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CYOAs

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Thread replies: 569
Thread images: 70

File: Guardian Angel.jpg (1MB, 1200x4200px) Image search: [Google]
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Nothing but friendliness ITT!
>>
>>52651228
>Previous thread: >>52642928
>Archives and other resources: http://pastebin.com/vrqYhnpu
>>
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>>52651228
>Eldritch

>Sothis Armour

>Holy Beam
>Arcane Shield
>Fissure

>Occultid
>Illuminant
>Athanatic


>Archdemon
>>
This is going to be a salty thread. The last one was too peaceful. All things must be balanced!
>>
>>52651228

Haven't seen this one before! I'll try to build a flexible character with some magic and some martial ability.

Nemesis: I'll take the Empress-I want to go dramatic, but there's no way I'm tangling with an eldritch abomination. That means that I have 90 points to play with.

Class: Ritualist

Items: Dragon Sword (5), Sophis Armor (20)

Magic: Lightning (5), Holy Beam (5), Healing Mark (5), Tehuti's Circle (15), Plenty (5), Heavenly Door (10).

Gifts: Athanatic and Seraph.

So overall I have a very powerful suit of armour (that appears to grant flight from the picture?) that can't be permanently destroyed, a sword for when enemies get up close, two versatile ranged magic attacks, the power to heal myself and allies, a really powerful barrier spell that also strengthens significantly, magic to keep me fed in any circumstances and teleportation. I naturally regenerate from the few injuries that all my other defenses can't deal with, and I'm backed up by an extremely powerful angel who will doubtless be even more powerful within Tehuti's Circle.
>>
>>52651464
I dunno, I recall plenty of salt in the last thread.
>>
>>52651475
Also, I'm not sure if it's just me, but does Ritualist not seem to be a little bit on the strong side? I didn't realise at first, but with careful choices they can basically cover every eventuality in a way that doesn't seem possible for other classes with their less diverse selections.
>>
>>52651539
Sorry, I'm just a fucking idiot. Ritualist and Caster's signs look similar.
>>
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Demon King cyoa when?
>>
To: author making "anon becomes progenitor of a new race" cyoa
Subject: AUTISM/ release when?

when?

Send from my IPhone
>>
>>52651560
If by Sockminster, then probably not before Fairy King is done.
>>
>>52651228
>Eldritch
I gotta go for the surreal angels. It's my favorite thing.

>Magic
Fireball (5)
Snap Freeze (5)
Lightning (5)
Holy Beam (5)
Heavenly Door (10) [30]

>Gifts
Ocular (5)
Athanatic (5)
Occultid (10)
Resurgent (10)
Illuminant (10) [40]

>Nemesis
Archdemon (+30)

So I'm a total squishy, but if things look to be going wrong, I can open a Heavenly Door while my angel sacrifices himself, and then I can just wait around for him to re-spawn. I have all my magical offensive bases covered, and I think that giving my angel regeneration will be enough for him to occupy the Archdemon while I roast him with my Holy Beam.
>>
Apparently we're posting here.

Do you guys think carrier/dreadnought-tier Titles and Contracts would solve their problems of expensiveness? They would be more difficult to deal with and could only be done by said ship classes, but they'll at least allow you to build one.

I'm going to emphasize that they'll be difficult, though.
>>
>>52651606
Yes.

Such things definitely warrant an update. And then you could spell guerrilla correctly.
>>
>>52651475

My misreading of ritualist loses me Lightning, Holy Beam and Heavenly Door, so I have 20 points. I'll take a brace of pistols, fireball and Lupine, then. Still got good ranged, but now I have physical ranged in the event of enemies having magic resistance. Empress can no longer evade me with doubles. I'll swap my Dragon Sword for a Blessed Sword so that I still have holy damage. I'm probably stronger now if anything, but I'll miss the utility of teleportation.
>>
>>52651629
And Tomahawk, and McCartney.
>>
>>52651684
And you could possibly give AI more functionality.
>>
You're doing God's work SDA
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>>52651228
I need cyoas with tournaments and battle royales where I can assert my dominance!
>>
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>>52651697
And make more occupations obsolete? No, they're there just to be cute ships to talk to.
>>
>>52651606
How about that: titles and missions give you minimal amount of money. Instead you choose difficulty level at the start, from a rag-tag group of virgins lead by a pony fucker and a BR with 140 ping with 100m to team of "highly-trained" professionals with 1billion credits. It will dictate how much challenge your build will face in-universe, and would allow to measure dicks with builds of similar power level.
>>
>>52651606
Maybe one of the title can be about joining the rebels and overtrowing the federation? Or just something related to eliminating an entire faction.

Another one could be an invasions scenario, maybe "Defender" or "Guardian of the galaxy", when the Heralds arrive in force and start attacking everyone.
>>
>>52651893
>Heralds arrive in force and start attacking everyone
Heralds became mana.
>>
I'm trying to make a cyoa. Where exactly is the line between monstergirls and furries? Are mammalian monstergirls furries by default?

Don't want to include no illegal content.
>>
>>52651924
Does she have a snout? If ye- Ahaha. You almost got me. Can't wait to see you scream that monsterboys aren't furry and monstergirls are.
That's so fun. For sure.
>>
>>52651606
>Apparently we're posting here.
I say go ahead. It might give me more ideas on what to do with my azrael.
>>
>>52651924
Animal ears and fur on only some of the body? Monster girl. Animal head and fur over whole body? Furry.

Basically, so long as it has a human face it's not a furry.
>>
>>52651907
Isn't that just a fan theory? And even if they did become their ships they could still decide to attack everyone for abusing their technology.
>>
>>52651961
You are retarded. It's the other way around.

Monsterboys= furry
Monstergirls=/= furry
>>
>>52651810
That's something interesting to consider but would require a bit of restructuring--work I don't really want to commit to. Adding a few more titles and contracts, on the other hand, is more doable right now and I think is still an adequate solution.

>>52651893
Titles are meant to be able to applied to any faction, generally. Even with something like The Guardian, you can be aligned with the Federation still but have those shady Fed organizations go after you.

Contracts on the other hand are more viable, but overthrowing the Federation (or at least opposing them) puts you on bad terms with them, which makes the Contract as a whole rather unappealing to most people, especially those who wish to start with a Fed-friendly origin.

I won't have this update till the end of this week, maybe not even till next. I'm pretty much 100% occupied until then.
>>
>>52651924
>>52651988
Shut up.
>>52651976
This is correct for both genders.
>>
>>52652019
>both genders

You might want to reword that unless that bit of ignorance was intentional.
>>
>>52651988
Yes anon that's my point. Other anon isn't making a cyoa, he's baiting because he's mad that you're right.
Why he's baiting is beyond me.
>>
>>52652048
Give me one good reason why monsterboys are categorically furry according to you.
>>
>>52652019
And thread ruined. Good game people. For once this is a good thing since retarded anon mad a duplicate.
>>
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>>52651606
Absolutely.

Do the Gazers/Straylight Gazers still sucks ass as a name. have a dreadnought or carrier? Because I'm currently trying to make a one for them that's pretty much just a giant railgun weapons platform.

Fucking retarded two thread bullshit.
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>>52652045
>that's what deluded mentally-ill trannies actually believe
>>
>>52652017
>I won't have this update till the end of this week, maybe not even till next. I'm pretty much 100% occupied until then.

Cool man. I was going to try and tackle my build for a second day but if you are actually going to work on something I'll hold off. Thanks SDA.
>>
>>52652077
No thanks now please fuck off. It's stale bait.

Here's to the next 100 posts of nothing but circular logic and you making wild claims.
>>
>>52652138
How's this for an argument.

Monsterboys and monstergirls are the exact same thing with the exception of gender. Neither are furry. Or both are.
>>
>>52652017
How come you can take 500 Gazers when they're supposed to be a very small group? Also, Is the power armor you get from T4 Asunder, Sweet just regular power armor? How does regular power armor compare to something like the 0G Mobile Suit?
>>
>>52651228
>Fallen Angel 60
Wait, are you sure? She said that she was my guardian angel, and that she just had to store it somewhere safe.
Oh, that certainly does appear to be her on that wanted poster. How are you holding that, anyway?

>Eldritch 60
I mean, you don't have hands. Oh my, I stand corrected. But that doesn't ex-
Oh! I didn't know that resonant bounding fields could do that.

>Sothis Armor 40
Well, that's nice of them. They're like a guardian angel for my guardian angel!

>Fire Ball 35
>Snap Freeze 30
>Lightning 25
You can manipulate thermodynamics? That sounds useful on all kinds of levels! I agree, the basics are in fact the shit.
AND IT IS BANANAS!
Anything else I should know about?

>Athanatic 20
So we can only be killed with fire or decapitation? Well fire should be less dangerous with you around. I'll just have to keep my head down, seeing as you do- WOAH!
Where do you keep those things? On second thought, I don't want to know.
What where we talking about again?

>Ocular 15
>Lupine 10
Oh! I guess we have finding that what's her face down. Do you think we can take her?

>Resurgent 0
That's a nifty little ace up the sleeve. I hope we don't have to use it, but it's nice anyway. You're like a four dimensional phoenix! Five dimensions?
What do you mean, you "don't believe in pheonixes?"
Don't grammar nazi me, and how am I supposed to know things I haven't learned yet?
>>
>>52652017
>still but have those shady Fed organizations go after you.
Speaking of which, how dangerous are they supposed to be? Similar to Cerberus from Mass Effect or Section 31 from Star Trek?
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File: 1491931053028.png (7MB, 1200x8626px) Image search: [Google]
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This gem is a cyoa.
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>>52652398
And I guess this illiterate is an Anon.
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There is a perfectly fine thread over here >>52651300
>>52651300
>>52651300
>>52651300
>>52651300
Stop bumping this one for no reason.
>>
>>52653010
No
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>>52653028
So you're going to be a jackass for the purpose of being a jackass?
>>
>>52653039
Maybe he has jackasspergers disease?
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>>52653039
You (or whoever it was from that one, I don't care) started a second one when this was already up?

No anon, you are the jackasses.
>>
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>>52653126
>>
can someone post '"BE the succubi" CYOA'? i want to ceck if it has the "chaste/unaware succubi" option.
>>
File: Eventide Academy 3.png (4MB, 1000x6374px) Image search: [Google]
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>>52653161
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File: CYOA creator CYOA mystery.jpg (55KB, 321x482px) Image search: [Google]
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>>52653200
If you're just posting CYOAs from the other thread let me at least post the "mystery" box for this one so this thread has something that makes it distinct.
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>>52651606
>Do you guys think carrier/dreadnought-tier Titles and Contracts would solve their problems of expensiveness? They would be more difficult to deal with and could only be done by said ship classes, but they'll at least allow you to build one.
That could work though if you do decide to do that then perhaps you could fix the fact that they and battleships have tiny hanger spaces. My 1km ship can only fit 6 tanks? My 7km long Dreadnought can only hold 4 fighters?

One idea that you could do is have an option to be independent or not. Whether or not you're actually in charge and own your ships. Not being independent gives you more money but somewhat limited freedom.
>>
>>52653174
You're probably thinking of "Argumentative Anons" (which has options for being innocent, a succubus, and fueling immortality by acting oblivious).
>>
>>52651228
This cyoag was first so it must survive.
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>>52651606
What about "Guardians of the Galaxy" style "band of ragtag idiots who don't know when to give up?" I feel like one or two of those titles should be included. So no, I don't think there should be Dreadnought Titles, but I think there should be Dreadnought Contracts - plus a few batshit insane contracts that even a frigate could take if they knew they were batshit insane already.
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>>52652350
Or The Operative of Firefly? Any of them are possible.

Also, which is the more threatening one there? I mean, Cerberus is nasty, but the Illusive Man couldn't run a taco stand without SOMETHING going wrong and blowing up.
>>
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>>52653200
Can I be Beri's goo-girl twin?
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>>52653894
I never say firefly so I can't rank the Operative.

I'd say Section 31 is more dangerous since they were able to stay hidden for decades, if not centuries, and Cerberus constantly had their shit wrecked by Shepard.

Cerberus could probably win in a direct confrontation, but Section 31 would just infiltrate them and take them down from the inside.
>>
>>52654307
The Operative casually massacred about a dozen innocent settlements in his quest to capture a single fugitive. I think the Operative is significantly more dangerous than Cerberus, but doesn't quite have the, "Oh shit, YOU'RE the bad guy!?" punch that Section 31 has.
>>
>>52653894
The Illusive Man was great in ME2. He threw enough money that he ended up bringing Shepard back to life. ME3 fucked him so there would be more human enemies.
>>
divination
abjuration
healing
illusion
force
antimagic
elementalism
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>>52653200
Have we enough authors for another row?
>>
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>>52655268
I think 50% of those authors are dead anyway, Anon.
>>
>>52655268
One, there's maybe 25% of those authors still alive.
Two, you can do whatever you want with it.
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>>52655327
Small Dick Anon sure is
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File: time magic CYOA.jpg (2MB, 1399x3580px) Image search: [Google]
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>>52655327
About the time she turned 30, Angel shifted her focus from girl love to monstrous impregnation /d/eviancy.
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>>52656660
God Mind, Limited Omniscience, Molecular Telekinesis, Regeneration, Nemean Durability still the best.
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>>52654610
Maybe a bit of a tangent but I completely agree. The ending of ME3 got a ton of attention and rightfully so, but probably the other great failing in the writing of that game is that Cerberus goes from being an interesting dark grey faction in ME2 to being complete evil in ME3 for no real good reason.
>>
>>52651228
Guardian Angel CYOA (40 credits)
Type: Ritualist
Items: Sothis Armor (20), Brace of Pistols (10)
Magic: Healing Mark (5), Tehuti’s Circle (15)
Gifts: Athanatic (5), Ocular (5)
Minions: Cherub (10), Seraph (20)

Nemesis: Empress (+50 credits)
>>
>>52657361
If anything them being "dark grey" in ME2 was the dumb part. In ME1 they were much the same as they were in ME3.
>>
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File: Werewolf Awakening CYOA.png (1MB, 900x3000px) Image search: [Google]
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>>52658893
And for you furries
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>>52657918
In ME1 Cerberus as an entity had nearly no definition. They were just a background group that the game tells you nothing about, dropped in to foreshadow a more significant appearance later on. ME2 is the game that actually makes Cerberus interesting in the first place, the real dumb part was doubling back again afterwards.
>>
>>52653200
Are any of these creators even still active?
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>>52659104
They weren't doubling back. Cerberus was always evil as fuck. They're a human supremacist terrorist organization, and TIM flat out says even in ME2 that as far as he's concerned, Cerberus is humanity. All those other people? They don't count. So basically Cerberus is all about the supremacy of Cerberus, even in ME2. And also in ME2, they continued a trend of scientific ethics and experimental safety on the level of Weyland Yutani that they had in both ME1 and ME3, which is what really fucks them over in the end.
>>
Battlemage CYOA, please?
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>>52659919
I'm using the phrase dark grey for a reason. But just because a character or group is generally evil doesn't mean they can't be interesting, or that they have to do the bad thing no matter what and be against the good guys no matter what. Cerberus becomes becomes a narratively meaningful entity in ME2 because despite being the type of group that nobody would normally want to ally themselves with, they have common cause with Shepard's mission and are one of the only factions with both the backing and the desire to help him. When you have a big dumb "ultimate evil is coming to destroy the galaxy" plot, the silver lining of that storyline is you get situations like this, groups like Cerberus that become questionable allies of circumstance. Their concept was a perfect fit for the story and the Mass Effect universe up until they become just the normal bad guys again.
>>
Hey who's grailanon and what's he doing? Haven't been around for a few weeks.
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>>52660378
He wrote up a short story about the interaction between seven anons' builds in a Fate CYOA. It was a nice little diversion that a lot of people bitched about.
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>>52660411
Yes, because you usually just create a pastebin for that instead of tripfagging and cluttering the thread with 999 posts of low-grade fanfiction.
>>
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>>52660411
It's nice to know one of my CYOAs finally caused a shitstorm even if I wasn't around to enjoy it, then.
>>
>>52651228

>Warrior

>Sothis Armor
>Minigun
>Athanatic

>lesser demon

i feel like i just unlocked easymode
>>
>>52651741
This
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>>52660328
>When you have a big dumb "ultimate evil is coming to destroy the galaxy" plot, the silver lining of that storyline is you get situations like this, groups like Cerberus that become questionable allies of circumstance.

