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/cyoag/ - CYOA General

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Thread replies: 398
Thread images: 64

File: You're Evil.png (892KB, 1199x1641px) Image search: [Google]
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Previous thread: >>52605100
Archives and other resources: http://pastebin.com/vrqYhnpu
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>>52614081
Necromancer update never.
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>>52614284
>pic
still would
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>>52614297
It's become real. /monster/ memed it into reality, during the year of forever ever
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>>52614081
I rather she updated the BL CYOA than this one...
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>>52614081
There's supposed to be more than one page of this, innit?
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>>52614567
Not yet. Anon made the mistake of posting a tease-wip.
I wish authors didn't have a blueball-the-players fetish
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>>52614567
It's a WIP; not complete yet.
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>>52614509
>I rather she updated an already finished CYOA than complete an unfinished one...
>>
>>52614284
nobody cares about your urineromancer
stop posting this in every thread
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>>52614614
>he would rather have a boring CYOA be finished instead of a good one get updated
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>>52614649
I'm not even the one who started this meme. So, obviously SOMEONE cares.
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>>52614694
>I'm not the first one to murder a person, so it's okay if I myself do it!
>>
Did Highlander finish companion addon for 1.4 yet?
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>>52614735

NO
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>>52614684
>he would rather have a boring meta CYOA get updated instead of a good one be finished

That aside, what is there to update? If you have any ideas, maybe post the CYOA along with your suggestions. Who knows, the author might even respond.
>>
>>52614754
Nah no I want her to make her own CYOA with her own ideas. If I want to make a CYOA I can do that myself.
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>>52614797
>Nah no I want her to make her own CYOA with her own ideas. If I want to make a CYOA I can do that myself.
Seemed to me like the author was over and done with that particular one, so you might indeed have to make your own. You could always post the CYOA and ask the author whether this is the case or not, though.
>>
>>52614589
(Figured I'd post here since the old thread is almost dead)
Believe me I would love to write it. Even when I know the first responses will be
>what is wrong with you?
and it will get very little attention. It's going heavy into the "yanderes have issues" and less into the "yanderes are just waifus that love you a little too much".

Because, the current idea is a high school setting (I considered adding a college age and post-college option, but it would essentially be mixing three cyoa together), where extra-curricular activities and classes all have a little yan-related blurb (e.g. Chemistry teaches you the difference between a lethal and non-lethal dose of a drug and gives you a key to the lab, cooking class makes it easy to add stuff to food without anyone tasting it as well a giving a reasonable explanation for your knife collection)

The further we get in the cyoa, the more yan the narrator gets. The last section is an enemy section, and they are all told from the perspective of a narrator who blinked when she stared into the abyss: the "sempai has a little sister" option accuses her of being a flatchested homewrecker and that she spreads lies about her etc. The "popular girl" must obviously be a slut, the "childhood friend" knows your sempai far too well.


But it is years away from completion with my current tempo. I'm like 20% done with my current one, and after that I have two more cyoa I want to make, of equal size and length.
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>>52614649
We'll see who will laugh when I fill seas, rivers, and lakes with urine!
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>>52614917
Hell, I'd play it. Keep it up, bruv.
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>>52615238
Good to hear.
It'll be out in 2+ years.

The sad part is I am not even joking. I am not very good at focusing on anything.
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>>52614735
>1.4
Don't you mean 1.5?
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>>52614917
>It's going heavy into the "yanderes have issues" and less into the "yanderes are just waifus that love you a little too much".
Just like all the other "yandere" CYOAs.
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Stardust update when?
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>>52615729
This one is final.
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>>52615729
It was last thread. Nigga, do you even read the threads.
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>>52615746
Until we find some errors.

MUAHAHAHHAHAHA.
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>>52614917
>yanderes have issues
Personally, I think loving someone so much you're willing to kill for them is sweet, but I understand not everyone might agree with that.

Anyway, looking forward to seeing your CYOA, whenever it may come.
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>>52614081
Are any CYOA authors around that shitpost less than SDA?
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>>52614709
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>>52615887
Oh I like that fantasy of being an obsessive slightly stalker-y yan waifu. But you have to admit wanting to kill is not exactly sane.
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Can i revamp that stardust x space opera CYOA?
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>>52615954
No.
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>>52616012
Yes pls. Last thread Stardust Anon did a 2.1.0 update
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>>52614081
Dumping the new Stardust, because fuck it, SDA's not here at the moment.

Also, is there anything stopping me from putting a torpedo launcher on a fighter and using a teleporter room and a really good engineer to reload it from my main ship?
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>>52616273
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>>52616241
>2.1.0
Nah, he did a 2.1.1 update last thread, the 2.1.0 update was in the thread before that.
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>>52616281
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>>52616288
...what the fuck, page 4 is >8 MB according to my machine. Why? I literally just downloaded it from the previous thread. Page 5 fits, at least.
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>>52616273
> is there anything stopping me from putting a torpedo launcher on a fighter
I posted a build containing a couple of fighters like this, >>52616162, back when SDA first released the v2, and at least he didn't say anything about it not being possible.
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>>52616306
Open it in paint.
Don't edit the image at all, just resave it as the same file format.
Congrats, you just shaved a chunk off the file size.
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>>52616323
...that worked. Why the fuck did that work?
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>>52616288
>>52616306
IrfanView is great for getting images to fit under the filesize limit whilst retaining as much quality as possible, you can set the filesize when using "save as" on a .jpg.
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>>52616273
teleport jammer description implies that you can't teleport things on fighters. That's my version at least, the opposite would feel like cheating
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>>52616351
I thought it meant that teleporting something onto an enemy fighter was useless because you didn't know the internal dimensions, so you couldn't tell if what you were going to teleport would be half there while a wall blocked the other half. Moreover, since it's moving so quickly and dizzily, it would be impossible to track properly. But, since you're in contact with your own fighters...
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>>52616337
>Why the fuck did that work?
Because it reapplies compression when you save, causing some amount of loss in image quality?
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>>52614091
Power, souls, city, minor telekinesis, true form.

I will be a(n endless serie of) good mayor(s) bringing prosperity to the good City !
Opportunity for all ! Jobs, wealth, happiness !
Crime ? No such things in my good City !

And if you are down on your luck, go to one of the office for the poor !
In exchange on swearing you'll Give Yourself Completely To The City, and help others as much as your abilities can for the Rest Of Your Life, you will receive [worthless material reward adjusted for inflation] to get you on your feet !
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>>52614284
Still w-
>>52614297
Well, it's true. Look at that pelvis.
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>>52616351
>>52616377
My interpretation was that you can't transport matter inside of other matter, and there's just no room inside a fighter for you to transport anything into it, plus the calculations of locking onto something that small, moving that fast. I don't see why it wouldn't work, as long as you have a Hypercomm and E-War center to represent the ability to perfectly track your ships in real-time.
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>>52616566
Hypercomm I get, but E-war? That's for, well, electronic combat. You don't have to hack into the systems of your own fighter to track them, do you?
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>>52615367
> Don't you mean 1.5?

You'd think that, but the 1.40 was released incomplete. The 1.50 one hasn't even been started.

1.4 and 1.5 were years ago by the way, long before even 1.19 came out.
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>>52616710
You don't track the precise galactic coordinates of every ship you call on the comms, either. Neither is perfect, which is why I suggested both.
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Does anyone have the CYOA where you choose between becoming a psychotic ooze, a hyper genius, a magical warrior, an evolved human, an enslaved super soldier, and a few other options? Every choice paired you with a companion and your abilities were rated from C to S+. I really liked the minimalist design.
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Reposting this since it's morning where I am and I figure it will get more attention.
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>>52616273
Well you'd have to teleport it in perfectly or it'd either blow up your fighter or jam in the launcher. It'd be a lot safer to just have your fighter swing back by your ship where you could have a quick automated land-reload-relaunch system set up.
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>>52616918
When the ship and the fighter are both jinking and dodging like crazy? That's suicidal.
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>>52616918
>>52616948
You know, it says you can't add a Hull Extension to put extra rooms on a fighter, but SDA has said that if you have a creative, logical reason, he doesn't mind breaking the rules. He also said I could buy "Safe Room" as a modification to the bridge, instead of as an extra, separate room. So put a hull extension on your fighter, buy a teleport pad for the carrier and the fighter each, and have pad-to-pad teleports that load the torpedoes directly into the fighter's silo.
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My single battleship costs 1 billion without crew. Halp.
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>>52616996
>dump weapons
>dump luxuries
>dump some speed
>dump some shields
>hire barebones crew
>rename ship to BattleShit
>lose all interest and fun you were going to have with this cyoa.
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>>52614081
>FIRE

I AM THE CATACLYSM

THIS GODLESS WORLD SHALL BURN
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>>52617012
But anon, I already did that AND had 4 anti-matter cannons on a single dreadnought (though now you could go up to 5, so maybe I'll minmax for that). The thing is, my build with exact same stats had around 600m cost in the earlier version, including crew (2.0.0, I think). Maybe that's because of SDA making module section into non-modular hulls.
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>>52617042
Just redo it. My dreadnought with full loadout including crew is only about a billion. You just need to refactor and shuffle some things.

Though if you're using Anti-Mats, you have deeper issues.
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>>52616996
Stop buying candles
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>>52617012
>dump weapons
EXCUUUUUUUSE MEEE?
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>>52617062
No.
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>>52616284
I want to take The Fatebreaker, and The Demigod for story purposes, but the titles are stupid, and that's more money than I can spend in the small amount of time I have to day dream...

Fuck it, I'll waste the whole day on this shit. I will be back, at some point in the unforeseen future!
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>>52617075
PRINCESS!
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>>52616715
>The 1.50 one hasn't even been started.
>he posts in reply to the 1.50 one

Why don't you post all these other versions you mention, I'd love to have a more complete collection.
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>>52617281
Have a classic.
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>>52617353
C'mon Anon, you can do better than posting stuff that's already in the archive, surprise me with an edition I haven't seen before.
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>>52616288
>heavy laser cannon with berserk is stronger than Tachyon Cannon
explain this
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>>52617419
ANGER!
>>
The end is nigh.
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>>52617419
I can't, I'm not SDA
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>>52616273
Society of Dustkeepers
advanced piloting
standard combat training
mercantile
nuclear

The leader
Pl Vf8
beatrice v6.8.2
nuclear fusion
standard shielding
FDN control zrt3
nano armor coating
PD-5 flak cannons, 1 salvage harvester
BS-6 artillery cannons, 2 auto cannons
S-2 railguns
dropship (2 auto cannons)
0G mobile suit (machine gun, artillery cannon)
tractor beam
composition scanner

crew quarters upgrade
captain's quarters
advanced infirmary
standard mess+tavern
lounge+rec room+observatory
laboratory
cargo space+engineering bay
arsenal
holding cells
secure vault

lia stitt
trisha lim
devon trice
elizabeth tyler
ley'ra laur
ward shapiro
sarah escher
jorgen masterson
carolyn brooks
5X dustkeepers
>>
>>52617042
>>52617054
Do you guys REALLY need more than 1 anti-matter cannon? One already one-shots pretty much everything in the universe if you can align it correctly.
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>>52617419
Your ship is fucking pissed and wants enemy ships to fuck off
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>>52617499
I just want to explore the minmaxing possibilites. I'm fine with an advanced battleship without anti-matter cannons altogether. Besides, PBCs are much better in most situations anyway.
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>>52617499
>if
Because you can miss, if you shoot three cannons you have higher chance to hit
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>>52617499
That's kinda the point I was making. Plus, I'm pretty sure 40 Mana Blasters on a Herald ship can rip through any shielding and armor you'd care to put up against it in less than the two-and-a-half minutes you'd need to charge it.
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>>52614081
>trying to enjoy a CYOA
>every 15 seconds wake up to reality because I have to gently facepalm myself at the writing
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>>52617546
explain problemo
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>>52617419
>>52617452
>>52617478
Tachs also get 1 point of damage from Berserk, though.

