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/5eg/ - Fifth Edition General

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D&D 5th Ed. General Discussion

>Unearthed Arcana: Three-Pillar Experience
http://media.wizards.com/2017/dnd/downloads/UA-ThreePillarXP.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>55098330

Tales of the Yawning Portal: It's been out for awhile now, so what's your experience with it? Any favorite dungeons? Least favorite dungeons? Why so?

Alternatively: What's a character concept you've always wanted to play but haven't, for whatever reason?
>>
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any homebrew class/roguish archetype for a courtesan type character? Like a geisha or high class entertainer. Nothing too sordid, not looking for ERP, just kinda thinking of an aristocratic escort lady who knows the ins and out of the city nobles and uses guile, charm, espionage and blackmail to get shit done.

Someone in the last thread responded suggesting a bard, but I'm thinking less magic based. Maybe a rogue mastermind with a few changes, still interested in seeing if there's a homebrew out there though.
>>
Repostin in here since other thread is on its way out:
When playing out of a published module such as death house or curse of strahd (I've read through death house, haven't opened curse of strahd yet as we haven't even had session 0 yet) and monsters are defeated do you roll for loot? Death House doesn't mention it so I'm assuming the only loot they get is stuff they plunder from the house itself
>>
I just want to play a pirate, but forever DM means I don't get to do much in the way of character concepts.

NPC's are great, but it's not the same as a full on PC pirate

>>55106688
Just refluff Rogue. Not all rogues need to be the edgy hide in shadows slice throats thing
>>
>>55106688
Courtier background, foggot.

>>55106692
Your assumption is correct. Loot is clearly stated or they tell you which table to roll when appropriate.
>>
>>55106583

If I was to remove the subraces (Which i admit were tacked on to fit a tarot theme)

Tarro:
+2 Cha +1 Con
Size: Medium
Languages: Common and Primordial
Darkvision: The night is the domain of dreams, hailing from the tumultuous sea that is the dreamscape you're capable of seeing dim light within 60 feet as bright light and darkness within 60ft as dim light.

Beings of Dream: You do not need to eat or drink and are immune to diseases.

Fragmented Mind: Your mind cannot be read. You are resistant to psychic damage.

Dream Ward: You have advantage on saving throws against being charmed or frightened
>>
anyone use roll20 to play online?
how'd you go?
>>
>>55106751
I do

It's alright, I play with a few friends I know. One of them is convinced roll20 is broken and keeps making up things that are wrong and saying that's how roll20 works because he's unlucky
>>
>>55106751
I actually use it with two monitors for sessions in person just because it makes tokens/maps/revealing areas really ez
>>
So for someone starting out correct me if I'm wrong, the Core Books are comprised of the DMG, the PHB, and the MM.
Are volos guide, xanathars guide, and the players guide the only sources of additional races/classes/monsters outside of UA?
>>
>>55106703
>NPC's are great, but it's not the same as a full on PC pirate
I know that feel all too well, my dude.
I finally gave up and decided to try adventurer's league just so I can be a player. I have firm resolve to never DM AL, however. I don't care if they ask or beg. Fuck that.
>>
>>55106703

Inquisitive rogue?
>>
>>55106751
I like it, actually.
I moved away from my group of friends and it's a really good way for us to keep the campaign going instead of it just dying out.
We mostly do theater of the mind stuff so my prep time is really minimal. And I just use the drawing functions to help create minor visualizations/clarify things for players.

If it's a big ass fight though, I will prepare a map, and the tokens and everything work great for that.
>>
>>55106732
Having subraces are fine, it was just the combination that became ridiculous. If you want to do subraces, I would be tempted to say drop the stat mod of the race, and apply stat mods through subraces only - play it up as "Artificial Constructs - There is no innate stat bonus for being aether, only the stats given from being forged for your purpose" or whatever have you. Or give it a single stat boost from main race, and single stat boost from subrace. You vaguely based it on warforged and they have a +1/+1, not a +2/+1, ostensibly because of living construct and AC bonus. Living construct is a pretty strong ability.

As it is, I am tempted to say do the whole "Compare your homebrew to legal options, decide what reasons you would have to NOT use your homebrew". As it is, I feel like you basically have a .. Kind of better half-elf. And half elves are already considered by the best race in the PHB, only having their title contested by v.humans.
>>
>>55106909
Same here.
>>
>>55106766
>>55106786
>>55106909
Is it all voice/video or can you just hop into something casual and do a oneshot every now and then?
>>
>>55106924

Warforged weren't the only race to have +1/+1 though, every race in the UA did, so I'm thinking that's more to do with the fact it came out in 2015 and was the first UA than anything else.
>>
>>55106822
Yep, mostly. You're missing Sword Coast Adventure Guide, and there's some TECHNICALLY non-UA content that functions the same: Planeshifts are not UA, neither is the Princes of the Apocalypse supplement (http://media.wizards.com/2015/downloads/dnd/PrincesApocalypse_AdvSupplementv1.0_PrinterFriendly.pdf), and Haunted One (https://media.wizards.com/2016/downloads/DND/CharacterBackground_HauntedOne.pdf), which were both attached to books that otherwise were adventure books.

When a DM says "core only", they are likely to mean PHB only. Outside of that you're looking at DMG/PHB/MM as you said, but DMG isn't rules for players (unless DM says so), but MM can be useful for, say, a Druid.
>>
>>55106924

Living construct is all flavor though, food, drink, sleep and disease aren't really something I've seen come up in campaigns, and when they do they're not really a mechanical thing.
>>
>>55106958
It has the option for voice/video, but you don't have to.

I run it with just using voice over discord, don't use video Because it's hot as fuck out in summer and I sit around wearing nothing but shorts when I play
>>
>>55106958
>Is it all voice/video or can you just hop into something casual and do a oneshot every now and then?
I'm not sure exactly what you mean.
Do you mean of the games that people run for randoms? I'm not sure as I only play with friends I know irl. There *might* be opportunities for one-shots, but I wouldn't get your hopes up.

As far as video/voice, yes it has that. It also can be disabled and be text only if you like. But I believe most people prefer to at least have voice. Typing is just too slow.
>>
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What are better: the lairs of the evil giant lords from Storm King's Thunder or Against the Giants from Tales of the Yawning Portal?
>>
>>55107004
Are those people climbing a tree to get away from a giant
>>
Is warlock viable without multiclassing? Is warlock/sorcerer the best multiclass?
>>
>>55107060

Peasants are not generally known for their cleverness.
>>
>>55107127

Depends on your definition of viable. it's probably the weakest subclass, especially if you're not given a lot of encounters you can short rest between.
>>
>>55107153

Meant caster class not subclass.
>>
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>>55107127
Warlock is plenty viable, it's just boring as fuck because your best course of action in 9/10 situations is to spam eldritch blast. It's basically the magical version of Fighter.
>>
>>55107151
You know how I know you've never read any original medieval source documents?

Peasants aren't formally educated, but they're canny judges of human nature with a certain low cunning.
>>
>>55107231

And yet, they climb a tree to escape a giant.
>>
How you guys get an awkward player more into the game?

Here's a standard reaction.
>He enters a tavern looking for his connection
>Ask him to roll perception
>succeeds
> "you see a shady looking individual in the corner who seems to be the one you're looking for"
>"...Uhh I go to the bar and sit down"
>"Want to do anything else?"
>"No"

This may sound like he's being edgy but through this whole thing he's thinking about what to do and is rather meek about the whole thing.
I have to throw stuff at him and he barely reacts or thinks outside the box, which seems to be because he doesn't know how far down the rabbit hole he should go.