Except they don't, because they're basically Weyland Yutani and are so egotistical that they think the Reapers present an opportunity for them to get ahead rather than a massive threat. Look at their approach toward the Rachni in ME1. Or the Reaper corpse in ME2. They have consistently overestimated their own abilities and underestimated the dangers that they were messing with. The only reason that they were useful in ME2 is because they made that exact same mistake, only with Shepard instead of Rachni or Reapers. They vastly overestimated their ability to win over Shepard and severely underestimated how much of a problem Shepard might be for them if he turned against them. The silver lining is not that they're allies, but that their equal opportunity fuck ups.
>>
What CYOA idea do you want made the most?
>>
>>52660717
Bara CYOA!
>>
>>52660717
The OP's pic has put me in the mood for an angel cyoa, but more in depth and you are the angel. There are various choirs (ranks) of angels, all with different tasks, but there are also universal tasks like fighting demons and guiding humans. Challenges you could do for more points could be stuff like guiding a human to do the right thing without making yourself known, or just dueling a really powerful demon.
>>
>>52660717
I'm still waiting for that Space Janitor CYOA an anon said he was going to make. Keeping my breath bated and my genitals hardened is starting to cause me problems after several weeks of it.
>>
>>52653200
Spadesy, The scientist, Beri and Bliss.
>>
Rolled 45, 13, 91, 31 = 180 (4d100)

>>52661290
>>
>>52653200
SDA, Spadesy, Super Soldier Anon and Dr. Divergent.
>>
Rolled 11, 56, 89, 74 = 230 (4d100)

>>52661350
Lemme try rolling again.
>>
>>52660457
DSA, have you returned to us?
>>
Which would people want more? A Star Wars jedi cyoa or a Star Wars bounty hunter cyoa?
>>
>>52655617
Oh lord. These kinds of powers...
>Upgraded Astral Historian
I'd love this if I could travel back into prehistory.
>>
>>52653200
>sda
>implying they arent way whinier
>spessrefuse guy
>implying they arent 1/10 quantity
>scientists
>implying whiny
>bliss
>implying they arent just an attention whore
>liminal
>implying they have quality or quantity
Outdated full of obsolete shitters
>>
>>52661470
I don't really care much for Star Wars, but I'm going to say Jedi CYOA.
>>
>>52661373
>Get a long hug from SDA
>Become platonic friends with Spadesy
>Make Super Soldier Anon my waifu
>Play a game hosted by Dr. Divergent
>>
>>52661470
Twilek slave girl cyoa
>>
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>>52661490
This whole post is whinier than anything I've ever said.
>>
>>52661515
>tfw u will never be embraced by SDA while she smuggly whispers sweet shitposts in your ear.
>>
>>52661470
Star Wars bounty hunter cyoa where you specialize in hunting Jedi/sith/other force sensitive cock bags.
>>
>>52651606
Maybe. I would like to say that the biggest cost constraint on a more powerful build has to be weapons though. I think that is part of why people always go for the best (Herald) Hulls and not cheaper more numerous hulls, I would love to field say 3 hammerhead Destroyers and a few fighters but one uber ship is much more economical. E-War (enough to feel safe) and Rooms are costly too although not to the same extent.
>>
>>52661532
>defending obsolete shitters
>>
>>52661470
I'd like to play a non-jedi, non-sith force user personally. Potentially a bounty hunting one.
>>
>>52656660
Herculean Strength, Lightspeed, Nemean Durability, Superhuman Healing, Superhuman Mind, Superhuman Senses, Omni lingual. Fucking Saitama 2.0 up in here.
>>52656733
Booo, your boring, why are you boring?
>>
>>52661470
Why not sith empire CYOA? Political backstabbing and inquisitorial duties and what not.
>>
>>52653126
>Name
Rick Danielle
>House
Medeor
>Year 1
Assuagism
Abjuration
Medicine
Progressive Surgery
Genetics
Immunity
Psionics
>Year 2
Assuagism
Abjuration
Medicine
Progressive Surgery
Genetics
Immunity
Psionics
>Year 3
Assuagism
Abjuration
Medicine
Progressive Surgery
Genetics
Immunity
Psionics
>Year 4
Assuagism
Abjuration
Medicine
Progressive Surgery
Genetics
Immunity
Psionics
>Extracurricular Activity
Sports Club (Football)
>>
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>>52661592
At the very least, at least those authors can say they've been relevant at some point.

How 'bout chu, anon?

>>52661589
I think I am going to meddle with weapon costs a little more, maybe emphasize that subsequent purchases of the same weapon are cheaper. I might even make the cheapest weapons, like Machine Guns, cost <1m, like 200k.

On the flip side, while I am adding in more Titles/Contracts, I am also probably going to bump up prices of larger hulls a little bit to compensate for the changes. I'm also going to be increasing their general stats so there's that.

Also, hull mods are probably gonna be cheaper.
>>
>>52661532
In the Soldier DLC for Star Dust, do melee weapons count towards our 2 weapon limit?
>>
>>52661589
That's why I love to spam Machine Guns on all my builds, especially on fast stuff. It's cheap to outfit everything and they still pack a punch, once you get through shields.
>>
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>>52653126
'Frankie'

>House
Medeor

>Year One
Basic Assuagism
Basic Genetics
Basic Medicine
Basic Progressive Surgery
Pain Control
Durability
Immunity

>Year Two
Basic Hemomancy
Intermediate Assaugism
Intermediate Genetics
Intermediate Intermediate Medicine
Progressive Surgery
Basic Cybernetics
Suspended Animation

>Year Three
Intermediate Hemomancy
Adept Genetics
Adept Medicine
Adept Profressive Surgery
Basic Alien Chemistry
Intermediate Cybernetics
Sustenance

>Year Four
Basic Poisoning
Basic Observation
Basic Investigation
Master Genetics
Master Medicine
Master Progressive Sugery
Intermediate Alien Chemistry

>Extracurricular Clubs
Fixers Club

Medical school is now fun.
I will have fun helping others with their problems.
I vow to keep my fellow Troubleshooters alive at all costs.
At. All. Costs.
Let's have fun, everyone.
>>
>>52661677
>>52661715
>>52661723
Imma be increasing hangar spaces for cruisers and larger, I agree that they're pretty disproportionate.

That being said, the Rhino's meant to be a drone-based frigate solution, and as that one anon pointed out, it's capped at 8 spaces max.

>>52661738
>2 weapon limit
I believe you're allowed to have as many weapons as you like, though you can only stat yourself based on what you can use. It's a little wishy washy because that would mean you don't really stat in your sidearms with your primary weapons. I'll leave it to your discretion.

The only thing with a hard limit are grenades, which you can only have 2 types.
>>
>>52661726
Hey.
>>
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>>52661768
moshi moshi
>>
>>52661765
Question, is the reduced cost for weapons per ship or all around. Say I buy a machine gun for one ship for 2m. If I buy another one for a different ship, is it 1m?
>>
>>52652129
Most trannies I know are equally as disgusted with the idea of more than two genders.

t. A tranny
>>
>>52661751
Some one mentioned this in another thread and I agree. Physical weapons have an important logistical disadvantage of needing ammo. I MUCH prefer energy weapons for that reason. So much so my SPEC OPS build had lasers for point defense.
>>
>>52661765
I like how he pointed out all the ones with less hangar space, yet neglected to mention all the other benefits they have. Cruisers are pretty strong at the moment.

Yeah, that is what I meant. It seems odd it seems to imply I can't carry 2 guns and a melee weapon. I'll likely just add the equipment bonus for the two guns and considering all three of them to be 'equipped'.

>captcha is to select all the pictures of hamsters
>there are two squirrels
>select them
>it fucking works

REEEEEEEEEEEEEEEEEEEEE
>>
>>52661799
I believe it is on a fleet basis.
>>
>>52661819
>captcha
Well there's your problem.
I'm only joking, Google-sama. Please put me in your human zoo. I want to live.
>>
>>52661799
All around. You buy the machine gun for 2m, you can buy all subsequent ones for 1m for any use like replacement guns. If you have extra money, you could go with different loadouts for your ship.

Ones you get for free (like on drones) don't count towards this.

>>52661819
Cruisers are in a weird place. For fleet battles, you'll want battleships. For small engagements/scouting, you want destroyers. AFAIK, cruisers are basically just for discount battleships without being able to field AMCs.

Though, I think a common military fleet doctrine would be battleships supported by many more cruisers.
>>
>>52660784
I second the faggots suggestion
>>
>>52661799
Yeah, we agreed that they are universal discounts. Once you buy one Machine Gun, all further machine guns cost 1m.

>>52661815
I always have to put Flaks as my Point-Defenses, after seeing a C-RAM in action. Though you do have a point, for their price the Mana Blasters are probably one of the best weapons, if you can close the distance.
>>
>>52661765
I like the Frigate and Destroyer range of ships, and I love Mana tech as a concept but don't want to go full on Herald, but mana stuff is fairly expensive without Herald ships to put it in. I don't know how much you're planning on changing, but is there a possibility of less showy ships that aimed to implement Herald tech concepts into more common ships that won't stand out?
>>
I dun did summin outta bein' mad.
It's in the other thread, so check it out maybe if you're down with it or smth.
>>52661871
>>52661882
I am still sort of pissed, by the by. Just a heads up in case I end up lashing out.
>>
>>52661865
Aren't CRAMs/CIWSs just machine guns, not flak cannons?

>>52661866
I might lessen the costs of some energy subsystems, notably the mana core.
>>
>>52661532
>>52661726
How much time do you spend looking for smug anime girls?
>>
>>52661765
The cap makes a ton of sense since a rule to having frigates themselves docked was made, but it has caused a few issues. I know one anon mentioned that it means a single frigate can't complete "twin fangs" but the balance of the frigates themselves is altered fairly significantly. It does kinda trash the Rhino since we can just hull mod our way to the cap and get a better hull. Honestly it means default hanger space is something to ignore unless pursuing a Navy carrier Matryoshka doll strategy (carrier, with rhinos full of moths, full of drones).
>>
>>52661915
> I might lessen the costs of some energy subsystems, notably the mana core.

I'd advise against making the mana core cheaper. The other energy systems, maybe. But even without a mana core, stuff like the mana blaster is really good up close. Making the mana core cheaper would make them even stronger.
>>
>>52661765
>>52661915
>>52661845
Do you think you could add some more room combinations? Like combining the Teleporting Platform with the Arsenal, or the Secure Vault with the Cargo Space?
>>
>>52661925
I'm planning on making hull mods cheaper, though. I'm thinking of increasing base prices of hull mods but decreasing multipliers, so that destroyers and cruisers only have to pay 2x, battleships and carriers 3x, and dreads 4x.

I also plan on increasing the base hangar space for most ships cruiser and larger, so perhaps I can balance this by increasing hull prices a little. At the same time, I will also probably increase discounts for multiple ships, decrease weapon subsystem costs, and also the original plan of adding new titles and contracts.

>>52661961
Fair enough.

>>52661970
>Teleporting Platform with the Arsenal
Original had this but I decided against it because the nature of these rooms are different. Also secure vault is assumed to be a cargo space, just secured. I neglected to mention that.

I'll see what I can do for other room combinations.
>>
>>52661961
If SDA makes the mana core 20m cheaper but makes it so that Herald ships only get a 20m discount on it that would even it out a bit making non Herald ships a bit more viable with mana cores. At least with current prices, a price drop in other energy systems could require a further price drop on the mana core to maintain that sort of competitiveness. Though it likely shouldn't be cheaper than the Anti matter core(except with herald ship), unless those get a requirement like the nuclear engineer.
>>
>>52661726
>I think I am going to meddle with weapon costs a little more, maybe emphasize that subsequent purchases of the same weapon are cheaper. I might even make the cheapest weapons, like Machine Guns, cost <1m, like 200k
Nice. Oh and by the by, is it intentional that when getting super high quality fighters the price difference between yokai with anti-matter core and aegis shield vs "scabs" with mana core and mana shielding is fairly negligible? At least it is if you have the 50% off hulls due to having a ship three classes larger.
>>
>>52662005
https://pastebin.com/h7b19d5q
SDA, what do you think of my build? Criticisms, Suggestions, do you think I could risk Ace Tier 4?
>>
>>52662005
>I'll see what I can do for other room combinations.
I could maybe see the arsenal and training room working as a combo.
>>
>>52662007
>>52662009
I will probably do some tweaking to energy costs. If I do end up reducing the base price of the mana core, I will have to decrease the discount Herald ships get.

>>52662029
I thought about that as well and realized that you probably wouldn't want to spar someone in the middle of your shelves of guns and ammunition.

I don't know, we'll see. Depends on my mood when I actually get to working on it this weekend.

>>52662027
Can't look at it right now, unfortunately. I'm studying for a shitty test tomorrow while monitoring this thread.
>>
>>52661819
I think cruisers at the moment are quite powerful in the right fleet position. Mod up a Glaive to 15 nav and stick some pulse beam cannons on it and you have some mega firepower at a fast pace.

>>52661961
The mana core has special synergies that the others don't. I think a neat fix would be to add synergies to the others. Aegis shields could maybe get a real def bonus with antimatter like mana, and maybe AMCs could get a bonus for having antimatter cores. One of the hull types could get it cheaper as well (Trigliv maybe). This could also be done for the others as well (like maybe fusion and lasers or something)
>>
>>52662027
Ace notes that Twin Fangs don't count for the requirements for Ace other wise it'd be free money if you took their contract.
>>
>>52661845
Modern Navy is broadly cut up into ESGs and CSGs. ESGs mostly involved troop transportation and amphibious assault, they don't really carry over into Star Dust that well. Carrier Strike Groups have a Carrier, Cruiser, 2 Destroyers or 2 Frigates, and a bunch of aircraft (aka Fighters). Since they rely on force projection, i.e. they rarely directly engage, I'd imagine a Battleship fleet would maybe be double that complement (Battleship, Cruiser x2, Destroyer/Frigate x4, fuckton of support fighters/drones).

While a Dreadnought fleet would need a fuckton to be properly supported.
>>
>>52662074
I am aware
>>
>>52661519
'Twilek girl' and 'slave' are kind of redundant descriptors.
>>
>>52661915
>Aren't CRAMs/CIWSs just machine guns, not flak cannons?

Yes, but I imagine the principle is much the same. Flaks just scream CRAM compared to Machine Guns. They just feel more defensive compared to the offensive seeming machine gun.

>>52661925
>(carrier, with rhinos full of moths, full of drones).
I did that earlier lol

>>52662074
Technically you'd still need 1 more Fighter.
>>
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>>
>>52662074
Ignore >>52662082 , I missed the Requires 2 more Fighters line. Sorry
>>
>>52662102
>your body
Boy oh boy, my Exalted solar is enough to substitute for all other options combined.
>>
>>52662106
It's all good. Big CYOA with lots to keep track of.
>>
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Am I missing anything? I think this is everything.

I kind of don't want to do any more tweaks. Star Dust is the kind of CYOA that can infinitely be changed and god damn it was meant to be done by now.

>>52662097
>Flaks just scream CRAM compared to Machine Guns
Fair enough.

>>52662133
Numbers, numbers, numbers everywhere with a million rules to put in place. Ugh.
>>
>>52662091
Just making my wishes clear
>>
>>52662102
>Your Magic
My Angel Deck

>Your Body
My favorite Exalted:Infernals character

>Your House
The Netherworld Tower from Overlord 2.
>Any servants or magical items come with it
MINIONS!
>>
>>52661812
I wish y'all would kick the shitters out desu.
>>
>>52661909
Why d'ya haff to be mad?
>>
>>52662151
Well reminder to everyone that it's canon in Star Wars that Twilek women are naturally submissive and instinctively enjoy slavery and dominance by a strong master.