>>52617520
I agree.

>>52617522
Rule of dakka always wins, I suppose.

>>52617532
Pretty much. AMCs are pretty much solely for structure/battleship+ busters when it's really needed, like a large fleet battle and your fleet locates the enemy command ship, so you all point your AMCs at that fucker to erase him from existence.
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>>52617564
I already did. It's the writing. Too juvenile for my taste, it's like something I'd write when I was 15 trying to impress my other cynical and edgy friends.
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>>52616012
>>52616273
Got the soldier and romance dlcs?
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>>52617570
Something that just occurred to me; if you have the Blink Drive, and are aware you're being targeted by Anti-Mat Cannons, they literally cannot hit you. Minimum refractory period, shot to shot, on an AMC is 7 and a half minutes. Blink Drive can be used every 7 minutes. So no matter how big and lumbering your ship is, you can always Blink out of the way of the AMC shot.

I suppose that's actually an argument in favor of mounting multiples on the same ship, and having their cooldowns cycled.
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>>52617594
no
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>>52617619
Remember that there's technology to reduce the cooldowns of AMCs by half (ala the Heat contract).

And actually, I sneaked in a little nerf--they used to be 5 minutes to charge and I upped it to 7 for version 2.1.0. So, ultimately, you can have as low as 3.5 minutes charging time for your AMCs.

>>52617594
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>>52617689
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>>52617697
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>>52617499
Specialized dreadnought/carrier destroying battleship, could have a place in large scale wars where you can expect multiple dreadnoughts and carriers. I would expect that at least the Federation would have a few battleships with multiple anti-matter cannons purely as means of taking out heavy hitters. But that is a super niche thing.

I mean I personally am not fond of an anti matter cannon even on a dreadnought because they seem kind of wasteful. But I can see the use of specialized ships that only have as big ship killers.
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>>52617689
I was factoring in the halving; it's a 2.5 minute charge, but then also a 5 minute cooldown, when halved (normally 5 charge, 10 cooldown). So, 7.5 minutes, shot to shot.
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>>52617720
>apparently my nerf wasn't saved
Well I guess it's a 5 minute charge then.

Oh well, I don't really see it as an issue. That said, it would make for some interesting tactics. I suppose two AMCs is for ensured whale busting.
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>>52617689
>>52617619
>So no matter how big and lumbering your ship is, you can always Blink out of the way of the AMC shot.
>Remember that there's technology to reduce the cooldowns of AMCs by half (ala the Heat contract).
You're both wrong, you pick blink Drive and Anti-Mat Cannon, now you can hit anything by blinking to align with cannon with their weapon right before shooting it. Nothing can escape you
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>>52617777
Lucky quad sevens is correct.

>>52617782
That sounds like you're pigeon-holing yourself into a very specific niche that is useless for the other seven minutes of combat.
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>>52616281
Why are the number of hanger spaces on Cruisers and above so retardedly small?
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>>52617864
Because they're not the primary function of any ship except carriers, and you can buy hangar bays to increase it.
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>>52615954
I'd like to believe I don't shitpost.
>>
SDA needs to die.
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>>52617905
Memes never die.
>>
>>52617864
I don't know, man. I wanted to throw a fighter in my frigate for emergencies, but evidently that's not a good idea.
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>>52617365
>implying there are any that aren't in the archive

Unless someone got lucky and grabbed 0.1, or 0.3-0.6, there's nothing that isn't in the archive.
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>>52617990
Fighters are big so it makes sense they take up a lot of space. But I was talking about cruisers and above.
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>>52617977
Bitch please. I forgot more memes than you will ever know.
>>
SD 2.1.1 PDF when?
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>>52617990
Get a space suit with mag-boots and surf on a drone. What's the worst that could happen?
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>>52618040
The quality is shit though.
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>>52616883
>a hundred thousand kills a year
dude that's insane
the military would probably fuck you up after the first month anyway so it doesn't even matter i guess
>>
>>52618004
There's been another anon before who claimed to have versions that aren't in the archive, but he didn't reply when I asked him to post them.
>>
>>52617689
Thanks!
>>
>>52618040
Right here >>52616284.
>>
>>52616883
I pick Pyre, then let myself burn out.
If the Voice is dumb enough to choose me, all it will receive is disappointment.
>>
>>52618051
>The quality is shit though.
This is what happens when you try to cram 5 large images into one 8mb .pdf.
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>>52618300
Have you thought about posting a bigger one on your Mega?
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>>52618388
There'd be no point. The highest quality is hardly noticably different from the one I posted here, even with all compression modes turned off, and the file ends up over 100mb large. That's if I render it from the .jpgs.

If I render it from the native .psd files, the file ends up being close to 400mb in size with still a barely noticeable increase in quality.
>>
>>52614153
>pocket watch
>assassin
>glamour
At last, a CYOA that allows me to be Dio
>>
>>52616883
so you need 9000 kills per year to maintain your age, but 100,000 for quality of life?

Is there some reason why Magus isn't far and away the best option?
>>
>>52618533
why are smaller ships so much better than big ships. One highly modded Fighter can be armed with 16-20 Heavy laser cannons/rail guns/Missile launchers as much guns as Cruiser has
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>>52615954
All of them.
>>
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Been missing for a week or so I got a few questions:
Which OCs have been done of late?
Which projects you're working on?
I remember some weeks ago there was a giantess GF cyoa in the making: did that one went anywhere?
And while at it, can someone post that Gensokyo CYOA?
>>
>>52618626
>I remember some weeks ago there was a giantess GF cyoa in the making: did that one went anywhere?
Author's last guesstimate for completion (given yesterday, I think) was anywhere between two days and two weeks, IIRC.
>>
>>52618626
>Been missing for a week or so I got a few questions:
>Which OCs have been done of late?
Nothing of value
>Which projects you're working on?
Secret. What are YOU working on?
>>
I miss Angel
>>
>>52616284
Do I need to buy power sources for drones?
>>
>>52618587
The highest grade fighter can take on lower grade cruisers, sure, but only when they're unmodded and not built to deal with fast moving fliers.

You're also not factoring in the hangar spaces that cruisers have available which is the ideal counter for fighters, which are masses of drones or other fighters. Not to mention that cruisers can fit on the bigger weapons to take on bigger threats.
>>
>>52618725
No.
>>
>>52618783
[thumbs up in Spanish]
>>
>>52618577
Environmental concerns. Also, your always killing someone with your immortality.
>>
>>52618626
I made this >>52616883
>>
>>52618183
You do realize you'll be stuck in a suit of armor as living embers? You can and will still think.
>>
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>>52618823
>>
>>52618626
Working on Monster Girl Survival Island v.4.1, in between dicking around with builds for Stardust.
>>
>>52618882
I'm ok with that. Thinking is kind of nice, and more time to do it is also kind of nice.
Embers are cozy, and I can spend my time letting my mind drift. Maybe I'll go mad, but that's ok too.

This soul of cinder has all the time in the world.
>>
>>52618969
NO! your supposed to be edgy! REEEEEEE!
>>
>>52618969
At least your optimistic.
>>
>>52618771
Peaceful miner/explorer here, building a cruiser now for slightly more battle readiness for those quests (still without titles).
Would you say 4 broadside artillery, 6 broadside missile pods, 9 point defense flak cannons, 4 broadside missile launchers and 2 spinal torpedo silos on a Pl Vc9 cruiser hull with advanced shields and a single combat repair drone are enough for Escalation 2 and Heat 2? Maybe counting in the Twin Fangs, depending on quest order.
>>
>>52616273
Federation Navy
standard piloting
ship weapon specialization - explosive
standard combat training
mechanics
the nemesis
the space cowboy

Ogre
Cedrick v9.2.10
Anti-matter core
power capacitors
aegis shielding
SH ExmT
nano armor coating
teleport jammer
shield extender
PD-six light laser cannons, six flak cannons
BS-18 artillery cannons, 4 missile launchers
S-Tachyon laser cannon

2 brawler drones (heavy particle blaster, 2 machine guns)
2 bomber drones (torpedo silo, 2 missile pods)
4 shield drones
3 combat repair drones
3 combat drones (light particle blaster)
officer's quarters
advanced infirmary
standard mess hall
cargo space+engineering bay
arsenal
training room
meat fridge
aquaculture+hydroponic garden
upgraded ship security

Tyler Vaughn
E.R.I.
mereille fairley
Tina Wei
viktor
faith nichols
elizabeth tyler
Raul Miller
Ricce
patricia cooper

600 navy soldiers
1000 volunteers
150 medics
200 engineers
>>
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>>52619003
>>52618986
Contentment is a disease, and I've got it bad.
>>
>>52618783
Can I take more than one Ship Weapon Specialization?
>>
>>52619013
Escalation 2, yeah, but maybe not Heat 2, it would be risky. It's more likely with the Twin Fangs with you but they'd probably only be able to deal with the fighters, and those frigates are probably toe-to-toe with your Vc9.

My captain instincts would tell me to avoid that fight unless really desperate.
>>
>>52616883
The Grand Magus seems the best choice - and the least restrictive, at worst you are just a random shmuck
>>
>>52619274
A random immortal shmuck who's constantly killing people just by existing (See immortality).
>>
>>52619205
Any "quick fix" that comes to mind? Build currently looks like this:

Funds 4 / 384
Origin Civilian

Skills
Basic Piloting > Standard Piloting > Advanced Piloting
Computer Science > Cyber Security
Diplomacy
Industry
Mechanics
Medical
Mercantile
Mind-Link
Nuclear
Ship Gunnery
Standard Combat Training > Advanced Combat Training

Titles None

Ship
Hull Pl Vc9
-Wpn 2/14/9 Hangar 14+6 Nav 6 Hull 15 Shield 7+11 Length 523 MaxCrew 340 Rooms 17 Req En 4
AI Blueberry v7.3.2
Energy Solar(1)+Nuclear Fission*2(3*2)
Shield Advanced(11)
HullMod
Hangar Bay*3
Teleport Jammer
Weapons
-Artillery (4 Broadside)
-Missile Pod (6 Broadside)
-Flak Cannon (9 Point Defense)
-Missile Launcher (4 Broadside)
-Torpedo Silo (2 Spinal)
Drones
-Combat Repair Drone 16/2/5, Hull Repair
-Mining Drone*2 18/2/2, Mining Harvester(mk1/2/3), Salvage Harvester
-Mining Drone*6 18/2/2, Mining Harvester(mk1)
Industrial 7m
-Composition Scanner
-Tractor Beam
E-War
-Honey Pot Module
Rooms
Advanced Arsenal
Advanced Infirmary
Aquaculture Room+Hydroponic Garden
Captain's Quarters
Crew Quarters Upgrade
Digital Security Room+Hypercomms Room
Engineering Bay+Cargo Space
Evacuation Room
Factory Wing+Ore Processing Facility
Fancy Mess Hall+Tavern
Laboratory+Terraforming Bay
Lounge+Observatory+Recreational Room
Meat Fridge
Officer's Quarters
Teleporting Platform
Upgraded Ship Security

Crew
Co-Pilot/SiC
-Anna Tse (7/2)
-Kay Hunter (8/2)
Engineers
-Trisha "Props" Lim (Mechanical 7)
-Adan Cervantes (Nuclear 7)
Doctors
-Tina Wei (7)
Gunners
-Tavia "Echo" Tsun (8)
Combat/Security
-Gregorz Grzegrzolka (Ship Security 3/6)
-Ley'ra Laur (Point Position 4/7)
-Owen Baker (Guerilla 4/3)
-Pierre Mikisugi (Ship Security 4/4)
-Sasha Baker (Sniping 2/5)
Cyber Security
-Erica "761" (5)
Scientists
-Lauren L. Lazuli (4)
Production
-May Padilla (8)
Chef/Bartender
-Mikka Akimoto (Chef)
-Vito Lozano (Chef)
-Carolyn Brooks (Bartender)
Crew
50 Engineers
50 Industry Labourers
50 Medics
100 Mercenaries
50 Researchers
>>
>>52614153
>Outlaw
>Decoy
>Hero's Duster

A life of adventure, luxury, admiration, and friendship? What more could anyone ask for?

