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/wgg/ Wargames General
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You are currently reading a thread in /vg/ - Video Game Generals

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New planefag pastebin edition

>What the fuck is this?
A general for all the realistic wargames out there that don't generate enough traffic to sustain their own generals.

>Old thread
>>126946251 (Cross-thread)

>Attention grabbing search terms go here:
/wgg/, /fsg/, /mowg/, /mowassg/, /rtsg/, /ctag/, /dcsg/

>Example welcome games:
Wargame: Red Dragon
Combat Mission
Call to Arms
Flashpoint Campaigns: Red Storm
Graviteam Tactics
DCS: World
Theatre of War
Men of War
Falcon BMS
Command: Modern Air Naval Operations
Armored Brigade
Close Combat
Steel Beasts
Steel Panthers MBT

>Graviteam DLC:
http://pastebin.com/TwMLZQ6h

>Planefag pastebin:
http://pastebin.com/Zb0U61in

>Interesting history links:
Cold War military technology ads:
http://www.vintageadbrowser.com/military-ads-1980s
/wgg/ misc Cold War literature:
http://www.mediafire.com/download/zfm69f0k91pmf0y/wgg-lit-v1.3.rar
The Soviet Army: troops, organization & equipment
http://fas.org/irp/doddir/army/fm100-2-3.pdf
USMC intelligence North Korea handbook:
http://fas.org/nuke/guide/dprk/nkor.pdf

>Steamgroups:
/wgg/ old group
http://steamcommunity.com/groups/VG-Wargamers
/wgg/ new group
http://steamcommunity.com/groups/dedgamededthread
Uralmod official group
http://steamcommunity.com/groups/Uralgraznomod
/wgg/ Men of War / Call to Arms Group
http://steamcommunity.com/groups/ReReaGa
/fsg/ group
http://steamcommunity.com/groups/flightsimgeneral

>Teamspeak server
uralmod.typefrag.com:7495

>Legacy Wargame General pasta and game-info repository:
http://pastebin.com/70Nwcb5m
https://www.dropbox.com/s/lon0cgmjfqwq1oi/WargameRD_Hidden_Knowledge_Spreadsheet.xlsx?dl=0
https://docs.google.com/document/d/1UvBiH3lrCFzLYnRzNzF49yVtaNHYLfi7dgMpNE517RM/
>>
Regarding adding shit to pastebin

>>127117635
Added.
>>127117870
Added the introductory and less elementary ones.
>>127110045
Added.
>>
lynx
>>
Can we talk about Squad and how Unreal Engine 4 is a piece of shit that can't even support vehicles in a multiplayer game?
>>
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>>
I need to find a good standard resolution for this shit. I'm slowly getting the formula right, though.
>>
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Thread dying again?

Some HEXSHIT will put a stop to that!
>>
>>127143217
>what is angling.webm
>>
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>>127145296
It was in test mode. While trying out the new tanks and comparing their stats I decided to boot up a match with bots and have an infinite resources/popcap spam fest to see how the came handles a ton of armored vehicles in a small space. Needless to say, I wasn't exactly trying to be judicious with my units.

It handles it surprisingly well, as it turns out. Though it helps that Highway is one of the best maps for vehicles despite being a 1v1 map.

Regardless, I'm having fun with these things even if I'm kinda shit at it. Here's one from a 1v1 I played yesterday.

>Pubbers in charge of understanding what not to do when someone throws smoke at you.
>>
>>127141457
OI PLANEFAGS, IF YAH GOT HUEY OR MI-8 AND WANT TO FLY COIN OPS COME IN TS
>>
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this thread needs more of this
>>
>>127146608
OPS ARE ONLINE

COME IN TO FLY YOUR Mi-8s
>>
dont die
>>
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I'm lonely.
Someone come play wargame or call to arms or assault squad 2 or something with me pls
>>
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>>127151179
post your steam profile friendo and I'll think about it
>>
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>>127151503
BenchBro
>>
>ethiopians can castle rush so fast they'll have knights in your town in less than 15 minutes
>they're an archer civ anyway (no bloodlines) so people don't expect knights

They're bretty dope.
>>
>>127152513
I would be embarrased to play as ethiopians ever
>>
as expected, someone at Eugen screwed up.
>>
>>127154227
whats the issue
>>
>>127154328
the Kutei SMG.

The CQC and normal acc are switched.
>>
>>127154227
I wouldnt have expected SAS to be so low
>>
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>>127154872
I sure did, SAS have never been good at inf combat
>>
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DCS: BMP when?
>>
>>127156845
Thats what ARMA is for friend
>>
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>>127154227
>LSTR .862
>Delta Force .693
>>
>>127143217
>Armor battles happening at 50ft

but why
>>
>>127157552
>i have never played an rts
>>
>>127147283
And what is this?
>>
>>127159958
You mean like Graviteam tactics, where armor doesn't roll up and touch people with their barrel before they engage?

Just thought this general was for more simulator / realism sided vidya, is all.
>>
>>127160162
kill yourself
>>
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>>127161671
k
>>
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>>127160082
Not that anon, but this. The pc RTS was meh, but the Playstation version is an alright shoot em up.
>>
>>127154227
https://jii.moe/NkH5N-eDl.xlsx
the sheet itself
>>
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>>
>>127166416
>only one MFD
>two artificial horizons
For what purpose.
>>
>>127170362
>MFD
That's the radar screen, bro. It doesn't have multi functions.
>>
>>127170362
welcome newfriend
>>
How is AS2 when it comes to pace? Is it starcraft tier rushing, or will I have timne to carefully manmeuver infantry units in multiplayer?

Also what is the usual amount of infantry you will be handling at once? 3 squads or more?
>>
https://youtu.be/KNN_o_hnPjg
1.15 - kebab removed
>>
>>127171848
I bought it earlier today, so my opinion might be complete trash, but so far its slow to begin with requiring you to tactically place units, then it becomes more strategic.

In a 1v1 I'm using 3 squads or so plus armor once it really gets going, and the pace is slow rather than full-APM micro
>>
>>127171848
no starcraft rushing shit. Its a good pace of war.
>>
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>play wargame for the first time in years
>every lobby is a "no noobs/no lvl x+" restriction
>every lobby is nato stacked
>every game has 1 shitter on a toaster slowing it down for everyone
>every game has dumbass teammates who can't even understand basic english
>every game is a mindless spam-fest
>every game ends by rage quit

shit's only enjoyable on tactical servers
>>
>>127173042
I find its basically unplayable unless you're playing against friends or at the very least like-minded people that aren't retards
>>
>>127173162
yeah that's always how it's been except the community is ded
>>
>>127173208
Is this Red Dragon we're talking about?

Because last time I checked everyone skipped over to that because 'new is better!'
>>
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I want one of these chairs.
>>
>>127173320
wow you're so cool and hip and different
>>
>>127151997
>Having this much money

Get Rule the Waves for us poorfags, pls
>>
C O M F Y
O
M
F
Y
>>
>>127171848
>get too nervous to play multiplayer everytime I enter the server browser
>>
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>tfw win ratio scares newer players off
>can't play on noob server anymore
>not good enough to play with 800+ games played players
>rare to find a server that won't either kick me or be massively stacked against me
>>
>>127179249
I concur
>>
>buy call to arms
>literally have to goy out and buy the deluxe edition for any SP missions
>two factions
>has like 9 vehicles total

Wow, should have researched a bit more desu. At least it was only 10 dollars.
>>
How to git gud at Assault squad 2? I am always scared of playing MP in rts games due to how much you get btfo not only by the enemy team but shit on by other players on yours if you do badly.
>>
>>127179793
get friends, faggot
>>
>>127181084
Only 1 tank, everything else is infantry and a few static guns. Also 1 howitzer
>>
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Ive put a few hours into the mirage now and honestly it is not all that bad yes the missiles need major work and so does the DM also being able to recover from some of the crazy shit you can do with the FBW turned off, otherwise its quite nice to fly and can hold its own against anything in a dogfight.
>>
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Any torrent for Command: Modern Air Naval Operations for the poor ass War gamer? Spent all muh Christmas money on a flight stick for DCS before I knew it was a fucking thing. I know there's one for the stand alone original one 'Armageddon' or some shit, but I'm looking for the whole she-bang.
>inb4 Christmas money
>>
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>1v1s as anything but OKW are nearly unwinnable for me because of the extremely high level players I fight and my inexperience
>anything with teams turns into this shit

VIDEO
GAMES

Why is everyone who plays one of the few "traditional" strategy games remaining so bad.

Why is there no real matchmaking.

With 3000+ people on I'd expect shit like this to stop happening.


also
>the fucking balance

80% OKW winrate in 1v1s )))
>>
>>127183415
yes it's a bad game.
And the community is horrible, hence why nearly every mod for this game is one aimed at improving german factions to be better, and are labeled "realism mods"
>>
>>127183904
I mean, fuck, I enjoy it, but the unlock system is incredibly jewish on cards allowing players with more hours played to minmax the FUCK out of certain playstyles and the lack of matchmaking means I fight these guys EVERY TIME.

The high damage Brit and American are both prestige 2-3 level eighty, meaning several hundreds hours played. Excellent.
Meanwhile I'm at around 40 hours actually played and rank ~50.
>>
>tfw first dcs world multiplayer kill

Yes.