Our group is full of people who are new like him and can rp but he can't.

Should I just give him time?
>>
What jobs are suitable for a tiefling, in particularfor teen and tiefling children, in a rural area?
>>
>>55106650
>Alternatively: What's a character concept you've always wanted to play but haven't, for whatever reason?


A tinkerer ranger(?) (might be just someone using bows) who can craft various amounts of arrows. I want exploding, grappling, electrocuting, timed bombs, nets, decoys, distractors, smokes etc etc
>>
>>55107127
It's viable, just suffers from the problem where if you want to play it in an optimal damage fashion, its an Eldritch Blast turrent. Hexblade UA helps a bit because it gives you other options to use (spell smites and such), but still. The problem is further compounded by the fact it's a pretty front loaded class with low taxes - if you want to bring your Eldritch Blast up to optimum power, you slap agonizing blast on it (and maybe repelling, or likewise), and then just boost CHA. None of this requires much warlock, and cantrips scale off of character level and not class level. So the most powerful warlock is something that just dips into warlock briefly to pick up eldritch blast and one invocation.

Warlock is plenty viable though, and if you want to go in a non-purely damage optimal route, you've a lot of things you can do.
>>
>>55107315
Probably be the village weird who lives in the forest and hunts game.
For children they would forage berries and roots.
>>
>>55106650

I want to play a tinker character than can make inventions, without being magic himself.

I've also wanted to play a summoner character that rather than summoning tonnes of little things they can summon a big thing, and they can customize what it does, sort of like a stand user type character.
>>
>>55107415
>turrent
>>
>>55107312
Serious talk: Did he REALLY need to roll perception to notice a dude in the corner? That just seems like unnecessary rolling.

However: Have NPC's that react back to him. The shady looking dude notices him as well when he walks in and beckons him over. The shady dude walks over to him and chats him up. Do things that help draw him into the world and treat it as a 'living world' - and part of it is not putting things behind rolls. He might be thinking he needs to trigger something.
>>
Aye, who's ready to be disappointed in the next UA?
>>
>>55107457
So an artificer and an artificer?
>>
>>55106650
Warforged paladin that tries to control his lust for blood.
>>
>>55107512

Artificers are magic still, and also artificer for 5e is absolute shite.

Don't see how summoning a creature is like an artificer.
>>
Anyone got interesting downtime activities for PCs between adventures?
>>
>>55107514
>He sincerely believes that blood makes the best lubrication, but it quickly coagulates and needs to be replaced with more blood
>>
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Repost from the previous thread cause it died

>I want to make a few battle encounters in the vein o Final Fantasy Tactics. The set-ups for the maps were cool in how thematic the locations were. So I wanted to emulate the style in my larger maps to try tactical battles on my players. I know to emphasize choke points, elevation, cover, weather, and starting the battle in a screwed position... since those are hallmarks of FFT battles. I'm thinking of doing one outside of an abandoned church during a storm with an open roof for archers to be shooting from.

Any advice or stories from other people who ran/played in battles focused on tactics, or in the style of FFT?
>>
>>55107542
Refluff, my man. Artificer just happens to be the closest to what you asked for even if it's shit.
>>
>>55107312
Have characters engage him, ask his character about himself, challenge him to a game of darts
Give him time
>>
>>55107555
Couple of my players like a gambling game I made up off the top of my head. Both roll a d4 once, they can then roll again or stay, who ever has the highest without going over 6 wins.
>>
>>55107587

Refluff doesn't work, shit still stops working in an antimagic field.

Also artificer as the class is nothing like what I want, it's got nearly nothing to do with magical items in 5e, besides getting a few weak ones for free at levels you'd likely be finding them.
They're basically just a cleric/rogue hybrid as a class


Artificers don't really make any gadgets either, like grappling hooks or traps or turrets.
>>
>>55106732
>Gets a paladin class feature as a racial feature
Something seems off here
>>
>>55107581
>Archer
>Storm
I haven't played FFT, but I would imagine that would mess with them a little bit. Honestly, none of this particularly sounds like it needs to be tied to FFT. That just sounds like standard tactics for a fight.
>>
>>55107179
The way I played it, I only blasted when I couldn't think of something clever. The actual Fighter was always the guy dealing all the damage, I was the guy who was ready to drop a Counterspell or a Protection from Evil to keep him in the fight.

Eldritch Blast looks good on paper, and it is good, but Warlocks really aren't as boring as /5eg/ thinks they are unless your GM is stingy on the short rests or you don't take any of the interesting At-Will evocations.
>>
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>>55106650
>Tales of the Yawning Portal

>Any favorite dungeons?
White Plume Mountain.
>Why so?
Fun as hell.

>Least favorite dungeons?
Dead In Thay (Doomvault)
>Why so?
Too fuckin' big.
>>
First time DM here. Gonna run Sunless Citadel.
Any tips? How do I not fuck this up?
>>
>>55107302
Fight or Flight :^)
>>
Are the Drizzt books worth reading if I have nothing better to do
>>
>>55106751
It can be tricky to get a discussion going, often I find you end up with just a DM and one player talking while everyone waits as to not interrupt or be rude.
>>
>>55107914
The first few are pretty alright. The cleric quintet books are better imo.
>>
>>55107914
I actually liked the books set in Menzoberranzan and right after our Mary Sue drow got to the surface, and the first ones set in Icewind Dale are sort of journeyman TSR fantasy, decent enough. The rest, meh.

And fuck it, Drizzt should have been a Mielikki-worshipping fighter, not a ranger.
>>
Anyone else gets major DM boners at the gym all the time?

There I'll be, bench pressing something completely average at the quad, my brain firing with the effort will think "hey man, what if a druid or a werewolf did the barber of silvery moon and now when they turn into their beast mode, their fur is always on fire?"
>>
>>55108051
Why did drizzt have to be a mary sue, why are good characters so hard to come bye
>>
What's a good replacement for Land's Stride for a Land Druid that likes to get in melee?

I was thinking giving Shillelagh some kind of scaling.
Extra Attack would be OK I think if it weren't for wildshapes.
>>
>>55108103
All the time man. Most of my brainstorming happens at the gym, that in-between sets I take notes.
>>
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>>55108134
Well, you can find good characters in AD&D books. I've always had a soft spot for Giogi Wyvernspur (from the Azure Bonds series).
>>
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>>55106650
>What's a character concept you've always wanted to play but haven't

A STR based Monk based around grappling enemies and slapping them all over the place with Open Hand Technique
Alternatively a STR based Satire Bard who grapples enemies and then uses Tumbling Fool to cartwheel up sheer surfaces, honking, into the darkness with their screaming prey
>>
So in Curse of Strahd it says that some Barovian Scouts wield a light crossbow instead of longbows. Can they now only attack once per turn (due to loading) or still attack twice like normal scouts?

The only other creature in the MM that can attack multiple times a turn with a crossbow are Wererats, so I'm unsure if loading applies to NPCs
>>
>>55108244
Considering how easy the random encounters are, I'd advise you make it so they can multiattack with their crossbows.

