Come At Me, Bro edition
>What is Grim Dawn
Grim Dawn is an ARPG made by a few left over developers from Iron Lore Entertainment who also made Titan Quest along with with a few other devs including one D1/D2 designer. Currently you can't really pirate it because it it breaks NPCS and quests (custom DRM I'm guessing) but there is a DRM free version planned for launch.
>What are some features
Dual Class System
Refined Loot Drops
300+ Hero Monsters
Modding Tools (Future)
DRM Free Version (At launch in February 2016)
More here http://www.grimdawn.com/guide/about/featurelist.php
>Why is this game taking so long to make?
fresh off the press
man did someone get salty when i called it a diablo clone
but seriously, i wasnt trolling, i do think its way way way too similar to diablo
all those "pick award you want" quest dont change shit especially since they gave up on the idea halfway into act 2
also fuck you guys for telling me this game is great, i should know better
no it dosnt
it should just allow you to pick skills form all classes or make classes that arent split into two
that and makes core classes so limp dicked its just a waste of potentially well balanced and fun class to play
i ended up with demo, a guy who is made of crowd control spells while having no mana regen or survivability abilities
and since i picked soldier second, to get some more life and shit, i plain up locked myself out of any possibility of using my fucking insanely mana expensive skills
but again, its just pointless details that dont do much to differentiate the game core mechanics that end up being a slightly simplified clone of diablo
since he didnt even let me reply i assume he was just amking an excuse to himself
An expansion is already planned, so I guess they had to leave plenty of room for more.
IIRC one of the designers post a way back about not wanting to have the player "save the world" too much, since the whole situation they're in is too big for that and it's more about hanging on in a shitty situation than about fixing the whole mess.
Asked this in the last thread.
I made a witch blade because I wanted a hero that uses slight magic along with martial prowess. I use sigil of consumption and blade arc as my main dmg dealers. I put points the soeltiare or what not, what are some good dmg dealers that are not doombolt or poison eyes? I was thinking of using the raven for the healing and slight dmg it can do.
Why do people think this? The lead devs are Medierra and Rhis, or at least those were the two that started the entire Grim Dawn project, Zantai is one of the designers.
Blitz+Blindside is super useful (only put 1 point into Blitz), though not really a damage dealer.
Curse of Frailty isn't a damage dealer either, but it can help increase your damage A LOT since it lowers enemy resistances. It also makes getting mobbed easier to handle since it slows the enemies down.
The raven familiar is nice, but probably not worth it if you don't have a pet build. If you want a heal, you can pick up Blood of Dreeg for that.
better, not better
my point stands
it was there first, and god knows it wanst perfect, so copying it to this extent not only brings its positives, but also a fucking wall of problems it had
and fuck another game where you need a fortune worthy of a king to buy a single shitty item while selling enough swords and bows to outfit an army to get that money
can at lest one diablo clone make shops worth a flying fuck?
as the game dosnt even bother to tell me what skills what class has or even allow me to check them, its rather hard to build a competent class without a guide or trying at lest few times
asking me to put in 30 or so hours into it for me to get past normal a lot, asking me to spend more to make a character that isnt shit is a joke
i couldnt even beat final boss equipped in all legendary and epic gear without dying 20x times and chipping way at him in some parody of what gameplay in such a game should look like
>no retarded devs nerfing everything into oblivion over and over
>no forced online that gives way to delay/lags
>will be mod friendly, as opposed to poe who banned players for using item filters a week before their very own og donutsteel item filter was released.
>no bullshit of linking sockets/colors just to use your moves.
>skill tree isn't a bunch of meaningless passive stats
>game isn't balanced around alt+f4 so no bullshit lag spike developed one shot moves.
>bosses are challenging without resorting to "deals 9999999999999999999999999999999999999999 fire damage, cuz fuck you for getting fire resist" bullshit
>no chris wilson faggotry
>armor/weapon designed isn't held back by a mtx store, so all items look cool/interesting as opposed to poe "look like a drunk bum faggot unless you pay 50 for the divine pee pee armor of glow"
>no races/temp leagues
>can't transfer cosmetic look of items to other items (although this involved paying real money so fuck that in poe)
>as the game dosnt even bother to tell me what skills what class has or even allow me to check them, its rather hard to build a competent class without a guide or trying at lest few times
asking me to put in 30 or so hours into it for me to get past normal a lot, asking me to spend more to make a character that isnt shit is a joke
i couldnt even beat final boss equipped in all legendary and epic gear without dying 20x times and chipping way at him in some parody of what gameplay in such a game should look like
holy christ fuck are you this bad at the game?
they have a fucking class calculator on their site you can use. also unlike PoE and D3 any class combo can work, but it will involve thinking and mousing over abilities to figure out how to combine them.
but you already explained thinking is hard, so again, fuck off you horsecock-sucking jew
This is my (planned) build, it probably looks a lot like what you're doing.
I don't know how well it does in the long run since I'm only level 32 at the moment, but so far I've been doing fine in Veteran Hardcore. I wish I had more points left for the passives, but I guess gear will have to cover that.
>as the game dosnt even bother to tell me what skills what class has or even allow me to check them
At level 2, you click a mastery. You look at the skills. You click the "Undo mastery choice" button. You click another mastery. You look at those skills. The only bad thing about it is that it should also show you what the skill will look like when it's maxed, so you could see how well it scales.
Still, making a viable build for getting through Normal and Elite isn't really hard, if you have a brain. Ultimate is balanced weirdly, though, but there's probably a bunch of fixes coming for that.
Grim Dawn will feature a powerful set of modding tools, giving players a chance to create their own content and challenges. Grim Dawn’s content will be as limitless as the imaginations of the players. Create your own worlds and share them with your friends, and even the world!
Sup /gdg/, I am a Grim Dawn noobfag (while no stranger to ARPGs) so I've come here with some questions.
How important is it to level physique as an Arcanist? I'm leveling with a friend and I've seen about 0 wands and he's dropped me two, forcing me to use other weapons for DPS, weapons that require a higher physique than normal.
Secondly, I am leveling a Nightblade by myself and I've chosen Lethal Gambit; how important is putting points into skills early on, compared to putting points into your class?
Generally, absolutely all Ultimate viable builds have most, if not all, points in physique. I've seen a few go like 5-15 points in either spirit or cunning, though, to get enough to equip certain gear.
