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/wgg/ Wargames General

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Thread replies: 779
Thread images: 159

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New planefag pastebin edition

>What the fuck is this?
A general for all the realistic wargames out there that don't generate enough traffic to sustain their own generals.

>Old thread
>>126946251 (Cross-thread)

>Attention grabbing search terms go here:
/wgg/, /fsg/, /mowg/, /mowassg/, /rtsg/, /ctag/, /dcsg/

>Example welcome games:
Wargame: Red Dragon
Combat Mission
Call to Arms
Flashpoint Campaigns: Red Storm
Graviteam Tactics
DCS: World
Theatre of War
Men of War
Falcon BMS
Command: Modern Air Naval Operations
Armored Brigade
Close Combat
Steel Beasts
Steel Panthers MBT

>Graviteam DLC:
http://pastebin.com/TwMLZQ6h

>Planefag pastebin:
http://pastebin.com/Zb0U61in

>Interesting history links:
Cold War military technology ads:
http://www.vintageadbrowser.com/military-ads-1980s
/wgg/ misc Cold War literature:
http://www.mediafire.com/download/zfm69f0k91pmf0y/wgg-lit-v1.3.rar
The Soviet Army: troops, organization & equipment
http://fas.org/irp/doddir/army/fm100-2-3.pdf
USMC intelligence North Korea handbook:
http://fas.org/nuke/guide/dprk/nkor.pdf

>Steamgroups:
/wgg/ old group
http://steamcommunity.com/groups/VG-Wargamers
/wgg/ new group
http://steamcommunity.com/groups/dedgamededthread
Uralmod official group
http://steamcommunity.com/groups/Uralgraznomod
/wgg/ Men of War / Call to Arms Group
http://steamcommunity.com/groups/ReReaGa
/fsg/ group
http://steamcommunity.com/groups/flightsimgeneral

>Teamspeak server
uralmod.typefrag.com:7495

>Legacy Wargame General pasta and game-info repository:
http://pastebin.com/70Nwcb5m
https://www.dropbox.com/s/lon0cgmjfqwq1oi/WargameRD_Hidden_Knowledge_Spreadsheet.xlsx?dl=0
https://docs.google.com/document/d/1UvBiH3lrCFzLYnRzNzF49yVtaNHYLfi7dgMpNE517RM/
>>
Regarding adding shit to pastebin

>>127117635
Added.
>>127117870
Added the introductory and less elementary ones.
>>127110045
Added.
>>
lynx
>>
Can we talk about Squad and how Unreal Engine 4 is a piece of shit that can't even support vehicles in a multiplayer game?
>>
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I need to find a good standard resolution for this shit. I'm slowly getting the formula right, though.
>>
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Thread dying again?

Some HEXSHIT will put a stop to that!
>>
>>127143217
>what is angling.webm
>>
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>>127145296
It was in test mode. While trying out the new tanks and comparing their stats I decided to boot up a match with bots and have an infinite resources/popcap spam fest to see how the came handles a ton of armored vehicles in a small space. Needless to say, I wasn't exactly trying to be judicious with my units.

It handles it surprisingly well, as it turns out. Though it helps that Highway is one of the best maps for vehicles despite being a 1v1 map.

Regardless, I'm having fun with these things even if I'm kinda shit at it. Here's one from a 1v1 I played yesterday.

>Pubbers in charge of understanding what not to do when someone throws smoke at you.
>>
>>127141457
OI PLANEFAGS, IF YAH GOT HUEY OR MI-8 AND WANT TO FLY COIN OPS COME IN TS
>>
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this thread needs more of this
>>
>>127146608
OPS ARE ONLINE

COME IN TO FLY YOUR Mi-8s
>>
dont die
>>
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I'm lonely.
Someone come play wargame or call to arms or assault squad 2 or something with me pls
>>
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>>127151179
post your steam profile friendo and I'll think about it
>>
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>>127151503
BenchBro
>>
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>ethiopians can castle rush so fast they'll have knights in your town in less than 15 minutes
>they're an archer civ anyway (no bloodlines) so people don't expect knights

They're bretty dope.
>>
>>127152513
I would be embarrased to play as ethiopians ever
>>
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as expected, someone at Eugen screwed up.
>>
>>127154227
whats the issue
>>
>>127154328
the Kutei SMG.

The CQC and normal acc are switched.
>>
>>127154227
I wouldnt have expected SAS to be so low
>>
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>>127154872
I sure did, SAS have never been good at inf combat
>>
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DCS: BMP when?
>>
>>127156845
Thats what ARMA is for friend
>>
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>>127154227
>LSTR .862
>Delta Force .693
>>
>>127143217
>Armor battles happening at 50ft

but why
>>
>>127157552
>i have never played an rts
>>
>>127147283
And what is this?
>>
>>127159958
You mean like Graviteam tactics, where armor doesn't roll up and touch people with their barrel before they engage?

Just thought this general was for more simulator / realism sided vidya, is all.
>>
>>127160162
kill yourself
>>
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>>127161671
k
>>
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>>127160082
Not that anon, but this. The pc RTS was meh, but the Playstation version is an alright shoot em up.
>>
>>127154227
https://jii.moe/NkH5N-eDl.xlsx
the sheet itself
>>
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>>127166416
>only one MFD
>two artificial horizons
For what purpose.
>>
>>127170362
>MFD
That's the radar screen, bro. It doesn't have multi functions.
>>
>>127170362
welcome newfriend
>>
How is AS2 when it comes to pace? Is it starcraft tier rushing, or will I have timne to carefully manmeuver infantry units in multiplayer?

Also what is the usual amount of infantry you will be handling at once? 3 squads or more?
>>
https://youtu.be/KNN_o_hnPjg
1.15 - kebab removed
>>
>>127171848
I bought it earlier today, so my opinion might be complete trash, but so far its slow to begin with requiring you to tactically place units, then it becomes more strategic.

In a 1v1 I'm using 3 squads or so plus armor once it really gets going, and the pace is slow rather than full-APM micro
>>
>>127171848
no starcraft rushing shit. Its a good pace of war.
>>
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>play wargame for the first time in years
>every lobby is a "no noobs/no lvl x+" restriction
>every lobby is nato stacked
>every game has 1 shitter on a toaster slowing it down for everyone
>every game has dumbass teammates who can't even understand basic english
>every game is a mindless spam-fest
>every game ends by rage quit

shit's only enjoyable on tactical servers
>>
>>127173042
I find its basically unplayable unless you're playing against friends or at the very least like-minded people that aren't retards
>>
>>127173162
yeah that's always how it's been except the community is ded
>>
>>127173208
Is this Red Dragon we're talking about?

Because last time I checked everyone skipped over to that because 'new is better!'
>>
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I want one of these chairs.
>>
>>127173320
wow you're so cool and hip and different
>>
>>127151997
>Having this much money

Get Rule the Waves for us poorfags, pls
>>
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C O M F Y
O
M
F
Y
>>
>>127171848
>get too nervous to play multiplayer everytime I enter the server browser
>>
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>tfw win ratio scares newer players off
>can't play on noob server anymore
>not good enough to play with 800+ games played players
>rare to find a server that won't either kick me or be massively stacked against me
>>
>>127179249
I concur
>>
>buy call to arms
>literally have to goy out and buy the deluxe edition for any SP missions
>two factions
>has like 9 vehicles total

Wow, should have researched a bit more desu. At least it was only 10 dollars.
>>
How to git gud at Assault squad 2? I am always scared of playing MP in rts games due to how much you get btfo not only by the enemy team but shit on by other players on yours if you do badly.
>>
>>127179793
get friends, faggot
>>
>>127181084
Only 1 tank, everything else is infantry and a few static guns. Also 1 howitzer
>>
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Ive put a few hours into the mirage now and honestly it is not all that bad yes the missiles need major work and so does the DM also being able to recover from some of the crazy shit you can do with the FBW turned off, otherwise its quite nice to fly and can hold its own against anything in a dogfight.
>>
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Any torrent for Command: Modern Air Naval Operations for the poor ass War gamer? Spent all muh Christmas money on a flight stick for DCS before I knew it was a fucking thing. I know there's one for the stand alone original one 'Armageddon' or some shit, but I'm looking for the whole she-bang.
>inb4 Christmas money
>>
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>1v1s as anything but OKW are nearly unwinnable for me because of the extremely high level players I fight and my inexperience
>anything with teams turns into this shit

VIDEO
GAMES

Why is everyone who plays one of the few "traditional" strategy games remaining so bad.

Why is there no real matchmaking.

With 3000+ people on I'd expect shit like this to stop happening.


also
>the fucking balance

80% OKW winrate in 1v1s )))
>>
>>127183415
yes it's a bad game.
And the community is horrible, hence why nearly every mod for this game is one aimed at improving german factions to be better, and are labeled "realism mods"
>>
>>127183904
I mean, fuck, I enjoy it, but the unlock system is incredibly jewish on cards allowing players with more hours played to minmax the FUCK out of certain playstyles and the lack of matchmaking means I fight these guys EVERY TIME.

The high damage Brit and American are both prestige 2-3 level eighty, meaning several hundreds hours played. Excellent.
Meanwhile I'm at around 40 hours actually played and rank ~50.
>>
>tfw first dcs world multiplayer kill

Yes.

Fucks yes.
>>
>>127184378
Congrats, mate.
What did you fly and what was it against?
>>
>>127184179
When i bought a game about the eastern front, i thought soviets would be focused on in the game like the americans in Coh1, but it's the least viable faction and the least popular for several reasons, and the lines your soldiers say makes me want to kill myself.
>>
>>127184717

Su-27. It's the only plane I have/know.

First one I'm not 100% sure stats just said fighter, but I got two eagles on my next flyout.

Used to fly Flanker 2.5 way back in the day, but that was years ago.

Got a Track IR for Christmas and my flight sim love has been rekindled.
>>
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TIRED OF STUPID MEME GUNCARRIAGES KILLING EVERYTHING ON THE MAP WITH THEIR SUPER ACCURATE DEATH LASER REEEEEEEEEEEEEE
>>
>>127185596
Are you a GSM player in vanilla?
>>
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>>127185394
>and the lines your soldiers say makes me want to kill myself.
Give me some examples. How bad can it be?
>>
>>127185758
What
>>
>>127186007
They mostly just complain about being cold in a silly Russian accent.
>>
>>127186335
That's less amusing than I expected.
>>
>>127186449
I'm not the anon you asked so he might have more specific memories.
All I remember is them complaining about their boots or it being cold or wanting vodka.
>>
>complete first mission of mi-8 campaign
>coming in to land at the last FARP
>steady, steady
>VRS

Fuck that, I'm not doing that all over again.
>>
The Logitech 3d extreme pro costs almost exactly as much as the T16kM in europe, why is it recommended again?
>>
>>127188365
Because europe is not the world?
Its double the price of the 3d pro in my country
>>
>>127188750
How much does the Defender Cobra cost where you live?
>>
>>127188903
Its not available in my country, but from a quick search it seems 45-55 euros plus shipping which is still going to work out more than 3 times the cost of me walking down the street and picking up a 3d pro from any generic electronics store
>>
>>127189106
Where do you live? VKB has a retailer for europe, another for murrika and they handle rest of the world sales by themselves.
>>
>>127186449
>>127186007
Soviet Lines
>I have no boots
>Try not to blow yourself up throwing that AT grenade.
>They can't kill us all
>Retreat is not an option
Hits retreat button.

German Lines
>See what the enemy does to animals, this is why we must defeat them.
>I never wanted to be here
>Remember why you are here, why you are doing this, why you are prepared to commit the ultimate sacrifice.

it's a while since i played it, and i can't stand watching all the youtube videos with voices to refresh my memory, but i felt as if though all the russians do is complain, and all the germans do is tell you how they're really not bad guys and have no choice.
>>
>>127185596
>>127186201

If you're fighting people unironically using Long Toms you're fighting bad people. If they are a big problem for you, you're a total shitter.
>>
>>127189316
I live in new zealand im not in the market for a stick I already have a warthog also it seems VKB is out of stock aswell it seems their american supplier doesn't even stock it. I dont know why people rag on the 3d pro when its basically available everywhere and does everything you expect it to do for dirt cheap.
>>
>>127189753
>I dont know why people rag on the 3d pro
Because there are sticks that cost as much and do the same job but better?
>>
>>127189546
I am shit.
Pls tell me how to kill them.
Their tanks were bearing down on us but any at we put up the arty blasted immediately.
>>
>>127190058
Have you not been following the conversation?
>>
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>>127190143
If you spread out your infantry, heavy artillery should never be a problem. They cost so much they'd have to destroy 5 full squads of elite infantry to make back their cost.

Just ignore them and think about they could have gotten a Pershing for that price.
>>
>>127188289
You should never have a slower forward airspeed than 120 kmh until you're in ground effect, then you can worry about slowing down. Treat your landings as if you were in a jet and not a fat helicopter.
>>
>>127192770
I don't have the mi8 but isn't that a little fast? As long as you have your vertical speed in check it shouldn't matter what your forward airspeed is no?
>>
>>127144760
Hexshit — bestshit
>>
>>127144760
How do I get gud at flashpoint campaigns? Is there a decent guide somewhere?
>>
>>127195818
you play it
there are no cheap micro tricks or metas, how well you do revolves around having a good plan and decision-making skills like a brigade CO would need IRL.
>>
>>127157552
That map in particular has the highway in the middle elevated just enough that you can't quite shoot past it from the other side without moving up towards the highway in a hulldown position.

Regardless, that's still a pretty stupid question. It's not a simulator, so you're not going to be having battles from 2 miles away or that would destroy the gameplay and make it nothing but missile spam. Tanks can engage pretty damn far in the game to begin with as long as you know where your target is(Vision or not), but elevation and obstructions matter. This map in particular was a 1v1 map and wasn't that huge to begin with. If the terrain wasn't uneven the tanks would be shooting into spawns(Not that that necessarily matters, there is spawn protection, but still.)
>>
>>127192770
The Mi8's T/W R is THAT bad?
>>
>>127185596
>Losing anything to a Puma.
I guess even a broken clock is right twice a day.

