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/ccg/ Custom Card General /cct/

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Thread replies: 325
Thread images: 146

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Uncommon quality Commands!

To make cards download MSE for free from here:
http://magicseteditor.sourceforge.net/
or register for free here:
https://mtg.design/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post your shitty card!
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources.
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj
>>
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>>51465837
People will need to learn to just use a single token card and have a dice counter on it. Or to actually use any of the many sac outlets.
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>>51466159
Uncommon Commands? Like the "choose two" modal spells? The modal spells that have been rare both times they showed up?

>>51466178
What sort of magical card is this, because its not telling me.
>>
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>>51463193
The exile effect makes this feel white more then black. The green-ness of the card is also very lack luster sense any color can put +1/+1 counters on things if the right condition is met.
I think this needs to be reworked.

>>51465297
Pretty spicy design. How important is the zombie tribal for this set?
>>
Unhappened Futures
2U
Instant
Scry 4, then put the top four cards of your library into your graveyard, then draw two cards.
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>>51467093
Stronger Divination. The Scry 4 is immaterial and just wastes time.
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Another DV8 member, Frostbite. Somewhat unique in that not only did he freeze things, he would absorb the heat into himself, which he could use as a weapon.

>>51465867
I'll take this. Not really sure where I was going with this. Thinking of making it something like
>Whenever ~ becomes the target of a spell or ability, untap it.
Though the point of untapping is more to reuse the ability.

>>51465926
Well, I think it's more accurate to say it's about wizards using magic to create armies and cast spells in order to beat each other, either through life or mill or some other condition, but whatever.

>Maybe have more of your creatures actually work as creatures, rather than glorified artifacts or enchantments.
This is something you'll have to explain to me. What, does every creature need a combat damage trigger, a keyword that affects damage, or a way to pump itself? Why?

>>51465983
At power 2 or greater, it kinda defeats the point of having it give out poison counters in most formats.
>>
>>51467391
Is this part of a series? Is there more?
>>
>>51467765
I believe it's the main character from Tokyo Ghoul.
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>>51467704
>At power 2 or greater, it kinda defeats the point of having it give out poison counters in most formats.
At 1 poison counter a turn, you're never going to kill them with poison damage anyways.
>>
>>51467059
Wizards actually doesn't like to use Prowess like this, they'd say
>Whenever you cast a noncreature spell, Plant creatures you control get +1/+1 until end of turn.
Nothing *wrong* with your wording, just pointing that out. Card seems like fun, but I think maybe upping it by 1 would be a good idea. Or making it rare. Build a deck the right way and you're going to flood your board with Plant tokens, then have a way to pump them a bit.

>>51468016
Hmm, true. What about making the power 2 then modifying the ability so it basically just converts player damage to poison counters?
>>
>>51468080
>Wizards actually doesn't like to use Prowess like this, they'd say
>Nothing *wrong* with your wording, just pointing that out.
I think some of this comes from not wanting to produce N triggers when you can just produce 1. The use cases are almost identical, and the ones that aren't are abusive or unintuitive ones that I think Wizards likes to avoid.

Also makes life easier for those MODO players.
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I hope this wording is intuitive.

>>51468335
>produce N triggers when you can just produce 1
What does this mean?
>>
>>51468443
>What does this mean?
"Creatures you control have prowess" will put N independent triggered abilities onto the stack for each noncreature spell cast, where N is the number of creatures you control.
"Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn" puts 1 such trigger on the stack.

I'm taking a break from numerical methods so my brain is very much in math mode. Apologies.
>>
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Should this be a common?

>>51468443
N stands for number.
He's saying that if I change it to just an anthem pump it only makes 1 trigger on the stack instead of having each plant's prowess trigger and need to resolve.

>Project
Seems fine sense it's so expensive. I guess it would be kind of toxic in some commander lists but that's true for any good GU card.
>>
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Poison Ivy again, cost reduced by R but raised by 1. Hoping to move this to the "finished" category soon.

>>51468489
Ah, I see.

>>51468509
Hmm, no, uncommon seems better. Closest comparison I can think of though is Soul Tithe, which scales.
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Butcher Orgg ability, I always liked the idea of it. Idea is, I guess, just being swift enough to get at someone even if they aren't immediately around. Her sword is a separate card, for anyone who might be wondering.
>>
>>51469010
this is pretty good.
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Probably the last one for tonight. Randomness seems pretty Joker-ish to me, as well as blowing stuff up.
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>>51469082
Thanks.
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>>51469377
You do realize that's SIX cards? Getting hit even once would be damn near impossible to recover from.
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>>51469693
Sorry, it's late. Uh, which in your opinion would be the better one to keep?
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>>51469706
I'd say make it just one of each. That'd keep it a threat while not being GG if it lands.
>>
This is an odd question, I know, but does anyone have a list of the most "popular" tribes in each color? Like obviously black would have a lot of skeletons and zombies, blue would have merfolk etc. But I'm curious about which creature types show up most often for the colors (and so I can cross reference them when making multicolor creatures)
>>
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I feel like this kind of design is pushing limits, 5cmc is a lot but "doubling" up on reanimator targets and flashback spells is pretty good... Should I bump it to 6?
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>>51470752
I think more dangerous than reanimator spells are cheap self-recurring creatures like Scrapheap Scrounger, Bloodghast, and anything with Unearth.

Its certainly a cool design. I'd run it in EDH for sure.
>>
>>51470681
Each color has a characteristic creature.
Humans for white.
Merfolk for blue.
Vampires and Zombies for black.
Goblins for red.
Elves for green.

Each color also has an iconic creature. These typically show up as rares or mythics.
Angels for white.
Sphinxes for blue.
Demons for black.
Dragons for red.
Hydras for green.
>>
>>51471039
>>51470681
On Zendikar:
W=Kor
U=Merfolk
B=Vampires
R=Goblins
G=Elves
All=Humans

Mirrodin:
W=Leonin
U=Vedalkens
B=Zombies
R=Goblins
G=Elves
All=Humans

Kaladesh:
W=Dwarves
U=Vedalkens
B=Aetherborn
R=Humans
G=Elves
All=Humans
>>
>>51472452
On Kaladesh, shouldn't R be Gremlins?
>>
>>51471039
>>51472452
On Innistrad:
WU: Spirits
UB: Zombies
BR: Vampires
RG: Werewolves
GW: Humans
>>
Is there any sort of tutorial to make MSE templates?
>>
>>51473202
Not that I know of, sorry.
>>
>>51473163
No, because gremlins are non-sapient. All mono-Red sapients have been human.
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>>51474963
Goblins are sapient... most of the time.
>>
>>51474963
The original question asked about "the most popular tribes in each color."
Sapience wasn't specified. Gremlins are more closely associated with Red in Kaladesh than humans, surely?
>>
>>51475066
Yes. Heck, I think Dwarves are more Red than Humans.
>>
>>51475001
Goblins aren't gremlins, and there are no goblins in Kaladesh.

>>51475066
Yes, but crabs are also closely associated with Blue. Gremlins are just a unique creature type for Kaladesh. Humans are traditionally everything, but tend to deviate towards White overall, but on Kaladesh, most of the White stuff is occupied by dwarves who are either crafters or law enforcement. In Red, most of it is either gremlins or humans, and gremlins are just beasts, whereas humans are a sapient race.

It's kinda like how there are iconic superbeings for each color:
W=Angels (though Akroma was mono-Red at one point)
U=Sphinx
B=Demon (though there are a few mono-Red demons in Kamigawa)
R=Dragon (Tarkir is an exception)
G=Hydra

Mortal humans are not comparable to dragons and sphinxes.
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I was thinking this was balanced similarly to stormchaser mage, the easier casting cost balanced by lifelink as opposed to evasion.

Comments appreciated, where would you play this?
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>>51476416
pardon me, wrong version
>>
>>51476416
WU casting cost with haste is a color pie break :(

Sorry :(
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Playable constructed or limited trash?
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>>51466159
Wow the evergreen chart is outdated.
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>>51476444
Better :3
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Feels kinda weird now that Poison Ivy is BG, but oh well. Hope this gets the flavor across well. And yes, it's supposed to be that in a 1v1, the creature just can't attack. Though I am wondering if I should keep it from blocking.

>>51476444
Ah, much better than the last version. No idea on costing honestly, maybe up by 1.

>>51476461
Yeah, I have no idea why the anon chose an OP image that old.
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>>51476446
my mistake that was a draft i never deleted, see
>>51476444
>>
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>>51476469
my thoughts were that the easier casting cost compared to stormchaser mage were balanced by substitution of evasion for lifelink.
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No idea if this is even good, or playable, or on the other hand broken.
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and finally, would you play this combat trick?
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A bit of an older card. I'm not as confident in it now as I was when I made it, so I'm basically just double-checking it. The idea behind this was that it would be good on its own, but it was specifically made to work well together with a pinger.

>>51476615
How is it a combat trick? Like, having it give Vigilance kinda makes me think it should be used before it attacks, you know, when it becomes tapped. Maybe just have it untap the creature? Still not seeing why it's a trick though.

>>51476525
Eh, you're probably right.

