New planefag pastebin edition
>What the fuck is this?
A general for all the realistic wargames out there that don't generate enough traffic to sustain their own generals.
>Attention grabbing search terms go here:
/wgg/, /fsg/, /mowg/, /mowassg/, /rtsg/, /ctag/, /dcsg/
>Example welcome games:
Wargame: Red Dragon
Call to Arms
Flashpoint Campaigns: Red Storm
Theatre of War
Men of War
Command: Modern Air Naval Operations
Steel Panthers MBT
>Interesting history links:
Cold War military technology ads:
/wgg/ misc Cold War literature:
The Soviet Army: troops, organization & equipment
USMC intelligence North Korea handbook:
/wgg/ old group
/wgg/ new group
Uralmod official group
/wgg/ Men of War / Call to Arms Group
>Legacy Wargame General pasta and game-info repository:
I need to find a good standard resolution for this shit. I'm slowly getting the formula right, though.
Thread dying again?
Some HEXSHIT will put a stop to that!
It was in test mode. While trying out the new tanks and comparing their stats I decided to boot up a match with bots and have an infinite resources/popcap spam fest to see how the came handles a ton of armored vehicles in a small space. Needless to say, I wasn't exactly trying to be judicious with my units.
It handles it surprisingly well, as it turns out. Though it helps that Highway is one of the best maps for vehicles despite being a 1v1 map.
Regardless, I'm having fun with these things even if I'm kinda shit at it. Here's one from a 1v1 I played yesterday.
>Pubbers in charge of understanding what not to do when someone throws smoke at you.
OI PLANEFAGS, IF YAH GOT HUEY OR MI-8 AND WANT TO FLY COIN OPS COME IN TS
Someone come play wargame or call to arms or assault squad 2 or something with me pls
post your steam profile friendo and I'll think about it
>ethiopians can castle rush so fast they'll have knights in your town in less than 15 minutes
>they're an archer civ anyway (no bloodlines) so people don't expect knights
They're bretty dope.
as expected, someone at Eugen screwed up.
I sure did, SAS have never been good at inf combat
You mean like Graviteam tactics, where armor doesn't roll up and touch people with their barrel before they engage?
Just thought this general was for more simulator / realism sided vidya, is all.
Not that anon, but this. The pc RTS was meh, but the Playstation version is an alright shoot em up.
How is AS2 when it comes to pace? Is it starcraft tier rushing, or will I have timne to carefully manmeuver infantry units in multiplayer?
Also what is the usual amount of infantry you will be handling at once? 3 squads or more?
I bought it earlier today, so my opinion might be complete trash, but so far its slow to begin with requiring you to tactically place units, then it becomes more strategic.
In a 1v1 I'm using 3 squads or so plus armor once it really gets going, and the pace is slow rather than full-APM micro
>play wargame for the first time in years
>every lobby is a "no noobs/no lvl x+" restriction
>every lobby is nato stacked
>every game has 1 shitter on a toaster slowing it down for everyone
>every game has dumbass teammates who can't even understand basic english
>every game is a mindless spam-fest
>every game ends by rage quit
shit's only enjoyable on tactical servers
>tfw win ratio scares newer players off
>can't play on noob server anymore
>not good enough to play with 800+ games played players
>rare to find a server that won't either kick me or be massively stacked against me
>buy call to arms
>literally have to goy out and buy the deluxe edition for any SP missions
>has like 9 vehicles total
Wow, should have researched a bit more desu. At least it was only 10 dollars.
How to git gud at Assault squad 2? I am always scared of playing MP in rts games due to how much you get btfo not only by the enemy team but shit on by other players on yours if you do badly.
Ive put a few hours into the mirage now and honestly it is not all that bad yes the missiles need major work and so does the DM also being able to recover from some of the crazy shit you can do with the FBW turned off, otherwise its quite nice to fly and can hold its own against anything in a dogfight.
Any torrent for Command: Modern Air Naval Operations for the poor ass War gamer? Spent all muh Christmas money on a flight stick for DCS before I knew it was a fucking thing. I know there's one for the stand alone original one 'Armageddon' or some shit, but I'm looking for the whole she-bang.
>inb4 Christmas money
>1v1s as anything but OKW are nearly unwinnable for me because of the extremely high level players I fight and my inexperience
>anything with teams turns into this shit
Why is everyone who plays one of the few "traditional" strategy games remaining so bad.
Why is there no real matchmaking.
With 3000+ people on I'd expect shit like this to stop happening.
>the fucking balance
80% OKW winrate in 1v1s )))
yes it's a bad game.
And the community is horrible, hence why nearly every mod for this game is one aimed at improving german factions to be better, and are labeled "realism mods"
I mean, fuck, I enjoy it, but the unlock system is incredibly jewish on cards allowing players with more hours played to minmax the FUCK out of certain playstyles and the lack of matchmaking means I fight these guys EVERY TIME.
The high damage Brit and American are both prestige 2-3 level eighty, meaning several hundreds hours played. Excellent.
Meanwhile I'm at around 40 hours actually played and rank ~50.