>Artillery
>Expensive SPG artillery.
Ayyyyyyyyyyyyyyyyyyyyyyyyy. If you need artillery that badly just get a radio op or at the very most a mortar. For that amount of MP you spent you could have gotten a real tank, or several squads of elite infantry.
>>
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Rule the Waves torrent when

>pic related
>>
>>127142950
saved as howtoplayasupportdeck.jpg
>>
Is DCS CA worth it on sale?
>>
>>127195906
YEAH THAT's RIGHT

u gotta be a genius and shieet
>>
>>127197334
You are the most annoying kind of cunt.
>>
>>127202530
CMBS torrent when?
>>
>>127202846
Fucking this.
Upload please.
>>
>>127201984
Not really. I don't know any servers that run it.
>>
>>127201984
It's not good for directly controlling vehicles. It's good for giving orders to ground units via the F10 screen so you can tell artillery to shell something you spotted while flying and JTAC with your friends. Worth it for 5 or 6 bucks.
>>
Can someone confirm that the 104th pvp server for DCS world is down? I want to make sure I'm not the only one unable to see it on the browser. I was playing and all of a sudden I got sent back to the browser. I hope I didn't get banned or someshit
>>
>>127205106
I can see it in 2.0 but not in 1.5
>>
/wgg/ is officially a beg thread now. Planeposters & warbabbies btfo.
>>
>>127206235

Weird. I'm in some Israeli server that plays "Thunderstruck" on your first take off kek
>>
>su-27 gets raped in BVR by f-15
>slavaboos rush to "w-well it's good in a dogfight"

>su-27 has garbage thrust to weight
>can't consistently turn like f-15 without bleeding all it's energy
>muh cobra makes the su-27 a huge target for little gain and is easily defeated by energy maneuvers
>has to dump all it's missiles or else it flies like a brick at low speed
>r-73 is easily trashed by flares

Why is the flanker considered a good plane again?
>>
>>127208089
>can't consistently turn like f-15 without bleeding all it's energy
Maybe in 1.2.16...
>>
I miss talking about wargame.
>>
>>127208186
No one is stopping you. Stop being a childish faggot.
>>
>>127206324
What is a warbabbie?
>>
>>127208186
m8.. IDK about you but I feel like I have had every conservation is it possible to have about wargame at this point.
>>
Su-25T/F-15/Su-27 clicky cockpit when? Su-33 updated FM when?
>>
>>127208485
>no DCS: MiG-29SMT ;_;

https://www.youtube.com/watch?v=o0NUJTjkpIM
>>
>>127208624
>no su-24
>no MiG-23
>no Mi-24
>no f-16
>no ah-1
>no ah-64
>no f-35
>>
>>127209153
>>no f-35

get out of here you burgerboo.

rest are all valid
>>
>>127209359
>MiG-23
>valid
If by valid you mean "target practice for F-5 pilots", sure.
>>
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>>127209153
>>no f-35
>wanting that spoiled brat
>>
Who here /hex/ and never /planes/?
>>
>>127209823
I enjoy my hex with my planes, thank you
>>
>>127209880
I have never played a plane sim since IL2 back in the day, I only play hex games and I'm always surprised by the amount of plane posting on here.
>>
>>127209948
>I'm always surprised by the amount of plane posting on here.
Why?
>>
>>127209968
4chan is too casul for flight sims.
>>
>>127209968
because their threads didn't last a day by themselves
>>
>>127210087
Proofs for that? Inb4 "I've been on /v/-/k/ and they never talk about flight sims".
>>
>>127209968
I just didn't know it would always cause this much discussion. The threads seem increasingly about the hardware stats from a particular game.

>>127210087
I mean, I enjoy WitP - AE, WitE, CMANO, is that casual?

Maybe I'm jelly because I can't shell out for a huge rig and gear.

>>127210117

I guess I missed this.
>>
>>127210230
Quite the opposite. I've witnessed /fsg/.
>>
>>127203886
>It's not good for directly controlling vehicles.

PFFFT it's the best aa anything in existence.
>>
>>127203886
>5 or 6 bucks

Too bad the jews at ED aren't offering it any lower than 15 now.
>>
>>127211229
/fsg/'s problem was that it didn't have enough visibility. Also /k/ used to talk about DCS and Rise of Flight often enough.
>>
>>127208089

The BVR part, you're 100% right.

The dogfight part, you're dead wrong. If you can learn to use that shit where you turn off the flight assist, you can fucking Ace Combat niggas all day.
>>
>>127211405
>If you can learn to use that shit where you turn off the flight assist

So you didn't actually read the post?

the su-27's shitty cobras and such turns leave it in a horribly low-energy state. if you do it while an f-15 is on your tail, all you've done is given him a bigger gun target. Then he can just hit afterburners and split-s or hyy away laughing.

you can't even chase him if you're on his tail, because the su-27's twr is garbage. again, the f-15 can just run away and then come back at you with superior energy and speed
>>
>>127211405
You don't need to turn off flight assist at all, all you need is to keep turning at 600-700km, and you'll win, and you'll win because most F-15 pilots will start turn fighting, or they'll go vertical for their ebin loop, at which point you fill them full of r-73.
>>
>>127211532
>you can't even chase him if you're on his tail, because the su-27's twr is garbage. again, the f-15 can just run away and then come back at you with superior energy and speed


>I'll Just Run away when we are in WVR, there's no way he'll kill me with a missile or anything

this isnt ww2 you know.

Also once its below 6tons of fuel and without 2 r27s that are under the engines, you wont be running away much.
>>
>>127211572
>600-700km
which the flanker can't keep up with because it bleeds speed like a motherfucker

>>127211646
>implying the f-15 also won't be missing half it's fuel + missiles
>implying the r-73/r-27et are threats when they're a flare or two away from forgetting what a plane is
>>
>>127211532

>having anything on your tail while in the Flanker

Lmao learn to fly. You don't hit and just stall your self the fuck out, you use it to get ridiculous angles of attack for just long enough to get a shot off.

>>127211572

This comrade gets it. You don't really have to use it all that often.


The BVR shit pisses me off. AIM-120s are just so fucking good. Aim 7s makes the fight fake at least.

Speaking of the 120, I have this really old school book called Future Fighters, full of concept art and miss information. It's so old the DOD drawings of the MiG-29 and Su27 are so horribly wrong.

They mention early in the book that "soon most of the USAF will be equipped with the AMRAAM"
>>
>>127211773
eeeh no you dumbass, that's its sustained corner speed.

if you keep it at that no other plane can match the turning rate.
>>
>>127211857
Aim-120 isn't even that good, the issue is all SARH are fucking dogshit, and ed is just HURR DURR BROOFS COMRADE?

>Oh yeah ED they'd just keep using missiles that are almost completely useless all these years.
>>
>>127211391
boo fucking hoo they used to have monthly sales at up to 80% too bad if you missed out
>>
>>127211572
>most F-15 pilots will start turn fighting, or they'll go vertical for their ebin loop
Are the shitters that play DCS online aware of things like energy fighting and boom and zoom?
>>
>>127212165
>boom and zoom
>against missile-equipped aircraft with T:W >1
>>
>>127212165
Some are some aren't sometimes a turn fight is unavoidable, since missiles are in play, so you can't just go straight and start running away.
>>
>>127212295
Better than trying to turn fight fucking Flankers of all things.
>>
>>127212165
no because 70% of the time firing an AIMRAAM within 10-15nm is good enough to kill the flanker

in the f15 drivers noone but ralfidude and his friends knows anything about wvr
>>
>>127212008
Funny thing is the R-77 isn't very good either. Kind of a shame really.

For a Russian company, I'm pretty impressed that ED hasn't gone crazy with bias in favor of flankers.
>>
>>127212491
DCS is a sim not some f2p p2w game, doing that will make them lose part of their playerbase.
>>
>>127212424
AMRAAM's are very easy to evade. They work like press x to kill only because of low skilled pilots.
>>
>>127212491
The R-77s flight model is badly optimized, but then again all of them are, they suffer from doing insane turns when they don't need to and as a result they lose too much energy.
ED has said that they are unhappy with that and are going to fix it before the end of time.
>>
Some of you cunts need a lesson in corner speed
https://www.youtube.com/watch?v=EfZdUnGJkZU
>>
>>127212614
teach me, master
>>
>>127212574
I kind of wish they would, if not purely to compensate for servers like the 104th disabling some of the flanker's features because they are "bugged".
>>
>>127212857
>wanting DCS to become unsalvageable pure shit just because some servers filled with subhumans are managed by cunts
Wew l- I mean, well said tovarish.
>>
>>127212857
I kinda wish ED would FIX THEIR FUCKING NETCODE

also finally make plane 2 plane datalink work in MP, yeah that'd be great.
>>
>>127212781
Even the standard anti-missile maneuver works like a charm. Put a missile precisely on 3-9 line, get to lower altitude than the missile, spam chaff a bit. If the missile's signal strength on RWR stops increasing, you can reengage. Missile defeated but will still track you for a bit.
You can do a "snake turn" maneuver by doing high g turns left in right, while still flying straight at the enemy. Works great if you are on a flanker. The point is to do a faster maneuver than the amraam's radar gimbal limit allows.
There is also a barrel roll variant of it, where you don't even lose the radar track for your ER missiles, but it's much harder.
>>
>>127213280
WT never pretended not to be a f2p p2w shitfest. They did pull scummy practice of lying out of their ass saying that it was developed by the same people behind IL-2.
>>
>>127212953
>Implying it wasn't already

Seriously though my hate for that server is fueled by the fact that people return to that server purely because it has a reputation of being nearly full no matter what those cunts do to the game.

They shouldn't be able to keep getting away with this shit.
>>
>>127213406
Our only hope is if that based hacker called 4chan hears our plight and ddoses them.

They are some fucking fagots that go
>LOL i don't even play anywhere but the 104th

L-like why? Do you also enjoy bathing in poo?
>>
>>127213406
>Implying it wasn't already
The fact that LOMAC got chemo'd to hell and back and the result was good to the point they got actual military customers makes me think of the exact opposite.

>people return to that server purely because it has a reputation of being nearly full
Start blaming yourself instead of wanting ED to go in full vatnik petuh mode.
>>
>>127212857
>104th disabling some of the flanker's features because they are "bugged"
What?
>>
>>127213280
WT has nothing to do with simulators.
>>
>>127213541
I mean, seriously. If you had half a brain you could get a friend or two and start playing on an empty server/make your own, and the server's population would snowball from there, it happens all the time in online gaming.
>>
>>127215716
>starting a new server
dude theres about 30 servers that are 100% constantly empty. the only server with a guaranteed high playercount is 104
>>
Why does the Mi-8 have 6 different radios?
>>
What's the best flight sim for WWII? For Cold War battles? Any cool Arab-Israeli stuff?
>>
>>127215185
It's occasionally good for getting people interested in actual sims with their sim mode.
The SB players they keep chasing away have to end up somewhere.
>>
>>127217474
Quantiy? Modded IL-2 1946, Modded IL-2 1946, Modded IL-2 1946.
Quality? Modded IL-2 Cliffs of Dover (Battle of Britain only), be more specific, 404.
>>
>decide to get into Red Dragon online
>joing a 10v10 game
>some player starts bitching about why people are new, the game has been around for a while

its gonna be fun, I do seem to feed a bit more than I kill, how do I make a good deck wgg?
>>
>>127218118
Thanks mate. I'm interested in starting to get into some flight sims, and had 1946 in my cart, but wanted something authentic. Do you guys have different joysticks for different eras? Is there a joystick photo guide?
>>
>>127218478
Read the fucking pastebin and get the CUP mod for IL-2 1946.
>>
>>127218669
Mean TeeBeeAch
>>
>>127218329
desu senpai what you've gotta do is play a few 1v1's, watch the replay after each game, and improve. 10v10 is a bullshit lie that'll turn you into yet another 30% winrate shitter.
>>
>>127217347
The A-10C has 3. The Mi-8 also only has 3.
>P-863
The primary radio set
>YaDRO-1A
>P-828
Can be used with ARK-UD for homing onto signals. Search and rescue.
>>
>>127218329
hard game to learn but very fun
get a superheavy, a cheap standalone tank, good fire support, good spammable infantry, infantry with reliable RPG, and max out the air tab
>>
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oh no how did this happen
>>
>>127219342
don't forget to max out the recon tab as well. It should provide most of your fire support, so avoid unarmed options.
>>
>>127220014
Can you give more detail on this?

I see a lot of guys sitting around with recon and have the weapons turned off. Is this smart or...?
>>
>>127220137
Generally, this is for recons you don't want to get spotted, such as 2 man recon teams, or exceptional optic recons, or recons you're sneakybuggering around with.
>>
>>127220137
you should be spamming good optics armed recon that is cheap; what you are likely observing is destruction shitters using overpriced exceptional optics and being afraid to lose it
>>
>>127219946
You seem to have an Mi8 in your building.
>>
>>127171942
BIJI WIJI KURDJI STANJI
god bless PKK, remove kebab, ErDOGan a shit
>>
What am I to do with DCS and these constant freezes?

>active jammer shows up on radar
>head towards it, climbing as I go
>reach burn-through range
>it's an F-15, slightly higher than me
>merge, start first turn
>game freezes for a minute and a half
>unfreezes, my jet fast-forwards through the process of being blown up by an AIM-9
>get a new flanker, fly into target area, freeze once nonlethally on the way
>same shit happens again
>try once more, live long enough to have a shot on the enemy jet
>freeze just after launching an R-73, unfreeze to find myself blown up again
>enemy jet blows up to my R-73, enemy pilot goes WTF over chat
>goes to admin, I get kicked from the server
>>
>>127220926
Random freezes in MP happen on my machine as well, seems to be completely random
>>
>>127220926
Get an ssd and download more ram.
>>
>>127220926
>>127221072
Usually the server freezes causing everyone to freeze, funnily enough the server/game continues the calculations of where you should be.

Also make sure you run EVERY SINGLE EXE as admin.
>>
>>127220926
http://forums.eagle.ru/showpost.php?p=2509778&postcount=4

Also this is pretty much required

and a handy dandy calculator http://www.matisse.net/bitcalc/?input_amount=100&input_units=megabits&notation=legacy
>>
>>127219946
Reminds me of a time I got shot down by an AAA site on my ka-50 and proceeded to fall right on top of it.
>>
>>127146608
I want fuckin multicrew already god damnit
>>
>>127221874
>http://forums.eagle.ru/showpost.php?p=2509778&postcount=4
...they still haven't fixed that?
>>
>>127221968
It wont be fixed until they add that option to the UI
>>
>>127221874
>1 terabyte = 1024 gigabytes and so forth with other units
Site is wrong, 1 terabyte is 1000 gigabytes, 1 tebibyte is 1024 gibibytes.
>>
>>127222175
Thank you, Western Digital, for ruining everything.
>>
>>127222175
You've fallen for the HDD jews, so they can jew us out of gigabytes of space.
>>
>>127221874
Thy fixed this with an update though.
It now defaults to stable values.
>>
>>127222175
Actually one tebibbyte is 1099 gigabytes.

BULLSHIT VALUES HERE WE COME
>>
>>127222321
But anon, every unit on the SI system is defined in powers of 10.

It was just computers that were out of line with that.
>>
>>127222462
but then why is one kilobyte still 1024 bytes, and why is one megabyte still 1024 kilobytes?

also computers use 8s instead of 10s so that's why it's 1024, one byte is 8 bits and all that.
>>
>>127222678
>also computers use 8s instead of 10s so that's why it's 1024, one byte is 8 bits and all that.