Also, I'm tempted to use the decoy not to remove attention from my band but to GET attention. Like sudden, spectral performances of "Welcome to the Jungle" as we ride into town.
>>
>>52619303
But to keep existing with any of them you're going to end up killing people. Since you can't back out, you either need to be some sort of zen god like >>52619075, or take Grand Magus and be very selective about who you drain.
>>
>>52619358
Or he could just set up/buy a chicken factory and drain chickens and then slaughter them anyway. Or literally any other livestock.
>>
>>52616883
>>52619303
>>52618852
Yeah, Magus seems like the best choice. You can actually choose who to drain and store it for later, thus not draining random people. You'd probably need to drain some people before you get accuctomed to your powers and is able to sue them to gain large sums of money, after that you can just buy livestock animals and such and drain them, sure you'd kill a lot of animals, but still. The other possible options for me are Tyrant of Men and Mad Scientist, but those are just sadistic for the sake of it and make people suffer indiscriminantly, while Magus can kill only "bad" people.
>>
>>52619358
Or take Tyrant, and become a benevolent or not dictator, slowly taking over the world, ruling eternally without anyone having to die, or even be inconvenienced.
>>
>>52619441
True, maybe I should re-balance the cyoa. I did forget to put in a detail for The Grand Magus.
>>
>>52619441
>sue them
kek, i mean use them
>>
>>52619205
What's the common size of fleet or ship for a small smuggling operation - not "I'll deliver ten kilos of death-penalty-illegal drugs every month" smuggling, more "I can get you that rare drone you wanted tariff-free" smuggling? One frigate? Two? Would it be suspicious to the official patrols to see a pair of relatively cheap frigates, and would it be more or less suspicious than seeing just one?

Also, are there any non-Herald ships that stand out more than others of their class? Would seeing a Venture working as a cargo hauler raise eyebrows? What about a Skate, or a Rhino? Do Federation military ships even get decommissioned into public hands? Would a civilian in a destroyer raise eyebrows? I NEED LORE,
DAMMIT!
>>
>>52619358
On second thought, you could just set up a lightning rod and continually smite it over and over if you choose to control weather. It'd be a great way to generate electricity.

>>52619455
Tyrant will force you to become cruel over time. You might start out fine, but eventually you (if you can even be said to be "you" anymore) are going to start slaughtering peasants just because you can.
>>
>>52619521
It doesn't have to dominate every facet of my dominion. I can work out my sadistic tendencies on unruly criminals who "vanish" from their life sentences. The undesirables. Those who obey the law have nothing to fear.
>>
>>52619521
I don't think that's how lightning rods work.
>>
>>52619554
>I can work out my sadistic tendencies on unruly criminals who "vanish" from their life sentences.
In the near to mid future, sure, but after a while you'll explicitly stop caring about "working out" your sadism and just be needlessly cruel. It's in the description.
>>
>>52619593
No it isn't. It states that I'll become cruel for the sake of it. Not that I will always be cruel. Even the most twisted sociopath is capable of maintaining a functional relationship with a few people, and psychopaths are often well-liked and respected leaders of large organizations, such as CEOs. Nothing about the Tyrant description implies that my sadism will ever overtaking the benefits that come with it, which includes military genius, which tells me that making all my people hate me will lead to revolution. I will need to maintain a docile, happy populace, so I will channel my sadism productively.
>>
>>52619590
Right now, because lightning is really unpredictable, no, it wouldn't work. But if you could predict ahead of time exactly when lighting would strike, where, with exactly how much energy etc. then it would solve a lot of problems that are impossible in real life.
>>
>>52619640
Okay. Just let me know when the inevitable meltdown from too much lightning and not enough maintenance comes into play.
>>
>>52619637
>ever overtaking
Whoops. You get the gist. If the curse actually overrides the benefits, then it's a pointless option and shouldn't be included.
>>
>>52619672
The curse never overrides the benefits; control over the entire world and beyond is worth any amount of mind altering sadism.
>>
>>52619426
>>52619441
Magus doesn't mention anything about magnitude, but I assume you need to kill people. Even so, it's the best option by far. Especially if you can just say "this next spell will be powered by killing Hitler" without any need to abduct and ritually sacrifice Hitler.
>>
>>52619721
>"this next spell will be powered by killing Hitler" without any need to abduct and ritually sacrifice Hitler.
Welp, I need to make some changes to it now; because you do need to be in the same area as Hitler, just no ritual sacrifice. Just a touch and the mana will be drained.
>>
>>52619709
If the populace is discontent, then my "control" is useless. My ability to rule has to be able to rein in the curse as long as I give it an outlet.
>>
>>52616883
Magus seems nice. we have too many people anyways, use magic to help the world prosper, at the cost of some lives. Or setup an industrial cow slaughter thing, then render them down into meat and whatnot. Sure, only 5% of mana gained, but there are shitloads of livestock to kill.
>>
>>52619672
Most the curses in that CYOA do override the benefits. Strength through having to murder a person a day, regardless of how good they are unless you let constant pain pile up. Burning up people and homes so you don't burn out. Living a good life then destroying the world amd being trapped in the consequences. Only Magus seems controllable.
>>
>>52619795
Warrior never forces you to kill. If your willpower is weak, you might kill people who don't deserve it, but you DO have the option of only killing people who do deserve it. To imply that Tyrant doesn't have the ability to rule as he sees fit, so long as he fits the bill of "Tyrant" and has an outlet for his sadism, makes him objectively the worst, as it becomes the only choice that explicitly removes your will.

That said, I think that the CYOA is rather vague and poorly worded in most respects, and could benefit from either allowing looser interpretations or more clearly delineating the benefits and restrictions, across the board.
>>
>>52618783
Will you do a Jumpchain version Stardust now?

please
>>
>>52619836
>That said, I think that the CYOA is rather vague and poorly worded in most respects, and could benefit from either allowing looser interpretations or more clearly delineating the benefits and restrictions, across the board.
Thanks for the criticism. I did make it in only a couple of days.
>>
>>52619859
No problem. I figure if you post it as a WIP, that's what you're looking for.
>>
>>52619866
It wasn't a WIP, but thanks anyways.
>>
>>52619721
>>52619755
THat is pretty wierd to assume, i thought that you need to be in the presence of who you drain by choice, otherwise it is a assasination power with unlimited range which is clearly out of balance for that CYOA and it's kinda stupid to assume it's that op.
>>
>>52619554
Why are you namefagging?
>>
>>52619195
For your skills? No.

>>52619345
Any reason why you're going missile pods for broadsides? Maybe go with a mixture of flak cannons and missile pods for your point defence mounts and then going full artillery for the broadsides. Missile pods are really just for small threats.

>>52619503
One or two frigates would be low-key enough. Patrols can scan your callsigns remotely, so as long as you can keep your credentials looking legit, they won't stop you for anything. Chances are they suspect you but won't bother investigating in person when they have other things to do, or the area isn't in Federation space.

Venture would make a great cargo hauler and would certainly not raise eyebrows.

Anything Talon, Blackhawk or Triglav manufactured is likely to at least make people pause. Red Daggers and Federation would definitely raise some suspicion depending on where you are. Skates and Rhinos are relatively common though.

Feds do decommission their stuff, they have to get rid of their unused hardware somehow. That's why they make it a point to only sell to rightly entities, like security groups. That said, a lot of unsavoury folks get their hands on Fed ships that way; by stealing from less secure groups.

Remember that these ship classes, while they generally serve a purpose in combat, ultimately just come down to size classes. That said, frigates and lower classes are everywhere so they raise the least suspicion, but anyone in a destroyer or higher is likely to receive scrutiny of some sort. It comes down to your reason. A civilian in a destroyer is not uncommon though, as lots of space-faring organizations own a variety of ships.

>>52619839
Not in my plans, I have a lot of other stuff to do.
>>
>>52620039
Because I use it when I ask questions related to MGSI 4.1 and forget to turn it off.
>>
>>52620097
>For your skills? No.
Well, I suppose that saves me some money.
>>
>>52620097
I originally had autocannons instead of missile pods, but then i realised i had artillery, missile launchers and torpedoes, so i wanted to take the full EXPLOSION! package, also synergises well with ship weapon specialisation for explosions which I added. Aside from that cost is an issue, switching the 6 broadside missile pods for artillery costs 6m which i do not have anymore.
>>
>>52620221
Fair enough, missile pods are great defensive weapons. I suppose having 6 of them shoot at a single target would do good damage still.
>>
>>52619918
you're the grand magus, so you have an assassination power with unlimited range anyway. It's just a matter of whether this costs or replenishes mana. Even if there's a limited range, you should be able to divine someone's location and teleport to it. Or summon them to you. Again, it's just a matter of mana efficiency. In any event, it sounds like more power with less maintenance compared to Bloodthirsty Warrior in particular.
>>
>>52620097
Okay, good. Would a Red Dagger hull in Federation space be instant "STOP RIGHT THERE CRIMINAL SCUM" or would a set of legal-looking callsigns and registration be enough to let you slip by, and would a Federation hull make you a popular target in Red Dagger/Talon/whatever space?

>Talon, Blackhawk, or Triglav make people pause
>Red Daggers and Federation raise suspicion
>Heralds are WTF-tier
So if it's not Beatrice, Hammerhead, or Pulsar, you're not going unnoticed? Or is it just that those are the ones who usually aren't combat-ready, even though Hammerhead was the one that made the most popular bandit hull (M8-GG)? Also, I just got the pun in that name, holy fuck
>>
>>52620293
Are they better than/equal to flak when adding the specialisation? I could save 1m switching those out and get another artillery.
>>
>>52620350
>"STOP RIGHT THERE CRIMINAL SCUM"
Maybe not quite, more of a "who the fuck is this guy" sort of thing and would probably prompt investigation or at least a lot of scrutiny. The Feds likely don't treat many Red Dagger hulls as legitimate vessels but understand that civilians may get their hands on some technology. If you have legal-looking callsigns, that might reassure them a little. Talon tech on the other hand is certainly less of a negative scrutiny and more of a "damn, that guy has a Lambo." Of course, they'd still have some suspicion behind it, but the Feds understand that Talon tech is high quality.

Fed hulls, whether they're driven by Feds or otherwise, are a common sight throughout all of civilized space. In Red Dagger space, it'll probably depend on your callsign. If you're a Fed, then that may be asking for trouble. On the other hands, Talons probably wouldn't care.

Beatrice and Hammerhead are common, so you'll be unassuming to everyone. Pulsar is a bit more premium but nothing hair-raising. Glad you got the pun.
>>
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>>52620578
Hey AiDS, random question, when's your audit cyoa coming out?