>>51476601
I think I'd make it
>Whenever ~ becomes attached to a creature, ~ deals 3 damage to you.
>Equip 0
Not liking it much though.
>>
>>51476601
>>51476788
Or just, y'know
>Equip--Pay 3 life.
Unless there's some unusual artifact lifelinking synergy going on.
>>
>>51476788
I was going off of the wording for Demonmail Haurberk, any particular reason you don't enjoy it? If you have a jhund themed equipment of that casting cost that you could recommend instead, i would greatly appreciate it.
>>
>>51476966
I was thinking because of the red needing casting cost and the green OR black cost, paying three life would not fit the color pie for green.
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I could always make Mantle an equipment and redo Tyrant's as an enchantment aura that deals three when it enters.
>>
>>51476992
Then shuffle the colors around as appropriate. Make it black core and R/G hybrid. Black gets secondary haste, and both red and green can offer trample.

Seems the easiest thing because dealing damage as a cost isn't really a thing, AFAIK.

This is the problem with Hybrid cards. The requirements contort the design space so hard that it becomes difficult to do anything fun with them.
>>
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No change, just trying to make sure it's good before I mark is as completed.

>>51476972
It's just a very odd cost to have something deal damage to you. And it's "Jund" by the way.
>>
>>51476458
WG does not get damage spells.
Needs an EOT clause.

>>51477031
Becoming an artifact makes no sense flavorwise with that name and flavor text.
>>
>>51477228
>WG does not get damage spells.
Not that anon, but White does get conditional damage spells, and often punishes tapped creatures.

See Impeccable Timing for the former and Deadeye Harpooner for the latter.

It's a combination that hasn't shown up before but its very much a combination of white things. This isn't the "Blue can top and mill but doing both is a black thing" argument, this is "If White can destroy a tapped creature, it can probably do damage to it too, especially since they already damage creatures in controlled circumstances."
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>>51477081
I can't really evaluate the flavor since I don't read comic books, but the card seems like a neat build-around. It could honestly just be WB or GB. Maybe adding the third color should bring the cost down a tad.
>>
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Just a fun little card I did. This guy's gimmick seems to be using a tomahawk, so I just went from there. I just need to make sure it's not too weak or too good. Otherwise I'm not too concerned about playability. Like I said, it's a fun little card, more about flavor and being interesting.

>>51477551
In the comics he gave gifts to the people who followed him (guy with facial scars gets his face restored, guy who suffers from nightmares gets pleasant dreams, etc.) but he took those gifts away when they turned against him. So, if you work in his favor, he buffs, and if you turn against him, he turns the gifts against you. I didn't want to use +1/+1 counters at first, since it kinda goes against the flavor with 0/0's with counters, but it was just too complicated. And yeah, never been sure of the colors myself either, but it's more or less based on Gahiji so I swapped R for B.

>card
Huh, reminds me a bit of Pain Magnification. Seems interesting, and I like how you can play with lifegain to help you. I wonder how it would play in commander.
>>
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Version 2.0. Idea is that this is supposed to work with Amazon tribal, which focuses on using Auras and Equipment to buff creatures. The older version just nuked non-Aura, non-Equipment stuff, which would leave behind Auras that were attached to things other than creatures, so I decided to redo it so that doesn't happen. Old version was also modal in what you could choose to exile, but I decided to get rid of that here. Using exile might seem a bit hard for Naya, but the focus color in Amazon tribal is White rather than Green. I actually really like this idea of taking a color combo and playing with it in a way that's a bit different from what Wizards normally does.
>>
>>51478153
That's way too cheap for a one-sided wipe.
>>
>>51478208
Well, I think the proper term would be "conditional" but I get what you mean. How would you cost it?
>>
>>51478279
I'd put it at 4RGW. Maaaaaaybe 3RGW if it's an aura and equip heavy set.
>>
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Triland cycle, argue over balancing please. too strong? too weak?
>>
>>51478375
Seems fine to me. The hybrid-to-hybrid lands were fine so I can't imagine these breaking anything.
>>
>>51478375
Worse versions of the filter lands? Ew.
>>
>>51478431
so you think that removing the ping wouldn't make them too strong?
>>
>>51478319
Well, it's not a legit set, so probably just 4RGW.

>>51478453
Eh, ignore me, the subtleties of Magic are beyond me.
>>
>>51478153
I actually like this. Plays well off your Amazon theme from what i have seen. Can't comment on the costing but you have to be very careful with build-around wipes like this.
>>
>>51466159
>https://mtg.design/
What is this and why is it here? Like, does anyone actually use this?
>>
>>51478804
Phoneposters, i suspect. MSE is not exactly a mobile app.
>>
>>51478453
ye dude. Regular filters don't ping you for colorless, and the fact that you need a specific color for the filtering, a color that is also not able to get filtered unlike the classic filterlands, makes it pretty balanced
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>>51470752
I feel like you should have to pay to activate those abilities instead of them triggering for free.
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>>51480790
Uh... why? I mean, using any mana to cast is nice, but you might as well make it RG, give your next creature spell flash and haste.
>>
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>>51481159
That wouldn't let it enter the battlefield and attack after blockers have been declared, would it?
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>>51481224
>That wouldn't let it enter the battlefield and attack after blockers have been declared, would it?
>>
>>51481224
It absolutely would, just cast it during Declare Blockers.
>>
Alchemic Conversion
UURR
Instant
Rare
Counter target spell. Create X colorless Gold artifact tokens with "Sacrifice this artifact: Add one mana of any color to your mana pool."
>>
>>51481479
But what am X
>>
>>51481451
He's talking about the wording I suggested where the creature just gets Haste.
>>
>>51481495
Ugh, shit. CMC of the countered spell. New take on Mana Drain/Plasm Capture.
>>
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A pillow fort curse card
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>>51482605
I think I'd say something like
>For each creature enchanted player controls, that creature can't attack unless he or she pays 2.
>>
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Decided to just go and do a bunch of WW-related stuff. This is Mysia, the flying elephant that Achilles Warkiller rides. Feels kinda strange that with a toughness of 8 its even tougher than Supes, but I kinda like its having an enormous butt. And tutor for pretty obvious reasons.
>>
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>>51482707
All Ghostly Prison style effects use similar wording, so its kosher.
>>
>>51483420
I suggested my wording because I can't really find anything to back up the wording that anon was using. And why did you post Orzhov Advokist?
>>
>>51483496
Because Orzhov Advokist uses similar wording for referencing controllership in the context of preventing attacks.

>Creatures enchanted player controls can't attack... [unless clause]
>Creatures that player controls can't attack... [unless clause]
rather than fronting the specifying clause like you did
>For each creature enchanted player controls, that creature can't attack... [unless clause]
Which has exactly two cases of precedent, and are used to multiply/distribute one-shot effects on Sorceries (Ezuri's Predation and Riot Control), rather than distribute static effects. Its used to count things for static effects (Primeval Protector, Scourge of Geier Reach) but not distribute.

The "unless" clause is tacked onto the end and isn't present on Orzhov Advokist, but follows the same format used by every other Ghostly Prison effect, with the exception of dropping a "you" in two places.

The alternative wording would be ability-granting
>Creatures enchanted player controls have "This creature can't attack unless you pay {2}."
a la Myr Prototype.
>>
>>51483766
>Which has exactly two cases of precedent
How did you get this number?

>Orzhov Advokist, [...] follows the same format used by every other Ghostly Prison effect
What? How?
>>
>>51483898
>How did you get this number?
Not a comprehensive survey, so perhaps "exactly" is overblown. But a general result:
>http://magiccards.info/query?q=o%3A%22For+each+creature+enchanted+player%22&v=card&s=cname
No results.
>http://magiccards.info/query?q=o%3A%22For+each+creature+that+player%22&v=card&s=cname
One result, counting for a static effect. Also not fronted.
>http://magiccards.info/query?q=o%3A%22for+each+creature+your+opponents%22&v=card&s=cname
Four results. Two sorceries, as mentioned, that distribute effects using the fronted clause. Two creatures that count for a static effect, also not fronted.
>http://magiccards.info/query?q=o%3A%22for+each+creature+target+opponent%22&v=card&s=cname
One result. Counting for purposes of an activated ability, not distributing.
>http://magiccards.info/query?q=o%3A%22for+each+creature+target+player%22&v=card&s=cname
Three results. All sorceries, two distributing an effect and one counting.

If I'm being unclear with my argument, I'm making a distinction between using "for each" to apply an effect to each of N objects (i.e. distributing an effect, e.g. Ezuri's Predation) and using "for each" to count N object that meet a condition to apply an effect to one object (i.e. counting, e.g. Primeval Protector).

My argument is that Ghostly Prison effects are, in general, worded
>Creatures [optional specification] can't attack [optional you or other restriction] [optional escape clause] [other duration clauses and extraneous stuff]
Where, in Orzhov Advokist's case, the four brackets are "that player controls" "you or a planeswalker you control", no escape clause, and "until your next turn."
In Ghostly Prison's case, its no specifying restriction, "you", "unless their controller pays {2} for each creature he or she controls that's attacking you" and no duration clause.

In no case is a Ghostly Prison effect worded
>For each creature your opponents control, that creature can't attack you unless its controller pays {2}.
>>
>>51483249
You have a plurality conflict.
>>
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>>51484112
Where?
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>>51482605
>[...] 2 for each attacking creature he or she controls.
>>
>>51484166
You have an and/or followed by singular phrasing.
>>
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Blech, I don't like how the typeline is fucked.