If your PCs ask, they can loot repeating crossbow (2 bolts before reloading). Everyone wins.
>>
>>55108177
ISn't that the one that lets you walk through trees
>>
>>55107509
How could anyone be disappointed by Food & Provisions?
>>
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>>55108217
>A STR based Monk based around grappling enemies and slapping them all over the place with Open Hand Technique

my man
>>
>>55107555
Check out the Downtime UA. It has a bunch of different options including crafting, carousing, gambling, running a business, etc. and has simple rules for handling each of the activities
>>
>>55108336

Most of the crafting is ridiculous when it comes to time, I reccomend dividing time by 10 for something more reasonable.
>>
>>55108304
Well the scouts are (probably) going to fight on the PCs side, so I could rule it either way.

The werewolf encounter can be quite tricky early on for many parties though, as they lack any magic weapons, and thus most martials can't even deal damage to it.
>>
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>>55108313

What are foods?
>>
>>55108462

Do not throw a werewolf at a party without handing them silver weapons.

And don't make the only way to get silver weapons by following a senile man into his cabin in the middle of the woods.
>>
>>55108456
Crafting is supposed to take a very long time. Exploration should ALWAYS be the best way to get magic items, because otherwise you could just make all your shit. I'd suggest not changing the crafting rules for anything except maybe consumables.
>>
I'm prepping to run Death House soon. What are some changes you made that improved the adventure? What are some thing that I absolutely should not forget? etc etc

tldr: Death House advice
>>
>>55108548
I say speed it up but add quests to collect rare supplies. If a character wants to create things accommodate them.
>>
Favorite illusionist build?
>>
>>55108548

I don't like players just finding magical items.

One thing I like to do is have them find something that's damaged or rusted or has its power sealed away, then the party can take it to someone to get it repaired for a cost.
>>
Anyone feel like giving some feedback on a character I just made? Especially on stats because I'm new to the game and not very familiar with skills/abilities yet.

She's not done yet, I have to finish writing a backstory and come up with a bond (open to suggestions on that, having trouble with that)

The basic idea is a tiefling rogue mastermind, built to solve most problems with charisma. The background I had in mind for her is something along the lines of her being a Madam at a very high class brothel in the capital city. Basically, she's got dirt on everyone and can probably get out of just about anything with a bit of bribery or blackmail, at least when it involves people more important than peasant farmers.

Maybe doesn't sound like much of an adventurer but I like the idea of role playing a character that thinks of themselves as kind of.. above the fray. Perhaps I can hire some bodyguards or something to help with combat if we're fighting things like goblins or the like.

https://orcpub2.com/pages/dnd/5e/characters/17592204576997
>>
>>55108548

Exploration is what you do to get the parts needed to make it, no need to also tack on months of wait time.
>>
>>55108583
There's a series of reddit threads dedicated to this I would recommend reading.
>>
>>55106688
You can almost certainly reflavor one of the rogues (inquisitive, maybe) and be just fine.

Actually, inquisitive works well. Someone AMAZING at reading people and able to use that to get under their skin. A courtesan would be great at that.
>>
>>55108637
>and come up with a bond
you can just add bonds as you progress through the campaign and meet new people
>>
>>55108480
>DM made our Warforged consume citrus fruits, grease their joints, and carry replacement parts in lieu of food and supplies like the living PCs
>>
>>55108649
Do you remember which sub?
>>
How would you feel about a player being a gambling addicted tabaxi wild magic sorcerer?
>>
>>55108742
Go for it. I could play some three card monty with them or something.
>>
>>55108742
>gambling cat
Ok cool, sure, I've had fun as a player and as a DM with this, as long as the player understands how to pull back so they don't completely fuck over the rest of the group.
>wild magic
Nope. Not dealing with that.
>>
>>55108210
I wanna fuck Olive
>>
>>55108775
>>wild magic
>Nope. Not dealing with that.
Wild Magic is fucking fun, lighten up dude
>>
>>55108736
https://www.reddit.com/r/DnDBehindTheScreen/comments/4gsjby/modules_what_i_have_learned_from_running_curse_of/?st=J6WNH13Z&sh=a217fa83

If you search "reddit death house" you'll get a lot of other discussion threads. It's not as good as /5eg/, but it's a lot of stuff to mine.
>>
>>55108788
Yeah. Nah. Yeah. You're right. I'd give the new player a chance, but past experiences haven't gone that well, you get me? It'd just be the same as anyone else trying out a new character, leave an opening for them to change things within the first few levels/restart the character in a new class.
>>
>>55108775
the wild magic is just a way to mechanically represent his gambling nature
>don't fuck over the rest of the group
No problem. The only issue is if I fireball myself... but what are the chances?
>>
>>55108742
Gambling and wild magic is a good combination

Alternatively, gambling and diviner, but not a very good one, so they predict enough wins to pay the bills but not "bought google at 85" tier
>>
What are Warlocks good for?
>>
>>55108816
lasers
>>
>>55108816
HUH, GOOD GOD Y'ALL!
>>
>>55108812
>but what are the chances?
Literally 2%
>>
>>55108730
Your GM ran a game with magic robots, not Warforged. The whole reason Warforged are more important than just conscripting another village is that they can forced march from one side of the continent to the other with no provisions or sleep and still be in fighting shape once they get there.

I miss the old 3e Warforged write-up. It was stupid long and mostly a list of things they were immune to, but there's something evocative about really hammering home how life as a Warforged would be different to life as a human wearing armor, even before you factor in society.
>>
>>55108825
SAY IT AGAIN
>>
>>55108730

>Citrus fruits

Acid gonna fuck up metal
>>
>>55107179
>It's basically the magical version of Fighter.
Honestly I don't mind that too much. Eldritch Blast is like your weapon attack, and the spells you take should be mostly Hail Mary's or utility spells. Same with the evocations—they can either boost your "weapon" damage or provide at-will utility.
>>
>>55108706
Yeah. I went with mastermind, thanks though >>55108637
>>
>>55108814
I also want to combine it with spells that require more rolls to determine the effects.
Such as blink, mirror image, confusion, etc.
I'm a fairly competent player and I actually read my spells so I won't need reminding from the DM on when to roll.
>>
>>55107560
That actually seems like a solid idea for a villain. Fake the party out into thinking it's a vampire—the victims are found tied to the ceiling by their feet, drained of blood.
>>
>>55108826
Should I worship tymora or give fearful supplication towards besheba?
>>
>>55108888
Both, gotta hedge your bets, ya know?

also nice quads
>>
>>55108867
I mean, 2 fireballs every short rest when you get 5th level isn't fucking bad at all
>>
>>55108902
It's a sign

captcha: select all signs
>>
I need some advive for CoS:

1) How bad is it if something should happen to Ireena? How would Strahd react? Why wouldn't Strahd just snatch her away from the party right away?

2) At the Tser Pool Encampment how do you correctly roleplay the Vistani. As some of them are evil, and others are not I'm unsure of how it is here. How much informations are they willing to give for free, for a price or what do they not tell the PCs at all or lie about it?