There was even a twi'lek jedi who commented on her mind enjoying it way too much when she pretended to be a slave to infiltrate someplace.
>>
As a player of RPG's, I tend to do summoning if I can't do a social manipulator.

>Ritualist who pissed off the Empress (I dun fucked up) (90 Points)

>Holy Cloth, Fuck It (0)

>Dragon Sword (85/90)

>Tehuti's Circle (70/90)

>Cube of Erech (60/90)

>Plenty (55/90)

>Healing Mark (50/90)

>Fireball (45/90)

>Seraph Buddy (30/90)

>Golem Buddy (20/90)

>Athanatic (15/90)

>Fissure (5/90

>Ocular (0)
>>
>>52662141
Weren't you going to do carrier centric titles/contracts along with dreadnought ones since loading those out with fighters is a bit impractical right now?
>>
>>52662191
If you're going to make it so it's easy to outfit a carrier or dreadnought I have to wonder what the mechanical benefit to picking smaller ships is.
>>
>>52662005
I feel like you kinda missed my point on the frigates.
Making hull mods cheaper only makes the problem worse.
The problem is with a cap and access to hull mods the balance between all frigate hulls goes against any that have more hanger space.
It is not a huge problem but if I was creating a dropship I would upgrade a ship rather than buy one that already had hanger space (say S47-LTM vs Rhino)

At frigate level this is also true of the Nav stat, balance assumes we aren't messing with it but we can remove rooms (for free) or buy upgrades to get rid of any disadvantage. (we could buy a crypt instead of a sabre and just remove two rooms and we would be equal too or better than the sabre in every way for a mere 4m)
>>
>>52662131
You are insane tho...
>>
>>52662200
Well he's said that the titles and contracts for them will be really hard. Plus some times it's just more fun to write a story about a smaller ragtag band. Like do you think Firefly would have been nearly as cool if they had been on a dreadnought?
>>
>>52661470
Force user cyoa. Have a choice between Jedi, Sith, Jensaarai, Matukai, unaligned, etc. with corresponding stat and ability limitations. Hell, make the first choice between Light Side, Dark Side, both, or Living Force.
>>
>>52662225
>more fun
We can't balance a CYOA based on fun, anon. It's too subjective.
>>
>>52662102
-Your Magic. Oh fuck yes, Red White Enchantment army maker, I can take over the world AND summon some cute angle waifus to do it with. Aurelia a cute.
-Your Body. I made a smart Kratos once, never got to use him again...until now.
-Your Universe. Lets take this magic shit to, hmm. Mass Effect sounds like it could be fun.
>>
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>>52662169
> There was even a twi'lek jedi who commented on her mind enjoying it way too much when she pretended to be a slave to infiltrate someplace.

She wasn't pretending to be a slave. She was pretending to be a spoiled, air-headed brat. That's what she commented on being way too easy. It's not that they're bred to be naturally submissive, it's that they're bred to be naturally dumb.
>>
>>52662261
>Twi'lek the galaxy over are employed as strippers, prostitutes, sex slaves, and arm candy.
>No anon they're bred to be stupid.
Methinks you read it in the wrong direction.
>>
>>52662169
Lol really? hahaha. Always knew Lucas was a bit...
>>
>>52662141
I'd like a way to spend excess rooms for something. I mean this is mostly only important on a Dreadnought, where you can buy every room,(well I'm not sure if it works out cost wise) and depending on which Dreadnought put between 30%-110% of your crew in officer's quarters.

Maybe something that costs several rooms but gives a buff to weapon tracking by using that space to put in better control systems, or just more room to maneuver the turrets. I don't know, I just find it kind of awkward to have so many "cargo spaces".
>>
>>52662277
Blame it on horny EU writers, Lucas himself didn't talk about twi'leks at all beyond designing them.
>>
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>>52661470
>you can either be a jedi OR a bounty hunter
>>
>>52662282
I think as is at a dreadnought level we should start buying multiples of rooms. We could build a legit cruise ship with tons of bars, restaurants, lounges, hotel rooms, etc. Or a massive industrial ship with tons of factories and or processing facilities, or a mega prison transport, etc.
>>
>>52662309
Or a twilek slave girl.
>>
>>52662225
>>52662236
Ah yes, that reminds me, I want to also promote smaller builds. I will probably also add titles geared towards those.

>>52662191
Carriers are in a relatively fine position. I might add a tier or two in one of the new contracts to benefit carriers specifically but nothing much more than that.

>>52662201
I think I'm gonna have to look more closely to hull costs in this case. I will probably have to bump up prices on the cheaper frigate hulls so that they aren't so easy to determine what to aim for.

I disagree with the navigation stat because, unlike hangar spaces, navigation doesn't really have a cap for Frigates. You can get hull reduction on a Crypt but you can also get them on the Sabre.

>>52662282
>>52662318
Big ships are already getting a ton of benefits this update. I don't want to overstep the boundary here and I don't know how I feel about handing out dreadnoughts easier already.

I really want to emphasize that getting one will not be easy.
>>
>>52662319
Or all three.
>>
>>52662333
A twilek bounty hunter realizes shes force sensitive becomes a jedi then gets captured and mind broken into a slave girl
>>
>>52662309
Foolish old woman.
>>
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>>52662273
Just going by what was written, as stupid as it was.
>>
>>52662332
Why is the Hammerhead battleship worse than the Beatrice one, despite being more expensive?
>>
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>>52662261
>>52662273
Also, here's that page with the dialogue.
>>
>>52662141
SDA, i just want to know for no particular reason but are you fat? and do you have a job?
>>
>>52662345
>FAP
I lost it. Not even funny, I just lost it.
>>
>>52662353
Because hammerhead is literally the worst.
>>
>>52662282
Think of it as room for all the ammo, spare parts, and food your fuckhuge ship needs.
>>
>>52662345
If I based my comic book knowledge on single pages posted on 4chan, I'd believe Thor was a woman and some asian guy was always the destined wielder of Excalibur.

There are plenty of Twilek in positions of power throughout the galaxy so I very much doubt they're a himbo/bimbo race.
>>
>>52662353
Same reason the Beatrice destroyer costs the same as the 2nd Hammerhead destroy despite being objectively better.
>>
>>52662353
>>52662378
>>52662418
I buffed the Beatrice/Pulsar hulls recently in relations to the other hulls, but I seemed to have overlooked Hammerhead hulls. I'll have to do something about this.

ugh it's like a 5d chess system of FUCK YOU SDA

YOU CHANGE NUMBER?

ROOKS RIKE EVERY OTHER NUMBER WRONG


>>52662364
>
Are you really asking? Can't you When I'm not at school, I'm working, and vise versa. I have no life right now. I had to beg my manager for time off to dedicate to exams and end-of-semester funtimes with projects to do out the ass, and I'm project lead for 4 projects due in the next 48 hours.

It's also quarter end for work and my boss needs me full time the moment I finish exams. Good thing I lied about having an exam every day next week because I actually only have 2. Fuck everything.

I'm a fucking machine right now and I suppose this Star Dust talk is the perfect way for me to vent. To keep me feeling human still... lest I fade away into nothingness...


I'm also trying to hit that 180 but I can't. I've been exhausted and unmotivated to do anything physical except for sex; I haven't been to the gym in three months.
>>
>>52662398
> I'd believe Thor was a woman
Thor is a woman right now. Regular Thor got fucked over by Nick Fury, so Jane Foster is filling in.
>>
>>52662466
She's hot but isn't she kinda skinny to be Thor?
>>
>>52662473
What use is being shredded when everything's done by magic anyway?
>>
>>52662141
>>52662332
Looks good. Anitmatter does seem to be a bit expensive and cruisers and above need more hanger spaces.

A suggestion I do have for you is to actually increase starting credits so you can increase costs elsewhere. It feels strange how hulls are so cheap compared to the cost of actually outfitting them. I feel that if you increase starting costs to like 200-250 and increase hull costs, while making each ship class a little more distinct, it would solve a lot of the balance issues. The difference between the frigate and destroyer class is perfect. The rest of the classes not so much.
>>
>>52662466
I love the fact they retconned that flaming piece of feminist shit. Now they just have to fix every other mistake they made lately.
>>52662496
fashion?
>>
>>52662446
>>52662364
I wasn't asking to troll, I'm currently doing software engineering and i was just thinking it would be fun making a game with you.

Also just in my experience working with fat people is a struggle.
>>
>>52662473
Lifting Mjolnir doesn't rely as much on muscle as being worthy.
>>
>>52662446
Just let go of your mortal coil anon.
Ascend as highlander has in cyoa and make meta-meta cyoas that play with the inner functions of reality.

In other words let it go
>>
>>52662332
Nav can be upgraded a Max of 7 times (2 hull reductions 5 boost) and can't go over 25 as stated at the top of the stat explanation page.
So any ship with 18 or more Nav can cap.
5 Frigates have 18 or more Nav base.
The Sabre is the biggest loser because it only has 6 rooms while all the others have more and all can match the sabre if they drop rooms while still coming out a head.

Maxed nav frigates (avoiding room reduction if possible)

Sabre 56m
25 nav
11 crew
6 rooms

x12 crypt 60m
25 nav
9 crew
7 rooms
better stats

PI-Vf8 58m
25 Nav
11 crew
8 rooms
slightly worse stats

Grin 90m
25 nav
6 crew
6 rooms
Best stats

Venture 52 mil
25 nav
12 crew
8 rooms
lower stats
>>
I just had a great idea for a new addition to Stardust. CIC/Command deck options. Do you want one focused on exploring? One focused on combat?
>>
>>52662526
Vf8 best girl.
>>
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I come bearing (slightly late) gifts!
>>
>>52656660
Despite its gaps, I like the build I've come up for this. It could end up being very versatile in a post-apocalyptic situation.
>Peak Mind
>Omnilingual
>Telepath
>Limited Omniscience
>Regeneration
>Molecular Telekinesis
>Imaginary Constructs
>>
>>52662496
>>52662514
I want hueg muscular valkyries
>>
>>52662552
Stalwart superior, vf8 a shit. A SHIIIIIIIT.
>>
>>52662446
>ugh it's like a 5d chess system of FUCK YOU SDA
>YOU CHANGE NUMBER?
>ROOKS RIKE EVERY OTHER NUMBER WRONG
I'm sorry but this made me laugh. I do appreciate all the work you've put into Star Dust though
>>
>>52662560
DLC? Do you mind posting the original.
>>
>>52662560
kewl
>>
>>52662560
Second and final page is being a bitch; please stand by

>>52662598
I'm trying but my internet's shit and the second DLC page aborted at the 99% mark because LOL CAPTCHA EXPIRED OOPSIES
>>
>>52662552
Maybe
>>52662580
LOL

My point is no one would want the sabre even if they did want to be a speed demon. Either they would spend the money if they were ok with only 6 crew and take the Grin or they would go for the X12 which is better in every way except having two less crew and 4 mil more.
>>
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>>52662577
Too bad.
>>
>>52662509
I'm getting a department transfer soon and my new boss is a fat guy, but he looks nice.

>>52662526
I think this problem lies in the mods. I'm probably gonna need Hull Reduction somehow because I think it's stupid that these Carapace builds can have almost max navigation, making them faster than fighters. Same with some other destroyers and most frigates.
>>
>>52662610
Post it on a mirror if it's that big of an issue, we won't mind.
>>
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It might not be a great CYOA, but at least it's a reminder that with a little effort it's still possible to do something completely new with the medium rather than endless waifus.
>>
>>52662645
>need
Nerf

And now I'm going to sleep.
>>
>>52653126
>>52653161
>>52653183
Eventide Academy CYOA:
House:
>Obcultus (+1 Magic or Science Class)
Year One Classes:
>Combat: Basic Energy Weapons
>Science: Basic Advanced Engineering
>Science: Basic Quantum Physics
>Science: Basic Alien Chemisry
>Science: Basic Cybernetics
>Science: Basic Programming and AI
>Science: Basic Unified Field Physics
Year Two Classes:
>Combat: Intermediate Energy Weapons
>Science: Intermediate Advanced Engineering
>Science: Intermediate Quantum Physics
>Science: Intermediate Alien Chemisry
>Science: Intermediate Cybernetics
>Science: Intermediate Programming and AI
>Science: Intermediate Unified Field Physics
Year Three Classes:
>Combat: Adept Energy Weapons
>Science: Adept Advanced Engineering
>Science: Adept Quantum Physics
>Science: Adept Alien Chemisry
>Science: Adept Cybernetics
>Science: Adept Programming and AI
>Science: Adept Unified Field Physics
Year Four Classes:
>Combat: Master Energy Weapons
>Science: Master Advanced Engineering
>Science: Master Quantum Physics
>Science: Master Alien Chemisry
>Science: Master Cybernetics
>Science: Master Programming and AI
>Science: Master Unified Field Physics
Extracurricular Club:
>None
>>
>>52662141
Tychon guns are shiiiiiiiit, they are not even better than simple heavy lasers.

Also what relation damage has with armor, is 32 armor immune to small cannons?
>>
>>52662645
Perhaps.

I love the Carapace tho :( (Dart could go as fast too)

Most of the fighters modded would still be faster but not by much.
>>
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>>52662102
I always feel like I'm cheating on this one because I own the DC One Million Omnibus and practically every character in that is broken as fuck
Oh well here we go
>Your Power
Superman Prime
>Your Universe
Marvel
>Your Universe
DC

Really I wanted to use Your Universe to pick the Marvel Vs DC universe where the two companies can crossover or one of the many crossover comics so that I could have the best of both worlds with only one pick but I guess that would've been stretching
>>
>>52662701
> I love the Carapace tho :( (Dart could go as fast too)
The Dart literally does nothing else though. Going fast is really all it has, whereas the Carapace is a beast that also happens to go really fast.
>>
>>52662704
Also fun fact when Superman was made a Herald of Galactus in a crossover with the Fantastic Four his appearance was almost Identical to his 853rd Century self Superman Prime
>>
>>52662645
I think some frigates ought to be able to keep up with fighters as they have very small crews and few rooms, they are like big millennium falcons so I think they might in some cases match fighters.
>>
>>52662610
Where is the rest of the original thing then?
>>
>>52662729
And that is why everyone picks Herald ships.
They almost always beat out at least 2 other ships at "their" thing depending on class.
"Their" thing includes Red Dagger speed, Blackhawk Armor/Shields, and Talon guns.
>>
Nope, no good after all. It aborted at 70% this time.

Oh well. Have an imgur link in the meantime, folks. I'll try and post the whole thing again on the weekend so y'all can have the nice clean versions.

>>52662772
I tried to post it BEFORE the DLC pages, but again, captcha verifications timing out and blah blah blah. Did you know that even fucking KENYA has better internet than Australia?
>>
>>52662776
> And that is why everyone picks Herald ships.
Um, I- I don't. Viking is my ship-fu.
>>
>>52662804
might help to actually include the link this time
fuuuuuck meeeeeee I'm getting VERY upset

http://imgur.com/a/mnoaN
>>
>>52662804
That sounds about right, don't want the warlords over there to wait to long making an online gun purchase in mass.
>>
>>52662806
Ok not everyone, but there is a sad lack of diversity.
I might add that Blackhawk is a very strong second in popularity with a precipitous drop for third place (Talon I would guess).

It seems like 50% Herald, 30% Blackhawk, 20% everything else.
>>
>>52662848
>>52662806

Fuck you, Tribe is best girl.
Also the Vd3 is comfy as fuck.
>>
>>52662874
So all Destroyers everyone?

I like the X12 Crypt myself.
>>
>>52662898
Frigates a shit, your shipfu a shit.

>>52662874
Cruisers superior for comfiness. Why settle for the Vd3 when you can have her thic sister, the Vc9?
>>
>>52662957
Frigates give that perfect level of personal power vs. I could really handle managing 6-15 people in a close knit family.