Fucks yes.
>>
>>127184378
Congrats, mate.
What did you fly and what was it against?
>>
>>127184179
When i bought a game about the eastern front, i thought soviets would be focused on in the game like the americans in Coh1, but it's the least viable faction and the least popular for several reasons, and the lines your soldiers say makes me want to kill myself.
>>
>>127184717

Su-27. It's the only plane I have/know.

First one I'm not 100% sure stats just said fighter, but I got two eagles on my next flyout.

Used to fly Flanker 2.5 way back in the day, but that was years ago.

Got a Track IR for Christmas and my flight sim love has been rekindled.
>>
TIRED OF STUPID MEME GUNCARRIAGES KILLING EVERYTHING ON THE MAP WITH THEIR SUPER ACCURATE DEATH LASER REEEEEEEEEEEEEE
>>
>>127185596
Are you a GSM player in vanilla?
>>
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>>127185394
>and the lines your soldiers say makes me want to kill myself.
Give me some examples. How bad can it be?
>>
>>127185758
What
>>
>>127186007
They mostly just complain about being cold in a silly Russian accent.
>>
>>127186335
That's less amusing than I expected.
>>
>>127186449
I'm not the anon you asked so he might have more specific memories.
All I remember is them complaining about their boots or it being cold or wanting vodka.
>>
>complete first mission of mi-8 campaign
>coming in to land at the last FARP
>steady, steady
>VRS

Fuck that, I'm not doing that all over again.
>>
The Logitech 3d extreme pro costs almost exactly as much as the T16kM in europe, why is it recommended again?
>>
>>127188365
Because europe is not the world?
Its double the price of the 3d pro in my country
>>
>>127188750
How much does the Defender Cobra cost where you live?
>>
>>127188903
Its not available in my country, but from a quick search it seems 45-55 euros plus shipping which is still going to work out more than 3 times the cost of me walking down the street and picking up a 3d pro from any generic electronics store
>>
>>127189106
Where do you live? VKB has a retailer for europe, another for murrika and they handle rest of the world sales by themselves.
>>
>>127186449
>>127186007
Soviet Lines
>I have no boots
>Try not to blow yourself up throwing that AT grenade.
>They can't kill us all
>Retreat is not an option
Hits retreat button.

German Lines
>See what the enemy does to animals, this is why we must defeat them.
>I never wanted to be here
>Remember why you are here, why you are doing this, why you are prepared to commit the ultimate sacrifice.

it's a while since i played it, and i can't stand watching all the youtube videos with voices to refresh my memory, but i felt as if though all the russians do is complain, and all the germans do is tell you how they're really not bad guys and have no choice.
>>
>>127185596
>>127186201

If you're fighting people unironically using Long Toms you're fighting bad people. If they are a big problem for you, you're a total shitter.
>>
>>127189316
I live in new zealand im not in the market for a stick I already have a warthog also it seems VKB is out of stock aswell it seems their american supplier doesn't even stock it. I dont know why people rag on the 3d pro when its basically available everywhere and does everything you expect it to do for dirt cheap.
>>
>>127189753
>I dont know why people rag on the 3d pro
Because there are sticks that cost as much and do the same job but better?
>>
>>127189546
I am shit.
Pls tell me how to kill them.
Their tanks were bearing down on us but any at we put up the arty blasted immediately.
>>
>>127190058
Have you not been following the conversation?
>>
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>>127190143
If you spread out your infantry, heavy artillery should never be a problem. They cost so much they'd have to destroy 5 full squads of elite infantry to make back their cost.

Just ignore them and think about they could have gotten a Pershing for that price.
>>
>>127188289
You should never have a slower forward airspeed than 120 kmh until you're in ground effect, then you can worry about slowing down. Treat your landings as if you were in a jet and not a fat helicopter.
>>
>>127192770
I don't have the mi8 but isn't that a little fast? As long as you have your vertical speed in check it shouldn't matter what your forward airspeed is no?
>>
>>127144760
Hexshit — bestshit
>>
>>127144760
How do I get gud at flashpoint campaigns? Is there a decent guide somewhere?
>>
>>127195818
you play it
there are no cheap micro tricks or metas, how well you do revolves around having a good plan and decision-making skills like a brigade CO would need IRL.
>>
>>127157552
That map in particular has the highway in the middle elevated just enough that you can't quite shoot past it from the other side without moving up towards the highway in a hulldown position.

Regardless, that's still a pretty stupid question. It's not a simulator, so you're not going to be having battles from 2 miles away or that would destroy the gameplay and make it nothing but missile spam. Tanks can engage pretty damn far in the game to begin with as long as you know where your target is(Vision or not), but elevation and obstructions matter. This map in particular was a 1v1 map and wasn't that huge to begin with. If the terrain wasn't uneven the tanks would be shooting into spawns(Not that that necessarily matters, there is spawn protection, but still.)
>>
>>127192770
The Mi8's T/W R is THAT bad?
>>
>>127185596
>Losing anything to a Puma.
I guess even a broken clock is right twice a day.

>Artillery
>Expensive SPG artillery.
Ayyyyyyyyyyyyyyyyyyyyyyyyy. If you need artillery that badly just get a radio op or at the very most a mortar. For that amount of MP you spent you could have gotten a real tank, or several squads of elite infantry.
>>
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Rule the Waves torrent when

>pic related
>>
>>127142950
saved as howtoplayasupportdeck.jpg
>>
Is DCS CA worth it on sale?
>>
>>127195906
YEAH THAT's RIGHT

u gotta be a genius and shieet
>>
>>127197334
You are the most annoying kind of cunt.
>>
>>127202530
CMBS torrent when?
>>
>>127202846
Fucking this.
Upload please.
>>
>>127201984
Not really. I don't know any servers that run it.
>>
>>127201984
It's not good for directly controlling vehicles. It's good for giving orders to ground units via the F10 screen so you can tell artillery to shell something you spotted while flying and JTAC with your friends. Worth it for 5 or 6 bucks.
>>
Can someone confirm that the 104th pvp server for DCS world is down? I want to make sure I'm not the only one unable to see it on the browser. I was playing and all of a sudden I got sent back to the browser. I hope I didn't get banned or someshit
>>
>>127205106
I can see it in 2.0 but not in 1.5
>>
/wgg/ is officially a beg thread now. Planeposters & warbabbies btfo.
>>
>>127206235

Weird. I'm in some Israeli server that plays "Thunderstruck" on your first take off kek
>>
>su-27 gets raped in BVR by f-15
>slavaboos rush to "w-well it's good in a dogfight"

>su-27 has garbage thrust to weight
>can't consistently turn like f-15 without bleeding all it's energy
>muh cobra makes the su-27 a huge target for little gain and is easily defeated by energy maneuvers
>has to dump all it's missiles or else it flies like a brick at low speed
>r-73 is easily trashed by flares

Why is the flanker considered a good plane again?
>>
>>127208089
>can't consistently turn like f-15 without bleeding all it's energy
Maybe in 1.2.16...
>>
I miss talking about wargame.
>>
>>127208186
No one is stopping you. Stop being a childish faggot.
>>
>>127206324
What is a warbabbie?
>>
>>127208186
m8.. IDK about you but I feel like I have had every conservation is it possible to have about wargame at this point.
>>
Su-25T/F-15/Su-27 clicky cockpit when? Su-33 updated FM when?
>>
>>127208485
>no DCS: MiG-29SMT ;_;

https://www.youtube.com/watch?v=o0NUJTjkpIM
>>
>>127208624
>no su-24
>no MiG-23
>no Mi-24
>no f-16
>no ah-1
>no ah-64
>no f-35
>>
>>127209153
>>no f-35

get out of here you burgerboo.

rest are all valid
>>
>>127209359
>MiG-23
>valid
If by valid you mean "target practice for F-5 pilots", sure.
>>
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>>127209153
>>no f-35
>wanting that spoiled brat
>>
Who here /hex/ and never /planes/?
>>
>>127209823
I enjoy my hex with my planes, thank you
>>
>>127209880
I have never played a plane sim since IL2 back in the day, I only play hex games and I'm always surprised by the amount of plane posting on here.
>>
>>127209948
>I'm always surprised by the amount of plane posting on here.
Why?
>>
>>127209968
4chan is too casul for flight sims.
>>
>>127209968
because their threads didn't last a day by themselves
>>
>>127210087
Proofs for that? Inb4 "I've been on /v/-/k/ and they never talk about flight sims".
>>
>>127209968
I just didn't know it would always cause this much discussion. The threads seem increasingly about the hardware stats from a particular game.

>>127210087
I mean, I enjoy WitP - AE, WitE, CMANO, is that casual?

Maybe I'm jelly because I can't shell out for a huge rig and gear.

>>127210117

I guess I missed this.
>>
>>127210230
Quite the opposite. I've witnessed /fsg/.
>>
>>127203886
>It's not good for directly controlling vehicles.

PFFFT it's the best aa anything in existence.
>>
>>127203886
>5 or 6 bucks

Too bad the jews at ED aren't offering it any lower than 15 now.
>>
>>127211229
/fsg/'s problem was that it didn't have enough visibility. Also /k/ used to talk about DCS and Rise of Flight often enough.
>>
>>127208089

The BVR part, you're 100% right.