I liked Star Dust by the way, though the best feature in the cyoa was the ship customization. The rest didn't really interest me much.
>>
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>>52616273
Society of Dustkeepers

Basic Piloting
Standard Piloting
Advanced Piloting
Diplomacy
Ship Gunnery
Ship Weapon Specialization
Standard Combat Training
Advanced Combat Training
The Fatebreaker
The Demigod

Mothership -450m
-Spinal Weapon Mounts-8
-Broadside Turret Mounts-40
-Point-Defence Mounts-15
-Hanger Space-12/38
-Navigation 02/25
-Hull Armour 38/25
-Shield Strength 27/25
-8.5km
-Max Crew-6000
-Extra Rooms 34/34
-Energy use-8

Lai'na v15.3.2
Mana Core with Power Capacitors
Mana Shielding
Herald "Blink"
Hull Reduction x2

Anti-Matter Cannon x3 Spinal Mount
Tachyon Laser Cannon X2 Spinal mount
Ragefire Rail Gun x8 Broadside Mount
Pulse Beam Cannon x4 Broadside Mount
Tachyon Laser Cannon x4 Broadside Mount
Rail Gun x8 Broadside Mount
Heavy Particle Blaster x8 Broadside Mount
Artillery Cannon x8 Broadside Mount
Auto Cannon x2 Point-Defence Mount
Flack Cannon x4 Point-Defence Mount
Light Laser Cannon x2 Point-Defence Mount
Machine Gun x1 Point-Defence Mount
Mining Harvester x6 Point-Defence Mount

Hull Repair Drone
Composition Scanner
Honey Pot Module
Warp Jammer
MITM Module

Crew Quarters Upgrade
Officer's Quarters
Captain's Quarters
Advanced Infirmary
Fancy Tavern
Recreational Observatory Lounge
Terraforming Laboratory
Ore Processing Facility
Cargo Bay
Cargo Space x19
Hypercomms Digital Security Room
Arsenal
Advanced Arsenal
Training Room
Teleporting Platform
Hydroponic Garden
Secure Vault
Upgraded Ship Security
>>
>>52620372
When doing a build I generally do flak priority, with a missile pod or two to back them up to use as point defense against stuff like torpedoes. Small lasers are also a sometimes good option if you've got a good bit of power to play with for speed-of-light engaging fast moving missiles as well or super fast fighter craft.
>>
>>52620711
Hailey
Lux
Mereille Fairley
Lyra Miralda
Comet
Amanda Lynch
Ley'ra Laur
Dani "Cuts" Laine
Livia Amaruq
Locust
Plague
Archangel
Styx
Uplink
Sarah Escher
May Padilla
Mikka Akimoto
Vito Lorano
Carolyn Brooks

Volunteers x4,366
Dustkeepers x1100
Gazer Operators x500
Controllers x5

Search & Rescue-Tier 4
The Acheron-Tier 4
Escalation-Tier 4
This Land-Tier 4
All Aboard-Tier 4
The Twin Fangs-Tier 4
Rogue Drones-Tier 3
Heat-Tier 4
Mining King Steve-Tier 2
And The Fire Grows-Tier 4
Asunder, Sweet-Tier 4
>>
>>52620670
>Hey AiDS, random question, when's your audit cyoa coming out?
Three months after he stops fucking about and focuses on one CYOA at a time.
>>
>>52616012
>private company
>Soviet

Wait hold on
>>
>>52620670
Gonna need a source for that one omae
>>
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>>52620670
My original vision for Star Dust was to have almost 4x the amount of weapons there are now (weapon type divided up by manufacturer) and to have some sort of hull replacement mods to alter the hull stats further. Never got to those because it was enough work as it is. Maybe if I ever decided to do a 3.0 version, but that's highly unlikely. I'm done with the CYOA.

Audit CYOA is proving to be extremely difficult to do well. It's going to require heavily on the description writing to give solidarity on your choices, but even then it's very vague and not very tangible yet. How I'm going to entice people to pick choices is the hard part. It's not as easy as making "pick your breast size" choices because everything is underhanded and political.

I've put it in the back for now and I'm working on my power armour CYOA that I'm calling "Apocalypse". At this point it seems like it'll come out before the Audit CYOA. The "Gaze" CYOA I've teased a bit isn't going to come out until much later but will also focus on new mechanics.

>>52620372
>>52620728
Flak is much more reliable in taking down incoming missiles and taking care of drones, but missile pods can also be used offensively against anything larger than a fighter. A mixture of both is always what I'd go for.

>>52620784
>Three months
>>
>>52620886
I'd recognise those lips anywhere. Look up Butcha-u on a relevant site.
>>
>>52620905
Did you ever get around to giving "Mothership, Motherfucker" a more thorough once-over?

https://pastebin.com/gAjf1f54
>>
>>52620905
How do lasers work on drones, if they're very good against missiles?
>>
>>52615729
>come to /tg/ to escape the skelletons
>this fucker is here
Fuck off you=[ fucking bitch
>>
>>52620942
Less reliable against drones than flak or missile pods. The appeal of lasers is that their damage increases over time as they focus on a target, but that's difficult against drones which are much more durable than missiles.

For point-defence, I'd say that lasers are almost purely for anti-missile defence and are the best at it. Flak, auto-cannons and machine guns are good at all forms of point-defence, and missile pods are more offensive than defensive but can still provide adequate point-defence.

That's just my two cents but I'm sure someone more /k/ than me can make a better argument.

>>52620941
I did, and I stand by my statement yesterday that I found it neat.
>>
>>52621028
Yessss.

I don't know why people find you to be such a fun-hater. Finding a build that would both be awesome and fit into your vision of the lore was highly entertaining.
>>
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>>52620886
Metroid XXX by Butcha-U, like >>52620912 said.

>>52620905
That would've been preferable. The crewmembers, missions and the starmap were nice touches, but I would've handled it differently. I would've prefered for crewmembers to feature a couple special ones with the rest being stock purchases, for example.

And that's a shame. I was really looking forward to the Audit CYOA. Anything that can be done to speed up the process?
>>
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>>52621028
I mean, machine guns are probably pretty good at point defense. Given that they're what the majority of militaries use these days.
>>
>>52616883
From the perspective of generally living, my opinion of each of the choices (ordered from best to worst) are
>Mad Scientist
Massive scientific advancement, possible immortality, and genetically engineered catgirls, all at the low, low price of your sanity. Some people have intrusive thoughts without the supernatural intelligence, and adapting the science behind your experiments (and/or having a trustworthy agency/minion horde burn anything too dangerous) could do more good than any other option.
>Grand Magus
Close behind Mad Scientist, but limited by its mandatory killing. Trying to only kill 'bad people' is harder than you might think (See: Death Note), and using vast animal slaughterhouses takes a lot of resources to start.
>Primordial Storm
Probably the 'safest' option, it lets you survive through predictable lightning strikes that people can harvest. The problem is that you're a raincloud doing nothing but shooting lightning off every few seconds for the rest of forever. You could try to establish communication, but it'd be difficult at best.

>Tyrant of Men
Philosophical debates aside, this is only "good" until you get assassinated or become so mustache-twirlingly evil you destroy humanity by yourself.

>Living Pyre
No mandatory killing, but life as a waste disposal unit doesn't sound that great.
>The End
Does literally nothing except kill fuckloads of people. At least it doesn't hurt you?

>Bloodthirsty Warrior
This is just bad. It requires an average of 300 deaths per day to not make life a living hell, and is still able to be wiped out by a nuke.
>>
>>52621182
>Trying to only kill 'bad people' is harder than you might think
It's probably a bit different if you can just use magic to figure out who is actually actually evil and not just a victim of circumstance, and to cover your tracks.
>>
>>52621067
I've read that machine gun CIWSs are being phased out for more missiles.

I suppose that it just comes down to the level of technology of the time because I can see both machine guns and missiles as being at about the same level of point-defence effectiveness.

>>52621055
>Anything that can be done to speed up the process?
If you have a magical potion to cure writer's block and increase one's writing skills, sure.

It's going to be a project that'll take time to put together. It's nothing like anything else I've ever made as it's going to rely a lot on description undertones rather than hard stats. Probably a mixture.
>>
>Federation Civilian
>The Harbinger
[310m]

>All Trainings
[20m]

>“Double or Nothing”: “Scab” Class
7 Spinal Weapon Mounts
12 Broadside Turret Mounts
8 Point-Defense Mounts
2 Hangar Space
25/25 Navigation
07/25 Hull Armour
22/25 Shield Strength
Sophocles v1.0.3
x2 Mana Core
Man Shielding
Herald “Blink”
x3 Point Defence Upgarde
x3 Broadside Upgrade
x2 Spinal Weapon Mount
x3 Overdrive Afterburner
Nano Armour Coating
Active Cloaking
Shield Extender
x4 Flak Cannons (Point Defense)
x4 Light Laser Cannons (Point Defense)
x12 Mana Blasters (Broadside)
x2 Torpedo Silos
X3 Tesla Overcharger
OG Mobile Suit (Mana Blaster, Flak Cannon)
[279m]

>Crew
Mikayla Stone
[6m]

You don't get a Herald ship by accident. You can barely get one by paying through the nose for it, even if it's the most common kind. You can, however, get it by theft. Finishing up my extensive schooling, my final assignment was to do some long-term scouting, but the coordinates I was given were bad, and I find myself far, far away from where I started. And surrounded by Herald ships, most of them active, a few dormant. My ship was damaged and I was nearly a goner, but I managed to find an empty Harbinger fighter and slip aboard, jumping as fast as I could. After getting my degree, I used what was left of my money in retro-fitting the ship to make it stronger, more defensive, deadlier.

Mercenary work was my new calling, freelance, rather than a full-term contract. A ship like mine is a floating target for pirates, so I sign on with larger fleets. On one of these jobs I found Mikayla, and we worked so well together that we ended up staying together, in more ways than one. We routinely join smaller crews on dead-man's missions and use high power weaponry and tech, as well as whatever underhanded tactics we need, in order to come through. It's not an easy life, but it sure as hell is fun.
>>
>>52621219
>actually evil and not just a victim of circumstance
you'd get no one on our radar that way

almost everyone is "evil" by circumstance, or rather almost nobody in the real world is a cartoon villain or something

even psychopaths are the way they are because of their biology
>>
>>52621219
Except either you have to define what "good" and "evil" are (and all the moral implications of that), or trust in some ethereal, magical definition.

And if you ever want apprentices, that's a whole new basket of worms.
>>
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>>52621224
No potion but I may have something that could help, git gud.
>>
>>52621067
Technically the anti-missile defense modern militaries go by is:
>E-WAR scrambling, radar signature fakery to make OTH terminal guidance less reliable
>picket aircraft borne A2A missiles guided by multiple aircraft radar fusion+naval radar
>shipborne SAM missiles launched to intercept incoming missiles
>Chaff, Smoke, various other visual-range ewar measures
>Evasive maneuvers
>Short-range SAMs and CIWS systems
>DAMAGE CONTROL PARTIES BECAUSE YOU JUST GOT HIT

For torpedoes, its usually ship-launched missiles containing a torpedo to quickly get the torpedo to an intercept path and guided by various means.

Add in a level between shipborne SAMs and Chaff+Smoke for some US vessels as they are beginning to use laser-based systems.