>laughing /g/entlemen.jpg
>>
>>127222678
>also computers use 8s instead of 10s so that's why it's 1024, one byte is 8 bits and all that.
I... what.
>>
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another wargame noob here, you can thank steamsale...

im tring to build an easternblock motorized deck, and im a bit spoiled for infantry/recons... How do you guys choose? (any general guidelines?)

formoza/jednotky/jednotky90? seem nice highend units, so far i really like the nade launcher on the formoza but they are pricey especially with helo transport. does the jednotky90 with the better rpg warrant 5 extra points?

zwadowchy/specialaufklarer/pruzkumnici: these seem identical except i can get the polish one in 10pt armored transports, the czech one has dragonov but im not sure how useful is that...

grenzer seems useless compared to them even for 10pt, only militia 5 man squad

transports: what to go for and when? the german 5pt armored one seems like a nice option for spam infantry, vydra for the czech, 10pt skot for polish? when to use helo? is it worth putting the lstr40 into the 55pt helos? (i really found those helos useful so far with my limited experience). is it a bad idea to use fjb40 as manpads who can actually defend themself?

t55 recontank worth anything? it got some armor and gun with enough ap to shoot down transports for 25pt...

probably a lot of stupid questions, but i would appriciate the answers...
>>
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>>
>>127224045
>grenzer seems useless compared to them even for 10pt, only militia 5 man squad
The point is you spam them everywhere with their weapons on hold fire.

>transports: what to go for and when? the german 5pt armored one seems like a nice option for spam infantry,
Remember that cheapo 5pt transports often have crap speed/weapons. For infantry you tend to use aggressively you'll probably end up spending a few more points to get some sanic speed wheels or an autocannon on your transport.

>t55 recontank worth anything? it got some armor and gun with enough ap to shoot down transports for 25pt...
No, it never hits. If you want cheap good optics recon BDRM-2s are fun because they're so mobile.

>the czech one has dragonov but im not sure how useful is that...
Sniper rifles aren't too bad but most of the time the squads they are in will never see combat so it's not a big factor.
>>
>>127226592
Does DCS model the Su-25's hilariously low flight ceiling when loaded up to the max like that?
>>
>>127226978
All I can remember is that it flies like a turd when you put that many weapons on.
>>
>>127224045
formoza are mediocre atm because sapery szturm are better at anti-infantry for the cost and don't take up precious recon slots

jednotky 90 are literally the best recon infantry in the game, you must run as many cards as is allowed

restrict yourself to at most one infantry in helo for all decks, preferably in 24d for red side

LSTR are great in spw

recon t-55 is very bad but fills a role that eb has no other way of filling

yes grenzer are dogshit, the reason specialny are the best recon in the game is that they can do everything, grenzer on the other hand can do nothing
>>
>>127170362
The big one is a combined ADI and HSI, the little one is the backup attitude indicator.
>>
>>127226978
Ceiling with max loadout is around 5 km, which is already a max altitude for any available weapons it has.
>>
>>127228161
Nah you can go up to 8 km.
>>
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>>127227281
>>127226954
thanks for the input, how terrible is this? (my first deck, be gentle senpai)
>>
>>127229901
You don't need Vydras *AND* brdm-2s.
LAZUR is a GOAT helo killer because of it having two types of IR missiles, so it fires very quickly.
idk if you need one card of flamer T-66s let alone two.
Likewise idk if you need 3 cards of AA helicopters when it's not really a helo rush deck. The Czech Mi-24 with S-24 rockets is great but runs out of ammo in seconds and the Polish Mi-24 is just a generic gunship. I'd consider swapping a card of Sokols or one of those.
>>
>>127229901
Get OSA AKMs to serve as the backbone of your ADN. Lose a card of meridas and get some better tank to replace them. Get rid of the second card of Sokol unless you're a professional early-game helorusher.
>>
>>127230523
*for one of those
>>
>>127153059
Italy pls
>>
>>127222678
Computers use powers of 2's you illiterate peasant.
2^10 = 1 KB
2^20 = 1 MB
2^30 = 1 GB
etc
>>
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>>127230561
>advocating the wrong osa
>>
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>>127230910
>powers of 2's
>you illiterate peasant
>>
>>127229901
very good for a first deck, Id only do it differently in 5-6 things if I did it myself

you should try to max out the air tab unless you really need everything else

ASF benefits massively from being elite, this applies to the LAZUR and even somewhat to the mig29

remember to keep the lazurs for antilongbow because your AA cant handle those effectively

you probably have too many vehicles and helos,

helo inf is ideally standalone, kommandosi have a poor rpg and even if you drop them somewhere they cant do damage to tanks etc, jednotky are a much better candidate

>>127230561
he is moto he doesnt have better tanks
>>
>>127231317
>>127230523
>>127230561
thanks for the input, i try the changes see how it works

what is wrong with the strop2? i choose it because its not radar and has decent range

there isnt any better tank for a motorized deck... well there is another t55 with atgm but only 40% accuracy instead of merida's 55%

switching one jednotky to heli seems a good idea, thanks
>>
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>>127232667
>what is wrong with the strop2?
Nothing.
>there isnt any better tank for a motorized deck...
Your current tanks are fine for moto.
>>
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>>127227220
I'm not complaing that this is difficult; I like difficult.

Just that its rather insane
>>
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>>
>>127236226
>Reading the Leon Degrelle memoir of his Eastern front experience
>this shit is just as wild as he paints it to be

Nice.
>>
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>>
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>>
>>127238707
>This series
pls no.
>>
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>create 1980 game
>no one joins
>>
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>post on /wgg/
>no one responds
>>
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>>127241107
>>
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>>127241313
thanks anon
>>
>>127241107
>>127241313
>>127241931
All this samefagging.
>>
What is the best faction in AS2 besides Germoney since evyerbody and their dog plays Germany so its impossible to find a game as them
>>
>>127243194
Soviet union. Japan is also pretty strong if you understand their builds.
>>
>>127238707
>computer generated imagery
why do people think this is good? its a computer rendered image, its not epic or intense. its not even awe inspiring since it was created overnight by a team of fat people with 3dsmax.
>>
>>127244651
Are you one of those people who hate modern music because it "takes no talent" compared to older generations of music?
>>
>>127244651
You are right, they should've used real Tigers and 109s.
>>
>>127244651
I'm sorry that they couldn't stretch the budget to fabricate twenty functional WW2 heavy tanks anon.
>>
>>127244808
its a credible point for someone to take but i disagree. i dont mind modern music

>>127244929
i wouldve preferred t34s or m60s or w/e and have that made to look like a tiger than having it cgi. planes are understandable i guess.

>>127245076
its ok no problem, i accept the apology
>>
>>127245161
>and have that made to look like a tiger
Have you learned nothing from the exact same attempts failing miserably time and time again? It looks just as fake as bad cgi.
>>
>>127245161
Except dressed up T-34s/M60s would look just as shit or worse, but also cost a fucking fortune

Did you watch Lord of the Rings and complain they didn't hire 100,000+ extras?
>>
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Finally won a game of red dragon in multiplayer after 20 hours.
>>
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>>127245343
>pic related
i mean its pretty shit but its not terrible. i didnt notice the wheels didnt interlock until like my 2nd or 3rd viewing
>>127245479
they mixed cgi and noncgi well enough that it wasnt noticeable at all. also yeah it wouldve been cooler with 100k extras. imagine how long the credits would be
>>
>>127245584
Games dont even last that long you retard, they have a time limit.

Do some basic research before posting shitty bait
>>
>>127245816
20 hours of playing the game overall you moron
>>
>>127245816
>being this retarded
>>
>mfw F15s follow me into the mountains

literally free kills
>>
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>>127245867
>>127245950
>>
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>>127246419
What point is this post even trying to make?
>>
>~€10,000,000 budget for the whole series
>just use real tanks and planes for the sake of shooting one short scene
>also spend money on rebuilding tanks to look different
Nah, the CGI is fine.
>>
>>127246710
How expensive would it be to make a series set in a cold war gone hot scenario now that t-55 and t-72 are cheap as fuck?
>>
>>127246876
Lot of money spent on fuel, maintenance; depends how many big name actors they want, etc.
>>
>Want to play a good skirmish map
>Sirhinkel makes the only good ones
>They are way harder than they were in AS1
why does there need to be 12 T34's coming at me 2 minutes into the round
>>
>>127246876
Cheap as fuck is a very relative term.

MiG-21s are 'cheap as fuck' for military jets. Doesn't mean very many people could afford to run one.
>>
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>>
>>127247359
fuck off /a3g/
>>
>>127247359
Stop with arma it will bring all the shitters in.
>>
>>127220492
>destruction shitters
>unironically enjoying the autistic constant kill-feed game mode
>>
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>>127247615
>>127247451
>hating on arma
mfw
>>
>>127249424
It's shit though, the only reason people play it is because there aren't any alternatives
>>
does anybody want to play a skirmish or 3v3+ in Assault Squad 2?

>Winter sale
>150 people in lobby
>less than 5 games up at any time and 2 of them probably have passwords
>>
>>127222678
>>127230910
Wrong.

1 Kilobyte is 1000 bytes.
1 kibibyte is 1024 bytes.

The's the main difference between the 2 systems.

1 megabyte is 1000 kilobytes.
1 mebibyte is 1024 kibibytes.

The SI prefixes mean powers of 10, so it is only natural that they mean the same in computers, the IEC system (which is the one mebi, kibi, gibi, tebi etc) is the one that uses powers of 2.
>>
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>>127250185
b-but muh pr

also
>tfw squad is probably going to be shit
>>
>>127250736
Population always fluctuates all over the place, don't sweat it. Why such big matches? I personally hate having pubbers on my team. They are guaranteed to fuck up or go on tilt.
>>
>>127251189
All I've been told so far is that SQUAD is basically Insurgency on a larger map but with infinitely more shitters and a ridiculous price point

Not sure how true that is.
>>
>>127251452
I'm not sure it's possible to have more shitters than insurgency.
>>
>>127251452
As a backer, it's true. The community tanked into full retardation the moment it went on steam. Not that it was amazing to begin with. Nothing but hill deathmatching or retards playing minecraft with teh FOB mechanics; Both groups doing fuck all to push or defend objectives so one squad out of the entire team always does all the heavy lifting.

>>127251557
Squad manages to be way worse about it. Trust me.
>>
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>>127249424
>on arma
No, the "community".
>>
>>127250817
I've had two different engineers tell me two different things about which is which (kibibyte and kilobyte). One of them is my boss so I agree with him in that a kilobyte is 1024 bytes.
>>
>>127251452
>having more shitters than /k/ancer-magnet: the game
is it completely filled with drakelings or what
>>
>>127251452
Literally just a clone of PR in UE4 with zero content, Insurgency kiddies and a lack of vehicles due to engine limits.
>>
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Yearly reminder of what the best deck is.
>>
>AS2 server has 5/6 people
>Look at the players
>All of them have any rank
>Afraid to join because I have no games played
I didnt have this problem with AS1
>>
>>127252043
>My boss told me that cats can fly so I'll believe him

Kilo literally means 1000
Kibi literally means 1024
>>
>>127252684
My boss is very trustworthy.
https://www.youtube.com/watch?v=7CH93eJpndE
>>
>>127252259
>using 2-man sniper teams

I don't really see how the exceptional stealth is that much better than very good, for say, CV sniping, and the extra strength/versatility of a 10-man squad is far preferable
>>
>>127253562
Mostly for the mi-24d with extra fuel, and for variety as I already have a couple of those 10-man squads.
>>
>>127253745
inb4 >wiki
>>
>>127253908
sure, but iirc lots of 10-man elite recon squads have access to the Hind-D
>>
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>>127253908
>implying you can ever have enough GRU
>>
>>127251452
>infinitely more shitters
Why would anyone even play those kind of games with random people? Assign to a proper gaming squad, go through basic training, gain access closed servers with proper player base.
>>
>>127254223
Not the german one.
>>127254954
GRU are pretty average as far as anti-infantry goes.
>>
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>>127241107
>>127241313
>>127241931


I once knew people who acted like this..
>>
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>mfw using GBUs to blast enemy elite infantry away when they try to flank me
>>
Why can't I pull DCS SU-25T nose up while landing using automatic mode? I've crashed few times already in same spot (tutorial mission #3), few hundreds meters before airfield cause suddenly shit happens and when I press keyboard arrow (yes I'm pleb) to pull up, nothing happens. It's not stall as my speed is above 360kmph with gear down.
>>
>>127259546
Automatic landing isnt meant to be used to actually touch down,its only for approach, you have to switch it off and take control yourself.
>>
>>127259546
>automatic mode
Route following is only so good, and not at all meant for landings, you should disengage it as you line up your approach, o else it will be resisting your inputs.
>>
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Anyone else have experience with Black Sea? It's my first Combat Mission and while I'm getting used to the gameplay, I'm struggling to understand the basic Order of Battle for the Russians/Ukranians. I get that the U.S.'s big advantage is the abundance of radios all over the place, but I don't quite get the communication chain for the others.

Also, it looks like my Ukrainian inf lack any sort of squad radios and rely on their platoon leader to stay in contact. My digital manual is fucked and they don't provide a hard copy, so I've been learning on my own the whole time.
>>
>US vs Japan AS2
>My Take the middle and center without issue
>Guy on the left takes the left point
>Guy on the right didnt know how to send units an lost both his points
>Holding for a while
>All of a sudden epic japanese rocket arty
>I lose the middle
>Teammate on the left is just buil;ding a massive base and not helping
>Teammate on the right is trying to destroy a tracked Japanese tank with HE shells
>They set up on a hill with fuckloads of Jap tanks and arty everywhere
>Japanese tanks are literally dominating the battlefield
>Teammate on the left decides to help
>with 1 T26
>Nice 300mm rocket that I pointed out 10 times destroys it
>He then spends his points on Calliope shit
>I spam markers at the THREE 300mm rockets
>He fires at some random infantry
>enemy does a Banzai charge with tanks
>I take out the tanks in the center
>Allies of course dont
>THESE ARE FUICKING JAPANESE TANKS HOW CAN YOU FAGGOTS LOSE
>All of the Enemy arty focuses on my point and I get rushed from 3 sides
>Quit before anything happens
FUCK YOU DUMB PIECES OF SHIT
>>
>>127249424
shit game
cancer community

fuck off
>>
>>127260687
>Also, it looks like my Ukrainian inf lack any sort of squad radios and rely on their platoon leader to stay in contact.

That sounds extremely effective
>>
>>127260757
>Quit before anything happens
You fucking coward piece of shit GTFO
>>
>>127260934
I don't know if that's sarcasm, but it essentially means that if a squad is out of visual/audio contact with their pl they have no ability to share info with the rest of the platoon or company.