What did you fly and what was it against?
When i bought a game about the eastern front, i thought soviets would be focused on in the game like the americans in Coh1, but it's the least viable faction and the least popular for several reasons, and the lines your soldiers say makes me want to kill myself.
Su-27. It's the only plane I have/know.
First one I'm not 100% sure stats just said fighter, but I got two eagles on my next flyout.
Used to fly Flanker 2.5 way back in the day, but that was years ago.
Got a Track IR for Christmas and my flight sim love has been rekindled.
TIRED OF STUPID MEME GUNCARRIAGES KILLING EVERYTHING ON THE MAP WITH THEIR SUPER ACCURATE DEATH LASER REEEEEEEEEEEEEE
>and the lines your soldiers say makes me want to kill myself.
Give me some examples. How bad can it be?
Its not available in my country, but from a quick search it seems 45-55 euros plus shipping which is still going to work out more than 3 times the cost of me walking down the street and picking up a 3d pro from any generic electronics store
>I have no boots
>Try not to blow yourself up throwing that AT grenade.
>They can't kill us all
>Retreat is not an option
Hits retreat button.
>See what the enemy does to animals, this is why we must defeat them.
>I never wanted to be here
>Remember why you are here, why you are doing this, why you are prepared to commit the ultimate sacrifice.
it's a while since i played it, and i can't stand watching all the youtube videos with voices to refresh my memory, but i felt as if though all the russians do is complain, and all the germans do is tell you how they're really not bad guys and have no choice.
I live in new zealand im not in the market for a stick I already have a warthog also it seems VKB is out of stock aswell it seems their american supplier doesn't even stock it. I dont know why people rag on the 3d pro when its basically available everywhere and does everything you expect it to do for dirt cheap.
If you spread out your infantry, heavy artillery should never be a problem. They cost so much they'd have to destroy 5 full squads of elite infantry to make back their cost.
Just ignore them and think about they could have gotten a Pershing for that price.
You should never have a slower forward airspeed than 120 kmh until you're in ground effect, then you can worry about slowing down. Treat your landings as if you were in a jet and not a fat helicopter.
That map in particular has the highway in the middle elevated just enough that you can't quite shoot past it from the other side without moving up towards the highway in a hulldown position.
Regardless, that's still a pretty stupid question. It's not a simulator, so you're not going to be having battles from 2 miles away or that would destroy the gameplay and make it nothing but missile spam. Tanks can engage pretty damn far in the game to begin with as long as you know where your target is(Vision or not), but elevation and obstructions matter. This map in particular was a 1v1 map and wasn't that huge to begin with. If the terrain wasn't uneven the tanks would be shooting into spawns(Not that that necessarily matters, there is spawn protection, but still.)
>Losing anything to a Puma.
I guess even a broken clock is right twice a day.
>Expensive SPG artillery.
Ayyyyyyyyyyyyyyyyyyyyyyyyy. If you need artillery that badly just get a radio op or at the very most a mortar. For that amount of MP you spent you could have gotten a real tank, or several squads of elite infantry.
It's not good for directly controlling vehicles. It's good for giving orders to ground units via the F10 screen so you can tell artillery to shell something you spotted while flying and JTAC with your friends. Worth it for 5 or 6 bucks.
Can someone confirm that the 104th pvp server for DCS world is down? I want to make sure I'm not the only one unable to see it on the browser. I was playing and all of a sudden I got sent back to the browser. I hope I didn't get banned or someshit
>su-27 gets raped in BVR by f-15
>slavaboos rush to "w-well it's good in a dogfight"
>su-27 has garbage thrust to weight
>can't consistently turn like f-15 without bleeding all it's energy
>muh cobra makes the su-27 a huge target for little gain and is easily defeated by energy maneuvers
>has to dump all it's missiles or else it flies like a brick at low speed
>r-73 is easily trashed by flares
Why is the flanker considered a good plane again?
>wanting that spoiled brat
I just didn't know it would always cause this much discussion. The threads seem increasingly about the hardware stats from a particular game.
I mean, I enjoy WitP - AE, WitE, CMANO, is that casual?
Maybe I'm jelly because I can't shell out for a huge rig and gear.
I guess I missed this.
The BVR part, you're 100% right.
The dogfight part, you're dead wrong. If you can learn to use that shit where you turn off the flight assist, you can fucking Ace Combat niggas all day.
>If you can learn to use that shit where you turn off the flight assist
So you didn't actually read the post?
the su-27's shitty cobras and such turns leave it in a horribly low-energy state. if you do it while an f-15 is on your tail, all you've done is given him a bigger gun target. Then he can just hit afterburners and split-s or hyy away laughing.
you can't even chase him if you're on his tail, because the su-27's twr is garbage. again, the f-15 can just run away and then come back at you with superior energy and speed
You don't need to turn off flight assist at all, all you need is to keep turning at 600-700km, and you'll win, and you'll win because most F-15 pilots will start turn fighting, or they'll go vertical for their ebin loop, at which point you fill them full of r-73.