The dogfight part, you're dead wrong. If you can learn to use that shit where you turn off the flight assist, you can fucking Ace Combat niggas all day.
>>
>>127211405
>If you can learn to use that shit where you turn off the flight assist

So you didn't actually read the post?

the su-27's shitty cobras and such turns leave it in a horribly low-energy state. if you do it while an f-15 is on your tail, all you've done is given him a bigger gun target. Then he can just hit afterburners and split-s or hyy away laughing.

you can't even chase him if you're on his tail, because the su-27's twr is garbage. again, the f-15 can just run away and then come back at you with superior energy and speed
>>
>>127211405
You don't need to turn off flight assist at all, all you need is to keep turning at 600-700km, and you'll win, and you'll win because most F-15 pilots will start turn fighting, or they'll go vertical for their ebin loop, at which point you fill them full of r-73.
>>
>>127211532
>you can't even chase him if you're on his tail, because the su-27's twr is garbage. again, the f-15 can just run away and then come back at you with superior energy and speed


>I'll Just Run away when we are in WVR, there's no way he'll kill me with a missile or anything

this isnt ww2 you know.

Also once its below 6tons of fuel and without 2 r27s that are under the engines, you wont be running away much.
>>
>>127211572
>600-700km
which the flanker can't keep up with because it bleeds speed like a motherfucker

>>127211646
>implying the f-15 also won't be missing half it's fuel + missiles
>implying the r-73/r-27et are threats when they're a flare or two away from forgetting what a plane is
>>
>>127211532

>having anything on your tail while in the Flanker

Lmao learn to fly. You don't hit and just stall your self the fuck out, you use it to get ridiculous angles of attack for just long enough to get a shot off.

>>127211572

This comrade gets it. You don't really have to use it all that often.


The BVR shit pisses me off. AIM-120s are just so fucking good. Aim 7s makes the fight fake at least.

Speaking of the 120, I have this really old school book called Future Fighters, full of concept art and miss information. It's so old the DOD drawings of the MiG-29 and Su27 are so horribly wrong.

They mention early in the book that "soon most of the USAF will be equipped with the AMRAAM"
>>
>>127211773
eeeh no you dumbass, that's its sustained corner speed.

if you keep it at that no other plane can match the turning rate.
>>
>>127211857
Aim-120 isn't even that good, the issue is all SARH are fucking dogshit, and ed is just HURR DURR BROOFS COMRADE?

>Oh yeah ED they'd just keep using missiles that are almost completely useless all these years.
>>
>>127211391
boo fucking hoo they used to have monthly sales at up to 80% too bad if you missed out
>>
>>127211572
>most F-15 pilots will start turn fighting, or they'll go vertical for their ebin loop
Are the shitters that play DCS online aware of things like energy fighting and boom and zoom?
>>
>>127212165
>boom and zoom
>against missile-equipped aircraft with T:W >1
>>
>>127212165
Some are some aren't sometimes a turn fight is unavoidable, since missiles are in play, so you can't just go straight and start running away.
>>
>>127212295
Better than trying to turn fight fucking Flankers of all things.
>>
>>127212165
no because 70% of the time firing an AIMRAAM within 10-15nm is good enough to kill the flanker

in the f15 drivers noone but ralfidude and his friends knows anything about wvr
>>
>>127212008
Funny thing is the R-77 isn't very good either. Kind of a shame really.

For a Russian company, I'm pretty impressed that ED hasn't gone crazy with bias in favor of flankers.
>>
>>127212491
DCS is a sim not some f2p p2w game, doing that will make them lose part of their playerbase.
>>
>>127212424
AMRAAM's are very easy to evade. They work like press x to kill only because of low skilled pilots.
>>
>>127212491
The R-77s flight model is badly optimized, but then again all of them are, they suffer from doing insane turns when they don't need to and as a result they lose too much energy.
ED has said that they are unhappy with that and are going to fix it before the end of time.
>>
Some of you cunts need a lesson in corner speed
https://www.youtube.com/watch?v=EfZdUnGJkZU
>>
>>127212614
teach me, master
>>
>>127212574
I kind of wish they would, if not purely to compensate for servers like the 104th disabling some of the flanker's features because they are "bugged".
>>
>>127212857
>wanting DCS to become unsalvageable pure shit just because some servers filled with subhumans are managed by cunts
Wew l- I mean, well said tovarish.
>>
>>127212857
I kinda wish ED would FIX THEIR FUCKING NETCODE

also finally make plane 2 plane datalink work in MP, yeah that'd be great.
>>
>>127212781
Even the standard anti-missile maneuver works like a charm. Put a missile precisely on 3-9 line, get to lower altitude than the missile, spam chaff a bit. If the missile's signal strength on RWR stops increasing, you can reengage. Missile defeated but will still track you for a bit.
You can do a "snake turn" maneuver by doing high g turns left in right, while still flying straight at the enemy. Works great if you are on a flanker. The point is to do a faster maneuver than the amraam's radar gimbal limit allows.
There is also a barrel roll variant of it, where you don't even lose the radar track for your ER missiles, but it's much harder.
>>
>>127213280
WT never pretended not to be a f2p p2w shitfest. They did pull scummy practice of lying out of their ass saying that it was developed by the same people behind IL-2.
>>
>>127212953
>Implying it wasn't already

Seriously though my hate for that server is fueled by the fact that people return to that server purely because it has a reputation of being nearly full no matter what those cunts do to the game.

They shouldn't be able to keep getting away with this shit.
>>
>>127213406
Our only hope is if that based hacker called 4chan hears our plight and ddoses them.

They are some fucking fagots that go
>LOL i don't even play anywhere but the 104th

L-like why? Do you also enjoy bathing in poo?
>>
>>127213406
>Implying it wasn't already
The fact that LOMAC got chemo'd to hell and back and the result was good to the point they got actual military customers makes me think of the exact opposite.

>people return to that server purely because it has a reputation of being nearly full
Start blaming yourself instead of wanting ED to go in full vatnik petuh mode.
>>
>>127212857
>104th disabling some of the flanker's features because they are "bugged"
What?
>>
>>127213280
WT has nothing to do with simulators.
>>
>>127213541
I mean, seriously. If you had half a brain you could get a friend or two and start playing on an empty server/make your own, and the server's population would snowball from there, it happens all the time in online gaming.
>>
>>127215716
>starting a new server
dude theres about 30 servers that are 100% constantly empty. the only server with a guaranteed high playercount is 104
>>
Why does the Mi-8 have 6 different radios?
>>
What's the best flight sim for WWII? For Cold War battles? Any cool Arab-Israeli stuff?
>>
>>127215185
It's occasionally good for getting people interested in actual sims with their sim mode.
The SB players they keep chasing away have to end up somewhere.
>>
>>127217474
Quantiy? Modded IL-2 1946, Modded IL-2 1946, Modded IL-2 1946.
Quality? Modded IL-2 Cliffs of Dover (Battle of Britain only), be more specific, 404.
>>
>decide to get into Red Dragon online
>joing a 10v10 game
>some player starts bitching about why people are new, the game has been around for a while

its gonna be fun, I do seem to feed a bit more than I kill, how do I make a good deck wgg?
>>
>>127218118
Thanks mate. I'm interested in starting to get into some flight sims, and had 1946 in my cart, but wanted something authentic. Do you guys have different joysticks for different eras? Is there a joystick photo guide?
>>
>>127218478
Read the fucking pastebin and get the CUP mod for IL-2 1946.
>>
>>127218669
Mean TeeBeeAch
>>
>>127218329
desu senpai what you've gotta do is play a few 1v1's, watch the replay after each game, and improve. 10v10 is a bullshit lie that'll turn you into yet another 30% winrate shitter.
>>
>>127217347
The A-10C has 3. The Mi-8 also only has 3.
>P-863
The primary radio set
>YaDRO-1A
>P-828
Can be used with ARK-UD for homing onto signals. Search and rescue.
>>
>>127218329
hard game to learn but very fun
get a superheavy, a cheap standalone tank, good fire support, good spammable infantry, infantry with reliable RPG, and max out the air tab
>>
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oh no how did this happen
>>
>>127219342
don't forget to max out the recon tab as well. It should provide most of your fire support, so avoid unarmed options.
>>
>>127220014
Can you give more detail on this?

I see a lot of guys sitting around with recon and have the weapons turned off. Is this smart or...?
>>
>>127220137
Generally, this is for recons you don't want to get spotted, such as 2 man recon teams, or exceptional optic recons, or recons you're sneakybuggering around with.
>>
>>127220137
you should be spamming good optics armed recon that is cheap; what you are likely observing is destruction shitters using overpriced exceptional optics and being afraid to lose it
>>
>>127219946
You seem to have an Mi8 in your building.
>>
>>127171942
BIJI WIJI KURDJI STANJI
god bless PKK, remove kebab, ErDOGan a shit
>>
What am I to do with DCS and these constant freezes?