Like the Russians, the Ukrainians seem to mass all their assets near the company level at the lowest. Meaning an FO has to split between three separate platoons that all have shitty radios.
>>
>>127262479
It was.

I can't imagine that holding up to real warfare, nor allowing anything beyond really basic platoon-level movement. Which is awful for infantry engagements.
>>
>>127262736
It's because Russians wont follow orders anyway, so it's pointless to waste radios just think of the ukranian separatists, but on a military scale, it works because they believe it works.

anyway
https://www.youtube.com/watch?v=a5Ptj2iZnFw

Is of complete realism comrade.
>>
>>127263565
The one at 2:00 in is bizarre.

Whats causing that?
>>
>>127263565
It works because historically, it has worked. See: WW2. If your army consists of poorly trained conscripts of varying nationalities and languages, many infected with hepatitis, then fancy net centric warfare won't really do much
>>
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>>127262736
>>127263565
The Ukranians and Russians do have a lot more in the way of AT and GPMG assets focused on the squad level. Almost every squad has at least one integral RPG-7V2 with a couple types of ammo plus a handful of disposable AT launchers and a PKM/PKP.

If I could add one thing though, it would be an easy method to see a selected units line of sight. 70% of problems I have with anything is thinking I'm putting a 240L team in a good spot only for them to sit there uselessly because a small ridge in the terrain blocked their view.

Also, the RQ-11 is a piece of shit like in real life. It's nice that it's an integrated company asset, but I don't think I've ever successfully spotted anything with it.
>>
>>127264234
The chaff that is behind the aircraft and the sky is causing that.
>>
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Jokes aside, going back even to the 1980s Every russian infantry squad had a vehicle like a BTR or BMP which has a long range radio inside like the R-123, plus every russian squad had a medium range radio like the R-148. And these days the russians has intersquad radio coms when they want to, just like everybody else.
>>
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>>127265228
Those aren't even russians

>Some spetsnaz goys
>Standard infantry
>>
>>127265228
Black Sea assumes the whole Ratnik thing got pushed through and any Russian forces encountered are using the most up to date kit. So they do have inter-squad/platoon radios I think. Haven't played as them much.
>>
anybody wants 1v1 AS2?
>>
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>>127260757
>>Quit before anything happens
>>
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DCS: ATC when?
>>
>>127264835
Throughout the cold war, in a MRC that was balanced as 6 RPG-18/RPG-22 and 3 RPG-7/variants.

Every squad had PKM or RPK.

Every platoon had MANPADS team and a sniper.
>>
>>127266076
Is it you Zebra?
>>
>>127266618
no, just a bored jew with insomnia
>>
>>127264736
Fighting the next war like the last one isn't a good idea.
>>
>>127266779
Then you better add me on steam, i'm in the RaReaGa chat, if you want to join.
>>
does skirmish count towards your games played in AS2?

>Try to join server
>Get kicked for having nothing next to my name

>Join one that says new players welcome
>USSR vs Germany
>Germany is a pre made team with player names like SS Division X, 14Pz Div., and SS Unterofficier
>>
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>>127267092
>Germany is a pre made team with player names like SS Division X, 14Pz Div., and SS Unterofficier
>>
>>127267265
with nazi germany emblems for avatars
>>
>>127266579
The U.S. really drop the ball on AT assets. If it's not worth hitting with a Javelin, you pretty much have to use IDF/vehicles unless you want to roll the dice with an AT4. Wish they had included the MAAWS, as it seems like a lot of non SOCOM units are starting to realize that there's no stop gap between an AT4 and Javelin aside from the M72.

I did get a lucky ass kill on a BTR with a 40mm HEDP though.
>>
>>127267752
>>127267265
>>127267092
Yeah they suck
Anyone who has an overly wehraboo name is shit.
But you could just come play with us on RaReaGa chat though we just started a game.
>>
>all these people in this thread who don't actually have a clue about to&e
i love this
>>
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>>127268102
Wasn't much better for US infantry in the cold war where your AT was restricted to M72 and the Dragon. Thankfully, the US army has recognized for quite some time now that a combined-arms team is infinitely more effective than a pure tank/infantry army. The difference is that their assets were easily interchangeable whereas the Soviets considered CA apart of structure.

A US taskforce for example could consist of assets from two different battalions/squadrons/etc, whereas a single Soviet battalion, let's say an MRB for example, had a tank company assigned to it at the ratio of a 4 tank platoon per MRC, variable if the mission is specialized in which case the MRB can be reinforced to fit said specific purpose, whether it's to be a lead element, to conduct a breakthrough, to pursue an enemy, or to reach an important target like enemy nuclear delivery means as fast as possible.

Seen here is two US battalions on the left, divided into Platoons, and one Soviet MRB on the right, divided into companies.

The Brigade CO is free to organize any number or composition of taskforces from his two battalions, whether that's two taskforces of 2 tank companies x 2 infantry companies, 4 taskforces of 1x tank 1x inf, or 2 task forces, one with 1x tank 3x inf, another 3x tank 1x inf, etc...

With the Soviets, the tank company is automatically apart of the MRB. Likewise, a MRC is automatically apart of a Tank Battalion.

For organizational purposes however, an MRR's 3 tank companies are considered to be apart of their own battalion.
>>
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>>127269998
>it keeps happening
>>
Any dangerous waters or silent hunter fans here?
>>
>>127270215
I think the largest element you deal with in Black Sea is a Brigade Combat Team and the Russain/Ukranian equivalent. I've got a much better understanding of how a BCT is organized than how the others work. The Russian equivalent does seem to comprise a much wider variety of assets than a BCT does.
>>
>>127271761
I don't have much information on Russian organization after the cold war and overhaul of their military, and it's frankly out of my timeframe of interest, so there's not much I can help with other than it's generally been downsized. Many divisions shrunk to brigades, low cadre regiments became little more than training units or depots, etc...
>>
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>>
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>>127271575
I enjoy Silent hunter, haven't played it in a few years but when my autism peaks I will play it again.
>>
>3v3
>Crawling up to an enemy stug across an open field with germans in the middle of shooting across it
>Teammate is getting upset that I am not sprinting at it
>They clearly cant see me while crawling
>I am almost in throwing distance
>FUCK YOU
>Kicked from the game for not sprinting across a field and wasting my men
ok
>>
>>127272832
/wgg/ AS2 games when


>Play shittons of MoW and MoWAS
>Keep getting kicked for not having a rank in AS2
>Cant get a rank because I keep getting kicked
>>
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>>127269998
>>
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>>127273065
We're literally playing right now.
>>
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>>127271961
Thanks anyway. I'm probably going to switch to using the U.S. for a while. Really enjoy those air-burst and PGM munitions while every motherfucker has at least one thermal device.
>>
>>127271575
Haven't played Silent Hunter in years but I've been meaning to get back to it. Flying just takes up too much time (not that I don't enjoy it).
>>
If you're playing as fighter on the 159th and you're shooting down harmless unsuspecting choppers with no RWR you need to end yourself right now
>>
>>127272654
Nice. Currently trying to get SH3 playing nicely in wine. lots of graphical glitches though, game's unplayable basically. might give SH4 a go though.

>>127273338
flying in SH?
>>
>>127273649
You've just reminded me how fucking comfy SH can be but god its time consuming
>>
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>>127273649
>flying in SH?
pls
>>
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>>127273176
Losing to Mr. Israeli made me feel like he built a settlement on my pride.
>>
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>>127273176
where
>>
>>127274412
Still on RaReaGa chat.
>>
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>>127274326
skills honed by killing palestinians for thousands of generations.
>>
>>127275003
Time well spend it seems.
>>
What is the general "balance of power" for a conventional conflict throughout the cold war? As in, which side would win?

>1945 (unthinkable)
>1946-1955
>1956-1962
>1963 (CMC)-1970
>1970-1975
>1975-1982
>1983 (AA)-1986 (ALB)
>1987-1989 (Cold war over)
>1991-1995 (RD)
>1996-2000
>2001-present
>>
>>127275101

I think it would have been hard to stop the Red Army at the end of World War II
>>
>>127275101

>1945 (unthinkable)
Sov
>1946-1955
Sov
>1956-1962
Sov
>1963 (CMC)-1970
Sov
>1970-1975
Sov
>1975-1982
Sov
>1983 (AA)-1986 (ALB)
Sov
>1987-1989 (Cold war over)
NATO
>1991-1995 (RD)
NATO
>1996-2000
NATO
>2001-present
NATO
>>
>>127274040
No really, what? Did they mean DW?
>>
>>127275101
>>1945 (unthinkable)
USA

>>1946-1955
USA

>>1956-1962
USA

>>1963 (CMC)-1970
USA

>>1970-1975
USA

>>1975-1982
USA

>>1983 (AA)-1986 (ALB)
USA

>>1987-1989 (Cold war over)
USA

>>1991-1995 (RD)
USA

>>1996-2000
USA

>>2001-present
USA


There is not a moment n history post 1918 where the United States hasnt been the number 1 power on the planet
>>
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>>127275680
I meant flying (in other games) takes up too much time (which I enjoy) to return to SH (where I am not flying).
>>
>>127275101
At any point in history, russia would have rolled over nato in a week.
>>
>>127275101
>1945 (unthinkable)
Hilariously in favor of Soviets
>1946-1955
>1956-1962
>1963 (CMC)-1970
>1970-1975
>1975-1982
Soviets
>1983 (AA)-1986 (ALB)
>1987-1989 (Cold war over)
Whoever strikes first and has the best plan. Can't see it progressing further than a draw without escalation to limited nuclear conflict.
>1991-1995 (RD)
>1996-2000
>2001-present
Decisive NATO. SU collapses, loses all it's allies, and suffers heavy downsizing thanks to collapse and CFE. No matter when it starts, it results in a quagmire insurgency being fought to this day.
>>
>>127276801
Would have been awesome to see Patton and Zhukov butt heads, though. Aside from war itself being fucking horrific and we're fortunate that it never happened, it'd be epic.
>>
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>>
>>127276801
quality post
>>
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Is this an Omega guys?
>>
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>>127278815
>>
>>127278923
I dunno how it works, is it just bulky and not tall? How do go about breeding it to be Omega?
>>
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>>127279008
Wrong general, mate.
>>
>>127279161
I'm a fucking retard. Yes I am.
>>
>>127278815
what the fuck is this.
>>
>>127278815
looks interesting

game?
>>
>>127280262
>>127279443
Warframe. It's very grind heavy but a ton of fun.
>>
>>127273176
i wanna join
>>
>>127282862
Well you're a bit late now, just join that meme group in the OP and we'll play sometime.
>>
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>>127282862
Play the superior game, wargame with goofy decks.
>>
>>127282939
wait are you zebra cakes?
>>
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>>127283228
No, I just joined that group like 3 hours ago to play some AS2.
>>
With the exception of aircraft carriers, Kirov-class battlecruiser are the largest and probably the most powerful surface combatant in the world currently in active service. Iowa-class is believed by most experts as the ultimate battleship, and despite it's age, it had proven itself to be a extremely powerful warship during several post-WWII battle scenarios. If the Iowa-class re-enters service today, and with proper modifications in electronics and weapon systems, it would still be an outstanding ship.
Which one of these two ships is more powerful overall?
>>
>>127283510
>vaka
>>
>>127283554
Iowa class with railguns
>>
>>127283554
The one with missiles.
>>
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>>127283165
I cant even make good decks when I try to.
>>
>>127283718
So, Iowa. Tomahawks waste the Kirov, whereas the Shipwrecks don't get through the armor belt.
>>
>>127271575
I'd appreciate SH much better if modding it wasn't a pain in the dick. And also if subsim didn't require accounts for downloading shit.
>>
>>127271575
>>127284587
Also how the campaigns are even less dynamic than IL-2s ones. Utterly humiliating the allies and yet always losing the war is frustrating.
>>
>>127283830
Do the command tank, much more survivable than the stupid LAV
Ditch the CH-53's
Put your stingers in Humvees if you're not rolling with Avengers
Kill both cards of Delta's, add one of Rifles 90 in M113 or Humvee, consider card of Rifles 90 in 35pt Bradley
Do recon LAV instead of Veh LAV
Drop all & add DAP + optional 55pts rocket cobra (I like rocket helos)
Add C Hornet to take down superheavies.
>>
>>127283924
remind me what is above the armor belt

hint: literally everything required to classify the Iowa as a combat ship
>>
>>127288326
>Turrets
Armored even heavier than the belt. Can withstand a direct hit from even a 1000lb bomb.
>Bridge
Armored just as heavily as the belt
>Helipad
How could a WW2 ship from a time when helicopters did not yet exist, possibly function without helicopters? Oh, whatever will it do?
>>
>>127283554
This a direct quote:
"You Americans do not realize what formidable warships you have in these four battleships. We have concluded after careful analysis that these magnificent vessels are in fact the most to be feared in your entire naval arsenal. When engaged in combat we could throw everything we have at those ships and all our firepower would just bounce off or be of little effect. Then we are exhausted, we will detect you coming over the horizon and then you will sink us."
-Soviet Fleet Admiral Sergei I. Gorshkov,1985- Quote after watching the Iowa in a NATO exercise
>>
>>127289960
>soviets talking about naval shit
Come on now.
>>
>>127146015
Aside from units, is this game much different from assault squad1/2?
>>
>>127202846

me3
>>
>>127291887
Vehicles have ATGMs and shit now, and the gameplay is all over the place with vehicles having massive range while infantry gets absolutely nothing.
The pacing is also kinda weird, you hardly get any units and everything dies so easily.
>>
>>127288552
1000 pound bombs from world war 2 are really weak you know.
>>
>>127292324
Not even a JDAM is going to get through that turret.
>>
>>127292383
JDAM is a guidance system not a signifier of bomb magnitude.
>>
>>127292383
I don't remember JDAMs having armor piercing/anti bunker properties.
>>
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>>127283924
>>127288552
>>127292383
>>
>>127293320
>disagreeing with slavaboos is shitposting
>>
>>127293459
nope posting out your arse is shitposting
>>
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>>127293459
It has returned, and it is stronger than ever.
>>
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udaloy
>>
>>
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Made up a new scenario for bump
>NL
1x Armoured Infantry Battalion - YPR-765 PRI
1x Pantser Squadron - Leopard 1A1-V

>EG
1x Mot. Schützen Bataillon - BMP-1 SP-1 w/ Malyutkas
1x Panzer Bataillon - T-55AM2D. In Wargame, they're the shitty 40 pt T-55s. IRL they're fairly decent for slugging out with inferior numbers of older generation western tanks like the Leopard 1s like they will be facing in this particular fight.
1x Regimentartilleriebteilung - D-30s

No briefing or story for this one. General theme is a nameless skirmish as I NL Corps counterattacks the overextended Warsaw pact.
>>
ded thred
>>
How do you counter soviet tactics and doctrine? What's a good way to learn countering it?
>>
>>127303330
crash their economy
>>
>>127299705
What are some basic tips for this game? I seem to get my shit handed to me a lot.
>>
>>127291887
Not to sound snooty, but it depends how good you are. If you were bad/mediocre at assault squad, you probably wont notice a huge difference outside of the pacing of the game due to the lack of SP units making the roster seem a lot more expensive(Though you may not even notice that. I notice that a lot of newer/worse players in AS2 just flat out don't spend their SP for anything other than late game call in tanks, panic buys 20 minutes in, or not at all.).