>you can't even chase him if you're on his tail, because the su-27's twr is garbage. again, the f-15 can just run away and then come back at you with superior energy and speed
>I'll Just Run away when we are in WVR, there's no way he'll kill me with a missile or anything
this isnt ww2 you know.
Also once its below 6tons of fuel and without 2 r27s that are under the engines, you wont be running away much.
which the flanker can't keep up with because it bleeds speed like a motherfucker
>implying the f-15 also won't be missing half it's fuel + missiles
>implying the r-73/r-27et are threats when they're a flare or two away from forgetting what a plane is
>having anything on your tail while in the Flanker
Lmao learn to fly. You don't hit and just stall your self the fuck out, you use it to get ridiculous angles of attack for just long enough to get a shot off.
This comrade gets it. You don't really have to use it all that often.
The BVR shit pisses me off. AIM-120s are just so fucking good. Aim 7s makes the fight fake at least.
Speaking of the 120, I have this really old school book called Future Fighters, full of concept art and miss information. It's so old the DOD drawings of the MiG-29 and Su27 are so horribly wrong.
They mention early in the book that "soon most of the USAF will be equipped with the AMRAAM"
Aim-120 isn't even that good, the issue is all SARH are fucking dogshit, and ed is just HURR DURR BROOFS COMRADE?
>Oh yeah ED they'd just keep using missiles that are almost completely useless all these years.
>most F-15 pilots will start turn fighting, or they'll go vertical for their ebin loop
Are the shitters that play DCS online aware of things like energy fighting and boom and zoom?
The R-77s flight model is badly optimized, but then again all of them are, they suffer from doing insane turns when they don't need to and as a result they lose too much energy.
ED has said that they are unhappy with that and are going to fix it before the end of time.
Even the standard anti-missile maneuver works like a charm. Put a missile precisely on 3-9 line, get to lower altitude than the missile, spam chaff a bit. If the missile's signal strength on RWR stops increasing, you can reengage. Missile defeated but will still track you for a bit.
You can do a "snake turn" maneuver by doing high g turns left in right, while still flying straight at the enemy. Works great if you are on a flanker. The point is to do a faster maneuver than the amraam's radar gimbal limit allows.
There is also a barrel roll variant of it, where you don't even lose the radar track for your ER missiles, but it's much harder.
>Implying it wasn't already
Seriously though my hate for that server is fueled by the fact that people return to that server purely because it has a reputation of being nearly full no matter what those cunts do to the game.
They shouldn't be able to keep getting away with this shit.
Our only hope is if that based hacker called 4chan hears our plight and ddoses them.
They are some fucking fagots that go
>LOL i don't even play anywhere but the 104th
L-like why? Do you also enjoy bathing in poo?
>Implying it wasn't already
The fact that LOMAC got chemo'd to hell and back and the result was good to the point they got actual military customers makes me think of the exact opposite.
>people return to that server purely because it has a reputation of being nearly full
Start blaming yourself instead of wanting ED to go in full vatnik petuh mode.
I mean, seriously. If you had half a brain you could get a friend or two and start playing on an empty server/make your own, and the server's population would snowball from there, it happens all the time in online gaming.
>decide to get into Red Dragon online
>joing a 10v10 game
>some player starts bitching about why people are new, the game has been around for a while
its gonna be fun, I do seem to feed a bit more than I kill, how do I make a good deck wgg?
Thanks mate. I'm interested in starting to get into some flight sims, and had 1946 in my cart, but wanted something authentic. Do you guys have different joysticks for different eras? Is there a joystick photo guide?
desu senpai what you've gotta do is play a few 1v1's, watch the replay after each game, and improve. 10v10 is a bullshit lie that'll turn you into yet another 30% winrate shitter.
you should be spamming good optics armed recon that is cheap; what you are likely observing is destruction shitters using overpriced exceptional optics and being afraid to lose it
What am I to do with DCS and these constant freezes?
>active jammer shows up on radar
>head towards it, climbing as I go
>reach burn-through range
>it's an F-15, slightly higher than me
>merge, start first turn
>game freezes for a minute and a half
>unfreezes, my jet fast-forwards through the process of being blown up by an AIM-9
>get a new flanker, fly into target area, freeze once nonlethally on the way
>same shit happens again
>try once more, live long enough to have a shot on the enemy jet
>freeze just after launching an R-73, unfreeze to find myself blown up again
>enemy jet blows up to my R-73, enemy pilot goes WTF over chat
>goes to admin, I get kicked from the server
Usually the server freezes causing everyone to freeze, funnily enough the server/game continues the calculations of where you should be.
Also make sure you run EVERY SINGLE EXE as admin.