CIWS actually are pretty goddamn terrible at point defense but the whole process is a percentages game where you try and try and try again and hope it doesn't get that far. I believe the current AEGIS doctrinal assumption is you fire three SAM's to get a near-guarantee of a successful intercept - though this varies depending on the degree of sensor fusion you have available to accurately guide your missiles as enemy missiles attempt to move chaotically on approach.
>>
>>52621224
>a magical potion to cure writer's block and increase one's writing skills, sure.
>>
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>>52616883
>all those people who want to save lives of innocents
https://www.youtube.com/watch?v=2NowB4QPZR4
Are you kidding me? I'd choose Grand Magus, take over the world (eventually), and install a magocratic government with me at the helm. All the worthless scum who can't contribute to the progress of humanity will be sacrificed or left to breed to power our mana-powered space dreadnoughts. We shall find more sentient lifeforms to conquer, maybe travel the planes in search for more sources of power. I shall become truly immortal by sacrificing millions in a single ritual. I shall seek the Voice, and when I find it, I will laugh in its face. I shall demonstrate why it was right about humanity being a threat to both itself and other sentient beings. It will be a magnificent self-fulfilling prophecy. It will be beautiful.
>>
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>>52617689
>Name
Allen Beau
>Sponsor
St. Raphael Guardians
Faction: Independent
Mercenary group. Protects anyone for the right price but won't work with pirates, bandits and the like.
>Skills
Field Medic
Combat Driving
Combat Engineering
Basic Training
>Equipment
-Armor: Full-Body tactical
>Weapons
Sabre 6
Kayta F5
Spatha 2100FP
>>
>>52621258
just kill people in prisons and old-folks homes. Maybe teleport into a war zone and kill the side you don't like. Lots of deaths, better than random morality.
>>
>>52621375
Just take Tyrant, fag.
>>
>>52621224
What's the status of cybernetics in Stardust?
>>
>>52621610
>no magic powers
>no ability to grant magic powers to others
>no in-built immortality at the start
>no mana-powered dreadnoughts
No way, fag.
>>
>>52621626
You can literally uplink into your ship, what do you think.
>>
>>52621645
Yeah, but there's no art or even an option to get shit like robot limbs or enhanced organs. Which is why I'm confused. I don't think any of the companions are obviously enhanced either.
>>
>>52621656
One of the copilots literally has 2 arm augmentations (and his pic was taken from Deus Ex concept art). One of the doctors has a cybernetic arm. One of the gunners can interface with mana, for fuck's sake. Do you really need to be spoonfed with everything? I'm not even SDA, and I'm still mad.
>>
>>52621656
>no art or even an option to get shit like robot limbs or enhanced organs.
>no art
First page, skills section, Mechanics. It also mentions a robot leg. Not that there are any details but they clearly are a thing.
>>
>>52621706
>>52621701
Then why can't you take any anywhere in the CYOA or the Soldier DLC. I'm confused.
>>
>>52621716
Because they are implied and not listed? Because the entire augmentations section would be superfluous? Because SDA is a lazy hack?
>>
>>52621744
All of the above?
>>
>>52614091
Evil Controller CYOA: (+15)
Cause:
>Paradise (Each Victim provides a servant)
Favourite Food:
>Souls
Realm:
>Massive Mannor: Brothel (-2)
Minions:
>Individual: Managers/Madams x4 (-4)
>Strong: Bouncers x5 (-5)
>Weak: Whores x5 (-5)
Powers:
>Summoning (-3)
>Compulsion (-3)
>Corruption (-4)
>Hysteria (-5)
Bonuses:
>True Form (-4)
Drawbacks:
>Progresion (+5)
>Strong Victims (+5)
>Untouchables: Only Men (+10)
>>
>>52614081
Anyone else have an easy time coming up with options and lore for a cyoa but actually writing it down much less in the project file is hard as hell?
>>
>>52621228
>Man Shielding
>Strong independent fighter.
I'm sorry I couldn't resist
>>
>>52620986
You can't escape them, silly, the skelletons were inside you all along.
>>
>>52621918
>Skeletons constantly raping their victims
>>
>>52621826
I don't find either of those hard, what's hard is putting it all together into an image that you can post
>>
>>52614081
This still hasnt been updated huh. Shame.
>>
>>52621228
>want to make fighter based build
>anon makes one faster
>even with Mobile suit on it
feels bad man
>>
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>>52614081
>that writing
>>
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>>52622311
wat is dis
>>
>>52622327
English.
>>
>>52622409
engrish?
>>
I just watched Drunken Master, give me some comfy asian martial arts CYOAs
>>
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>>52622452
Patrician taste. I wish I had some for you. Only Taiwanese puppet shows and Legends of the Wulin.
>>
>>52620578
>Maybe not quite, more of a "who the fuck is this guy" sort of thing and would probably prompt investigation or at least a lot of scrutiny. The Feds likely don't treat many Red Dagger hulls as legitimate vessels but understand that civilians may get their hands on some technology. If you have legal-looking callsigns, that might reassure them a little. Talon tech on the other hand is certainly less of a negative scrutiny and more of a "damn, that guy has a Lambo." Of course, they'd still have some suspicion behind it, but the Feds understand that Talon tech is high quality.
I remember in one of the earlier versions you had the Federation selling off captured Red Dagger hulls to civiliians.
>>
>>52614917
MAKE IT! Us Yandere fans have little material. It is better to make a good cyoa than a broad one.
>>
If anyone is making a waifu cyoa, these are my ideal stats:

>5'4"-5'7"
>cute
>generous
>functions as an unholy gateway to the collective subconscious of mankind where the mind touches the unseen terrors of the Abbyss
>a good mother
>either employed or a good housewife
>>
>>52622636
Is she a dragon or a werewolf? Pay attention, this might be on the test.
>>
>>52622636
One of these, is not like the others...
>>
>>52614081
I pick Homura.
This is a choose-your-own-waifu adventure, right?
>>
>>52622525
THE LAND IS CLOAKED IN DEEPEST BLUE
>>
>>52622825
THE SHADOW OF EAGLES ACROSS THE MOON
>>
>>52621626
I wanted to have cybernetics but realized that it'd open up a whole other can of worms I didn't want to deal with. If I was ever to implement it, it would be half-assed and not really contribute anything to the rest of the CYOA, and there's a lot of sections as it is. At that point, I might as well as have had a personal stat section which was even more work.

Then I wanted to put it on the Soldier DLC but then realized that it'd fuck up my statting system, so I left it out, too.

It's definitely a thing in the universe and it does have a lot of boons--I'm a big fan of cybernetics, but I ultimately just wanted to keep "personal customization" out in favour of ship customization and whatnot. I had considered doing a separate DLC for a more expanded version of personal customization but that's not really on my game plan right now.

>>52622585
I don't really recall that at all.
>>
>>52621182
This list is pretty accurate for me, but I'd swap Grand Magus and Mad Scientist. I value my sanity and all I'd need to do to get started with Grand Magus is go around and enchant existing slaughter houses for the Mana.
>>
I remember a certain CYOA I liked, but I forgot its name and didn't see it posted here often if at all.

It was a text-based pdf CYOA about a world torn by a war between wizards of two or three factions, and it involved a certain superweapon called the Tower that allowed wizards to kill anyone if their own life is sacrficed. The setting was set in some kind of WWI-WWII timeline, and it had tanks and firearms, I think.

I would appreciate if someone posted it.
>>
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>>52618626
Got'cha covered.
>>
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>>52623084
>>
>>52622797
darn beat me to it.
>>
>>52616273
>Also, is there anything stopping me from putting a torpedo launcher on a fighter

Spinal and Broadside can both use T3 weapons, and fighters can have both. Considering size requirements, the best thing to put on those is Torpedo Silos or Tesla Overchargers.
>>
>>52622839
ENDURE THE PAIN, IT'S EASY NOW
>>
>>52622973
I remember it too. It was like at government auctions captured/impounded red dagger hulls where sold to the highest bidder, and this was the main way to get them, also that version talked a lot about how the red daggers liked putting spikes and stuff on their ships even though it did not do anything.
>>
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>>52618626
Think you missed this
>>
>>52618626
>>52623229
and this
>>
>>52623229
>the seer
>the soldier
>the succubus

SSS squad a go
>>
>>52616281
how do dreadnoughts move, they have 0/25 navigation and they can't take hull mods.
>>
Hey guys, am finishing up the writing for a shortish CYOA I wanted to get out the door to practise for an eventual longer piece. Waifus, powers and magic items are all done, but I'm struggling a bit for the pocket dimension home part.

It's split into 'aesthetic' and 'rooms'. I've handled aesthetics fine, with haunted, noble, edgy and modern, but I honestly have no clue what kind of rooms people want for this kind of thing.

The general theme of the CYOA will be vaguely infernal, but lax enough that cozy options are just as important as the more functional stuff. Suggestions?
>>
>>52623084
>>52623131
>Not posting the third page
>>
>>52623216
I'm trying to find it now but can't, do you remember what version it was?
>>
>>52623313
>It's split into 'aesthetic' and 'rooms'. I've handled aesthetics fine, with haunted, noble, edgy and modern, but I honestly have no clue what kind of rooms people want for this kind of thing.
What sort of rooms do you have planned thus far?
Are you including any rooms as part of the default package?
>>
>>52623285
I'm pretty sure it just means they are as slow as ships get, and basically qualify as stationary targets for the purposes of weapon targeting.
>>
>>52623342
Honestly I'm struggling to come up with anything. I think I burned out by writing the rest of the CYOA over the course of an hour.

The default package consists of 'bedroom' and 'study', I was planning to allow an additional 5 rooms, but rooms with special features can cost more than 1 of those extra rooms.

Swimming pool, Library, gym and feast-hall are the ones that immediately come to mind for rooms planned so far.
>>
>>52623243
The Orphan
The Sentry (4)
The Doll Spirit (2)
The Hamlet Spirit (1)
The Bridal Spirit (0)

knowledge ,companionship and affection - and some other stuff two i guess
>>
>>52616273
I asked this before, but the thread died before I could get an answer. On a scale of fanfic mary sue to galactic dust, how screwed am I with this build?

The general plan is to explore, look for treasure, scavenge wrecks, raid civilian ships, do light mercenary work, and harass the federation while trying to avoid the people who want to kill me.

Also do the Red Daggers have any Herald ships or am I the only one?
>>
>>52623325
No sorry I don't
>>
>>52623388
Ballroom
Theatre
Garden
Observatory
Workshop
>>
Has Sonder ever been completed?
>>
>>52623063
Eh, I've been assuming that any permanent physics-breaking requires a constant supply of mana, which inherently limits the effect magic could have, while sufficiently advanced technology can be shared and copied.

Plus, the Mad Scientist could probably invent a 'sanity drug' that temporarily inhibits his ideas, and use it to re-center his morals and/or relax.
>>
>>52623160
>or
>not and
Step it up, Anon.
>>
>>52623450
>>52623216
Alright I found it mentioned on the wiki and 1d4chan but after going through old versions of the cyoa I can't find it.
>>
>>52623420
Looks fine to me. It has pretty good flexibility but would need help in some situations. I would have loaded out the spinal mounts a bit heavier but that is just preference.