The differences are subtle but change the tactics of the game pretty dramatically. There are no straight up hard-counters to infantry like there are in AS2 that can be cheaply bought to mow through entire squads in seconds regardless of cover, so it's a lot harder to just outright dominate a section of the map without serious presence or effort. The general 'unit count' is lower and emphasises micro of individual troops a bit more and you have to be more acquainted with keeping folks to groups of no more than 3 (1/2)
>>
>>127304259
Due to how fragile troops tend to be when caught in the open. Cover is a lot more important, and unlike Assault Squad you can't just dump your own sandbags wherever you want.

Not having SP units is a double edged sword. On one hand, it slows the pacing of the game down because everything is a lot less expendable and is a ton more expensive. On the other hand, it forces you to be a little more strategic about what you buy and the order in which you buy it. Where it's pretty much mandatory in AS2 to buy some sort of autocannon by the 3 minute mark and means of defeating one, in CtA you have a lot more wiggle room on what you can buy since there is no real 'ez mode' unit to maraude around with, and no SP unit to buff out a low amount of infantry with either a free tank of some sort or some big ass call in squad with special weapons.

Specialist squads play a much bigger role now, too. You can't just brute force headbutt troops in cover, now, so engineers and snipers mean more
>>
>>127303330
Tactically, or Operationally?

It often helps in any conflict to look at history for clues. See WW2 where the Wehrmacht repeatedly won brilliant tactical victories, but were consistently defeated on the operational level, and thus lost the war. Your genius success against all odds for city X won't mean shit when the Soviets rolled over forest Y to the north and town district Z t other south, and now have you surrounded.

We're going to assume tactically however, given the scale of most wargames. Again, look at history for clues. What happened in Afghanistan? The Soviets were bogged down by an insurgent force that made heavy use of terrain and ambush tactics. The Mujahideen would paralyze travelling Soviet columns in narrow passes, then decisively rain fire upon them. They would also lay mines and booby traps to attrit the Soviets into caution.

You can even look as far back as ancient history.
Consider the battle of the Teutoburg forest in 9 AD. Back then, the Roman army was considered invincible in open combat, and the Germanic tribes could do little to resist a committed Roman attack. Arminius, the commander of the German forces, thus figured that the only way to defeat the Romans was to take them out of their element. He used the terrain, and deception (a critical element) to lure the Romans into the forest, waited for them to become bogged down in the poor terrain, and then sprung his trap, utterly crushing the Roman forces there. What also helped them in this case is that Arminius was not just some yo-ho from nameless, Germany, he was a former, albeit well-performing conscript, turned officer in the Roman army. He understood Roman tactics, strategy, and had applied it in the past. It helps a lot to put yourself in the enemy's shoes, so if you want to more efficiently counter Soviet doctrine and tactics, then you should use them yourself and analyze it's weaknesses as you fight.

>>127304004
What are you having trouble with in particular?
>>
>>127304668
Assaulting positions as WP, especially. I can defend somewhat well, but I'm often confused if/how I should stack and what my general battle lines should look like (inf in front, how close to enemy lines? atgms and tanks where?) and assorted noob concerns.
>>
>>127305037
Take a screenshot of an example position, and what forces you have available.
>>
>>127305614
Not any specific scenario, exactly. I've just been playing around on easier ones. I guess I was hoping for a good explanation on youtube or a decent guide.
>>
>>127305678
Community's small, so there's not much of that.

You can check out these handy dandy pdfs here for soviet battalion/regimental-level tactics:

https://dl.dropboxusercontent.com/u/19793744/DIA-Soviet_Motorized_Rifle_Battalion.PDF

https://dl.dropboxusercontent.com/u/19793744/DIA-Soviet_Tank_Company_Tactics.PDF

https://www.dropbox.com/s/361iy2lhjle6k57/Soviet-Tank-Battalion-Tactics.pdf?dl=0

As for your questions in order:
>inf in front
You generally want your heaviest armor in the front. Soviet tactical doctrine has the tanks lead, unless heavy AT fire is met. In that case, the infantry then take the lead while the tanks provide supportive fires. In cases of very heavy AT fire, the infantry dismount and lead the way under heavy artillery/smoke support. This is regardless of terrain.

>how close to enemy lines?
Soviets weren't fans of standoff tactics/weaponry. They wanted to mingle in close with enemy forces, so as to both disrupt their cohesion, and deny enemy supportive fires via air and artillery, or at least force them to fire very danger close. In Flashpoint, you accomplish this by ordering your units to Assault move to enemy positions. Keep in mind however that you should assault with fresh troops however, as assault moves cost readiness

>atgms and tanks where?
Tanks always lead.
NATO armies are fans of cautious movement, utilizing bounding overwatch where significant portions of a given force would cover the advance of a mobile element. In Soviet usage however, only dedicated ATGMs and certain air assets provide overwatch. The mobile elements all commit to the attack.

As the attacker, it's important to know when to use terrain, and what kind of movements to make.

Behind your lines, or otherwise sure that the area your units are in is clear of enemies? Hasty.
Moving to contact with the enemy, or in unknown terrain? Deliberate.
In contact with the enemy or ready to make a decisive attack? Assault.
>>
Never fucked with Combat Mission before. Any anons give input on a good one to start with? Do they ever sell for less than 55 bucks?

Is it more or less like Auchtung Panzer/Graviteam?
>>
Quick, post nostalgic as fuck intros to old school flight sims

https://www.youtube.com/watch?v=NjpPMPe5AiI

https://www.youtube.com/watch?v=MJ62hh0a9U4

https://www.youtube.com/watch?v=b2BSqWcxGwM

RIP janes combat simulations
>>
>>127259546
Never ever ever touch stick while using autopilot. Autopilot uses trim axis to control your aircraft. If you press your stick, it will think of it as an external force and will compensate it with trim. And then, when you finally disable autopilot or it will disable itself on the last seconds of approach, you trim axis will be so fucked up you will fall nose down instantly.
Landing autopilot feels kinds broken. Sometimes it leads me perfectly to runaway and then shutdowns right before landing, sometimes it just tries to kill me no matter what I do.
>>
>>127308108

Falcon 4.0 had the GOAT menu music

https://www.youtube.com/watch?v=lz4mQUozTdI
>>
>>127308340
Original DCS: Black Shark had pretty chill menu music.

https://www.youtube.com/watch?v=ALxC95SG9lk
>>
>>127309502
That's noice.
>>
>>127308108
https://www.youtube.com/watch?v=cCcbISIDdCY
>Be 12 or 13
>Playin this for first time
>take off roll with a flight of spits
>decide to shoot my flight lead
>shoot his right gear strut
>it collapses, wing hits the dirt
>wing digs in then snaps and he starts cartwheeling down the runway before exploding into a mess.
Fuck the physics in that game were bretty gud.
>>
>>127289960
>Trusting soviets

Anon i...
>>
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>>127308108

https://www.youtube.com/watch?v=2-pV1KHBz7o

https://www.youtube.com/watch?v=JUBZ5c8Tcgo

https://www.youtube.com/watch?v=47P6zv0OtzU
>>
>>127314627
What movie is that from?
>>
>>127316057
Hot Shots
https://www.youtube.com/watch?v=ih78dz2XyLc
>>
>>127316057
Hot Shots
>>
>>127316310
>>127316320
I feel ashamed for not recognizing it.
>>
>>127315723
Who directed the Enemy Engaged 2 Intro ? Michael Bay ?
>>
Not sure why I didn't expect that desu.
>>
>>127316667
plottwist.webm
>>
>>127316667
60 DOLLARS
D
O
L
L
A
R
S
>>
https://www.youtube.com/watch?v=vgLqhv5y87Q
God... damn...
>>
>>127317654
Why doesn't this ever happen for me?
>>
>>127317913
Spam more chaff, and be lower than the guy firing at you or if you're higher put him on your 3/9.
>>
>be su27
>mirage wants to BVR me head on like a complete retard
>feel sorry for him
>just go low and notch him
>broken 2000C radar can't keep a lock for more than a few seconds
>he just stops trying

I wonder if he's regretting those 60$ yet
>>
>>127317987
Like in the video? i see chaff and thats all
>>
>>127318158
He's lower than the target afaik and spamming chaff like a madman.
>>
>>127317987
>be lower than the guy firing at you
Why is that? Do missiles' control surfaces have bad pitch authority or something?
>>
>>127318212
half their alt at the beginning and co alt by the end, also only doing 300km/h and flying straight at them, If I did this no amount of chaff would save me
>>
>>127318373
Ground clutter behind you, the radar display in the modern fighters filters it out on the screen but it still effects guidance.
>>
>>127318441
>but it still effects guidance
But the aircraft's radar already has a lock ground clutter is no longer a factor
>>
>>127318596
It is when the aircraft is pumping out chaff.

Though the chaff wouldn't do anything when the target is flying straight at you if DCS was realistic.
>>
>>127189345
Well isn't it obvious that the Soviets were the aggressors on the eastern war?

They forced the germans to attack obviously :^)
>>
hehe
>>
How complicated are the combat mission games?

I want play one of those sorts of games, but I have graviteam tactics and that shit is impossible.

Also, Combat Mission Black Sea, Red Thunder, or Shock Force?

Shock Force + Marines is the cheapest at like, $25 for both, while the other two are $55 each
>>
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Is Armored Warfare allowed here it seems to not be allowed anywhere.
>>
>>127321659
Armored warfare has it's own general.
>>
>>127321659
It's the laziest WoT spin-off I've ever seen. They might as well have just reskinned the WW2 tanks. The only 'modern' thing about any of the tanks are some ATGMs.

It's shit.
>>
>>127321834
Yeah they could have made the greatest tank game ever if they actually put in modern tanks shit like FCS and thermals and proper component damage, and even normies would like it since it would be fast paced.

But nope, lets be retarded
>>
>>127321659
Fuck no. It has its own general, unless it died, in that case post that trash in WoT's one.
>>
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>>127321963
>tanks don't even have stabs
>ui is basically identical to WoT
They didn't even try
>>
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>>127321745
>>127321834
>>127321975
How about Blitzkrieg then?
>>
>>127322214
>tanks don't even have stabs
This is the thing that bothers me the most. Seriously, what the fuck?
>>
>>127322230
If it's autismus maximus then there will be some fags here who play it.
>>
>>127321002
If you played close combat before you'll already be familiar with the commands, I find that the UI is better than the graviteam one so that helps too.

Older games have engine differences but if you're more invested in the time period rather than pure gameplay they're hardly game breaking, so shock force is still enjoyable.
>>
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>>127322295
Good
>>
>>127141457
>Su-25 Less faded RWR
Someone needs to update this, because it won't work on newer versions. There are .tga files, but dcs uses dds for textures now.
>>
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>>
>>127324458
Can you upload all of the drawings you have on mega, plus those books too?
>>
>>127323634
it doesnt matter
DCS just reads whatever is in the description folder it doesn't care about the format
>>
>>127324734
>http://www.mediafire.com/download/rixcjxg7nqxfwa3/war_paintings.rar

I don't have any info-graphics, but here is my hodge-podge war paintings folder. Not everything in there is a painting however.
>>
>>127325960
Noice, thanks.
>>
>>127283830
Basically what >>127287597 said, plus a couple a things:
>salt engie in m113
>smaw in lvtp-7a1 grenade monster
>base light riflemen for that tasty m240, better than riflemen by a long shot
>4 HE mortar
>m8 ags
>elite harrier of dual missile hit
>>
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>>127324918
Ok, more for plane paste:
RAE mod links to the older version. You need to manually correct the path from "\Mods\aircraftS\" to "\Mods\aircraft\" in it because the directory name has changed.

There is also a dcs soundmod v5 http://forums.eagle.ru/showthread.php?t=106958
It mods many plane sounds, making it not compatible with diveplanes, but it also replaces some general audio files like exposions, supersonic shockwave etc with better effects that does not make your ears bleed. I recommend to use this one and install diveplanes mods over it, because it has better plane-specific files. This mod needs the same manual directory name correction.
>>
>>127327051
>4 part links for a 200mb file
What is this? 2008?

Also this was last updated in 2014, does it still work with 1.5/2.0?
>>
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>>127327424
>2008 was 8 years ago
>>
>>127327424
Those are just sound files. Nothing has changed in dcs sound folder structure, except for that one directory, so all sound mods will work the same.
>>
>>127327051
>shark mouths on the droptanks
For fuck's sake, tovarish.
>>
>>127327051
I've actually had lots of issues like unbearable popping when a sound ends on my end with those sound mods.
I have sennhiser headphones through an amp, and most of those sound mods are unusable for me.
>>
>>127142365
What are you talking about?
>>
>>127327937
I had the same problem with many games because of 192kHz pcm setting in my sound card audio driver.
>>
>>127328630
That's not your issue though, that's because their sound engineers were dog shit and didn't clip the sounds properly.
>>
>>127142365
>have the source code to an engine
>HURR DURR ENGINE IS SHIT IT DOESN'T SUPPORT...

No one gives a fuck, you can code everything in when you have the source code.
>>
>>127330258
but that would require them to do actual development work.
>>
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>>127271575
>>127272654
Type IIB sub a cute
>>
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>>127330643
>>
>downloaded demo of combat mission black sea
why does it feel like it runs so badly.
Honestly it feels like 30 fps which is just not comfortable
>>
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>>127327614
You think that's bad?
>>
>>127330447
Well they already coded in the multiplayer so...
>>
>>127330643
Type II an utter shit
>only 3 torps
>utter SHIT speed
>submerging takes fucking forever for a sub that small
>no deck gun
>>
>>127330987
Yeah I stopped thinking that around 2010 I think, scary yo.
>>
>>127320678
Jesus that cockpit is tiny as shit how would she even flip the switches on the side?
>>
>>127320678
It's so her arms squash her tits together anon.
>>
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post hexshit
>>
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>>
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>>
>>127337421
>>127337449
That is no hexshit, I'm disappointed
>>
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Will I have a chance of winning in mp with this deck?
>>
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>>127338449
you should really get mbt70s. they are great.
>>
>>127338449
Yes
>>
>>127312184
Damn this game was fun. My Dad and I would play for hours taking turns.
>>
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How do i make this stop happening
>>
Any tips on building a british deck in red dragon? I'm generally having trouble with them due to just getting overrun by redfor tanks which just outclass the brit tanks entirely.
>>
>>127339039
By not blobbing your men and using direct control
>>
>>127338449
>tacom and Jeep CV
I'd lost the comd chopper and get more supplies, maybe a chopper card.