Also this is pretty much required
and a handy dandy calculator http://www.matisse.net/bitcalc/?input_amount=100&input_units=megabits¬ation=legacy
but then why is one kilobyte still 1024 bytes, and why is one megabyte still 1024 kilobytes?
also computers use 8s instead of 10s so that's why it's 1024, one byte is 8 bits and all that.
another wargame noob here, you can thank steamsale...
im tring to build an easternblock motorized deck, and im a bit spoiled for infantry/recons... How do you guys choose? (any general guidelines?)
formoza/jednotky/jednotky90? seem nice highend units, so far i really like the nade launcher on the formoza but they are pricey especially with helo transport. does the jednotky90 with the better rpg warrant 5 extra points?
zwadowchy/specialaufklarer/pruzkumnici: these seem identical except i can get the polish one in 10pt armored transports, the czech one has dragonov but im not sure how useful is that...
grenzer seems useless compared to them even for 10pt, only militia 5 man squad
transports: what to go for and when? the german 5pt armored one seems like a nice option for spam infantry, vydra for the czech, 10pt skot for polish? when to use helo? is it worth putting the lstr40 into the 55pt helos? (i really found those helos useful so far with my limited experience). is it a bad idea to use fjb40 as manpads who can actually defend themself?
t55 recontank worth anything? it got some armor and gun with enough ap to shoot down transports for 25pt...
probably a lot of stupid questions, but i would appriciate the answers...
>grenzer seems useless compared to them even for 10pt, only militia 5 man squad
The point is you spam them everywhere with their weapons on hold fire.
>transports: what to go for and when? the german 5pt armored one seems like a nice option for spam infantry,
Remember that cheapo 5pt transports often have crap speed/weapons. For infantry you tend to use aggressively you'll probably end up spending a few more points to get some sanic speed wheels or an autocannon on your transport.
>t55 recontank worth anything? it got some armor and gun with enough ap to shoot down transports for 25pt...
No, it never hits. If you want cheap good optics recon BDRM-2s are fun because they're so mobile.
>the czech one has dragonov but im not sure how useful is that...
Sniper rifles aren't too bad but most of the time the squads they are in will never see combat so it's not a big factor.
formoza are mediocre atm because sapery szturm are better at anti-infantry for the cost and don't take up precious recon slots
jednotky 90 are literally the best recon infantry in the game, you must run as many cards as is allowed
restrict yourself to at most one infantry in helo for all decks, preferably in 24d for red side
LSTR are great in spw
recon t-55 is very bad but fills a role that eb has no other way of filling
yes grenzer are dogshit, the reason specialny are the best recon in the game is that they can do everything, grenzer on the other hand can do nothing
thanks for the input, how terrible is this? (my first deck, be gentle senpai)
You don't need Vydras *AND* brdm-2s.
LAZUR is a GOAT helo killer because of it having two types of IR missiles, so it fires very quickly.
idk if you need one card of flamer T-66s let alone two.
Likewise idk if you need 3 cards of AA helicopters when it's not really a helo rush deck. The Czech Mi-24 with S-24 rockets is great but runs out of ammo in seconds and the Polish Mi-24 is just a generic gunship. I'd consider swapping a card of Sokols or one of those.
Get OSA AKMs to serve as the backbone of your ADN. Lose a card of meridas and get some better tank to replace them. Get rid of the second card of Sokol unless you're a professional early-game helorusher.
>powers of 2's
>you illiterate peasant
very good for a first deck, Id only do it differently in 5-6 things if I did it myself
you should try to max out the air tab unless you really need everything else
ASF benefits massively from being elite, this applies to the LAZUR and even somewhat to the mig29
remember to keep the lazurs for antilongbow because your AA cant handle those effectively
you probably have too many vehicles and helos,
helo inf is ideally standalone, kommandosi have a poor rpg and even if you drop them somewhere they cant do damage to tanks etc, jednotky are a much better candidate
he is moto he doesnt have better tanks
thanks for the input, i try the changes see how it works
what is wrong with the strop2? i choose it because its not radar and has decent range
there isnt any better tank for a motorized deck... well there is another t55 with atgm but only 40% accuracy instead of merida's 55%
switching one jednotky to heli seems a good idea, thanks
>what is wrong with the strop2?
>there isnt any better tank for a motorized deck...
Your current tanks are fine for moto.
I'm not complaing that this is difficult; I like difficult.
Just that its rather insane
>computer generated imagery
why do people think this is good? its a computer rendered image, its not epic or intense. its not even awe inspiring since it was created overnight by a team of fat people with 3dsmax.
its a credible point for someone to take but i disagree. i dont mind modern music
i wouldve preferred t34s or m60s or w/e and have that made to look like a tiger than having it cgi. planes are understandable i guess.
its ok no problem, i accept the apology
Finally won a game of red dragon in multiplayer after 20 hours.
i mean its pretty shit but its not terrible. i didnt notice the wheels didnt interlock until like my 2nd or 3rd viewing
they mixed cgi and noncgi well enough that it wasnt noticeable at all. also yeah it wouldve been cooler with 100k extras. imagine how long the credits would be
What point is this post even trying to make?
>~€10,000,000 budget for the whole series
>just use real tanks and planes for the sake of shooting one short scene
>also spend money on rebuilding tanks to look different
Nah, the CGI is fine.
1 Kilobyte is 1000 bytes.
1 kibibyte is 1024 bytes.