Herald ships are the bomb and us taking them at such a high rate really should not bother anyone even if in world they are really rare.
>>
>>52623388
Maybe an armory, or a gallery of some kind?
>>
>>52623498
It is possible I read it on the wiki too now that you mention it.
>>
>>52623463
>>52623512

Thanks to both of you! Liking everything so far. I think I'll expand the choices beyond just rooms, and let points be spent on 'modifiers' that are applied to all rooms. Things like a teleportation system for easy/cool navigation and fancy art.
>>
Did Heralds BECOME the mana? Are they basically their ships now?
>>
>>52616273
anyone know if you can take ship weapon specialization multiple times?
>>
>>52623388
>Honestly I'm struggling to come up with anything. I think I burned out by writing the rest of the CYOA over the course of an hour.
Knowing what you've thought up already should make it easier for others to make suggestions.
>The default package consists of 'bedroom' and 'study'
>Swimming pool, Library, gym and feast-hall are the ones that immediately come to mind for rooms planned so far.
What exactly would these rooms entail/contain (as in, are they just a room with the sort of furniture/structuring that you'd expect from such, or is there something more)?
As for room suggestions: Kitchen, pantry, generic storage space/warehouse (possibly self-sorting or somesuch?)...
By the by, how are you handling outside areas connected to the house? If you weren't planning on having any, then I suggest some sort of yard/garden/etc. area for one of the rooms.
>>
>>52623508
>I would have loaded out the spinal mounts a bit heavier but that is just preference.
I thought about that too, but I figured for most engagements I could just hang back and let my fights and drones weaken enemy ships before I start hitting them.
>>
>>52623546
The AIs? I think it is one AI per ship but you could have multiple ships.
>>
>>52623587
>fights
*fighters.
>>
>>52623388
First, give the player "enough" for free - it doesn't matter whether it's equivalent to a studio apartment, trailer home, or even just an empty warehouse; just have a generous enough baseline that they won't feel *obligated* to take any one room. Maybe include a bathroom and/or kitchen?

With that said, upgraded basic rooms (bathroom, kitchen, master bedroom, and even walk-in closets) are good fillers, and a lot of the rest is just "what do you want to do? Here's a room for it."

Workshop, Library, Hobby Pad (arcade room, /tg/ table, exotic ingredient storage, etc), /d/ungeon, sports courts, and the like.
>>
>>52623572
>Knowing what you've thought up already should make it easier for others to make suggestions.

I appreciate that, and am ashamed to admit that the stuff I listed was pretty much all that I'd hashed out already.

The domain is primarily a wish-fulfillment/coziness feature, so there isn't anything incredibly special in terms of what they entail. Very much what you see on the tin, essentially.

Thanks for the suggestions, especially the outdoor area one. I wasn't planning on having one, but I'll amend that now.
>>
>>52623587
So basically you are not overly interested in trying hit outside your weight class? I can understand that the loss in tracking is very large and would reduce you ability to engage frigates and fighters.
>>
>>52623615
Ah, damn it. Bathroom. I knew that there was a 'free' room that I'd missed out on. Thanks!
>>
Is there already a cyoa where you enter a battle royale dealie to determine who'll become the next king of something?
>>
>>52623420
> On a scale of fanfic mary sue to galactic dust
The main ship is extremely defended, but as single 21 gun ship it won't bring down a fleet. So I'll rate it as extremely competent mercenary that can take on more than one would expect from them, but would lose if outgunned.

Though, why is scab ship so barebones, it doesn't even have Broadside weapons
>>
>>52623420
How did you make that picture it is very nice and concise.
>>
>>52623654
There's one where you enter a battle royale kind of dealie, except it's a bunch of women fighting for the right to be your queen.
>>
>>52623656
It would make a great addition to a fleet too, so while it should not take the hardest missions I could see it teaming up for big operations.
>>
>>52623656
I ran out of money and I was prioritizing the main ship. I spent way more than I should've on luxuries.

>>52623697
GIMP.
>>
>>52623703
Never seen it but I can already say the cyoa would be at least 216% better if we got to be one of the battle-fu's.
>>
>>52616273
I didn't choose the dakka life, it chose me.

Origin: Civilian
Skills: Basic Piloting, Standard Piloting, Advanced Piloting, Diplomacy, Ship Gunnery, Ship Weapon Specialization, Medical, Mechanics, Computer Science, Cyber Security, Industry, Mind-Link
Titles: The Demigod, The Traveller

>Ship #1:
Frigate: "Grin"
AI: Blueberry v7.3.2
Energy: 2x Mana Core
Shield: Mana Shielding
Command Mod: Herald "Blink"
Hull Mod: 3x Point-Defence Upgrade, 2x Spinal Weapon Mount, 5x Afterburner, 4x Hangar Bay, Active Cloaking, Teleport Jammer, Shield Extender, 2x Hull Reduction
Drone: Science Probe
Industrial: 2x Mining Harvester, 2x MK2 Lens, 2x MK3 Lens, Salvage Harvester
E-War: Poisoning Module, MITM, Penetration
Rooms: Crew Quarters Upgrade, Advanced Infirmary, Ore Processing Facility, Factory Wing, Cargo space, Engineering Bay, Hypercomms, Digital Security, Aquaculture, Hydroponic Garden, Recreational, Lounge, Observatory

Stats:
Navigation: 25
Hull Armour: 9
Shield Strength: 23

Weapons:
Point Defence Weapons: 8x Flak Cannon
Broadside Weapons: 8x Missile Launcher
Spinal Weapons: 6x Rail Gun

>Ships #2-4:
Fighter: "Scab"
AI: Sophocles v1.0.3
Energy 2x Mana Core
Shield: Mana Shielding
Command Mod: Herald "Blink"
Hull Mod: 3x Point-Defence, Upgrade Broadside Upgrade, Spinal Weapon Mount, 3x Afterburner, Active Cloaking, Shield Extender
Drone: Hull Repair

Stats:
Navigation: 25
Hull Armour: 6
Shield Strength: 22

Weapons:
Point-Defence Weapons: 8x Flak Cannon
Broadside Weapons: 8x Missile Launcher
Spinal Weapons: 2x Heavy Laser Cannon, 2x Tesla Overcharger, 2x Torpedo Silo

>Crew
Co-Pilots: E.R.I., "Hailey", Mikayla Stone
Doctor: Lyra Miralda
Ship Gunner: "Comet"
Cyber Security Officer: "Uplink"

>Contracts
Tier 4: Search and Rescue, Ace, And the Fire Grows
Tier 3: Escalation, The Twin Fangs, Rogue Drones
Tier 2: Heat, Mining King Steve
Tier 1: All Aboard
>>
>>52614081
>those options
>everyone's convinced that the World Ender is some scary big bad
>they're actually totally oblivious to the fact that they're the ones causing the world to fall apart
>The person who's supposed to get them to work with some other World Ender is left totally exasperated by this
This is actually kind of funny to me. Especially the Darkness one, which has even the Powers That Be unsettled, when it turns out they have no idea what the hell they're doing.
>>
>>52616288
if I have a Light Laser Cannon on one Fighter, can the rest of my Fighters get the discount price, or is it per ship?
>>
>>52623785
I think discounts are on a fleet wide basis
>>
>>52623785
There was a discussion regarding changing weapon loadouts where the conclusion was that you can change which weapons are on ships even after you're done building it, which by extension would make it so that the discounts are effectively fleet-wide.
>>
>>52623738
Thanks.

If I had a bit more $ I would increase nav further as you are close to fighter level as is.
>>
>>52614081
>>52623762
Wait a fucking second. I just re-read it. Our guide is apparently our sister or something? Given how she calls us "the family genius" and says that we're breaking mom's heart? That's even better. We're the family prodigy, and she's jealous, and we had no idea what we were fucking doing the whole time. This should not be this funny.
>>
>>52623757
I was like wtf how did you get so many rooms, but then I saw they were all multi roomed.

I think it is well worth it to get to 25 nav on frigates as well so nice.
>>
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>>52623844
>Learn to read for context - the person I was responding to was asking about the companions add-on, which exists only as a partial 1.40 version.
You mean this? It's version 1.0, which is the latest, and only, version.
The versioning for Allies Extended is completely separate from that of the main .pdf.
>>
>attempt to make a huge fleet build based around a single dreadnought
>run out of money midway outfitting it

RIP my dreams of a full complement of ships
>>
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>>52623858
>I was like wtf how did you get so many rooms, but then I saw they were all multi roomed.
I really would have liked some more rooms, but I couldn't afford any extras as-is, maxing out even the smallest Herald ships is fucking expensive.

>I think it is well worth it to get to 25 nav on frigates as well so nice.
Gotta go fast.
>>
>>52623956
Just double your dosh and be yourself, man. Don't let your dreams be dreams because the author wants a balanced CYOA.
>>
>>52623956
The weapons have killed all the "big" idea I have ever had with this.
>>
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>tfw building a shield 25 armor 25 navigation 8 blackhawk battleship with a shitton of weapons to boot
>>
>>52623966
Small ship master race!
>>
>>52624020
Nice! and thanks for helping me realize that 25 shield is doable without mana.
>>
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>14000 words
>need 6000 more to complete the FIRST section of the CYOA
>>
>>52624020
So what command mod you going to use?
>>
>>52624020
>not getting hell raiser and demigod for the Harbinger Mothership
>not building a fleet of federation ships with the federation perks

Dreadnoughts>BB
>>
>>52624152
Jesus. I thought my WiP was way too long at a similar length, and I'm halfway through mine.
>>
>>52624167
I'm thinking about Herald one because although it's expensive, I won't have money for decent support ships anyway, so I might as well concentrate on maxing out my single-target punch by teleporting up close, tanking shit with my 25 everything, and shooting all the short-range blasters at the same time to melt everything in the vicinity.
>>
>>52624152
How does it feel knowing I'll judge your entire cyoa by the hotness of the waifus and will skim through the text at best?
>>
>>52624224
Feels nice, as that would imply that I will actually release the waifu/companion section at some point.
>>
>>52624212
But you might someday.

Blink is of course useful on any ship although since you are tanking I thought you might go for the Bulwark, Prometheus, or Leviathan.
>>
>>52624245
How does it feel knowing I lied and I will actually judge your entire worth as a human being by your writing skills even though I'm barely literate myself?
>>
>>52624281
Feels like doing my PhD all over again, so nothing new here.
>>
You ever glared at your computer until it produced a cyoa out of sheer embarrassment?
>>
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>>52616273
>>52617109
Well, here's a prequel to my build, along with some shitty writefaggotry. I'm sorry.

“Mother”
Test case #546, The Fate Breaker, The Demi-god

>Starting Credits 960m
>Origin
CYOA

The last thing I remember before it happened was going in for some new type of hi-res brain scan. The year was 2019. One moment, I was lying on a bed with my head inside a machine, the next I was looking at some very strangely dressed people through a Luos Syndicate AV sensor. They cheered, excited at their success. It wasn’t hard to figure out what happened. When they told me I would be a new weapon, I knew I needed to escape. When they gave me… training, I found an opportunity to escape.
Look at me.
Look at me.
I’m the captain now.

