it as a private game but people decided it wasn't worth it
>>
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>>127614927
German defensive fire.

MG to the west fires, while not affecting crazy Vatnik, it manages to break 1 of the squads further down range.

The 2 German fire teams, with all their firepower and superior leaders concentrated on a single area manage to break the 3 Russian Squads which were heading for the board edge.

The Russian player resigns, he can not move enough unbroken units of the board within the time limit. He has 1 game turn of movement left but only 3 unbroken squads that can make it of the board in 1 turn (if they don't get shot).

The Russian 9-1 leader in the MG nest, in hindsight, would have been better served in helping with rallying the plethora of broken units.

The 8-0 Russian leader would have probably been better of giving squads extra movement factors by moving with them, rather than spending 3 game turns unsuccessfully attempting to rally units.

Superior use of leaders is arguably what won the German player this game.
>>
>>127616635
Thanks for the AAR, but can't say Its a game I enjoy. Looks even shittier than Flashpoint, itself one of the worst hexgames.
>>
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Despite all the bickering, the AS2 games are proving to be quite fun.
>>
>>127617248
I hate flash-point campaigns because it takes all controll out of the players hand.

Squad Leader puts all control with the player.

If by looks you mean the graphics, then ya, I guess it pretty "ugly".

I'll probably post another AAR later today/tomorrow of a more complex scenario (I am playing this vs a friend).

Will probably make the posting different as well, with basic arrows and shit drawn in the pictures rather than me writing TL;DR descriptions.
>>
FUCK CHURCHILLS
>>
FUCK IS-2S
>>
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>>127619567
>>127619886

>2 undeadable churchills vs undeadable ISU122s and IS2s

>later my memelauncher wrecks a Black Prince

davai tovarish
>>
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>>127619886
>mfw vet 5 IS-2
>rolled from flank to flank so many times I had to refuel and rearm.
>>
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>>127620248
REEEEEEEE FUCKING SLAVS
>>
>>127621008
Oh I nearly forgot but you guys get a static AT gun that can kill an IS-2.
Brits used to have the Tortoise for heavy AT as well, but DMS decided to remove it for whatever reason.
>>
>>127621347
my heaviest static couldnt pen the isu-122
>>
>>127621347
>Tortoise
Maybe becasue the Brits only ever built 6? None of which were operational during WW2. In fact, none of the tortoise tanks ever saw any action outside of field tests.
>>
>>127621749
Pretty sure the 3.7 inch AA shits all over the ISU-122
>>
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>>127621347
>>127621749
>mfw my 100mm static accidentally friendly fired into the back of a teammates IS2

The only thing that could take it out was another Russian gun
>>
>>127621854
the 17 punder sure didnt
>>
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>>127622108
oh thats what killed it? I wondered how it died.
>>
>>127622151
Because the 17 pounder is only 76mm while the 3.7 is 93mm, friend. :^)

>>127622108
An Archer hit my IS-2 in the shot trap taking out the turret and the gun, It's possible to get it with a 17 pounder, although highly unlikely.
>>
>>127622316
Yea I was zoomed in on the black prince trying to pin point shots on it with the 100mm. In the meantime the teammates IS-2 rolled up into the LOS and ate a round up the ass.

I then just meme'd the black prince with my BM-8-24 and it blew the turret off it
>>
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>>127622578
too much vodka tovarish?
>>
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>>127534630
SHOOT MOTHER FUCKER SHOOT
>>
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Giving Shilovo, July 04-06, 1942 a try in Graviteam Tactics: Operation Star.

The Germans are in a fine position three days deep in to the battle. The have gained great ground towards taking Shilovo, and ultimately pushing towards Tavrovo.

I want to push forward, but Stortz, Schneller and Schmidt are almost depleted of Ammo. All of my infantry guns were drained dry in the north after pushing the Russians out of the forest north of Trushinko, so making an advance with low munitions would be difficult. I'm still formulating my plan, but my primary concern is the eventual arrival of heavy armor to the north -- which is almost impervious to anything I will receive, KV-1's are ridiculous -- and a push to the south before supplies arrive for the artillery.
>>
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>>127634551
Well meme'd friend!
>>
>>127636462
thats a big gun
>>
>>127618637
>>127617248

Flashpoint's strong point is the WEGO system which is quite original and fun. How can you not like it?
>>
>>127640778
WEGO is part of the reason it sucks. It's abstracted to hell and plays out like it's a napoleon-era battle and not modern warfare with modern communications. You don't really control fuck all like a proper wargame so it's just a bunch of send counter here and wait a fucking hour for RNG to determine everything. It's hardly a game in that sense and is less gratifying than straight up masturbation.
>>
Wait R-77 is fire and forget? And it the Mig-29 gets them?
>>
>>127640984
It is, but you need to treat it like another SA missile because it take forever to pitbull and you're not notified when it does.
>>
>>127616635
Thanks, m8, nice game!
>>
>>127641104

Pitbull means the missles radar is taking over right?

This means I have to keep the radar on them till this happens?

Does this apply to the Aim120? If so do you get a notification?

Sorry for all the questions
>>
>>127641481
>Pitbull means the missles radar is taking over right?
Yes. It means the missile becomes F&F.
>This means I have to keep the radar on them till this happens?
Yes. But it doesn't tell you when, so you should best keep the enemy locked until they either die or you're sure it missed.
>Does this apply to the Aim120? If so do you get a notification?
Yes, but the F-15C will notify you when the AMRAAM pitbulls, and it also does so a lot sooner than the R-77.
>>
>>127640884
Well as opposed to taking turns? Real time would be the only obvious way for a wargame to not be abstracted in the sense of time, but eve then you have huge abstractions with all wargames, even CMANO. I mean fuck, all wargames have RNG to solve disputes, that argument is just silly.

The one the guy is giving an AAR of us just a straight up board game that doesn't simulate a shit ton of factors, at least Flashpoint simulates communication issues and puts you in control of a command of troops with self-preservation instincts. It's actually quite proper in that it attempts to replicate order dissemination especially with factors like electronic warfare going on.

Flashpoint is a classic of the genre, especially now with Germany Reforged back.
>>
>>127641656
The problem with Flashpoint is that 90% of it is RNG as opposed to most Wargames having that around 20-30%.

>at least Flashpoint simulates communication issues and puts you in control of a command of troops with self-preservation instincts.
Boo. The communication issues are are exaggerated as fuck and the "muh self-preservation instincts" shtick flops when the AI is fucking retarded. It removes any ability to micromanage at all, and removes the fun out of commanding an army in the first place. It's just not a fun game to play, and even then the 'realism' is abstract bullshit.
>>
>>127641842
>AI is fucking retarded
If you've ever served in a military real life humans are fucking retarded too.
>It removes any ability to micromanage at all
This is a good thing.
>>
What is your opion on capturing bases in PVE in Armored Warfare? Wait till all AI tanks are killed or rush it after the secondary objectiv is achieved.

Killing more tanks doesn't realy give that much more exp right? It's marginal and you get more in the long run if you finish it fast and start a new round earlier.
>>
>>127645298
Wrong thread.
>>
Is there a wargame comparable to CMANO, that's actually functional?
>>
>>127641842
The communications issues try to reflect WP and NATO doctrine mixed with jamming and other issues that make it a little more dynamic. I haven't found the AI too retarded, just more or less human, the frustration is some of the fun and adds a factor of re-drawing plans when possible. Flash has always been more of a draw up plans and watch them unfold in WEGO format game, if you don't like that then maybe Wargame or CoH is better, I dunno.

>micromanage
That's part of the fun for wargamers. All too often games get bogged down in this so Flashpoint is a sort of unique character in the mix.

I enjoy Decisive Campaigns and WitE a lot, but sometimes I want something different.

>>127645382
I dunno. What do you find unfunctional about it? The AI can be a little goofy at times, I guess. More of an issue for CMANO given that there's no multiplayer option (but I guess they're working on it?).
>>
>>127646172

I watched a bunch of reviews and AAR and it seems like the common opinion is that the AI is retarded and you have to fight them for control of your units. Every AAR I've seen was a complete massacre with the AI unable to respond effectively, especially in the expansion pack where if you don't proactively intercept strategic bombers....

Also, it looks like the game runs like shit. The scenario I was watching was #15 in the expansion pack, and it was lagging until it was almost unresponsive.

I'm looking for simulators to play but a lot of games look like board games to me.
>>
>>127646458
Well CMANO is really just a real time boardgame in some ways, you'll see in the corner that it more or less goes through RNG for missiles and such.

I haven't played the expansion and don't really have any desire to - it didn't add any radically new features beyond a loosely linked campaign. The sandbox feature of CMANO is the real reason for getting it - there are literally hundreds of scenarios and of course you can make your own.
>>
>>127647804

RNG I will accept as a reasonable abstraction, as long as it's a very complex calculation that takes into account realistic factors. Of course, random factors exist in real life too.

The board game stuff comes with things like Flashpoint, where it's a hex-based, turn based board game.
>>
>>127640778
Because waiting hours for orders is realistic in battles with couriers (i.e.19th century warfare and before).
In the coldwar era however? Please.
I have said it before (and this guy here says the same >>127640884) the concept would have worked fine for a napoleon era battle.