>>51484378
And/or in this case refers to the zones you may search from. But you're only allowed to get one card out of the card regardless of the number of zones you search, an Aura card, or an Equipment card.
>>
>>51484443
Then I have to question the and, since the graveyard is a public zone. There should be no reason to look though both.
>>
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>>51484497
Precedence. Arachnus Spinner uses similar wording, but this card is newer (as well as two others) so I'm using this wording.
>>
>>51484497
>>51484533
And for when you want to search three zones.
>>
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OK, I think this is going to be the last Amazon-related one for tonight. I don't tackle lands much because it's easy to make them too good, which I hope I didn't do here. Another idea I had for this was to make it a manland, but I think I like this idea more.
>>
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>>51484827
what would an Amazon card be?
>>
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I keep wondering if I should change this so it's not so much like Kemba.

>>51484926
It's a new creature type I use for some of my CO cards. They have an Aura and Equipment theme.
>>
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Alright guys I mocked up all the different iterations of these lands I could think of, if you wouldn't mind to critique the different versions or even rank them by strength or how much you like them it would be GREATly appreciated!
>>
>>51485036
1 is fine. It's a slightly worse filter land for tricolor.
2 is fine. It's a filter land for tricolor.
3 is likely fine. See 2.
4 is strictly better than the filter lands, would advise against it.
5 is straight up broken.
>>
>>51485036
Honestly, I think you should just follow the filterlands template of
>A/B, T: Add AA, AB, or BB to your mana pool.
Where A and B are obviously two different arbitrary colors. But if I had to pick one, probably the second. I mean, in comparison to filterlands, it's the most similar, and would definitely help if you're mana screwed, but pretty much requires you to be playing three colors.

And I think the fourth should be something like
>Add two mana in any combination of B, R, and/or G to your mana pool.
I think.
>>
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>>51485089
>>51485088
Would either of these be a balance of playable and not broken? do you like either of them better than number 2 from the other list?
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>>51485228
I like number two the most, period.

But a few questions for you: Why tricolor? Why a colorless cost? Why painlands? Why didn't you use the wording I gave you? How new are you to Magic? How new are you to custom cards? Why not PhotoJoiner (link in the OP)?
>>
>>51485321
I'm making a set that includes both multicolor and hybrid inspired by the cycle of two drops from the alara block that included thopter foundry. The pain was an attempt to balance the filtering while still keeping them playable. I didn't necessarily want something as strong as a filterland, but I wanted a new playable option for trilands other then etb tapped tap for any color. I've been making cards for 4 years on and off, and playing for 10.
>>
>>51485504
Alara was a mistake. Even Maro admits to this.
>>
>>51485546
I personally don't think there's anything wrong with playing with the color pie and looking for new design space.
>>
>>51485580
Alara's blatant rapine of multicolor was a mistake.
>>
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Copperhead. Now 3/3 instead of 1/3, removed FStrike, and changed the way the poison counters work to replace the damage it would deal to a player. So now in a vacuum it's a four-hit kill, which I think is fair. I am thinking about redoing the way the discard and token stuff scales though.

>>51485580
Was that supposed to be a reply to what I said? The problem with Alara is that they went in with the idea of making an entire block focus on shards, and then they realized that they don't have nearly as much design space as they thought. This is why they made wedges a focus of just the first set of Tarkir. This isn't just me, a random guy on the internet, saying this, this is coming from the people who actually worked on these things. It's not that they weren't creative enough or something, it's a limitation caused by the fundamental nature of the game. Keep doing it if you want, but you're just making things harder on yourself. Hell, in this very thread, you were having a hard time coming up with good gold-hybrid designs. And you're going to do this for an entire set? Dude, good luck, you're going to need it. Just remember that if you ever find yourself in a tight spot, there's no shame in going back and changing your mind. I'm not going to hold it against you, and I don't think anyone else will either.
>>
>>51485859
oh I don't plan on having an entire set focused on it, rather have a few cycles that explore hybrid gold combo. There are some fun things to do with it, it's just a matter of balancing. appreciate the feedback mate
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So here's the current draft of this cycle
>>
>>51485975
Flash doesn't have much synergy with flying and lifelink. I mean, sure it can dick with combat math a bit or provide a surprise flying blocker, but both of those are things I'd rather have on a cantripping instant than a flash aura.
>>
>>51486186
do you have any suggestions?
>>
>>51485975
Be consistent with the order of your mana costs. The biggest complaint about mixing hybrid and regular colored mana is how unaesthetic it is, and you don't want to make that problem worse.

When designing these, you need to look at what each pair wants to in addition to the shard. An aggressive Soulflayer Mage is a fine BR card but a poor UB one.

Mantle of Superiority would make better use of the flash if it pumped P/T. You can fold Tyrant's Blade's life loss into the equip cost.
>>
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>>51485975
>Merfolk
Feels fine. Actually playable as an early pick sense it replaces itself.
>Mantle
Pretty dang strong. The flash feels a bit pointless sense it offers no stat changes besides I guess end stepping it.
>Souflayer
Haste is kind of uncommon in black, I really dislike this being a UB haste creature. I think it's keywords need to be changed around or it's mana cost.
>Tyrant's
Again, the black costing in this feels a bit wonky with the mana costs. A RB card with the current keywords feels predominantly R, to the point the card should just be mono R. I think if the haste was changed to menace the card would fit the theme and the colors better sense Trample is a RG keyword (and general giant creatures) while menace is RB.
>Essence
It feels fine, if a bit potent. I'd probably first pick this the most out of all of them.
>>
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What do you think of these improvements?
>>
>>51487224
The flavor text on the first one is nonsensical. I think you were going for
>Not in blood nor aether does he leave a drop split.
Although the not/nor pairing bugs me, its mildly legal and neither/nor feels less poetic.

The second should be TYRANT'S blade. Not Tryant's. Also,
>Equip {2}
not
>Equip--{2}.
The dash is only for unusual costs.
>>
>>51487285
thanks man I'm tired. if you have flavor text, which i find to be the least important part of this then please hmu.
>>
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>>51480360
Gonna bump my own card to see what you guys think about it.
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Normally I'd just describe the changes between the newest version of a card and the last version of it, but there are so many changes here I'm just going to post both cards side by side. The Psycho creature type is just a flavor thing, it's not going to be a mechanical or tribal thing. As for version 2's ability, i kinda liked the idea of doing something that brought up Harley's past as a psychiatrist.

>>51488899
Hmm, really not liking the middle ability. It's going to take quite a while to kill. Still, it dies to mass removal and DTouch. Wait, if the damage that would be dealt to (I would say "other") creatures you control is going to be dealt to Armad instead, why does the pump boost their toughness?
>>
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Decided to have some fun.

>>51491175
Seems beyond broken.

>>51490631
Most Eldrazi are colorless. A few require colored mana to cast, but this card seems incredibly narrow.
>>
>>51492494
Most of the BFZ Eldrazi require colored mana to cost, and I included Devoid for the older color cards, as few as they are.
As the commander rules are now, mana costs affect the color of a card, so you can't use them in a colorless deck.
>>
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>>51492571
>Most of the BFZ Eldrazi require colored mana to cost, and I included Devoid for the older color cards, as few as they are.
Just say that they're colorless, don't use Devoid. The entire point of Devoid is that they're colorless in all zones, not just on the battlefield.

>As the commander rules are now, mana costs affect the color of a card, so you can't use them in a colorless deck.
I understand that's why you made the card, but I don't understand why you gave it those abilities.

And here, have this. A reverse Tazri inspired by the vision she got in The Blight We Were Born For. Notice the color identity.
>>
>>51491830
Doran/Assault formation I would guess. A 14/14 blocker isn't so bad
>>
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>>51466159
Is this too pushed?
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>>51494508
This is literally the most overpowered custom commander I've ever seen that tried to be serious. Come on dude.
>>
>>51491830
>why does the pump boost their toughness
not the guy you're asking, but that ability would help against stuff like toxic deluge/mutilate etc.
>>
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Had an idea, not sure if it's good or bad. Also, creature types. I think I might start using Hero and Villain types that people have been suggesting for a while, since I'm coming to realize that for a lot of cards, there aren't any existing types that really work. Though for something like this, I'm also wondering if maybe the subtype Detective would be a better fit.

>>51494574
Yeah, I was thinking about that too.
>>
>>51494483
Ambiguity issue in the event of an effect that creates multiple types of token.
In a one-at-a-time token deck, it's paralllel lives with a body and token creation. Is that intended?

>>51494837
Ok, that's just INSANE. Compare to Recycle, and notice that your card blows it clear out of the water.
>>
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Really disappointed they didn't use this shot in Suicide Squad. Anyway, the Soultaker Sword. Previous versions exiled stuff, but just looking at graveyards seemed more fun. The fact that equipment and equipped creatures don't always have the same control is kinda annoying, which is why the token ability is worded that way, so the control of it always goes to the controller of the creature.

>>51494865
Even if you have to give up all your cards for the draw? OK.
>>
>>51494932
>Even if you have to give up all your cards for the draw? OK.
Again, compare to Recycle. Recycle makes you give up cards every end step just to replace your spent spells. Your card generates a giant stream of cards.
>>
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Yeah, I think I will use a Detective subtype for a few cards. I think I'll just make Batman a Hero though.

>>51495012
OK. How about changing that ability to
>Whenever you draw a card, ~ gets +1/+1 until end of turn.
For the record, as the second Question, she's supposed to be similar to, but also different from, this guy.
>>
>>51495082
The main issue is that the number of cards you had doesn't impact how many you end up with. If you cast a CMC5 spell, then you'll have five cards in hand. Doesn't matter how many you had, now it's five. This results in extreme card advantage.
Just making it "draw CMC cards then tuck CMC cards" instead of "tuck hand then draw CMC cards" would fix it. It'd still be very strong, but not insane.
>>
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>>51495219
Overcosted and miscolored.
>>
>>51495237
It's one or the other. Green can get this effect as spot removal
>>
>>51495271
>It's one or the other.
Nonsense.

