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/ccg/ Custom Card General /cct/

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Thread replies: 297
Thread images: 151

File: Magic Primer (+0).png (2MB, 1400x1800px) Image search: [Google]
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Zombies edition!

To make cards download MSE for free from here:
http://magicseteditor.sourceforge.net/
or register for free here:
https://mtg.design/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post your shitty card!
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources.
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj
>>
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I always hate when I make a thread theme but realize I don't have any cards for it. So, I decided to make this in like a minute. Sorry.
>>
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>>51403361
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>>51403545
Not bad, though I am disappointed that you didn't use the current frame.
>>
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I'm absolutely sure Essence is OP but I wanted to make two commanders that were inspired by the Protoss and the Zerg respectively.
>>
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>>51404574
>I'm absolutely sure Essence is OP
Why do you think that? I don't really see it, but I could be wrong. As for the other, wouldn't a more accurate ability be something like
>Each creature you control gets +1/+1 for each other creature you control.
Maybe. And as for Protoss and Zerg, just make cards that adapt them directly if you want.
>>
>>51404662
I'm just sure there's some easy infinite combos or something like that similar to necrotic ooze but on the battlefield instead.

and I don't want to make Protoss and Zerg, I was just making other cards and thought about those two and their "creation" by the xel'naga and was inspired
>>
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>>51404751
Well, maybe, but it would have to at least be a three-card combo, which I think people are normally fine with.

Well, you don't have to do it, I was just making a suggestion.
>>
>>51404818
Sorry if I came across as rude didn't mean it that way.
>card
I like it as a color shift, seems moderately okay in white so it works well. Is it a one of or do you have a lot of colorshifted cards? I'm a sucker for that border
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>>51404836
Nah, it's fine.

I've done a few colorshifts, not a whole lot. I'm sure I could be at it for days if I just tried to colorshift as much as possible. I do think it's an interesting exercise for flavoring though. That is, getting across a particular flavor through the name and mechanics. Like this, using darkness to justify Hexproof. Honestly, I am kinda disappointed that the use of darkness for something like this hasn't been done much, but on the other hand, I realize that it breaks the pie.
>>
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>>51404836
>>51404891
But this will probably be my all-time favorite. Funnily enough, the entire card started with the name, which was actually a typo. I was trying to talk about the "Demons Magic has" but wrote "Demon's Magic", and someone suggested it should be a card.
>>
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>>51404919
>>51404891
Colorshifting is fun, continuing the black theme
>>
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Still don't get how this effect landed on a mono-Blue card.

>>51405088
Cool, but how did you not notice that giant empty line at the top?
>>
>>51405146
Weirdly enough it didn't have one before I saved it, I'm not sure. I went back and fixed it in MSE now but not gonna double post the same card lol
>>
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Is this acceptable at rare or should it be bumped to mythic?
>>
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>>51404818
>>51404891
>>51404919
These are very cool.
>it's an interesting exercise for flavoring though.
100% agree
>Like this, using darkness to justify Hexproof. Honestly I am kinda disappoointed that hte use of darkness for something like this hasn't been done much
150% agree.

>>51405088
Though black is my favorite color, I personally find it the easiest to colorshift something into.
Any other nonblack examples?

>>51405146
I know right.

>>51405402
Acceptable at rare.
>>
>>51405402
Hard to tell. The thing with Scry is that it's one of those mechanics that's useful, but it doesn't actually DO anything. Like looking at your opponents' hands. It's cool, but does seeing their cards stop them from killing you with them? No, not really.
>>
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>>51405473
>Any other nonblack examples?
I did the first three you linked to, and I had this idea recently, of a Blue variant of Fear. The idea being that Blue is very clever and can trick other creatures to get past them, but other Blue creatures are impossible to trick, and artifact creatures are unliving and essentially too dumb to trick. Though now that you mention it, I don't think I've ever shifted to Green. Might need to change that.
>>
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>>51405473
>>51405538
And this is a pretty obvious shift. I really like the art I got for it though.
>>
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>>51405538
OK, one Green card done.
>>
>>51405696
Yeah, no.
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>>51405762
What makes you say that?
>>
>>51405538
That's pretty cool.
I think any evasion that isn't flying is worth examining in blue.

>>51405549
This is a popular one, so popular that Wizards probably will do it if they ever do another set with a colorshifted theme.

>>51405696
Honestly I quite like this. It's creature removal that depends on your own creature sticking around. I think it's actually very clever and very green.
It's removal but you don't 'properly' get rid of the opponent's creature. And losing yours gives theirs back. Actually makes tons of sense the more I think about it. Nice!

>>51405762
Yeah, no U.
>>
>>51405836
This is more what I was expecting with the 'Yeah, no.' comment. >>51405762

Just plain outright exile is to close to hard spot removal, which they don't like to give green.
Flavor is sweet though, and that's a fairly obscure card too. That vampire from Dark Ascension iirc.
This would be very nice colorshifted into multicolored black+green.
>>
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I smell planeshifts.
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Well, colorshifts are cool and everything, but I feel like I should get back to my CO set. This is Cassie, haven't updated her in a while. Honestly, the Wonder Woman stuff hasn't been that great to develop because there's honestly not much to convert to Magic. I mean, the powers essentially just boil down to basic flying brick. Strong, tough, flies. And that's it. Though I have been having quite a bit of fun with making "Auras and Equipments matter" as the Amazon tribal mechanic. If anyone has any suggestions for what to do with Cassie here, I'm all ears.
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Basically made for another anon who wanted Red to have Vigilance. Not colorshifted Red, actual Red. I thought the flavor he was proposing was interesting, but that it just didn't work mechanically.

>>51405974
>Just plain outright exile is to close to hard spot removal, which they don't like to give green.
Well, yeah, that's why it's a colorshift and not an actual Green card. I posted a mono-Black card with Hexproof earlier in the thread too, as well as a mono-Black counterspell, both of those colorshifted as well.
>>
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>>51406018
And here's a Wrath that's intended to work with Amazon tribal.
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>>51406076
Yeah I'm not the 'yeah no' guy, just commenting.

>>51406129
I think superhero stuff in general is a bitch to design because the power level of the average magic creature (or planeswalker, for that matter) is waaaay below a superhero. Especially DC.
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I spent hours today making tri-color cards with 3 keywords each from both Ravnica blocks. I have 20, this is one of the better ones.

What am I doing with my life?
>>
>>51407193
I would put the populate before evolve, so that the card reads better. Forecast also needs to be more expensive or have more colors.
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Sorry for the weird post format my internet was being buggy.

I'd really like to make the flavor of this card work, if you have a different mechanic suggestion let me know
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>>51407228
Noted. These are all probably shite from a balance/cost perspective, but they were fun to make.
>>
>>51407228
The way it's ordered right now is perfect. Evolve is an ability keyword similar to the evergreen keywords, where as populate isn't. Show me a card where a non-ability keyword was listed first on the card.
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>>51407228
>>51407193
>>51407441
When it comes to keywords like populate, look at what they did with Bygone Bishop and Bearer of OVerwhelming Truths. Very similar to your card here, notice how the ability keywords like Prowess and Flying are the first things listed on the card, and then the investigate trigger.
>>
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Since we have confirmation that the next of Lilliana's demons, Razaketh, is on Amonketh, I decided to have a few tries at making him myself, following the examples set by Griselbrand and Kothophed.
I aimed at a powerlevel between those two, no idea if I've managed it.
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>>51409930
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>>51409940
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>>51410780
name sounds funny to British people

>that BLOODY hydra is back, AGAIN
>>
can anyone find me stonemans storefront?
>>
>>51406897
Well yes, it is a bit hard to get the flavor across through P/T, and there are a lot of cards that are just very expensive because of their big bodies, but I think I worked out a system for it. Anyway, I hate to be pushy, but do you have any opinions on the two CO cards I posted already?
>>
>>51410780
Very nice. Though I think FStrike should be above the counters ability.