I wholeheartedly believe the devs fucked up by setting the game in the coldwar. The mechanics would have been so much better suited to a revolutionary war / civil war / Napoleonic war etc.

They could have made you Frederik the Great in command of vast armies through couriers. Instead you are a nobody in pact/NATO army wondering why radio or subordinates haven't been invented.

Furthermore, none of all this would be to big a deal if the AI weren't so fucking horrible. In a system of warfare where your units are semi-autonomous, these units need to have an AI that can predict and think out of the box, I have yet to see this AI though and it most certainly isn't in FPC. Result of this is that you give orders and then have to stare at your screen with your fingers crossed hoping your units don't do something retarded. Simulation of the occasional military blunder? Sure, go ahead. Watching my AI make questionable to disastrous decisions every other move? GTFO.
>>
>try reading some of the Wolves of Steel readmes
>most of them are in .doc format
I see I'm off to an excellent start.
>>
>>127641656
>The one the guy is giving an AAR of us just a straight up board game that doesn't simulate a shit ton of factors
Actually it (tries to) simulates most things you can think of. Merely not the scenario I played. I played a custom scenario that was designed to familiarize players with the most basic of rules. I also heavily simplified my descriptions of what was actually happening. That being said, I completely agree with you on your point about RNG.

Squadleader works works with RNG, and to be honest, it doesn't bother me at all.

You determine the firepower of your firing units.
You throw 2 dice (results of which are basically a bell curve).
You add/substract modifiers from the roll, target being in cover adds to the roll, good leaders substract from the roll (this effectively shifts the bell curve left or right)
The resulting number is cross indexed on a table in the relevant firepower column to determine the effect of the fire.
The lower the number the better the effect (from the attacker's POV)
Usually the effect is some sort of moral check.
The defending player rolls 2 dice and adds/subtracts from his roll depending on several factors, if he rolls lower than the printed morale of the unit, the unit is considered to have held under fire.

If you shoot 4 firepower into a heavily entrenched position with all sorts of additions to your roll, then odds are the bell curve will have shifted so far to he right on a unfavourable column your chance of having any sort of effect drops below 5%, sometimes 0%. If the enemy has a good leader in the target hex, odds are that even if your fire has some minimal effect, they will be able to endure it.

Conversely shooting 20 firepower at pointblank range at units moving in the open and the bell curve shift so far to the left on a favourable column that chance of successful fire reaches close to 100%

I am probably not doing a good job explaining this... My point simply is that RNG implemented well is not a problem.
>>
>>127648730
Don't you find hex based "a reasonable abstraction"?

I mean, I get where you are coming from, you (and I for that matter) seem to want a game with minimal abstraction, we simply don't have the tech for that though. At some point you are going to have to abstract events in a game.

A soldier gets shot in a game, and it abstracts it with some clever algorithm (or a dumb algorithm depending on the game) to determine what "happened" to that soldier. It doesn't simulate biology and the human anatomy to determine what damage was done to what organ and what consequences this has on the body, the processing power required would be insane by today's standards.

The same is true for many events if you wished to simulate them "properly" rather than abstract them.

Essentially you and I were born to early and will most likely never see a game that can simulate to such an extreme level of detail.

TL;DR
The game you are looking for doesn't exist (yet).
>>
>>127650805
Even if we had the processing power to sustain a game system like that and AI good enough to actually play the game in a human-like behaviour you'd see some guys yelling at the screen and blaming the AI for some dumb shit it did. In truth humans do retarded stuff all the time, I don't know where this idea that military commanders and soldiers have always been brilliant comes from but it has been ruining how many players think about wargames. By the point of view of the commaner, real life is rng, and you hope something doesn't go to shit.
>>
>>127649041
I think a 7 Years War mod would be great, but for now the idea is that you issue orders and the troops carry them out to their ability. I don't know if in modern combat the commander would micromanage so much that you'd have orders coming in every two minutes to move to X,Y. Usually my action phases are <15 minutes in game, especially for NATO, which is about right for general commands.

If you lose HQs and have morale/readiness issues, well, that's a different story.
>>
>>127650805

As far as hex based abstractions are concerned, usually the issue is they have very little granularity. The hexes are huge, and units teleport between them. It ends up creating terrain elevation that looks like Final Fantasy Tactics.

I mean theoretically, you could count each position on the X and Y axes of a 2D game engine as a "hex", in the way we're using it. But if they were small enough, it would approximate real, natural movement.
>>
Also, two games I think should be emulated are Point of Attack 2 and Decisive Action, by HPS sims.

http://www.hpssims.com/pages/products/POA2/scrShots3/poa2-ScreenShots.html Here are some screenshots.

The issue is these games are OLD, like 15 years old. Decisive Action 2 exists, but I think it is only sold to the army.
>>
>>127651508
Well for instance, the game I did the AAR on, Squad Leader, abstracts terrain to ~40 meter hexes (spine to spine).
There are 4 levels of elevation. It isn't that the game system thinks all ground is at one of these 4 levels and nothing exists between them. The devs simply decided that simulating all the different elevations wasn't worth it, and that abstracting it to 4 levels was acceptable for the gamesize (smallest unit is a squad).

Of course an open ground hex at ground level is not perfectly flat, but since you are ordering around squads and not single units, what is the point of trying to simulate every single fold in the land?

Of course, at the end of the day it is a game system, so many abstractions are there simply to make the game playable, not because they are "acceptable" abstractions.

For instance, no building in squad leader has more than 2 floors, now this can be considered an "unacceptable" abstraction, its only purpose is to make the game playable. Techwise there is nothing stopping the game from simulating 5+ storied buildings, playing the game with such buildings would be an absolute nightmare though.

What I like about Squad Leader is that things that would be a dumb idea IRL are almost always a dumb idea in the game system, and the fact that using proper military tactics is actually well simulated.

Crossing a street 100 feet in front of an enemy MG is going to get your units killed.

Anyway, will be showing of some other scenario of the game later on, not that I expect a lot of people (if anyone) to want to play the game. Just a fun read I hope, and if nothing else it stops the thread from dying.
>>
>>127652519

Is this Squad Leader game all done through Vassal?
>>
>>127652519
I like the idea, but am looking for something similar that has AI players.

>>127649041
I guess I'm curious...what wargames do you actually enjoy? Not because I want to bash them, I'm just curious.
>>
>>127652643
Ya, but you need to know the rules to play, which is why I reckon nobody here is going to ever pick it up, no matter how interesting an AAR I create. Not that I mind, like I said, it should be a fun read (hopefully) whether you actually play the game or not.

>>127653182
No AI players in SL, dunno if it was you who mentioned it, but Point of Attack 2 is bretty good. I personally prefer SL becasue at the end of the day, despite its complexity, it is still a game, whereas PoA2 starts to enter the realm of military training equipment. Not that that is bad, just means it is less well suited for an afternoon of wargaming vs a buddy.
>>
>>127439403
>A general for all the realistic wargames out there that don't generate enough traffic to sustain their own generals.

Are realistic naval sims like Dangerous Waters or Fleet Command welcome here as well? I don't wanna hang out with the weebs at /wowsg/
>>
>>127653182
>I guess I'm curious...what wargames do you actually enjoy? Not because I want to bash them, I'm just curious.
I was rather harsh in my post. It isn't that I don't enjoy flashpoint, it is just that every time I play it, I wish it were set in pre20th century warfare.
>>
>>127653763
They're just example games in the OP, not an exclusive list. As long as it's copiously autistic, people seem to not mind what games are posted.

As long as it ain't Arma 3.
>>
>>127653781
No worries mate, it was a good discussion of the faults of Flashpoint, desu, and some valid criticism.

Any others you like? I'm always interested about what people are playing. Hell, I never know about John Tiller until threads like these.

>>127653668
That's a shame. I'm just in a weird time-zone and honestly am not that great with tactics, so usually I get trounced by human players. I suspect PoA2 is the old game that was discussed? Is there anyway to get it to run on say, Windows 10?

I encountered this issue when I wanted to dust off Civil War General 2, one of my favorite games growing up. Still bummed.
>>
>>127653891
>letting Arma1/2 in
>letting OFP in
>>
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Asking for WWI wargame recs...for a friend.
>>
>>127654013
PoA2 works on Win 7/8, no idea about 10 though. If it doesn't now, I will be amazed if they don't change that in the near future, seeing as how the military is involved.
>>
>>127654756
>>127654013
That all being said, I should add that I am not overly familiar with PoA2. A friend of mine has it and I dabble with it whenever I am over.
>>
>>127654756
Looks interesting. How are the scenarios that are included with the game?

Is your friend military or did he bone up on his own?
>>
>>127655356
We're both from military families and fully embrace the lifestyle as it were. The lifestyle has led us both to "hobby" heavily in the subject matter. We wargame for fun, but outside of that we do a lot of "serious" reading on anything military in our waking moments, from logistics to hardware to infantry tactics. For instance, I have a Javelin field manual lying around for no other reason than that I find it interesting, I won't ever be firing the thing.