>Two riflemen units in extremely squishy trans.
At least replace the Humvees with something else. Bradleys are always a good option.

>two recce inf
Considering the other units you have, I'd replace it with a cheaper ground unit.

>ToW humvees, M163 CS
You already have longbows, that do the job better than TOW Humvee. M163 is outperformed by PIVADs. Consider putting the points into choppers like Cobras or tanks like MBT-70s. You could also try and get some Zippo flame vehicles if that's your thing.

>Helo tab
Again, consider getting some cobra variants

>A-10
Whole lot of why. Personally I'd get a bomber like the F-111 or Nuke Eagle since they have far less loiter time. The A-10 hangs around too much and becomes an immediate priority tgt. Once it's down, you've just fed 140 easy points to the other team, and besides, you already have the Longbow which also fires Hellfires with it's exceptional optics.
>>
>>127338449
I'd get a cheaper recon bradley, there's no point in spending 80 points on recon unless it's a chopper with attack capabilities
>>
What's the comfiest plane to use to explore Nevada?
>>
>tfw bored of DCS

what do
>>
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>>127341160
play with a buddy
>>
>>127341250
>tfw none of my friends care about DCS
>>
>>127341160
Play Falcon 4 and enjoy the dynamic campaign
>>
>>127338449
>rookie A-10
good lucking spending heaps of points on something that will only reliably kill cheap APCs
>>
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>>127342452
We are all your friends, anon.
>>
>>127338449
for 1v1 you need ASF and a rocket plane, otherwise yes
>>
>>127346473
>rocket plane
What's even the point.
>>
>>127347034
Right click to erase a spotted non-tank unit, example scenarios common in ranked where this is useful is against hachinanas, fire pos on bushes occupied by recon bradley, killing budget pushes of 1 gru supported by 1 btr90, killing AA as it moves up, getting an edge in tank 1v1s by stunning and heavily damaging the other guy..

kill helos if its a multirole rocket plane which the harrier is
>>
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Good lord what a slog that was.

>Both sides expend all resources
>Tank husks all over the place
>20 minutes of just small bands of men running around salvaging ammo, equipment, and trying to repair vehicles in a completely destroyed city, raiding each others rear lines at every opportunity.

That was definitely one of the longer and more brutal 2v2's I've done.
>>
>>127342452
join the TS
>>
what's the best criterion for ranking autocannons in wargame
>>
Also, new patch today for AS2. 5 new maps.

Patch 25
3.205.2

• Added 2v2 Ramelle
• Added 3v3 Shattered
• Added 3v3 El Alamein
• Added 5v5 Docks
• Added 8v8 Ostwind
• Fixed several localization issues
>>
>>127349336
>vasya
Our Vasiya? Playing germany?!
>>
>>127349840
How killy they are.
>>
>>127327678
Added.
>>
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Who medieval wargames here?
>>
>>127350025
He paid for it with the lives of hundreds that will never go home to taste schnitzel again.
>>
>>127342452
Get new friends

Also Falcon BMS 4.33
>>
>>127350130
at which range?
HE or AP?
if AP, against what armor?
>>
>>127350693
>>127344310

I think BMS dynamic campaign missions are boring

It's quantity over quality, they're just repetitive and generic
>>
>>127188365
>>127189106
3d pro is a good stick as long as it works, but the internals tend to shit themselves in as little time as a year.
>>
>>127350828
On redfor, the 2a72, vydra 2 and wizzy are good.
On blufor, the early german and swedish ones are bad.
>>
>>127238802
Why? It's great, only one that stacks up with BoB.

>>127244651
Because its a three episode miniseries made for tv broadcast, not a big budget war movie?
>>
>>127245809
>i mean its pretty shit but its not terrible.
If you're blind. Modern CG looks 100000 times better, I can see the turret being all sorts of fucked up from the thumbnail.
>>
>>127351339
I agree with you
>>
>>127351916
>Generation Kill
>Stacking up with Band of Brothers
...How? The series is silly as shit.
>>
>>127352267
Generation War. Whatever, you know what I meant. The series was stupid as shit, with dumb 'ubermensch' moments and 'Not all nazis were bad, really!'.

It's a hokey B-rated series that's only claim to fame is 'hurr german perspective'.
>>
>>127352536
It's the good old, "heer did notthing wrong, only SS commited warcrimes"
>>
>>127276801
one of the rare times where I 110% agree with someone on 4chan
>>
>>127330643
Started my new campaign today - urgh, just gotta get enough renown to change away from a Type IIB. It's a pretty sub, but nowhere near as fun as the later-game subs.
>>
So is wargame: red dongs ded or what
>>
>>127352637
This is what really made me not take it seriously in the least. And the 'justifications' of the protagonists for militarily supporting the whole situation were flimbsy, at best, given the series pushing so hard to make them the 'good guys'.

>We love all these things being banned by our government unjustly, like jazz because it's made by black people
>Our best friend is Jewish
>Let's join the wehrmacht anyway and fight to perpetuate a system we've all agreed is out of control and tyrannical.
>Takes place before Barborossa even went to shit, so they can't even use the 'defending my home' excuse.
>>
>>127352536
Yeah sorry, War, mixed up a little there.
But its how it was, Anon. We're all tired of the horrible hollywood renditions "hurr durr all germans were nazis". Generation War did it like it should be done.
>>
>>127353185
I think it goes up to battle or kursk at least. I didn't watch all of it but there are some webms from it.
>>
>>127354636
>hurr durr all germans were nazis
Maybe not all German citizens, but the wehrmacht by fucking default is.
>>
>>127354754
It goes all the way to them being BTFO and being invaded, if memory serves. The show is pretty unmemorable so it's hard to recall.
>>
>>127354940
Just watched one of the ending clips where one of the main characters stand up in a forest then fires a rifle at a soviet platoon then get killed.

Comments full of "German soldiers were the finest in the world"
"Evil communists shooting a soldiers in a war".

My favourite bit is when he doesn't put the bolt down, but just leaves it up.

https://www.youtube.com/watch?v=QkA-VcHzCxI
>>
>>127349336
I didn't realize how many men you lost over on that side. You can tell from my stats that my side was much less brutal and deadly
>>
>>127284795
>Utterly humiliating the allies and yet always losing the war is frustrating.
such is life of a sub kaleun.
its the most realistic sim ever

>>127284587
wolves of steel for sh5, doesnt need a sub does it?
that huge sobers modpack shit they're toting is just that, shit and horribly unstable on many systems.
>>
>>127349840
>>
>>127355974
COMVAT a best, I fucking love that thing
>>
>>127354782
I think he meant the cartoon villain type there
>>
>>127355689
I wasn't kidding when you were talking about the stug and arty on your end. I really WAS too locked down in a constant, fast paced meat-grinder.

It didn't help that the person on my side actually had comparable micro for once and really knew how to make support weapons work. 3 AT guns of varying calibur, an SP 88mm AT gun, a heavy howitzer, and a flak autocannon emplacement. I'd keep destroying shit, only for him to counter attack, destroy my shit, then I'd counter attack and destroy his push. It would just repeat over and over. If my KV-2 hadn't missed almost every single shot it took, it probably wouldn't have been so bad, but Sergei had been hitting the Svedka today, it seems. I wish I had remembered to turn on recording before the match. It was all just really nasty, close quarters, intimate brawling and combined arms.
>>
>>127354782
No, it's like saying all members of the US armed forces voted Obama.
Hell even worse, since Germany was humiliated really badly at the end of WWI, it didn't take being part of a political party to enlist in the army.
Oh and also the fact that military service was mandatory, so no, by defalt it fucking is not. Open a book.
>>
>>127357153
>No, it's like saying all members of the US armed forces voted Obama.

No. It's like saying that the US military is the physical extension of enforcement for all US foreign and domenstic policy. Like every military in existence.

Sorry, Wehraboos don't get to bullshit their way out of being called nazis. They were the enforcers risking their lives and extinguishing the lives of others in order to make Nazi policy a reality. They're nazis.
>>
>>127356841
My guy just kinda oafed around and made half assed attacks.
He would annihilate my defences with arty but wouldn't actually capitalize on it.
The most he did was take the point from me for a minute maybe and then I'd clear him out of there. He spent too much on special things but just didn't have enough stuff to back it up.
>>
>>127330917
It definitely chugs when initially loading the tactical phase, especially when dealing with large amounts of units and terrain. Can last for a few minutes at most, especially if you try whipping the camera around. It does run pretty stable for me during normal gameplay though. Are you playing in real time or turn based?
>>
>>127357818
That would explain why he had a bunch of SP left over and mine had none(Both of us ran out). We pretty much used every single drop of resources we had, with our only income afterwards being the recoup income from losses.
>>
>>127357375
>Like every military in existence.
That doesn't put everyone who serves under the same political banner.
And that's why Hitler had his armed branch made of political fanatics, the SS.
The army wasn't nazi, at least most of it wasn't. They were mostly divided between people who enlisted after the events of WW1, wanting revenge from the western powers and people who got called into service and had no choice.

Yes, they took part in their share of war crimes. So did any army. But they cannot be considered "nazi" as a whole - they were more politically backed than the navy, that's all that can be said.
And its a big difference from, say, the Japanese army that was majorly made of fanatical fucks.

>Sorry, Wehraboos don't get to bullshit their way out of being called nazis.
Not a wehranigger nor a nazi, just someone who knows history a bit better than you do.
>>
>>127357985
It's matches like that that make it worth slogging through the shit matches.
My guy and I were well matched though, since I'm still pretty shit.
I'm feeling myself get the hang of it though.
Trying to get out of the habit of getting emplacements over everything.
Using tanks feels alot more successful.
>>
>>127358843
http://www.dailymail.co.uk/news/article-2206982/I-liked-shoot--women-kids--kind-sport-Secret-Nazi-tapes-reveal-ordinary-German-soldiers-responsible-war-crimes-just-SS.html
>>
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>>127359121
>Yes, they took part in their share of war crimes. So did any army.

What part did you miss.
We could spend the whole night linking articles from Americans and Brits committing war crimes. Just recently US armed forces bombed a hospital, are they nazi?
>>
>>127359305
>are they nazi?

No they are just mostly idiots.
>>
>>127359305
>US bombed a hospital killing 21
>Wehrmacht killed 7-10 million soviet civilians excluding the ones killed in the holocuast.

Yeah i see your point, the americans are basically as bad as the wehrmacht.
>>
>>127359659
Yea but the Americans killed MUSLIMS
>>
>>127360172
>Yea but the Americans killed MUSLIMS

So nobody really cares?

Do you know how many muslims the Russians killed in Chechnya?
Do you see anyone at all caring about it?
>>
>>127360301
I was joking...
>>
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I am too nervous to play AS2 with randoms after getting constantly kicked
where is the /wgg/ matches
>>
>>127361298
some of the /wgg/ are really good players.
>>
>>127361298
But we'll still play with you!
>>
>>127361427
This desu senpai.
I'm trying to learn by osmosis lately.
>>
>>127361683
>>127361601
>>127361427
>>127361298

You guys can come on ReReaGa chat, if you like, i can't play right now since i am about to do something with my girlfriend, but we have atleast 3 people from ReReaGa who is online we could probably do some 2v2 or 3v3 house games or even pubstomp some guys in an hour or so.
>>
>>127361964
I'm with my gf right now.
I'm in the group and would love if we could schedule a get together in the future.
>>
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This bloke's about to have a terrible day
>>
>>127362279
FUCKING NORMIESSS GET OUT!!!!!!!!!!!
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>127363612
why wouldnt you just surface and ram him for extra giggles?
>>
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>>127363612
just terrible
>>
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>>127363637
>>
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>>127363863
damn it. Hit her and she's slowed in the water. Firing another, just blast her out of the water - she's taking evasive maneuvers but without any speed, I should be able to finish the job.
>>
>>127349840
I got this for you

>35mm+ super blufor wundercannons.
>40-25% accuracy cannons with good rate of fire
>Bushmaster
>15% accuracy blufor
>15% accuracy redfor
>British made
>KVPT
>nothing
>KVPT on a transport
>KVPT on a transport with 10% accuracy
>>
>>127363863
>inb4 A DUD?!
>>
>>127364035
All the MoW2 players can say what hours are good for them, and we can make a steam group event for some house games then.
>>
>>127364182
JUST USE THE 88MM YOU DUMB FUCK
>>
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>>
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>>127364256
Hah that one wasn't. The 2nd was, third is finally a solid hit.

See you at the bottom of the drink, pal

>>127365126
It's stormy weather, can't man guns. Also only have a flak.
>>
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>>127364920
That would be cool. I'll be going back to uni from soon so I'll actually have a schedule I can give good times for.
Also will be away from girlfriend so more time for vidya.


We could also do CTA
>>
>>127365938
If you really really want we can.
>>
>>127365938
CTA would be pretty nice. I've been spoiled by the whole 'no ez mode cloaking AT infantry and cheap autocannon' thing.
>>
>>127367264
I don't mind either way it's just a nice change of pace.
Both games are good in their own way.
>>127367317
It's a whole different experience desu.
AS2 is big battles with tanks and death everywhere then there is CTA which is small tactical engagements focusing on squad tactics.
>>
>>127367839
That's true, but I definitely feel like I'm pushed a lot harder in CtA. In AS2, a lot of the time it just seems like a competition in who can cheese out an opponent who isn't very prepared for some power unit that can quickly destroy hundreds of manpower in units within seconds. It's not quite that simple, but it's still really frustrating when cloaking bullshit like brandenburgers can pick off some 600-700mp tank instantly despite infantry screens because their stealth rating is through the roof.
>>
Wargame 4 when?
>>
>>127368407
When Eugen sells the rights to a more competend company probably.
>>
>>127368375
Yea I feel you.
Like when a 222 catches an infantry push off guard and absolutely destroys everything instantly.
>>
>>127369103
Yeah, and the fact that the 222/luchs barely cost anything. It's almost always straight profit every time it's called in, regardless of counters. And even if you lose it without having killed a thing, it's so absurdly cheap anyway that you can pretty quickly bounce back, as if you lost nothing more than a regular infantry squad with no bells and whistles to it. That's one thing CtA definitely got right; Pricing those sorts of units so that they couldn't just dominate the moment they were called in, but had to be used strategically because their power was balanced by actual risks.