>>51411193
Huh?
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Still tinkering with this. Not sure how the ability should work, like, should the Equipment be put to hand, should the cost be changed?
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So ... I heard we were going in Egypt ...
>>
>>51411414
>>51410780
You order texts on cards as:
Effects that are about casting (Split second, convoke, evoke, ect)
Keywords
Triggered effects (Whenever a land enters the battlefield under your control... , When ~ enters the battlefiled, ect)
Activated abilities
Upkeep costs and end of turn effects (See like 90% of hellions)
Flavor text
>>
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New version. Anon said the last version had too much going on, so I deleted the entire first ability and replaced that with Hexproof. Considering how the repeatable O-Ring effect works, I was wondering if I could get away with lowering the mana cost for Stormy, since I feel like lowering the ability cost might be too oppressive.

>>51412698
>~ can't be blocked.
As for the last ability, I personally would change it to return the Horror to hand first, then discard, just so you have the choice to chuck the Horror. Kinda like... I dunno, Fleshbag, if that makes sense. You also need to update your frames.

>>51412722
Uh, I don't think entering with counters on it is covered by your list. Just saying.
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>>51412784
Woops, mb. Enters with effects happen after keywords and before tiggered effects.
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>>51407394
what kind of sick fuck takes a photograph instead of a screenshot, and doesn't even bother to rotate said photo
Also, myr are probably genderless.
I like the design. I'd make it either a 0/0 or a 0/1 - a 1/0 is both ugly and largely nonfunctional. Maybe make it "creatures and artifacts", given it's Mirrodin?
>>
>>51412784
You need to make her even more expensive since you replaced an ok ability with an even better one
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>>51414004
>Mystic
White can do just actual turn aside if you want. You don't need to make it strictly worse. Hell you could probably slap, "You gain 1 life" on turn aside and put it in white and it would still be fine.
>Tibalt
really garbage but it's what you'd expect from a 2 mana walker. This feels really mono R. Like, all of these effects have really only been printed in red. this fails to be BR.
>Molten
Seems fine, if a little too niche. Does your set contain a lot of land fall or something?
>Gatewatch
THis is really silly but feels fine. Getting to fire off a bunch of -2/-3 effects in 1 turn could be insane tempo but having to use 5 colors to do it makes it fine.
>Midnight Lotus
All this says to me is, "what can I do to break this?" and the first thing that came to mind was finding a way to make equipping free so I can use this + resembling skeleton for infinite mana. There isn't really a way to balance this without ruining the black lotus feel. I'll just say, it's too good, but there is no reasonable way to make it broken so it's fine.
>>
>>51414543
I do? I did?
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Coming back to working on a custom set after like a year plus. Still really liked this mechanic and theme for the set, where it makes deckbuilding much more interesting and mirror matches. Really need other ideas that would be neat additions to use with this mechanic. Any suggestions?
>>
>>51415218
>Coming back to working on a custom set after like a year plus.
Uh, refresh my memory, who are you?
>>
>>51415411
That's the thing, I don't know who still commonly uses these threads anymore. So what difference does it make? I'm just throwing out there I haven't really thought of making cards until recently again.
>>
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>>51414004
>Mystic Ward
Nice.

>Tibalt
Another argument against two-mana planeswalkers.

>Molten Shaping
Hmm, seems like fun. No idea on balance.

>Gatewatch
What the fuck? First, probably trash, dunno. It's like Conflux's weaker brother. And what's up with that wording? Just say
>Search your library for a Gideon card, a Jace card, a Liliana card, a Chandra card, and a Nissa card, and put them onto the battlefield.

>Midnight Lotus
Actually seems interesting. Not so much as an equipment though. Might as well post my lotus too. I don't think I ever made up my mind on whether or not this if finalized.
>>
>>51415434
I dunno, can you give us a card you posted before? That might help.
>>
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>>51415492
I posted stuff about turning Mage Knights into Magic the Gathering cards, I have two other set symbols, as it was supposed to be a 3-part block. (I started to work on it during Theros)
>>
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>>51415535
These are some cards from the other sets, maybe the set symbol rings a bell, idk.
>>
>>51415218
Personally, I'm not a big fan of "same name as this" mechanics. But that's probably just me. Anyway, the reminder text shouldn't actually use the name of the card itself, you should use reminder text that could work on pretty much every card that Demanding is on.

Oh god, I just realized what Demanding does. What on earth is this?

>Squander
No, please no. Please don't use Demanding. It feels like one of those mechanics put onto cards that are too good to try and justify how good they are. But on the other hand, you do so many different things with it, I can't really tell what it's for.
>>
>>51415600
Demanding is supposed to be a taxing mechanic that affects all players using the card. There's times where having copies in the graveyard is good and others that they are not. The difference between Rift Sweep and Squander shows that. Rift Sweep is supposed to be good on it's first and third casting, but not as good any other time, which makes "mirror" matches more unique than who drew better, it's who uses it better. Squander is fine if it exists in a format where cards like RIP and Leyline of the Void aren't there, and I wanted this to be more of a standalone set. Limited and Block Construction mainly.
>>
>>51415535
>>51415581
Well, you're right, I don't really recognize any of these.

>Alrisar
Seems interesting, though Wizards changed how mana works, so now C is added to your mana pool instead.

>Pyresphere
Eh, not sure about this one. And the wording should be
>"T, Remove a +1/+1 counter from this creature

>Tired Knight
Eh, wot?

>Deathsinger
Hmm, seems interesting.

>Rage Cultist
Odd condition. What does it work with other than Transfigure? Also, we don't say "into play" we use "onto the battlefield" now.

>Grave
Should say creature card. Might be too good, dunno.

>Muh Lava!
This needs to be rewritten. Also, I don't really like how this works, seems easily exploitable. I think it should offer the players a choice, similar to Choice of Damnations or something.
>>
>>51416091
>Tired Knight
It's a 3 drop that's effectively a 5 drop.
Cast on T3 it enters tapped. T4 comes it's still tapped, T5 it's untapped. Flavor is that he's a powerful knight who doesn't want to do anything, but after awhile he gets up and does his thing.

>Rage Cultist
CoCo, Chord of Calling, etc.

>Muh Lava
It has interesting origins when making something. I wanted to make a creature that has a subgame of itself on the card.
Practically you trade life for counters that you can cash into life at a later date. It makes an interesting decision on how much life you want to pay since paying zero can result in your opponent just killing it themselves and you lose the game, or if you want to be a faggot, kill it when the first trigger is on the stack and get a draw, I might get rid of that, but I thought it would at least be interesting. But it's like the Innistrad Mythic Trees.It's just a subgame with life points. If that makes sense.
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tfw no good art so you gotta go with some shitty backgroundless stuff.
>>
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>>51405538
You mind if I steal that concept for my Tau set? basic concept for them is gonna be a mix between blink effects and evasion.
>>
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>>51416382
I think it would be better if it gave more choice to the opponents how to use it.

>>51417019
No I don't mind. But there's a reason the ability is on a colorshifted card.

>Shadowsun
From what I can tell from the lore, she seems like a very aggressive type, not sure if this really fits. Also, if mono-Blue is forcing discard, it should allow that player to draw a card in return. Regardless, glad you're still with us.
>>
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>Zombie edition!
It hurts to unlive.
>>
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>>51419265
0/0/10
>>
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>>51419368
>0/0/10
Erry time.

I hate this card every time because of the name of it, but there's not much you can do about that.