>Green can get this effect as spot removal
Citation needed, and don't cite Beast Within because this isn't doing that
>>
>>51495186
I see. Well, I kinda like the idea of pumping her when you draw, it's kinda of like a duality thing to Vic Sage, so I think I'll go with that. But I will keep your suggestion in mind. I can probably use it on something else. Hell, I might use it on Doctor Strange, been meaning to finish that guy for a while now, but I've been having a hard time thinking of something that gets across the flavor of master wizard. What's more wizard-y than casting spells and drawing cards?

>>51495323
I bet he'll say Desert Twister.
>>
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>>51495344
>>51495323
>>
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Mostly concerned about the draw ability being balanced.

>>51495382
Ah. Well, I can't speak for the other guy, but I made >>51495344 and I can see what you're doing. I thought the original card said destroy all permanents, my bad.
>>
>>51495438
I wonder how many people would be upset if the made a beast within that got all permanents
>>
>>51495382
Great! Now cite the precedence for Green having mass removal of that type!

Oh, wait, you can't. Because Green's mass removal is shitting on flyers, artifacts, and enchantments.
>>
>>51495463
Honestly, that'd be amazingly fun.
>>
>>51495518
There is a first time for everything. These threads are about innovating
>>
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>>51495463
I've been meaning to name a card this for a while. So have Beast Within crossed with Descent of the Dragons. But in all seriousness, I'll probably replace the effect with something else later.
>>
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>>51495544
>There is a first time for everything.
There are philosophical differences between innovating and disregarding precedent. Some of us are more comfortable than others with regards to pushing new design space or demanding rules changes to accommodate new functionality.
>>
>>51495518
Not him, but I don't think it's a huge stretch to go from a certain type of spot removal to mass removal of that type. I mean, sure, there's stuff like Wrath of God versus Damnation, but to be fair, Wrath was made quite a while ago, it's basically been grandfathered into Magic.
>>
>>51495614
>Lunacy
Seems cool. Reminds me of that crap Karona card.
>>
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This is supposed to show the harsh revenge mechanics White gets sometimes. Hoping to move this to the finished folder soon, just want to make sure it's not too oppressive.
>>
>>51495778
I'd make it WB. The punishment counter exists in both White and Black (fat Teysa, Hixus, Dread, No Mercy) and destroying any nonland permanent, even on retaliation, feels very WB.
>>
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Updated Joker. Previous version made the discard and sac scale, which another anon pointed out was insane. And yeah, art isn't the greatest, I will replace it later.

>>51495826
OK, sounds good. Any other changes or is it finished? I'm sorry if I sound pushy about finishing cards, but I really like getting cards finished. Seriously, look at the card number. 770 unfinished DC cards. I'll do whatever it takes to make that number smaller.
>>
>>51495778
Just a feels bad card imo. Reminds me of annihilator
>>
>>51495617
Wrath and Armageddon are actually my goto examples for spot removal != mass removal.
>>
>>51496015
What would you change about it?
>>
>>51496034
Well, I already talked about Wrath, and White has some unconditional creature removal anyway. Armageddon is old, I think a better example is Worldfire. But even in the case of Worldfire, it's a big, flashy mythic, those cards don't always take the color pie seriously.
>>
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Is any permanent still in WB's color pie? All the not-vindicates they've printed over the last few years have had "nonland" as a precondition.

>>51487224
>Souflayer
The synergy between Skulk and Prowess are spicy. The keywords fit a lot better. I like it more.
Flavor text suggestion: Just putting something witty or poetic isn't always the correct move. Flavor text can be a great way to explain some lore, or provide actual plane flavor. If there are any legends in your set that fall under Grixis you could probably make some flavor text refering to them. Maybe, "Through *legend*'s favor I can wield their power." "Your death shall bring honor to the *legendary vampire*'s bloodline."

>>51495614
A repeating steal effect seems kind of strong when the average cost of a steal effect is 2R.
>>
>>51496287
>A repeating steal effect seems kind of strong when the average cost of a steal effect is 2R.
It's doubly slow since you don't actually get the steal until your next upkeep, but I'll bump the price up to 2R.
>>
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>>51496287
>Is any permanent still in WB's color pie?
Yes. Wotc is just reluctant to make it cheap. Completely understandable.
>>
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I know Wizards is going to make an ability like this anyways for our eventual return to Theros, but whatever. Anyways trying to make an ability the shows the planes starting disbelief in the gods. Any thoughts?
>>
>>51497293
I feel like anti-devotion is not the way to do it. It complicates the already somewhat annoying task of counting things regularly.
>>
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>>51497527
Why does this card need to be red?
>>
>>51497527
>Become a 6/6, then fight a creature.
Something tells me you play more Hearthstone than Magic.
>>
>>51497686
Never played it. I`d rather play overwatch when I have some free time
>>
>>51497711
Ah, I had the hunch because that's how it would be templated... in Hearthstone. In Magic, your walker is
>Until end of turn, ~ becomes a 6/6 Angel creature with flying [that's still a planeswalker. Prevent all damage that would be dealt to her this turn.] ~ fights target creature.
>Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
>Each player chooses a creature he or she controls. Destroy the rest.
>You get an emblem with "Creatures you control are white Angels in addition to their other types and colors and have base power and toughness 4/4."
>>
>>51497527
>misworded, GW
>misworded, G
>misworded, W
>misworded, W
Absolutely no red abilities.
All are misworded.
Please Doom Blade yourself, posthaste.
>>
>>51498846
>Please Doom Blade yourself, posthaste.
What if he's black?
>>
>>51498866
He can spell, spelling isn't in Black's pie.
>>
>>51497495
Does anyone actually like Chains?
>>
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>>51500004
For every Magic card, I'm sure somebody likes it.

Even Sorrow's Path.
>>
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Thinking of doing a little Dota stuff. Weaver, one of my fave heroes. Attack speed is a bit hard to represent in MTG, but the entire idea behind this guy is he doesn't have huge, big, powerful ability, he just smacks things around a bit and uses his awesome escape abilities to be a major pain to the enemy. Seriously, playing a good Weaver will pretty much result in trolling your enemies by just refusing to die no matter what.

>>51500016
So, are there any specific weeb things you're adapting, or are you just making cards out of things you just think would be interesting?

>card
Eh, I feel like these are all pretty White, considering how much that colors like to even the playing field. Probably just me though. Personally, I just wish there were more of an obvious connection for the first and last abilities. Like, an opponent having more life means being able to hit them more, that makes sense. But the others, eh, kinda hard to see.

Oh, by the way, how are your classes? And did you ever get a new comp? I think you said you were borrowing something from your school. Or I'm a forgetful idiot and you said something else entirely, dunno.
>>
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>>51500016
This card is going to be really hard to evaluate BUT, it looks fair to me. If we look at Thunderbreak Regent, a card with easier casting cost, more consistent effects, and a lower rarity, I think this one is arguably worse then Thunderbreak sense it has a lot less hoops to jump through and can be put into more decks.
This card seems fine, if very inconsistent on power. The dream situation of it being a 4 mana 6/6 with flying trample and haste is really difficult to reach as you have to be behind in hand, life total, and board.
>>
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>>51500220
>6 mana, 4 colored for a beat stick that's hard to remove
Seems really over useless. It's costed fairly but all of the effects just make for a really mediocre card.
>>
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Minor change from the last version to add a clause to attach the stolen permanent to something you control. Obviously you can only attach the permanent to something it can legally be attached to.

>>51500295
Odd name for a creature. Capitalize the first letter. Seems fine otherwise.
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>>51500220
>So, are there any specific weeb things you're adapting, or are you just making cards out of things you just think would be interesting?

>>51500016 is a transfer from another card game, actually. I thought it presented its colors (red haste, green trample, blue flying) and reasoning fairly well. If you're down on cards, you (might be) aggro, so you want haste. If you're behind in life, you want a bigger creature, and if they have more creatures, you might want evasion to get through chump blockers.

In HEX its actually mono-red, although conceivably even in Magic a 4/4 flying trample haste could be red.

Given what >>51500295 said, I might bump it up in P/T to give a bit more imposing body. As it stands its an odd side-grade to Savage Knuckleblade for one more mana, which was a good card, I guess.

I make a lot of 2hu cards because I used to be big on 2hus and so I'm familiar with many of the characters. Less so on the newcomers in the last four years or so, but even those recycle a lot of the core cast. Most of my cards tend to be lightning strikes of inspiration or top-down from cool art that I've seen somewhere, or riffs on ideas that I've seen in other games or cards. Often times they'll be centered around a "what if this thing mattered" sort of theme, like pic related.

Classes are well in swing. Midterms next week. Computer repaired, laptop currently serving as my lab computer. Spent four hours today tinkering with LAMMPS so I can calculate the density of water. Thrilling stuff, but that's how you learn to use exceedingly complex and unfriendly simulation tools.
>>
>>51500372
Eh, a lot of Dota stuff doesn't really carry over that well to Magic. Weaver's part of a group of characters where their bread and butter is really just basic attacks, so I'm not too surprised by what you've said. I mean, most of that group you could classify their abilities like "this lets you hit hard, this helps you survive, this is for making your opponents weaker (so you can hit them harder), and this is for letting you escape (so you can survive more)"

>card
No, already gave you feedback, use the archive if you have to.
>>
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No changes, just trying to get feedback. Yeah, it's nothing flashy, just a beater, but still.