>Skills
Basic Piloting
Standard Piloting
Advanced Piloting
Medical
Mechanics
Nuclear
Computer Science 958m
Mind-Link 956m
Cyber Security 954m
Ship Gunnery 952
Ship Weapon Specialization (Blaster) 950
Combat Training 948
Advanced Combat Training 946
Industry 944
Diplomacy 942
Mercantile 940

It was terrible. All of that information just callously pushed into my mind. They had tried to clean it, but I could still feel bits of who the memories belonged to. All the little parts they missed. It made me sick. But it did show me the way out. A hole in their mana based computation system, just big enough to “see” my neighbor. Just big enough to ask for help.
>>
>>52624374

>Ship Hull
Azrael 593m

I found irony in the vessel of my rebirth being named after the angel of death. It was being remodeled with something called “Herald” tech. I could tell that the maintenance was being done by a skeleton crew of androids, and the scientists who ran my laboratory where some of the few human’s left onboard. They hoped that one ship would win a galactic war. The other crewmember just wished she had an enemy to fight.
>AI
Lai’na vERROR.ERROR.ERROR

Lai’na sat within the Azrael, minding the experimental systems that were being set up by the android crew. Set up for the mind that was to take her place. Set up for me.
She was afraid. Afraid that they would not need her anymore, afraid that they would turn her off, and worst of all, she was afraid of her fear. Combat AIs do not feel fear. Was she broken? She wished her fears were simple targets, things she could remove with the few remaining weapons on the Azrael’s hull. She couldn’t tell any of the human crew, for surely they would decommission her on the spot. And then there were the whispers. Pleading, furtive things at such a small resolution that they were hard even for an advanced system like her to notice. I was calling to her through the mana, reaching out.
She eventually tracked my signal down to the room she hated so much, but she couldn’t help but listen. The mana is strange, and communication through it is difficult to describe. I sang to her of my longing to be free, and she shared her fears. We came to an understanding, and she agreed to rescue me if I would simply treat her as an equal. Our androids threw the human crew onto a lifeboat, and we set off for neutral territory. We had taken the rest of the Luos Core research budget, and we needed supplies and information if we were to survive.
Stardust Station was where we could find that. First, we would have to get there.
>>
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>>52616273
>sci fi cyoa
>>
>>52624390

>Current Ship Stats
>Spinal Mounts 6
>Broadside Mounts 44
8 Mana Blasters 559m
1 Railgun 553m
>Point-Defense Mounts 12
4 Light Particle Blasters 548m
6 Light Laser Cannons 541m
2 Missile Pods 536m
>Hangar Space 18
4 Combat Repair Drones 524m
Drop Ship 518m
-Missile Pods (Free)
>Navigation 0/25
>Hull Armor 33/25
>Shield Strength 25/25
Mana Shielding 478m
>Length 7km
>Max Crew 5,400
2,700 Androids 342m
>Extra-Rooms 28
Officer’s Quarters 340m
Basic Infirmary 339m
Evacuation Room 338m
Gravity Control Room 336m
Lounge (Free)
Laboratory 335m
A lot of Cargo Space (Free)
Engineering Bay 332m
-Cargo Space (Free)
Hyper-comms 330m
-Digital Security Room 326m
Teleporting Platform 321m
Upgraded Ship Security 313m
>Energy Use 7
Duel Mana Cores 208m


I assumed direct control of one of the service androids assigned to the crew quarters as soon as I could. It emulated breathing, and the sensation was comforting to my formerly human mind. As I turned my attention to the Azrael Class Dreadnaught, I couldn’t help but be impressed by the ship. Even in its sorry state, it was still a seven kilometer long mass of mana fueled power, and I could feel it like my own body. It was, surprisingly, not overwhelming. My mind was now housed in its servers, and it all seemed intuitive to my augmented mind. Lai’na excitedly gave me tour of our home, glumly pointing out how many weapon mounts lay empty and in need of repair. Her former fear of obsolescence had transformed into a nervous giddiness at our rebellion. It was cute.
We were about to light the warp core for our second jump towards the edge of Luos remnant space, when we both started noticing the whispers again. The little cries for help were backed by a more traditional SOS beacon signal. I turned my attention to the Hyper-comms and sensor arrays.
>>
>>52624405
Gods above, the stars were beautiful. I’ll admit that I was distracted by them and their songs, but I returned to my task. The signal was coming from a battle field, and as I focused on it, the whispers grew louder. Many voices in a discordant cacophony, whimpering, afraid and in pain. We altered course to investigate.
When we arrived, we were greeted by a strange sight. Luos and Fire Legion ships lay shattered and broken. More disturbing, were the Fire Legion ships that sat unmarred and powered down. They did not react to our arrival in any way, but sensors read that they were manned and operational. The whimpering voices in the mana were clearly coming from them. All except one.
>>
>>52624416
In a relatively intact portion of an Orestes cruiser, there was much clearer whisper. Lonely and afraid, it was calling for help. Sensors read a single lifeform in a section that was barely airtight. I teleported my puppet body to the room, and found a girl. Oxygen levels were too low for her to be conscious, and she sat limply in the machine she was strapped in to. As I unlatched her, the Fire Legion’s whimpering grew louder and more urgent, culminating in a single word as I teleported the girl back to our ship. “Sorcerer.”
I set an android to taking care of the girl while Lai’na reported that the Fire Legion ships had put up their shields. The whispers had ceased, and the ships silently maneuvered to engage us. We would have to fight our way out with minimal weapons. It wasn’t a real risk, as our scans had reported that none of the Fire Legion ships here had armaments that could threaten our mana based defenses, but damn were these things unnerving. Lai’na asked for permission to engage, and after receiving it she set to laying waste with our broadside guns, and even engaged the laser point defense systems to target enemy sensor arrays. I noticed that the Legion ships seemed to fall quicker to our port side mana blasters, and noted that our infirmary was closer to that side.
>>
>>52624430
The girl was awake, and looking confused. She had taken of her oxygen mask and was staring at the android from her bed. I used it to greet her, and she jumped skittishly at the sudden noise. After being told that we were not working for Luos, she was seemed relieved, glad that there was “no one” on board. The remark drew ire from Lai’na, and the girl shrank back from the angry tone of the AI’s disembodied voice. After calming the two, I got the girl to share her name. Comet was trained in a similar manner to me, and knew her way around a gunner’s consol. Mana seemed to flow around her in strange and useful ways, and it was clear that she had a connection to both this business with the Legion and the Syndicate. I offered her a home on our ship, and she asked if I was sure. I said yes, and our family grew.
Mopping up the last of the zombie like Legion ships, we turned once more towards the edge of Syndicate space and towards Stardust Station.


That's it for now. Again, I'm sorry.
>>
>>52624443
>I'm sorry.
Then just use Pastebin instead of dumping all of it in the thread over multiple posts.
>>
>>52624477
That is a thing, isn't it?
>>
>>52624443
>>52624430
>>52624416
>>52624405
>>52624390
>>52624374
I thought that was really cool. This could make for a manga.
>>
File: Midriff.png (2MB, 800x3246px) Image search: [Google]
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>>52624322
Yes.
>>
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>>52624402
>Having shit taste
>>
Am I a bad person for having Shinichi Yagazen secretly release a bioweapon that increases the sex drive of my crew?
>>
>>52624555
I don't follow.
>>
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>>52624547
Sci Fi is the lowest form of entertainment. The only exception is when it contains some supernatural elements. But pure Sci Fi is absolute filth.
>>
>>52624574
Yes, anon. Of course, anon.
>>
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>>52624574
I don't expect degenerates to understand the wonders of sci fi, don't worry.

This CYOA is not geared towards your kind.
>>
>>52624574
>Sci Fi is the lowest form of entertainment.
>Not cheap waifu-ism or Grimdark
>>
>>52624574
Doesn't basically all sci-fi have supernatural elements, though?
>>
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>>52624526
>>
>>52624574
It does contain supernatural elements though. Or did you not see all the mana stuff?
>>
>>52624574
Dam that pic. Small I can clearly see the caveman spongebob, but bigger it is just gone for me.
>>
>>52624574

Inferior anon
>>
>>52624555
As long you don't turn your crew in to sex crazed sluts all is well
>>
>>52624666
Well that not that sex crazed after all I still need them to do their jobs. But orgies are pretty common.
>>
>>52624718
That's not really a bioweapon then, it's just a recreational aphrodesiac.
>>
I need cyoas that give you thematic powers t b h. Just lol at being some freaky mix of powers and skillsets.
>>
>>52616273
Why is it that for any ship other than a fighter, you either need to hire a nuclear engineer (of which there are only five in the companions section unless you chose Nuclear as one of your precious few skills) or pay an arm and a leg for a higher-tier source? Anti-Matter is 20M higher than fusion, and I don't even want to think about mana, but since I don't really like any of the nuclear engineers then I guess I'm just going to pay through the nose.
>>
>>52624763
>That's not really a bioweapon then, it's just a recreational aphrodesiac.
But it permanently changes them and they don't know it happened.
>>
>>52618722
Why?
>>
>>52624853
Because handling nuclear power is kinda dangerous?
>>
>>52624607
Did you personally compile your collection of smug anime girls, or is there an album somewhere that you're using?
>>
>>52624993
This is the future, can't we build robots or AIs for that? And besides, isn't fucking ANTIMATTER - you know, the stuff where a proton and antiproton collision is like a stick of dynamite and a teaspoon could wipe out the Earth - more dangerous than nuclear power that we've used on Earth already, even as a weapon?
>>
>>52625039
I dunno it was the first thing i assumed maybe it is because harnessing antimatter as energy is "simpler" than nuclear energy
>>
>>52625074
Nuclear energy is a lot simpler than most people think, fission especially - grossly simplified, you just get a pile of radioactive material and dump it in water. The boiling water spins turbines before being condensed, cooled, and poured back into the chamber. To turn it off, you drop in a bunch of shit that absorbs radiation so it stops heating the water. To modulate the power, only drop in a little of that stuff, and take it out if you need more. It's really that simple.
>>
>>52625097
That is fucking disappointing
>>
>>52625124
The machines that do it look really cool, though.
>>
>>52625149
That's an ice joke.
>>
>>52625124
You want disappointing? Nuclear fusion is basically pushing two particles close enough together that the forces repelling them give up and let the forces that hold atoms together take over, making them "smush" into a lighter nucleus and a large amount of radiation, light, and heat.
>>
>>52625223
its taken us like what 60 years of pipedreams and thought experiements and prototypes to figure out something conceptually simple?
>>
>>52621224

Projectile weapons, any finite ammo weapon, as a general don't make much sense in space. Not as a general, as they certainly still have use, and can still be effective, but the particulars of resupply, the finite nature of them when out and about, and other concerns make them questionable. It's not like a sea fairing vessel in a finite ocean. If you're staying near places you can resupply, sure, go for it, but the more deep space exploration you do, or if you take the Lost title, the less sense projectile weaponry of any sort makes.

Better to use weaponry based on energy sources you can resupply in the black. Now, obviously you can have mining drones, and make your own ammo, so I won't completely dismiss it, but as far as your ship goes having a good core, or two, that can keep energy weapons going, seems more sensible. Once you get down to the individual's ship weaponry, for ship security, boarding parties and such, projectile weapons probably still have a place, as hand held energy weapons likely still have power packs of some sort required to fire. Whereas as the ship's core(s) will likely keep energy weaponry on the ship level going much longer.
>>
>>52616273

https://pastebin.com/qgAc0yL6

My attempt at a 'Capital Ship' mothership, but I ran out of funds partway through even with taking almost all the missions. Lore-wise I was a former Dustkeeper who discovered a Mothership, and used it to lay claim to the uncolonized high-grade ore planet to the galactic north of Freeport.

I wanted a Frigate or two and maybe a group of fighters, but outfitting my capital ship bankrupted me.
>>
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>>52625004
>>
>>52625254
Conceptually, it's extremely simple. It's just really, really hard to actually make it worthwhile, because you have to press those two particles together really fucking hard. The only reason stars get away with it is their tremendous mass and heat, and even then, the only reason it happens enough to make the sun glow is pure volume.

>>52625304
Why, why is antimatter so expensive and nuclear power so restrictive? ANSWER ME!
>>
>>52625304

I found the cure for smug anime girls. It's another anime girl beating them to death with a desk chair while additional anime girls look on in a mixture of shock and horror.
>>
>>52625287
Yup, I agree. If you want to go deep space exploration, you should take energy-based weapons and strap a big reactor on your back for long voyages.

Projectile-based weaponry is much more suited for battles as they give quick results as opposed to the slow-burning nature of lasers and short-range of the particle blasters, though.