Other than that, seems okay. At seven mana its okay to have game ending creatures swing out of nowhere, and this is a poor man's Akroma for one less.
>>
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>>51419493
>Reveal cards from the top of target player's library until...
Whoops. Not on the ball today. Brain fried from statistical mechanics.
>>
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Added Blue and pumped +1/+1.

>>51419493
>I hate this card every time because of the name of it, but there's not much you can do about that.
What do you hate about it? I thought it would be cute to do it this way, but I can render it differently if you like.

>Brainscrape
Eh, not liking this one. The entire point of the effect is to get rid of stuff you don't want to see again, but when it's more or less random like this, it feels pointless. Seems like a junk rare for a set.

>>51419535
Isn't this guy like the only man in Gensoko/Gensokyo/Gensyoko? Anyway, I'd probably feel more comfortable if the ability where a cheap, maybe 1 mana activated ability, but that's just me.
>>
>>51419535
That kind of effect is weird. Make it a permanent effect of some sort, like " At the beginning of a player's upkeep, you may look at the top two cards of that player's library ", or make it something like you'd need to tap that creature for the effect, then that creature is untapped at the end of the effect.
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>>51419535
This gets really shady in print and can easily get abused by cheaters.
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>>51419659
>>51419667
He's not the only male, but one of the only named male characters.

>Rinnosuke
See pic related for precedence/template. This is a special action that doesn't use the stack, but like unmorphing, paying Leonin Arbiter, etc. you have to have priority to do so.

>Troll
It bugs me that the parentheses in the name end up as faux-reminder text in the rules text.

>Brainscrape
Maybe make it nonland so you can't stumble on a fetch and only minorly inconvenience them?

>>51419805
Is it looking at other peoples libraries, being able to do it repeatedly for free, or doing it to more than one card at once? Because there have been variants of those over the years, but not quite in this fashion.

>Geomancy
This is a mechanic that gets tossed around here every now and then. If this is a keyword action like Investigate, it needs to be tied to a trigger on a creature.
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Some of the X-Men are weird. Not sure if I should adjust the costs since he's so resilient. Wording trying to get around abuse and weird interactions with certain cards.

Trying to do a few more Marvel things. If anyone has any ideas for cards for Hellion or X-23, please let me know, they've both been hard for me to get down.

>>51419805
This needs a trigger. Also, you could just make the reminder text
>Create a tapped colorless Gem artifact token with "T, Sacrifice this artifact: Add C to your mana pool."
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>>51419861
Whoops, I stand corrected, Lens of Clarity is NOT a special action, its a rules modifier. I honestly don't know why its not a special action.

Also this is apparently a red effect too. :^)

Anyways, changed it to cost U for the same effect.
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Nothing changed here. Specifically four cards because I liked the idea of eliminating an entire playset of cards.

>>51419861
>It bugs me that the parentheses in the name end up as faux-reminder text in the rules text.
I'll just write it out then. I had to do it for the last ability anyway.

>Brainscrape
I just can't ever see a point where anyone would decide to use it in their deck. The randomness of it is completely contradictory to how people want to use the effect.
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Should be obvious. I don't play much and have zero idea if this is good or not. Yes it's pulled from Lantern, but still.
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>>51419861
Yes, its due to all of those factors at once. It means a cheater could look at them, quickly reorganize them, and basically get to almost-fate-seal their opponent when they aren't supposed to be able to.
You can't cheat it like this if it was just 1 card. It would still have the risk of ordering getting cheated if it was an activated ability.

>>51419861
>>51419915
woops I'm dumb. Thanks. I wasn't sure on the, "create a tapped" thing would work.
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Telekinetic, manipulates things and can create psychic barriers. Design isn't the best, but I don't really know what to do with him.
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Here's the fixed rotation. Is the ability too strong? I want to keep the setting sun flavor but I'm not sure if there's a better ability to be used for exchange for losing counters
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>>51421570
>Creatures you control GAIN protection...
Evasion to everyone is fairly strong, but it kills itself and is rather slow, so perhaps it's ok.
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>>51421704
>>51421570
It's fine.
Realistically, paying 3 colors of mana for a 4/3 is what you'll get. It slowly dies, and at best lets you get free attacks in for a few turns till it dies sense your opponent can just kill your things on your turn.
It can't even be used to protect a combo sense unless the combo pieces are on the board before the trigger resolves they won't have protection, and if they were already on the board your opponent already had their chance to remove it.
>>
>>51422243
>sense
"since" not "sense"
>>
>>51422243
Would you say it's worth playing as is?
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>>51420310
>You can't cheat it like this if it was just 1 card. It would still have the risk of ordering getting cheated if it was an activated ability.
But its existed as an activated ability before. See Orcish Spy (>>51419937) for a case where you peek at multiple cards and you're not allowed to rearrange. Hell, its a Modern-legal one-drop that's been reprinted!

>>51420132
Seems like a shitton of work for not a lot of benefit.

>cards
Have a half-cycle. Three-fifths of a cycle. Or something.
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>>51422371
Actually its spells "Syns".

>>51422601
Remph? Kind of but not really. The issue is for turn 3s constructed decks for modern+ have better turn 3s in the form of bolt + goyf, lil of V, dack fayden, ect. A 4/3 for 3 is nice, and the effects it gives can be relevent, but it would probably be too slow for any kind of robots build for modern or legacy, though it could be a 1 of.
As for a standard format, I think it would come down to how important being able to get past blockers is, as well as how mono-colored the format is. But, if a format of standard is mono colored while sunburst is in the keyword pool there is something wrong.
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>>51422920
>Actually its spells "Syns".
Is English not your first language?
>>
>>51422890
Why is the blue one mythic? Also mercury isn't flexible, it's fluid.
>>
>>51423033
Because I'm a dingus and designed two of them, went to go work some homework problems, and then came back and designed the third. It should be Rare.

And I suck at flavor text and Mercury's alchemical properties (transformation, fluidity, volatility) didn't quite capture where I wanted to go with the card. Fluidity seemed like a poor way to refer to intelligence or quickness of thought (although I can see people disagreeing) and volatility was too close to flammability (more properly combustibility) for my tastes.
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>>51422988
This should be in R and produce RRR.
Also is the ability to tell when someone is shit posting something you lack?
>>
>>51422920
As a two drop it functions as a 3/2 blocker. If you add counters to it is gets significantly better.
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>>51423172
>This should be in R and produce RRR.
Well its a reprint of an actual card, so I'm not sure if this is shitposting.

Also, this needs to be worded so that your millkicker works properly.
>As an additional cost to cast ~, you may put the top three cards of your library into your graveyard.
>Target opponent discards a card. If you put three cards into your graveyard to cast ~, that opponent loses 1 life and you gain 1 life.

Or just make it actual kicker, because then the rules backend already exists. Or keyword it, so then you can do "If ~ was scornful, that opponent..."

>>51423174
A 3/2 blocker that attacks as a 2/1 evasive, and then... dies? Provided I have two untapped colors on turn two? Still seems a bit bad.
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No change from the last time I posted this. I hate vague powers, so I hate this guy the most because he has the vaguest power I've ever seen.

>>51423172
It's the internet, tone doesn't carry.

Also, I use the purple/special set symbol to denote reprints.

>Cruel Insurgence
Scorn feels like something barely worth mentioning. It's not much of a cost, which you probably realized because the effect is so small. But if you do decide to continue with it, I think it'd be better to make Scorn more like Kicker or Exploit. Like
>Scorn (As an additional cost to cast this spell, you may put the top three cards of your library into your graveyard.)
>If ~ was scorned, [...]
>>
>>51405146
black cant counter without giving an out, mana doesn't count.


acceptable outs would be sac a creature, land, discard, pay life etc.
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>>51423285
It's a colorshift. You realize what that is, right? It's taking a card and altering it to work in a different color, keeping as much of the original intact as possible. And the color it goes to it doesn't go to because it fits within the color pie, but because it works from a flavor standpoint. It's a "What If?" version of a card, that's all.
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>>51423174
There are much better 3/2s for 2. Or 2/3s for 2. I'd rather cast the uncommon snake from the new set. Or a goyph. Or thalia. Or ect.