3) Any tips for running the Old Bonegrinder? Heard that its really hard and you should give the players a fair warning (by the Vistani or Ravens). I'm curious if it can still work fairly well with a level 3 party.
>>
Is it just me or are a (life) cleric's and paladin's class features VERY similar? I mean, I know they are both divine classes but are the differences limited to just one is melee focused and the other is casting focused?
>>
>>55108888
Fuck that worship Mystra, she is the goddess that is allowing you to tap into the magic, and she is the one that is causing the surges.
>>
>>55108961
What about the Cat Lord?
>>
>>55108845
That just seemed like going through too many hoops to allow players to use a construct to me. Warforged are probably the biggest reason I dislike Ebberon
>>
>>55108951
if you are the DM:
>1) How bad is it if something should happen to Ireena? How would Strahd react? Why wouldn't Strahd just snatch her away from the party right away?
It's not the worst thing in the world, certainly not as bad as if the players succeed, but he'll still be mighty pissed being forced to wait until her soul reincarnates

>2) At the Tser Pool Encampment how do you correctly roleplay the Vistani. As some of them are evil, and others are not I'm unsure of how it is here. How much informations are they willing to give for free, for a price or what do they not tell the PCs at all or lie about it?
just like anyone else, some are jerks, some are nice, some are nice to your face but are actually jerks
>>
>>55108969
The Cat Lady, you mean. That is, if they brought Bast/Sharess back. There was a Cat Lord in Dragonlance, though.
>>
>>55108991
No, 99% sure cat lord is an FR thing
>>
>>55108991
Cat Lord was also in Greyhawk. No idea on Faerun though
>>
>>55107312
>Roll Perception to see a person sitting at a table in a bar

pls
>>
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>>55108991
Nope, Sharess is the current Cat Lady and also the goddess of brothels. There was a Dragonlance novel where Caramon and Raistlin meet the Cat Lord.
>>
>>55108981

>Dislike Eberron

Kill thine self
>>
Shit, aimed this at >>55109019
>>
>>55109082
Aimed what?
>>
>>55107312
I have an almost identicle player at my table, complete with contacts he'll eventually need to talk to.
I'm a player, so I always have my character ask the people around me for their input, him especially. Seems like an easy way to at least get them acting a bit more.
>>
>>55109073
I like some things about it, but there's too many shitty details dragging it down. I'd sooner just gut it for the shit I actually like
>>
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>>55109093
sharess.jpg at >>55109066. Didn't count on someone getting a post in between.

This is the DL Cat Lord novel.
>>
>>55109129

But how can you not like warforged?
>>
>>55108991
The Cat Lord is specifically mentioned in Volo's
>>
>>55108217
>Alternatively a STR based Satire Bard who grapples enemies and then uses Tumbling Fool to cartwheel up sheer surfaces, honking, into the darkness with their screaming prey
How evil is it if I make these an enemy when I have a player or two that is afraid of clowns?
>>
>>55109173
Wasn't he the god of the tabaxi, not of all cats?
>>
>>55109197
Extremely, but if you do it anyways make sure they're the ones finishing the hell clowns off
>>
>>55109146
http://forgottenrealms.wikia.com/wiki/Cat_lord

Retard please go
>>
>>55109203
Yes, is that not what we're talking about?
>>
>>55108850
Obviously, the acid feeds into their battery "stomach".
and concentrates, giving them a breath attack
>>
>>55109153
I get it, even the 3e designers thought that the 3e stat block was too complicated. If I ever get round to running this Eberron 5e campaign in the back of my mind I'll probably keep the simple stat block the Warforged have in that one UA. I'll embellish it a bit, though, on a case-by-case basis.

Thinking about it, players really don't need an exhaustive list of everything the Warforged are immune to, and as long as they keep their rulings consistent neither do GMs.

>>55109197
Never deliberately put your player in a situation where their choice is either to endure something they're not enjoying or leave your game. Really, that goes for all social interaction.

More important than that, NEVER use PC rules to generate NPCs. It's a waste of your precious GM time.
>>
>>55109247
Who ever said anything about using PC rules? Enemies can use magic so the cast spider climb and cart wheel into the darkness
>>
https://gomakemeasandwich.wordpress.com/2016/09/28/curse-of-strahd-correctly-labels-strahd-an-abuser-yet-troublingly-racist/

What the fuck is this shit?
>>
>>55109247
You could probably just staple Tumbling Fool onto level appropriate bandits, pump their CR up by 1, and call them 'Killer Klowns' and be good to go

Throw it onto an assassin, create the 'Killer Klown King'
>>
>>55109247

>Don't put something a player is afraid of into an encounter that's meant to be scary

Are we really getting that soft nowadays?
>>
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Proficiency: Flat or die?

After playing with both in my group, I'd prefer flat. Mostly because the roller stops to add, or stops because they forget to roll.
>>
>>55109274
Obvious bait that you either fell for or are using to bait everyone else here into another /pol/ shitfest.
No one cares what some Tumblr blogger gets microtriggered by. Do you lose your shit and start screaming and pulling out your hair every time someone says something retarded?
>>
>>55109262
>Who ever said anything about using PC rules?
The guy you were responding to who was talking about a STR based Satire Bard. Classes are PC rules. Hell, attributes are PC rules, an NPC stat block only really needs hit points and a +X to thing modifier for as many things as they're actually going to do (more than three things and you're probably overpreparing).
>>
>>55109307
I get that but it's common knowledge to never use PC rules when making monsters, I was more talking about the theme
>>
>>55109303

I have never ever heard anyone use proficiency die.
>>
>>55108951
1) It's bad. It's pretty bad. But it's also inevitable. Ireena dies before Strahd gets to her, the dark powers make sure it is so. She'll get hit by lightning, or she'll blow up by an unexpected exploding bat, or she will just have a stroke, that is if she or some well meaning samaritan doesn't kill herself sooner than let the vampire have her.
The way I run it, this is the very reason why Strahd wants the players in his realm, so that they can add enough outside world entropy to finally break the cycle.
If ireena dies, he throws a capital F fit. Like, look at Berez, look at the dusk elves, hell look at the valley of barovia, and then strapolate tier of fit.
But after wiping a city off the map, or culling the entire species of whomever was responsible, he'll be a moody prick, but then the campaign gets back to normal.

2) The way I run it, I draw from old Ravenloft lore, and there are multiple Tasques of Vistani, or tribes. The Tser encampent ones are Manosa tasque, while the ones in Vallaki are Boem.
The Manosa are loyal to Strahd, and love him, but they know Strahd is in pain, and see helping the adventurers end him, as ultimately helping him.
So while they obey all direct orders from their Lord, who would never be so horribly crass as actually giving them any (unless Ireena dies or something, then he'd only do so much as "I forbid them from being guests of yours) , barring the presence of any, they are entirely helpfull NPC's who assist them with comfort, hospitality, and even encouragement on their mission

3) Chris Perkins replaced all the night hags with green hags. And separated them
>>
>>55109303
Flat, never saw a reason to add another dice roll
>>
INB4 The next UA is a 3 page essay on what Mike Mearls had for lunch, then a small paragraph an ways to roll for dick length.
>>
>>55109328
Strahd's pretty dumb for not realizing that his cursed existence means his stupid waifu is just gonna keep dying over and over and over and that pitching a fit each time isn't going to fix anything.

Like a puppy breeder who's been in the business for 20 years going nuts when a newborn puppy pisses the rug. No shit that's gonna happen. It's happened a bajillion times before.
>>
>>55108583

here's my copy pasta from last time someone asked me for this

Okay so strap on son, here's comes my advice
1) If you're not Dm'ing Curse of Strahd you're going to have to revisit your plot hook.
First time I DM'ed death house, I was dm'ing for my frathouse and the plot I used was that they were themselves from a fantasy universe of themselves studying to be their class, and they got kicked from their property by the dean and so they had to find a new one off school grounds.
The rogue heard rumors of some gipsy guy telling people about a sick estate at a favorite bar of theirs, and arranged for a meeting, but after a few drinks and the guy Vistani guy shows up, a bar patron mad about the guy flirting with his girlfriend starts a Brawl, which the party steps up to protect.