The's the main difference between the 2 systems.
1 megabyte is 1000 kilobytes.
1 mebibyte is 1024 kibibytes.
The SI prefixes mean powers of 10, so it is only natural that they mean the same in computers, the IEC system (which is the one mebi, kibi, gibi, tebi etc) is the one that uses powers of 2.
b-but muh pr
>tfw squad is probably going to be shit
Population always fluctuates all over the place, don't sweat it. Why such big matches? I personally hate having pubbers on my team. They are guaranteed to fuck up or go on tilt.
As a backer, it's true. The community tanked into full retardation the moment it went on steam. Not that it was amazing to begin with. Nothing but hill deathmatching or retards playing minecraft with teh FOB mechanics; Both groups doing fuck all to push or defend objectives so one squad out of the entire team always does all the heavy lifting.
Squad manages to be way worse about it. Trust me.
No, the "community".
I've had two different engineers tell me two different things about which is which (kibibyte and kilobyte). One of them is my boss so I agree with him in that a kilobyte is 1024 bytes.
Yearly reminder of what the best deck is.
>using 2-man sniper teams
I don't really see how the exceptional stealth is that much better than very good, for say, CV sniping, and the extra strength/versatility of a 10-man squad is far preferable
>implying you can ever have enough GRU
>infinitely more shitters
Why would anyone even play those kind of games with random people? Assign to a proper gaming squad, go through basic training, gain access closed servers with proper player base.
I once knew people who acted like this..
>mfw using GBUs to blast enemy elite infantry away when they try to flank me
Why can't I pull DCS SU-25T nose up while landing using automatic mode? I've crashed few times already in same spot (tutorial mission #3), few hundreds meters before airfield cause suddenly shit happens and when I press keyboard arrow (yes I'm pleb) to pull up, nothing happens. It's not stall as my speed is above 360kmph with gear down.
Route following is only so good, and not at all meant for landings, you should disengage it as you line up your approach, o else it will be resisting your inputs.
Anyone else have experience with Black Sea? It's my first Combat Mission and while I'm getting used to the gameplay, I'm struggling to understand the basic Order of Battle for the Russians/Ukranians. I get that the U.S.'s big advantage is the abundance of radios all over the place, but I don't quite get the communication chain for the others.
Also, it looks like my Ukrainian inf lack any sort of squad radios and rely on their platoon leader to stay in contact. My digital manual is fucked and they don't provide a hard copy, so I've been learning on my own the whole time.
>US vs Japan AS2
>My Take the middle and center without issue
>Guy on the left takes the left point
>Guy on the right didnt know how to send units an lost both his points
>Holding for a while
>All of a sudden epic japanese rocket arty
>I lose the middle
>Teammate on the left is just buil;ding a massive base and not helping
>Teammate on the right is trying to destroy a tracked Japanese tank with HE shells
>They set up on a hill with fuckloads of Jap tanks and arty everywhere
>Japanese tanks are literally dominating the battlefield
>Teammate on the left decides to help
>with 1 T26
>Nice 300mm rocket that I pointed out 10 times destroys it
>He then spends his points on Calliope shit
>I spam markers at the THREE 300mm rockets
>He fires at some random infantry
>enemy does a Banzai charge with tanks
>I take out the tanks in the center
>Allies of course dont
>THESE ARE FUICKING JAPANESE TANKS HOW CAN YOU FAGGOTS LOSE
>All of the Enemy arty focuses on my point and I get rushed from 3 sides
>Quit before anything happens
FUCK YOU DUMB PIECES OF SHIT
I don't know if that's sarcasm, but it essentially means that if a squad is out of visual/audio contact with their pl they have no ability to share info with the rest of the platoon or company.
Like the Russians, the Ukrainians seem to mass all their assets near the company level at the lowest. Meaning an FO has to split between three separate platoons that all have shitty radios.
It's because Russians wont follow orders anyway, so it's pointless to waste radios just think of the ukranian separatists, but on a military scale, it works because they believe it works.
Is of complete realism comrade.
It works because historically, it has worked. See: WW2. If your army consists of poorly trained conscripts of varying nationalities and languages, many infected with hepatitis, then fancy net centric warfare won't really do much
The Ukranians and Russians do have a lot more in the way of AT and GPMG assets focused on the squad level. Almost every squad has at least one integral RPG-7V2 with a couple types of ammo plus a handful of disposable AT launchers and a PKM/PKP.
If I could add one thing though, it would be an easy method to see a selected units line of sight. 70% of problems I have with anything is thinking I'm putting a 240L team in a good spot only for them to sit there uselessly because a small ridge in the terrain blocked their view.
Also, the RQ-11 is a piece of shit like in real life. It's nice that it's an integrated company asset, but I don't think I've ever successfully spotted anything with it.
Jokes aside, going back even to the 1980s Every russian infantry squad had a vehicle like a BTR or BMP which has a long range radio inside like the R-123, plus every russian squad had a medium range radio like the R-148. And these days the russians has intersquad radio coms when they want to, just like everybody else.