>active jammer shows up on radar
>head towards it, climbing as I go
>reach burn-through range
>it's an F-15, slightly higher than me
>merge, start first turn
>game freezes for a minute and a half
>unfreezes, my jet fast-forwards through the process of being blown up by an AIM-9
>get a new flanker, fly into target area, freeze once nonlethally on the way
>same shit happens again
>try once more, live long enough to have a shot on the enemy jet
>freeze just after launching an R-73, unfreeze to find myself blown up again
>enemy jet blows up to my R-73, enemy pilot goes WTF over chat
>goes to admin, I get kicked from the server
>>
>>127220926
Random freezes in MP happen on my machine as well, seems to be completely random
>>
>>127220926
Get an ssd and download more ram.
>>
>>127220926
>>127221072
Usually the server freezes causing everyone to freeze, funnily enough the server/game continues the calculations of where you should be.

Also make sure you run EVERY SINGLE EXE as admin.
>>
>>127220926
http://forums.eagle.ru/showpost.php?p=2509778&postcount=4

Also this is pretty much required

and a handy dandy calculator http://www.matisse.net/bitcalc/?input_amount=100&input_units=megabits&notation=legacy
>>
>>127219946
Reminds me of a time I got shot down by an AAA site on my ka-50 and proceeded to fall right on top of it.
>>
>>127146608
I want fuckin multicrew already god damnit
>>
>>127221874
>http://forums.eagle.ru/showpost.php?p=2509778&postcount=4
...they still haven't fixed that?
>>
>>127221968
It wont be fixed until they add that option to the UI
>>
>>127221874
>1 terabyte = 1024 gigabytes and so forth with other units
Site is wrong, 1 terabyte is 1000 gigabytes, 1 tebibyte is 1024 gibibytes.
>>
>>127222175
Thank you, Western Digital, for ruining everything.
>>
>>127222175
You've fallen for the HDD jews, so they can jew us out of gigabytes of space.
>>
>>127221874
Thy fixed this with an update though.
It now defaults to stable values.
>>
>>127222175
Actually one tebibbyte is 1099 gigabytes.

BULLSHIT VALUES HERE WE COME
>>
>>127222321
But anon, every unit on the SI system is defined in powers of 10.

It was just computers that were out of line with that.
>>
>>127222462
but then why is one kilobyte still 1024 bytes, and why is one megabyte still 1024 kilobytes?

also computers use 8s instead of 10s so that's why it's 1024, one byte is 8 bits and all that.
>>
>>127222678
>also computers use 8s instead of 10s so that's why it's 1024, one byte is 8 bits and all that.

>laughing /g/entlemen.jpg
>>
>>127222678
>also computers use 8s instead of 10s so that's why it's 1024, one byte is 8 bits and all that.
I... what.
>>
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another wargame noob here, you can thank steamsale...

im tring to build an easternblock motorized deck, and im a bit spoiled for infantry/recons... How do you guys choose? (any general guidelines?)

formoza/jednotky/jednotky90? seem nice highend units, so far i really like the nade launcher on the formoza but they are pricey especially with helo transport. does the jednotky90 with the better rpg warrant 5 extra points?

zwadowchy/specialaufklarer/pruzkumnici: these seem identical except i can get the polish one in 10pt armored transports, the czech one has dragonov but im not sure how useful is that...

grenzer seems useless compared to them even for 10pt, only militia 5 man squad

transports: what to go for and when? the german 5pt armored one seems like a nice option for spam infantry, vydra for the czech, 10pt skot for polish? when to use helo? is it worth putting the lstr40 into the 55pt helos? (i really found those helos useful so far with my limited experience). is it a bad idea to use fjb40 as manpads who can actually defend themself?

t55 recontank worth anything? it got some armor and gun with enough ap to shoot down transports for 25pt...

probably a lot of stupid questions, but i would appriciate the answers...
>>
>>
>>127224045
>grenzer seems useless compared to them even for 10pt, only militia 5 man squad
The point is you spam them everywhere with their weapons on hold fire.

>transports: what to go for and when? the german 5pt armored one seems like a nice option for spam infantry,
Remember that cheapo 5pt transports often have crap speed/weapons. For infantry you tend to use aggressively you'll probably end up spending a few more points to get some sanic speed wheels or an autocannon on your transport.

>t55 recontank worth anything? it got some armor and gun with enough ap to shoot down transports for 25pt...
No, it never hits. If you want cheap good optics recon BDRM-2s are fun because they're so mobile.

>the czech one has dragonov but im not sure how useful is that...
Sniper rifles aren't too bad but most of the time the squads they are in will never see combat so it's not a big factor.
>>
>>127226592
Does DCS model the Su-25's hilariously low flight ceiling when loaded up to the max like that?
>>
>>127226978
All I can remember is that it flies like a turd when you put that many weapons on.
>>
>>127224045
formoza are mediocre atm because sapery szturm are better at anti-infantry for the cost and don't take up precious recon slots

jednotky 90 are literally the best recon infantry in the game, you must run as many cards as is allowed

restrict yourself to at most one infantry in helo for all decks, preferably in 24d for red side

LSTR are great in spw

recon t-55 is very bad but fills a role that eb has no other way of filling

yes grenzer are dogshit, the reason specialny are the best recon in the game is that they can do everything, grenzer on the other hand can do nothing
>>
>>127170362
The big one is a combined ADI and HSI, the little one is the backup attitude indicator.
>>
>>127226978
Ceiling with max loadout is around 5 km, which is already a max altitude for any available weapons it has.
>>
>>127228161
Nah you can go up to 8 km.
>>
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>>127227281
>>127226954
thanks for the input, how terrible is this? (my first deck, be gentle senpai)
>>
>>127229901
You don't need Vydras *AND* brdm-2s.
LAZUR is a GOAT helo killer because of it having two types of IR missiles, so it fires very quickly.
idk if you need one card of flamer T-66s let alone two.
Likewise idk if you need 3 cards of AA helicopters when it's not really a helo rush deck. The Czech Mi-24 with S-24 rockets is great but runs out of ammo in seconds and the Polish Mi-24 is just a generic gunship. I'd consider swapping a card of Sokols or one of those.
>>
>>127229901
Get OSA AKMs to serve as the backbone of your ADN. Lose a card of meridas and get some better tank to replace them. Get rid of the second card of Sokol unless you're a professional early-game helorusher.
>>
>>127230523
*for one of those
>>
>>127153059
Italy pls
>>
>>127222678
Computers use powers of 2's you illiterate peasant.
2^10 = 1 KB
2^20 = 1 MB
2^30 = 1 GB
etc
>>
>>127230561
>advocating the wrong osa
>>
>>127230910
>powers of 2's
>you illiterate peasant
>>
>>127229901
very good for a first deck, Id only do it differently in 5-6 things if I did it myself

you should try to max out the air tab unless you really need everything else

ASF benefits massively from being elite, this applies to the LAZUR and even somewhat to the mig29

remember to keep the lazurs for antilongbow because your AA cant handle those effectively

you probably have too many vehicles and helos,

helo inf is ideally standalone, kommandosi have a poor rpg and even if you drop them somewhere they cant do damage to tanks etc, jednotky are a much better candidate

>>127230561
he is moto he doesnt have better tanks
>>
>>127231317
>>127230523
>>127230561
thanks for the input, i try the changes see how it works

what is wrong with the strop2? i choose it because its not radar and has decent range

there isnt any better tank for a motorized deck... well there is another t55 with atgm but only 40% accuracy instead of merida's 55%

switching one jednotky to heli seems a good idea, thanks
>>
>>127232667
>what is wrong with the strop2?
Nothing.
>there isnt any better tank for a motorized deck...
Your current tanks are fine for moto.
>>
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>>127227220
I'm not complaing that this is difficult; I like difficult.

Just that its rather insane
>>
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>>
>>127236226
>Reading the Leon Degrelle memoir of his Eastern front experience
>this shit is just as wild as he paints it to be

Nice.
>>
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>>
>>
>>127238707
>This series
pls no.
>>
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>create 1980 game
>no one joins
>>
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>post on /wgg/
>no one responds
>>
>>127241107
>>
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>>127241313
thanks anon
>>
>>127241107
>>127241313
>>127241931
All this samefagging.
>>
What is the best faction in AS2 besides Germoney since evyerbody and their dog plays Germany so its impossible to find a game as them
>>
>>127243194
Soviet union. Japan is also pretty strong if you understand their builds.
>>
>>127238707
>computer generated imagery
why do people think this is good? its a computer rendered image, its not epic or intense. its not even awe inspiring since it was created overnight by a team of fat people with 3dsmax.
>>
>>127244651
Are you one of those people who hate modern music because it "takes no talent" compared to older generations of music?
>>
>>127244651
You are right, they should've used real Tigers and 109s.
>>
>>127244651
I'm sorry that they couldn't stretch the budget to fabricate twenty functional WW2 heavy tanks anon.
>>
>>127244808
its a credible point for someone to take but i disagree. i dont mind modern music

>>127244929
i wouldve preferred t34s or m60s or w/e and have that made to look like a tiger than having it cgi. planes are understandable i guess.