So ya, we are both quite familiar with military "stuff". Not that either of us has encyclopedic knowledge on it though, we don't have the specs to every piece of military hardware ever designed stored away in our brain.

From what I have seen of PoA2 it is really quite good as an exercise in military operations.
Is it a fun game though? Eeh, like I said, I personally didn't think it was well suited for an afternoon of fun'n'games. Just because I am really into the history of warfare and the military doesn't mean I want every game to be an excel spreadsheet autism simulation, i.e. simulating something as realistically as possible doesn't necessarily make it fun.
>>
>>127656480
Nice, thanks for the post. I'm not that into modern combat, and even CMANO is a bit of "work" for me.

Do you serve? Sometimes I feel a bit silly just playing these games without having served in any capacity whatsoever.
>>
>>127656875
>Do you serve?
Nope, currently studying, will probably go in after I finish. As to feeling silly, I would feel sillier if I were someone who serves and took war gaming overly serious. There are a handful of "game" systems which get used by the military for training purposes, most of which are not available to the public (not unmodified anyway). Pretty much everything else is game for enthusiasts first, serious military simulation second. My 2 cts onthat anyway.

Now back to Squad Leader, pic related is the scenario we will play today. We wanted a really casual game so we chose not to go with added complexity of units as I said we would.

The complexity this time is in the objective, last time was a small skirmish with Germans rushing into position for an intercept and the Russians attempting to get to their objective ASAP. Not a lot of action.

This time it is a scenario with the Russians holding a small village alongside a road next to a hill. German objective is to take it. The three stone buildings (one is obscured by the Russian 9-2 unit) need to under complete control of the German player by game end. Russians win by stopping this from happening. A draw occurs when the German player gets his objective but loses 4 squads in the process.

I won't do as much writing as last time, instead will be drawing in arrows to clarify movement etc. (it will be done crudely in MSpaint)
>>
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>>127657907
>>
>>127658015
The units on the board edge labelled BE-1 BE2 and BE-3 are for variations which we won't be playing today as we don't think we have the time.

As such only the German units marked as "Discretionary forces" are added to the units already on the board.
>>
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>>127658275
>>127658015
>>
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>>127659328
>>
Why USA even exists in MOWAS2? They are worse than GSM poland.
>>
Is MOWAS1 even worth playing? It's the only one I have. I also have condemned heroes, red tide, and Vietnam. Are any of these worth installing...or?
>>
>>127662303
Gamespy is ded
>>
>>127662501
Is AS2 is the only one that's even playable anymore? Damn.
>>
>>127662743
Pretty much, ya. I guess you could use a VPN to set up a lan game if you could gather enough players. Then again, AS2=AS1=MoW, the differences really aren't that big, just quality of life improvements etc., nothing major, so I think you will be hard pressed to get people who play AS2 to go back to lanning AS1.
>>
>>127662743
Yep. The good ole days of /mowg/ are gone.
>>
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>>127660242
>>
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>>127663675
>>
Will we ever get a successor to Silent Hunter 3/4 that isn't pure shit? Or something like Silent Hunter but with surface vessels that isn't shit and isn't a mod for SH3?
>>
>>127664402
>you can't break those treaties if you never signed them :^)
>>
>>127668098
>.jpg
>webms
>>
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>>127668098
You tried
>>
I need some help.
All of a sudden my Hotas has fucked up,
as in throttle input now controls rudder and vice versa. Button 1 is picked up as button 5 etc.
I have a Thrustmaster HOTAS X and was wondering why this happens an if it can be fixed
>>
>>127668335
>>127668369

Don't know why they show up as that, they're webms on /wsg/

They work fine for me with imagus hoverview
>>
>>127668098
You posted the thumbnails, dumbass.
>>
>>127666507
Are bomblets banned or something?
>>
>>127668786
Technically, yes. They sort of fall under landmines.
>>
>>127668786
https://en.wikipedia.org/wiki/Convention_on_Cluster_Munitions
Not really.
>>
Anyone play John Tiller games. Looking to get my first. Any recommendations, lads?

I like WWII the most, but the Soviet-Afghan War looks interesting, as well. Thoughts?
>>
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>>127664432
Sorry for the snail speed, we are playing this between work.
>>
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>>127669462
>>
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>>127670716
>>
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>>
power yfw oculus rift price is 600 to 800 USD depending on where you live
>>
>>127671861
Feels indifferent.
1: it's just a shitty gimmick until proved otherwise (and according to some people on YT it IS a shitty gimmick)
2. implying prices won't drop.
>>
>>127671861
>Can get a 4K monitor AND a TrackIR in the same price range.
>Wasting money on a headbrick gimmick
>>
>>127671861
It'll eventually drop. I don't see myself owning one until year's end at the earliest. I tried DK1 and 2 and was pretty impressed and had a lot of fun, but that's money that would best go towards upgrading my rig for the -real- next gen slowly showing up on the horizon now that companies are finally starting to push themselves again.
>>
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>>127671068
>>
>>127672465
>the -real- next gen slowly showing up on the horizon now that companies are finally starting to push themselves again.
What happened?
>>
>>127672830
No one particular event. Just a general increase in visual fidelity, graphical user options, more AI entities and framework, more verbose physics and objects, etc. across multiple current and upcoming titles just generally demanding heavier hardware if you care about not having everything set to medium or something. VR is just sort of the final big push towards getting a significant hardware upgrade rather than just settling for a 670 and calling it a day.
>>
>>127672465
If you wanna use in DCS you'll need 4k per eye

MINIMUM
>>
>>127673907
[citation needed]
>>
>>127674063
The YTbers that played DCS with the OR said that the resolution is 1080p per eye and they couldn't see the instruments at all and making out shit in the distance is really hard. Which kind of defeats the purpose of OR in DCS in first place.
>>
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>>127671707
>>
>>127674234
I'd take that with a grain of salt. There's a lot of difference between a developer kit and a consumer model. Especially with support only just becoming a rudimentary thing.
>>
>>127674736
>There's a lot of difference between developer 1080p and consumer 1080p

anon i...
>>
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>>127674646
>>
>>127674798
This is so stupid I'm not sure if you're baiting.
>>
Anyone have Advance Tactics, Gold? I'm looking at it on sale but I'm not sure exactly what all you can do with it. Most of the scenarios I've watched online are random or made up, are there any solid historical scenarios that come with the game?
>>
>>127649041
What dumb shit in particular is the AI doing? There may be workarounds.

As for the complaints regarding C3, they're explained here: >>127506832
>>
>>127671861
Isnt it still only 480 p or some shit? Who would pay for a blurry VR experience
>>
>>127676562
now it's 720 per eye or was it 1080p for both eyes.

either way blurs ville.
>>
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BTR
>>
>>127677489
Anyone have CM: Afghanistan?
>>
>>127677552
yeah and its shti just get Operation Star if you want o kill muslims as the USSR
>>
>>127676872
IIRC it's 1080p per eye but spread across a huge field, and the effective resolution (what you actually see) is much lower than that.
>>
>>127672131
Oh I thought I was the only one in the planet who could give 2 fucks about VR. Thanks anon.
>>
>>127678032
Also you need 70FPS for a good experience

>70FPS in sims
>ever
>>
>>127678780
>Am I the only one that-
No, you're not. Fuck off back to reddit.
>>
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>>127679127
I was under the impression that reaching constant 60 FPS in DCS is hard only because it's terribly optimized. Such as water always being rendered. Shit like RoF/IL-2 BoS and IL-2 CoD don't seem to suffer from that.
>>
>>127679295
Seems like a faggot wasted money on his retard goggles and didn't like it either
>>
>>127679440
I'm too poor for VR goggles, but you're still a faggot. It irks the fuck out of me when people ask that stupid as fuck question. Obviously you're not the only one; You aren't some special snowflake you fedora lord.
>>
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comfycopter
>>
>>127521476
>being a tonk inna urban

absolutely terrifying
>>
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arise chicken
>>
>>127691683
>tfw no competition for the MiG 21 in PVP
>>
occulus DK2 had 960x1080 per eye thats not 1080p, its slightly better than 720.
which is half the pixels of your screen.
consumer is supposed to 1080x1200 per eye appearently, still not 1080p

htc vive will have 1080x1200 too

starvr will have 2560x1440 and will then have have 78% more pixels than a 1080p screen.
it has a wider fov so it will be less in practice, but still better than 1080p.

having tested the dk2 (random shitty demo games and racing sim) I can say that the biggest problem isnt the resolution but screendooring and the fact that you'll be further away from the instruments compared to regular screen. I had no problem seeing the instruments btw
>>
>>127691823
I'd honestly rather have a Mirage III or an F-4 Phantom than any of the other currently planned modules.