Those aren't even russians
>Some spetsnaz goys
Black Sea assumes the whole Ratnik thing got pushed through and any Russian forces encountered are using the most up to date kit. So they do have inter-squad/platoon radios I think. Haven't played as them much.
>>Quit before anything happens
no, just a bored jew with insomnia
does skirmish count towards your games played in AS2?
>Try to join server
>Get kicked for having nothing next to my name
>Join one that says new players welcome
>USSR vs Germany
>Germany is a pre made team with player names like SS Division X, 14Pz Div., and SS Unterofficier
>Germany is a pre made team with player names like SS Division X, 14Pz Div., and SS Unterofficier
The U.S. really drop the ball on AT assets. If it's not worth hitting with a Javelin, you pretty much have to use IDF/vehicles unless you want to roll the dice with an AT4. Wish they had included the MAAWS, as it seems like a lot of non SOCOM units are starting to realize that there's no stop gap between an AT4 and Javelin aside from the M72.
I did get a lucky ass kill on a BTR with a 40mm HEDP though.
Wasn't much better for US infantry in the cold war where your AT was restricted to M72 and the Dragon. Thankfully, the US army has recognized for quite some time now that a combined-arms team is infinitely more effective than a pure tank/infantry army. The difference is that their assets were easily interchangeable whereas the Soviets considered CA apart of structure.
A US taskforce for example could consist of assets from two different battalions/squadrons/etc, whereas a single Soviet battalion, let's say an MRB for example, had a tank company assigned to it at the ratio of a 4 tank platoon per MRC, variable if the mission is specialized in which case the MRB can be reinforced to fit said specific purpose, whether it's to be a lead element, to conduct a breakthrough, to pursue an enemy, or to reach an important target like enemy nuclear delivery means as fast as possible.
Seen here is two US battalions on the left, divided into Platoons, and one Soviet MRB on the right, divided into companies.
The Brigade CO is free to organize any number or composition of taskforces from his two battalions, whether that's two taskforces of 2 tank companies x 2 infantry companies, 4 taskforces of 1x tank 1x inf, or 2 task forces, one with 1x tank 3x inf, another 3x tank 1x inf, etc...
With the Soviets, the tank company is automatically apart of the MRB. Likewise, a MRC is automatically apart of a Tank Battalion.
For organizational purposes however, an MRR's 3 tank companies are considered to be apart of their own battalion.
I think the largest element you deal with in Black Sea is a Brigade Combat Team and the Russain/Ukranian equivalent. I've got a much better understanding of how a BCT is organized than how the others work. The Russian equivalent does seem to comprise a much wider variety of assets than a BCT does.
I don't have much information on Russian organization after the cold war and overhaul of their military, and it's frankly out of my timeframe of interest, so there's not much I can help with other than it's generally been downsized. Many divisions shrunk to brigades, low cadre regiments became little more than training units or depots, etc...
I enjoy Silent hunter, haven't played it in a few years but when my autism peaks I will play it again.
>Crawling up to an enemy stug across an open field with germans in the middle of shooting across it
>Teammate is getting upset that I am not sprinting at it
>They clearly cant see me while crawling
>I am almost in throwing distance
>Kicked from the game for not sprinting across a field and wasting my men
Thanks anyway. I'm probably going to switch to using the U.S. for a while. Really enjoy those air-burst and PGM munitions while every motherfucker has at least one thermal device.
Losing to Mr. Israeli made me feel like he built a settlement on my pride.
skills honed by killing palestinians for thousands of generations.
What is the general "balance of power" for a conventional conflict throughout the cold war? As in, which side would win?
>1983 (AA)-1986 (ALB)
>1987-1989 (Cold war over)
>1983 (AA)-1986 (ALB)
>1987-1989 (Cold war over)
-1989 (Cold war over)
There is not a moment n history post 1918 where the United States hasnt been the number 1 power on the planet
I meant flying (in other games) takes up too much time (which I enjoy) to return to SH (where I am not flying).
Hilariously in favor of Soviets
>1983 (AA)-1986 (ALB)
>1987-1989 (Cold war over)
Whoever strikes first and has the best plan. Can't see it progressing further than a draw without escalation to limited nuclear conflict.
Decisive NATO. SU collapses, loses all it's allies, and suffers heavy downsizing thanks to collapse and CFE. No matter when it starts, it results in a quagmire insurgency being fought to this day.
Play the superior game, wargame with goofy decks.
No, I just joined that group like 3 hours ago to play some AS2.
With the exception of aircraft carriers, Kirov-class battlecruiser are the largest and probably the most powerful surface combatant in the world currently in active service. Iowa-class is believed by most experts as the ultimate battleship, and despite it's age, it had proven itself to be a extremely powerful warship during several post-WWII battle scenarios. If the Iowa-class re-enters service today, and with proper modifications in electronics and weapon systems, it would still be an outstanding ship.
Which one of these two ships is more powerful overall?
I cant even make good decks when I try to.
So, Iowa. Tomahawks waste the Kirov, whereas the Shipwrecks don't get through the armor belt.