>>127245076
its ok no problem, i accept the apology
>>
>>127245161
>and have that made to look like a tiger
Have you learned nothing from the exact same attempts failing miserably time and time again? It looks just as fake as bad cgi.
>>
>>127245161
Except dressed up T-34s/M60s would look just as shit or worse, but also cost a fucking fortune

Did you watch Lord of the Rings and complain they didn't hire 100,000+ extras?
>>
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Finally won a game of red dragon in multiplayer after 20 hours.
>>
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>>127245343
>pic related
i mean its pretty shit but its not terrible. i didnt notice the wheels didnt interlock until like my 2nd or 3rd viewing
>>127245479
they mixed cgi and noncgi well enough that it wasnt noticeable at all. also yeah it wouldve been cooler with 100k extras. imagine how long the credits would be
>>
>>127245584
Games dont even last that long you retard, they have a time limit.

Do some basic research before posting shitty bait
>>
>>127245816
20 hours of playing the game overall you moron
>>
>>127245816
>being this retarded
>>
>mfw F15s follow me into the mountains

literally free kills
>>
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>>127245867
>>127245950
>>
>>127246419
What point is this post even trying to make?
>>
>~€10,000,000 budget for the whole series
>just use real tanks and planes for the sake of shooting one short scene
>also spend money on rebuilding tanks to look different
Nah, the CGI is fine.
>>
>>127246710
How expensive would it be to make a series set in a cold war gone hot scenario now that t-55 and t-72 are cheap as fuck?
>>
>>127246876
Lot of money spent on fuel, maintenance; depends how many big name actors they want, etc.
>>
>Want to play a good skirmish map
>Sirhinkel makes the only good ones
>They are way harder than they were in AS1
why does there need to be 12 T34's coming at me 2 minutes into the round
>>
>>127246876
Cheap as fuck is a very relative term.

MiG-21s are 'cheap as fuck' for military jets. Doesn't mean very many people could afford to run one.
>>
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>>127247359
fuck off /a3g/
>>
>>127247359
Stop with arma it will bring all the shitters in.
>>
>>127220492
>destruction shitters
>unironically enjoying the autistic constant kill-feed game mode
>>
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>>127247615
>>127247451
>hating on arma
mfw
>>
>>127249424
It's shit though, the only reason people play it is because there aren't any alternatives
>>
does anybody want to play a skirmish or 3v3+ in Assault Squad 2?

>Winter sale
>150 people in lobby
>less than 5 games up at any time and 2 of them probably have passwords
>>
>>127222678
>>127230910
Wrong.

1 Kilobyte is 1000 bytes.
1 kibibyte is 1024 bytes.

The's the main difference between the 2 systems.

1 megabyte is 1000 kilobytes.
1 mebibyte is 1024 kibibytes.

The SI prefixes mean powers of 10, so it is only natural that they mean the same in computers, the IEC system (which is the one mebi, kibi, gibi, tebi etc) is the one that uses powers of 2.
>>
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>>127250185
b-but muh pr

also
>tfw squad is probably going to be shit
>>
>>127250736
Population always fluctuates all over the place, don't sweat it. Why such big matches? I personally hate having pubbers on my team. They are guaranteed to fuck up or go on tilt.
>>
>>127251189
All I've been told so far is that SQUAD is basically Insurgency on a larger map but with infinitely more shitters and a ridiculous price point

Not sure how true that is.
>>
>>127251452
I'm not sure it's possible to have more shitters than insurgency.
>>
>>127251452
As a backer, it's true. The community tanked into full retardation the moment it went on steam. Not that it was amazing to begin with. Nothing but hill deathmatching or retards playing minecraft with teh FOB mechanics; Both groups doing fuck all to push or defend objectives so one squad out of the entire team always does all the heavy lifting.

>>127251557
Squad manages to be way worse about it. Trust me.
>>
>>127249424
>on arma
No, the "community".
>>
>>127250817
I've had two different engineers tell me two different things about which is which (kibibyte and kilobyte). One of them is my boss so I agree with him in that a kilobyte is 1024 bytes.
>>
>>127251452
>having more shitters than /k/ancer-magnet: the game
is it completely filled with drakelings or what
>>
>>127251452
Literally just a clone of PR in UE4 with zero content, Insurgency kiddies and a lack of vehicles due to engine limits.
>>
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Yearly reminder of what the best deck is.
>>
>AS2 server has 5/6 people
>Look at the players
>All of them have any rank
>Afraid to join because I have no games played
I didnt have this problem with AS1
>>
>>127252043
>My boss told me that cats can fly so I'll believe him

Kilo literally means 1000
Kibi literally means 1024
>>
>>127252684
My boss is very trustworthy.
https://www.youtube.com/watch?v=7CH93eJpndE
>>
>>127252259
>using 2-man sniper teams

I don't really see how the exceptional stealth is that much better than very good, for say, CV sniping, and the extra strength/versatility of a 10-man squad is far preferable
>>
>>127253562
Mostly for the mi-24d with extra fuel, and for variety as I already have a couple of those 10-man squads.
>>
>>127253745
inb4 >wiki
>>
>>127253908
sure, but iirc lots of 10-man elite recon squads have access to the Hind-D
>>
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>>127253908
>implying you can ever have enough GRU
>>
>>127251452
>infinitely more shitters
Why would anyone even play those kind of games with random people? Assign to a proper gaming squad, go through basic training, gain access closed servers with proper player base.
>>
>>127254223
Not the german one.
>>127254954
GRU are pretty average as far as anti-infantry goes.
>>
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>>127241107
>>127241313
>>127241931


I once knew people who acted like this..
>>
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>mfw using GBUs to blast enemy elite infantry away when they try to flank me
>>
Why can't I pull DCS SU-25T nose up while landing using automatic mode? I've crashed few times already in same spot (tutorial mission #3), few hundreds meters before airfield cause suddenly shit happens and when I press keyboard arrow (yes I'm pleb) to pull up, nothing happens. It's not stall as my speed is above 360kmph with gear down.
>>
>>127259546
Automatic landing isnt meant to be used to actually touch down,its only for approach, you have to switch it off and take control yourself.
>>
>>127259546
>automatic mode
Route following is only so good, and not at all meant for landings, you should disengage it as you line up your approach, o else it will be resisting your inputs.
>>
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Anyone else have experience with Black Sea? It's my first Combat Mission and while I'm getting used to the gameplay, I'm struggling to understand the basic Order of Battle for the Russians/Ukranians. I get that the U.S.'s big advantage is the abundance of radios all over the place, but I don't quite get the communication chain for the others.

Also, it looks like my Ukrainian inf lack any sort of squad radios and rely on their platoon leader to stay in contact. My digital manual is fucked and they don't provide a hard copy, so I've been learning on my own the whole time.
>>
>US vs Japan AS2
>My Take the middle and center without issue
>Guy on the left takes the left point
>Guy on the right didnt know how to send units an lost both his points
>Holding for a while
>All of a sudden epic japanese rocket arty
>I lose the middle
>Teammate on the left is just buil;ding a massive base and not helping
>Teammate on the right is trying to destroy a tracked Japanese tank with HE shells
>They set up on a hill with fuckloads of Jap tanks and arty everywhere
>Japanese tanks are literally dominating the battlefield
>Teammate on the left decides to help
>with 1 T26
>Nice 300mm rocket that I pointed out 10 times destroys it
>He then spends his points on Calliope shit
>I spam markers at the THREE 300mm rockets
>He fires at some random infantry
>enemy does a Banzai charge with tanks
>I take out the tanks in the center
>Allies of course dont
>THESE ARE FUICKING JAPANESE TANKS HOW CAN YOU FAGGOTS LOSE
>All of the Enemy arty focuses on my point and I get rushed from 3 sides
>Quit before anything happens
FUCK YOU DUMB PIECES OF SHIT
>>
>>127249424
shit game
cancer community

fuck off
>>
>>127260687
>Also, it looks like my Ukrainian inf lack any sort of squad radios and rely on their platoon leader to stay in contact.

That sounds extremely effective
>>
>>127260757
>Quit before anything happens
You fucking coward piece of shit GTFO
>>
>>127260934
I don't know if that's sarcasm, but it essentially means that if a squad is out of visual/audio contact with their pl they have no ability to share info with the rest of the platoon or company.

Like the Russians, the Ukrainians seem to mass all their assets near the company level at the lowest. Meaning an FO has to split between three separate platoons that all have shitty radios.
>>
>>127262479
It was.

I can't imagine that holding up to real warfare, nor allowing anything beyond really basic platoon-level movement. Which is awful for infantry engagements.
>>
>>127262736
It's because Russians wont follow orders anyway, so it's pointless to waste radios just think of the ukranian separatists, but on a military scale, it works because they believe it works.

anyway
https://www.youtube.com/watch?v=a5Ptj2iZnFw

Is of complete realism comrade.
>>
>>127263565
The one at 2:00 in is bizarre.

Whats causing that?
>>
>>127263565
It works because historically, it has worked. See: WW2. If your army consists of poorly trained conscripts of varying nationalities and languages, many infected with hepatitis, then fancy net centric warfare won't really do much
>>
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>>127262736
>>127263565
The Ukranians and Russians do have a lot more in the way of AT and GPMG assets focused on the squad level. Almost every squad has at least one integral RPG-7V2 with a couple types of ammo plus a handful of disposable AT launchers and a PKM/PKP.