It's just a fun era.
>>
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>>127692001
I want the F4 Phantom too. It's a beautiful plane
>Tfw people want the AV-8B over the GR9 Harrier
>>
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>>127692236
>>
>>127692001
>You will never get an Area 88 server.
The only way I'd tolerate sand.
>>
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Combat Mission torrents when
>>
>>127692380
This is what magnifying glasses are for
>>
DCS pvp would be a lot more fun if they had proper timeline strict assets/servers/missions/settings
>>
Will the CMANO patches work on cracked installations?
>>
>>127692763
underrated
>>
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>>127679415
>reaching constant 60 FPS in DCS is hard
It's pretty easy at 1920x1080 in 1.5, before that it was a nightmare.
>>
>crack for DCS modules when?
>>
>>127692001
What's wrong with the F-5E-3? Basically the MiG-21s rival in the Iran-Iraq war.
>>
>>127695964
Maybe in single player, not in MP, when your computer needs to render 5 million tris at an given moment.
>>
>Some slav calls me 'CVQUITTER' in 1v1 AS2
>He immediatly ragequits after.
I..uh...what? Can any slavboo translate? Is he calling me a cheater or something?
>>
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>>127691683
>>
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>>127692635
Stop being poor and buy the game. The games require activation codes anyways.

Or play the demos forever
>>
>>127696147
Lack of pylons.

That's it. I like it otherwise.
>>
>>127696495
He had some important business and was very sorry to leave.
>>
>>127698460
I feel like this wasn't the case. Especially since he did it immediatly after losing a P4H
>>
If i were to buy ASSQUAD 2 on the next sale should i grab the complete edition or vanilla is enough?
>>
>>127699539
Vanilla is enough unless you care about singleplayer. Unfortunately for some retarded reason the replays feature is tied to the Airborne DLC, though.
>>
>>127699539
In this sale the complete edition was only like a dollar more.
>>
>>127698943
"Mr Vatnik Cheeki Breeki

Curriculum Vitae:
QUITTER"
>>
>>127697891

go back to reddit
>>
>russians keep hoping from room to room
>they only stay in rooms with are one slot from filled
Goddamit why these people are retarded? It's iimpossible to find matches is AS2
>>
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>>127700350
I keep forgetting to take off my /fit/ trip.
>>
>>127701198
Go get a job so you can buy the game.

Or continue whining and asking for handouts on a mongolian pottery board
>>
>>127701815
disgusting webm
>>
>>127702270
:(
>>
>>127701843

go back to kotaku
>>
>>127668438
>as in throttle input now controls rudder and vice versa. Button 1 is picked up as button 5 etc.
Did you switch it to PS3 mode from PC or vice versa?
Also that can/should easily be rectified when setting up controls in games.
I remember that DCS used throttle for rudders by default at least once but after rebinding it it was fine.
>>
>>127679415
>Shit like RoF/IL-2 BoS and IL-2 CoD don't seem to suffer from that.
I've mostly read that IL-2 BoS is terribly optimized. DCS, even the Mig-21 module, runs like smooth butter compared to that for me, except when I run it on balanced or less or fly far away from the ground and shit, staring at the sky.
Compared to that DCS is almost maxed out and a lot smoother.
>>
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>>127697891
>The games require activation codes anyways.
>>
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>>127707148
You also have to enter the same code again after you finish installing before you launch the game for the first time
>>
>>127701551
>memegermany spawning 30 memetanks in 2 minutes game with 40 pazergrenadiers
>soviet team (me) has to survive this bullshit
>still manage to win through lots of shitboxes and spetnaz surprise attacks
>"bla bla bla unbalanced my memetank is undedable unfair match"
>>
>>127707698
Is-2 is an unbalanced meme tank.
>>
How is the Squad commmunity? Should I just stick with PR for actual teamwork?
>>
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>>127707689
>download torrent
>install
>copy crack
>?????
>>
>>127709889
>implying there are torrents
>>
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>>127710057
>>
>>127709796
I think it's pretty great for the most part, i would recommend clan servers like 302 and Redcoats, redcoat members seem to be the best squadleaders that doesn't spout meme words and are actually helpful and listens to their squad members often.
>>
>>127710432
What about patches?
>>
>>127710432
>CM:A

Its developed by some russians, not battlefront.com and its pretty shit fäm

Also that's an old CM, they didn't release an engine update for it
>>
>>127708759
comrade plz.
>>
>>127710806
I just grabbed one randomly after a cursory search.
>>
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Dutch forces resisting tank attack by Soviet 50th Guards Motor Rifle Division. Older T-72AVs are easy targets for smoke-hidden TOW missiles and infantry ambushes in Zevenaar.

Map is custom made, done by Harry_VDK who is Dutch himself.
>>
>>127710968
Why don't you grab a more recent one with another cursory search then? Could you find some ww2 ones? Or even shock force and exp packs, they're on the old engine too.
>>
does the 1 armor on Hinds also reduce damage taken from 0.75HE?
>>
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>>127711537
Jesus, man, want me to chew your food? I'm not even interested in the bloody game.
>>
>>127711870
Where do you get your torrents? I'm trying to find a shogun 2 fall of samurai torrent and the only one on pirate Bay has a Trojan.
>>
>>127713325
These were all grabbed from piratebay.
I'm on two private trackers for most of my downloads though.
>>
>>127713741
I heard kickass torrents is good but I can't download the client because my anti virus blocks it out.
>>
jesus fucking christ im playing a fucking maps for 2.5 hour in wargame, what is wring with some ppl...
>>
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>>127713948
>kat
>client
What. Last time I checked it didn't need any fancy clients.
>>
>>127709796
PR is free. Why would you bother getting a $50 EA game with no content?
>>
>>127714720
Maybe I'm being tricked.
I went to their site and it directed me to a client download.
>>
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>>127715140
You are tricked.
anyway, last post on this topic, it's way too off from wargames
>>
>>127708759
>Unbalanced
>1400mp
>Still gets frontally one-shot by free vet tigers that come out faster.
>122mm bounces off of Tiger's frontal on a 50/50
lolno.

>>127707698
Nonsense, Brandenburgers, vet snipers, and vet tigers to allow the easiest fucking MP-float in the game are of the utmost levels of balance :^)

>>127701551
This is why I won't play team games unless it's an inhouse. I just stick to 1v1 when pubbing.
>>
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>>127715512
Hm. Do you have a link to that page?
>>
>>127716171
Vet Tiger can't even side pen an is-2 lad. Neither can a black prince.
>>
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>>127716694

nice goalposting naziboo faglord
>>
>>127716694
You're lucky I wasn't recording all of our inhouses yesterday. I had an IS-2 frontally penetrated killing all but one crew member at 120 range.
>>
>>127718285
I Have replays of the games. I'll make a webm of my 88 rounds bouncing off your is-2 tommorow.
>>
So I desided to try out the Mig-29 in the some multiplayer.

R-77 did work for me.Was killing F-15's right and left.

Only complaint with the mig is that the HDD is just the HUD. I could have sworn it used to have a top down view similar to the Su-27.

Being able to perform full defensive manuvers after firing a missle is so fucking nice. Why can't the Su-27 carry R-77's???
>>
>>127719587
The penetration was during our 4v4 against pubbers. The one where they kept banzai charging into my flamethrowers. If you have it recorded, it's towards the very end of the match.
>>
>>127721451
I'll see if I do.
I'm talking about our in house games.
>>
>>127721606
Unfortunately I only recorded our inhouse matches, not the two pubbing matches before we got enough people for in-house 3v3. A vet tiger shot right through the hull and killed 4 men at 120 range when I moved to assist Butters(Or it may have been Bench). It even tanked multiple shots from the IS-2.
>>
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>>127719587
>The tank which was spesifically designed to counter tigers, should not counter tigers.
>>
>>127721180
Su-30 can, but it's not flyable ATM.
>>
>>127725431
>>127721180
>Work on the R-77 began in 1982. It represented Russia's first multi-purpose missile for both tactical and strategic aircraft for fire-and-forget use against a range of aircraft from hovering helicopters to high speed, low altitude aircraft. Gennadiy Sokolovski, general designer of the Vympel Design Bureau, said that the R-77 missile can be used against medium and long range air-to-air missiles such as the AIM-120 AMRAAM and AIM-54 Phoenix, as well as SAMs such as the Patriot. The weapon has a laser-triggered proximity fuze and an expanding rod warhead that can destroy variable sized targets. It can be used against cruise missiles and precision-guided munitions (PGMs).

Terminal defense capability modeled when?
>>
>>127721931
Oh yea I do remember that.
But later using a vet Tiger I couldn't even pen an is2 using apcr. It was one of our 4v4s. Then later I couldn't kill an is-2 with a black prince.
>>
Hop in ReRaeGa if you're down for some As2.
>>
>>127726675
How many people are on?
>>
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>>127711378
Having claimed 90% of the VPs (Holding both objectives and having destroyed or disabled 71% of the Soviet force), it is a decisive victory for the Dutch. Well-trained and equipped infantry supported by accurate artillery and airstrikes were too much for the Soviet force, and their CO was executed for being a dumb fucktard. Sadly, both F-16s were lost when they flew low over a well-informed Soviet tank battalion and were shot down by ~41 NSVT AA guns.
>>
>>127730052
Fuck off.
>>
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>>127730121
Battlefield overview. The Soviets lost 98 tanks and 42 BMPs in this battle.
>>
>>127730328
Thanks m8
>>
>>127730328
Enjoy youre 2v2 against the same people for the 100th time, while crying that nobody is playing
>>
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>Combat Mission
>horribly small UI
>that font
>>
>>127730904
Combat Mission MP > Operation Star > World of Tanks > Combat Mission
>>
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>>127730904
I don't know how you would have a problem with the UI. It's just the right size imo.