As for putting points into skills or mastery, respeccing is dirt cheap, so I usually just stuff points into skills making the earlygame go by much faster, and when I have enough points to stuff into a later skill, I'll just respec out of the earlygame skill.
resistances to what?
i have no clue what damage type that fucker does, and i dont exactly drown in legendaries and high level epics by end of first difficulty, so i cnat chose what resists i get on what
Alright that's about what I expected, thanks. I believe you can't respec your attributes? Does this mean you have to work towards your late game stat wise from the word go then, or is it just the fact that you get enough attributes for all your equipment from the gear itself?
>How important is it to level physique as an Arcanist?
Depends on where you are in the game. On Hardcore, it's definitely important because Physique gives HP and Defense Ability. Similarly, Physique becomes more important in Elite and especially in Ultimate, since emeies hit a LOT harder there. Without Physique, you'll be very glassy and some enemies might even one-shot you. Equipment, skills and devotions can make up for this though, and the Arcanist has two great defensive skills in Mirror of Erections and Maiven's Sphere.
>how important is putting points into skills early on, compared to putting points into your class?
There's been some debate on this and there are arguments to be made for both approaches, but in my opinion it's always better to spend points in your skills. Most skills become much better with some points in them, and this helps you level faster. If you don't want to use any of the early skills, you can simply spec out of them later on anyway. Putting points in your class masteries lets you reach some of the more powerful skills faster without respeccing, but you'll have a harder time getting there since your skills will be weak. Respeccing is cheap anyway, so there's no real reason to work towards your final build from the start instead of just taking the stuff that works for you right now.
>Boss is using attacks with red visuals? Gee, I wonder what damage type it could be (protip: It's either chaos, vitality, or fire)
>Stuff armor full of components that give resists to one thing
>See if you still die as easily, if you do: change components to give resists to another thing
How hard is this to do?
Just get the stats you need to equip your gear. There's no need to spend all your stat points right away, so it's better to keep them on hand for when you need them. I currently have 14 unused stat points on my level 33 character.
Pretty sure you can't completely fuck your character over even if you choose to spend your attribute points the "wrong" way. You can definitely make Ultimate harder for yourself, though.
However, certain class combos can get too little spirit to equip endgame jewelry, for example, so just save up 10-15 skill points at all times, in case you stumble upon some gear you won't be able to use unless you put a few points into whatever stat it requires.
>playing a single player offline grinding game
For what purpose?
Thanks, this has given me a better grasp of how I should go about building my characters.
Here's another question: I play with my friend and he's fallen 4 behind me. As an Arcanist I just blow everything to fuck before he can touch it. A lot of multiplayer mechanics seem to be very vague or unexplained. I assume that he only shares a fraction of the experience I get for each kill. Are we simply going to have to let him last hit everything so he can keep up? It's made leveling together counter-productive as we're always waiting on him.
Noted. I'll start hoarding stat points.
>Choose Nightblade or Shaman
>Stuff points into dual-wield line and Pneumatic Burst lines in NB
>Stuff points into whatever lightning-related in Shaman that doesn't require 2handers
I have no idea how to build a Trickster, but I guess that'll do. Also go for the Tempest constellation (5 ascendance 5 primordial, up to the left in the devotion window)
>i was lucky with my rng, why werent you ?;)
would help if my stash didnt consist of room enough few few items before it got full
and would that increase my damage output so i can actually kill those spawns fast enough?
i seriously doubt it
>would help if my stash didnt consist of room enough few few items before it got full
Create a new character, get to burial cave so you get access to the prison, stuff his stash full of whatever shit you have in the shared stash, you now have plenty of room in less than 15 minutes.
>and would that increase my damage output so i can actually kill those spawns fast enough?
Nope, reviewing your build after upping your resists will do that, because with high enough resists, you will take much less damage, and can build for a more glasscannon-esque build.
Actually, do you mind posting your build?
>playing a multiplayer online grinding game
For what purpose?
>make a worthless shitpost on steam forums
>get told off by a dev
>come to /vg/ to cry about your anal pain
Dual pistols > rifle. I beat Normal with a sorceress using the marauder's guns (Level 26), the increased attack speed from using two guns makes it so much better than rifles. Not too hard to fix either, if you've had shit drops and don't have any items enabling it, it's just 1 Tainted Brain Matter, and 1 of each of Serrated Spike, Polished Emerald, and Silk Swatch for the Gunslinger's Talisman Relic, the blueprint for which you get from the DC faction vendor.
Other than that, get some chaos resists from wherever, a source or two of life steal (Blessed Steel is amazing for this, just stuff it in a weapon)
I'd also respec out of Markovian's Advantage and Military Conditioning, and get more points in Soldier to pick up Warcry, that skill is broken as fuck. Or you could want to pick up Flashbang, that skill is also amazing, especially with the modifier.
I don't really see any reason you should have trouble with the final boss on Veteran (Or at least he should be piece of cake on non-veteran), but those are my tips for your build, at least.
Closing a thread after making a short feature list straight out of retail box isnt exactly what i would call getting told.
Dev seemed to talk more to himself rather to anybody else there.
sitting at +210% lightning and electrocute damage
i set right click to cast wind devil and both totems with a mouse program. i just walk around and stand there holding down right click in crowds of enemies and they instantly melt. i didn't time it, but the final boss died in about 30-40 seconds
i've never made a good build in a diablo-like game before but i'm proud of how well this is doing
replying to the guy asking if vindictive flame scales with total retaliation damage.
It scales with fire and physical % the skill description never says it does any retaliation damage just flat fire, and physical with lightning and burn later, 100% chance on struck.
Not that far into the game yet, but getting carried by Pneumatic Burst healing and one-shotting everything. Can't fucking wait until I get Reckless Tempest, though, that's gonna be great. Slicing people up with lightning is fun as fuck.
Anyone on hardcore will tell you how bad ass they are and stroke their ecocks all over you.
Anyone not on hardcore probably won't argue with you because they're too casual to care in the first place.
Pretty even split on attribute distribution. It's pretty viable so far but I need a few more levels to round him out. I rushed Cadence and Fighting Form because I just wasn't dishing out enough damage to survive beforehand, and rushed the max mastery I need on Occultist because Sigil and Solael's just kinda suck without their modifiers.