>>51423217
>>51423210
I'll reword the keyword. Thank you for the feed back.
>Scorn feels really low impact
This set is going to be designed around draft play so consider things if you had a 40 card library. The idea is, you can get slightly over valued effects but at the threat of losing the game if things stall out. It also helps enables Sacrilege.
I might change it to mill 5 instead of mill 3 so it's a more impactful trade off.

>Billy
He's fine. 4 mana is a lot to invest in a duplication effect even if it's repeatable.
>>
>>51423310
Find the answer of mill yourself? Seems like it could be fun.
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No idea if this is anything close to decent. Flavor of the character is to blur the line between plants and animals, so here she makes lands into creatures and creatures into lands.

>>51423326
>Scorn
Hmm, I think I'm starting to see why Wizards made Delirium look at types of cards instead of the absolute number of cards. It doesn't really affect the experience much if you play in limited or constructed. Well, if you're going to mill a lot and exile cards from your graveyard, maybe throw in a few effects to get cards out of your graveyard and into your hand or library. Not only so you aren't in so much danger of milling yourself, but also because with the other ability, tucking some cards from your graveyard could be a downside.

>Geod Wyvern
Should be "Geode". Refine shouldn't be capitalized. And if it's called Wyvern it should probably be a Drake rather than a Dragon. Seems cool otherwise though.
>>
>>51423210
What if I made it a 1/1 is that pushed?
>>
>>51423326
>>51423416
Shit, forgot to say thanks for the feedback on Billy. Well, thanks.
>>
>>51423448
The problem is that it slowly decays and, while protection from the color of your choice, you're effectively paying X mana for an X/X-1. You're probably going to, best case scenario, cast it as a 4/3 or 3/2 that will be one point smaller by the time it can actually attack.

Compare Woodland Wanderer, where you get a 3/3 vigilant trampler even if you can't muster up a second or third color. Converge/Sunburst is a reward, here, not a requirement to make it not suck.

I'd make it a 1/1 or 0/0 with Sunburst and have
>Remove a +1/+1 counter from ~: Until end of turn, creatures you control get protection from the color of your choice.

But most of the Sunbursters were utter garbo, so I dunno how pushed we can make this.
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>>51423459
No worries. I try to give feed back so the thread doesn't die.

>>51423416
This is a really crazy and convoluted anthem. I feel like it might wanna be WG sense it gives so many buffs. Otherwise it seems fine, if not a bit confusing.
>>
>>51423528
You dont think picking when it goes off for a field wide unblockability or removal counter is a little busted?
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>>51422920
Graveyard as a resource in white? I dunno, man. Even in a super graveyard-centric set that's iffy.

>pic
I can't into flavor text, help
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No changes from the last post, I think.

>>51423624
Hmm, yeah, it would probably just be easier to get rid of the last ability entirely and rework the other two. Well, I feel like making lands 1/1's makes them way too fragile. Maybe 3/3 or 4/4's? And as for creatures, I'll just make them Birds of Paradise. Well, then I just have to figure out a cost for the card.

>Winds of Mercy
Ooh, I'm not a fan of exile recursion like this. Cards that can recur themselves from exile, fine, but I feel like this might be too much. But since they go into the library, I could just be overreacting. Also, on a sidenote, this is another case where you used an ability word where you should've used a keyword. Also, I feel like this is way more GW than WU. G for Fog, W for Scrying on attack. Though you could probably make that Red.

>>51423651
Maybe it's just me, but I feel like I'd rather use Footsteps of the Goryo. At least then a Haster can attack.
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>>51423646
Then make it target creature? Target creature gains protection from all colors until end of turn?
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>>51423716
Eh I dunno, I think mine is better. With Footsteps of the Goryo you're basically spending a card for a creature's ETB/death effect. Unless that's really good or the creature has haste, it's not worth it. For mine, there's no loss in card advantage and you can cycle it in a pinch.
>>
>>51423887
Not everything needs to give you card advantage. Sometimes you should be happy to spend a card for an effect. Goryo's also let's you use activated abilities, gives you a turn of passive abilities, and even gives you an end of turn trigger. And you can attack with hasters. It's not that great a card, but it's better at abusing the graveyard. Momentary Breakthrough is only good with ETB/death triggers, and at that point I'd rather play flickers.
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>>51423732
>>51423646
Keep it as is. The myr lady might not be format defining but she's sure as hell powerful.

>>51423651
>white doesn't really use yards as a resource
It's a bit unheard of but white exiles cards from yards all the time. I don't think it breaks the mold if the theme of the block is using resources, which is what I'm going for. I guess I could change it to something like convoke but I'd really rather not use that keyword.
>Breakthrough
Seems fun in a lot of sets. Not quite a better foot steps but you don't always need to print better cards, especially at common.

>>51423716
>Make lands a flat number
I think making all your lands 0/0s, and her giving all creatures you control +1/+1 per basic land type you control is the simplest way of fixing it.
>Tom
Seems fine sense he has no built in evasion. He could probably have something like fear or, "Can't be blocked unless pay X" thing and be pushed but not insane.
>Winds
Yeah the keyword felt pretty janky. I don't think I can agree with the idea of white scrying though. They very rarely do it. I think I'll scrap this one.

>>51423887
Footsteps being 1 mana less can be a big deal form combo purposes.
>Brain
Unless there is a good amount of mill in the set, only eating up 4 cards a beat isn't that good. It's fine as a 1/4 with death touch is a great defensive card.
Oh, also you might enjoy this artwork if you are doing a horror set. https://www.artstation.com/artwork/W3VmN Could be some kinda artifact destruction.
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>>51424088
Ooh, neat. I'm not making a horror set, just going with the thread theme, but I'll take it.

>Brain
I mean, it'd probably go in a dedicated mill deck if it was a real card. But yeah, I'm not sure what it would take for a mill creature to be good without being broken. It's probably good in draft, at least...?
>>
>>51424088
If the theme of your block is "use resources" rather than "use graveyard", then find another resource for white to use rather than try to force the graveyard.
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>>51424088
>she's sure as hell powerful.
I'm just not sure why anybody would bother playing a below curve body that, sure, provides evasion to your whole board, but fades away incredibly rapidly. It doesn't impact the board when it lands, and doesn't really have protection when you want it most because your opponent can just pop it on their turn or on your upkeep. Even the protection for evasion will only blank some of their creatures, because its not true unblockable.

But I like my Legendaries to be splashy and powerful, and the best developer I am not. Not a fan of Hope of Ghirapur, though.
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>>51424269
Replacement effects can't target. Just make it an etb. Flash is unnecessary.

>>51424202
Really should be instant.
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>>51424277
Riiiiiiiiiiiiiiiiiiiiight. I always forget that bit.
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>>51424088
>Tom
Fear? But that would make it a lot harder to block, I'd have to increase the cost then. And I'm not quite sure what you mean by the second ability.

>Tefe
I actually think the card doesn't work, so I'll have to change the design anyway.
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>>51427176
I think if it were 2R, you could leave out the sac clause.
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>>51427176
Should be destroy, rather than sacrifice.
>>
Redemand 2UR
Instant
Gain control of target spell. You may choose new targets for it. If it's an instant or sorcery, return it to it's owner's hand as it resolves. If it's a permanent, it gains haste and "Return this card to it's owner's hand at the beginning of the next end step or if it would leave the battlefield."

Could this be pure red?