>>127731110
CM single player is great and some of the scenarios have great design. I would like to try MP someday though
>>
>Germany is nothing but spamming broken as fuck call ins and floating MP.
I wish more people played Call to Arms.
>>
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>>127731773
>I don't know how you would have a problem with the UI. It's just the right size imo
On my 27" monitor even one of the default 4:3 resolutions make me break out the opera binoculars, never mind native res.
From my usual one and a half arm's length I have to lean forward to comfortably read that shit, which puts me too close to the monitor.

>>127731110
Okay.
>>
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>>127732836
Alright I can see what you mean on that resolution.

Its fine though on a 23" in 1080.

You gotta get some mods though fäm. UI appearance, sound, ground and unit textures can all be improved a lot.
>>
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>>127733291
Maybe I'll see what it looks like on my spare, smaller monitor.

>You gotta get some mods though fäm.
Aye, been looking for them meanwhile.
>>
>>127733590
http://cmmods.greenasjade.net/
>>
you know what? i just started watching deutschland 83 (it just started over here in the uk) and it's got me in the mood for some wargame
>>
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>>127736090
Yea it definitely sets the wargame mood

Also Yvonne (I think that was her name) is qt as fuck
>>
>>127736883
Ja, herr General's daughter? Annett is too, mind you.
>>
>>127737140
Yea.

What is it that makes shows/movies that take place in cold war Germany so comfy?

Deutschland 83, Lives of Others, Goodbye Lenin!, Baader-Meinhof Komplex
>>
>>127737380
I dunno man but it's good shit.
>>
How does Theatre of War compare to Combat Mission?
>>
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Is there a helicopter comfier than the Mi-8?
>>
>>127739546
The Huey :)
>>
>>127739546
>Hip comes with little fan
Russians understand the need to be comfy.
>>
>>127739702
>little fan in the cockpit
>cockpit is spacious, uncharacteristic of typical soviet designs
>reliable twin engines are able to work perfectly fine with only one operating and generate enough power to carry an entire slumber party in the cargo hold
>literally came into existence when khrushchev told mil "make the comfiest helicopter you can"
>>
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>>127740043
>>
>>127738469
Theatre of War is complete and utter trash in every regard
>>
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>>127740254
>>
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crotale
>>
https://www.youtube.com/watch?v=OUFKfcvxXg4

Vintage US army shows air rape of an OPFOR tank force defended by optical and infared AA
>>
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>>127743454
...Translated to Flashpoint.

Helicopters, hidden infantry and vehicles with TOWs, smoke/thermal abuse, mortars, and airstrikes on open terrain (the biggest factor) make short work of the Soviet juggernaut with minimal losses. You're looking at a best case engagement scenario for NATO.
>>
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bmp
>>
>>127730552
>Soviets losing an armored battle in an open field with no nuclear weapons.
>>
>>127750597
>soviets losing at all

When will slavaboos admit that they are simply inferior?
>>
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>>
>>127752447
What happened to this game?
I never played the soviet expansion, is it any good?
Do people still play online?
>>
>>127752739
Servers were officially killed not too long ago, so no. It's truly ded now.
>>
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>>127752779
>tfw I was planning on going back and playing it again at some point
>now I know that it's dead
I should have done it earlier... I'll never play that game online again
>>
>>127752779
shame.
Just did a quick google search, ubisoft now own massive entertainment
disgusting.jpg
>>
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https://www.youtube.com/watch?v=_GcfZXqPJf4

DCS Starfighter when?
>>
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>>
>>127752779
WHAT THEY KILLED SERB? WHY
>>
rip strela bus
>>
>>127696764
>not showing the part where half of them got stuck in a deep stall
>>
i miss wargame...
>>
>>127761537
Neither.
>>
>>127737716
>>127737380
As someone who lives in East-Germany and has done since before the wall came down, I can tell you there is nothing comfy about it.
Most movies about coldwar Germany are shit as well, everyone is a spy, everyone is out to get you, every pact official is a corrupt heartless bastard and every NATO official will figuratively dive onto a blade to save some poor German sod. Please. It might make for an entertaining spy flick, but it by no means is a realistic portrayal of life in Trump treatment Germany.
As a rule, if a coldwar era film about Germany was directed and produced by a non-German, it is going to be shit.
>>
>>127762787
What was it really like, then?
>>
>>127762787
>As a rule, if a coldwar era film about Germany was directed and produced by a non-German

Why don't you just say it

>Produced by an american.
>>
>>127762997
Less stuff, more solidarity, white.
>>
>>127763491
Because that would mean that if some Brit producer decided to make a coldwar era flick they would fall outside the rule, when I intended them to be firmly in it.
>>
>>127763732
>Brits making movies

I completely forgot about them.
>>
>>127763576
>tfw consider myself a nationalist, probably a NatSoc and I still admire the GDR.

I don't know why I feel this feel, but the GDR seems to be "okay" for a communist country.
>>
>>127764007
Honestly Greg you're embarrassing yourself.
>>
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>>127764140
remind me where it says this faggot's name siis greg
>>
>>127763774
>>127763491
>>127737716
>>127737380
To give you an idea of what I mean, the creator and writer of "Deutschland 83" is an American lived in Kenya, then America and only moved to Berlin in 2002.

Also, oh what a coincidence that when tension between east and west is rising, the west (America) starts producing coldwar films/series again, just as a reminder to anyone who might have "forgotten" who were the bad guys and who the good...
>>
>>127764140
Wat.
>>
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>>127739546
Yes, tovarisch.
>>
>>127762787
lel you'd really enjoy bridge of spies
>>
>>127467080
>Streets on Fire
>>
>>127467080
>using the non NATO counters
Why?
>>
>>127766878
maybe hes not a try hard roleplaying faggot
>>
playing some AS2 if anyone wants to hop on and join us.
>>
>>127767231
But the little icons are usually more confusing that NATO counters, which are constant across almost all wargames.
>>
>>127767442
Would help if ya were in chat so we knew who was playing.
>>
>>127768241
>confusing
>picture of tank
>picture of infantry
>confusing
>>
>>127768886
I honestly don't think they are as easy to identify off hand as NATO counters, which, again, are used in nearly every wargame so they aren't 'try-hard' just standardized and rational.
>>
>>127768975
If you cant understand that a picture of a man holding a rifle means infantry I dont think wargames are for you.
>>
>>127769021
Why not just use standardized symbols? Seriously if NATO counters are too hard to understand you're in the wrong genre.

I know immediately what a mortal symbol looks like, or special forces, but I have no idea how some French company chooses to abstract them.
>>
>>127769021
>this one guy defending non-nato symbols
kek, what an idiot, /a3g/ is thataway.
>>
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>>127769195
Because pictures of exactly what it is is easier to understand than this.
>>
>>127767442
Do you guys have a group? I was arround in /mowg/ but only got AS2 now. I wish to join you guys.
>>
>>127771958
join rereaga steam group its in the OP.
also mowgamingleague.teamspeak3.com:6703
>>
>>127771958
mowgamingleague.teamspeak3.com:6703 for TS

Group is http://steamcommunity.com/groups/ReReaGa
>>
>>127772201
>>127772165
Do you play any mods? In /mowg/ we used gsm but it crashed like a serbian jet in shitspy netcode.
>>
>>127772301
nah no mods
>>
>>127772301
Nope.
>>
>>127668629
man, when im playing bm:bs it is so tense and seems awesome to watch you soldiers get shots, but just watching it looks so clunky
>>
>>127770898
Maybe if you've never grown up with wargames, or if Wargame is the only series you play, otherwise you'd recognize all those symbols in a heartbeat.

Sorry dude, there's no good justification for idiosyncratic symbols from a random French company if you actually wargame.
>>
>>127770898
>symbols
>hard
literally an idiot

Armour = symbol of a track

Infantry = symbol of the double shoulder bands of 18th/19th century infantry

Mechanized = symbol of armour and infantry combined

Mountain infantry = symbol of infantry combined with a symbol of a mountain

Motorized infantry = symbol of infantry combined with symbol of 2 wheels

Airborne = symbol of a parachute

Artillery = symbol of a cannonball

SP art = symbol of cannonball combined with symbol of armour

Christ, the only ones that are really abstract are AA and AT.

First graders could figure out what these symbols mean within a military context. You are literally dumber than a first grader, bravo.
>>
>>127772301
Some people use mods, i think Rel and Pantsy both have played GSM, it seems like the admin of ReReaGa has his own mod for mow2 aswell, but it seems to crash.
>>
>TFW wargame doesn't have cryptic Russian map symbols.
>>
>>127772779
>>127772964
You are both missing his point, the sheer fact that you have to learn to read those counters means they are harder to recognise than silhouettes, by definition. How hard they are to actually learn is irrelevant.
>>
>>127716393
that puff shooting down 3 helos was pretty bad ass too
>>
>>127772779
>>127772964
they may be easy to learn but that means you still have to learn them wheras the vanilla symbols in game are instantly recognizable to literally anyone ever.