>What's the consensus
There is none.
I like it because it forces you to play smarter. You can't just go glass cannon "nuke everything oops I just got one-shot by a boss, doesn't matter lol". Playing Softcore and never dying is essentially the same thing, but knowing there's no safety net makes the game more exciting for me. I certainly get people who prefer Softcore, though. Losing a character you spent hours and hours on because of one moment of carelessness is painful.
>and veteran modes?
It should be the default setting. "Normal" is easy. "Veteran" is normal.
Veteran's decently challenging but not super-hard. Normal is babby casual in comparison, you'll rarely die even as a glass cannon build.
As far as HC goes... I've personally never seen the point of it. One mistake can kill your character. If you're playing regular mode, oh well, you can keep playing. If you're playing HC then that's possibly dozens of hours down the drain for nothing.
Ultimate's actually pretty okay for Act 1, with the exception of the unfortunate times when 3 heroes spawn in one room, and 2 rooms over, just within aggro range, there's 3 more heroes. My phantasmal blades spellbreaker with 4.5k health didn't have any trouble. Act 2 and on, however...
briarthorne mai waifu,
>shrine needs frozen heart
>i have frozen heart in my inventory
>i can't offer it to the shrine
what the fuck do i do to fix this? i hate everything about these shitty annoying shrines
We need more posts like this to lighten the thread up.
Another tip would be to have multiple characters all on hardcore. They all share the same recipes you learn and stuff in your shared stash. Helps when you lose somebody if you have an alt past some of the boring parts.
the shrine doesn't say anything about how complete the component has to be, it literally just says "frozen heart". needing a complete component makes sense in hindsight but it's not something that should make you so upset at someone else on the internet
So last night I could host with my friend connecting to me. Today we've tried again and we can't connect to each other's game for some reason. Both of us can connect to random multiplayer games on the browser. Is there a fix for this phenomenon or is it chalked up to "Early Access what did you expect"
good job identifying that different words have different meanings
>you can always tell when a person doesn't have anything worthwhile left to say when they pull this one out
I'm amazed you managed to type that out without realising how ironic it was, but that's autism for you.
no i just ran out
this is the only other cute one i have
what's ironic about it
no i think you just misused the word. to be ironic it would have to be unexpected, but you already think i'm retarded. i think hypocritical would be a better word choice
post your build
There's no difference in XP or Relic Blueprint recieved, there's literally no benefit in keeping it. You probably just have to choice to do so because they wanted more "choice and consequence"-quests.
Figures. A shame some of the quests/choices are absolute bullshit though. Like permanent damage. Such as >>127400734 and not letting the guy in Act 2 live (the vendor with the daughter)
There's literally zero character customization apart from choosing gender. You can choose to play as a girl, but you can't make her cater to your sense of cute.
Yeah, the Family Crisis is okay, though, it's just losing some XP and a shitty ring, but the Homestead vendor is a bit worse, since he can save you a bunch of dynamite farming.
You've got the choice of killing/saving Anasteria (The Outcast), killing her denies you an entire faction, with faction items.
Choosing to give the Rover guy early on their elder's talisman makes you unable to get a pretty decent relic at a fairly low level.
Of course the Order/Chosen faction choice, but that gives you a faction no matter which you choose.
I think that's all, at least that's all I can remember right now.
Well if you want to build around Blood of Dreeg, Overguard is a good one-point wonder to pair with it. Besides that, Soldier's got a lot of good passives for survivability, Cadence is fun to use, as is Blade Arc, and both pair well with Curse of Frailty due to its bleed/phys resist debuff.
>I don't really see any reason you should have trouble with the final boss on Veteran
Me and a friend play coop and we fucking die like flys on vet at the final boss. Also i play a duel pistol build as well, it feels op as fuck but i only got 3500 hp...
We now grind lvl and gear to beat that fucker.
This build is gonna take me to ultimate, I can feel it in my bones.
Wish the bird would stop taking 10 second piss breaks after shooting a couple times though
that bird will take you absolutely to the grave.
Curse of fraility is nb.
you can put one point in hellhound and use it like a jihadi fighter for -15% hp on every enemy in the game.
Sweet. Got Boneweave Legging lego from a shrine just then :^) Cheers anon.
Don't even max the bird. Personally 1 point in every bird skill is absolute best. Keep bird on medium.
Shaman gives you a toggle, at max rank, that gives you huge bonuses to your pets. Occultist gives you an active that gives you a huge bonus to pets.
Arcanist would just gimp you pretty hard, considering pets are your primary damage source.
>Shitpost on steam forum
>Get rekt by devs
>Come to general to call the dev salty after getting btfo by dev
Looking for some advice, Im currently playing through with a occ/sha build im tentatively calling the Party Crasher. Veteran difficulty.
Basically it means I can be upfront with my pets smashing things.
Most devotion points have gone into pet + stats and you can view the build im kind of working towards: http://grimcalc.com/build/1FkEmc
So my question is how can I improve survivability/ are ANY of the pet "skills" worth jumping into.
Im focusing on pets that DONT dissapear over time, are the others (namely wind devil and primal spirit) that much better then I should move points into them?
Anyone mess around with something similar?
I think Grimcalc is fucked. My build in-game is exactly http://grimcalc.com/build/nfvAip (I've taken all gear off and my tree is exactly this) and Grimcalc is telling me I'm level 78 yet my character is level 67.
No point in using wind devils without investing in lightning damage %.
You are missing curse of frailty + vulnerability.
I don't see the point of investing so many points in blood of dreeg and armor of the guardian, as I don't know where any poison damage is coming from.
Put one point in possession, drop the points in mend flesh and put them in lightning strike.
Put a point in grasping vines and one in emboldening roar.
Each threshold of like/dislike gives different things. For dislike, there'll be more of those enemies and of higher tiers (stronger--Nemesis = Nemesis enemies)
And no I don't think you can buddy buddy with most factions. Most of them are laid-out for you except for the two you have to pick between (Death Order/Vigil and other useless faggots, forgot their names)
Yeah Curse just seems too strong to avoid.
Poison damage was coming from a devotion, but I was mainly using it for the healing, having a tough time going toe to toe but perhaps curse will fix that.