Not to mention landing is easy as hell.
>>
Would a kind anon mind posting Travellers?
>>
>>52659893
Nope. We're all outta authors
>>
>>52662999
Frigates just don't have enough room for my tastes. I want a teleport platform that will let me troll the fuck out of people. And I also want to have decent food from an aquaponics bay. And an arsenal for guns, lots of guns. And a training room for holodeck shenanigans. And a lab so that I can bang Lauren from behind while she tries to work. There's just so much stuff that you have to leave out of a frigate. Really, the only one I could even think about taking is the Vf8 because it has the most room, but even then I'd rather just upgrade to a destroyer.
>>
>>52662957
> Why settle for the Vd3 when you can have her thic sister, the Vc9?
I wish chubby chasers would leave.
>>
I should make an A:TLAB CYOA

...I should watch A:TLAB
>>
>>52663135
That didn't stop the last guy who made an Avatar CYOA.
>>
>>52663147
That made me laugh.
>>
>>52662999
>Frigates give that perfect level of personal power
Frigates are weak baby ships. You could never manage any kind of solo engagement with a Frigate.

They also exist to serve as support vessels for proper, larger ships.
>>
>There are literally CYOAs about things other than becoming a girl
Why is this allowed?
>>
>>52660840
>>52660840
I would love you if you made this !
>>
>>52660840
MAKE THIS.
>>
>>52663195
Because you touch yourself at night.
>>
>>52663089
You are right on a frigate you have to prioritize a lot.
You have to choose between exploration and combat for example, so you would not have a lab on a combat ship.
If you went exploration as you said a PI Vf8 would be very nice. And remember you could add tow more rooms to it.
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>>52663276
>>
>>52662473
Cancer does that to you.
And Mjolnir being retarded doesn't make it any easier.
>>
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>>52663287
>>
>>52663185
Not with that attitude.

With the right load out a Frigate can outrun anything too big for it, and be a match for anything in is fighting range.
The only issue is other frigates ganging up on you and that is an issue for any ship (although admittedly a bit more common at the small level).

I might add that tier 3 weapons all have terrible tracking and thus a small fast frigate would have no problem engaging a big ship that was mainly loaded out with it. The real battle would be against its fighters/drones.
>>
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>>52660840
Why would anyone want to be a celestial lapdog when you could be a demon instead?
>>
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>>52663276
>>52663287
Neat.
>>
I want to design my own demiplane where jesus can't see me touching my willy at night.

Post the cyoa pls.
>>
>>52663307
Is a demon not an infernal lapdog of the Devil?
>>
>>52662643
Sauce on that pic?
I'll read the fuck out of that, even if it is modern Marvel garbage.
>>
>>52660840
I would love to see it made anon
>>
>>52663337
Traditionally demons have a lot more free will, which is what Lucifer was all about. Angels are quite robotic and very hierarchical in literature with a set caste system.
>>
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>>52663317
All I've got is this, if you're fine with Hotei seeing you touch your willy at night.
>>
>>52663302
I cant seem to find the 2nd page for the crew list, and I cant get back on imager for some reason. Can someone else get it?
>>
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>>52663385
let's see if my net is ready to play ball
>>
>>52663367
Comfy but I was thinking more powerfaggotry like, you get what I'm saying. It has to be my demiplane. No matter how much it creeps my minions out I'd be peering down from my golden tower while I fap.

I remember a good old demiplane cyoa but it's gone.
>>
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>>52663409
Never mind I just found the damn thing, it was on the exact opposite end of the folder for some damn reason.
>>
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>>52663462
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>>52663479
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>>52663498
>>
>>52663031
Why've do you/someone ask for it every thread?
We know you have it
No one posts builds for it
The only responses are "update wehn???"
>>
>>52663342
IIRC it was Spider-man/Deadpool. Deadpool and Spider-man end up on a double date with Thor and a succubus named Jenny respectively.
>>
>>52663306
>and be a match for anything in is fighting range
Other lone frigates?
>>
>>52663542
Is Spidey a rapist? That Succubus looks terrified.
>>
>>52663306
> With the right load out a Frigate can outrun anything too big for it, and be a match for anything in is fighting range.
The same can be said of destroyers. They can outrun cruisers and up, and outfight fighters and frigates.
>>
>>52663602
She's just surprised. She was in the middle of fighting Thor, then got pulled away and discovered her date "Leo" is actually Spider-man.
>>
>>52663558
I dare say they could engage destroyers if they are careful and as I mentioned higher if they are loaded up wrong. In a joint setting they could join a fleet situation as well. I might add a GOOD frigate could engage I would say 3 bad ones.

>>52663609
It is true up the whole list all the way to Dreadnought. I am simply saying they are not goners as people suggested, and I might add their speed could be a major asset in a solo merc situation, I would also much rather run from bounty hunters in a frigate than a battleship as no matter what enough force will be sent to deal with you, but the frigate has a better chance of evading or hiding (maybe in a bigger ship as well).
>>
>>52615367
Travelers Tale CYOA:
Origin & Background:
>Griswold Schwartz, 10, Mechanical, Child Professor
>Race: Human, Gender: Male
>The Now: Watcher (+Low Tech Understanding, +5 Free Traits, +Alien Body, +1 Companion)
Skills, Perks & Traits: (+3 Traits)
>Low Tech Understanding
>Mid Tech Understanding
>High Tech Understanding
>Advanced Tech Understanding
>Common Ethereal Manipulation
>Mathematical Genius
>Chemical Adept
>Mechanical Adept
>Educated
>Tech-head
>AI Expert
>Beck & Jeik
Initial Equipment Requisition: (+2000)
Clothing:
>Travelers Leathers (Free)
>Aedolis ‘Shield’ Mech (-2000)
>Custom Period Clothes: Professors/Scientists Coat (-5)
Weapons:
>Yuta Brace (Mandatory)
General Items:
>'Pegs' (Free)
>Basic Survival Kit (Free)
>Basic Bag (Free)
>ID Card (Free)
>Unformed AI Companion (-500)
>Organ replacement x4: (Free)
>Limb Replacements x2: Arms (Free)
>Multiversal Timekeeper (-50)
>Mathery Travellers Encyclopedia Vol 1-8324 (-20)
>Coharty Plasma Shield Mark-7 (-100)
>Personal Gravity Manipulator (-300)
>Portaling Dispenser (-500)
>Toshamark Standard Computer (-200)
>Internal Sustenance Module (-200)
>Waste Disposal Module (-100)
>External Memory Box (-50)
>Power Generator-Large (-400)
>CIY Brain Implant (-400)
>Specialized Watch Equipment (-50)
>Self Operating Cooking Gear (-10)
>Fortification Setup Package (-400)
>Drone Small (-300)
Little Things:
>Forever Alone (+2000, -4 Companions)
>Minor (+500)
>My Best Friend (+500)
>The Renegade (+400)
>Notorious (+400)
Factions, Departments & Others:
>Mechanical: The Council of the Proven (+2 Limb Replacements,+4 Organ replacements)
The Covenants:
>Post, Trans, Ex & Meta Human Order (+Beck & Jeik)
Allies: (+4 Companions)
>Temel'Parah Vas Ae, 330, Technical, Engineer of Great and Small (Designated Guardian)
Home District:
>New Orlies: For the Romantic Gondolier
Hubworlds:
>Home Lander: Some Prefer to rest a time
PANIC BUTTONS:
>The King
Path to Walk:
>A SPEAKER FOR THE MANY
>>
>>52663532
kys
>>
>>52663764
>I dare say they could engage destroyers if they are careful
Something almost as fast and with way bigger guns, potentially a compliment of fighters as well?
>>
>>52663764
> I would also much rather run from bounty hunters in a frigate than a battleship as no matter what enough force will be sent to deal with you, but the frigate has a better chance of evading or hiding
Speed is for pursuing, not being pursued. If you want to escape, cloaking is a much better option.
>>
Describe your perfect powerfantasy. What powers would you have, where you be, what would you do?

If "omnipotence, everywhere, everything" is your answer, tone it down to something more interesting please.
>>
>>52663975
>way bigger guns
Only the spinal weapons are any bigger and as I mentioned they all have shit tracking. As for the fighters a destroyer can hold a max of 4 (fully modded wolf), while a frigate can have two. Not terrible odds especially if the frigates fighters are elite in comparison (not to mention the frigate will be very good at fighting them too). If it is a fully modded Carapace geared for frigate killing sure it would lose but that is not most destroyers. Most destroyers will have weapons with poor range like blasters or poor tracking like laser cannons, both of which can be countered by being faster and smaller. As for speed the key word is almost, and the size differential also means that the smaller ship is more maneuverable relatively speaking.

I am sure you could argue that your special Carapace could fight a cruiser, and you would be absolutely right using the same strategy's scaled one class up, and a cruiser could fight a battleship, and a battleship could fight a Dreadnought.

>>52664086
Why not both? And it is absolutely for escaping anyway, speeding away and activating the warp drive should work.
>>
>>52664249
>If "omnipotence
Reality warping, everywhere, kill everything
>>
>>52664249
I want to be Granny Weatherwax. That's it. Although male + young would be a bonus.
>>
>>52664283
Who hurt you?
>>
>>52664086
>Speed is only good if you are a cheetah, not a gazelle.
>>
>>52664249
Time-stop powers, right where I am right now, doing either A: Whatever I want; or B: Fixing the country by being unstoppable because fuck you I'm Dio.
BUT. I'm of the opinion that, philosophically speaking, stopping time is VERY NEARLY "omnipotence" in itself, soooo...
>>
>>52664277
> As for the fighters a destroyer can hold a max of 4 (fully modded wolf)
Doesn't a fighter take like 8 hangar spaces or something
>>
>>52664249
"Low-tier omnipotence" is the best way to describe it. Be able to erase someone from existence, be able to slightly change history and what people remember (yes, you DID hire me). Also shapeshifting and being able to change my personality because I suck.
>>
>>52664249
The most important power-fantasy is nigh limitless social power. So extreme beauty, charisma, or just flat out mind control are good.
>>
>>52664306
Gazelle can't cloak.

To expand on this >>52664086, my take on frigates is that their strength is not in their speed, but in their price tag.

Speed is really only useful when supplementing combat ability. If you want to run and hide, you should cloak. If you want to chase someone down, speed is useful, but in that case you need to be able to fight the person when you catch them. If you can't beat them in a fight, being able to catch up to them isn’t very helpful. They’ll just swat you when you do.

Personally, my two preferred frigates are the Vf8 and the Stalwart. The Vf8 is a cheap way to get a bunch of rooms, making it an excellent explorer, either solo when on a budget, or as a partner to a more dedicated combat vessel. Frigates benefit from being a class down from your main ship, which gives them a better discount when buying multiple ships, while also using a lower multiplier for their hull mods.

The Stalwart is similar, only it’s a combat escort rather than support ship. Like all the other Blackhawk ships, it’s basically a pocket version of the next class up. It has stats that put in on par with the bottom half of the destroyer class, albeit trading away the ability to mount T3 spinal guns in favor of better armor. It’s one of your better options for a combat escort, since it has just enough speed to keep up with what it’s escorting while also bringing good combat performance for its price.

Considering how prohibitively expensive fielding multiple ships normally is, frigates are basically the only way to get multiple ships bigger than a fighter. Having a destroyer as your secondary ship is pretty much not a viable option, it just gets too expensive.
>>
>>52664299
>everything
>>
>>52664313
4 hanger space per fighter, 8 for a frigate.
>>
>>52664249
A regenerative type immortality that allows me to reform my body after death, and retain consciousness after death as a ghost. A video game level up system that doesn't have true limits to skill or stat progression and allows for nearly anything to qualify as a skill I can obtain that can be leveled up with effort and use. Some amount of magic to start with, and the ability to travel between worlds in particular to worlds that I desire to go to, varying from being as specific as an existing ip,(ie wanting to go to dark souls lets me go there) or as vague as comfy fantasy setting.
>>
>>52664307
You have lofty ideals. If I had time stop powers I'd just have a lot of philosophically questionable sex. Is it rape if you have sex with someone in frozen time? I'd argue your sex exists only in a frozen point in time therefore it cannot be rape because the experience technically never took place.
>>
>>52664342
Fighters are like 1/5th the size of a frigate though, shouldn't it be 2?
>>
>>52664249
Absolutely and unfathomably Omnipotent only within my own personal reality, and wholly Omniscient anywhere else.

Note that Omnipotents are by definition Omniscient as well.
>>
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>>52664329
>the most important thing is beauty

You mean inner beauty, r-right? A beautiful personality, r-right?
>>
>>52664331
>Cloaking is the only viable means of avoiding combat
>>
>>52664366
Nope!!!

I hate it too hence why I want it in my power fantasy.
>>
>>52664277
> Most destroyers will have weapons with poor range like blasters or poor tracking like laser cannons, both of which can be countered by being faster and smaller.

"Speed will be our armor" doesn't actually work as well in practice as you seem to think. Just ask the crew of the Hood.

Besides, laser cannons have tracking 5, enough to kill a target at long range, where it doesn't need to turn all that much to track a target, Blasters can murder things that get close enough, even if they happen to be quick. Projectile velocity matters less when you're right in the person's face.
>>
>>52664361
Top of page 2, under stat info
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>>52664367
Being invisible doesn't prevent you from being hit, you'll probably be fine if you're a smaller ship, but not so much if you're a bigger one.
>>
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>>52664407
>>
>>52664361
>he doesn't want to fill his carrier with Rhinos that all themselves store two fighters.
>the Rhinos not actually taking up any space you could have used for fighters
I mean sure you could technically use other frigates for this and buy more hanger space for them until they reach 8, but you're going to spend a hell of a lot of money on having a carrier, filled with frigates that are in turn filled with fighters.
>>
>>52664367
Not the only means, just a better and easier means. Cloaking simply costs some money for the cloaking device, any ship can mount one (aside from dreanoughts, but honestly I think they're overrated). Being a frigate requires giving up more than just money. You're giving up T3 weapons, rooms, hangar space, and often times armor and shields as well. Cloaking just allows for greater flexibility than focusing on speed at the expense of everything else.
>>
>>52664331
>Speed is really only useful when supplementing combat ability

That is an interesting doctrine, that you have provided zero evidence for.

I understand frigates are not what people consider a "main" ship but given that almost all ships can directly fight three classes of ships (the one below, equal, and above) I think you are really underestimating frigates.
>>
>>52664351
Oh I won't deny that time-stop sex has crossed my mind MANY times in my weaker moments. Being a moralfag does have its drawbacks at times.

Also, I think it still counts as rape. Not that anyone would ever be able to prove it or charge you for it though...
>>
>>52664408
> Being invisible doesn't prevent you from being hit, you'll probably be fine if you're a smaller ship, but not so much if you're a bigger one.

Space is big. Really, really big. Being 250 meters long instead of 120 meters long doesn't actually increase the chances of a blind shot hitting you by all that much. In both cases it's pretty close to zero. In space, if the other guy doesn't know where you are, he's not going to hit you.
>>
>>52664249
Mind control. One of the rare examples for whom it's not a sexual fetish apparently.
>>
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>>52664442
>>
>>52664390
Not saying alone, (frigates can get decent armor) but that in a frigate-destroyer fight its speed and hit box does compensate for being weaker. I might add that with a good shield (which of course I would have) the defense difference is not as much as it seems.
>>
>>52664438
Same. I'd use it for revenge and comfort. Easy sex is just a bonus at best. Although I have to admit the idea of getting to have sex with everyone through mind control without it being rape is attractive.
>>
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>>52664451
>>
>>52664425
> That is an interesting doctrine, that you have provided zero evidence for.

The Hood was able to catch up to the Bismarck because it was fast. The Bismarck destroyed it because the Hood couldn't beat it in an actual fight. The Rodney, however, could shoot it out with the Bismarck, which is why the Rodney survived and the Bismarck did not.
>>
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>>52664462
>>
Mmm, is this thread for all book games, only the cyoa series or something else?
>>
>>52664390
>Just ask the crew of the Hood.