This is important because the first stretch of death house is building up tension over yawn inducing boringness, so getting that combat encounter itch scratched early on is a valuable tool.

2)From then you can run the dungeon straight. I had Luvash as "thanks" for helping him taking the adventurers to the house quickly, and with no screwing around, and went on from there.
>>
>>55109367
>pages upon pages of food description and unnecessary dicks
Is George R. R. Martin writing for 5E now?
>>
>>55109378
3) grand spectacle. The Durst House (which is what you always call the adventure, NEVER DEATH HOUSE) is a real estate angler fish that draws its prey in deeper rather than abruptly. So you need to play act that Dm'ing feeling as much as you would play out any villain. The house *is* the villain, and ambience is how it monologues.

IF you're running it off your printed copies of the adventure module I advise during prep getting two pens out, one blue, one red, and with the blue one you underline all the significant description details, like gossamer drapes, and ivory harpsycords.
With the red one, you underline all the mechanical bits, like perception check DC s, or awaiting monsters
4) Foreshadowing. The players will easily become stuck in the house grinding to a halt with exploration paralysis. Prod them along every once in a while with bizarre events.
They cross through a door threshold and they can swear they heard a metallic swipe flash behind them. While standing around in a room, they feel the subtle scent of smoke.
When they argue meanderingly, a baby cries up in a room.
They play the harpsichord well, and so you reward them with the sound of countless little feet tapping on the wall.
A room they had made a mess of is mysteriously intact when they go back.
Remember, the house is the villain, and this is how it monologues.
>>
>>55109328

It must be sad knowing your daughter is the reincarnation of someone cursed to die over and over again.
>>
>>55109390

5) Combat
It's odd saying how you're upping the tension building as you go up the tense building, but there you have it
However, all that story telling getting interrupted by all of a sudden non stop combat is whiplashy as hell
So this advice goes out for *any* DM. Have the combat enemies out to tell a story.
The characters make a loud fucking mess? The wailing sound of death itself floods their hearts as they have but a moments notice to hide as the specter of the maid comes around to clean shit up.
But remember, she died of Stab wounds, so she never touches those and wails and howls at goes mad whenever someone tries to attack her with one.
How about that Armor? Well, let it talk, and have it be the house's well meaning but entirely cantankerous consierge, bangalling people whose dressing isn't up to his code of gala.

And remember to use the house to your advantage. My players were cocky with power overwhelming giving them a fake sense of immortality, so I killed one off the bat by having the armor grapple one and bodily hurl itself down the stairwell with him after a shirt one sided battle.

Considering removing needless encounters like the Grick or the shadows, and I recommend also the plot amend that I made, that thought built up the perfect climax, which was reskinning the Shambling Mound into the undead/unborn Shambling horror abomination that became of the still born fetus of Walter Durst

Can't stress this bit of "story telling through battle" hard enough.

For example, the Durst love each other, in their own perverted way. They should protect each other work together, have each other's back. If one downs a player, and you think the party has the resources to save him, the other one should be going at the unconscious players throat and make it autofail 2 death saves.
Hell I gave them +1 to AC while within ten feet of each other and let the players know about it when they rolled just on the cusp.
>>
>>55109388

If it means not writing his next book I'm sure he'd jump at the opportunity.
>>
>>55109290
There's a difference between frightening your players and making them uncomfortable even playing the game.
>>
>>55109290
Be less macho.

If your players are in the "clowns are creepy" camp, then a creepy clown bad guy is a good idea. If they're in the "I couldn't sit through the film It, I had to leave the cinema" camp, then you don't put that in your game unless you have too many players, because the equivalent action for them is to leave your campaign.

Me personally, I don't find clowns creepy. I do find helplessness profoundly uncomfortable. If you put a prolonged rape or torture scene in your campaign for any reason other than giving me a chance for my character to interrupt heroically, I'm going to have to choose between putting up with something I don't enjoy or just leaving your game. Maybe you don't want players ruining the artistic vision of your game. Good luck to you, once I leave you can get a replacement who agrees with you. Also, congratulations on having so many people who want to join your game, that can be a real luxury.
>>
>>55109274
The modern d&d audience. What are you expecting? Don't be outraged though. They really can't do anything to tabletop RPGs since you know the DM controls all, you choose who you play with, etc etc
>>
>>55109371
Yeah, he does come to that conclusion eventually, but the man is nothing but stage presence.
His outburst should be spectacular
>>
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>>55109425
>Mfw just remembered made a not!=Cicero
>Creeped the fuck out fo the party because he talked in a sing song rhyme style
>He gave hints of knowing things about them because he's not actually human

I need to bring him back sometime
>>
>Aasimar
>Tons of built in utility
>Good stat bonuses
>Damage resistance
>Perfect for Paladins
>Requires DM to make angelic guardian for you
>"Yeah Tieflings are just the WORST amirite?"
>>
>>55106650
Gladiator. Specifically a Retiarius
>>
My DM invented some bullshit mirror ability for his monster. My party members were trying to hit it and always missed. I moved into its space to end the ability, in which I had to do a constitution saving throw for a collision damage, and then a dexterity saving throw to avoid being prone. He then ended my turn. Should I lose my action just for using my movement and having a collision?
>>
>>55109480

Any strats for weeding these players out in session zero?

I don't want a fucking tumblr fit when I decide to have a kobolds be kept as slaves in my campaign or something like that.
>>
More for D&D in general, but how do you usually deal with players who are only there for the crunch, stats and rules and winning and could not give a rat's ass about the lore and setting?

My gm has gone out of his way to make in depth lore placement in all his dungeons and his world and we have a player who just skips over all of it and pretty much ignores anything unless it has an hp count.
>>
>>55109525
>Any strats for weeding these players out in session zero?
Yeah, only play with people you know.
>>
>>55109525
Before the game starts ask players things they don't want in a campaign, it's pretty simple
>>
>>55109483

Sounds a lot like something I'd make, I love making masked characters, often with a jester theme, that aren't quite human.
>>
>>55109528
Your DM should punish him for running around like an idiot with traps and have a quest need information from the lore he missed.
>>
>>55109525
Start by weeding yourself out from the tabletop community you paranoid asshat.
>>
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>>55109539

People I know?

Oh.
>>
>>55109528
Not care what his character is doing and get involved in the lore and such
>>
>>55109557
get a load of this faggot
>>
>>55109540
This will actually take care of a lot. Also don't allow exotic races as their first characters. I only allow exotic characters when I trust the player.
>>
>>55109528

There's nothing wrong with playing for crunch, it's just a different way of playing.

You could just say to him that his style of playing doesn't match the game you're trying to present, and it's fine to be more into the crunch, but it doesn't mesh well with your table.
>>
>>55109557
I wish Tumblrfags like you would leave 4chan. You are not gonna change anything here.
>>
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>>55109557
Tumblr please go
>>
>>55109544
Yeah not 100% sure if he'll be a revealed bad guy or just a side weirdo they run into. Iirc I made him a lich so it could be pretty fun seeing how it plays out. One player already grabbed him and got creeped out more form the description of cold radiating off him and a sudden air of malice and unease.
>>
I just realized that the combat maneuver Rally doesnt specify an expiration date for its temporary hitpoints.
Which means, per the rules (PHB p.198), that they last until depleted or once the creature that has the temporary hitpoints finishes a long rest.