Should I max out curse and vulnerability?
And why the grasping vines?
>Should I max out curse and vulnerability?
Yes, but for now just put a few points in both
>And why the grasping vines?
Grasping vines like Dreeg's evil eye (although you can get an augment for this latter one) can be used to proc devotions like shepard's call and bysmiel's
Alright thanks for your suggestions, at the moment I have Bysmiel teathered to feral hunger and shepards call to savargry, both seem to be procing ok (considering Bysmiel has a large internal CD).
The only other proc on attk I was looking to grab was howl, I'll see if I cant get an augment so I can swap these around, rather investing a point
im kind of doing that at the moment anyway. I can handle most packs (at Necropolis) but im struggling with some bosses.
I do end up kiting them and getting them down with my pets, in retrospect a more defensive class might be better then shaman.
I can't wait for the balance patches to roll in an fix Elite and Ultimate. It's a bit absurd how much health monsters have and how much damage they dish out. I finally was able to equip my full set of Legendary armor on my soldier and now don't take way too much damage. I hate to think how bad it is for anyone who doesn't have a shield and lots of armor and resistances.
Yup. A few come to mind. Those ghost faggots (dunno if they have an actual name) like in SoT they usually go straight for you. A couple Cthonians do it. The tentacle worm/leech things and hulking black armored faggots go straight for you. So retarded.
Pets are terrible at chasing as well. They do like 10% of the DPS if they chase than if they were to just stand still or go from monster to monster.
I'm just about to do it. What are the odds. Time for fun!
Thi is my Conjurer build at 80
Devotions went like this:
+ Crossroads (Ascendant)
+ Crossroads (Eldritch)
+ Shepard's Crook
+ Akeron's Scorpion
+ Rhowhan's Crown
- Crossroads (Eldritch)
+ Crossroads (Chaos)
- Crossroads (Chaos)
+ Empty Throne
+ Bysmiel's Bonds
+ Crossroads (Order)
+ Assassin's Blade
- Crossroads (Order)
+ Mogdrogen The Wolf
So far ive been literally just standing while my pets demolish everything. Like I did Loghorrean Elite and killed him in 20 seconds, just my Primal Spirit does around 20k dps at max debuffs and buffs. Most of the Devo points have great pet stats and the spells you can all put on your pets as well as one Temp pet from Bysmaiel's Bonds. I got the Savagery relic for a Permanent storm hound pet, Empowered Blightshard Amulet for a permanent riftscourge pet and looking for Og'napesh for a permanent skelly, 6 permanent pets and 2 temp pets. Just grab gear with any pet bonuses while leveling, Forget about Pet life as they will be tanky as fuck as it is. Beast callers set is key, the rest look up on the database for items to suit you.
Im feeling abit unhappy with my Shaman/Arcanist, its good fun chain lightning everything on the screen but i feel squishy and single target is lame. How to fix
Forgot to say, Shepards call on Noxious Poison Bomb (given by Venom Tipped Ammo), as it will proc it almost 100% of the time. Bysmiel's Bonds on Grasping Vines, and Howl of Mogdrogen on Dreeg Evil Eye. The rest of the keystones can be spread among your pets.
Level 25, +56% lightning damage and on the devotion i was going to get points to move over to the Tempest constallation
I need scrap for the fucking goddamn 5 scrap quest and I have been searching for at least 30 minutes and have only gotten 3.
Can I change difficulty mid game? I see expert and higher difficulty is locked. Is it in game? Where you must beat normal to unlock higher difficulties like Diablo or just not in game?
Conjurfag here. Did the SoT shrine, was really cool at first. Was amused by the amount of shit that came out. Near the end I thought there a was a trick to the constant spawning of the giants or so. But nope, it's just wave after wave for a while.
Alot of Constellations have a Keystone, where you can bind them to spells you already have. For example, I have the Elemental Storm keystone from the Rhowan's Crown Constellation, and have it bound to my Hellhound. So, theres a chance when my hellhound attacks it will cast Elemental Storm on the enemies.
Do you get a free SoT run in each difficulty when you first complete the quest to kill the boss that guards the door? In normal and now in Elite neither time I've had a Skeleton Key and it opens for me first try.
First time in normal I didn't know it required a key, so I went in the first room and was all "nah I'll do this later" and just now the door closed as soon as I went to town.
I'm not a clever man.
Its a super strong PET ONLY build yes, but I wanted to be hitting up on the front lines with my pets, and somehow make it viable at the same time.
Dont think its doable, spread too thin, I have to either focus on super strong pets and hope they die quickly, or talents that build on defense. I'm level 50 now, my first playthrough, think I'll roll into something that is more focused on one goal instead of several next run.
Tornado left click, lightning totem keyboard and right click is empowered spell that Amber gives. You can craft Amber with blacksmith. Link Tsunami and that lightning devotion to both spells the way you like it
Starting out with lightning druid is rough unless you get lucky with drops (Stormcaller's effigy, Stormcaller's gem and in your current setup Falcon's claw).
Assuming you are going the full caster route (speccing out of primal strike etc), your build will look like pic related @60 550% lightning.
Make sure you pick Kymon's chosen and get Chosen Skysplitter from them at 35.
Key devotions are: Tsunami, Hawk, Elemental storm, Empty Throne, Viper, Tempest (obviously asap).
Armor is very important, actually, since it mitigates damage instead of giving you a chance to dodge attacks like in Diablo 2. The difference between lots of Armor and low amount of Armor is really like night and day.
this is the build im going for so far but I just noticed that destruction gives sigil of consumption more damage so that sigil of consumption would also heal me for more and since it does chaos damage it would get boosted by solael's witchfire and curse of frailty just like all my other dmg, but I have no points for it im wondering if I should take points from some other skill else to max destruction, what do you guys think?
I'm considering buying the game, I was hoping to make a paladin type dude with high survivability etc. Would something like this work at all?
Keep in mind I have no idea what I'm doing, I was going for high health regen and elemental damage
>I have no idea what I'm doing
I can see that.
If you want to build a tanky dude battlemage or commando are both great.
As for the build take a look on the grim dawn forums to get the general idea, because right now you are missing some crucial skills and wasting points in placing you shouldn't. e.g. in arcanist you are missing Maiven's sphere which is absolutely mandatory to have, one l
point in arcane will and nullification. In soldier: field command, squad tactics, warcry (1), blitz (1), oleron's rage are all things you should be looking at.