Separately

Psyche Parasite 3UU
Enchantment- Aura
Enchant nonartifact creature
Enchanted creature can't attack you or a planeswalker you control.
Whenever enchanted creature blocks or is blocked by a creature, create a copy of ~ attached to that creature.
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>>51427341
>Could this be pure red?
I wouldn't do that myself. But I do like the effect.

>Psyche Parasite
I guess it could be interesting, but it seems slow.
>>
>>51427341
Psyche Parasite is a lot more white than blue.

>>51427804
Look at what you would usually get with indestructible for 5 mana.
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>>51427880
I actually hate the design, but I don't know what to do with it.
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Not 100% happy with the art here. It's rather hard to find non-anime art of 'Angel with a medical/healing theme'.
>>
>>51427804
>>51427880
I think splitting is the best option.

Chaos Infusion RR
Instant
Gain control of target instant or sorcery. You may choose new targets for it. Return it to it's owner's hand as it resolves.

Aetherbungle 2UR
Instant
Gain control of target permanent spell. You may choose new targets for it. It gains haste and "Return this card to it's owner's hand at the beginning of your next end step or if it would leave the battlefield.

Words of Binding W
Enchantment- Aura
Enchant creature
Enchanted creature can't attack you or a planeswalker you control.
2W: Create a copy of ~ attached to target creature blocking or blocked by enchanted creature.
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>>51428707
Lifelink shouldn't be capitalized. Doesn't really feel angelic or special, given its just lifelinking Brigid, Hero of Kinsbaile.

Also odd use of the Rebel type.

>>51428718
It took me several tries to figure out the intended use case for Words of Binding. Still not sure I've got it.
>>
>>51430419
>Doesn't really feel angelic

What really makes something feel 'Angelic' other than flying and being white?
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I'm hoping that artifacts and enchantments are common enough that her ability is actually useful.
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Anarky. Besides his thoughts on politics, he really stands out in his inventiveness, which I'm trying to display here through artifact interaction.
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>>51427176
So for 2 less mana I get a strictly worse Awaken the Ancient? Doesn't sound worth it.

>>51428707
She could use some flavor text. Her effects are pretty balanced though she kind of clogs the board.

>>51430419
Mana Mirror should probably not be U. U doesn't really do many symmetrical effects. I could see this being Jund colored instead sense black wants all the mana.

>>51430821
You might want to add a line like, "0: Attatch target aura you control to another target creature."

>>51430950
The bolt effect should tap him down. Grim lavamancer is our closest comparison so i think we should follow it's design.
>>
>>51419937
>Whoops, I stand corrected, Lens of Clarity is NOT a special action, its a rules modifier. I honestly don't know why its not a special action.
It's not a special action because looking at your hand isn't a special action. Lens just changes what information you have access to, and you can access any information you have access to any damn time you please.
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>>51431245
>Cheetah
Shit, didn't even think about that. Yeah, I'll add something later that allows you to move an Aura or Equipment around.

>Anarky
Man, I keep misjudging how powerful burn is. Anyway, do you think the card gets across the flavor of a guy who turns objects into weapons and can also make or repair things? I was actually thinking of changing the last ability to specifically recur small things, like CMC 3 or less or something.

>Cavern Dweller
Seems interesting. Have you done Refining with Dwarves? And I'll be straight with you, for as much as I like Refine, I'm really not that much a fan of your other mechanics.

Speaking of Anarky and not understanding how to cost burn, this. I really like the abilities on artifacts that trigger when they enter and when they go into a graveyard.
>>
>>51432426
Aaand I messed up the actual ability. Yeah, should be "or is put into a graveyard from the battlefield" I know. Changing now.
>>
>>51432393
>It's not a special action because looking at your hand isn't a special action.
Thank god.
>Hey! Are you looking at your hand when you don't have priority?
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>>51430647
Angels tend to be team-oriented and/or defensive. Exceptions exist, but those that do tend to be angels of righteous fury rather than protection, and that's okay too.

For an operating physician she seems more like a BW vampire than anything.
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>>51432426
>I dislike the other mechanics
Thanks for the feed back. What's the point in using mechanics if they aren't very fun? I'm going to revamp them. The theme of "enchantments matter" will be splashed around WB as well to give the blessings more important. Same for RU with gems.
>>
>>51433179
Well, I'd urge you to wait until you get more feedback from multiple before making any drastic changes.

>card
Eh, not really feeling this one. Mayve make it an enchantment creature tojen instead? Also, the order is wrong, mana then sac, and just say "token with"
>>
>>51433179
>>51433353
Meant to say "more feedback from multiple people"
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bamp
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>>51435222
>Figuring out an Unzan that isn't just Geist of Saint Traft

Geistguard Grandmaster 1WW
Creature- Human Knight
Whenever ~ enters the battlefield or attacks, create a 3/3 legendary Spirit creature token named Saint Involus with lifelink, defender, and "Knights you control have Hexproof".
2/2

Weirdweed Wanderer 2RR
Creature- Giant Shaman
Trample
Whenever ~ attacks, defending player creates a 4/4 blue Illusion creature with "Whenever this creature becomes the target of a spell or ability, sacrifice it."
6/6

Memetic Maestro 2GU
Creature- Illusion Wizard
Whenever ~ blocks, create a 2/2 blue Illusion creature token named The Prestige blocking each creature ~ is blocking, then remove ~ from combat.
Whenever ~ is blocked, create a 2/2 blue Illusion creature token named The Prestige tapped, attacking, and blocked by each creature ~ is blocked by, then remove ~ from combat.
2/2
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I posted some of these before but improved them, also some new cards
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>>51436796
http://gatherer.wizards.com/Pages/Default.aspx
http://magiccards.info/
Use these websites to look up actual Magic cards and learn how to word these effects properly. Until you do, fuck off. I'm not going to hold your hand through this entire fucking process. Especially when we give you feedback and you don't seem to actually use it.
>>
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Do you think it's possible to have a decent "browbeat effect"? Pic related.

Thought about instead doing it as:
>1R instead of RR
>2/1 instead of 2/2
>>
>>51436361
>an Unzan that isn't just Geist of Saint Traft
Well, I haven't gotten that far. A sorcery does not a whole Unzan make.

Man, all three of these are certifiably weird.

>Geistguard Grandmaster
Interesting, but might be too cheap. And a non-legendary making a legendary seems sort of odd, although it being a defender reduces some of the mechanical awkwardness, I think.

>Weirdweed Wanderer
Seems bad, unless you have some way to easily target things. But I guess that's like saying Abyssal Persecutor is bad unless you have a way to get rid of it.

>Memetic Maestro
I feel like /co/anon. Not catchin' the memery here. But a cool effect, certainly.

>>51437771
Interesting, but probably too cheap at RR. Blue gets these sorts of effects on similar stat totals (typically 1/3s) at 2U with some sort of partial evasion or trick (Prowess, Islandwalk, etc.). In a burn or aggro deck, shocking the face is almost as good as a card, and a 2/2 menace for 2 is no joke.
>>
>>51437867
Relentless Dead is a 2/2 for BB.
The thing is that your opponent gets to choose if they want to get shocked or let you draw a card. It could be a 2/1, but I'm worried it may be gimped by putting it in Gut Shot range.
>>
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>>51438010
Black also gets "better creatures" at that mana bracket than red, given how much longer it took red to get a bear than it did black, and how often black gets bears with upside vs. red gets bears with downsides.

I'd honestly make it a 1/2 if you want to avoid Gut Shot shenanigans.
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>>51438057
Red needs some love.