Do the command tank, much more survivable than the stupid LAV
Ditch the CH-53's
Put your stingers in Humvees if you're not rolling with Avengers
Kill both cards of Delta's, add one of Rifles 90 in M113 or Humvee, consider card of Rifles 90 in 35pt Bradley
Do recon LAV instead of Veh LAV
Drop all & add DAP + optional 55pts rocket cobra (I like rocket helos)
Add C Hornet to take down superheavies.
Armored even heavier than the belt. Can withstand a direct hit from even a 1000lb bomb.
Armored just as heavily as the belt
How could a WW2 ship from a time when helicopters did not yet exist, possibly function without helicopters? Oh, whatever will it do?
This a direct quote:
"You Americans do not realize what formidable warships you have in these four battleships. We have concluded after careful analysis that these magnificent vessels are in fact the most to be feared in your entire naval arsenal. When engaged in combat we could throw everything we have at those ships and all our firepower would just bounce off or be of little effect. Then we are exhausted, we will detect you coming over the horizon and then you will sink us."
-Soviet Fleet Admiral Sergei I. Gorshkov,1985- Quote after watching the Iowa in a NATO exercise
Vehicles have ATGMs and shit now, and the gameplay is all over the place with vehicles having massive range while infantry gets absolutely nothing.
The pacing is also kinda weird, you hardly get any units and everything dies so easily.
It has returned, and it is stronger than ever.
Made up a new scenario for
1x Armoured Infantry Battalion - YPR-765 PRI
1x Pantser Squadron - Leopard 1A1-V
1x Mot. Schützen Bataillon - BMP-1 SP-1 w/ Malyutkas
1x Panzer Bataillon - T-55AM2D. In Wargame, they're the shitty 40 pt T-55s. IRL they're fairly decent for slugging out with inferior numbers of older generation western tanks like the Leopard 1s like they will be facing in this particular fight.
1x Regimentartilleriebteilung - D-30s
No briefing or story for this one. General theme is a nameless skirmish as I NL Corps counterattacks the overextended Warsaw pact.
Not to sound snooty, but it depends how good you are. If you were bad/mediocre at assault squad, you probably wont notice a huge difference outside of the pacing of the game due to the lack of SP units making the roster seem a lot more expensive(Though you may not even notice that. I notice that a lot of newer/worse players in AS2 just flat out don't spend their SP for anything other than late game call in tanks, panic buys 20 minutes in, or not at all.).
The differences are subtle but change the tactics of the game pretty dramatically. There are no straight up hard-counters to infantry like there are in AS2 that can be cheaply bought to mow through entire squads in seconds regardless of cover, so it's a lot harder to just outright dominate a section of the map without serious presence or effort. The general 'unit count' is lower and emphasises micro of individual troops a bit more and you have to be more acquainted with keeping folks to groups of no more than 3 (1/2)
Due to how fragile troops tend to be when caught in the open. Cover is a lot more important, and unlike Assault Squad you can't just dump your own sandbags wherever you want.
Not having SP units is a double edged sword. On one hand, it slows the pacing of the game down because everything is a lot less expendable and is a ton more expensive. On the other hand, it forces you to be a little more strategic about what you buy and the order in which you buy it. Where it's pretty much mandatory in AS2 to buy some sort of autocannon by the 3 minute mark and means of defeating one, in CtA you have a lot more wiggle room on what you can buy since there is no real 'ez mode' unit to maraude around with, and no SP unit to buff out a low amount of infantry with either a free tank of some sort or some big ass call in squad with special weapons.
Specialist squads play a much bigger role now, too. You can't just brute force headbutt troops in cover, now, so engineers and snipers mean more
Tactically, or Operationally?
It often helps in any conflict to look at history for clues. See WW2 where the Wehrmacht repeatedly won brilliant tactical victories, but were consistently defeated on the operational level, and thus lost the war. Your genius success against all odds for city X won't mean shit when the Soviets rolled over forest Y to the north and town district Z t other south, and now have you surrounded.
We're going to assume tactically however, given the scale of most wargames. Again, look at history for clues. What happened in Afghanistan? The Soviets were bogged down by an insurgent force that made heavy use of terrain and ambush tactics. The Mujahideen would paralyze travelling Soviet columns in narrow passes, then decisively rain fire upon them. They would also lay mines and booby traps to attrit the Soviets into caution.
You can even look as far back as ancient history.
Consider the battle of the Teutoburg forest in 9 AD. Back then, the Roman army was considered invincible in open combat, and the Germanic tribes could do little to resist a committed Roman attack. Arminius, the commander of the German forces, thus figured that the only way to defeat the Romans was to take them out of their element. He used the terrain, and deception (a critical element) to lure the Romans into the forest, waited for them to become bogged down in the poor terrain, and then sprung his trap, utterly crushing the Roman forces there. What also helped them in this case is that Arminius was not just some yo-ho from nameless, Germany, he was a former, albeit well-performing conscript, turned officer in the Roman army. He understood Roman tactics, strategy, and had applied it in the past. It helps a lot to put yourself in the enemy's shoes, so if you want to more efficiently counter Soviet doctrine and tactics, then you should use them yourself and analyze it's weaknesses as you fight.