Not him, but do people actually try to max out field command? I thought it was only a 1 pointer to get to squad tactics which only seems good when maxed out for the +50% total damage. The amount of OA and DA seem minimal and there's better ways to get more armor via gear (and maybe devotion?) without the heavy point investment. The shield skills alone should make you tanky enough.
Here you go. You don't need to invest so much into the tanky skills. It really isn't needed. You get a lot of +Skills from gear, too. +Physical% is useless, no, horrible if you want to do Elemental damage.
I meant should tanks go for 12/12 field command when they already should be using maxed out shield skills?
Also, having 1 point in squad tactics does jack shit imo, +5% dmg and 1% movement speed is not worth the point unless you're maxing it out.
I think you got the wrong guy there, you responded to the occultist/shaman guy wondering if he should max destruction to increase sigil of consumption damage+lifesteal in lieu of I guess taking 5 points off of raven's heal, seems the most expendable skill but I'm sure the guy will read your post and figure it out :)
Yeah, I got the wrong guy. Why do I always do this to myself.
Yeah, but I can't wait for the game to get balanced in a way that doing a full playthrough with your first character isn't a horrible test on your patience unless you are touched by RNGesus. My armor is mostly Legendary so I can't die, but my DPS is shit and so it takes a long time to kill boss monsters.
Is it possible to reach respectable survivability from gear alone, as in without skills/devotions?
I don't necessarily want to be able to facetank everything, but i don't want to be a complete glasscannon either.
Depends on the difficulty.
Normal - Yes
Veteran - Highly Doable if you're not retarded
Elite - Those negative resistances and no defensives will make you their bitch.
Ultimate - Good luck.
Hardcore - Do you like restarting?
grenado single target, canister bomb area of effect + CC, you'll probably want to go occultist (pyromancer) strengthen your spells more with curse of frailty+storm spirit+hellfire, get flame-touched, vindicative flame+ulzuin's wrath, ulzuin's chosen maybe then for survival you can probably get flashbang/stun jacks/curse of frailty/
just 1 point familiar and hellhound, set them to defensive and top off their storm spirit+hellfire aura buffs that make your spells stronger and that's really that
Demolitionist or Occultist. Demolitionist is basically a Fireball Wizard and Occultist has the best debuffs as >>127431587 stated. You'll probably have more survi if you fo Occultist.
occultist for one of the best crowd controls+elemental resist debuff, familiar for elemental damage bonus + stun + heal
how do arcanist and demolitionist work together? what can sorcerers do?
Been brainstorming a 2h Elementalist build but ran into several issues.
Am I stretching out my damage type/stat focuses too thin with 3? Physical, Fire, and Lightning.
And given that I'm focusing on these 3, should I take fire strike over savagery as a default attack since I won't have any bleed damage?
How far should I go into demo if I'm going full Shaman for Stormcaller's Pact? 25?
Most importantly, what end game gear set should I be aiming to use? Which legendary set fits an Elementalist best? I feel like my stats will be all over the place, with different relics and gear with +demo or +shaman skills to choose from.
Here's roughly what I'm going for.
Don't focus on physical if you want to do multiple types of magical damage. When you have those X Physical% Converted into Elemental you lose out on DPS if you have gear, stats or devotions that +Physical%, because they don't get factored in the calculations anymore.
So just focus on Lightning and Fire damage? How will I do against elites and bosses with insane resists?
I did say that it was "roughly" was I was going for. There's a ton of +skill and +all skills gear to take into account.
Is it worth it? I tend to rely on flashbang spam for more consistent CC since there's no CD. Was thinking about taking it for more of a ranged AoE utility since it's a melee build.
They have someone who worked on D1 & D2 join the development team so I wouldn't put it past them to add that in future difficulty tweaks if what you said was in fact true.
About to play for the first time.
What do you guys think is the best class combination to use for a poison damage-based build, was thinking something like this
but I imagine that I would end up being incredibly squishy. But as far as I know, those are the only two classes that can deal and improve poison damage
+500% poison damage from gear/devotion
shit's pretty fun, but survivability is becoming a problem.
Can't decide on what other class i should take.
Shaman or soldier ? Shaman's aura seem to give more defensive bonuses than soldier's passives for roughly same amount of points. But if i go for veterancy and put all my remaining points in physique i might have enough stats to equip heavy armor.
Arcanist for mirror and maiven's sphere. Dump some points into inner focus for more OA and you should be golden.
As for resists, augments, components, and devotions should help with what you're weak against.
Not sure how good this actually is since I never played a poison build but this is the build I will go for soon. Got some lifesteal through sigil of consumption, a heal with blood of dreeg and mend flesh and blade barrier as a panic button. Dont know how good mend flesh acutally is tho. Maybe drop the raven and mend flesh for possession. Use Dreegs Evil Eye with the transmute, to get better AoE, then hit shit with just leftclick to proc the nightblade passives. Maybe get mutagenic ichor and Mark of the dreeg for those nice poison skills.
I'm retarded and totally forgot about Shadow Strike and Nidalla's Justifiable Ends which is essential if you go for that build.
Also if you want more survivability go pick up pneumatic burst or phantasmal blades with the transmute.
never did a poison build. I would have went for a Dreeg's Evil Eye caster build, but you already picked Nightblade so here is a build:
blood of dreeg, pneumatic burst and sigil of consumption for healing, blade barrier is your panic button. You really want shadow strike with nidalla's justifiable ends, it is the strongest dot in the game. anatomy of a murder is great for the cunning bonus, because you always want more offensive ability.
I'm certain Grimcalc is fucked. I've replicated my level 68's tree on there and it shows it as being 76 (or 77, don't 100% recall)
And now I've made a Warlock build that uses 206 points and Grimcalc hit the "level 85" way before I've allocated the 206 points.
That's what I wanted to get at. One of the best small talks I've had on 4chins recently. Cheers, anon.
30% damage absorption is a lot more than you might think, it's nothing to scoff at. The only other abilities that offer the same thing are the Soldier and Shaman toggles at the very end of the mastery (50 points). Maxed out, both only offer 15% Absorption, half of what Maiven's Sphere gives for much much more of a skill point investment.