Why go out of your way to change them besides autism?
>>
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>>127773490
The issue is that eugen's arbitrary silhouttes do not distinguish at a glance different unit types within the infantry, AFV, plane, etc. families. Manpad icons look very similar to ATGM icons, all fixed wing aircraft icons look very similar, tank/AFV look very similar, infantry icons are identical save for the tiny bottom right corner identifier. Even tracked vs wheeled CV icons are nearly identical. NATO icons clearly differentiate these different unit types. Pic related.
>>
>>127773490
Silhouttes can be misread, misinterpreted. Symbols are very hard to do so. The same reason why while spellling something on cracky radio you use a defined set of words instead of letters.
>>
>>127774740
This is a load of shit.
Look at those I icons. They are extremely discernable.
Alot of those nato symbols look very similar and if you haven't studied this stuff forever it could definitely be confusing.
Why are you being so autistic about somone using symbols that are easy and immediately understandable?
>>
>>127774365
>>127773490
But they aren't. The silhouettes are ridiculously hard to read on the fly.

All they tell you is if it is infantry, or some sort of vehicle.

The silhouettes of all infantry look the same, the silhouettes of all tracked+untracked vehicles look the same, and all the silhouettes of different types of armour/SPguns look the same.

What is the point of having a system which "you don't need to learn", when you can't actually use it. Besides that, you say you don't need to learn the silhouettes, but to a layman, the manpad infantry silhouettes would look the same as the ATGM infantry silhouettes.

There is a reason the military decided to use NATO symbols (or similar systems). They didn't sit down one day and said "wow, people don't think we are trying hard enough, we better come up with a tryhard way of showing what we do on maps!". No, they needed an unambiguous, international and above all simple system that could portray a plethora of military hardware/units.

If silhouettes were truly superior, then the military would be using them.
>>
>>127774740
>arbitrary
How are Eugens images any more arbitrary than NATO's images?
>>
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>mfw when kill a moving longbow with rocket plane
>>
>>127776478
Have you never actually played wargame? There are different symbols for different infantry types and different symbols for different vehicle types.
>>
>>127774365
>Why go out of your way to change them besides autism?
Because symbols are easier, widely used, and unambiguous.

Nothing to do with autism whatsoever.

>>127776527
NATO is a widely used standard, Eugens are idiosyncratic and frankly misleading on the fly. See the other anon talking about how the silhouettes look the same, especially regarding ATGM and MANPAD troops.

>>127776661
Have you ever played wargames? Then you'd know NATO symbols are an industry standard. Crying about them as "autism" is moronic if you, you know, actually are into wargames.
>>
>>127776330
>if you haven't studied this stuff forever it could definitely be confusing
Just showed my female flatmate a chart of NATO symbols, she got about 70-80% right and got all of the basic ones right (armour/infantry/cavalry/artillery etc., the most commonly used ones).
Some of them she misnamed (engineers were "bridge-builders").

You have to fucking stupid, literally retarded, pants on heads learning disabled to not understand NATO symbols.
>>
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HELP
I HAVE NO IDEA WHAT IS GOING ON BECAUSE OF THESE SYMBOLS
THEY ARE SO HARD TO UNDERSTAND
>>
whew. finally some easy to instantly understand symbols for me.
Now it is so much easier to tell these things apart.
>>
>>127777032
What's even going on in the MTP-LB icon? What are the things in the F/A-18C icon in front of the aircraft?
>>
>>127777237
mtblb are supply trucks which is why its a picure of a truck.
the things in front are arrows pointing up and down meaning it has air attack and ground attack capabilities.
>>
>>127777212
There are only two unit types here. It's actually pretty easy, yeah.

I take it you aren't much of a wargamer?
>>
Got MOW AS2 recently, anything I can use to git gud at it?
>>
>>127776661
>There are different symbols for different infantry types and different symbols for different vehicle types.
And they all look the same, especially to a layman.

>man with rocket thingy on his shoulder
>man with slightly different looking rocket thingy on his shoulder
>Airplane ascending
>Same airplane descending
>Vehicle with wheels
>Exactly the same vehicle with wheels
>Exactly the same looking vehicle with miniscule symbol in corner (which ironically requires a set of binoculars to see on any sort of contemporary resolution).

Again, if silhouettes were easier to read, the military would be using them.
>>
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>>127776478
>ridiculously hard to read on the fly
are you kidding?
I've never played the game but I just looked these up and I don't see how these are "ridiculously hard to read"
>>
>>127777417
> if silhouettes were easier to read, the military would be using them.
The end of this stupid argument right here
>>
>>127777212
Infantry and personnel carriers, what's so difficult?
>>
>>127777417
you make all these out as super hard to read, yet you describe NATO things as super easy.
They arent. You have to really know what they are.
You hardly need to know what the wargame symbols are to understand what the unit is.

Neither is better than the other but come on dude get over yourself. Its all about preference.
>>
>>127776817
I find the idea that if you go down the street and show someone a crossed square they'll immediately tell you "infantry unit" hard to believe
>>
>>127777417
Yea. These are so much worse than:
>box with line through it
>box with 2 lines through it
>box with slightly bolder line through it
>box with a dot
>box with a circle
>box with infinity sign
>box with chevron

How are these any easier to anyone?
>>
>>127777554
>infantry
>infantry with a skull

Wat.

Who would willingly play a game with that garbage on?
>>
>>127777703
Given how similar different aircraft types look in RTS view, how similar artillery looks to tanks, how similar ATGMs are to MANPADS, I have to disagree. The NATO symbols are very different by comparison and immediately distinguishable at glance. I know immediately that the unit I just glimpsed in the trees was an ATGM and not a MANPAD for example.
>>
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>>127778056
you're really grasping at straws here.
>>
>>127777032
>Main point non NATO symbol users keep bringing up in this thread is that silhouettes don't require you to learn anything whereas NATO symbols need to be "studied".
You are aware that to a layman, a chopper is a chopper?
That to a layman anything boxshaped with more than 4 wheels is a MBT.
That to a layman a picture of a man holding some sort of weapon is a soldier.
They don't see a howitzer, they see a tank. They don't see a javelin, they see a rocketman. They don't see IFV, they see tank.

You are still going to have to "learn" silhouettes. Is it a lot of learning? No, but neither is learning NATO symbols. NATO is a lot less ambiguous though.
>>
>>127777319
Why not use something unambiguous for cargo? There are multiple types of truck on a battlefield.

Don't all aircraft have the ability to ascend and descend? Why not highlight its principle role in a symbol format? Why a symbol that is literally never used outside of one RTS?
>>
>>127778167
Why? How is this grasping at straws?

A microscopic "skull" in the corner is supposed to designate what exactly? Headhunters?
>>
Why are people arguing about NATO symbols in wargame when ironically wargame isn't a wargame but a casual rts?
>>
>>127777212
Double shoulderstrap = infantry
Double shoulderstrap overlayed with track = Mechanized infantry

Wew, that was hard.

Must be absolutely horrifying living life with a head as empty as yours.
>>
>>127764402
But 3 of the 4 tv/movies I listed are German made
>>
>>127778190
They are still more easy to understand if you don't know anything about counters, because infantry is infantry and tanks are tanks, nato counters are just a bunch of boxes. Hell, a layman won't even know what a nato counter is. Oh, and
>implying everyone saying nato counters have to be learned uses rts icons
>>
>>127778317
elite you shitter.
Dont act stupid to try and prove you're smarter.
>>
>>127777703
There isn't just 1 guy here arguing against silhouettes, just an FYI..
>>
>>127778504
So...Special Forces? You mean the easy NATO designation SF that's used across countless actual wargames?

Huh...
>>
>>127778317
The more skulls you have the more hardcore you are, do you even 40k?
>>
>>127777782
All I had to tell her was that they were symbols representing different types of military units. If you are playing a wargame I believe it fair to assume that the military context is a given.
>>
I have literally never had an issue recognizing standard wargame symbols.
I must be a genius, ask me anything.
>>
>>127778397
Because Wargame and ArmA are the digital equivalents of Airsoft.
>>
>>127778608
>>127778504
And if they're not actual special forces, there's SOF for special operations forces, one step below SF.

Get it together silhouettecucks
>>
>>127778728
I call bullshit. The kind of people who use NATO symbols and play true wargames are not the kinds that talk to girls.
>>
>>127776817
I understand nato symbols and even play them. They are not superior to eugen RTS symbols. Something about the nato AA symbol makes it super easy to recognize on the fly, on the other hand the plane role symbols are more readable in eugen's version.
>>
>learn nato symbols once and understand every good wargame ever, and also understand historical and current maps and division structures.
or
>learn the "easy" symbols each time you play a different game, that will never apply to anything else than that particular game

I guess some people just hate knowlegde
>>
>>127779002
You don't even need to learn eugen symbols. Its immediately recognizable.
>>
NATO symbols are pretty much universal, and even have real-world use. Why the fuck would anyone in a wargame thread be against using them in favor of cartoons? Can we drop Wargame RD from this thread? Isn't there an RTS general?
>>
>>127777861
All you descriptions are (almost) spot on, do you notice anything about your own descriptions?
That's right, they are all unique and unambiguous. They aren't slightly different looking boxes, no, they each have their own very distinct characteristics.