>>51500451
Do you not like the newer Touhou games, are did you interests just happen to change?

>Most of my cards tend to be lightning strikes of inspiration
Yeah, same here. One of the reasons why I do the CO cards is so that this isn't the only way I come up with cards. CO cards present a challenge to overcome, so each one is basically a puzzle. So I come up with solutions. But outside of that, yeah, most of the time my mind is just blank.

>cards
No idea on how to evaluate these, I'd have to have a lot more experience actually playing Magic for that. Though the Blue one reminds me of the Monarch mechanic. Did you ever play Conspiracy 2?
>>
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>>51500397
>Barbara
She's fine. I see you took the suggestion to add the reattach effect.

>Name is strange
It isn't wrong though! He is glowing, and probably pillaging.

>>51500482
Oh I'm dumb I forgot to update the image. I took your advice the first time.

>>51500598
Feels under costed. I'd make her either a 4/4 or cost at least 6, if not like, 2RRGG.
>>
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Thought it would be fun.

>>51500684
>It isn't wrong though! He is glowing, and probably pillaging.
Well, sure, there's nothing wrong with the name. Still, I feel like it's something I'd see in, maybe Future Sight or something.

>Oh I'm dumb I forgot to update the image. I took your advice the first time.
Oh, OK.

>Feels under costed. I'd make her either a 4/4 or cost at least 6, if not like, 2RRGG.
Well, I mean, she has two downsides. And I'd like to keep her at 6/6, since that means she's at Wondy's level. I know my power levels are never really going to be consistent, but I like to try. I will look into upping the mana cost though.
>>
>>51500684
>>51500797
Oh right, your card. Put Forge on the same line as the destruction ability, just to save space. And I think you need to change the 1 in equip 1 to look like a mana cost. You do know you can make templates for reminder text so it's just automatic, right?
>>
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>>51500820
>Template reminder text is automatic
Yes it is, but sadly when you use reminder text to display wirtin out equip costs it fails to make it into a mana cost. You have to copy past the reminder text
>>
>>51500893
When you're coding reminder text you need to use

<sym>1</sym>
>>
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>>51500893
>>51500952
Just put brackets around the 1. No offense, but this is MSE 101.

>Create a colorless Equipment artifact token named Gear with "Equipped creature gets +1/+1" and equip [1].
>>
>>51501038
Brackets don't work in MSE's reminder text code. You have to use the <sym> tag.
>>
>>51500893
>>51501038
Whoops, should've said +1/+0, but the rest should be correct.
>>
>>51500797
Civillians feel W, not R but I get what this is a reference to so I understand the color choice. It also doesn't matter much sense it is a 0 drop.

>>51500952
Oh, thanks.

>>51501038
Hey famicon I didn't bother to do any research on how to use this program past how to install new boarders.
>>
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>>51501060
Works fine for me.
>>
>>51501067
Fuck, meant to respond to >>51501056
And I put Extort there because that's what I referenced when I was making the reminder text for Forge.
>>
>>51501185
Holy shit I need to get to bed.

>>51501157 is meant for >>51501056
>>
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>>51501157
>>51501185
Thanks for the guide on how to use MSE. Are there videos on this or do I gotta browse a forum?
>>
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Some Equipment for the Amazon tribal. Yeah, I know, Indestructible on both, but it seems fitting.

>>51501547
No idea, I'm figuring stuff out by myself. Even the website is confused, the main additional downloads link hasn't been updated for a while, and you have to go through their forums for updates now. And apparently nobody's made a template that will let me make a DFC with a clear back, that I want for a card I made.

>card
No reminder text for this? Plenty of space, and uncommon.
>>
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>>51500598
>Do you not like the newer Touhou games, are did you interests just happen to change?
Interests changed, mostly. Was never terribly great at the games, although I enjoyed 12.3, the second fighting game.

>card
Purposefully dumb card, because Enchant World. Yes I know its listed as common (all old cards had the same symbol). Yes I know the effect is worded wrong and ambiguously (on purpose). Also low creativity here, being Super Sigarda's Aid.

The actual text of this card:
>Players may cast Equipment and Aura spells as though they had flash and without paying their mana costs.
>0: Attach target Equipment or Aura you control to target creature you control. Any player may activate this ability.

>>51501547
>>51501615
AFAIK, anybody who actually worked on the thing has since abandoned the project. It sticks around because its functional and some small group of people develop templates for it, but haha actual documentation for effectively abandonware, yeah, that's the dream.
>>
>>51476416
I like this version more, you could keep the text without breaking the colour pie by switching it to U/B and W/R and any combo will be okay.

It reminds me of something from dark souls with those colour combos and it feels great.
>>
>>51501668
>12.3, the second fighting game.
Why can't the Japanese adopt simple sequel naming? Granted, we don't do it all the time, but still. We have Kingdom Hearts 2.8 or whatever the fuck, and weird things like the Guilty Gear games that use characters you can't even find on a basic keyboard.

>Yes I know its listed as common (all old cards had the same symbol)
I remember reading about this, how Wizards wanted to obscure the actual numbers of the cards for some sort of mystery behind it. But when they realized people were figuring it out by keeping track, and especially when the internet got big, they gave up. And a bit of trivia for rarity: Mountain is the most common card in the game due to being the only basic land included in Arabian Nights. And despite being a common, it's one of, if not the, rarest card of the set in terms of numbers, since it was only printed during the first run.

>Yes I know the effect is worded wrong and ambiguously (on purpose). Also low creativity here, being Super Sigarda's Aid.
Hmm, I see. Well, prepare yourself, I'm sharpening a spear on both ends.

>abandonware
Never thought of it that way before. Shit. In that case, I'm definitely going to look into that new thing in the OP.
>>
>>51501846
12.3 makes perfect sense, though. It's the game between 12 and 12.5, so 12.25, then round to get just one digit after the decimal point.
>>
>>51501907
Then why not just 12, 13, 14? Or 12, 12,1, 12.2? You know what, nevermind.
>>
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>>51501846
>>51501907
>>51501962
>Why can't the Japanese adopt simple sequel naming?
Well, the mainline, "traditional" style shootan games are all on the core numbers 1-15.
7.5, 10.5, 13.5, and 14.5 are fighting games, and 12.3 is an expansion to 10.5. The fifth fighting game, 15.5, just got announced last month.
9.5, 12.5, 12.8, and 14.3 are side games that are still danmaku-styled but in more gimmicky ways.

12.3 was an odd case because there was a 12 (Undefined Fantastic Object), a 12.3 (Hisoutensoku), a 12.5 (Double Spoiler), and a 12.8 (Fairy Wars).

>card
Super-Misdirect. Maybe too strong. You tell me.
>>
>>51502102
>2hu
Shoot me.

>card
Yeah, probably crazy. Trying to make my own redirect creature too actually (Angle Man). But I have to point out
>activated abilities, or triggered abilities.
Well, the only other abilities are mana abilities, which don't have targets, so just say "spells or abilities". Actually, the whole thing should just read
>you may change the targets of any number of target spells or abilities.
>>
>>51502165
Got me on "choose new targets", but Voidslime and Disallow spell out "spell, activated ability, or triggered ability." Down to one target it is. My dreams of spicy Scapeshift blowouts, gone. She gets to be Misdirect-Venser.

I sorta get why redirection is so damn expensive an effect because of how you can two-for-one with removal in slower environments, but it hurts that its so expensive and so conditional and still so terribad.

Since Yukari's more or less ridiculously powerful in canon, maybe she'll get another pass later.
>>
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>>51502236
>but Voidslime and Disallow spell out "spell, activated ability, or triggered ability."
Oh, come on man. They use that wording to make it crystal clear you can't use them to counter mana abilities. For target changes, there's no need to say that because mana abilities have no target to change by definition.

But you have a point in costing. Well, might as well post the card I was talking about. Of course, no idea on whether or not it's balanced. As you might be able to tell, when I'm unsure with repeatable effects, I try to make the card less expensive to make the ability more expensive.
>>
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>>51502366
I love me some repeatable misdirect. Have you considered making it 3(U/R)(U/R)?
>>
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>>51494865
Fixed wording, I think. How's this?
>>
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Also while I'm here, how's this?
>>
>>51502672
Significantly stronger, but properly worded. Also OP.
>>
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Terra. Flies on boulders, throws boulders at people.

>>51502651
No. I think hybrid has a time and a place, it's just not something I see as being... I guess the word I'm looking for is evergreen. I'm trying to make the CO cards under the impression that they could be part of a core set or something, so I tend to avoid non-evergreen things, exceptions being DFC and poison counters.

>card
Mythic? Eh, not really seeing it. Idea seems interesting though. Hmm... actually, it's giving me some ideas. This isn't a suggestion for this card, but just as a card on its own, but what about something like
>Whenever enchanted player casts a spell, he or she puts the top X cards of his or her library into his or her graveyard, where X is the number of spells that player has cast this turn.

>>51502672
Type of tokens, what? What does that mean? I think you're confusing how tokens and counters are referred to. Just use Doubling Season's wording.