Which means that your lvl3 Battlemaster can buff 4 ppl for d8+charisma temp HP, take a short rest, buff some more ppl if need be, take another short rest... and be on his merry way to victory.

shit's cray.
>>
>>55109557
Nice bait
>>
>>55109578
>>55109590
>>55109592
Hi r*ddit. You should know that trying too desperately hard to fit in isn't helping your disguise.
>>
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>>55109620
>accusing anyone of being pleddit
>>
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>>55109620
>says pussy shit
>gets called a pussy
"h-haha I know U R all the posers, not me!1!!!!!1 XD"


may my picture give your mother the cancers
>>
Do sorcerers really suck as much as everyone says?
Also, what 4 level dip will be of most use for a sorcerer?
>>
>>55109648

My nigga is that picture boneless?
>>
>>55109620
>some tumblrfag calling out someone from reddit, on 4chan of all places
>>
>>55109620
how embarassing
>>
>>55109675
B
O R A N G E S
N
E
L
E
S
S
>>
>>55109671

They're good for blasting and literally nothing else unless you go favoured soul, then they can be good for a few other things.

Main issues with them are they lack the ability to cast rituals, have shit number of spells known, and have a shit spell list to choose things from.

If you're playing a Sorc you're best off multiclassing into warlock for 2 levels to get agonizing eldritch blast, then just quicken it. Boring, but it's some of the highest ranged DPS you can get in the game.
>>
>>55109671
A 2 or 6 dip in paladin is pretty great. And yes sorcs arnt that amazing, wizards are able to do everything they can do, but better. Spell points helps with a the problem a lot though.
>>
>>55109681

How deep does the rabbit hole go?

Can we get Imgur, 9gag and funnyjunk in on this too?
>>
>>55109702
>They're good for blasting and literally nothing else
Are you literally retarded?
Blasting isn't even the best thing sorcerers can do. Twinned concentration buffs are their bread and butter.

>Boring, but it's some of the highest ranged DPS you can get in the game
But of course you're a minmaxer, so nothing you say matters anyway.
>>
>>55109708
I think sorcerers are given a bad rap.
Really they just need more spell options because they already have so few spells they actually get to learn. Doesn't make sense to restrict the choices as much as they have.
>>
>>55109702

Would like to add:

Do not go wild magic sorcerer, they're almost entirely dependant on a DM to do anything, since their main features basically say "A DM CAN make you roll for this".

If your DM is kind enough, ask if you can use the spell points variant from the DMG, many people say it's a decent way of buffing sorcs.
>>
>>55109732
I've played sorc in 5e for almost a year now, 2 different ones, and yeah they arn't as bad as PHB ranger.
>>
>>55109729

>Minmaxing is bad goiys

You're new to tabletop aren't you?
>>
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>>55109760
>>
DMs, how generous/frugal are you with handing out spells to casters?
It says in the PHB that not only can you learn new spells by leveling up but also by coming across scrolls or other Wizards' spellbooks or whatever during play and adding them to your own spellbook. But my DM has never done anything like that. We've been playing for a few months and the party is level three and whenever we go on adventures or visit towns, I always ask is there some way that I can learn a new spell or whatever, and there never is.
It's gotten to the point that the way I roleplay the character has shifted because he's always on the lookout for ways to learn new magic.
>>
>>55108217
>Alternatively a STR based Satire Bard who grapples enemies and then uses Tumbling Fool to cartwheel up sheer surfaces, honking, into the darkness with their screaming prey
>>
>>55109779
He has found about 6 spells scrolls, and 2 different spell books with a few spells in them.
>>
>>55109802
Forgot to add they are level 7 or so.
>>
>>55109772

BAKA I bet you don't even bring a fucking calculator to your table.
>>
>>55109274
To be 100% fair, the Vistani really are an uninteresting stand-in for a really heavy-handed gypsy stereotype. I'm personally fine with that, I get that it's in the spirit of shit like The Wolfman where gypsies just pop out of nowhere to throw curses on people and be all mysterious. But I do wish they did more with them as a people than "oh they tell fortunes and get drunk and are generally a menace to the settled towns. Also they're all technically the Big Bad's henchmen."
>>
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>>55109834
>not being able to do addition in yor head
>>
>>55109854

Pfft, simple addition? If you're not handing out downtime tables that require natural logarithms and making the players navigate the world through cartography you're doing it wrong
>>
Hey guys, I'm making aV. Human battle master/thief mc for an upcoming campaign and I decided to go with 8,16,16,14,13,8 for my stats after modifiers with resilient Dex as my feat. If I want to use fast hands and a grappling hook for fun with my bonus actions am I going to be fucked since I dumped Str?
>>
>>55109760
>>55109772
Minmaxing isn't that bad in 5e. Even with a party of non minmaxers, having someone minmax isn't going to impact a lot, unlike in other editions.
>>
What are some ways to have plot/story/monster detail infodumps that aren't just conversations with NPCs?
>>
>>55109903
That's the beauty of 5e.
>>
>>55109921
Notes, stories, legends, clues
>>
>>55109903
5e being resistant to the abomination that is minmaxing doesn't make the behavior less detestable
>>
5eg i have a question. How customizable are 5es monsters. Im thinking or running a game based loosely (stealing entirely) from mega man set in eberron. And i need to stat up the og robot masters. Any advice?
>>
>>55109979

What's wrong with finding minmaxing fun? It's maths, maths is fun.
>>
>>55109996
>maths
"Mathematics" isn't fucking plural, you don't put an s on the abbreviation
>>
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>>55110008

I see you're not from bongland.
>>
>>55109979
As long as all the flavor fits and they're actually role-playing a character, who the fuck are you to tell them different?
Stop being a no-fun allowed autist.
>>
>>55110035
Thank god for that
>>
>>55110050

No tea for you.
>>
>>55110047
>As long as all the flavor fits and they're actually role-playing a character, who the fuck are you to tell them different?
I don't, because I've never seen a minmaxer who also was a decent roleplayer. If they exist, please point them out.
>Stop being a no-fun allowed autist.
Shouldn't you be saying that to every cunt on this board who thinks that anyone who plays a Warlock who isn't a laser turret is scum? Or the ones that screech when your non-wizard's dump stat isn't Int? I sure do love being called an autist for accepting that the optimal way to play the game isn't the only one!
>>
>>55110085
Thank god for that
>>
>>55109996
my only problem with minmaxing is the attitude of the minmaxer that their way is the only way to play and enjoy the game. If you as a player do not follow their example in character creation then you are a failure as a player and should not bother even playing. To them it is about winning "the thing" by the power of their mathematically optimized combat builds and by those combat builds only. There is so much more to TTRPG than winning the combat by sheer dice rolls. I blame 3.+ for this.

2E had this too a bit with human dual-class options and when was the optimal time to switch classes but it was not nearly as bad as what 3.+ had.
>>
>>55110086
You're goddamned autistic. Learn to play with others, retard.
>>
>>55110129
on the other hand, you can have a lot of fun by purposely making unoptimized choices and watch them fucking squirm.
>>
>>55109751
Yeah I play a classic fireblasting pyro dragon sorc and it's fine. Before that I did a frost mage in a one shot as an ice dragon sorc.