If I could add one thing though, it would be an easy method to see a selected units line of sight. 70% of problems I have with anything is thinking I'm putting a 240L team in a good spot only for them to sit there uselessly because a small ridge in the terrain blocked their view.

Also, the RQ-11 is a piece of shit like in real life. It's nice that it's an integrated company asset, but I don't think I've ever successfully spotted anything with it.
>>
>>127264234
The chaff that is behind the aircraft and the sky is causing that.
>>
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Jokes aside, going back even to the 1980s Every russian infantry squad had a vehicle like a BTR or BMP which has a long range radio inside like the R-123, plus every russian squad had a medium range radio like the R-148. And these days the russians has intersquad radio coms when they want to, just like everybody else.
>>
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>>127265228
Those aren't even russians

>Some spetsnaz goys
>Standard infantry
>>
>>127265228
Black Sea assumes the whole Ratnik thing got pushed through and any Russian forces encountered are using the most up to date kit. So they do have inter-squad/platoon radios I think. Haven't played as them much.
>>
anybody wants 1v1 AS2?
>>
>>127260757
>>Quit before anything happens
>>
DCS: ATC when?
>>
>>127264835
Throughout the cold war, in a MRC that was balanced as 6 RPG-18/RPG-22 and 3 RPG-7/variants.

Every squad had PKM or RPK.

Every platoon had MANPADS team and a sniper.
>>
>>127266076
Is it you Zebra?
>>
>>127266618
no, just a bored jew with insomnia
>>
>>127264736
Fighting the next war like the last one isn't a good idea.
>>
>>127266779
Then you better add me on steam, i'm in the RaReaGa chat, if you want to join.
>>
does skirmish count towards your games played in AS2?

>Try to join server
>Get kicked for having nothing next to my name

>Join one that says new players welcome
>USSR vs Germany
>Germany is a pre made team with player names like SS Division X, 14Pz Div., and SS Unterofficier
>>
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>>127267092
>Germany is a pre made team with player names like SS Division X, 14Pz Div., and SS Unterofficier
>>
>>127267265
with nazi germany emblems for avatars
>>
>>127266579
The U.S. really drop the ball on AT assets. If it's not worth hitting with a Javelin, you pretty much have to use IDF/vehicles unless you want to roll the dice with an AT4. Wish they had included the MAAWS, as it seems like a lot of non SOCOM units are starting to realize that there's no stop gap between an AT4 and Javelin aside from the M72.

I did get a lucky ass kill on a BTR with a 40mm HEDP though.
>>
>>127267752
>>127267265
>>127267092
Yeah they suck
Anyone who has an overly wehraboo name is shit.
But you could just come play with us on RaReaGa chat though we just started a game.
>>
>all these people in this thread who don't actually have a clue about to&e
i love this
>>
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>>127268102
Wasn't much better for US infantry in the cold war where your AT was restricted to M72 and the Dragon. Thankfully, the US army has recognized for quite some time now that a combined-arms team is infinitely more effective than a pure tank/infantry army. The difference is that their assets were easily interchangeable whereas the Soviets considered CA apart of structure.

A US taskforce for example could consist of assets from two different battalions/squadrons/etc, whereas a single Soviet battalion, let's say an MRB for example, had a tank company assigned to it at the ratio of a 4 tank platoon per MRC, variable if the mission is specialized in which case the MRB can be reinforced to fit said specific purpose, whether it's to be a lead element, to conduct a breakthrough, to pursue an enemy, or to reach an important target like enemy nuclear delivery means as fast as possible.

Seen here is two US battalions on the left, divided into Platoons, and one Soviet MRB on the right, divided into companies.

The Brigade CO is free to organize any number or composition of taskforces from his two battalions, whether that's two taskforces of 2 tank companies x 2 infantry companies, 4 taskforces of 1x tank 1x inf, or 2 task forces, one with 1x tank 3x inf, another 3x tank 1x inf, etc...

With the Soviets, the tank company is automatically apart of the MRB. Likewise, a MRC is automatically apart of a Tank Battalion.

For organizational purposes however, an MRR's 3 tank companies are considered to be apart of their own battalion.
>>
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>>127269998
>it keeps happening
>>
Any dangerous waters or silent hunter fans here?
>>
>>127270215
I think the largest element you deal with in Black Sea is a Brigade Combat Team and the Russain/Ukranian equivalent. I've got a much better understanding of how a BCT is organized than how the others work. The Russian equivalent does seem to comprise a much wider variety of assets than a BCT does.
>>
>>127271761
I don't have much information on Russian organization after the cold war and overhaul of their military, and it's frankly out of my timeframe of interest, so there's not much I can help with other than it's generally been downsized. Many divisions shrunk to brigades, low cadre regiments became little more than training units or depots, etc...
>>
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>>127271575
I enjoy Silent hunter, haven't played it in a few years but when my autism peaks I will play it again.
>>
>3v3
>Crawling up to an enemy stug across an open field with germans in the middle of shooting across it
>Teammate is getting upset that I am not sprinting at it
>They clearly cant see me while crawling
>I am almost in throwing distance
>FUCK YOU
>Kicked from the game for not sprinting across a field and wasting my men
ok
>>
>>127272832
/wgg/ AS2 games when


>Play shittons of MoW and MoWAS
>Keep getting kicked for not having a rank in AS2
>Cant get a rank because I keep getting kicked
>>
>>127269998
>>
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>>127273065
We're literally playing right now.
>>
>>127271961
Thanks anyway. I'm probably going to switch to using the U.S. for a while. Really enjoy those air-burst and PGM munitions while every motherfucker has at least one thermal device.
>>
>>127271575
Haven't played Silent Hunter in years but I've been meaning to get back to it. Flying just takes up too much time (not that I don't enjoy it).
>>
If you're playing as fighter on the 159th and you're shooting down harmless unsuspecting choppers with no RWR you need to end yourself right now
>>
>>127272654
Nice. Currently trying to get SH3 playing nicely in wine. lots of graphical glitches though, game's unplayable basically. might give SH4 a go though.

>>127273338
flying in SH?
>>
>>127273649
You've just reminded me how fucking comfy SH can be but god its time consuming
>>
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>>127273649
>flying in SH?
pls
>>
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>>127273176
Losing to Mr. Israeli made me feel like he built a settlement on my pride.
>>
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>>127273176
where
>>
>>127274412
Still on RaReaGa chat.
>>
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>>127274326
skills honed by killing palestinians for thousands of generations.
>>
>>127275003
Time well spend it seems.
>>
What is the general "balance of power" for a conventional conflict throughout the cold war? As in, which side would win?

>1945 (unthinkable)
>1946-1955
>1956-1962
>1963 (CMC)-1970
>1970-1975
>1975-1982
>1983 (AA)-1986 (ALB)
>1987-1989 (Cold war over)
>1991-1995 (RD)
>1996-2000
>2001-present
>>
>>127275101

I think it would have been hard to stop the Red Army at the end of World War II
>>
>>127275101

>1945 (unthinkable)
Sov
>1946-1955
Sov
>1956-1962
Sov
>1963 (CMC)-1970
Sov
>1970-1975
Sov
>1975-1982
Sov
>1983 (AA)-1986 (ALB)
Sov
>1987-1989 (Cold war over)
NATO
>1991-1995 (RD)
NATO
>1996-2000
NATO
>2001-present
NATO
>>
>>127274040
No really, what? Did they mean DW?
>>
>>127275101
>>1945 (unthinkable)
USA

>>1946-1955
USA

>>1956-1962
USA

>>1963 (CMC)-1970
USA

>>1970-1975
USA

>>1975-1982
USA

>>1983 (AA)-1986 (ALB)
USA

>>1987-1989 (Cold war over)
USA

>>1991-1995 (RD)
USA

>>1996-2000
USA

>>2001-present
USA


There is not a moment n history post 1918 where the United States hasnt been the number 1 power on the planet
>>
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>>127275680
I meant flying (in other games) takes up too much time (which I enjoy) to return to SH (where I am not flying).
>>
>>127275101
At any point in history, russia would have rolled over nato in a week.
>>
>>127275101
>1945 (unthinkable)
Hilariously in favor of Soviets
>1946-1955
>1956-1962
>1963 (CMC)-1970
>1970-1975
>1975-1982
Soviets
>1983 (AA)-1986 (ALB)
>1987-1989 (Cold war over)
Whoever strikes first and has the best plan. Can't see it progressing further than a draw without escalation to limited nuclear conflict.
>1991-1995 (RD)
>1996-2000
>2001-present
Decisive NATO. SU collapses, loses all it's allies, and suffers heavy downsizing thanks to collapse and CFE. No matter when it starts, it results in a quagmire insurgency being fought to this day.
>>
>>127276801
Would have been awesome to see Patton and Zhukov butt heads, though. Aside from war itself being fucking horrific and we're fortunate that it never happened, it'd be epic.
>>
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>>
>>127276801
quality post
>>
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Is this an Omega guys?
>>
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>>127278815
>>
>>127278923
I dunno how it works, is it just bulky and not tall? How do go about breeding it to be Omega?
>>
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>>127279008
Wrong general, mate.
>>
>>127279161
I'm a fucking retard. Yes I am.
>>
>>127278815
what the fuck is this.
>>
>>127278815
looks interesting