>>51502689
I think this should cost quite a bit more than 2WB. Maybe 4WB? And wording should say "that isn't a mana ability" going by Burning-Tree Shaman. But I do like the card.
>>
>>51502754
>properly worded
[citation needed]
>>
>>51502769
Using doubling season's wording just puts it back to the original card I posted, that I thought was fine, and was told wasn't worded properly. So I'm going back to the first wording and not changing it from there.
>>
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>>51502837
Well, I see his concern, but don't think you guys went about it the right way. Probably the easiest way to go about this would be to add a cost to pay. You could put a "hold" on the ability, like make it trigger at the end step or something so it doesn't bounce off itself indefinitely. Or... hmm, or you could create a type of exclusion. Like, pick a type and tie it into the flavor of the card. Like
>Whenever one or more non-[type] creature tokens enter the battlefield under your control, you may create a token that's a copy of one of those creatures, except it's a/an [type] in addition to its other types.
>>
>>51502939
Nigga, replacement effect. RTFC.
>>
>>51502689
Should have flying. It can very well stay at 4 mana if you drop the toughness to 4 or 5. I don't know what Mr Free Repeatable Shocks is smoking.
>>
>>51502837
>>51502939
Oh, one more option, which I'm taking wording from Psychic Battle for.
>Whenever one or more creature tokens enter the battlefield under your control, you may create a token that's a copy of one of those creatures. Creating a token this way doesn't trigger abilities of permanents named ~.

>>51502955
Wizards makes it a replacement effect only so it isn't an infinite loop. My suggestion doesn't make an infinite loop, so it doesn't need to be a replacement effect.
>>
>>51502980
If you have feedback for my card, I would greatly appreciate hearing it. Yes, I'm not great at Magic, which is why I post here and ask for feedback. It's also why I tell people to take my opinion with a grain of salt because I'm not the best at evaluating Magic cards.
>>
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>>51504271
>>51504274
I get the idea, but these both seem very heavy-handed.
>>
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Haven't touched this in a while. Not entirely sure where to go with it, but I think Indie and creature removal are good foils to each other. I felt like having it potentially transform at each upkeep would make it more interesting, but let me know if I'm wrong.
>>
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Wanted something that worked well with the DC Speedsters I've been doing. The thing with them is that most of them get a speed counter whenever they attack, so it would be easier to power up the Treadmill with them. I do have to admit I'm a bit wary of the card now that I realize you could make an infinite loop, though it would require so many creatures you'd probably kill the opponent on the first attack anyway.
>>
>>51494837

Don't listen to the other guy telling you this is busted. He's comparing it to Null Profusion and Recycle and neither of those comparisons are apt. This is closer to Mindmoil and Arjun, the Shifting Flame. When compared with those, this is fine because you end up in situations where you 4-1 yourself bolting a creature.
>>
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Last version made a token on each I/S cast, I think. Toning it down to attack seemed sensible.

>>51509412
Thanks for the suggestion, but I think I'm going to go with draw-pump, I really like the idea.
>>
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Swift Warkite + Alesha? Let me know if my sense of balance broke again.
>>
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*cough*
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>>51514279
Don't know why these threads aren't more popular. I always have a lot of fun making cards and discussing other people's ideas
>>
>>51514485
I think at the core of it, people for some reason don't often give feedback to others. I can't tell you how many times I've seen multiple cards posted right next to each other by different anons, and nobody gives anyone else feedback.

Also... I just want to point out that you're talking about making cards and discussing ideas, but you didn't do either of those things.
>>
>>51514485
Because creativity is disallowed nowadays. Only /pol/ and /nofunallowed/, anon.
>>
>>51514485
They used to be, back in the day. We used to go through 2-3 threads a day sometimes, which was actually kinda bad for getting feedback and lengthy discussions. A thread a day or one every two is a good pace. I can't pretend to know exactly why they became ghost towns, but I myself dont post cards (or comments) anymore really. I will say that some folks seem to be a touch aggressive in their posting and commentary which might scare some people off, but this being 4chan some semblance of a thick skin is necessary.

>>51514543
People spamming cards and not commenting has been an issue, yeah. I think people are afraid to attach feedback to card past for fear of being called dumb or retarded if they make a bad call. I never worried about that because people make mistakes but I've called foul on this too.
>>
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Well, guess I might as well throw this up. I'm going to make a few cards even if nobody else does.
>>
Rolled 4, 9, 1, 10, 6 = 30 (5d10)

>>51516258
Ugh, forgot to roll.

>>51515798
Man, so many of the old regulars are just gone now. It is sad, usually it's just reality catching up to people.

You might be right on feedback, but I don't think people get really slammed or anything.
>>
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Rolled 9, 9, 7, 9, 6 = 40 (5d10)

>>51516293
>Red, land, card advantage, CMC X, uncommon
Oh, what the hell is this? Shit. Well, prepare your butts for something that's probably broken as fuck.
>>
Rolled 6, 1, 9, 1 = 17 (4d10)

>>51516258
Skipping rarity because rarity is too hard.

>>51516258
I dunno, costing XR and sacrificing is a pretty hefty cost to loot X. I don't think its immediately as broken as you think it is.
>>
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Rolled 4, 8, 7, 3, 6 = 28 (5d10)

>>51516339
>Multicolor (39=UG), land, tax/control, CMC 6+, uncommon
What even counts as tax/control anyway? Yes, I am that much of a Magic pleb. Wait, does Turbofog count? Well, here goes nothing.

>>51516375
Like I said, I'm a total Magic pleb. If I don't know, I just kinda assume it's broken.
>>
>>51516293
I've seen some pretty vicious backlash for erroneous feedback. I've also seen the same for poorly made cards, though that is a bit different when the card maker isn't listening. I am fine with strictness but outright nastiness is a bit much. That's always going to dissuade people, even those who don't make many mistakes.
>>
>>51516409
Tax/Control is stuff like propaganda and smokestack.
>>
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Rolled 9, 1, 6, 2 = 18 (4d10)

>>51516375
>Colorless, instant, token generation, 1 CMC.

Now this is aggressively costed. A colorless ritual that also makes two bodies, for one mana, at instant speed.

I guess you could cheat on colorless with devoid, but I went the other route. And yes, a {C} card making Spawns and not Scions, blah blah blah.
>>
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Rolled 5, 8, 2, 9, 7 = 31 (5d10)

>>51516409
>Red, artifact, tax/control, CMC 2, uncommon
Basically a tinkered Obstinate Familiar, hence the name.

>>51516429
I admit that sometimes I'll get nasty, though I like to think I only keep it to people who've proven that they're not listening, or they started being nasty first.

>>51516488
Yeah, not sure about this one. Just going to point out that you could've cheated by making the token gen a condition on a main effect, like Otherwordly Outburst or Strength of Arms.
>>
>>51516532
Well I'm not here to argue about all that, just making an observation. Back to obscurity.
>>
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Rolled 8, 6, 6, 7, 4 = 31 (5d10)

>>51516532
>Green, artifact, card advantage, CMC 6+, uncommon
Bleh, not sure about this one.

>>51516581
How can you go back to obscurity? I don't even know who you are. Should I? Really hard to tell nameless, cardless anons from each other.
>>
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>>51516649
Oh yeah, this is Blue.

>>51516532
And this is White.

>card
And this is silly.
>>
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Rolled 6, 7, 8, 8, 1 = 30 (5d10)

>>51516649
>Multicolor (49=UG), creature, voltron/buff, CMC 4, uncommon
Bleh, here. Going to do one more then stop. Honestly not even too sure on the colors of this. I mean, Green does some Aura love, right?

>>51516717
>Oh yeah, this is Blue.
It's primary in Blue, but it also comes up in Green. Silverpelt Werewolf, Snake Umbra, and Hunter's Prowess are some solid examples.

>And this is White.
Probably true. I'm not entirely sure how to make Red a tax/control ability.

>card
Eh, not a fan.
>>
>>51516838
>Colorless, enchantment, tax/control, CMC 5, common
Ugh, no. Someone else can take this one. Still have no idea what makes a good tax/control card.
>>
>>51512077

I like it! Personally I feel like you could give it prowess instead of the pump, but I feel like you might have a lot of things with Prowess already anyways?
>>
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Changed quite a bit because I liked the idea of making her more of a foil to Starfire. So this is basically just Starfire, but R becomes B, Flying becomes Menace, and X damage becomes -X/-X.

>>51517720
Thanks! Yeah, I do use Prowess a bit, I should probably make sure I'm not using it too much, but not many cards spring to mind right now so I'm probably fine. That said, I kinda like pump more here.
>>
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Rolled 3, 9, 6 = 18 (3d10)

>>51516896
This was hard to design but I tried to do some inbetween of a few cards, mainly Steel Golem, Lodestone Golem, and some junk rare from a commander product.

>>51516258
Roll'n for: type, emchanic, and theme. Last two digits will suggest colors.
>>
>>51519315
Actually ignore the entire comments on the design idea. I scrapped it once I realized how janky a enchantment creature that taxes would be.
>>
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>>51519315
>WB Sorcery Tokens Johnny
Hrm... To be clear this only makes 1 zombie and a shit ton of spirits.
>>
>>51517902
>that spell's power
What does this mean? Some new wording I've never seen before?
>>
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>>51519927
Dividing damage as you chose effects have been generally in green but I'd argue it fits better in red anyway.
He seems fine, and if you want to shorten text more you can use @ instead of ~ for legendarys.
>>
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>>
Challenge: a card that creates artifact tokens under your opponent(s)'s control
>>
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>>51521072
>>
>>51521258
Clever. The mine needs an "If you do" clause.
>>
>>51519700
Well, if I'd specified creature spells it would've made sense. I meant to say converted mana cost.
>>
>>51521258
Ooh, very nice! Card looks like it has some unnecessary empty lines, but it looks good otherwise. I don't know if you intended this, but I also like how his power is low enough to use some of the unblockable effecrs Red gets.
>>
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I hope the mechanics get the flavor across well.
>>
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Not a whole lot to say about this guy. He's a doctor, so he gives things Indie. And he has a pet Owl. Actually, when I was making this version, I was thinking about the Red Pirate from AER. Is that card actually good or what?
>>
Anyone else here? I'm getting tired of bumping.
>>
>>51466178
While Green has precedent for growing off deaths, that's far more in Black's pie. I think it'd be closer to pie if it were 1BG.