Also, keep in mind that as far as opponents are concerned, it's practically a 4/2 on turn 3 until blocked by two or more creatures, so maybe you're right and that it should be a 1/2 instead..
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>>51438057
This is a much better way to do this effect. My moments of brilliance come about five minutes after submission, like clockwork.
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Here's an idea for a new red mechanic: untapped creature hate.
>>
>>51438444
...Why?
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Probably trash, but I want to at least get the idea out there. Honestly haven't even touched Joker before because I don't really know what to do with him. I guess insanity makes sense, so playing around with cards works I guess. Just have to find an effect that's interesting, I guess.

>>51437771
I was thinking about how this should be more like Combustible Gearhulk, because then the best choice for the opponent is a lot fuzzier. Which inspired this.
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>>51438444
Seems really niche. I guess it would be fine on a few cards but not as a main mechanic.
>>
>>51438998
Worship seems fine as a mechanic, but it's much better in Limited than in any sort of other format, where lifegain isn't as big a deal.

Have you considered a different form of Worship for each color? I'm just commenting off the cuff so if someone else suggested this and you don't want to do that, feel free to disregard. It would increase complexity but allow you to do more things, and would prevent oddness like lifegain in red and blue, something that limited what Investigate could really show up on, for example (though that was as much for flavor reasons as anything else, most likely, since white doesn't typically get such easy card draw, though Clues are basically cantrips which is where white gets most of its draw from usually)
>>
Is this card over/under costed? Not too sure how much discard plus sac if worth if it hits you as well.
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>>51439116
Classic blunder
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>>51439116
>>51439121
"Each player sacrifices a creature" is a 1 mana effect, typically. As is "each player discards a card.", although you often see the latter stapled to a 1- or 2-cost body (Rotting Rats, Sibsig Icebreakers) rather than as its own card.

No idea whats going on with that second effect, though, but the rest of this is a card that costs BB or something.
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>>51439182
I made anti mind slaver cards for fun and that was the black version.
>>
>>51439212
Have some self-respect, download MSE.
>>
>>51439222
I'm phone posting.
>>
>>51439246
Oh. Then have some self-respect, don't use Cardsmith.
>>
>>51439212
Kinda shitty that she has to die in order for it to work. And I feel like it should say something like
>Opponents can't control you during your next turn.
>>
>>51439255
What do I use instead?
>>
>>51439283
Good old HTML, boy!

>Cardsmith
>WUBRG
>Make a really shitty looking custom card and put it into your hand.
>"Literally cancer."
>>
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>>51439080
>Form of worship in each color?
The sets theme is: Resources and using them. Each enemy color pairing has a resource that they share use of.
RW: Forge. Makes slightly worse bone saws but they have things to buff them or make extra use out of them.
BG: Exile 3 things for your yard for an effect.
RU: Refine. Make lil colorless lotus petals. Obviouslly like RW, they can do more with them.
GU: Spore counters. They use em to do shit. I might change this to energy but I don't really want to have energy set to only 2 colors.
WB: Worship. Make blessing tokens, same as the others and do more with them. Might put some enchantment creatures in here but maybe not.
>>
>>51439477
Oh god Equipment tokens. Some people love this mechanic, other people despise this mechanic. Be careful with it.

I think a lot of times people try and design a mechanic for each color pair and I think that might end up with a mechanical glut. Wizards has been trying to shift towards fewer mechanics with deeper space that can show up across the colors. Kaladesh is mechnically small, relatively speaking, but it has Vehicles, Fabricate, and Energy (plus a theme of "Artifacts matter") as key mechanics. Shadows over Innistrad had Delirium, Investigate, Madness, and Transform.

Having five core mechanics and them being pidgeonholed in color pairs makes it difficult to design any sort of synergy or support for that mechanic, and some mechanics may have complexity or pie issues that prevent them from being present across the rarities.

Also, a puss is a feline, pus is the stuff that comes from infected wounds. Neither is really fungoid.
>>
>>51438998
blessing is the name of a card
>>
>>51439477
I think with Forge, it would work better if the bonus was +1/+1. Because then I think people would understand it better. "Oh, it's a +1/+1 counter I can move around" basically. And the wording should be
>Create a colorless Equipment artifact token named Provision with "Equipped creature gets +1/+1" and equip 1.
I'm also not sure about the name "provision" since it's so nonspecific.
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>>51439559
Thanks, I changed them to "Grace".

>>51439610
I felt like a flat +1/+1 would be a bit too strong. I guess your point on making it easier to understand though is fair. I think I'll keep them as bone-saws for now, and if i find the mechanic is difficult for people to remember I'll change it to +1/+1 and 2 to equip.
>Wording change
Thanks famicon.
>Name is strange
Yeah, it was really hard to figure out a name for it. I didn't want it to be so specific as, "Sword" or, "Really good rock". That way the token art could be multiple things ranging from like, a sword, to gauntlets, to even a fancy steel wand/staff. I'll probably change the name again once i figure something out that fits.

>>51439540
>too many mechanics
I am a bit worried on that too, but it felt really out of place to do an uneven amount of them. I'd also argue Keladesh has a lot of mechanics and themes in it.
It has, Artifacts matter in RBU, counters mater in GB, energy use and production everywhere, Vechicles staring in RW and splashed in B, entry trigger farming in WU, even a memey amount of tribal support. I think they aren't cutting down on mechanics, they are cutting down on new keywords.
>Colors might get difficult to meld well together
I tried to make all the mechanics simple enough that they'd work anywhere. The only one that really fails at this is the spore counter theme.
I might cut spores and compost, or replace them with a "create creature tokens" thing to make the set more of a tokens theme and just spread the mechanics around a bit more.
>>
>>51439753
>Thanks famicon.
You're welcome. I know my feedback on balance and power is mediocre at best, so I guess I try to make up for it by knowing more about wording and how abilities work. Speaking of
>Junk Compuster
Sounds like you were trying to say "Combustor".
>T, Sacrifice an artifact:
The order is always
>[mana cost], T, [other costs]: [effect]
>>
>>51439753
>counters mater in GB
Not him, but that's an archetype, not a mechanic. But yes, Wizards did make KLD and AER so that the color combos had certain draft archetypes in mind, which are pretty easy to figure out if you find their gold cards.
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>>51439753
Things like +1/+1 counters, ETB effects, and "card type matters" (i.e. Artifact matters) are fairly cheap, design wise. They don't require your player to learn and evaluate new words because its assumed they're already familiar with card types and what they do. Lots of cards through many sets have been great with +1/+1 counters, abusing ETB effects, and wanting you to have lots of the same type of thing. Things like new counters, unusual tokens, and alternative resources really take up complexity space.

>cards
A terribly unbalanced cycle of enemy-color titans. Ditched the 6/6 P/T scheme for more flexibility in the triggered abilities. Tell me how they suck, people.
>>
>>51439477
The reason I supposed Worship was all colors was because straight life gain with no damage/negative offensive effect attached isn't terribly black.

I suppose that warrants ignoring my feedback. Carry on then.
>>
>>51439907
>Titans
Oh, come on you wuss, it's like you're not even trying to push the envelope. Hell, I think the envelope is going to push you.
>>
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>>51439942
Sorry I can't be exciting 24/7. I take breaks from designing questionably possible mechanics and splashy imbalanced legendaries to design some slightly less splashy imbalanced mythics.
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>>51440010
Oh boy, a card that raises layer questions all on its own! I think there's too many choices on this card, so many that it becomes a detriment. Also, that middle effect should target.
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>>51439971
It's always hard to do stuff like this, because for spells mana costs and additional costs are always separated, but it's not that way for activated abilities.
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No change, just a fun little card.

>>51440799
At that cost, I think it would be better to recur to the battlefield. Actually, I think if you add R to the mana cost of the card, you could give it Haste.
>>
Free bump. Keep up the good work everybody.
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>>51439940
The keyword is intentionally simple so I can build interesting interactions around it.