Admirals never knew how to use battlecruisers properly.
>>
>>52664434
They're not gonna just shoot anywhere if you're trying to escape from combat, and I was talking more about the bigger ships. Of course, if you're already a considerable distance and you're trying to escape it doesn't really matter, but if you're fairly close, being cloaked and running away at half the speed is worse than just running away.
>>
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>>52664468
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>>52664478
>>
>>52663648
To the guy from the last tread:
No I don't really want to be a kid again, I payed the point to make myself a teenager.
I just enjoy the ability to pick and choose the members and standing of my family and what growing up was like.
I wanted to see the bit that dealt with your older life but I could only ever find the one fucking page!
>>
>>52664452
The defense difference won't be from shields, but from armor. Compare the Triglav frigate and destroyer. The Crypt has 8 armor. With nano armor coating it has 9. The Tribe has 12 armor. With nano armor coating it has 14. It has just over 50% more armor. Compare their speed. A fully modded Crypt has 25 navigation. A fully modded Tribe has 20. The Crypt has exactly 25% more navigation.
>>
>>52664471
Battlecruisers were for fleet battles and convoy raiding. They are tools of a large navy, not independent actors. The Federation Navy has a good reason to use a frigate. A Federation citizen should take something bigger if given the option.
>>
>>52664464
First off Spaceships=/=Ships, second the speed and more importantly SIZE differences are going to be much exaggerated in a much faster 3-D space environment.

But to my original point I claimed speed was useful for ESCAPING, the Hoods speed would have been useful if it was trying to escape the Bismark instead of catch it.
>>
>>52664460
>mind control sex
>not rape

Explain?
>>
>>52664289
I see cyoag has evolved into "be the old woman" instead of be the little girl...
>>
>>52664499
Made up space frigates don't necessarily match real-world fleet doctrine of battlecruisers and if they did it would more likely that the Hood was a space cruiser and the Bismark a Battleship.
>>
>>52664536
I'm replacing a person who wouldn't have sex with me, with a person who would. I guess you could call that identity destruction but in no way whatsoever does that qualify as murder. So it's not a crime, legally, in any way.
>>
>>52664525
> But to my original point I claimed speed was useful for ESCAPING
A cloaking device is a cheaper tool for escaping.

> First off Spaceships=/=Ships
Yet you seem to think that size somehow means much, demonstrating that you're not thinking in terms of space ships that are shooting lasers at one another. The speed of your ship is much slower than the speed of a laser beam, and in the vastness of space the difference between 120 meters in length and 250 meters in length is like the difference between a hydrogen nucleus and a helium nucleus from the point of view of a human. They're both so tiny that the fact that one is even smaller than the other isn't as important as the fact that they're really damn tiny.
>>
>>52664540
I just want to master Headology, anon.
>>
>>52664547
See, that just seems like DOUBLE rape to me; both physical AND mental. Putting aside the legality of it, the moral end point remains the same.
>>
>>52664493
The defense differences are as variable within the class as out. E.G the lowest frigate is 5 and the highest is 12, while the lowest destroyer is 7 and the highest 14.

Would it be unreasonable to say a blackhawk frigate has a chance against a hammerhead destroyer?
>>
>>52664558
Not really. That's the beauty of brainwashing/mind control. It's only an ethical dilemma while you're performing it, especially if the victim experiences the identity changes vividly. The result is a new person with just as much right to live as their old self was.

People change. It can't be morally wrong to induce and guide those changes.
>>
>>52664583
That's an interesting argument. I don't 100% agree with it, but I can't deny that it's sound. Good food for thought, thanks!
>>
>>52664545
I'm addressing that to the "speed is armor" idea. In a direct clash, speed is a useful supplement, but if the opponent can possibly hit you, you need armor. In Stardust, 25 navigation isn't a magic "no one can hit me so I'm invulnerable" shield, just like the Hood's 31 knot speed wasn't. In both cases, you can still be hit, and thus still need armor to take hits. The Hood didn't have the armor to do that, so it was destroyed.
>>
>>52664551
Then why are fighters useful against large ships?

The setting has explicitly indicated that small fast ships are hard to hit. A harder sci-fi setting would not have this as Lasers ARE super accurate, but really we all find StarTrek fights to be less engaging than StarWars fights.
>>
>>52664601
And the Blackhawk frigate only has two less armor than the Blackhawk destroyer.
>>
>>52664583
The result is you murdering a person and putting a new person in the same body and you've decided this new person wants your dick.
Murder + rape + tricking other people into thinking the deceased is still alive.
>>
>>52664580
> Would it be unreasonable to say a blackhawk frigate has a chance against a hammerhead destroyer?
No, it wouldn't be unreasonable because the Stalwart does have the chance to do that. That's the point of Blackhawk ships, they're basically small versions of the next class up, which is why as mentioned in >>52664331 I think they're an example of a good frigate. They're basically budget destroyers.
>>
>>52664602
In the real world, they're useful because they move in an additional dimension (3 as opposed to a ship's 2). That isn't the case in Stardust. Fighters and destroyers move along the same general lines, fighters are just more nimble in doing so. That means the difference is much less pronounced than when comparing modern day ships and fighters.
>>
>>52664490
Coolbeans. Though the rest of the cyoa is about you preparing for the rest of your life/your adventures. Of course you're free to say "nah I'd rather stay at home for a few years". Quests, like always, are just "things explicitly mentioned you can do".

See you in like 2-6 months when I'm done.
>>
>>52664601
31 knots is not enough to dodge navel artillery, the SD setting indicates that ships can actively avoid being hit by moving faster (which is why tracking is given as an important stat), and being smaller (which is why accuracy is given as an important stat). I am not claiming small ships are invulnerable but they do have a defensive advantage to counteract some of their weaknesses.
>>
>>52664612
The Stalwart is the Deutschland cruiser. The Deutschland was basically a battleship that was a bit smaller, had slightly smaller guns, and was labeled a cruiser, when it had armor more akin to a battleship than a true cruiser.
>>
>>52664617
If a bully beats up a kid and that kid becomes severely introverted as a result, is murder of his old self?
If someone find a tarantula in his soup and from then on becomes deadly afraid of spiders, did that tarantula then murder his older spider-indifferent self?

People change. Mind control is just inducing those changes and the events that lead to them artificially.

At the most, I'd consider it a breach of privacy/trust.
>>
>>52664635
The difference between 20 navigation, which plenty of destroyers can get, and 25 navigation is not as much as you seem to think. You're discounting the fact that destroyers can be pretty damn nimble too, while also having better armor and better weapons. Sure, a frigate can outfly a battleship or a cruiser by a fair bit. But a frigate is going to have similar, albeit not quite as much, difficulty hitting a destroyer as the destroyer will have hitting it.
>>
>>52664619
>They're basically budget destroyers.

Okay this is our real disagreement. I would say there are real advantages to taking a fully loaded frigate over a fully loaded destroyer besides costs. Without word from SDA it really is opinion and my thoughts simply go against your imagined view of the setting.

I might add that your argument goes for every ship class (destroyers are just cheap cruisers, which are just cheap battleships, which are just cheap Dreadnoughts).
>>
>>52664277
The thing about tracking is that it's meaningless in the spinal slots. In that position, their tracking is the ship's handling, because it's turning to face and fire the shots. In that sense the destroyers have very little disadvantage hitting frigates.
>>
>>52664663
>If a bully beats up a kid and that kid becomes severely introverted as a result, is murder of his old self?
Don't compare things that aren't the same dumbass. What you SHOULD have written is:
If a bully uses mindcontrol to replace the kid with a kid that happily gives the bully money yes that's murder.
>>
>>52664635
>but they do have a defensive advantage to counteract some of their weaknesses.
You forget that there are command upgrades that can cut enemy navigation by half, try evading with 12 navigation for 3 minutes every 5 minutes
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>>52664667
Well the fact that Destroyers can get fighter level speed is something SDA intends to change >>52662645. But even at similar nav scores the relative size make a difference.
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>>52664696
You're too focused on the mind control. It's just a way to efficiently and reliably induce desired changes on someone. The same could be achieved through "mundane" means.

In one reality the bully beats up the kid so he give him his lunch money. In the other reality the bully uses mind control to make the kid give him his lunch money. Same results, different means. I'd even argue that the mind control is being more ethical because no physical or psychological trauma was involved.
>>
>>52664677
> I might add that your argument goes for every ship class (destroyers are just cheap cruisers, which are just cheap battleships, which are just cheap Dreadnoughts).
This makes more of a difference for the frigate/destroyer divide because the navigation difference is not as pronounced between frigates and destroyers. The quicker destroyers can match many of the frigates for navigation, or at least come close. The fastest destroyers (nav 16) can even outrun the slower frigates (nav 14). But even if you compare the fastest of the cruisers to the slowest of the destroyers, the slowest destroyer (nav 9) is faster than the fastest cruiser (nav 8). The step up from frigate to destroyer carries fewer sacrifices than the step up from destroyer to cruiser, which is what makes it different.
>>
>>52664663
>Mind control is just inducing those changes and the events that lead to them artificially.
W... what?
No really what?
Does that mean its morally okay for me to fuck your girlfriend because its just "inducing" you to distrust women?
>>
>>52664684
And staying away from a ships front side is impossible for a smaller faster ship. The AMC would be a totally different animal if that was the case.
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>>52664718
He intends to change the fact that some destroyers can get things like 23 navigation. I'm not talking about them. Those are destroyers like the Carapace, which is stupid and should be nerfed. I'm talking about things like the Tribe (20 nav fully modded), Vd3 (20 nav fully modded), and Acheri (21 nav fully modded). That's not fighter level, but it getting to frigate level.
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>>52663276
Reason: Protection
Tank: APC, "Sup. Crew" Mechanized Infantry
>>52663287
-Commander Skills: Buff McLargehuge, Survivor.
-Upgrades: Flamethrower, Sword, Vacation Kit.
>>52663302
>>52663409
>>52663462
Crew Members:
-Operator(Tactics*): Eleonore Waterhouse
-Gunner(Cannon*): Erika Opaline
-Driver(Speed*):Penny Hathway
-Mechanic(Armor*):Agnes Kagutsuchi
>>52663479
-Location: Zepang Mountains.
Driving around with my girls so we can deny the enemy the comfy hotsprings. I WILL SHANK A NIGGA WITH MY SWORD FOR THREATNING THEM! Also Going to help the crew sneak up onto the tank and light that sucker up. If they surrender, there will be snuggles, lots of them, and the will start off as unwanted.
>>52663498
It isn't clear if the CEV is its own tank option or if it is added on to the original loadout. For the sake of this build I will act as if it comes along with the main tank.
>New Upgrades
-Rune Engine. Lets go EVERYWHERE!
-Mine-Thwarter. No one hurts my babies, the soldiers, or the APC...and the Engineering vehicle.
- Odin Sentinels to help out our standard soldier ladies.
-Expanded Crew: Genevieve Friday. Because not having a medic is stupid and the smug bitch is insufferable...the scary nice lady is scary too.
-Dweomer Plating is free due to crew choice. I also thought the crew member accounted for the extra tank/support vehicle(?)
On too the crew for the CEV. Unless a crew is provided for it already.
Commander: Pierre Locksley. Need a bro that can chill with after getting lunch.
Operator: Judit Sorenson
Gunner: Marcelle Browning
Driver: Zoe Lagorio
Mechanic: Heather Bowen
And the respective upgrades for this tank as well.
Mechanized Infantry Support, Grenade Launcher, Flamethrower, Ruin Engine, Mine-Thwarter, Dweomer Plating as well, and Junior Mechanic.
New Location for mission: Undead Horde.
Something is making zombie hordes, and our job is too take guns out to clean them up. Who wants to go to Zombie Land?
>>
>>52664722
>You're too focused on the mind control.
Because we are talking about controlling another person's mind to do as you please.
>Same results, different means.
I can get world peace through ruling with an iron fist. I can get it through murdering everyone. I can get it be mindcontrolling everyone to never be angry and erase all emotions that aren't happiness. I can also get it by drugging everyone.
The means to how you accomplish your goal are very important
>I'd even argue that the mind control is being more ethical because no physical or psychological trauma was involved.
And I would argue that forcing someone to give consent is rape.

Different question: Would you mind me mindcontrolling you? That is is mindcontrol still okay when you're the victim?
>>
>>52664736
You wouldn't be fucking my gf, you'd be fucking an entirely different person: one who loves you, not me. They might seem like the same person but had these changes been induced gradually (slowly falling out of love/in live) the result would be the same.

I'm a vindictive bastard so I'd probably beat you up, castrate you and then fuck you in front of her (which she'd be into fyi) but technically you did not nothing objectively wrong.
>>
>>52664742
Didn't say it was impossible, just that Frigates have a very small speed advantage, so it's a desperate strategy. You have to be on the ball not to eat a shot from a battleship-grade weapon
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>>52664762
Are you an idiot. Naturally I wouldn't want to get mind controlled, but neither does someone want to get bullied for example.

My current opinion is however relatively irrelevant because post-mind control me wouldn't mind and I'm not more important than he is by default.
>>
>>52664706
So now are are assuming the enemy has a specific command mod? In a fleet scenario I would be honored if he used his special ability on me and not the cruiser he is trying to fight. But there are several attacks anyway, another command mod targets shields and e-war can target shields and weapons.

Honestly you are giving me a due you did not before. The advantage DOES exists it just is not to your liking.
>>
>>52664761
Everything in the DLC is added to the original lists; they are not standalones in any way, shape or form.
>>
>>52664763
Anon in my hypothetical scenario I didn't do anything to your girlfriend but seduce her. I was trying to understand what you meant by "induce these changes". Cucking you to make you hate women was the fastest example I could come up with.
You have some anger issues you might want to look into.
>>
>>52664785
Hot damn, then my builds legit. Also you should probably consider making that fact more obvious, otherwise that was fun. Nothing like going on a road trip through Zombie Land with your war harem and best friends to kick ass along side you.
>>
>>52664729
There is indeed a gulf between destroyer and cruiser, which is why SDA has Nerfed Destroyers already, cruisers do get full heavy weapons though. AND there is little difference between cruisers and battleships so I guess cruisers are cheap battle ships which are only good for AMCs
>>
>>52664804
Nonono, you misunderstand. You would add the CEV to the list of tank types you can choose from, you would add the new upgrades to the original list of upgrades (and only choose 4 from amongst the new list, not 7 like you have) and add the new crew members and destinations to their relevant lists.

I'm really not sure how I should word that to prevent future miscommunication...
>>
>>52664760
Fully modded 5 of the frigates are 25 nav. which is fighter territory. So destroyers can get to frigate territory, and frigates can get to fighter territory.
>>
>>52664825
Oh...that's shit then. Oh well. In any case just say that its added onto the list and say its an option to outright change your tank.
>>
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>>52662645
>Nerfing the shit out of Destroyers
Why? Do you really hate them? Not only did you nerf all their slots earlier, but now you're going to make it so they're slow too? Do you not know what Destroyers are supposed to be like? They're SUPPOSED to be fast. Nerfing them to being carrier speed is just making them worthless.

I get a strong vibe that you just want everyone to play Frigates. You know Cruisers are slow and impractical for solo builds so nobody is going to use them.
>>
>>52664778
> I would be honored if he used his special ability on me and not the cruiser he is trying to fight
Then you assume your ship is not as strong as cruiser
>>
>>52664771
Once again you are assuming frigates are made of tissue paper while destroyers are not when the difference in armor is pretty small. The advantage does not have to be absolute, but the point is a frigate (which might have comparable armor) will be "eating a shot from battleship grade weapons" less than a destroyer fighting another destroyer would (at the cost of said tier 3 weapons).

A well armed fast Stalwart is more survivable than a destroyer at the cost of firepower.
>>
>>52664718
SDA has really retarded ideas at times.

He hates seeing similar builds so the fact that people like Destroyers bothers him, so nerfing to worthlessness for more Frigates.

Frigates won't bother him because they're weak ships that can't operate solo, so they suit his fetish for ineffective protagonists.
>>
>>52664867
Well of course the cruiser is stronger. I never claimed to be as strong as a cruiser sheesh.
>>
>>52664874
>Once again you are assuming frigates are made of tissue paper while destroyers are not
No, I'm not. I'm pointing out that a Destroyer fields weapons designed to blow holes in Battleships. That's what Destroyers do.
>>
>>52662201
Oh here's the problem, someone pushing for everyone to use Frigates is why he's nerfing Destroyers to be shit.
>>
>>52664887
SDA does indeed seem to have a thing against strong protagonists.