What are you having trouble with in particular?
Assaulting positions as WP, especially. I can defend somewhat well, but I'm often confused if/how I should stack and what my general battle lines should look like (inf in front, how close to enemy lines? atgms and tanks where?) and assorted noob concerns.
Community's small, so there's not much of that.
You can check out these handy dandy pdfs here for soviet battalion/regimental-level tactics:
As for your questions in order:
>inf in front
You generally want your heaviest armor in the front. Soviet tactical doctrine has the tanks lead, unless heavy AT fire is met. In that case, the infantry then take the lead while the tanks provide supportive fires. In cases of very heavy AT fire, the infantry dismount and lead the way under heavy artillery/smoke support. This is regardless of terrain.
>how close to enemy lines?
Soviets weren't fans of standoff tactics/weaponry. They wanted to mingle in close with enemy forces, so as to both disrupt their cohesion, and deny enemy supportive fires via air and artillery, or at least force them to fire very danger close. In Flashpoint, you accomplish this by ordering your units to Assault move to enemy positions. Keep in mind however that you should assault with fresh troops however, as assault moves cost readiness
>atgms and tanks where?
Tanks always lead.
NATO armies are fans of cautious movement, utilizing bounding overwatch where significant portions of a given force would cover the advance of a mobile element. In Soviet usage however, only dedicated ATGMs and certain air assets provide overwatch. The mobile elements all commit to the attack.
As the attacker, it's important to know when to use terrain, and what kind of movements to make.
Behind your lines, or otherwise sure that the area your units are in is clear of enemies? Hasty.
Moving to contact with the enemy, or in unknown terrain? Deliberate.
In contact with the enemy or ready to make a decisive attack? Assault.
Quick, post nostalgic as fuck intros to old school flight sims
RIP janes combat simulations
Never ever ever touch stick while using autopilot. Autopilot uses trim axis to control your aircraft. If you press your stick, it will think of it as an external force and will compensate it with trim. And then, when you finally disable autopilot or it will disable itself on the last seconds of approach, you trim axis will be so fucked up you will fall nose down instantly.
Landing autopilot feels kinds broken. Sometimes it leads me perfectly to runaway and then shutdowns right before landing, sometimes it just tries to kill me no matter what I do.
>Be 12 or 13
>Playin this for first time
>take off roll with a flight of spits
>decide to shoot my flight lead
>shoot his right gear strut
>it collapses, wing hits the dirt
>wing digs in then snaps and he starts cartwheeling down the runway before exploding into a mess.
Fuck the physics in that game were bretty gud.
Not sure why I didn't expect that desu.
>mirage wants to BVR me head on like a complete retard
>feel sorry for him
>just go low and notch him
>broken 2000C radar can't keep a lock for more than a few seconds
>he just stops trying
I wonder if he's regretting those 60$ yet
How complicated are the combat mission games?
I want play one of those sorts of games, but I have graviteam tactics and that shit is impossible.
Also, Combat Mission Black Sea, Red Thunder, or Shock Force?
Shock Force + Marines is the cheapest at like, $25 for both, while the other two are $55 each
Is Armored Warfare allowed here it seems to not be allowed anywhere.
Yeah they could have made the greatest tank game ever if they actually put in modern tanks shit like FCS and thermals and proper component damage, and even normies would like it since it would be fast paced.
But nope, lets be retarded
>tanks don't even have stabs
>ui is basically identical to WoT
They didn't even try
How about Blitzkrieg then?
If you played close combat before you'll already be familiar with the commands, I find that the UI is better than the graviteam one so that helps too.
Older games have engine differences but if you're more invested in the time period rather than pure gameplay they're hardly game breaking, so shock force is still enjoyable.
I don't have any info-graphics, but here is my hodge-podge war paintings folder. Not everything in there is a painting however.
Basically what >>127287597 said, plus a couple a things:
>salt engie in m113
>smaw in lvtp-7a1 grenade monster
>base light riflemen for that tasty m240, better than riflemen by a long shot
>4 HE mortar
>elite harrier of dual missile hit
Ok, more for plane paste:
RAE mod links to the older version. You need to manually correct the path from "\Mods\aircraftS\" to "\Mods\aircraft\" in it because the directory name has changed.
There is also a dcs soundmod v5 http://forums.eagle.ru/showthread.php?t=106958
It mods many plane sounds, making it not compatible with diveplanes, but it also replaces some general audio files like exposions, supersonic shockwave etc with better effects that does not make your ears bleed. I recommend to use this one and install diveplanes mods over it, because it has better plane-specific files. This mod needs the same manual directory name correction.
Those are just sound files. Nothing has changed in dcs sound folder structure, except for that one directory, so all sound mods will work the same.
I've actually had lots of issues like unbearable popping when a sound ends on my end with those sound mods.
I have sennhiser headphones through an amp, and most of those sound mods are unusable for me.