>>51440010
There definitely seems to be too much going on with this card. I think you should drop the active ability and change the second line to, "Whenever an attacking creature you control is not blocked, you may switch it's power and toughness."

>>51440799
I'd like it if it went to battlefield. It's a lot of mana to invest in a recurring phantom monster.

>>51442835
You might want to take inspiration from Vedalken Shackles for the wording and design to keep it more consistent with preexisting effects.
Besides that, this seems fairly costed but I doubt it would be anything besides a standard control card and a draft bomb.
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Once again, asking for help on this card because I don't really know what to do with it, I can't really read any unique flavor from Wonder Girl's powerset, it's just "strong, tough, flies" so I just threw in some GW goodstuff with an Aura trigger, since my Amazons like Aura and Equipment, and frankly I hadn't made an Aura trigger yet.

>>51443683
>Scarface Doll
Fair enough, I'll juts use that wording. Kinda surprised I didn't think of it myself until now, but oh well.

And for the record, this CO "set" isn't really made as an actual set, it's really just a collection of cards that are adapted from various comic book concepts. It's not meant to be drafted, and it's only called a set for the sake of convenience. And yeah, this card specifically is a card I'm far less concerned about playability, it's more about just creating it for the sake of flavor, and uniqueness I guess.

>Fortunate Findings
Not sure how I feel about mana gen in Blue like this. Blue making mana for artifacts or something, fine, but this mana could be used on anything. Maybe GR, but it would feel kinda odd because GR tends to not like artifacts. Mono-Red? Gotta say, very smart of you to make it so the Gems ETB tapped.
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>>51443840
>Cassie
You should probably just word the trigger as:
>Whenever an Aura becomes attatched to ~, you may choose one --
This way you only need one "may" clause and don't need to shove them into the actual effects.

>Fortune feels not blue
The Refine keyword is intended to be UR (and dabbled in B) centered sense those colors tend to get the most interaction with artifacts. I could make it XURR.
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>>51444129
-2 should be worded, "~ deals damage equal to the number of energy counters you have to target creature or player."
The -5 should read, "... with 'This creature's power and toughness is equal to the number of energy counters you have.' "
The card seems fine. All the effects are sub-par which is exactly what a 2 mana walker should do.
>>
>>51444219
>Whenever an Aura becomes attatched to ~, you may choose one --
Doesn't work. You have to choose modes as part of putting the ability on the stack, whereas "mays" are checked on resolution.

Sulfur Rain is an interesting idea that is very awkwardly implemented. If there are no artifacts in play, you can't cast it for X = odd. Also, zero is even.
>>
>>51444129
One more example of why 2-mana walkers don't work. The idea behind the ult seems like it would make an interesting creature though.
>>
>>51444207
God I hate watermarks. Why any artist would deliberately choose to deface their own work on the slim chance that someone might want to take credit for it is beyond me.

>CAPTCHA
Huh, one of the images was a polar bear looking into the cab of a truck.
>>
>>51444207
>>51444320
Sorry, should've actually spoken about the card. I feel like you could get away with it being 1G, since just a regular Fight is G. Though I would say
>creature or planeswalker you don't control
And
>planeswalker you control deals damage equal to the number of loyalty counters on it
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>>51444283
>May doesn't work
oh dang thanks for the correction.
>Sulfur is awkward
It's supposed to be awkward sense it's almost a better fireball. The jankyness to cast is to make it less powerful.
>0 is even
Woops. I swapped artifact and land around then. A 2 mana land hate spell isn't very balanced.

>>51444320
>fuck water marks
people stealing their art is a lot more frequent then you think.

>>51444207
Seems fair though very niche. You might want to find art of a planeswalker actually fighting instead of awkwardly staring at the viewer.
>>
>>51444335
>>51444207
No, 2G is the right call, I completely misread the card.
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Hmm, did MSE get updated for energy counters yet?
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>>51444356
Is English not your first language? It's "Disciple" not "Deciple". And why this wording? Why not
>At the beginning of your upkeep, each opponent loses 1 life for each enchantment you control.
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>>51444525
It should probably have P/T equal to 1 plus the number of energy counters you have, or it'll die on ETB because SBAs are checked before its trigger will resolve.
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Fleshing out some mechanics, would like input.

Divinity: Keyword. If you control a permanent with divinity and another permanent with divinity would ETB under your control or come under your control (IE, mind control), it is instead returned to its owner's hand. Many other things (see Worship, below) care about Divinity.

Prophet. Not a keyword or ability word, but instead a series of creatures (generally) with prophet in the name and an ability that lets them tutor for Divinity if some condition is met.

Worship. Ability word. Things that turn on or happen only when you have something with divinity in play.

Heresy. Ability word. Effects that, if a Divinity is in play, hurt both players and otherwise benefit both players.
>>
>>51447259
Seems like an extra complicated super-legendary.
>>
>>51447259
Seems difficult to play with. I think it would be better to play around rolling Divinity into a tribal-esque mechanic.
>As long as you control exactly one God, [divinity effect]...
>You may search your library for a God card...
>As long as any player controls a God, [heresy effect]...
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>>51447839
You could probably give this trample. It would make it feel more like a titan. 4 colorless is pretty hard to cast outside of tron.

>>51447852
I think being able to double your energy on a grow stick is kind of insane. I guess it comes down to what kind of energy uses there are though so it should be fine.

>>51447864
Should be a mythic. I think I'd like it more if you couldn't use it while over 3 instead.

>>51447876
So a new swarmyard? Sounds fine. The only tribe there that is real is zombie.
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>>51448150
Could have slightly higher base stats, given Ageless Entity. Also, what's a Huaman?
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>>51448390
I feel sense the mechanics of WB are fairly life gain centered that if she was any better she might get too powerful.
Also Ageless is a rare and wouldn't be nearly as common in a draft, and costs 5 mana.
>>
>>51448648
3/3 for 3 without any downside is too strong for black, especially at common.
>>
>>51446878
Damn, didn't even think about that. Thanks.
>>
>>51446878
>>51449211
It'll only die on ETB if you have no energy counters when you cast it.
Which I personally think is a reasonable drawback given how fast the p/t could grow.
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>>51450370
>Multishot Ranger.png
Card seems like fun though.
>>
Does 1UUU sound right for a 3/5 legend with protection from the first spell cast each turn?
>>
>>51450806
Its weaker (90% of the time) than a 3/5 Hexproof, so probably okay. You start seeing bigger bodies with better abilities at CMC 5, although with more colors (Sigarda 1, Uril), so its probably okay.
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Slow day for creativity, sorry.
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I want mill to be a thing. I never played a standard where it was viable so I'm not sure exactly how to make cards for it.

And I wish I could give feedback, but really don't feel confident enough in my knowledge of the game.
>>
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I hate when I have plenty of room for flavor text but can't think of anything good enough to put there. Anyone else run into that kinda problem? While I'm here, have an unrelated card I've been tweaking.
>>
>>51453459
>Anyone else run into that kinda problem?
All the fucking time.

Giving all your creatures haste is a very strong ability. He either needs to cost more or have a restriction or downside. Flashing other creatures is also a very green ability, even if it's only during combat.