I have been arguing the merits of frigates though and DO feel they can solo if done right, they should play a lot like the first Normandy IMO, but killing the more direct but not slow as molasses destroyers is no fun.
>>
>>52664874
>Once again you are assuming frigates are made of tissue paper while destroyers are not when the difference in armor is pretty small.
The only frigates that have appreciable armor are also the slowest. The Stalwart, for example, is basically a budget destroyer. It has both navigation and armor that are more akin to a destroyer than a frigate. Which, incidentally, is one of the reasons why I think it's a good ship. It balances speed and durability better than the other frigates do. That said, when considered alongside the destroyers, its main stand out quality is its price tag, which is quite good for a ship with a destroyer's capabilities in most regards. Otherwise, it's a fairly run of the mill ship. What makes it good is that it is cheap, not that it is unusually capable.
>>
>>52664922
Frigates are shit, for fuck's sake. Stop pushing SDA to shit on Destroyers because of your Frigate obsession. Why the fuck do you want everyone in worthless ships that can't deal with anyone's capitol ship? That are tiny, insignificant pieces of shit with zero firepower?
>>
>>52664922
>SDA hates strong protagonists

Exactly why I can't abide her cyoas. They all make it very clear you're ultimately a worthless cog in a greater machine that can do without you.

I wonder if she's asian?
>>
>>52664922
They're fine solo ships if you're into either exploring, or relative low risk. The point of a frigate is that you can take a fully kitted out frigate with zero risky titles, whereas a larger ship might require things like getting a nemesis, or a bounty on your head, or the attention of the Fire Legion, or something like that.
>>
>>52664825
>Doesn't raise cap on points
>Only extends the lists
Booooring.
>>
>>52664970
I raised the number of upgrades you can take by one, and even added in a dedicated option for taking an extra crew member. What else would you want?
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>>52664963
Too bad SDA is basically forcing you to join a faction for larger ships. The only ones that worked solo are Destroyers and he keeps nerfing everything about them.
>>
>>52664937
Not the frigate fan, but I do think there are "good" frigates for a given definition of "good." The thing is that they are good because they are cheap, not because they are capable. If you're looking for comfy exploration and adventure, a frigate is a nice ship. But you're taking a frigate because of the price tag, not the capabilities.
>>
>>52664990
I am obviously talking about effective combat usage.
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>>52664895
Tier 3 weapons are as dangerous to destroyers as they are to frigates. You keep saying I am assuming too much speed on the frigates, and I would say you assume to much armor on destroyers. A strong frigate (that does not move) will take as much time to fall to a destroyers spinal weapons as another destroyer would, but factoring in the frigates size and speed I would say it would last longer than the comparable destroyer. This is at the cost of the spinal weapons so the issue is how well can the frigate hit back without them. If the frigate has a mana core and mana blasters for example it might hit back very well. There are a lot of variables and a lot of trade offs on both sides.
>>
>>52664998
That's irrelevant. What I was saying was that a frigate can't afford to be hit by a Destroyer's spinal weapon.

You're confusing me with someone else too, another annoying point.
>>
>>52664978
The destroyer nerfs haven't changed the fact that they're good solo ships. The Carapace still needs to get fucked because it's bullshit, but the Vd3, Tribe, and Viking are all both good and accessible even without really getting in bed with a faction. They've been slightly weakened by having their armor reduced by a point, but they're still good ships.
>>
>>52664990
Can I just point out that in any Sci Fi setting you have to be pretty damm rich to a spaceship. Fuck, just having a frigate probably means you're set for life if you join a trading company.
>>
>>52664978
Well how are you going to avoid the impending danger of someone wanting to take your USS Murderfucker AGAIN?
>>
>>52664920
>>52664937
I don't care that you like destroyers, but I do think frigates can be good too. My post to SDA was about hanger space anyway, I was not suggesting a nerf to destroyers, he went for that on his own.
>>
>>52664970
Why do you think you should get more points? You don't get to pick more waifus in Branching Heart just because he added more.
>>
>>52665015
>The destroyer nerfs haven't changed the fact that they're good solo ships.
He's nerfed:

Their armor.
Their weapons.

And now, as pointed out in the conversation you're quoting, he's nerfing their speed to shit.

So not only are they going to be offensively and defensively weak, they're going to be slow as fuck too.
>>
>>52664978
destroyers are okay, especially higher end once
>>
>>52665018
You're very bad at making a clear point.
>>
>>52664997
The Stalwart is a decently competitive combat vessel for its price tag. Again, it's an issue of what titles you're willing to take on. If you're trying to avoid the 200+ titles, it could be a good choice.
>>
>>52665034
See >>52665032
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>>52665036
Well the point that it will happen and probably often is still there
>>
>>52665048
What will happen?
>>
>>52665023
You incited him to do it with your frigate obsession.
>>
>>52665038
>Competitive
If you don't plan on fighting anything other than a random spacer who stole a patrol ship maybe. That's obviously not what anyone means.
>>
>>52665009
The fact that I am talking to two people about essentially the same thing does not help.

I wasn't implying that it CAN'T be hit lest it get destroyed, just that it can dodge to a greater extent than a destroyer could and that gives it an appeal (a niche appeal).
>>
>>52665032
The weapon nerfs got undone. Only the armor nerfs stuck, and as said before it was pretty minor. They were good before, they're still good now.

> And now, as pointed out in the conversation you're quoting, he's nerfing their speed to shit.
He's said that in the context of the Carapace being able to get nav 23m which is something that should be changed. There's no indication that ships like the Vd3, Tribe, Viking, Acheri, or Voyage are getting changed. The only other destroyer with that level of speed is the Dart, and it's been left pretty much untouched by prior nerfs, so I doubt it's going to change much.
>>
>>52665055
That someone will look at your shiny ship and will want it be it pirates or another faction
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>>52665079
He said that in context of Destroyers in general.

> Same with some other destroyers

Learn to read, you hate the Carapace so much that you ignore what SDA actually said to wank to the idea of a Herald ship being the worst in its class for once.
>>
>>52665072
It can take on the bottom half of the destroyer class, such as the hammerhead ships, the civilian destroyers, the red dagger destroyers, and the federation navy destroyers, all while being cheaper. I'd say that being able to beat the bread and butter ships is fine for someone who is taking on zero risk.
>>
Destroyers broadside weapons should be as strong as spinal weapons, they would be balanced that way
>>
>>52665059
I am not obsessed but I have been defending them against the accusation that they are only good because they are cheap. I have made many builds, mostly you guessed it destroyer builds. Honestly this whole thing comes down to the speed drop between destroyers and cruisers. Every larger ship has extra capability (more rooms, crew, equipment) but a true protagonist simply can't go in a tugboat speed cruiser so everyone goes destroyer.
>>
>>52665096
You really are delusional if you think your frigate can fight anything relevant. Not even those ships, you just wank your maximum speed meme for its sake.

Your pathetic ship class can't do anything against a carrier or up. You're fucked if you're in a solo ship and have to deal with that kind of threat. That's what made Destroyers decent, they had the ability to deal with those sorts of ships in addition to smaller ones. Now they won't be good for anything.

All because someone can't stop masturbating to his muh tiny comfy family ship.
>>
>>52664977
This >>52664761
You having the Crew go out to fight either HORDES OF ZOMBIES, or THE PORTAL OF MAGIC SHENANIGANS WITH MAGIC SUPER SOLDIERS, maybe having a supped crew with personality like the main crew would be a bit much. But having an arbitrary limit to tank upgrades instead of whether or not it would be feasible to carry them is stupid. Plus you have a character that outright states she will remake an entire tank in six months! If you don't want people having an extra tank that is run by a full support crew then DONT FUCKING ADD IT! Because something like that would be necessary for special opps missions doing this kinda thing. They are one of the few being told to do the job so the backup would be necessary. The crew member is perfectly fine, and there was no mention about that particular perk. But the idea that only being able to fit an extremely limited number of upgrades on a tank that CANT do that kind of mission is ridiculous. If you even had the Runic engine removed and only have it placed in the super heavys or the CEV would make sense, as it could act as a staging area or mobile bass, which aside from the like 2 possible builds, could either be a big gun with few people super heavy, or the fast APC that can carry everyone you need with the guns they carry. But that doesn't get the job done either. Are you understanding any of this, because if you got confused at how to make a simple misunderstanding like that now, I don't have much faith in you. The DLC is the super missions, therefore having 7 upgrades for that, or as possible by the class of the tank, then that would be acceptable, but only saying that you get 4 points AFTER building the tank is fucking annoying. It is a simple out an out war so it makes sense to not need to be that super powered, but that's because it is an open war everyone knows about and your not on a secret mission. Answering this question is getting so annoying to look at I'm loosing my train of thought.
>>
>>52665088
The Carapace is never going to be worst in its class, even if SDA reduced its speed by 3 it would be as good as the number two best destroyer.

Also, he said that speed for other classes might also be coming down too right after that.
>>
>>52665126
>that speed for other classes
Just Frigate, and who gives a fuck about those, other than you? They were already worthless, making them worse won't change anything. It's Destroyers he's fucking over.
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>>52665121
And now Destroyers will be both slower and weaker than Cruisers thanks to you. Good job.
>>
>>52665142
Destroyers aren't going to be slower than cruisers.
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>>52665155
He's nerfing them severely. They're going to be slow as fucking hell, so smaller ships will easily defeat them, and they won't have the firepower of the cruisers in the same speed class, so they'll have no niche.
>>
> Your pathetic ship class can't do anything against a carrier or up.

> And now Destroyers will be both slower and weaker than Cruisers

You're being to obvious with your bait. You're never going to get any (you)s that way.
>>
>>52665122
That guy was not even me.

I have argued that a frigate can AVOID such threats and thus be solo.

I think you started something else funny though. I could restart this whole fight on how dumb I think you are for thinking a solo destroyer could take on any decent battleship.

A good ship can punch one above its weight class, two if facing a bad/properly geared opponent.
>>
> He's nerfing them severely. They're going to be slow as fucking hell, so smaller ships will easily defeat them, and they won't have the firepower of the cruisers in the same speed class, so they'll have no niche.

He did not say that.
>>
>>52665173
>Avoid
This is your entire problem. You're assuming everyone has a playstyle of running away form everything. That's not the case. Some people actively want to be involved in combat, which is why the criticism is of the frigate as combat vessel, not your personal yacht stand-in for you and all your friends to go on a vacation.

>>52665184
>He didn't say he's nerfing them because he doesn't like Destroyers being fast.
Stop lying.
>>
remember battleship guns > cruiser guns = destroyer guns > frigate guns > fighter guns
>>
>>52665173
He's an obvious troll, don't bother with him. Bitching about not being able to kill carriers should have given it away, seriously step up your game.
>>
>>52665135
One again not me.

>>52665142
Thanks to me? I gotta agree with >>52665172
thats some low quality bait. SDA has been talking about nerfing destroyers for awhile. And Yes I dislike his reasoning.
>>
>>52665204
Stop giving him (you)s, you are just encouraging him.
>>
>>52665199
With the nerf it's gonna be Cruiser > for guns and = for speed at this point.

>>52665203
It's a fucking typo and I meant Cruiser, but if you know anything about Destroyers as a ship class, you know that their entire job is to rush in and blow holes in large ships.

>>52665173
Speaking of, a destroyer sinking a battleship is their entire purpose. That's why the shipclass was invented.
>>
>>52665225
Man, you really need to go back to jumpchain. I think that's the only place that sees an argument and automatically assumes people are shitposters and then screams for nobody to talk to them to preserve some kind of happy-feeling zone.
>>
>>52665203
Yea I will stop.

To the person I was having heated but interesting discussion with. I am not denying that (good) destroyers are very appealing and may even be better than frigates at most things. But I do think they have a real place/specialty greater than simply being cheaper.
>>
>>52665242
See >>52665227

The guy you're replying to is an idiot who doesn't understand what typos are, or how real Destroyers were utilized.
>>
The nerfs that have thus far been applied to destroyers are minor and have been blown out of proportion. I see little reason to think that they will be particularly major this time around either. SDA has also backed out even some of those rather tame nerfs, so I don't see a reason to think he'll be unreasonable about it.
>>
>>52665254
>SDA
>Not unreasonable
Do we know the same person? SDA is always throwing around smug images and calling people autistic if someone disagrees with him.
>>
>>52665172
>Let me just call it bait because I don't like people arguing and want to shut discussion down.
>>
>>52665252
That is the insistence I am disagreeing with to some extent. These ships don't fully match real Naval ships, the setting is its own with inspiration from the real world. Or do we think Dreadnought is a fancy name for battleships in this setting?
>>
>>52665242
I think the main difference is that eventually more speed just stops being appealing to me after a while.

Generally speaking, each step up in ship class gives more durability (armor and shields) and space (weapons slots, rooms, hangar space) at the cost of lower speed and lower cost. Similarly, going down each step is the reverse, giving up durability and room in favor of higher speed and a cheaper price tag.

Personally, once you go down in ship class far enough that you're getting into 20ish navigation, I think you get into the area of diminishing returns. You're giving up more and more durability and room in favor of each new point of navigation, when I don't think a few points of navigation really mean much anymore. The difference between a 3 navigation battleship and a 6 navigation cruiser is big, but the difference between a 20 navigation destroyer and a 25 navigation frigate is, percentage wise, not a whole lot, even though it's a 5 navigation difference instead of merely a 3 navigation difference.

I think you can just have enough speed, and beyond that point you're better served by having more of everything else. As you get closer to the 25 nav frigates, you've given up a lot to get there, and I'm not convinced it's worth it. The price tag is what makes the difference in my opinion. The high nav frigate is not as capable, because it's reached the point where it already had enough and is giving away too much for little benefit, but it still has the merit that it is cheaper than the destroyer.
>>
>>52665304
There's no reason to assume they don't fill a similar niche. If you think they're for some other purpose, then there needs to be some indication there. Otherwise it's just speculation.

In regards to Dreadnoughts, they're this bigger-than-battleship style monstrosity you only see in fiction, where the flagship of an entire navy is going to be a super weapon. They're outside of this arrangement.

But regardless, the conversation has shifted to upset at him nerfing Destroyers further and making them another slow, lumbering ship class. I think this is a bigger problem than just the dislike of Frigates, though I'll stand by calling them useless. I think I described it in one of my above posts, a Frigate has uses, but the kind of thing a lot of us want to do, being actively involved in combat or raids and doing a good number of titles, all of that involves too much direct firepower, and Frigates aren't suitable solo vessels. The nerf comes back in again when we note that Cruisers are already slow and inelegant, thus relying on an attachment of escort ships to defend it from quick craft, and therefor unsuitable for a realistic solo ship build. That's the core issue here, SDA's actions would render there being NO viable solo build designed for combat.
>>
>>52665265
He's a smug ass most of the time, but when it comes to actually designing Stardust he's been pretty good about responding to people's concerns. The last time there was a big hubbub about Stardust people were complaining about costs, and guess what? Costs came down.
>>
>>52665367
I've never seen SDA respond positively to specific complaints, especially not ones in regards to something remaining strong or not suffering a nerf.
>>
>>52665252
Real destroyers weren't battleship killers. They were made to defend battleships against torpedo boats. That's where their name comes from. They were Torpedo Boat Destroyers.
>>
>>52665383
Destroyers in the pacific were used frequently to 'ambush' larger ships in the hopes of doing significant damage before escaping.
>>
>>52665373
People complained about him removing spinal weapon mounts from destroyers, and he backed out that nerf fairly promptly.
>>
>>52665400
Only to think of another way to nerf them the day later. This problem has become a Hydra, because he obviously doesn't like them and wants to do SOMETHING to nerf them, and eventually we're going to reach the one golden head that can't be cut.
>>
>>52665395
They were used to attack ships that couldn't effectively fight back, or to escort other ships. They weren't frequently sent against battleships. The most notable time that they were was at Samar, and that was notable mainly because it was a total suicide mission that only actually worked because of severe flaws in Japanese fire-control. Sending destroyers against battleships was not considered a serious tactic when you could help it.
>>
>>52665423
>They were used to attack ships that couldn't effectively fight back
Well yes, that's the point. Nobody is going to send a lone Destroyer at a battleship with its full escort. The only point to be found in that line of conversation is that they CAN do so. It's not that realistic to base your strategy on it, especially when you only have one Destroyer, but it's something that did happen and it's a known fact that their guns were designed to take down larger ships, even up to that level.