game?
>>
>>127280262
>>127279443
Warframe. It's very grind heavy but a ton of fun.
>>
>>127273176
i wanna join
>>
>>127282862
Well you're a bit late now, just join that meme group in the OP and we'll play sometime.
>>
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>>127282862
Play the superior game, wargame with goofy decks.
>>
>>127282939
wait are you zebra cakes?
>>
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>>127283228
No, I just joined that group like 3 hours ago to play some AS2.
>>
With the exception of aircraft carriers, Kirov-class battlecruiser are the largest and probably the most powerful surface combatant in the world currently in active service. Iowa-class is believed by most experts as the ultimate battleship, and despite it's age, it had proven itself to be a extremely powerful warship during several post-WWII battle scenarios. If the Iowa-class re-enters service today, and with proper modifications in electronics and weapon systems, it would still be an outstanding ship.
Which one of these two ships is more powerful overall?
>>
>>127283510
>vaka
>>
>>127283554
Iowa class with railguns
>>
>>127283554
The one with missiles.
>>
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>>127283165
I cant even make good decks when I try to.
>>
>>127283718
So, Iowa. Tomahawks waste the Kirov, whereas the Shipwrecks don't get through the armor belt.
>>
>>127271575
I'd appreciate SH much better if modding it wasn't a pain in the dick. And also if subsim didn't require accounts for downloading shit.
>>
>>127271575
>>127284587
Also how the campaigns are even less dynamic than IL-2s ones. Utterly humiliating the allies and yet always losing the war is frustrating.
>>
>>127283830
Do the command tank, much more survivable than the stupid LAV
Ditch the CH-53's
Put your stingers in Humvees if you're not rolling with Avengers
Kill both cards of Delta's, add one of Rifles 90 in M113 or Humvee, consider card of Rifles 90 in 35pt Bradley
Do recon LAV instead of Veh LAV
Drop all & add DAP + optional 55pts rocket cobra (I like rocket helos)
Add C Hornet to take down superheavies.
>>
>>127283924
remind me what is above the armor belt

hint: literally everything required to classify the Iowa as a combat ship
>>
>>127288326
>Turrets
Armored even heavier than the belt. Can withstand a direct hit from even a 1000lb bomb.
>Bridge
Armored just as heavily as the belt
>Helipad
How could a WW2 ship from a time when helicopters did not yet exist, possibly function without helicopters? Oh, whatever will it do?
>>
>>127283554
This a direct quote:
"You Americans do not realize what formidable warships you have in these four battleships. We have concluded after careful analysis that these magnificent vessels are in fact the most to be feared in your entire naval arsenal. When engaged in combat we could throw everything we have at those ships and all our firepower would just bounce off or be of little effect. Then we are exhausted, we will detect you coming over the horizon and then you will sink us."
-Soviet Fleet Admiral Sergei I. Gorshkov,1985- Quote after watching the Iowa in a NATO exercise
>>
>>127289960
>soviets talking about naval shit
Come on now.
>>
>>127146015
Aside from units, is this game much different from assault squad1/2?
>>
>>127202846

me3
>>
>>127291887
Vehicles have ATGMs and shit now, and the gameplay is all over the place with vehicles having massive range while infantry gets absolutely nothing.
The pacing is also kinda weird, you hardly get any units and everything dies so easily.
>>
>>127288552
1000 pound bombs from world war 2 are really weak you know.
>>
>>127292324
Not even a JDAM is going to get through that turret.
>>
>>127292383
JDAM is a guidance system not a signifier of bomb magnitude.
>>
>>127292383
I don't remember JDAMs having armor piercing/anti bunker properties.
>>
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>>127283924
>>127288552
>>127292383
>>
>>127293320
>disagreeing with slavaboos is shitposting
>>
>>127293459
nope posting out your arse is shitposting
>>
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>>127293459
It has returned, and it is stronger than ever.
>>
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udaloy
>>
>>
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Made up a new scenario for bump
>NL
1x Armoured Infantry Battalion - YPR-765 PRI
1x Pantser Squadron - Leopard 1A1-V

>EG
1x Mot. Schützen Bataillon - BMP-1 SP-1 w/ Malyutkas
1x Panzer Bataillon - T-55AM2D. In Wargame, they're the shitty 40 pt T-55s. IRL they're fairly decent for slugging out with inferior numbers of older generation western tanks like the Leopard 1s like they will be facing in this particular fight.
1x Regimentartilleriebteilung - D-30s

No briefing or story for this one. General theme is a nameless skirmish as I NL Corps counterattacks the overextended Warsaw pact.
>>
ded thred
>>
How do you counter soviet tactics and doctrine? What's a good way to learn countering it?
>>
>>127303330
crash their economy
>>
>>127299705
What are some basic tips for this game? I seem to get my shit handed to me a lot.
>>
>>127291887
Not to sound snooty, but it depends how good you are. If you were bad/mediocre at assault squad, you probably wont notice a huge difference outside of the pacing of the game due to the lack of SP units making the roster seem a lot more expensive(Though you may not even notice that. I notice that a lot of newer/worse players in AS2 just flat out don't spend their SP for anything other than late game call in tanks, panic buys 20 minutes in, or not at all.).

The differences are subtle but change the tactics of the game pretty dramatically. There are no straight up hard-counters to infantry like there are in AS2 that can be cheaply bought to mow through entire squads in seconds regardless of cover, so it's a lot harder to just outright dominate a section of the map without serious presence or effort. The general 'unit count' is lower and emphasises micro of individual troops a bit more and you have to be more acquainted with keeping folks to groups of no more than 3 (1/2)
>>
>>127304259
Due to how fragile troops tend to be when caught in the open. Cover is a lot more important, and unlike Assault Squad you can't just dump your own sandbags wherever you want.

Not having SP units is a double edged sword. On one hand, it slows the pacing of the game down because everything is a lot less expendable and is a ton more expensive. On the other hand, it forces you to be a little more strategic about what you buy and the order in which you buy it. Where it's pretty much mandatory in AS2 to buy some sort of autocannon by the 3 minute mark and means of defeating one, in CtA you have a lot more wiggle room on what you can buy since there is no real 'ez mode' unit to maraude around with, and no SP unit to buff out a low amount of infantry with either a free tank of some sort or some big ass call in squad with special weapons.

Specialist squads play a much bigger role now, too. You can't just brute force headbutt troops in cover, now, so engineers and snipers mean more
>>
>>127303330
Tactically, or Operationally?

It often helps in any conflict to look at history for clues. See WW2 where the Wehrmacht repeatedly won brilliant tactical victories, but were consistently defeated on the operational level, and thus lost the war. Your genius success against all odds for city X won't mean shit when the Soviets rolled over forest Y to the north and town district Z t other south, and now have you surrounded.

We're going to assume tactically however, given the scale of most wargames. Again, look at history for clues. What happened in Afghanistan? The Soviets were bogged down by an insurgent force that made heavy use of terrain and ambush tactics. The Mujahideen would paralyze travelling Soviet columns in narrow passes, then decisively rain fire upon them. They would also lay mines and booby traps to attrit the Soviets into caution.

You can even look as far back as ancient history.
Consider the battle of the Teutoburg forest in 9 AD. Back then, the Roman army was considered invincible in open combat, and the Germanic tribes could do little to resist a committed Roman attack. Arminius, the commander of the German forces, thus figured that the only way to defeat the Romans was to take them out of their element. He used the terrain, and deception (a critical element) to lure the Romans into the forest, waited for them to become bogged down in the poor terrain, and then sprung his trap, utterly crushing the Roman forces there. What also helped them in this case is that Arminius was not just some yo-ho from nameless, Germany, he was a former, albeit well-performing conscript, turned officer in the Roman army. He understood Roman tactics, strategy, and had applied it in the past. It helps a lot to put yourself in the enemy's shoes, so if you want to more efficiently counter Soviet doctrine and tactics, then you should use them yourself and analyze it's weaknesses as you fight.

>>127304004
What are you having trouble with in particular?
>>
>>127304668
Assaulting positions as WP, especially. I can defend somewhat well, but I'm often confused if/how I should stack and what my general battle lines should look like (inf in front, how close to enemy lines? atgms and tanks where?) and assorted noob concerns.
>>
>>127305037
Take a screenshot of an example position, and what forces you have available.
>>
>>127305614
Not any specific scenario, exactly. I've just been playing around on easier ones. I guess I was hoping for a good explanation on youtube or a decent guide.
>>
>>127305678
Community's small, so there's not much of that.

You can check out these handy dandy pdfs here for soviet battalion/regimental-level tactics:

https://dl.dropboxusercontent.com/u/19793744/DIA-Soviet_Motorized_Rifle_Battalion.PDF

https://dl.dropboxusercontent.com/u/19793744/DIA-Soviet_Tank_Company_Tactics.PDF

https://www.dropbox.com/s/361iy2lhjle6k57/Soviet-Tank-Battalion-Tactics.pdf?dl=0

As for your questions in order:
>inf in front
You generally want your heaviest armor in the front. Soviet tactical doctrine has the tanks lead, unless heavy AT fire is met. In that case, the infantry then take the lead while the tanks provide supportive fires. In cases of very heavy AT fire, the infantry dismount and lead the way under heavy artillery/smoke support. This is regardless of terrain.