>>51466446
I like that it forces sacrifice, but I feel it might be overcosted. Standard extra turn effects run CMC 5 and CMC 4 bicolor isn't much cheaper.

>>51467059
Mechanically sound, but I have to air a grievance about your naming: I hate the names for your action words. THe WoTC action words all have this sense of power. "I propagate!" "I investigate!" etc. They sound like big-deal-wizard things. Bloom and worship, well, don't. They sound like things a creature should be doing, not a superwizard who can summon or slay gods. I'd personally switch them out for something with more gravitas, like cultivate.

>>51467248
It works. I love it. It'll likely confuse the fuck out of 'tards.

>>51467884
Opponent's choice effects have to seem blatantly unfair to be worthwhile. This is solid, but you could easily push it a bit harder.

>>51468509
See above regarding opponent's choice effects. This will be slow removal on unimportant things and two a turn on important things. That's fine, but a bit weak.

>>51469548
That's a blue or maybe white effect. It also needs to cost more.

>>51470752
Nice. I love the synergy with Unearth and Flashback. It encourages them more than reanimation, but benefits both.

>>51477551
Fun painful spell, but it's only really good against control or in close games. Could honestly stand to be life / three.

>>51480360
Misnamed. Should be "It That Lets You Play Sunburst".
>>
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>>51529921
Not any of these anons, but

>While Green has precedent for growing off deaths, that's far more in Black's pie. I think it'd be closer to pie if it were 1BG.
It's Rot Shambler but costs 1 more, has Vigilance, and gets +1/+0. I don't see why it can't be mono-Green.

>That's a blue or maybe white effect. It also needs to cost more.
You might be right about cost, but it is something Red's gotten a bit of lately, see Stensia Innkeeper and Chandra's Revolution. I don't know for sure, but I think it's an attempt by Wizards at making a softer version of land destruction by instead denying the mana a land could make, for a little while. Which makes sense, considering how they've been trying to keep LD at CMC 4 or greater. I personally would like to see more of it, I think it's an interesting mechanic. Actually...

>card
Literally just a twist on Dungeon Geists, including the name, because I'm unoriginal like that.
>>
>>51480790
>>51530131
>It's Rot Shambler but costs 1 more, has Vigilance, and gets +1/+0. I don't see why it can't be mono-Green.
It certainly COULD be mono-G. I just feel it's thematically and mechanically better suited to being BG.

>You might be right about cost, but it is something Red's gotten a bit of lately
WotC what the chriiiiiist. Objection about color withdraw amidst autistic screeching.
>>
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Decided to make a card based on some cool art I have on my comp.

>>51530789
As for me, I'm absolutely fine with Red land tapdown because I can agree with the intention of land denial instead of destruction. I mean, it's kinda like Blood Moon, which doesn't destroy lands, it just denies their effects.
>>
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Wanted to make something that got the flavor across. Made this way to check for damage so they didn't multiply from destruction of -N/-N effects, and so you can't abuse sac outlets. Well, I mean, you can, but... not in a broken way, I guess.
>>
>>51531292
...Wait, why did I make this mono-White? Wait, what color should this even be?
>>
>>51480790
I'd be worried about the interaction with null-cost creatures but I can't think of any offhand so w/e. Paying two and a card to ignore coloring and flash in after blockers seems reasonable. Abusable as all hell, but as a once off it's not too bad.

>>51482605
Nice MP twist on an old classic.

>>51484926
It's a land. It's new design space. It's not OP. GJ!

>>51486652
Hardcasting cost could stand to be 1 cheaper.

>>51488899
I don't like how totally it'd stall out a game. Making your other creatures functionally immune to combat AND having hexproof seems excessive.

>>51491175
Excessively powerful.

>>51492661
WUBRG: Onesided wipe. Bit excessive.

>>51495614
Too cheap, since it's an Act of Treason every single turn.

>>51496287
Feels too busy. I don't get why it's doing so many things that are loosely related. Then again, I don't know who Valsor is either.

>>51497293
Messing with static math is badwrong.

>>51497347
I mean, it works, but I can't see why BG would ever want to do that outside dodging a yardwipe.

>>51497495
Wall of text, but not your fault. Always nice to see old concepts reused.

>>51500016
I have a softspot for lose-less cards. No clue how the hell to evaluate the costing though.

>>51500372
Pretty standard CMC 5 wincon. It works, not much else to say.

>>51501067
Like I said last post, not enough umph to the words. Aside from refine, actually. I sorta like "I refine!".

>>51502651
Is it intended that it shits on attacking harder? Generally you don't attack solo.

>>51502689
Angel with offensive ability and no flying feels really strange.
>>
not a custom card, but a custom mechanic.

>Voidstrike (Instead of taking damage cards dealt damage by this card gain void counters equal to this creature's power. At the end of combat if a card has void counters equal to or greater than it's toughness/loyalty then that card is exiled)
>>
>>51531465
Depends how you cost it.
Also needs to not be an EOC trigger but just a SBA.
>>
>>51531465
So a worse wither?
>>
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Another card based on art I have. Really unsure of this, might redo it later. Idea is delivering things, and I'd like for it to work with opponents too.

>>51531444
>WUBRG: Onesided wipe. Bit excessive.
Well, I guess I could alter it to be more like General Tazri, have it look at the mana symbols in Eldrazi you control, I guess. I mean, the entire point is for it to be an inversion of General Tazri.

>>51531502
Oh my lord your wording is painful. I'm going to streamline the shit out of it
>If a creature or planeswalker dealt damage by this creature this turn would die, exile it instead.
Not something I think is worthy of a keyword though.
>>
>>51531502
>>51531594
Actually, now that I think about it, if you let it go on anything, not just creatures, it might actually be kinda cool. Hmm, Voidstrike wouldn't work then though. Void? Eh, feels too close to Devoid. Obliterate? Erase?
>Obliterate (If a creature or planeswalker dealt damage by this source would die this turn, exile it instead.)
>>
>>51531513
>>51531594
>Voidstrike (Instead of taking damage cards dealt damage by this creature gain void counters equal to this creature's power. When a card has void counters equal to or greater than its toughness/loyalty it becomes exiled)
this better?

>>51531514
in some ways yes, in some ways no. exiling something instead of sending it to the graveyard can help prevent graveyard shenanigans.
>>
>>51531662
I don't know how much use you'd get of this to have it be worth keywording.
>>
>>51531695
>this better?
God no.
>Instead of taking damage
>cards dealt damage
>gain void counters
>this creature's power
>card has void counters
>toughness/loyalty
>becomes exiled
All of this is wrong. And frankly, if this is how you want to use it, I'd rather not have it affect planeswalkers.
>>
>>51531778
what's wrong with exiling planeswalkers?
>>
>>51531695
No.
Reference Infect or Wither for proper wording of the damage-as-counters part.
Reference Infect or Poisonous for proper wording of the action for too many counters.
>>
>>51531695
Re: >>51531817, also note that Infect and Wither are unusual in that they're baked into the rules of how damage is processed (CR119.3), along with lifelink and planeswalkers. They're not true replacement effects in the normal sense, such as on Phytohydra.

Poisonous is a true triggered ability, though.

Also I agree with the others in that there's not as much room in this as you seem to think there is. There are simpler and more interesting ways of gravehate than giving red's exile-damage to everybody.
>>
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Another I had art for.

>>51531815
>what's wrong with exiling planeswalkers?
Nothing wrong with that per se, but putting counters on top of counters is crazy.
>>
>>51531887
>There are simpler and more interesting ways of gravehate than giving red's exile-damage to everybody.
Wait, they actually did that in the BFZ block, didn't they? Well, it was more than just damage, but still.
>>
>>51531887
His ability would HAVE to be baked into the rules to work right without being a giant blob of text.
>>
>>51531887
>>51531919
>Voidstrike (This creature deals damage to creatures and planeswalkers in the form of void counters. Creatures and planeswalkers with void counters equal to or greater than their toughness/loyalty are exiled.)

I hope I'm going in the right direction with this.

>>51531907
yeah, I get what you're saying, but the reason for this being counters instead of just a 'exiled instead of dying' effect is for shenanigan potential involving counter inscreasing and stacking up the counters over more than one turn. it could also give a way workaround indestructable.
>>
>>51531918
BFZ had Ingest, which wasn't exile-damage, it was mill-exile on hit. And it sucked. It was designed as an in-set enabler for Processors and really sort of failed at even doing that well.

By exile-damage, I mean red's "if a creature dealt damage by ~ this turn would die, exile it instead" effect that's often flavored as burning something into nothingness.

>>51532044
The thing is that tuning reminder text is easy. And the associated rules are fairly easy as well. They're
>119.3aa Damage dealt to a creature by a source with voidstrike causes that many void counters to be put on that creature.
>704.5aa If a creature has toughness greater than 0, and it has a number of void counters on it greater than its toughness, it is exiled.
Changing how planeswalkers interact with damage actually requires changing the text of 119.3c. Its a minor change, but the pattern continues.