But again, this isn't the main point at all, because I had meant to say Cruisers. Carrier was a typo, and I only brought this up to point out that they can feasibly damage larger ships, something a Frigate wouldn't be able to reasonably do, which is why it's one of my complains against Frigate as the standard solo ship class.
>>
>>52665395
The ships that they were ambushing in WW2 were generally transports and merchant ships, not battleships. It wasn't until the development of the guided missile destroyer that they became capable of killing things like battleships, and in doing so they just basically became the new battleship because basically every warship got a god-tier naval weapon, so you may as well just use a destroyer.
>>
>>52665470
Pretty sure Stardust has guided missiles.

Beyond that, see >>52665460 .

People love to discuss tangents more than the main point of argument.
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>>52665345
I can understand that opinion, so we can agree to disagree.

The main thing gained is indeed nav but it is not the only thing. The second biggest thing is the smaller size. Just at the extreme end the size of the dreadnoughts (8.5 km) is a tiny tinny bit inconvenient and very easy to hit. The smaller you go the harder to hit it is, and the more convenient it is.

We have mentioned the stalwart several times, and it is indeed a bit of a pocket destroyer but it is about half the size of its big brother the viking. This has real implications. We have of course argued about combat scenarios (and I do think the "hitbox" is worth considering) but some of the biggest boons are less direct. They can land on planets easier, dock at more ports, or my personal favorite, dock on the bigger ships. The advantages are better thought of with an exploration based PI Vf8. I would much rather explore the unknown in a well equipped home than a full blown facility.
>>
>>52665460
> it's a known fact that their guns were designed to take down larger ships, even up to that level.
No. Destroyer guns were not designed or intended to challenge battleships. They were intended for killing warships of their own size and smaller, or for attacking merchant traffic. They lacked the ability to penetrate battleship armor.


Even destroyer groups did not generally challenge battleships. Things like Taffy 3 off of Samar earned them a Presidential Unit Citation precisely because it was so stupidly ballsy that you had to give them credit for being willing to try.

Real life destroyers were not designed to challenge battleships. They were escort vessels and raiders designed to kill smaller vessels and vessels unable to fight back such as merchant traffic. They did not have the armor to stand up to anything bigger, nor did they have the guns to damage larger warships.
>>
>>52664864
>Delusion: the post
I'm telling you now anon, if you carry this level of insecurity into a relationship, it's not going to last very long.

>nerf all their slots
What the fuck?

>Slow
They're supposed to be fast, yes, but if you think it's okay that some destroyers can be faster than fighters, then please stay away from making balancing suggestions.

>Carrier speed
Now I know you're retarded.

>>52664887
>nerfing to worthlessness
Read above.

>>52664922
>>52664949
>a thing against strong protagonists
Define strong protagonists because it appears you haven't been reading any of the meaningful discussion that's happened in the past few days.

I'm going to guess you want to be in a nigh-invincible destroyer that can single-handedly take on a dreadnought, or a dreadnought that somehow escapes the political implications of owning one because you're a special snowflake.

I want to make it difficult for these types of faggots and enforce the need to justify going those routes. You're free to be as much of a special snowflake as you want, but if your writing doesn't hold water, then I'm going to write you off as pirate food.

>>52664963
I'm going to address frigates likely by introducing titles and contracts aimed at smaller builds alongside the dreadnought ones.

>>52664978
At this point, it's no longer a matter of me "deeming your build useless." If you can't see the irrationality of owning a fuckhuge ship with no consequences in any setting whatsoever, then I don't know what to say about you.

>>52665412
>putting words in my mouth: the post
Again, anon. Your insecurity is showing.

Read above. If you can't see the rationality behind it then I'm putting you in dreadnoughtcarrierautist anon because you come off about as insecure as he sounded.
>>
>>52665479
> Pretty sure Stardust has guided missiles.
That are not appreciably more powerful than regular weapons. In real life, guided missiles made the destroyer king because every ship could pack the equivalent of an anti-matter cannon, so why bother with anything bigger? Imagine if there were zero restriction on what ships in Stardust could have an AMC? How many people would take a battleship versus an AMC equipped destroyer?
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>>52665533
>SDA alive

And so it begins
>>
>>52665533
>What the fuck?
Your previous update.

>Balancing suggestions
Nobody in their right mind is going to balance ship classes based on 1 vs 1 with each other. A fighter shouldn't be faster than a Destroyer so it can beat it, a fighter should serve a role as a small, fast craft used to fleet battles for its easy of carry.

Putting Destroyers closer to Cruiser speed basically means there's no reason not to use the superior Cruiser class of ship.

>You're retarded
I made a typo.

>Read above
You didn't provide any information. Exact numbers are about the only way you could present a solid argument.
>>
>>52665533
>If you can't see the irrationality of owning a fuckhuge ship with no consequences
What consequences are you even talking about here?
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>>52665533
>I want to make it difficult for these types of faggots
So you do want to make it impossible to be a solo combat build?

That's kind of justifying all the negative things people say about your 'balance' decisions.
>>
>>52665533
hull of ships should cost twice as much, while powerplants cost less. Also guns should correspond to their ship class or else fighter spinal mount is stronger than dreadnaught broadside
>5 tomahawks are packing power of Gungnir
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>>52665580
>Your previous update.
Didn't nerf anything beyond a single point of spinal mounts on some destroyers which I've returned? You autists never cease to amaze me with your interpretations.

>>52665580
>>52665580
>based on 1 vs 1 with each other
Except I never said I'm basing it on 1 on 1s, and I am also the one who originally brought up the fact that people shouldn't be comparing ships in 1 on 1 scenarios.

>Putting Destroyers closer to Cruiser speed
Delusion. I sentence you to 40 years autist prison.

>>52665587
Driving a lambo in the Bronx.

>>52665604
>So you do want to make it impossible to be a solo combat build?
It's like you didn't read the post.

>>52665612
>hull of ships should cost twice as much
Would you like to deal with the cry of 1,000 neckbeards?

I do. Every time I make one change.

> fighter spinal mount is stronger than dreadnaught broadside
They can't fit T3 weapons.
>>
>>52665646
>It's like you didn't read the post.
I read your post, but 99% of people aren't going to write a story for you then beg for your approval so they can consider their build validated.
>>
>>52665646
>Driving a lambo in the Bronx.
But that post was about combat, not your magic pirates.
>>
>>52665533
>if your writing doesn't hold water, then I'm going to write you off as pirate food.

And this is why we don't like you SDA. We just want to make our builds and enjoy them. We don't want to have to pass any kind of dumb write faggot test simply to take an option in a cyoa. "I am an admiral in the navy and they gave me a diana (or however the fuck you spell it)" is all you get from me.
>>
>>52665646
>Except I never said I'm basing it on 1 on 1s
Then why is a direct speed comparison a problem?

>Delusion. I sentence you to 40 years autist prison.
You haven't really done anything to show you aren't nerfing them as severely as you implied.
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>>52665646
>They can't fit T3 weapons.
but they can fit tesla overcharger, torpedo silo which fucks up dreds even more or railguns/heavy lasers as substitute since they are only marginally worse than T3 variations

>Would you like to deal with the cry of 1,000 neckbeards?
wait, aren't their tears your main dish?
>>
>>52665505
> Just at the extreme end the size of the dreadnoughts (8.5 km) is a tiny tinny bit inconvenient and very easy to hit.
I think dreadnoughts are overrated for the same reason I don't put much stock in high speed frigates. They give up too much just to emphasize something that stops mattering after a while. In the dreadnought's case that's armor and space. If you're slow enough to be picked off by an AMC, it doesn't matter what your other stats are, you are dead.

As for your main point, I don't really think that the difference between the 120 meter average length of a frigate is much more of a defense than the 250 meter average length of the destroyer. This is space we're talking about. The fact that something is a hundred meters longer isn't what make it challenging to hit. It's the fact that it's potentially thousands if not millions of kilometers away. Being off target AT ALL means that you miss by at least thousands of meters. The angle that translates into a difference of 100 meters, which would make the difference between hitting a frigate and hitting a destroyer, is extremely tiny. The chance that you're going to be off by only 100 meters is not a serious risk. You're either going to hit, or you're going to miss by a lot more than that.

As for docking and landing, I pretty much always take a dropship just as a matter of course, so I generally don't consider that much of an issue. And as for the Vf8, I do like it. But again, that's because it gets you a bunch of rooms for low cost. If I had the money to get a Vd3, I'd use that instead.
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>>52661442
I've been around here and then, just ran out of steam and waiting for the juices to start running again.
>>
>>52665705
You know what I like about fantastical settings?

They don't have to follow the rules of reality. One of the rules is how shitty real space combat is. For one there is no sound, two there is no stealth, three are the distances involved, and four is how easy it is to hit your targets. As I already mentioned the fact that fighters have any place in this setting show that accuracy and distance are not strictly following reality. The accuracy and tracking stats contradict this as well. The fact that machine guns are weapons but FTL meteor strikes are a non issue, attest to this, the fact that plasma weapons don't work in space is not an issue either.

So please stop trying to use real world physics when the cyoa itself indicates otherwise.
>>
>>52665811
If you want to keep it to just the stats of Stardust, sure, I'm fine with that. We can just focus on what the CYOA itself indicates. But at that point your emphasis on size being particularly important still doesn't have much backing it. Fighters are a thing because they are dirt cheap, can pack a punch, and can be deployed to support a larger ship like a carrier (or even a cruiser or destroyer) that can itself shield them from long range fire by, well, carrying them. There is very little in the CYOA itself to indicate that the 100 meter length difference between a frigate and a destroyer is a significant defense.
>>
>>52664249
I want to get a traveling spaceship or home. Something that can fly through space anyways. My soul mate gets teleported there too. Its chosen us an has an AI, and it's a bog place with any secrets. A floating old mansion? In it lays the power to give us abilities. Super human powers, magic and all. If we die, we will return inside of it. We can go mess with earth, and then leave to go explore the gslaxy, all while growing more powerful.
>>
>>52665966

Did you ever make a Magical Realm?
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>>52665683
Because speed isn't just relative between fighters and destroyers?

I also think you're on a completely different page than I am because I have no idea where you're getting that I said I'm making destroyers carrier speed. The only thing I said was that I'm thinking of needing hull reduction mods, which you seem to be interpreting as "making destroyers useless". Thus, I think you have insecurity problems.

>>52665704
Consider the payload, anon. How many torpedoes do you think a fighter can hold?

Also, I'm being overfed.

>>52665665
My argument is invalidity in terms of practicality. At that point, it won't be just me who "invalidates" your build. If you're that afraid of it, then don't post it. I'm not forcing you to.

Also I have yet to invalidate a build.
>>
>>52666023
Do you mean like a fetish thing? I am very vanilla, I just want a cute girl to be immortal, learn,and sightsee with.
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>>52666047

No I mean the CYOA.
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>>52666094
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>>52666107
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>>52666094
Belgium is a little big, I just want it mansion sized. This is a neat CYOA though.
>>
>>52666094
Do not post this. You will summon her.
>>
>>52666037
>Consider the payload, anon. How many torpedoes do you think a fighter can hold?
That's good thought, but then it's not said how many ammo can each type of ship have at one time. Maybe It should be showed in ships description, this will surely make bigger ships more useful than small
>>
>>52665877
Ok in the cyoa itself for the Pulse Beam Cannon, it says that it "has a hard time tracking smaller targets". Ergo it is harder to hit smaller targets. But lets say we are at a large range so it is less of an issue. Targeting my ship may not be hard but I am a moving target that could change position between now and when the beam hits. Being smaller means any change I make will be bigger for the proposes of hitting me. Now this is dependent on the projectile speed (very important stat btw) so that Tachyon weapons would be bad news for me. But it is a consideration, and of course at close range weapons with bad tracking would let me act as a pseudo fighter able to have them miss me more often.
>>
>>52663498
>>52663524

I wasn't going to make a build for it because I found at a first read the crew section slighty confusing, but the title "on-disc DLC" convinced me otherwise.
>>
>>52666154
I wanted to avoid that because it would require more balancing. Maybe a better solution would be to limit fighters to a single T3?
>>
>>52666199
At that point people would probably just switched to cramming as many bomberdrones on their ship as possible.
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>>52666296
Maybe just 1 torp silo per fighter and they can still equip overchargers.
>>
>>52666175
The Pulse Beam Cannon has a tracking of 1. It is literally the worst tracking weapon you will see on anything that isn't a battleship or a dreadnought. It has trouble tracking small targets because it is literally one of the worst weapons when it comes to tracking. Lasers, either heavy or tachyon, do not have anywhere near the tracking problems, so at long range that won't stop them from hitting you, as the only weapons where that matters are either really bad at it (like the pulse beam cannon) or only have it mentioned as a problem at short range (like the rail gun, with it 3 tracking). At longer range, tracking 3+ is apparently not a major issue judging by what is said in the CYOA itself.

Now, up close, yes, a tracking 3 weapon might have trouble hitting a smaller, faster target, as the rail gun description would indicate. That isn't the same as saying that a tracking 5 heavy laser wouldn't be able to hit you. Similarly, heavy particle blasters and mana blasters have tracking 7 and 8 respectively, which means that they definitely won't have trouble with tracking. They have lower projectile velocity, but their description also says that they are highly effect at close range. The light particle blaster, which has the same projectile speed as the heavy version and 1 better than the mana blaster, says that it is "a little slow" and thus a weapon for very close range. If you're close enough to be darting around turrets like a fighter, enough to defend against tracking 5, that means you're within that very close range.

Again, there's little to indicate that size is as important as you seem to think. The only indicator that it does anything at all in the pulse beam cannon's description, which as mentioned before is literally the second worst weapon in terms of tracking. Even the rail gun, which also gets a mention of tracking problems, brings it up in regards to range, not size of the target.
>>
>>52666199
Hmmm, single T3 or single Torpedo silo would limit cheese strategy of loading 5 of them on single suicide fighter. But I doubt Tesla overcharger doesn't need such restriction because due to energy use since you need to put extra 20-30 mil. into energy subsystem
>>
>>52666349
Tracking is irrelevant in spinal mounts, since a spinal mount isn't a turret in the first place. That's why high maneuv ships are great, they can use tracking 1 weapons a lot more precisely.
>>
>>52666355
I don't know how I feel about being able to have 5 torpedo silos on a fighter, though. Teslas should remain unrestricted though.
>>
>>52666355
>But I doubt Tesla overcharger doesn't need such restriction because due to energy use since you need to put extra 20-30 mil. into energy subsystem
Fuck, need to rewrite it.
But I doubt Tesla overcharger needs such restriction because due to energy use you need to put extra 20-30 mil. into energy subsystem

>>52666296
Yes, but bomberdrones are designed for it and are 1.not as independent as fighter 2. can only put single silo on them 3. require 3 hangar spaces
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>>52666393
>I feel about being able to have 5 torpedo silos on a fighter
At this points it's not a fighter anymore, it's torpedo silos welded together with engine
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>>52666382
I was speaking generally, not just for spinal mounts. But yes, a spinal mount would allow you to just turn the ship instead of bothering with a turret. But when speaking generally, a tracking 5 heavy laser is probably still capable of hitting things even up close. The issue is just that their damage isn't the greatest when compared to more specialized short range weapons.
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>>52666349
Oh so it only matters on one weapon? Yes it is the most serious but the rule holds for all weapons. Smaller=harder to track. Now admittedly long range weapons with fast projectiles are hard to dodge (I admitted as much earlier). At close range weapons have better tracking, but the projectile speed is lower too, and a small fast ship can avoid more of the dakka.