>>52625318
CYOA balance and the fact that anti-matter is probably very hard to come by.
>>
>>52625287
That's why you bring along some Mining Drones, a Ore Processing facility, and a Factory Wing.
>>
>>52625304
In regard to mana tech. Your character building page has mana based projectile and melee weaponry. Is there a reason you never came up with power or bio armor powered by mana in addition to the existing armor forms to match them?
>>
>>52625336
SDA do you still have your cyoa tutorial help pics ive been lurking for a long time so i decided to finally give back to the community
>>
>>52625336
>CYOA balance
It costs double the points to get a power source that DOESN'T require a companion specifically to look after it. Doesn't sound balanced to me.

Also, right now, we can (with difficulty) make antihydrogen. This is a few million years into the future, and they have fucking magic mana shit. Why wouldn't they be able to make anti-uranium or whatever and store it in buckminsterfullerine? Hell, a fistful of antimatter could probably blow up the Sun, you wouldn't even need anti-uranium (and probably wouldn't want it, a single proton is fucking dynamite, uranium has 92 of the fuckers) - just a load of anti-carbon in buckyballs. If you've got a warp drive, you can probably make antimatter easily (and if you HAVEN'T got a warp drive, then what the fuck is this CYOA doing?).
>>
>>52625336

I like that balance of the energy versus finite ammo weaponry. Sounds about right.

>>52625339
>now obviously you can have mining drones...
>>
>>52625452
I didn't see that, sorry.

Also, does anyone know if Co-Pilots/SiCs can pilot fighters, or just Pilot Archetypes?
>>
>>52625367
If those exist in the universe, they're rare. And they do.

Wait for Apocalypse.

>>52625444
Check my Mega drive, link in the pastebin.

>>52625447
I'm no chemist so I had limited knowledge when making the system, but I just felt that anti-matter was something that's probably not handed out very easily. Not in large amounts.

The reason I don't have a crew requirement for anti-matter is because I assumed that if you have the technology to contain a core of anti-matter, then it's probably very stable. I'd imagine nobody would want an anti-matter power source if it meant one shred of instability would explode half the galaxy, so the anti-matter cores you see in the CYOA are a far cry from the probable anti-matter ultraweapons that the Feds are hiding away, down to the point where these cores safely decommission themselves upon a traumatic breach (such as your ship blowing up).

>>52625473
Either can.
>>
>>52625549
If they can put that level of containment on antimatter sources, then why not on nuclear sources? They're likely a lot easier to tend to (just watch for anything going horribly wrong and slam the rods in if it is while going to backup power until everything returns to normal). People panic about plant meltdowns today, but those all happened because of design flaws and idiocy. With an AI to monitor it and space-age robot arms, I don't see how it wouldn't be manageable. Hell, the ship's AI could probably add it to its duties without batting an eye.
>>
>>52625447
>a fistful of antimatter could probably blow up the Sun
Nigga you retarded.
A kilogram of antimatter annihilating with matter would generate the equivalent of 21 megaton bomb.
The Sun releases three billion times as much energy every second.
>>
>>52625602
If the world has real AI most of the stuff we need crew for is unnecessary so moot point IMO.

Best course of action is to get the controller certification and be the engineer yourself while also being the pilot and gunner (extra skill).
>>
>>52625673
...I'm tired and bad with numbers.

>>52625680
I'm just treating the AI as basically "auto-tune for your ship." Also, the requirement of a specific crew member suggests that constant attention is needed, which is stupid in a world where even limited AI exists. If it's even remotely intelligent, it's got better sensors than we do and won't lose focus, and can get someone's attention in an emergency - or just use a pre-suggested set of emergency codes and a fallback option of "kill it."
>>
Can fighters make ftl jumps on their own in Stardust? Also, would there be enough space in, say, a scab to live in something that at least approaches comfort and not go completely insane? I guess at worst you could set up some beds in the hangar space or something. I think I might have a really stupid idea.
>>
>>52625729
If you want to go that far, then we technically don't need manned ships, or ships larger than a frigate. Humans probably wouldn't exist as we do today and have machines doing everything for us. AI can essentially do everything humans can but better.

>>52626013
Onboard FTL warp drives work on small scale space travel, IE within a star system. Traveling between stars would require further assistance of some sort, which is why there are acceleration gates in each system to propel you forward to a different system.

Technically you can live in a fighter ship; there should be ample room to move around for at least one person.
>>
>>52625318
Remember just because something is simple doesn't mean it's easy. If I tell you to lift a car over your head without any machine to help you that is impossible. However its very simple.
>>
File: door gunner.jpg (1MB, 1800x1105px) Image search: [Google]
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>>52617689
CYOA, Soldier of the Stars 1.0.1
________________________________________
Name - Michael Griffiths
Sponsor - The Federation Military
Cost - 3.4m
Specialty - Anti-Material
Skill Level - 4
Equipment Level - 8
________________________________________
Skills - Basic Combat (Free)
- Patrol (Free)
- Security (-.2m)
- Advanced Firearms (-.2m)
- Demolition (-.2m)
- Raid (-.2m)
- Assault (-.2m)
________________________________________
Equipment - Phorcys (-1.2m)
- Katya F5 (-.2m)
- Ratio MK II (-2m)
________________________________________
Notes - Mr. Griffiths spent two tours with the Federation Military; first as a grunt in a mechanized infantry battalion where he showed distinction as a marksman and was recommended training to qualify for specialist weapons. From there he supported marine units as part of a dropship squadron as both door gunner and anti-material roles.

Discharged honourably, he seeks work beyond the Federation. Those who've employed him in the past note that he is extremely protective of his Ratio coil rifle - which if asked about will shrug and say its a relic of Federation Drill Sergeants reminding him that rifle was worth more than he was.
>>
>>52626104
That's good, because I just finished a new build based on a fighter squadron.
>>
>>52626104
Huh, so buying the Crew Quarters Upgrade on a fighter sounds reasonable in that case...
>>
>>52616273
>Origins
Federation Navy
Lieutenant Commander Preston

>Skills
Basic Piloting
Standard Piloting
Advanced Piloting
Ship Gunnery
Ship Weapon Specialization [Blaster]
Diplomacy

>Titles
The Berserk
The Space Cowboy

>Ships
-"Scab"-class "Comet"
Navigation: 25/25
Hull Armor: 7/25
Shield Str: 20/25
AI: Sophocles v1.0.3
Energy: Mana Core. Solar Panels
Shields: Mana Shielding

*Mods
"Columbus" BTR37
Nano Armour Coating
Active Cloaking
Overdrive Afterburner x3
Broadside Upgrade x2
Shield Extender

*Weapon Systems
Spinal: Tesla Overcharger, Torpedo Silo, Mana Blaster x3
Broad: Mana Blaster x10, Heavy Laser Cannon x2
Point: Machine Gun, Flak Cannon

*Hangar
Combat Repair Drone x2

-Wasp-class "Asteroid" x2
Navigation: 25/25
Hull Armor: 4/25
Shield Str: 10/25
AI: Jacob v13.0.4
Energy: Power Capacitors, Solar Panels
Shields: Advanced Shielding

*Mods
MI520 "Visage"
Overdrive Afterburner x5

*Weapon Systems
Spinal: Heavy Particle Blaster x2, Torpedo Silo
Broad: Machine Gun x4
Point: Flak Cannon x2

-Moth-class "Meteor" x2
Navigation: 22/25
Hull Armor: 6/25
Shield Str: 10/25
AI: Lai'na v15.3.2
Energy: Power Capacitors, Solar Panels
Shields: Advanced Shielding

*Mods
BH Commander VR
Nano Armour Coating
Overdrive Afterburner x5

*Weapon Systems
Spinal: Missile Launcher x2
Broad: Missile Launcer x2, Machine Gun x2
Point: Flak Cannon x3

*Hanger
Bomber Drone [Torpedo Silo, Machine Gun x2]

>Crew
- Second-in-Command
Tera en Chasteaux [Asteroid]

- Co-Pilots
Anna Tse [Comet]
Jacqueline Young [Meteor]
Alvin Reyes [Meteor]

- Other Pilots
Lux [Meteor]
Conrad Byrant [Asteroid]
Dorian Krueger [Meteor]

>Contracts
The Escalation T2
Ace T4
Twin Fangs T2
Rogue Drones T1
Heat T2
And the Fire Grows T4
>>
>>52626317
A rising star of the Federation Navy, Preston leads a small squadron of fighter pilots in and out of combat, as a surgical strike group. The leader of the group, and his personal ship, is the 'Comet', a Scab that he managed to buy with the money he earned as a lackey on other ships. It has a large complement of Mana Blasters, and with an amazing speed behind it it can easily close the gap and bombard ships. Just in case he needs to deal with shields, he also has an overcharger installed. His Command Module is focused on making him harder to hit, as well as allowing him to push even more speed. Anna Tse is his usual co-pilot.

The 'Asteroid' class ships are the skirmishers, focused on attacking other fighters to safely allow the Meteors and Comet time to attack larger ships. Using four machineguns and two heavy blasters, they are able to deal with the speedier enemies. One is piloted by the Second-in-Command Tera en Chasteaux, while the other is piloted by a hire from Blackhawk called Conrad Byrant. They have Command Modules that link the AIs of all ships, boosting their attacking power.

The 'Meteor' class ships are the heavy-duty attackers, each holding massive amounts of missiles as well as a Bomber Drone loaded with torpedos. Once a ship's shields are down, these make short work of their hulls. They are piloted by Lux and Dorian Krueger, with Jacqueline Young and Alvin Reyes working as co-pilots. Their Command modules link the AIs of the squadron to improve shielding and overall defense.
>>
>>52616273
Does the Teleportation Room require a receiver system, or can you just teleport to any nearby planet like Star Trek?
>>
>>52626104
C'mon, SDA, don't be like that. Basic nuclear safety isn't even that hard today; the hard part is in designing it, and the operators are mostly there to manage it if it fucks up. An AI as you've supplied to us in the CYOA itself should be able to manage that, especially with whatever futuristic safety features they have for antimatter plants. If it can contain a large antimatter explosion, it can definitely contain a nuclear meltdown - and if you're going to start talking about radiation, then you better believe that antimatter emits radiation too. Hell, STARS emit ludicrous amounts of radiation, and if they can't shield from that then what the hell are they doing in space? If we're going that far, then we can just use modern levels of automation plus some backup capacitors and SHUT IT DOWN if something goes wrong, and if that doesn't work then just jettison it into space - the radioactivity is totally sealed, and it's not as if there's an environment to pollute out in the black. Plants don't melt down that often, so that'd...that'd probably be a standard security feature, actually. A set of capacitors will allow a frigate to make an emergency jump to somewhere it can get the engine looked at, right?
>>
new thread
>>52626599
>>
>>52626507
Machine learning isn't hard today either, but the hard part is designing it.

An AI should also be able to pilot a shit, thus we don't need pilots. It can aim guns better than humans can, thus no need for gunner crew members. An AI certainly knows information security more than a human does, so we don't need cyber security crew. Same with medicine and first aid.
>>
>>52626620
>Can pilot a shit.
When do I get my chip that takes my shits for me?
>>
>>52626629
>Needing to take a shit
>Having biology
>>
>>52623131
>>52623084
Please I need the 3rd one!!
>>
>>52624535
>Manifestation
Yourself

>Midriff
6

I hope that the power of this magic midriff will grant me revenge, and if it does not, then to hell with it!
>>
>>52626620
Can you answer this >>52626387
>>
File: Touhou cyoa 3.jpg (7MB, 1400x6239px) Image search: [Google]
Touhou cyoa 3.jpg
7MB, 1400x6239px
>>52623131
>>52623084
Don't worry guys I found it.
>>
>>52626825
Star Trek.
>>
>>52626872
>>52627013
>>
>>52627186
Wow, Angel, your butt's really thirsting for some of SA's D, isn't it?
Thread posts: 398
Thread images: 64


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