Sphere, Mirror, and Inner Focus are the reason Arcanist is always a good hybrid class to pick when in doubt.
Continue putting points until it says "points left 0"
Royal Hive, East Marsh. Steps of Torment, Bastion of Chaos, Cronley's Hideout,
Arkovien Undercity, Conflagration, Shaded Basin to Tyrant's Hold.
lolz. What a fucking shield. Got shit fucking loot drops whole day and not a single lego but the wait was worth it.
Yeah, I understand how/why it works. Just a bit of a shame it increases an extremely hungry skill. Speaking of which, I'm respeccing a bit and getting back to my Warlock (AAR) what the fuck do these builds do for Devotion? Builds that focus on one skill.
Nope. Rep' is character based, not global/account nor is it difficulty based.
alternatively you can turn on cloudsaving in the options to reset your current quest progress and do the first couple of quests for a 5th bag ez.
can I make a firestrike build and just 12/12 everything? what would that look like and what constellations go good with firestrike+2hand ranged weapons?
what are good survival choices to accompany thing?
R8 my build so far.
Any suggestions on how to progress? I've got a fairly decent plan, but I'd like to hear some other people's opinions.
It's great, but the problem is that it comes too late in the tree.
As a Witchblade you have a couple of breakpoints in how much you'll want to spend in the Occultist Mastery.
>15 for Consecrated Blade and Blood of Dreeg
>25 for Destruction and Second Rite
>32 for Armor of the Guardian
So spending anywhere between 18 and 35 points just to get to Possession, not to mention the points you'll spend on Possession itself, is almost always going to be more costly than it's worth, especially since the Soldier itself has stuff worth spending your points on at every level all the way up to 50.
I would personally get Savagery to build up Primal Strike (+transmuter for Phys res) but that's just me. Eventually when you get enough Energy Leech from items or Devotion I would build up Overload instead of IEE if you plan on using Wind Devil some more
>grinding recipes for relics that are ingredients for better relics
I'm using Primal Strike as my left click attack though. The transmuter removes the cooldown. Not sure I'll have enough points for both Primal Strike and Savagery anyway.
I'm not sure if I want to keep Wind Devil. It's really cool so far, but I don't l don't know how relevant it stays at higher levels. Maybe I'll end up speccing out of it later. Overload instead of IEE sounds good, though you're right that I'll need some more energy leech first since I currently have a habit of running out of energy during long fights. Nothing an energy potion won't fix, but I don't like relying on potions.
How can you even farm relic recipe? I need a component recipe (Mark of Mogdrogen) and recipes are so inconsistent. Sometimes I'll get 5 recipes in 10 minutes, sometimes 0 in an hour. Mostly dupes too of course.
Shrines show up on your map when you're close by, so they're hard to miss. Just try to fully uncover every map you visit, explore every cave, break every wall, etc.
If you want to be double-sure just use a guide, but IMO that removes all the fun from exploring the game.
Anything down here? I remember checking in normal long ago and didn't see shit. Nothing. But this was a while ago, before some updates and shit. Is there ever anything there?
Savagery modifies your Primal Strike (and any other skill that has weapon, lightning and bleeding damage). Though if you don't have the patience to build up charges that's fine. Wind Devil gets better if you plan on getting Stormcaller's Pact later on since it scales with you, especially when you get better gear
It's less a matter of patience and more a matter of points. I suppose I could take the points out of Wind Devil and put them into Savagery, but for now I like Wind Devil. And while charging up Primal Strike with Savagery will definitely increase the Primal Strike damage, I'm not sure if the net result of alternating between the two is really worth it compare to just spamming Primal Strike and saving some points, especially considering that Savagery doesn't have a built-in AoE. In most fights, the time it takes to charge up Savagery is enough time for Primal Strike to kill everyone involved. I could imagine it's more efficient against bosses though.
I'll keep it in mind as something to try out.
But I have so far and I've no idea if my spec for now is any good or if I've wasted points.
>tfw no builds up yet on the Compendium
If there was already one available I wouldn't be asking.
Check the board, not just the compendium, you fucking clown.
Not only are you apparently too brain-dead to think for yourself and have to rely on others to do the thinking for you, you're even too lazy to fucking click "next page" once or twice to find what you're looking for.
At least make a fucking effort once in your life.
What class and skill to use with my Phantasmal blade focused throwing build?
I'm using the focused throw to get a nice extra shotgun effect every 3 seconds but I can't decide on what else to get. Would be nice to have a something instead of the basic attack like Savagery but I really don't see the fun with Shaman....
I've been going Nightblade/Arcanist, but without focused throw, just using PB as my basic attack.
Gotten to Ultimate Act 2 with 0 deaths so far, starting to struggle now because not good enough gear, though.
>The Demonslayer legendary set has fucking 0 defensive values
Inner Focus for Spirit (I focus on Vitality damage, so any bonus Spirit is nice) and tons of OA, Maiven's for defensiveness, Mirror of Erections for another panic button, Mental Alacrity for more casting speed.
Also some energy regen from IEE if needed.
Up to a point it's quite viable to only use one class, but multiclassing always makes you stronger in the long run since it opens up more options, even if you're just grabbing some nice passives. The game is entirely designed around combining two classes, so only using one is pointlessly restrictive.
How many times have you died, Anon?
It's the character I've been playing during most of the EA.
Nidalla's Justifiable Ends for single target damage.
It absolutely blows bosses out of the water.
Get a Mark of Dreeg when you can, the AoE is very helpful and combined with Shadow Strike you can teleport in and shotgun bosses with it.
Alright really haven no idea where I'm going with this, but heres what I have so far.
I see most people usually go Eye of Dreeg, but I didn't really want to make another caster. Already running generic pistol wizard.
In Diablo 2 I played an assassin with a trap specialty
In Torchlight I played a Vanquisher and pretty much only ever used ricochet shot since everything else was useless and the game was easy.
Just picked up Grim Dawn and I'm looking at character classes and right now Demolitionist seems like a natural fit for me, but when I hit level 10, what would be a decent sub class to pick up to help mix things up and maybe force me to experiment and play a little differently than I Normally do when I'm crawling?
What the fuck is this black area in the middle? Wiki claims that act 2 has no secret areas.