I mean, even the static autocannon for germany is what, like only 180mp? Short of artillery or a medium tank slapping it with HE(Both of which cost twice as much.), there's very, very little means of actually dislodging it. You can't even snipe off the crew because it's shield is in the way(...Though that's sort of the point of the shield.)
>>
>>127369747
And if you support that auto cannon with some AT it removes the tank option.
>>
How to counter German tanks in AS2
>>
>>127370745
British probably do it best, but it's usually pretty feasible with all factions. Either way depending on the tank.
>>
>>127370745
Russian tanks.
>>
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>>127370638
>Luchs and brandenburgers every fucking match with Germany in it.

>>127370745
Keep them from reaching the P4H(The skirted one) through attrition on infantry. You just have to really hope you didn't get your shit kicked in by the luchs and burger combo early on, or the flak 38. Otherwise you're pretty much boned and it's a complete toss up as most allied mediums can only penetrate the turret, and even then, at around 100 range(Except the easy 8, which can pen at 130 at the turret.).

But you really, really just want to avoid letting them bank MP. You just have to stay as aggressive as possible.
>>
We're getting together for AS2 now. Hop in ReReaGa chat.
>>
>>127371334
>Luchs and brandenburgers every fucking match with Germany in it.

T-60>Luchs
Brandenburgers are cunts though.
>>
>>127372532
T-60 has fire rate over the luchs and maybe a bit of speed, but luchs has more armor frontally, which lets it win most engagements.
>>
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i just got command: modern air/naval operations (it was on sale), and it owns bones, you guys

i'm still just dicking around in the tutorials, but so far i'm really impressed. a scenario in command plays like a battle in rule the waves except you have modern ships, and also aircraft and submarines and shit. it's also like rule the waves in that it looks a lot harder to play than it is. it's really cool
>>
>>127373409

What did i tell you ?

Come over too baloogan´s site. There more to find and learn !
>>
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>>127371712
You guys always have fun when I'm not there :(
>>
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>>127374000
i never doubted that it was a neat game, i just didn't know it was this cool

i really, really like the way it models fog of war and sensors and stuff

the big circle is how far my helicopter's radar can see. the squares to the north are the unknown ships that it detected with that radar. the ones with a time under them haven't been seen for that amount of time. the circle around the one with 6 min 50 sec under it shows how far it could have gone, at its last speed, in the last 6m50s. the symbol in the middle of the big triangle is an unknown helicopter. my helicopter doesn't see it directly, but can detect its radar. but it can only get its bearing, and not very accurately either. so that (enemy? probably) helicopter is somewhere in that triangle, but i don't know where. if i had another helicopter up, i could put it off to the side and find out where the enemy helicopter was even if i could only get a bearing on it

so yeah, i don't regret spending $40 on this
>>
>>127375846
Can you sail U.S carrier group into a Chinese naval task force?
>>
>>127372949
using light tanks vs other light tanks is silly.
>>
>>127376213
sure, but you might have to make the scenario yourself

the game has basically every US and chinese ship since 1946 in it
>>
>>127376503
Silly, but a part of the game due to timing pushes.
>>
>>127376796
Shame the AI are stuck in 1946
>>
>>127371712
Are you guys doing Skirmish or 2v2? Or do you have more than 4 people?
Dont like 2v2 because I am shit and feel like I would only piss off my partner
>>
>>127378502
heh, well, give 'em more forces i guess

game does need multiplayer, though, even if it's some kind of PBEM thing. turns are X amount of time long, submit your orders to the server, watch the turn when it's done. that'd be pretty cool
>>
>>127379854
>heh, well, give 'em more forces i guess

The Eugen solution is never really fun to play against.
>>
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>>127379354
We're done now, but we were doing 2v2.

>mfw when Japs vs USSR on open desert map
I probably should have asked for Germany but my pride wouldn't let me.
>>
>>127380747
Shame about your Chi-Ri :)
(:
>>
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>>127381248
Shame about your bofors and Su-85. I was a millisecond from snackbaring the ISU-122 too, but some cheeki breeki spotted him mid animation and instagibbed him.

Ah well. Was a good match, even if Lions decided to get mortars and junk instead of troops to push with. I was wondering how the hell you guys were banking so much MP on his side. He's new to Japs, though, and that map is kinda funky for the faction anyway.

>88 kept missing and eats an HE
Not like this.
>>
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>>127381821
150mm mortar isn't junk, it's probably one of the best units japan has.
>>
>>127382858
Not when the enemy force is 60% tonk, 40% throwaway infantry spread out for vision.
>>
>>127381821

I lost motivation halfway through when I realised that on an open map there's no way to push on entrenched infantry without tanks or arty.
>>
>>127383096
I had 2 tonks :( and i didn't even use charge a single time.
>>
>>127383776

I had one tank at any time, none of them were capable of fighting what you had on the field. We lost the moment you locked down the points, all we could have done was arty you out but then you'd have used tanks to counter, against which we had nothing really. I suppose I could have brought some static AT.
>>
>>127383776
What does charge do?
>>
>>127384529
16 Riflemen and 4 SMG men at half CP cost. IIRC
>>
>>127384529

It's a soviet special unit, you get a bunch of infantry
>>
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>the mig-21 is a better ground attacker than the su-25
>>
>>127384734
I see.
>>
>>127385305
It's a bit enemy of the gates except everyone has weapons, it's usually a noob trap, but skilled players can make it work wonders.
>>
>>127384950
Not with that payload, senpai
>>
>>127385547
Doesn't matter, because the MiG-21 actually can hit it's targets reliably.
>>
>>127385647
And so can the su25 you shitter
>>
>>127385716
>rockets
>mig-21's pipper is dead accurate and you just need to place it over the target
>su-25's pipper is not accurate and you always need to shoot below or above to hit the target

>bombs
>mig-21 has gottagofast dive bombing mode allowing you to get in and out fast
>su-25 has a meh ccrp but otherwise gets chewed up on a run

>guns
>same as rockets

>guided weapons
>kh-25 and s-25l are garbage and su-25 should never use them
>kh-66 is god's missile
>>
>>127385647
Sure.

If you're on a 70 degree dive at 500km/h

Also no loiter time.
>>
>>127385982
Turn the laser on you goddamn shitter
>>
>>127386473
>implying the laser does anything
>>
>>127384529
Spawns a bunch of basic infantry with rifles with SMGs. Way more useful than it sounds, but anyone other than upper mid-to-high level players will usually squander it by just, well, -charging- the blob at an entrenched position. Allows you to bank MP for much needed medium tanks while still keeping a healthy infantry force on the field.
>>
>>127385982
>su-25's pipper is not accurate
sure, if you don't have the laser rangefinder on.

>su-25 has meh ccrp
and ccip
>gets chewed up on a run
don't forget the su-25 is made of invincible and, unlike the Mig-21, which is made of paper, can actually take a beating.

>guns same as rockets
except the su-25 has a gun made to chew up tanks

>kh-25 and s-25L are garbage
agreed but they can be useful to take out air defenses
>kh-66 is god's missile
just no

Literally bait, get out.
>>
>>127386556
BUT IT DOES SINCE IT IS A LASER RANGEFINDER
>>
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>>127386641
>fuel tanks only loadout
>>
>>127386641
I think it's the same fag that keeps saying
>Su-27 is shit because
and then gets everything wrong.
>>
>>127386789
It's post operation.
>>
>>127383776
Don't feel too bad. My main counter was kamikaze and literally massed throwaway infantry of my own. The tanks were all shameful and brought such great dishonor to nippon that they were denied access to yazikuri shrine.

The casualty rates were pretty high, but I made a lot of good gains until the very end. The T-34/85 was just a bit too much to deal with, though. Especially since RNG fucked my 88.
>>
>>127386876
Most likely, yes.

Mig-21 is a decent plane if you have someone holding your hand the entire flight (GCI) but that's about it.
>>
>>127387124
ISU-122 and KV-2 were mine I didn't actually notice that pantsy had an 85 until near the end game.
>>
>>127387126
Yeah, he probably even plays on the 104th unironically.
>>
>Wags was working for the CIA for 6 years
>He's now developing simulations about classified military aircraft for a russian company
>is now asking the community to smuggle blueprints of nevada military bases to ED

I wonder how many lists this guy is on
>>
>>127389343
Just one, the To-do list.
>>
>>127389343
He's a fucking spook.
>>
>>127389343
For all the shit he puts up with he's a pretty cool guy
>>
>Japanese Kamikaze units are limited
why? It is literally the only thing keeping them from being absolute unplayable garbage
>>
>>127386876
>every person who talks trash about Russian planes is the same guy
>slavboos get baited so hard they have the bait from previous threads burned into their brain
Throughout my time playing DCS it seems like people who like russian planes some of the most salty butthurt autist I have ever come across.
>>
>>127391075
What are Japanese kamikaze units?
>>
>>127391639
Nah it's just the same type of typing, and the same amount of everything that's he's bitching about is wrong.

also your
>slavaboo
is wrong since he was bitching mig-21 vs su-25
>>
>>127392219
Get yourself checked for autsim faggot
>>
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Heaven's forbid we go one hour without pointless shitposting.
>>
>>127363818
You don't get credit when you do that. muh tonnage
>>
anyone up for some ghost recon 1?
>>
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>>127393920
You up for my foot in your ass?
>>
ED or your favorite 3rd part dev have just announced they are making an attack helicopter of your choice what is?
>>
>>127398461
"3rd party dev" and "what is it"
godammit
>>
>>127398461
Well, BST is working on the Mi-24 (more like they said they will unfreeze it soonish) so I don't really know. I do like the Apache, but I wouldn't say I'd get excited about anything else than a Hind.
Plus I'm afraid it would be too much guesswork anyway.
>>
>>127398461
Black hawk with TOW
>>
>>127398954
Source on them continuing development on hind?
>>
>>127399116
It was a forumpost around the announcement of the F-5.
I wouldn't give it too much credit though, it was just a "sure we're still planning to release it, we're going to get back to it soon" kind of post.
Sorry, but can't be arsed now to go through post histories.

I wouldn't mind someone else doing it though. except for the guessworkers and VEAO
>>
>>127400562
I have no qualms about BST doing it, pretty sure it shares some system similarities with the hip.
>>
>>127355817
I wouldn't know because I never looked into SH5 or its mods, its reputation scared me off. But good luck finding downloads that don't require an account for the little mods needed for making GWX and NYGM a bit less shit (like fire actually doing damage, a targeting GUI that isn't shit and that actually makes manual targeting a pleasant AND realistic experience, etc).
>>
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>>127401075
>I have no qualms about BST doing it,
Yeah, I actually want them to do it. It's just been on hold for so long I've lost faith in them actually finishing it in the near future.
I don't even know what model they want to make.
>>
DCS F-18 FUCKING WHEEEEEEEEEEN
>>
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>>127401712
The ride never ends.
>>
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>>127401541
I saw Mi24P thrown around in the forums a looong time ago but who knows, BST are the least interactive dev out of all of them
>>
>>127402738
I love that scene. So ridiculous.
>>
I wonder if ED and LNS have been working together on ground radar.
>>
>>127402957
And yet so more feasible than most anime shit
>>
>>127401075
Only qualms I have with BST are shit tutorials, otherwise they're done a good job in the past and would enjoy if they followed up with the mi-24
>>
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>>127404215
Of course.
That's not too hard to pull off. Same with other media.
>>
>>127404707
That whole scene was fantastic shame you had to sit through almost the entire movie to see it and there was nothing else like it in the movie.
>>
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>>127402738
Fuck I need to watch it again
>>
F-4 Phantom II when?
F-104 Starfighter when?
MiG-25 when?
>>
>>127406358
>mig-25

I can't see that being fun. You launch your four telephone poles at BVR then run away.
>>
>>127363612
>vanilla Silent Hunter 3
Ew
>>
>>127363818
>ramming a 2k tons freighter with a sub that weighs 800 or so tons

>>127392963
If you tag him with the deck gun or the AA you do get credit, just don't even think of doing that to anything heavier than a big fishing boat.
>>
>>127389343
>Wags
Who?
>>
>>127407214
>just don't even think of doing that to anything heavier than a big fishing boat.
git gud
https://www.youtube.com/watch?v=PFN9nvFYHmk
>>
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>>127410191
>>
>>127410191
I don't think vanilla Silent Hunter 4 models damage you get from ramming other ships AT ALL. In fact IIRC one of the very first mods was fixing that.
>>
>>127410191
American steel beats Japanese steel after all.
>>
>>127141457
>Flashpoint Campaigns: Red Storm

Does someone have the crack that was posted a while ago?
>>
>>127402364
F/A-18 is ugly as fuck
>>
>>127402364
>hornet
Absolutely disgusting
>>
>>127416594
>>127416761
>exact same writing style
>almost exactly 30 seconds apart
Totally two different people.
>>
>>127417343
Totally one different people.
>>
>download combat mission black sea demo
>gtx 970, i7 3770k
>sub 30 fps
explain this shit
>>
>>127405371
The film itself was comfy even though it should've been the exact opposite of that, really.
>>
>>127398461
Realtalk: how slim are the chances that we'll get DCS: Comanche? I wouldn't even give a shit if it were mostly "educated guessworkâ„¢" as long as the systems made sense and were constructed in a logical way.
>>
>>127403473
They haven't, like with the a2a radar and rsbn system on the '21, LNS just coded their own.
>>
>>127422004
Didn't the Comanche never see combat?
>>
>>127422348
The US spent fucking billions on the program and they only made 2 prototypes.
>>
>>127422570
>all the money wasted on useless military projects will never go to the space program
Feels bad, man
>>
>>127422004
Zilch, who even wants that thing?
>>
>>127422796
I do. It'd be fucking amazing if DCS had the same kind of organized big matches like Arma.
>>
>>127422858
What organized big matches?
>>
>>127423340
Large combined arms scenarios played by organized groups either against the AI or against other organized groups.
>>
>>127423973
Stuff like this happens in DCS, there is some virtual squadron that host big match ups like this every now and then (forgot the name) you have to sign up though, sometimes they even have a progressive campaign with moving frontlines etc..
Even then you just need to get a bunch of people together to do something similar.
Of course DCS doesn't have anywhere near the same size playerbase as arma so it can be difficult.
>>
>>127392509
Jesus craig, stop shitting up the thread.
>>
>>127419507
>sim
>20 year old engine

there you go.
>>
I bought Arma3 because it was on sale. Is there no Arma general? Is this it?
>>
>>127426432
There actually is one, but I guess they're too lazy to remake the thread right now
>>
>>127426586
No they shat it up so much with drama and e-penis bullshit, it imploded.
>>
>>127426432
This is it now.
>>
>>127427359
>e-penis and imploded in the same sentence
made me kek desu
>>
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>>127428110
Nice try.
>>
>>127141457
>>>What the fuck is this?
>A general for all the realistic wargames out there that don't generate enough traffic to sustain their own generals.
>>
>>127428835
I vote for an updated description that excludes the ARMA community / general from this one

Also it isn't realistic in the slightest
>>
>>127426432
>>127428835
Nobody wants the Armafags in this thread. That's the one thing everyone (Eugene babbies, hex/excel autists, planeposters, MoWfags and actual wargamers) unanimously agrees upon.
>>
>>127428916
May as well just ban all video games then.