I want to once again say that I don't think this makes me invulnerable and I would expect to take many hits in an engagement but on AVERAGE I will take less than a similar destroyer of comparable armor shields AND speed. I understand you don't feel the trade off is worth it but it IS a trade off not simply a discount on a hull.
>>
>>52665761
Sounds like what most authors are going through right now.
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>>52666477
>Smaller=harder to track.
Uh, no. Faster and more maneuverable = harder to track.
>>
>>52666393
This is more a lore suggestion than anything but looking at the CYOA the Blackhawk, Talon, and Luos, ships are among the best.
This works on most ships but I felt on the carriers that the surprise winner should have been the Navy.
The Navy is mid tier on most ships but a divergent military doctrine is implied throughout.
This military doctrine should have seen itself triumph in the Navy's version of the carrier, because that is what the Navy does well.
>>
>>52666477
> Oh so it only matters on one weapon?
I'm saying it doesn't matter as much as you seem to think. It starts to matter for the pulse beam cannon because it's so bad at tracking that the size of the target actually becomes a factor. For weapons that aren't as bad at it, the size doesn't seem to matter as much as the distance to the target, with short distances being what produces problems as mentioned in the rail gun description. And even then, that's at tracking 3. Tracking 5 doesn't seem to have any such problems, as none of the weapons of tracking 5+ indicate problems with short ranges or small/fast targets.

> At close range weapons have better tracking, but the projectile speed is lower too, and a small fast ship can avoid more of the dakka.
Where is this indicated to be a major issue at close range. Obviously projectile velocity becomes an issue if at long range because you can literally see it coming and dodge the shot. But if you're so close that you're actually zooming around the turrets, where is there any indication that low projectile speed is a significant hinderance? The descriptions of the blasters specifically says that their slow projectile speed means they are much more effective at close range, indicating that it becomes less of an issue the closer you get. Where are you getting the whole "I am small, so low projectile speed makes them less effective against me even at very close range" from?
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>>52666548
It applies to one weapon we have little reason to think it does not apply to others or are you sticking by the one weapon and one weapon only argument.
>>
>no weapons that require cruiser spinal mount
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>>52666574
>What are ranges between zooming around the turrets and railgun/laser range?
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>>52666575
I'm not arguing anything, I'm telling you that tracking counters speed and maneuverability, not size.
>>
>>52666393
Yes, 5 torpedo silo per small ship is crazy. For example if we take cheapest T92, outfight it with basic shield, capacitors, 3 Spinal torpedos and 2 broadside torpedos, we get price of 58(54 all other) mil. per ship.

Additionally, it seems that every ship can have command center, which also should be limited to main ship. Else what would stop minmaxer from adding to this suicide fighters Banshee command mods
>>
>>52666477
> Smaller=harder to track
A blaster has good tracking, so that doesn't matter.

> I would expect to take many hits in an engagement but on AVERAGE I will take less than a similar destroyer of comparable armor shields AND speed.
No. At close range, projectile speed stops mattering because even a slow projectile can't be dodged if you're immediately in front of the barrel. If you're five feet away from a gun, having a muzzle velocity of 1000 m/s or 300 m/s isn't going to make much of a difference in terms of your ability to dodge it. If you were 500 meters away, sure, that would matter a lot in terms of his ability to hit you. But at five feet away, it won't.
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>>52666415
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>>52662141
SPELL GUERRILLA CORRECTLY.
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>>52666592
Lasers don't have tracking problems. If you're not zooming around the turrets, they can hit you. The problem is just that they're not necessarily going to be hitting you very hard. Or at least, they won't individually hurt very much compared to more close range weapons. But your speed and size isn't going to protect you from being hit in the first place by a heavy laser cannon.
>>
>>52666596
Tracking is defined as "The ability of the weapon to track its targets, concerning turret rotation, tracking computer accuracy, and (if missiles) the ability for projectiles to follow targets."

Said definition does not explicitly mention speed or size so we will just be left to disagree. But I will say this: is it harder to track a 8.5 km Dreadnought or a 16 m fighter?
>>
>no weapons that run exclusively on the power of yuri
>>
>>52666718
there is, it's called pyre, it burns yurifags tied to it though such weapon also accepts other powers
>>
>>52666709
>>52666702
>>52666596

Track x high Velocity counters maneuverability
>>
>>52666709
What the hell are you even smoking.

>But I will say this: is it harder to track a 8.5 km Dreadnought or a 16 m fighter?
Depends on which one is moving faster past you concerning turret rotation and the ability to follow targets.

Tracking is not precision, which is what's needed for hitting small targets.
>>
>>52666709
Track? Tracking it is an issue of keeping up with it. That has to do with its movement across your field of view, which is a function of speed and distance. The closer it is, the faster the it crosses your field of view and the more difficult it is to track. The faster it is moving perpendicular to you, the faster it moves across you field of view and the more difficult it is to track. The object's size isn't as important as speed perpendicular to the viewer and its distance away from him.
>>
>>52666776
High tracking and short range removes the need for high velocity. High velocity and long range removes the need for high tracking. A heavy laser can hit a fast, small target at medium to long range. A heavy particle blaster can hit a fast, small target at short range.
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>>52666653
>A blaster has good tracking, so that doesn't matter.
I don't follow. Yes it is short range with good tracking that does not mean it does not have more trouble with smaller objects. Even as point defense it probably has more trouble hitting drones than fighters.

>No.
Very convincing.

Remember that we are in space close range does not have to mean Luke Skywalker in the DeathStar. Long range is laser/railgun short range is blaster, that does not mean I am being an idiot at point blank range.

>>52666702
Laser weapons do have lower tracking scores, but they are mostly ranged weapons anyway (which I have fully stated I would be weak to due to projectile velocity).
>>
>>52665199
Remember that guns don't scale with ship size.
>>
>>52666816
>>52666840
I know we are talking about moving targets, it is harder to track a small moving target vs a big one.
>>
>>52666901
No it isn't. It's the exact same difficulty. It's harder to hit a small target than a big one.

You don't understand what the basic term means. Tracking is how good the turret is at following changes in the direction towards the target.
>>
>>52666874
>that does not mean it does not have more trouble with smaller objects.
Where does the CYOA indicate that a heavy particle blaster would have trouble with a small object at close range? It weakness is indicated to be its lack of range, not an inability to hit small targets.

> Very convincing.
You have not provided anything to back up the idea that you can avoid particle blasters at short range. So why should people humor you with more than what you have offered?
>>
>>52666869
Yes two ends of a very large spectrum in which both DO matter.
>>
>>52666874
> Laser weapons do have lower tracking scores,
There is nothing to indicate that tracking 5 is inadequate for medium range combat. In fact, the description of the heavy laser specifically states that it excels at medium to long range encounters.
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>>52666949
Lasers cover medium range well. You have provided nothing to indicate otherwise, while the CYOA says that they excel there.
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>>52666976
it never said to excel against small targets at long range, tracking indicates it's not superb against fast moving targets
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>>52666939
The cyoa definition includes tracking computer ACCURACY.

>>52666940
You are right the cyoa does not say anything in the blaster description. But on the light laser it mentions that lasers are the best point defense against missiles. Why would this be? Because missiles are really small and the improved accuracy and speed of the projectiles allows for better tracking. The stats intermingle.
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>>52667038
There is nothing to indicate that tracking 5 is insufficient to track such targets.

> oh but it doesn't specifically say that it's good against SMALL targets at long range, it just says that it excels at long range in general
Just because it doesn't specifically single out small targets as something it's good against doesn't change that fact that it says, right there in the description, that it excels at medium to long range.
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>>52667070
So because a light laser is good against missiles, heavy particle blasters must be worthless at close range against frigates, despite the fact that they are cited as effective close range weapons?

You're inventing things out of whole cloth that have no support in the CYOA.
>>
>>52667149
Worthless is not what I said.

I would expect to get hit by all kinds of ordinance, but at a LOWER rate than a bigger slower ship.
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>>52667038
When it doesn't say that it's good for something, we get to assume it's bad at it? Except apparently when it doesn't say that size helps, then we get to assume that size really does help? Apparently omission just means whatever you want it to mean.
>>
I'm going with angel
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>>52667212
Me too.
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>>52667198
No, you said that you expected to be hit less than a bigger ship OF THE SAME SPEED. See >>52666477
> I will take less than a similar destroyer of comparable armor shields AND speed.
> AND speed.
So you have claimed that size alone is a defense. Where is your evidence of this? After all, at your request we are sticking to what the CYOA says.
>>
>>52667233
Ok yes I did. For the same reason missiles are hard to get I would be RELATIVELY hard to get. So sorry slip of the key board.
>>
>>52667070
>The cyoa definition includes tracking computer ACCURACY.
Yeah, computer accuracy, which helps it track correctly, not weapon accuracy. Durr.
>>
>>52666199
Fighters can only use Teslas or Torpedos anyways. They other weapons say that you need at least a Destroyer Spinal to mount them.

Maybe make it so Fighters can only equip Teslas and Torpedo Silos on Spinal Fighter mounts, so you don't get broadside-double dipping.
>>
>>52667262
Well dur to you to my friend. Is it inconceivable that the calculations in the computer take into account size?
>>
>>52667254
Light lasers are said to be "great against missiles." That does not mean that other weapons can't hit missiles, just that they are better at it. This could be for any number of reasons, as light lasers have good projectile velocity, rate of fire, accuracy, and tracking. There is nothing to indicate which of these factors is the reason for it. Personally, I think it's the simple fact that it doesn't need to do much damage to kill a missile, it just needs to hit it at all, so having stellar everything-but-damage means that it's basically guaranteed to be able to hit its target regardless of any factors. It doesn't let you divine that something else is bad in some other area.
>>
>my carapace build accidentally gets them nerfed

oops
>>
>>52667301
Yes, because size is irrelevant for tracking. You track center mass, which is always a point, not an object with size.
>>
>>52667341
everyone made the same fucking carapace build with very minor variation anon
>>
>>52667365
Yet it didn't become a problem worth notice until me and Wyrm decided to feud.
>>
>>52667345
But we are estimating the center mass with a computer not the true value, the computer has a higher tolerance for error the larger the object. Ergo a 1 pound error on a 100 pound object is 1% while a 1 pound error on a 10 pound object is 10%.
>>
>>52667341
I can practically guarantee that SDA was not thinking of your specific build for the Carapace when he decided to nerf it. In fact, he probably wasn't thinking of any specific build, but simply the fact that all of them (and there have been a lot of them) have stupidly good stats.
>>
>>52667365
Yea I did not post mine but it was essentially it.
>>
>>52667391
The squeaky wheel gets the oil. Our feud made it clear to him that your build (which everyone who chose a Carapace hull made) needed adjustment, simply through virtue of being higher visibility than a simple build post.
>>
>>52667396
That would depend on the sensors, since the computer doesn't do any real world shit on its own.

Anyway, estimating the path to the target incorrectly is again a matter of accuracy, not tracking.
>>
>>52667341
As long as it's mainly just the carapace, I'm fine with it. Herald ships are for losers anyway. Pulsar 4 life.
>>
>>52667451
Accuracy that is part of the tracking STAT in the cyoa.
>>
>>52667477
>there are two different stats, one is called accuracy and the other is called tracking
>anon insists that tracking contains accuracy
ok

read the cyoa you fucking moron
>>
>>52667463
As much as I love the Herald ships they do kinda hurt things, we have all these interesting companies with strengths and weaknesses that are hard to weigh and then....the herald ships are better in every way. It is a lot like SPECTRE gear in ME1
>>
>>52667495
You are just trolling me at this point I am referring to the definition in >>52666709 with the computer part.
>>
>>52667463
He mentioned wanting to do something regarding the Hull Reduction mod, which would effect everyone. I'd normally suggest changing the room effect to hangar slots (most people would see that as a 'real' drawback), but then the Hull Extension would need to be changed and we'd have no way to get extra rooms.
>>
>>52667544
That's computer accuracy, which has nothing to do with the weapon's accuracy.
>>
>>52667545
I value rooms much more than hangar slots. I'd rather lose 4 hangar slots than the 2 rooms from 2 hull reductions. I want to be able to fit the captain's quarters for once.
>>
>>52667511
They also cost a lot more. The Carapace is 23m more, Grins are 26m, Scabs are 22m, Waltz is 36m, Pyramids are 50m, and Motherships are 100m.

Even at their cheapest, they are 1/5th of your starting budget more than equal ships.
>>
>>52667567
I know that was the accuracy I was talking about
>>52667396
and
>>52667477
>>
>>52667595
Well I wasn't, and you were responding to my post which had nothing to do with that specific type of accuracy.

>Anyway, estimating the path to the target incorrectly is again a matter of accuracy, not tracking.
Read it again you mongoloid.
>>
>>52667572
Maybe change it to -2 Rooms? That'd leave a Carapace with a total of 8 rooms, which is almost no room customization
>>
>>52667618
You know I really hate you right now. You got me troll you really did. If I could I would hurt you badly. Bye bye now.
>>
>>52667642
It'd still leave the Carapace able to get near max Navigation, better than most unmodded fighters, which SDA says he feels is a bit of a problem in it's self.
>>
>>52667678
Go fuck yourself, you dishonest coward.
>>
>>52667642
Shhhh. Don't give him any ideas. I like my rooms.
>>
>>52667692
It is a major problem, yeah.

That and destroyers having just enough rooms to take a full spectrum of things, which if you ask me should have been left to the cruisers. Cruisers, which are the way I see it the true solo long-term live-in ship. At least by fluff. Sad that destroyers are completely ruining their niche right now.
>>
>>52667587
But in a cyoa what is a monetary cost?
>>
>>52667678
Tracking boils down to 'can I aim at the right spot?' accuracy boils down to 'how far is my shot likely to deviate from where I shot at?' Really a better term might have been deviation since tracking, deviation and projectile speed would all be factors in what most people would refer to as over all 'accuracy' but then we would have had one odd flip stat where lower would be better unlike the rest of the stats.
>>
>>52667733
Cruisers are just pricey enough that they need some of the 200+ titles to really make them work, which hurts the comfy factor. You can make a good destroyer with just the 100-180 titles, which aren't as hostile.
>>
>>52667587
The starting budget doesn't mean much. Even the lower level titles give you that much. The Whisperer is worth 100m on its own. The Saint gives 140m. The Berserk gives 180m. And that's not even getting to stuff like the Sorcerer or the Guardian.
>>
>>52667765
It's just an arbitrary rating. You could say that 1 deviation means that you're very likely to deviate by a very large amount, while 10 deviation means it's basically impossible to deviate more than a tiny bit.
>>
>>52667769
Sure, if you think of the theoretical best possible as making them work. You just want everything without any downsides.
>>
>>52667733
Cruisers feel less personal because of all the extra people you need.

>>52667692
I think it's a fair bit of a compromise, since chances are you won't be running great stuff like e-war suite, a teleportation room, etc.

>>52667788
I think that has a lot to do with people underestimating the challenge of the Titles.
>>
>>52667826
Just saying, that's why people gravitate toward the destroyer. It's the biggest you can get while not having insane magic space pirate reavers hounding you.
>>
>>52667830
You don't need to be best friends with everyone on the ship. If you want that you're taking a frigate anyway. Which, by the way, is my second choice for solo ship. I feel that frigates and cruisers are the best suited to being lone wolves, going by fluff. Frigates are quick and small, sort of like the millenium falcon. You can't operate far from civilization, with them, but that isn't usually an issue. Meanwhile cruisers are big enough to be self sufficient.

>>52667851
Not true. I always preferred the destroyer going by stats alone despite always taking all the fucking titles. They're just that good.
>>
>>52667830
Some of the titles don't really contain a challenge at all. I personally see the Berserk as an upgrade, not a challenge. And some people like the idea of the Whisperer because it lets them waifu Blueberry, Cassandra, or Lai'na.
>>
>>52667891
>Not including Beatrice in the waifu line up.
Y u bully?
>>
>>52667851
The demigod really is the only of the big titles I consider and it is REALLY dangerous.
It is just that Comet and Hailey are neat and the premise feels like some of my favorite scifi.
>>
>>52667961
Beatrice makes me think of my mother.
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