Arcanist or Soldier, depending on whether you want to focus more on magic or on weapons.
That is, by the way, the answer to all these type of questions. If you have no idea what secondary you want, just go for Arcanist or Soldier. They're by far the most straght-forward can't-go-wrong classes, especially for secondary classes.
currently playing a 42 totems+wind devil shaman/occultist. i melt things almost instantly, but every once in a while something hits me and i drop from 100% to 0%.
what's the best way to boost my survivability? i have no idea what it is that kills me so i can't really target my resistances. should i dump points into physique, or just find some physique/+HP gear? it seems like there are 0 shaman/occ skils that actually boost damage mitigation
stormcaller's pact is pretty crucial for my damage and it's exclusive so i can't get primal bond, and possession is pretty great but i'll have to go a lot further into the tree. i guess >>127458370 is my only skill related option right now
are there certain elements that are way more deadly/more common than others? it seems like aether fucks me up usually
This game is shit and boring as watching paint dry, only good part is reading the dev's assblasted responses to all the people saying they refunded the game, one of them was even crying about how the new refund process hurts "indie" aka trash games like this.
Back to alt f4ing in PoE
>dev's assblasted responses to all the people saying they refunded the game, one of them was even crying about how the new refund process hurts "indie" aka trash games like this
Oh hey you're the guy that shitposted on the forum and the dev blew you the fuck out.
Sounds like you came over here to try to save face before someone saw your posts.
Remember when Elite could kill you?
guys, guys, be nice on the shitposter will ya? he's had a rough life.
his father raped him everynight for the first 20 years of his life.
he now lives in a basement where he has to blow an old man everyday for rent, and GD's devs tared him gaping anus when he got blasted by them in the forums.
PoE is all he has left. he needs to alt+f4 to play PoE, this should explain how miserable and useless he is in life.
so leave him be, pls no bully
Fug, I hate Black Legion rep farming. Why don't they get any other sources of reputation except doing the bounties and optionally killing one (1) witch? Also every quest you do for that witch lowers their fucking reputation too.
Wasn't sure if I should go with the Eye of Dreeg or whatever. I wanted to stay as full melee as possible.
So I'm shooting for this as of now. Might add Eye of Dreeg with the Focused Gaze if it's worth it. Does anyone know?
I want to make a damage reflect/CC build for shits and giggles now
is there a "pick up nearest loot" command that can be bound to a hotkey? i hate the way loot names shift around a little as they settle on the ground, making them annoying to quickly grab and move on
also how much modding potential does the game have? if the devs never add fucking health bars for enemies, i want to know if it's possible for modders to do
Whew, this is turning out to be pretty unoptimized. I like the poison debuffs, but not nearly enough points to go around in them and get Execution.
This still worth it?
>see long-winded path on map that leads to where i want to go
>reach the end of it
>there's a pile of shit in the way, making it a pointless dead end
>the minimap suddenly updates and shows the pile of shit blocking the way too
why would the devs design it like this
>there's an empowered version of these
Well, as I understand they didn't want the maps to be procedurally generated, but still wanted to add some variety to the maps between the play sessions. So those piles of debris is the only thing that's randomised.
No, wait, I'm lying, it does, it's just shit damage compared to fire strike. But it does lower elemental resistances in what it hits...
Silvercore Bolts or Blessed Steel, chaps?
>Cronley on Ultimate
Holy shit, that was actually
fun as fuck
41 on my main Blademaster, 2 times on my Conjurer, and 12 on my Sorcerer.
about 35 of these deaths are to Fabius
Just do the quick and easy ones, like killing Harrath, Ravener, Herald of Flame. They all give 400(600 with writ).
Try and get the Ilgorr one as well, gives 1000-1500. You can do about 5-6k rep an hour just doing these easy.
I can't reach him on Ultimate cause that fucker Fabius always spawn in the middle and cock blocks my progression.
>I can't reach him on Ultimate cause that fucker Fabius always spawn in the middle and cock blocks my progression.
This just makes me so damn happy I created new characters when B29 hit, Fabius would've fucking destroyed me, I think.
time to make a Poopman character anon
plz record video of you killing cthulu with poop
nah bro, i tend to agree with him. Way to constricted skill and build system. Low number of class and class combination and a low number of viable and interesting skills.
I mean if you took each character classes skill tree and actually removed all the fluff fucking % increase to blah blah, and %chance to proc bullshit, each class maybe has 3 skills
Its fucking pathetic. I got bored after beating the first difficulty. There were no more active skills for my build to use so it revolved around a boring skill rotation of 3 things.
Half the classes have no movement or CC ability, none of the caster classes have any survivability, they seem to have combined defense and warfare into one class. The preponderance of long cooldowns also slows the pace of combat and further limits what you can use as a build defining skill.
if i used the transmuter to convert my storm totems to 100% vitality damage, would that also normalize the values? i hate how lightning abilities do anywhere between 10 and 10,000 damage with each attack
That whore is the best legendary farm in the game. Easy to kill and easy to find.
I managed to get to everything revered with a bunch of characters back in build 28.
Boy, do I sure regret it now.
>manage to kill ultimate fabius
>chest drops 2 greens and a duped blueprint
>agreeing with yourself
>There couldn't possibly be anyone who dislikes my favorite game or dev!
>It must be shitposting!
Nope, game is objectively shittier than its' predecessor in every way. Less varied environmental, like less than half the acts as well as content. Less classes, less skills, cooldowns and stupid ass procs out the wazoo that are just boring to use. You'll get bored in a few more hours and come to the same conclusion
>You'll get bored in a few more hours and come to the same conclusion
I know cadence only deals its increased damage every third strike (which is why I actually dislike it), but can devotion abilities proc with every attack?
Please don't tell me I just have a 15% chance every third hit that actually hits.
I saw someone give a pretty neat description of D3 the other day: It's like a Michael Bay movie. It's flashy, fast-paced, lots of explosions, but it gets really boring after a little while.
It's pretty fun though, especially if you play with a friend or 3.
i'm enjoying GD way more than TQ. in TQ i got 80% of the way through the first difficulty and then had to force myself to at least finish it once just for the sake of finishing it. in GD i've got 6 characters and my main is on his second playthrough and still modifying and enhancing his build a lot
if you don't like it, find something else to play. you don't need to shitpost in our general and try to make us stop having fun
Ah, I ddn't realize you were using a hyperbole. 10 -10k is a realistic damage amount when you're a higher level lightning druid
Yes. %chance on attack will affect cadence on every attack, not just the third.