Now I'm about to build yet another sorcerer.
>>
>>55110177

There's not optimising and there's completely crippling a character to be zany and unique, like a half-orc wizard with 3 INT.
>>
>>55109751

Ranger got revised

I'm waiting for SORC to get revised too.

Here's to hoping they merge it with Warlock in 6e.
>>
I need to make a 15th level character and a thematically appropriate 5th level servant. What do I make? I'm out of ideas.
>>
>>55109515
>Constitution saving throw for collision damage
...Did you throw yourself bodily into it or something like that? You would have to talk to your DM about this creature though, as conceivably it may have some special effect he applied that did it. In general though, no, that's not how the game goes - but in general, you also cannot enter a hostile creatures space unless its at least two sizes larger than you.

It doesn't sound like any actual Action took place in that scenario
>>
Say Wizards releases a new class after finishing Artificer and Mystic.

What do you hope it is?
>>
>>55109604
...Okay, and? That doesn't seem remotely crazy at all.
>>
>>55110266
Slave owner
>>
>>55110316

>>/pol/
>>
>>55110230
ignoring the fact that you can't make a 3int char with point buy, and rolling 3 int is incredibly unlikely, a 3int wizard is actually completely viable. you simply do not use spells requiring saving throws.
>>
>>55110266
Archivist. His class features will be writing splats at a pace faster than once per year. I swear, content drought will be the death of 5e.
>>
Do I lose the rest of my movement after being prone due to a reaction and standing up?
>>
>>55110319
>anything I don't like is literally Hitler
>>>tumblr
>>
>>55110266

An official gunslinget, so my players would stop begging me to suck Matt Mercer's cock. Knowing my luck they'll just give his homebrew an official thumbs-up and toss it in a splatbook.

Maybe that 4e class that was all about battlefield control and ally-buffing.

Culinarian.

Time magic?
>>
>>55109779
Do the towns you go to have any sort of magical capability? I feel like in general you're best off going to larger cities and what not.

You could talk to him one on one, but in general I wouldn't be shocked if he's just not eager to give you more versatility. Wizards are already a fairly 'top dog' class, without gaining easy access to more and more spells outside of leveling up. Ideally though, he should give you adventure hooks for those spells.

>>55109893
Get an expertise in athletics or acrobatics for climbing, then?

>>55109903
To some extent. If you have a bunch of similar cross over (ex: a bunch of martial leaning folk), the dude who is memeing paladin/sorc, or sharpshooter+CBM.etc.etc is going to have a bit of a disproportionate spotlight.

As always though, you can find ways to DM around it.
>>
>>55110320

It also takes a toll on number of spells prepared, meaning you're running round the early game with 1 spell prepared, until you reach level 6 at which point you can prepare a magnificent two spells.

It also impacts your attack rolls, so you're limited to only spells that create some sort of terrain or effect.
>>
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>>55110399
>>
>>55110409

>Culinarian

It's fucking raw you fucking donkey.

>Gunslinger

That subclass is a fucking mess "Hey you get to deal the best ranged damage in the game, until your weapon breaks that is".
>>
>>55110250
Paladin of the Ancients and a Fey Warlock.
Paladin of Conquest and an Infernal Warlock

>>55110388
Read the book blackman.
It takes half of your speed to stand up from prone. So if you have movement 30, you need to spend 15 movement to stand up. If you have less than 15 movement, you cannot stand up on your turn. If you have 15 movement, you cannot move any further that turn.
>>
What are some unconventional wizard concepts?
>>
>>55110415
>It also takes a toll on number of spells prepared, meaning you're running round the early game with 1 spell prepared, until you reach level 6 at which point you can prepare a magnificent two spells.
I'll concede this point

>It also impacts your attack rolls, so you're limited to only spells that create some sort of terrain or effect.
but for this one i will give a big fat "So?"
also "Sleep" sleep is great early level, no saving throw, affects 5d8 hp, decent upcast for a couple levels to finish something off.
>>
>>55110352
I'll take quality over quantity any day of the week.
>>
>>55110458
My DM ruled I lose both my action and rest of movement for being prone after a reaction.
>>
>>55110467
then why'd you fucking ask?
>>
>>55110460
Wizard with 10 intelligence and 20 strength
muscle wizard
>>
>>55110493
To check if it's my DM bullshitting me or if it's RAW.
>>
>>55110467
Standing up from prone does not take an action. It simply takes half your movement. Show him the rules.

Its possible though that what knocked you prone CAUSED you to lose your action and movement; but if you were allowed to have that while prone and standing up explicitly is what cost you, he has no idea what he's doing.

Keep in mind you as a player can shove things to the ground all day as well. If he wants to play it as "standing from prone costs action and movement", use that against enemies
>>
>>55110467

Show him the PHB and if he still rules it that way tell him to suck a dick and leave.
>>
>>55110495
he said UNCONVENTIONAL

>>55110499
READ THE BOOK. IT WILL TELL YOU.
>>
>>55110352

Ooh, I'd love an Int based divine caster.

I'd also love a Wis based arcane caster.
>>
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I'm a DM. I can't come up with the plot or the villain to save my life. The first session in a week.

HELP.
>>
>>55109893
Pls respond
>>
>>55110565

royal astronomer gets freaky with a great old one and starts a cult to bring one into the physical plane
>>
>>55110576
You were responded to.
>>
>>55110495
fuck it, I'd allow an arcane tradition that based spell DC on Str. BUT you can never wear armor (your massive rippling muscles must always be exposed for all to see) and you are limited to daggers and quarterstaffs only. The muscle wizard does not waste his time with pussy ranged weaponry and his muscles are all the weapon he needs. I will allow for STR bonus to increase armor class starting at level 2 as long as a dagger, quarterstaff, or bear fist is readied. Also fists now do d4 damage.
>>
>>55110613
>limited to daggers and quarterstaffs only
but what about my glorious arcane FISTS anon?
otherwise, 10/10 would play.
>>
>>55110467
Well that's just wrong. You lose a bit of movement, that's it.
>>
>>55110613
>or bear fist is readied
TOO OP!
>>
>>55110613
Can my familiar be a floating bicep?
>>
fighter / barbarian fistfighter archetype when?

>just take unarmed brawler
fuck you

>just refluff a monk
also fuck you
>>
>>55110660
>summon Gains Elemental
>>
>>55110664
because those capable of sick ninja flips can truly master the fist
>>
>>55110613
>>55110646
woops. BARE fist. Also on second thought I think the STR boost to AC should function similar to the bladsingers INT AC boost. So can only be activated once per long rest until level 14. Make it a little more balanced.
>>
>>55110682
Only monastic tradition I follow is the rule of cool
>>
>>55110664
what do you want it to do that can't be accomplished by what you don't want to do?
>>
Ways to force disadvantage on str or dex saving throws?
>>
Are artificers any fun to play?
>>
>>55110174
You first
>>
>>55110660
Your familiar can use the crawling claw stat blocks but instead of an undead hand it is a super buff and veiny hand and forearm.
>>
>>55110712
Restrained condition
>>
I've noticed an absence of dwarves in my games, so I've decided to play one.
Give me dorf ideas.
>>
>>55110718
>yes
>no
>maybe
>ask your dm
pick whichever one you want to hear.
>>
>>55110760
Forge cleric who's a complete gear snob and won't use anything made by an inferior craftsman
>>
>>55110761
>depends on the setting
>>
>>55110760
seconding this >>55110772
Forge cleric dorf is A+, played one myself.
>>
>>55110760
An exploding wild sorcerer.
I wonder if anyone will get the reference.
>>
>>55110784
FUCK, I knew i missed one.
>>
>>55110752
Everything that causes that itself requires a strength or dex saving throw, isn't that kind of redundant?
>>
>>55110760
Dorf ranger. Kill those filthy elves with your superior duel wielded axe and hammer.
>>
>>55106650
Just wrapped up the Sunless Citadel last week, it was a cool dungeon
>>
Come up with fluff reasons for a druid/wizard
>>
>>55110718

No:

They're quarter casters (Like Eldritch Knights and Arcane Tricksters)

They have a tiny spell list of mostly cleric spells

They can infuse a spell into an item. For 8 hours. You're better off just casting it.