Nobody is going to mixup a box with a single diagonal with a box with two diagonals. Or mixup a box with a dot in it, with a box with an oval/oblong in it.

You can argue that you need to "learn them", but once you have done this oh so very hard task worthy of a PhD dissertation, then you will never, ever mix up one unit type with another. Which is the entire purpose of symbols to start with, and is the reason the Military the world over uses them
>>
>>127779216
try making one and see how you fare lmao
>>
>>127779317
I mean try making a wargames general because this was originally the RD general.

>>127779274
pretty sure the reason for using circle over a picture of a tank is not that the circle is more readable, but that you can't draw a tank with pencil on a map
>>
>>127778447
All horses are mammals, not all mammals are horses.

All non-German made BRD/DDR movies are shit, not all shit BRD/DDR movies are non-German.
>>
>>127779470
>the RD general
you mean the ALB general.
>>
>>127779274
they are unique, but you are talking about immediately recognizable. as if these harder to understand symbols somehow save miliseconds of brain time of understanding them.

NATO uses those symbols because they are easier to draw, not because they are easier to recognize.
>>
>>127778862
Ya, all military personnel the world over are GF/wifeless.
>>
>>127779195
They aren't, though. I had issues with the truck that is evidently "Cargo" (I don't see why, given that even in an RTS like RD there are truck transports) and the aircraft markers. I've been using NATO since I was a kid, as have any competent wargamers, why use cartoons?
>>
>>127779762
>being so autistic you can't understand banter
typical NATO symbol user.
>>
>>127779885
the truck symbol for troop transport is very different from the logistic transport truck.
>>
>>127779671
>NATO uses those symbols because they are easier to draw, not because they are easier to recognize.
Wrong.
>>
>>127780205
Right.
>>
>>127780062
But is it immediately recognizable which is which?
>>
>>127779195
no.
the aircraft symbols are retarded.
new players will often mistake arty for tanks
and manpads for AT infantry.
some of the rarer units symbols are retarded too
>>
>>127780062
Why would I be able to recognize this? Why not just use universal symbols that you know, appear in things like military history and strategy texts, and hundreds of other games?
>>
>>127779901
>not understanding banter retort
>>
>>127780308
the aircraft symbols are straight up faster to recognize than the nato ones because they aren't all the same except for a tiny detail you have to check
>>
>>127780205
>Nearly all symbols are highly stylised and can be drawn by persons almost entirely lacking in artistic skill; this allows one to draw a symbolic representation (a GRAPHREP, Graphical report) using tools as rudimentary as plain paper and pencil.
do some research
>>
>>127780493
Why go out of your way to provide an argument for him when he's not doing the same for you? Call him a faggot and be done with it.
>>
ITT people too stupid/lazy to learn a system used all over the world.

Alternatively

ITT Devil's Advotrolls
>>
>>127780308
>the aircraft symbols are retarded.
have you seen the NATO aircraft symbols?
an infinity sign with tiny modifiers is easier to recognize?
>>
>>127780605
Way to argue anon
>>
>>127780640
>an infinity sign with tiny modifiers is easier to recognize?
Yes, than a jet fighter that has arrows pointing up and down, because I've used NATO for years like a wargamer.
>>
>>127780605
here's your (You) are a faggot
>>
>>127780780
>because I've used NATO for years like a wargamer.
Its personal preference is what we are trying to say. You prefer that because you've been using them forever so of course you know them.

People who haven't are clearly going to like the eugen ones better.
I know NATO but I use eugen because its easier to immediately recognize.
>>
>>127780780
I have 1000 hours on RD with nato symbols and like 0 with RTS and the eugen jet symbols are more recognizable. Experience only goes so far, the eugen symbols are very different from each other while the NATO jet ones differ only by one tiny detail.

Like, you can't complain that people find eugen ATGM and AA similar and then go claim NATO jet symbols are designed for optimal recognizability.
>>
>>127780640
a new guy would not be able to understand nato aircraft symbols either.
my point is that you have to learn eugens shit anyways, so why not just learn nato right away.

and i would rather have the same symbol with modifier to distinguish the different roles for the same type of vehicle, and the modifiers arent tiny compared to the symbol modifiers.
>>
>>127781397
"have to learn from scratch with no point of reference" is quite different from "recognize 90% of it from the get-go and need to remember that one misleading similarity"
>>
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>>127781397
you can't honestly say the right is quicker to recognize than the left.
>>
>>127781608
when I got my friends to play it, I told them to use nato, one guy some did, a couple of guy said fuck that dont understand shit.

after 1 hour with checking wiki now and then the guy using nato could distinguish most of the symbols, and at least not confuse different types of units unlike the eugen symbol dudes, who reguraily sent manpads to shoot at tanks
>>
sooo

what simbols the Soviets used ? I'm sure they didnt use NATO.
>>
>>127782316
then your friend is pants on head retarded.
That's not symbols at play
>>
>>127782459
>then your friend is pants on head retarded.
or he has a 240p monitor
>>
>>127782459
hes not any more retarded than the other guy.
>>
>>127779671
>NATO uses those symbols because they are easier to draw, not because they are easier to recognize.
Actually NATO uses these symbols because they needed a standard across multiple nations. Symbols are nearly always easy to draw, due to the abstraction of whatever real life thing the symbol is representing, it is what makes a symbol a symbol. NATO symbols weren't designed to be easy to draw, it is merely a result of using symbols.

Furthermore the NATO symbols were not designed with the idea of making a symbol for each and every type of unit. They designed a bunch of symbols which could be stacked on top of each other when needed to represent different things (armour imposed over infantry -> mechanized. Mechanized imposed over symbol for water -> Amphibious Mechanized etc.).

So in short, neither of you are really wrong, the symbols are both easy to read AND easy to draw, it is what makes a symbol a symbol. Both of you are merely giving convoluted and incomplete definitions of what a symbol is.


You say: NATO needed a bunch of icons that are easy to draw
He says: NATO needed a bunch of icons that are easy to read
Instead of saying: NATO needed a set of standard symbols.

The latter encompassing both your ideas.

and for the really autistic people like me:
http://www.military.com/ResourcesSubmittedFiles/Military_Symbols_Guide.pdf
>>
>>127782725
you play with definitions in a way that either makes the eugen tank picture not a symbol (wrong according to the way most people int this thread use language), or it makes the eugen tank picture easy to draw (wrong)
>>
>>127782725
please stop being logical.
Im trying to put this smug NATO symbol cunt in his place.
>>
>>127781747
As a wargamer I can say that they aren't.
>>
>>127782357
Really cryptic ones, i can't find a good picture on the internet.

If you have DCS start it up, and set the symbols to Russian, the advantage is they can be rotated, since they are all based around arrows.
>>
>>127777398
bumb
>>
>>127783565
play with us guys
>>
>>127781747
Those NATO symbols are aligned wrong right?.

Top NATO symbol:
The top half indicates wixed wing aircraft, the bottom half is Air defence. So fixed wing airdefence?

Bottom NATO symbol:
Again, wixed wing aircraft, this time with "A", which afaik is "attack". So an attack fixed wing aircraft.

The middle one is undefined and could be either or (does not necessarily mean that it is multirole)
>>
>>127783771
i would, but i'm bad at the game, so I don't want you to lose because of me
>>
>>127784698
nah senpai. If you want we can do some comp stomps right now just for fun.
You can always join our in house games, we have a mix of bad and good and it doesnt really matter if you win or lose.
>>
>>127784131
they are alligned correctly but as far as i know those arent really nato symbols.
I've never ever seen the fixed wing symbol with an Air defence symbol on it
>>
>>127782931
>you play with definitions in a way that either makes the eugen tank picture not a symbol (wrong according to the way most people int this thread use language), or it makes the eugen tank picture easy to draw (wrong)

It is a symbol, it abstracts the real life thing it is representing. But it is a bad one, it isn't easy to draw (not as easy as NATO anyway). It isn't as easy to use/read as NATO either, especially when you want it to be used across different nations, one nations SPArt doesn't look like another Nations SPArt. Not to mention that representing enemy units with icons that look like friendly gear is a bad idea (to use eugen's system as example, representing Russian ATGM infantry with icons that look like Javelins, of course, it is usually clear, but the Military doesn't settle for "usually"). That being said, its level of abstraction is a lot lower than NATO symbols, i.e. it looks more like its real life counterpart, which is why a lot of people find it easy to use.

As a rule, on a map (military especially), less is more. You want all the essential information presented to the reader, with the least amount of lines/writing (without it becoming ambiguous/unclear).

The downside of the NATO system is that it needs to be learned, but once you have learned it, you can represent pretty much anything with a couple of boxes with lines drawn into them.