While I applaud your desire for EDH-style counter shenanigans, my problem with Voidstrike is that it plays poorly with non-voidstrikers. Infect had this problem as well, in that it forces you to go all or nothing because voidstriking something halfway just wastes time and effort. Also, mechanically, this is Red, and maybe White or Black, and so doesn't actually end up in the colors that get access to counter manipulation.
>>
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>>51532674
>BFZ had Ingest, which wasn't exile-damage, it was mill-exile on hit. And it sucked. It was designed as an in-set enabler for Processors and really sort of failed at even doing that well.
Not what I was talking about.

>By exile-damage, I mean red's "if a creature dealt damage by ~ this turn would die, exile it instead" effect that's often flavored as burning something into nothingness.
This is what I was talking about. Plus they stapled exile onto other effects, like Black's -N/-N stuff and Fight.
>>
>>51478375
>>51478453
Yeah, I really don't think you need the ping.
>>
>>51485088
Note that 4 requires a specific colourless cost, though.
>>
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Would you use it?
>>
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Had some random ideas on the way home from work. I haven't made a card in a long time, so I hope I did my legwork getting them worded properly. The UR one was easy, but the GU one was not. I am not really sure about it being in GU, though I kinda want it to be, since GU as a color pair seems to like creatures and their abilities, and copying things related to them. If I got it wrong, that's fine, it can be fixed. Don't be gentle, I should at least remember enough to make a coherent card. It hasn't been that long.

Also never used to do the artist credit thing, so if I do start making cards again, I wanted to get into the habit.

>>51532943
Yeah, but it seems really REALLY powerful to me. I don't think it's over the top, but my sense of these things isn't very acute anymore. It strikes me as a build-around or something that can cornerstone a certain type of deck. The fact that it can make any color of mana, even stuff you can't normally produce, can be a big deal. I think EDH would love it.
>>
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>>51529921
>scrap feels better GB
I felt the same way. I think I'll change its effect to getting spore counters, then being able to convert them into blooms.

>The keywords sound really dull
noted, I'll see what I can figure out.

>Revoke is a bit weak
I think with the amount of enchantment synergy floating around the set that means it's fine.

>>51530131
You could rename it to Hell Raiser or Rambunctious Reveler instead and make it a devil. The whole idea is they cause so much chaos in the area the land is unusable till it leaves.

>>51530820
Feels very fair, boarderline junk rare. You could probably make it 4 mana and it would be fine.

>>51531292
>Tokens that copy things that kill them
This feels very Esper. Unless they only clone themselves, in which case it feels very WUG. If the first understanding of how it works is correct, it needs to be more expensive, if the second is the true intention, then just making it like, 1WUG should do.
>>
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Made this when Hadwin Dodd first came up in the Hanweir Chronicles, y'know, before his minor case of mutant werewolfism
>>
>>51532943
Seems odd that it makes only a single color when it wants many colors.
>>
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>>51533209
>Luminescent Lotus
Thanks for the feedback! Yeah, I do have a feeling it could be powerful if set up. Hmm, maybe have it ETB tapped?

>cards
UR seems pretty cool, especially with Prowess, you can pump it to eat burn, though it's not as immediately good as Spellskite and would die to a Shock. Huh, when I put it that way, it actually doesn't seem as good as I thought it was. Maybe have it start as 1/3?

The GU one doesn't strike mas as being GU. Copying abilities is pretty similar to copying spells, so that would probably be UR. No idea if the ability is kosher, probably not, let's be honest. I've said it before and I'll say it again, activated abilities are always hard because they often use costs that don't use mana. But the last bit should be worded
>Spend only green and/or blue mana on X.
But again, I don't think it's GU. Specifically, I don't think it's Green at all.

Anyway, with all that out of the way, tell us about yourself. I'm curious as to why you haven't made cards for a while.

By the way, we'll hit the bump limit soon. Any ideas for the next thread theme? That is, besides "Proper OP image edition!"
>>
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>>51533382
Gold Enchantments edition?
>>
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>>51533243
>You could rename it to Hell Raiser or Rambunctious Reveler instead and make it a devil. The whole idea is they cause so much chaos in the area the land is unusable till it leaves.
Seems like a pretty good idea. Thanks!

>Feels very fair, boarderline junk rare. You could probably make it 4 mana and it would be fine.
Thanks, will tone down to 4. Yeah, with a lot of cards, I'm not so much concerned about how playable they are, just as long as they're fun. What's that archetype called? I know it's either Johnny or Timmy, but I can never remember which is which.

>This feels very Esper. Unless they only clone themselves, in which case it feels very WUG. If the first understanding of how it works is correct, it needs to be more expensive, if the second is the true intention, then just making it like, 1WUG should do.
Yeah, the idea is that the tokens clone themselves. I get why the "it" at the end could cause confusion. The idea was to make a card based on their catchphrase, cut off one limb, two more appear. Honestly I might just cut it out of the CO set and make a more Magic-themed card for it. I'll have to see how it goes. But thanks for the feedback.

>card
Eh, never been a fan of Worship, and this just makes me think "So, it's worse Lifelink?" But I understand that it interacts with other things you have so maybe I'm wrong.

>>51533260
Some older feedback I got said it would be too good if it could be more flexible with its mana. Which I think Wizards agrees with, considering how often they do the "choose one color" thing.
>>
>>51533254
Oh wow. You really need to spend more time on Gatherer. Also, you should update your frames. Wording should be
>Create a 0/1 green Plant creature token named Pear. It has "Sacrifice this creature: You gain 1 life."
Or something like that, feel free to make changes. Maybe add Defender.
>>
>>51533427
Meh, OK.

>card
Seems like a good way to clear the board. Hey, did you see that cool roadkill card from AER?
>>
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>>51533479
Like I said, made it a long time ago, Haven't touched it since.
>>51533498
Yeah, I'm making a set of cards based off of this blog called Scarfolk Council. I've been mostly coming up with enchantments due to the fact most of the images available are posters
>>
>>51533382
>UR
It's meant to be a more offensively-oriented Spellskite in that it isn't meant to eat bolts (though it could) it's meant to steal buffs and such, and swing.

>GU
The issue here is that what I really wanted it to do was copy the activated abilities of a target creature, but change the cost of said abilities to X, so it could use them. That's quite a bit more GU. But in the process of boiling it down and trying to make it simple it kinda went off the rails a bit, so maybe I should just try to make the original idea work even if it's more complex.
>>
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>>51533538
>Scarfolk Council
What is this, and why does Google tell me it has porn?

>card
I think I'd make it
>Each opponent discards a card at random unless he or she puts the top two cards of his or her library into his or her graveyard.
Also, why would anyone discard at random over milling for 2? Seems like a really unbalanced choice.
>>
>>51533623
>GU
Oh yeah, it wouldn't be hard at all to do that, just use this. It's like I always say: Read more Oracle text.
>>
>>51533644
Well, how could I balance it out so that it's a split chance to discard or mill?
Also, I tried to word it so that if they have no cards to discard, they must mill. It may have come out wrong, though.
>>
>>51533671
Guess the card is pointless then since it already exists. Not sure how I missed that, but it was probably a "has" instead of "gains" mistake or something when I scoured Oracle for it. Ah well.
>>
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>>51533732
Well... actually, I'm not sure it needs anything to balance it, I think you could just force them to discard at random. I think making the ability sorcery speed would be a good idea though.

>>51533737
You could still make the card, Wizards does functional or near-reprints anyway. Or you could put a spin on it of some kind.
>>
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I hope this isn't all too powerful. could also use some flavor text.
>>
>>51531907
Sauce on the art?
>>
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For some reason, it's hard to find art of Supes using his frost breath. It's like the writers forget about it or something.

>>51533915
>1d6 turns
You need a silver border.

>>51533949
http://tobylewin.deviantart.com/art/The-Navigator-397674656
>>
>>51534000
Thanks bro.
Also check'd
>>
>>51534052
>Also check'd
?
>>
OK, new thread coming soon. Gold enchantments edition?
>>
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Alright so I made all of the trilands,
if you have name suggestions or art suggestions I would greatly appreciate it.
>>
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>>51534000
better?
>>
>>51534264
What's going on with the little holographic stamp on the bottom?

Fossilwood Wastes confuses me, name sounds odd, and I don't see how that terrain produces G.

Also, I think Primordial Glade and Ancestral Springs should have different art. The subjects in the art draw attention and feel like there's something going on. Especially with Ancestral Springs, I'm really wondering what's going on. Are those people confronting the woman in the background? Why?

>>51534296
In the absolute strictest sense possible, yes.
>>
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>>51534358
is there such a thing as going too far?
>>
>>51534483
I'm not even going to bother looking at this anymore.
>>
NT: >>51534507
NT: >>51534507
NT: >>51534507
NT: >>51534507
NT: >>51534507
>>
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>>51533809
Well given that I wanted it to be an uncommon I just did this instead. Problem solved.

Also, I know Firebreathing is a reprint here, but I've always thought maybe it needed to cantrip or something. It feels so lackluster these days. Like it needs a QoL update.

>>51534000
They don't forget about it; his power set is just whatever's needed at the time. Has been for decades.
>>
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I was also thinking about making it a reprint of Survive the Night, but I like this more.
>>
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>>51533915
I agree with the silver boarder comment, and I think,
>Watch your step.
as in reference to the sign you'll see on the inside of the bus in a lot of shots would be good.
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