>Real life posts only, no game is realistic enough
>>
>>127429079
DCS is realistic :^)
>>
>>127429079
Don't worry comrade, one day you'll understand that Arma is just too much cancer for a thread to handle.
>>
>>127429078
If arma is included say goodbye to the thread.

You have been warned.
>>
How did arma become this cancerous community shitfest that it is now anyway?

Did DayZ attract too many retards?
>>
>>127428835
A3 does generate enough traffic, but '4chan plays arma' just spiraled into cancerous meme-mania that killed a3g ded.
>>
>>127429283
>Did DayZ attract too many retards?
There were people that called Arma getting completely fucked at the moment that DayZ got announced and they were 100% right. IIRC at some point even Bohemia jokingly said along the lines that Arma 3 would've been bundled with DayZ as an extra.
>>
>>127429461
>at the moment that DayZ got announced
Rather, right after.
>>
does somebody have a link to the last a3g?

Did the people in the general just decide that they have become too cancerous and agreed to stop making threads? What happened?
>>
>>127429573
https://boards.fireden.net/vg/thread/125009721/#125009721
>>
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>>127429573
Witness the dedness:
https://boards.fireden.net/vg/search/text/a3g/type/op/
>>
>>127429283
arma is the rare game that actually requires a considerable amount of maturity, leadership, organization, and technical expertise to have a remotely enjoyable experience.

so why do you think decent groups are virtually nonexistent?
>>
>wgg_teamspeak.webm

https://u.pomf.is/rejowi.webm
>>
>>127430927
Teamspeak is cancer.
>>
>>127430871
Because military autists are socially inept more often than not
>>
>>127430871
Because it's really easy to get into for a realistic military game.

It's the cod of sims.
>>
>>127431480
Arma isn't shit because the game itself is too accessible or easy.
It's shit because the /vg/ community is fucking cancerous with tons of e-drama that /wgg/ has thrived without.
>>
>>127431638
the arma community as a whole is utter shit because of the steep requirements of the game itself, it's nothing to do with /vg/

wgg was at its peak when the shitposting was at its worst. that's the nature of all /vg/ groups
>>
>>127431638
Nah Arma community is shit as a whole, /vg/ is just showing the extremes of that shittiness.
>>
>>127422004
As much as people cry about F-22 sims, I doubt it. Personally, I love it, the point of simulators to me is to try shit I have zero chance of ever touching in real life. Who gives a fuck if it's something that was actually featured in some big name war? Everything in DCS is fictional as shit anyway but people hate the fuck out of fun. I miss companies that had the balls to at least try to put something together, even if it was basic and guesswork. DCS is now just a cold war wankfest so I doubt we'll ever get anything mad past 1980 anymore.
>>
>>127433485
modern stuff is boring, that shit just flies itself and is completely digital

Fun is having to work with and around your aircraft's faults and deficits
>>
>>127433485
F/A-18C is 1987, but coldwar 4th gen 80s-90s wankfest is GOAT imo. Jets designed before our current knowledge of aerodynamics behave in far more interesting ways, the F-14A & MiG-29A for instance are brimming with character and unique flight characteristics.

Not that 4.5 & 5th gen aircraft wouldn't be fun at all, but they are *far* more about systems management than actually flying the aeroplane.
>>
>>127405371
Yeah. the movie itself was actually stupid as shit. Some mildly interesting stuff about a space program buried under a god awful chick flick about romance with a frigid evangelical chick in a shanty. I wish Japan didn't have such a massive stigma to anime centered around war. You just can't get a straightforward military drama without it being ruined by moeshit and airsoft, or muddled by constant childish pacifism bullshit being crammed down your throat. Any movies on the subject are usually big bait and switches like this or Jin Roh, too, where they lure ya in with cool shit then T-bone you with an hour of chick flick.
>>
>>127433667
>Flies itself
How do you know this when no one even fucking makes sims about anything modern because all the big bucks are for autismal WW2 and Cold War fanatics? Modern shit never even gets a chance.

>>127433767
>Character and unique flight charateristics
>It's all just ways in which your plane kills you by randomyl breaking down mid-flight.
>Over-reliance on things like AWACS or GCI
>When no fucking server ever has either.
>Cold War shit is boring as fuck in multiplayer as a result because it's just wandering through mountains until you eventually bump into someone, and whoever sees the other gets the kill because the other person can barely defend themselves.
>60 dollar hide and go seek.
>>
Anyone have a wargame recommendation for World War I?
>>
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>>127433965
>Over-reliance on things like AWACS or GCI
All fighters since the 50s have been heavily dependent on radar intercept or datalink with AWACS you retard.

>playing DCS for the pvp multiplayer servers of all things
lel
>>
>>127433772
>t. never watched actual decent anime about war
Go watch Yukikaze, Deep Blue Fleet, Area 88, Zipang, Legend of the Galactic Heroes, the Cockpit, Ghost in the Shell, most of UC Gundam, Dougram, Flag, Gasaraki. I'd throw in VOTOMS too but you never see an *actual* war in that, just some of the consequences of it.
>>
>>127434326
>Playing alone
How is this shit even remotely fun?
>>
>>127434419
I don't play alone, but the mindless drop-in fight for the bulleye multiplayer servers are fucking trash.
>>
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>>127434137
John Tiller's France '14?
>>
>>127434326
It's a lot worse when your plane has garbage radar that can only be on for 20 minutes and barely sees shit anyway. And single player is fucking stupid. Especially with no dynamic campaign. 60 dollars and all that reading and memorizing shit just for a handful of crappy missions?
>>
>>127433965
Just take one look at how modern airliners fly themselves.
>>
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>>127434569
>Airliners
Just
>>
>>127433965
Oh it's an ace combat idiot.
>>
>>127433965
>Flies itself
>How do you know this
Are you seriously disputing this?
>>
>>127434530
>John Tiller's France '14
Loos promising. I enjoy hexshit. How much of a learning curve do John Tiller games have?

I've been enjoying Panzer Corps, Decisive Campaigns, and WitE a lot, but I'm not that great quite yet.

Any decent WWI shit on Steam?
>>
>>127434695
What?
>>
>>127434750
>Anyone that likes something other than what I like wants an ace combat game.

>>127434767
If it flies itself why does it having a fucking pilot, then? Clearly there is shit to do in the aircraft or the pilot wouldn't be in the equation. I don't see how you can bitch about this while the F-15 and Su-27 are in the game and are simple as fuck to handle you elitist twit.
>>
>>127435130
Pilot is doing systems management
>>
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>>127434858
There is Ageod's to end all wars, commander: the great war on Steam. John Tiller also has an eastern front ww1 game of the same as France '14, also Squad battles First World War (units of squal level)
>>
>>127435130
>If it flies itself why does it having a fucking pilot, then?
ayyy, that's not what he meant you doofus and you know it.

>F-15 and Su-27 are in the game and are simple as fuck to handle you elitist twit.
Oh sorry for having a different opinion, bud.
>>
>>127435281
And, you know, flying the fucking plane. There isn't some switch that just handles all flying and combat while you drink coffee.

>inb4 BVR
>inb4 Stealth
>>
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>>127434858
learning curve isn't too bad. If you can handle WitE you will be able to handle this for sure.
>>
>>127435435
> There isn't some switch that just handles all flying
Yeah there is actually
>>
>>127435308
Thanks! I am just a beginner wargamer so I'm hesitant about throwing a lot of cash around just yet, but I see there are some demos for the Tiller games. Do they more or less play the same (squad battles titles aside)?

Would you recommend To End all Wars or Commander tGW, either? Reviews seem mixed.
>>
>>127435447
>non NATO counters

wat.

can this be changed?
>>
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>>127435534
Prices are very steep I know. The John Tiller games are very similar and they have good manuals. Commander the great war has some issues but it's an ok casual wargame. For Ageod, either you like it or you don't. Many people don't like Ageod. I don't think they have demo's but I know their Roman era game Alea Jacta Est does. Do try the John Tiller demo's. Do note that my first picture of France'14 is modded.
>>127435668
Yes (pic related)
>>
>>127435936
I have a few Matrix games that I enjoy, thanks in part to their holiday sale. Doesn't look like John Tiller has the same deals going on, but I'll check some of these demos out and see.

What's the deal with Aegod? I almost purchased Rise of Prussia Gold (I like the theme) but again, the mixed reviews turned me off, but on Steam I can't ever tell if the people are interested from a historical view point or just want a "good game."
>>
>>127434517
The saddest part is you can't make a mission on a server that isn't that and expect it to be populated coupled with the fact that ED a shit and making an actual game mode is too much work.
>>
>>127433965
>Cold War shit is boring as fuck in multiplayer as a result because it's just wandering through mountains until you eventually bump into someone, and whoever sees the other gets the kill because the other person can barely defend themselves.
>60 dollar hide and go seek.

If you wanted some sort of competitive PvP duel bullshit, then you're better off with an arcade flier like ace combat or hawx.
>>
>>127435510
>Trying to insinuate that you can autopilot through combat
Oh fuck right the hell off.
>>
>>127436346
Even the KA-50, a '82 chopper, is autopiloting through combat
>>
>>127436346
If thats what you got from that then... I dont know what to say... your a fuckhead?
>>
>tfw just noticed gravyteam on for $5 just 5 hours before the sale ends

wew
>>
>>127436413
Su-25T also has an autopilot that follows your shkval target.
>>
>>127436148
I'm not sure but most of the bad reviews seem to be because of bad UI, bad manual, bad tutorial and mechanics. In the beginning turns took ages to process but that had improved alot. This is a thing many wargames suffer from. John Tiller games for example can be annoying on big resolutions but I still manage. So I think if you can see yourself getting over these issues the game is worth it. John Tiller games are never on sale I think.
>>
>>127436413
Autopilots are there to stabilize it and reduce workload in combat environment, they aren't even good desu and have a shit ton of limitations.
>>
>>127436413
There's a pretty big difference between a system to help balance on your shittily designed double-rotor helicopter so it doesn't tumble out of the sky, and flipping a switch in a fixed wing aircraft to somehow have it handle everything for you like what you idiots are suggesting.

Why am I even arguing this? If you like the MiG-21 that's fine, play that shit, but don't piss all over anyone that wants anything remotely recent.
>>
>>127436287
That's why you join a virtual squadron.
>>
>>127434858
Not WW1, but 40K armageddon right now is on for $30 which is basically Panzer Corps with space marines.
>>
>>127436601
But there are switches to flip that FLY the plane for you which was the original argument you fucking imbecile.
>>
>>127436728
yeah, but most of them will fight against ai, and lets be honest the AI is shit.
>>
>>127436875
And cold war planes have it too, what's your fucking point you dumbass? If you're going to argue that 'modern shit' flies itself, don't use a retarded example that applies to cold war aircraft as well, you stupid asshole.
>>
>>127436892
DCS virtual squadrons don't fight against each other? From what I recall the IL-2 ones were almost exclusively about that and some of them took it really seriously, to the point of forbidding the shitters that they didn't fully train from playing on public servers.
>>
>>127436875
Why do you not want people to enjoy what you don't enjoy?
>>
>>127437013
They do, but not as much as they used to back in FC2 because ED fucked everything, and most russian flying crews have all but given up.

And then it's still fight over bullseye with no actual objective.
>>
>>127436601
Sure I would love an F22, but how fun will it really be? Take the f15c, already piss easy to fly and easy to get kills, now take an f22 which is going to multiply that simpleness ten fold.
>>
>>127436993
>>127437019
Some cunt said there isn't some magical switch that flies the plane, I was correcting him.
>>
>>127437247
I'm sorry i quoted you instead of the cunt.
>>
>>127436568
Ah, thanks for the info. I'm having serious issues playing CMANO on my QHD screen, so it's a bummer playing some of these wargames with microscopic units.

>>127436754
Checked it out too, thanks.
>>
>>127437019
I don't think he ever said he doesn't want people to play CW shit. Nor that devs should completely stop making it.
>>
NEW THREAD PLS
>>
>>127437115
What did ED do?
>>
>>127437247
There's a difference between autopiloting on fixed nav points, and flying a fucking plane. Fucking please.
>>
>>127437448
Fucked missiles, and even more, SARH missiles to the point of almost complete uselessness.
Made servers crash like there's no tomorrow.
>>
>>127437491
But the plane is still FLYING you mean BFM/ACM yes? Of course there isn't a fucking magic switch for that.
>>
>>127437582
>Fucked missiles
How? Is their tracking shit, or did they fuck with the homing algorithm?
>>
>>127437878
SARH missiles in particular will never hit a target that isn't flying straight head-on in BVR. They can only be used WVR, and even then your opponent might just out-turn them.
>>
>>127435936
What John Tiller game would you consider the best or would recommend the most for a new comer?
>>
>>127437878
Missiles are too draggy at low (<35,000ft) altitude and SA missiles are spectacularly shit, incredibly sensitive to chaff and maneuvering at anything other than close range, even when firing against a target with nothing but sky behind him.
>>
>>127437941
>>127438070
What about the ARM ones?

>Missiles are too draggy at low (<35,000ft) altitude
>incredibly sensitive to chaff and maneuvering
Ebin.
>>
>>127438163
ARMs are still fine and air-to-ground as a whole is it's own kind of fun.
>>
>>127437612
Yes. No fucking shit that's what I meant. If I meant ordinary autopilot, then every fucking plane would be comparable, now wouldn't it? Maybe if you took two seconds to think about it before being a smartass, we could have avoided this stupid as fuck banter about modern aircraft somehow being something you don't have to fuck with to do anything.
>>
>>127438045
They are mostly similar. So I guess I'd say whatever interests you most.
>>
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>>127339896

>he doesn't know how OP m63cs is
>stunlock/kill anything it fires on
> fire on the move to finish stunned tanks, kite infantry
> shred infantry faster than a yak - b
> shred any hind that hover over it in a forest
> non sead plane plinking to finish with 9 he patriots
>>
>>127438163
ARM are still pretty draggy but don't have the guidance issues the Semi-Active missiles have.
>>
>planemods

http://forums.eagle.ru/showthread.php?p=2629248#post2629248
>>
>>127439403
>>127439403
NEW THREAD 777 POSTS HOLY FUCK
>>
>>127438450
Fair enough. I didn't know if the complexity moved up leaps and bounds in the modern combat games or if you felt the Napoleonic games were dull, etc.

How's the AI competence in these games?
>>
wat to play?
more il2 BOS
maybe some il2 clod TF MP
or fire up silent hunter 5 and crack some bongs
Thread posts: 779
Thread images: 159


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