In short, eugens system would be very bad to be used as a standardized set of symbols to be used by many different nations. It however works fine for a game.

>>127782946
Sorry :(

I don't even get why people are getting so mad about it, it is a RTS game, it isn't a military simulation. Why aren't we seeing the same amount of butthurt over CoH icons?
>>
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You people seriously have the most pathetic of arguments.
>>
>>127544468
what the fuck?
>>
>>127786145
fight me
>>
>>127786145
>talking about issues in war video games in a wargame thread is pathetic

You might be in the wrong place, friendo.
>>
>>127786612
Wargame isn't a wargame.
>>
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>>127786756
True. What Wargame doing in wargame thread?
>>
>>127776609
Queer
>>
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>>127779216
I actually witnessed the day a plane fag tried to drop wargame from wargame general.Your kind are welcome to shit up this general for bumping purposes, but we were born in the dark, you merely adopted it.
>>
>>127787515
Why is moon man shooting those plane posters?
>>
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>>127787630
>planeposter
>on the ground
nice meme m8
>>
>>127787921
>planes don't need to be serviced
>pilots are constantly in the air
>plane posters actually fly instead of shit posting
Lot of assumptions your making there Nigel.
>>
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I unironically enjoy comp stomps.
>>
I want to play MoW online but whenever I join a match I get huge FPS drops. In singleplayer the game runs flawlessly. Is there any way to fix this?
>>
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>>127788201
>what is undedable eurofighter
>what is mid-air refuel
>>
>>127792193
It's probably not you. It runs on a combination of everyone's fps.
One guy with a shit pc will make everyone lag, regulardless of hardware
>>
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>>127792269
Refuel planes have to come home at some point.
>>
The aim is on the bridgehead
>>
>>127792564
I used to love rainbows as a kid, not anymore.
Liberals ruined rainbows, will never forgive them for that.
>>
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Is Silent Hunter welcome here?
>>
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Anyone here play Silent Hunter 3?

If I get it on steam, will it run on win7? I heard it does some weird shit with resolutions.

Also, should I get SH4 instead? (Only heard bad stuff about SH5 so guessing that is just a disaster of a game)
>>
>>127795373
Yup
>>
>>127795373
yes I think there are a few guys around for it.
>>
>>127778841
Neither come even close to be as expensive as proper airsoft. And if only those shitgames had a community half as good as serious airsofters.
>>
>>127795714
SH5 isn't bad, I'd buy it for $10 playing campaign so far is pretty neat. Heard 3 is the best out of them though.
>>
>>127795861
>Airsoft community
>Good
It's time to take a break from the Oxide videos.
>>
>>127796517
"Serious airsofters" definitely doesn't represent the community as a whole, merely part of it, dingus. And believe it or not they exist.
>>
>>127796915
No one takes airsofters seriously but themselves, no matter how many chinese 'surplus' uniforms or LBE's they slap on before throwing on fake Slavshit accents.
>>
>>127797135
>still missing the point
Why do I bother.
>>
>>127798868
>Bunch of autistic man children playing make believe war, well beyond shit like paintball, out in the woods.
Such great community. Fuck off to /k/ with your pretend soldier shit.
>>
>>127795714
I do. Never had any problems on 7, just play it at the standard resolution, windowed mode. And mod the fuck out of it, seriously. Get GWX if you're a green as fuck fag. Also tribute to manual targeting. And for god's sake do not turn off the periscope view stabilization (as uboats' periscopes were in fact stabilized, and turning it off will make shit frustrating for no good reason).

SH4 is also good. IIRC the go to mod for it is Real Fleet Boat but I could be wrong.
>>
>>127799073
t. never played airsoft with a semi decent group
>>
>>127799123
Also: get HSIE's hardcoded fixes and that mod's sequels, you find that in the NYGM mod page but they're compatible with every megamod and vanilla too. They address things like being able to submerge for too long, removing the ability to reload external torps while there's bad weather, being able to reload in rough waters unless you submerge deep enough, ASDIC being much more effective than it was IRL, and so on.

And get a GUI mod too - the default one is fucking garbage. There is an old one of which I forgot the name (and for downloading that you need a subsim account) and one that is called MagGUI. Either of them will make your life a whole fucking ton easier for sinking shit unless you use automatic torpedo solution (please don't, not only it takes out a good chunk of the fun, but making solutions is actually pretty easy too).

One last thing (I hope I'm not forgeting anything important): crew management in SH3 is fucking abysmal (crew gets fatigued/rested only if you play at time compression inferior than 32x, while you'll spend most of the time at 128x note: do not go above 128x as doing so will make the game unstable and cause unpleasant things like bombers/destroyers spawning right above you). Disable it outright via SH3 commander like most people do.
>>
>>127800237
Oh and believe it or not: most of the changes from the hardcoded fixes make the game easier to some extent. Other than realistic torpedo behaviour, I guess.
>>
>>127799073
>telling airsofters to fuck off for being autistic
>posting in /wgg/

Nice self-awareness there. We get it, you're a self-conscious basement dweller who maxes out the scales.
>>
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>>127801390
>Comparing playing video games to wandering out into the woods with a bunch of plastic toy guns and dressing up with friends to play cowboys and indians like a bunch of 6 year olds
>>
>>127801678
They actually aren't that different.
>>
>>127801678
>sitting in your basement moving pixels around playing war is less autistic than going out into the woods and playing war with your friends
>>
>>127801678
That sounds more fun than arguing for hours about symbols desu.
>>
>>127802326
the NATO fags started it..
>>
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>>127803986
I bet you always answer to bait posts and pastas.
>>
>>127805106
GET OFF MY BACK HE STARTED IT
>>
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Take it easy wiggie
>>
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>>127805790
>>
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>>127801678
You calling airsoft and playing in the woods autistic is literally you having autism

'noun
a mental condition, present from early childhood, characterized by great difficulty in communicating and forming relationships with other people and in using language and abstract concepts.'

You literally can not handle social relations and the abstract concept of playing with toy guns to mimick the real deal. You have autism.
>>
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>tfw I get too absorbed in controling a single unit and neglect the rest of my battle line
>>
>>127808418
damn nice shot
>>
>>127807037
>>127802189
I'm pretty sure adults don't play cowboys and indians in the woods. Not well adjusted ones, anyway. Fuck off to your Oxide videos, faggot. There's nothing at all normal about dressing up and playing pretend past the age of 7. Just because you're doing it with a pack of other autists doesn't make it any less stupid as fuck. At least with a video game you aren't spending thousands of dollars on chinese plastic to pretend you're an actual fucking commander.
>>
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I remember how it would take me a dozen tries at first to even scrape a contested battle on this scenario. Now it's an easy victory with a bit of know-how, and even then I still recognize mistakes: It would have been better to doctrinally use that 2nd Tank company in the assault instead of overwatch. The question I'm asked the most is how to git gud at FPRS, and the answer always is simply to just play more.
>>
>>127808418
>german memetanks
>>
>>127811840
deal with it nerd.
>>
>>127812715
No, you deal with it turbo nerd.
>>
>>127812901
No, you deal with it double turbo nerd.
>>
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Fix me
>>
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>>127808656
>>127811840
It was against AI so don't get that excited
>>
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>>127814352
still cool
>>
>>127813418
No u MEGA nerd
>>
>>127813626
wew lad

1. It really depends on your play style but I would drop the Delta in the chopper and get some Riflemen '90 in a Bradley for some strong anti-tank APCs
2. Use the high point recon Bradley instead of that one. Also get the LAV recon.
3. Probably should drop the TOW jeep and the LAV to free up room for better planes or more recon.
4. Get an anti-tank plane
>>
>>127795714
SH5 has a lot of decent overhauls now. The unfortunate parts are a) it requires UPlay if you buy it and b) some of the mods don't work for the steam version since they require editing the .exe file which is a no-no for steam.

I suggest sticking with the nautical theme and pirating it if you want to play it.
>>
>>127814806
No you infinite mega turbo nerd
>>
time for a new general?
>>
>>127809079
>being this anti-social and autistic

Keep breathing heavy with your keyboard and Fedora, kiddo.
>>
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>>127822660
nothing tops EE's campaign
>>
>>127823568
Even the RA3 campaign was better
>>
>>127823728
i meant in the wargame series caliss
>>
>>127822660
Truths

>>127823728
Pretty sure he meant for Wargame. If we're speaking in general, World in Conflicts was the best. RA3 was dumb and only mildly interesting because of all the celebrity cameos
>>
>>127824832
>RA3 was dumb and only mildly interesting because of all the celebrity cameos
you take that back right now
>>
>>127826061
Name a single memorable moment. It doesn't help that only the soviet campaign got any sort of effort or attention put into it and the other two were quickly slapped together.
>>
>>127826419
The water looked REALLY FUCKING GOOD
>>
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arma 3 is extremely realistic in the right hands.
>>
>>127827137
>A3g is thataway
>>
Come on guys.

>>127827259
>>127827259
>>
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>>127827293
I don't know what that is
>>
>>127826419
when the big ass japanese robots smashes all the weebs.
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