Holy fuck, the term gets tossed around a lot, but anon, I think you may actually be an autist.
You literally played the fucking beta build with one or two acts in it for an inordinate amount of time, when there was almost no content. I mean the first two acts MAYBE, I MEAN MAYBE could have take up 10 hours to do everything.
Depends on what you are looking for in an ARPG. It's main downside for me is the fact that lategame builds are pretty much predetermined - each endgame legendary set buffs certain skill or couple of skills to an absurd level and that pretty much determines your build.
Other than that it's ok for a couple of playthroughs, the campaign is pretty short and easy.
>hiding your character's name
Watch out, Anonymous is going to backtrace your IP through your charactername!
I mean are you guys actually satisfied with the combat in this game? Does it really grip you? Or are you just sperging out over the items and scant few build combinations.
I can't believe that anyone wanting to play a game oriented around fast-paced ARPG combat would enjoy chance-based skill procs, auto-attack builds with charge ups, or cooldowns on any of the interesting looking abilities.
This games combat has been fucking neutered and you know it
I wouldn't go so far to say arpgs are a dying genre. They've always been niche. But yeah, Grim Dawn could use some work and I think that's a fair assertion to make. Hopefully the devs will improve on the game with future expansions.
Only thing Titan Quest had over this is the environment settings and length. But it was also a chore to level up and had some big pacing issues.
While this has less classes, you definitely have more skills and thanks to devotion, a lot more build options. I have over 300 hours and I find this better then TQ.
Yeah, that was me. Glad someone agreed with my analogy.
When the game comes out officially, sometime after February.
i really do enjoy it. i don't play an AA or chance based build, and i don't have any cooldowns above 5 seconds (not including CDR).
i'm in favor of discussion that shits on the developers. i think devotion shrines are stupid as fuck. but if you're just here to cry about how much you hate the game and not raise any worthwhile arguments, i don't see the point
Nah, most of my playtime is from b27 and on, when we had like 3 acts, iirc.
I do enjoy the combat. It could've been a bit faster-paced, definitely, that would've made it even more fun, but I find it enjoyable enough.
I mean, playing a gun-wizard is a lot of fun (Even though mine isn't even done with Elite yet) with all the meteors and storms and shit I throw at enemies, even though it's like 3 buttons.
And my Spellbreaker that uses Phantasmal Blades and Blade Spirits is literally 2 spells for offense, 3 for defense, and 1 utility, I'm still having tons of fun with it.
There's also a legendary with a chance to reduce all your cooldowns on crit, I saw some guy created a build revolving around using that, Olexra's Flash Freeze, and Devastation to just pretty much chain-cast those two spells.
So yeah, I do like the combat.
I'm going to actually count the number of skills in each game and get back to you because you guys keep pretending like this is true
My problem with TQ, and my problem with this game is still the way abilities are handled for melee oriented builds, with mashing left click and individual enemies instead of having impactful AOE clears. There's very few interesting skills, unless you count those auto-attack modifiers which take up have the dame skill tree
And then theres those long branching skills which are missing functionality that make them useful gated behind some "transmute" or upgrade system which is an illusion of choice.
Just because there's 5 connected dots doesn't mean it's 5 skill, man
Big guy with a two handed weapon. Has no freezing or teleporting ability, so a higher level but weaker boss than Alkamos.
His main tactic amount to trying to kill it(you) with fire.
Titan Quest had the same system for skills.
Just check for yourself: http://www.titancalc.com/
Just compare a Conquerer to a Blademaster, and tell me which class has more options in terms of skills.
122/9 = 13.5
84/6 = 14
Guess Grim Dawn has more.
New to the game, I have a shaman/cultist, going full on summoner, really struggling with what to put points into and feel like I won't have enough at max level, also I'm super lost on what devotion stuff to get, anyone have a guide or something I can look at? Also what kind of weapons should I be looking for?
There is as >>127477661 pointed out. There's almost an equal amount of skills and spells available as Relics, components are specific gear that are not available via masteries. There's almost twice as many skills and spells in Grim Dawn, give or take.
I've checked off and on over the last ~two days and have found no builds; only one-off advice.
>do that yesterday
Shame that we're barely a week into having regular GD generals and we've already got shitposting with non-replies and pretend-help. Sure love unwarranted elitism over any conceivable fucking topic.
But then it wouldn't be /vg/ without that, would it?
Wait, how the fuck did you count? If you count every skill line as 1 skill, GD has 83 (I might've miscounted and your 84 is correct), while TQ has 91.
That means that GD has an average of 14 skills per mastery, while TQ has an average of 10,1 skills per mastery.
Also, bear in mind that if we remove the skills from Dream, TQ ends up at 80 skills. 4 less than GD.
Dream was a class added in the Immortal Throne expansion.
So Grim Dawn does have more skills than Titan Quest did, spread over fewer classes.
How many of the soldiers skills are passives and not active skills though? Thats the big difference between soldier and warfare.
Its almost the same shit. Cadence = onslaught, warwind = blade arc, war cry = umm War HORN.
How samey can you get?
yes, but even without dream it's 79 skills
I could ask that same question of the skills in Grim Dawn.... How many are actually viable as a build definer?
i played thane back then in titanquest thats some electric dual sworded badass - the only skill from the electro three was the buff and some + %%%%% dmg shit
feels good to play the totaly same thing in grim dawn
Not a huge difference between 79-80 and 84 for the base game in what is supposed to be the successor and by all accounts an improved version of the game don't you think?
Especially when we begin to break down the shear number of passive fluff abilitiees that do nothing but inflate damage numbers in grim dawn
You said just skills, without counting passives, correct? Warfare has just 5 skills, onslaught, war wind, war horn, battle standard and ancestral spirit.
Soldier has 10 skills. Or do you also not count stuff like auroras and toggle abilities?
He just showed you that there is an average increase of 4 skills between classes from TQ to GD. You seem to forget there are less classes in this game. But you're probably shitposting now.
Nah it's not worth it, get shit that increases your retalatio