They get a robot companion that never levels and becomes dead weight

They get a couple weak magic items for free, around the time a DM should be giving them you anyway.

Then the rest of their features just give you more attunement slots.

Then the subclasses are:

Alchemist: Get some "cantrips"
Gunslinger: Get a two handed ranged weapon that's about on par with a rogue sneak attacking, but eats up your action and bonus action each turn, basically making it so all you do is fire and reload.

So no, the answer is they're not fun.
>>
>>55110905
Wizard drinks the wrong tea while studying polymorph and attains "enlightenment" after running off to the woods
>>
>>55110859
Hey, you asked. I never said it was good
>>
>>55110790

I prefer Warforged forge cleric.

"Hey Paul, you using that sword?"

"No, why?"

"I'mma eat it and make a better one"
>>
>>55110888
Tell me about it. I'm planning or running it myself.
How many sessions did it last?
>>
>>55110922
>They're quarter casters (Like Eldritch Knights and Arcane Tricksters)
Third casters
>They can infuse a spell into an item. For 8 hours. You're better off just casting it.
If you infuse a concentration spell you don't have to concentrate on it when it's used

Everything else is pretty accurate though
>>
>>55106650
I ran Shrine and it was fun as fuck.
>>
>>55110905

The wizard wanted to study the source of druidic power so got himself affiliated with a circle.

He's planning on publishing a paper about it.
>>
>>55110905
you're an elf
>>
>>55110660
> Floating bicep
> Not wanting the glutes for the sloots
>>
>>55110939
Dorf Forge Cleric:
>Tha' sword is CRAP! Gimme tha' piece o' shite. I'll show ye' a REAL sword!
>>
>>55110968
>implying muscle wizard needs a 3rd glute
>>
>>55108524

Throw a werewolf at a party while they're at a fancy party.
>>
>>55110952

>If you infuse a concentration spell you don't have to concentrate on it when it's used

It uses the same rules as a magic item, it's just done by the activator instead, which can be a good thing or a bad thing.
>>
>>55110999
which party is the werewolf being thrown at, exactly?
>>
>>55110999

That's...

Not bad, assuming you made a point of stating the cutlery is silver.
>>
>>55111016

no, no, the werewolf is the one throwing the party
>>
>>55111016

Yes.
>>
>>55110660
>>55110968
>not six pack abs familiar for the legendary 12-pack.
>>
>>55110905
A necromancer believes they can better learn about death by studying life
>>
>>55111016

Werewolf bar mitzvah (Spooky scary)
>>
>>55107813
It's pretty straightforward honestly just read the monster stat blocks thoroughly so you don't forget to use cool abilities like I did a few times.

I played Meepo as pretty sad and pathetic and the players really liked him and took him with them. He ended up getting killed by the dragon's frost breath and they immediately wanted to know how they could resurrect him. If they actually do it, I plan to say the dragon breath awakened his draconic blood and make him a level one sorcerer willing to travel with them as a reward.
>>
>>55111046
>Hava nagila hava nagila hava nagila imma eatchu up
>>
>>55111036
>implying a bicep familiar isn't made the best when taking the help action is punching with you for advantage
>>
>>55111084
>implying your rockin' 12-pack isn't granting you advantage through sheer splendor (and the help action)
>>
>>55111046
so just a regular bar mitzvah then.
>>
>>55111046
Boys becoming men, men becoming wolves.
>>
>>55111102
Imagine the puns
>Okay guys its CRUNCH TIME
>ABSolutely
>>
>>55110410
I mean will I need strength to climb or can I use my acrobatics instead?
>>
>>55111234
Talk to your DM. It's athletics by RAW, but a lot of DM's tend to allow acrobatics to sub.
>>
>>55111180
Okay the abs have won me over
>>
>>55110905
A man decided to be the most useless person in the world because that multiclass doesn't mesh at all
>>
New thread

>>55111543
>>55111543
>>55111543
>>55111543
>>55111543
>>
Why are humans shit in this version?
>>
>>55110721
I actually have friends.
Learn not to autistically screech all the time.
>>
>>55110922
>not strong therefore not fun
>>
>>55109274
Vistani are stereotypical Romani, and stereotypes are bad.
Doesn't mean WOTC are actually racist tho, and adults should be able to differentiate stereotypes from reality so who cares if fiction relies on some tropes
>>
>>55109274
>>55111764
Actually, it's a shame that WOTC didn't make it a point point that much of the evil things done by vistani were actually just rumors. Would have made for summer interesting plot points and tough choices (do you believe the villager who claims to have been robbed by a vistani, do you try to calm down the angry mob attacking an innocent vistani family, what do you do with the vistani boy you actually do catch stealing, or the vistani girl who's escaped from her family etc)
>>
>>55111578
Variant human is one of the strongest in the game.
>>
>>55107312
Different system, but I know a Shadowrun player who is the face who can't string a convincing line of patter at all. It's all "Um" and "Yeah..." and really obvious gag lines.
It makes me die a little inside.
>>
>>55108177
Cast Flame Blade.
Congrats, you're now a melee.
>>
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>>55109274
https://gomakemeasandwich.wordpress.com/2017/02/23/self-promotion-sidebar-the-watch-is-live-on-kickstarter/

I'm sure that'll be a hot seller.
>>
>>55109557
Triggered.
>>
>>55109429
That's not a macho thing, man. Get over your fragile self.
I'm afraid of dark water. Any water I can't see the bottom of freaks me the hell out, and I don't like the ocean.
It hasn't stopped me from night swimming with friends, because life isn't about being wrapped in soft, fluffy comfort 100% of a time.

It's almost like one of the major components of adventure is dealing with stress, fear and danger... fancy that.

I'm sorry to be the one to break this to you, anon, but you might just be a pussy bitch
>>
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>>55109480
>They really can't do anything
Page 121 of the 5e PHB has a paragraph specifically for SJW virtue-signalling, so...
>>
whats a good name for what is essentially a glorified 2 handed singular firework launcher?
>>
>>55112904
Rule 0 that bullshit. Hail to the king, baby!
>>
>>55110409
Tell your players to stop being faggots

DMG Early Firearms
Battlemaster Fighter

There's your fuckin Gunslinger, and you're also able to fight in other ways too because specific-weapon shit isn't in the paradigm of 5e for a freaking reason.
>>
>>55112986
Believe me, I do.
The country the players are starting in for my new campaign is mostly egalitarian anyway, so it's not like there's any reason for anyone to complain.
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