>how close to enemy lines?
Soviets weren't fans of standoff tactics/weaponry. They wanted to mingle in close with enemy forces, so as to both disrupt their cohesion, and deny enemy supportive fires via air and artillery, or at least force them to fire very danger close. In Flashpoint, you accomplish this by ordering your units to Assault move to enemy positions. Keep in mind however that you should assault with fresh troops however, as assault moves cost readiness

>atgms and tanks where?
Tanks always lead.
NATO armies are fans of cautious movement, utilizing bounding overwatch where significant portions of a given force would cover the advance of a mobile element. In Soviet usage however, only dedicated ATGMs and certain air assets provide overwatch. The mobile elements all commit to the attack.

As the attacker, it's important to know when to use terrain, and what kind of movements to make.

Behind your lines, or otherwise sure that the area your units are in is clear of enemies? Hasty.
Moving to contact with the enemy, or in unknown terrain? Deliberate.
In contact with the enemy or ready to make a decisive attack? Assault.
>>
Never fucked with Combat Mission before. Any anons give input on a good one to start with? Do they ever sell for less than 55 bucks?

Is it more or less like Auchtung Panzer/Graviteam?
>>
Quick, post nostalgic as fuck intros to old school flight sims

https://www.youtube.com/watch?v=NjpPMPe5AiI

https://www.youtube.com/watch?v=MJ62hh0a9U4

https://www.youtube.com/watch?v=b2BSqWcxGwM

RIP janes combat simulations
>>
>>127259546
Never ever ever touch stick while using autopilot. Autopilot uses trim axis to control your aircraft. If you press your stick, it will think of it as an external force and will compensate it with trim. And then, when you finally disable autopilot or it will disable itself on the last seconds of approach, you trim axis will be so fucked up you will fall nose down instantly.
Landing autopilot feels kinds broken. Sometimes it leads me perfectly to runaway and then shutdowns right before landing, sometimes it just tries to kill me no matter what I do.
>>
>>127308108

Falcon 4.0 had the GOAT menu music

https://www.youtube.com/watch?v=lz4mQUozTdI
>>
>>127308340
Original DCS: Black Shark had pretty chill menu music.

https://www.youtube.com/watch?v=ALxC95SG9lk
>>
>>127309502
That's noice.
>>
>>127308108
https://www.youtube.com/watch?v=cCcbISIDdCY
>Be 12 or 13
>Playin this for first time
>take off roll with a flight of spits
>decide to shoot my flight lead
>shoot his right gear strut
>it collapses, wing hits the dirt
>wing digs in then snaps and he starts cartwheeling down the runway before exploding into a mess.
Fuck the physics in that game were bretty gud.
>>
>>127289960
>Trusting soviets

Anon i...
>>
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>>
>>127308108

https://www.youtube.com/watch?v=2-pV1KHBz7o

https://www.youtube.com/watch?v=JUBZ5c8Tcgo

https://www.youtube.com/watch?v=47P6zv0OtzU
>>
>>127314627
What movie is that from?
>>
>>127316057
Hot Shots
https://www.youtube.com/watch?v=ih78dz2XyLc
>>
>>127316057
Hot Shots
>>
>>127316310
>>127316320
I feel ashamed for not recognizing it.
>>
>>127315723
Who directed the Enemy Engaged 2 Intro ? Michael Bay ?
>>
Not sure why I didn't expect that desu.
>>
>>127316667
plottwist.webm
>>
>>127316667
60 DOLLARS
D
O
L
L
A
R
S
>>
https://www.youtube.com/watch?v=vgLqhv5y87Q
God... damn...
>>
>>127317654
Why doesn't this ever happen for me?
>>
>>127317913
Spam more chaff, and be lower than the guy firing at you or if you're higher put him on your 3/9.
>>
>be su27
>mirage wants to BVR me head on like a complete retard
>feel sorry for him
>just go low and notch him
>broken 2000C radar can't keep a lock for more than a few seconds
>he just stops trying

I wonder if he's regretting those 60$ yet
>>
>>127317987
Like in the video? i see chaff and thats all
>>
>>127318158
He's lower than the target afaik and spamming chaff like a madman.
>>
>>127317987
>be lower than the guy firing at you
Why is that? Do missiles' control surfaces have bad pitch authority or something?
>>
>>127318212
half their alt at the beginning and co alt by the end, also only doing 300km/h and flying straight at them, If I did this no amount of chaff would save me
>>
>>127318373
Ground clutter behind you, the radar display in the modern fighters filters it out on the screen but it still effects guidance.
>>
>>127318441
>but it still effects guidance
But the aircraft's radar already has a lock ground clutter is no longer a factor
>>
>>127318596
It is when the aircraft is pumping out chaff.

Though the chaff wouldn't do anything when the target is flying straight at you if DCS was realistic.
>>
>>127189345
Well isn't it obvious that the Soviets were the aggressors on the eastern war?

They forced the germans to attack obviously :^)
>>
hehe
>>
How complicated are the combat mission games?

I want play one of those sorts of games, but I have graviteam tactics and that shit is impossible.

Also, Combat Mission Black Sea, Red Thunder, or Shock Force?

Shock Force + Marines is the cheapest at like, $25 for both, while the other two are $55 each
>>
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Is Armored Warfare allowed here it seems to not be allowed anywhere.
>>
>>127321659
Armored warfare has it's own general.
>>
>>127321659
It's the laziest WoT spin-off I've ever seen. They might as well have just reskinned the WW2 tanks. The only 'modern' thing about any of the tanks are some ATGMs.

It's shit.
>>
>>127321834
Yeah they could have made the greatest tank game ever if they actually put in modern tanks shit like FCS and thermals and proper component damage, and even normies would like it since it would be fast paced.

But nope, lets be retarded
>>
>>127321659
Fuck no. It has its own general, unless it died, in that case post that trash in WoT's one.
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>>127321963
>tanks don't even have stabs
>ui is basically identical to WoT
They didn't even try
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>>127321745
>>127321834
>>127321975
How about Blitzkrieg then?
>>
>>127322214
>tanks don't even have stabs
This is the thing that bothers me the most. Seriously, what the fuck?
>>
>>127322230
If it's autismus maximus then there will be some fags here who play it.
>>
>>127321002
If you played close combat before you'll already be familiar with the commands, I find that the UI is better than the graviteam one so that helps too.

Older games have engine differences but if you're more invested in the time period rather than pure gameplay they're hardly game breaking, so shock force is still enjoyable.
>>
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>>127322295
Good
>>
>>127141457
>Su-25 Less faded RWR
Someone needs to update this, because it won't work on newer versions. There are .tga files, but dcs uses dds for textures now.
>>
>>
>>127324458
Can you upload all of the drawings you have on mega, plus those books too?
>>
>>127323634
it doesnt matter
DCS just reads whatever is in the description folder it doesn't care about the format
>>
>>127324734
>http://www.mediafire.com/download/rixcjxg7nqxfwa3/war_paintings.rar

I don't have any info-graphics, but here is my hodge-podge war paintings folder. Not everything in there is a painting however.
>>
>>127325960
Noice, thanks.
>>
>>127283830
Basically what >>127287597 said, plus a couple a things:
>salt engie in m113
>smaw in lvtp-7a1 grenade monster
>base light riflemen for that tasty m240, better than riflemen by a long shot
>4 HE mortar
>m8 ags
>elite harrier of dual missile hit
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>>127324918
Ok, more for plane paste:
RAE mod links to the older version. You need to manually correct the path from "\Mods\aircraftS\" to "\Mods\aircraft\" in it because the directory name has changed.

There is also a dcs soundmod v5 http://forums.eagle.ru/showthread.php?t=106958
It mods many plane sounds, making it not compatible with diveplanes, but it also replaces some general audio files like exposions, supersonic shockwave etc with better effects that does not make your ears bleed. I recommend to use this one and install diveplanes mods over it, because it has better plane-specific files. This mod needs the same manual directory name correction.
>>
>>127327051
>4 part links for a 200mb file
What is this? 2008?

Also this was last updated in 2014, does it still work with 1.5/2.0?
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>>127327424
>2008 was 8 years ago
>>
>>127327424
Those are just sound files. Nothing has changed in dcs sound folder structure, except for that one directory, so all sound mods will work the same.
>>
>>127327051
>shark mouths on the droptanks
For fuck's sake, tovarish.
>>
>>127327051
I've actually had lots of issues like unbearable popping when a sound ends on my end with those sound mods.
I have sennhiser headphones through an amp, and most of those sound mods are unusable for me.
>>
>>127142365
What are you talking about?
>>
>>127327937
I had the same problem with many games because of 192kHz pcm setting in my sound card audio driver.
>>
>>127328630
That's not your issue though, that's because their sound engineers were dog shit and didn't clip the sounds properly.
>>
>>127142365
>have the source code to an engine
>HURR DURR ENGINE IS SHIT IT DOESN'T SUPPORT...

No one gives a fuck, you can code everything in when you have the source code.
>>
>>127330258
but that would require them to do actual development work.
>>