>>51452882
This is a mostly better Think Twice.
>>
>>51453539
>haste
I mean, Fervor gives all your creatures haste for the same CMC and easier color requirements. Being a much easier to remove creature type for harder to cast cost is downside enough to me.
>Flashing creatures
This isn't really a green monopoly, there's plenty of precedent for white creatures with flash (mostly with Defender or high CMC, I'll give you that). The whole point of this guy is combattricks.card, and in an EDH context (most of my cards are designed with EDH in mind) he's still fucking garbage competitively so I'm not too worried about it.
>>
>>51453601
much easier to remove permanent type*** sorry its late
>>
>>51453292
>never played a standard where it was viable
That's because there hasn't been one, fampai.
Any "good mill decks" (like Innistrad era UB control) were really just good control decks that happened to win through mill.
>>
>>51453601
All Fervor does is give creatures haste. Fervor can't attack, which is very big downside for aggro decks that would want global haste.
>>
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Bring non-artifact shit back to esper
>>
>>51453681
>We Reapers now
Looks pretty cool, but why give a 1/4 lifelink?
>>
>>51453781
the ability by itself looked boring and I felt like he needed something else. I waffled between deathtouch and lifelink but ended up settling on LL because it goes well with the ability, and because WB have plenty of pump spells/auras (and U's unblockability) to make it more relevant. As is he'll eventually pay your life back for what you steal if you dont use him too much.
>>
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>>51453601
Power level has nothing to do with color pie considerations. I think you can just barely get away with white but I don't like it. Naya or Jeskai would be more fitting, if you are determined to keep white.
I'd look at madrush cyclops. He aught to be four mana.

>>51453681
Make it for as long as you control Arajal. Capitalize "pay."

>>51453781
Plenty of 1 power creatures have lifelink.

>>51453292
Get rid of the instant speed or get rid of the cantrip. I'm pretty sure there's a way to word it so that even though it's a sorcery you can play it instant speed as long as the condition is met.

>>51450370
This is cool but I might consider upping the aim counter cost or making the aim require tapping.
>>
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>>51454205
>I'm pretty sure there's a way to word it so that even though it's a sorcery you can play it instant speed as long as the condition is met.
That would be
>You may cast ~ as though it had flash and without paying its mana cost if [condition].

>card
The obvious dumb combo with Eldrazi cast triggers seems far less threatening than the slightly less obvious dumb combos with storm or Cheerios or something.
>>
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>>51444249
This card seems turbo broken to me.

>>51439753
This feels like it should cost one mana on the activated ability.

>>51433179
The amount of enchantments that sac themselves compared to artifacts which do is very measly. Makes the card kinda disappointingly linear. At least seal of doom exists. Anyways, it's not a direct comparison, but slith ascendant makes me think this should cost a little more. The counters aren't free but the pseudo lifelink is pretty real.

>>51432990
What's really awful is when they "steal" an idea though. I made reflector mage as a split card with fuse that wasn't pushed (was an instant, not yet another etb creature) and I'm still upset about that.
>>
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>>51454237
This seems a lot less interesting than blistercoil weird. Otherwise, besides its niche ability, it's a squire.
I guess it goes infinite with cost reductions.
>>
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>>51454205
How's this? I think I worded it right, but I'm not sure if I should say "as if it had flash" because I'm not sure flash can go on non-permanents.
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>>51454358
It can.

I posted Rout which has the oracle text for "as though it had flash" but had old card text. Fixed image.
>>
>>51454358
Wouldn't the past tense of "scry" be "scried", like "cry" -> "cried"?

You could also word is like "Foil Plans has flash if a player..."
>>
>>51454487
First bit is correct. It's scry/scries/scried/scrying. The Comp Rules entry (701.16b) uses "scries" so Magic uses the standard English conjugation.

Second bit is incorrect. Only one card actually grants flash (Teferi, Mage of Zhalfir). Every other card grants pseudo-flash, i.e. allows itself/others to be cast "as though it had flash."

Why don't they use Teferi's wording as opposed to pseudo-flash? Who knows.
>>
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Alright folks, so I decided to make 5 custom commander products, so here are the 5 main commanders for it. they embody the theme of each deck. Thoughts?
>>
>>51444219
>RR
>Destroy Target land
Make it so X can't be 0
>>
>>51457784
Sieffra is horribly overpowered with those stats, abilities, keywords at only 4 mana
Mesiandre seems a bit too weak
Tressin is really fucking spicy
>>
>>51458180
yea, I thought Sieffra was a bit too much too. probably gonna bump it to 6, possible 2WWUU

I'll probably drop Mesiandre to 4, since it is slightly weak

and yea, I love Tressin. I'd make a goddamn deck around it if I could. i'm surprised that it's not a thing already
>>
>>51458201
I mean, just imagine Sieffra with Panharmonicon, quadruple every of your ETBs
>>
>>51458207
Yup. But the effect is Symmetrical, so your opponents can fuck you over too.
>>
>>51457784
First doesn't work the way you think it does, second is barely worth mentioning and has no P/T, third is janky shit, fourth doesn't work period, and fifth could be kinda interesting but still needs help.
>>
>>51458247
I'd be interested in knowing how the fourth one ''doesn't work''.
>>
>>51458262
Base P/T only exists on effects that change P/T. Like, 0/0 Hydras or Modular creatures don't have "base P/T 0/0". It should say something like
>At the beginning if each combat, each creature you control has base power X until end, where X is the greatest power among creatures you control.
Dunno if that wording is 100% accurate, but it should be close. And of course, swap power for toughness on the next ability.

Also, for the BR card, one word: Pacts.
>>
>>51458262
>>51458354
Also, you realize the first one's triggered ability never works on a cast, right?
>>
>>51458382
yea, I suppose I'll have to add ''cast''.
>>
>>51458405
Or lift wording from Prized Amalgam
>Whenever a creature enters the battlefield, if it entered from its owner's hand or was cast from its owner's hand, [...]
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Been having issues with this one for a while. Decided to just go crazy with it. I think the flavor should be somewhat obvious.
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>>51454294
Better as an uncommon, I think.

>>51433179
Bleh. I don't really like it. Basing an entire mechanic around gaining life seems like a bad idea.

>>51459155
I'm not a fan of the R. When I hear Poison Ivy, my first thought is "Black-green." The card also isn't red at all; it would fit perfectly in Golgari.
That said, I like the design a lot. Fits the character really well.
>>
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Does anyone happen to know if there's a template similar to the transforming Eldrazi cards from Eldritch Moon, where it's normal on the front but clear on the back? I looked at the MSE link but couldn't find anything.

Anyway, Copperhead. Master poisoner, which is why she uses poison counters and has DTouch, and Illusions because that's what happens to Bats after she poisons him in Arkham Origins. And discard just for fun. I have tried dual-colors for her before, but none of them really satisfy me.

>>51459389
>Poison Ivy
Thanks a lot! And yeah, I was just thinking about the R in her cost. My fault for taking color advice from Kresh, should've known better than to trust someone from Alara. So, final cost, 3BG? 4BG?

>Stormborn Avenger
I've always liked this sort of mechanic. Not entirely sure about the cost though. Maybe 1UR? Hey, aren't you the one who told me to do the Authority?
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DV8: Gods and Monsters. Awesome series. So, Freestyle. Looks through multiple timelines to solve problems. So Scry then find your answer.
>>
New Magic set is Egyptian theme. Come up with new cards and mechanics that would fit that theme.
>>
>>51460085
Mechanic: Legendary creatures who transform into Legendary Enchantment Creatures - Gods upon dying.

Ammon, Pharaoh of Sol - 1WW
Legendary Creature - Human (M)
If Ammon, Pharaoh of Sol were to die, instead exile Ammon, then return him to the battlefield transformed under his owner's control.
1/3
//
Ammon-Ra, God of Sol
Legendary Enchantment Creature - God (M)
Indestructible
As long as your devotion to white is less than five, Ammon-Ra is not a creature.
5/5
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>>51448722
Noted. It will be made into a 3/2.

>>51450370
The untap trigger seems a bit wonky but is fine. There isn't really anything to change, though arguably it is a rather slow control card with little pay off. I'd honestly rather run Goblin Sharpshooter.
Maybe make it you can deal more damage by stacking more counters?
>T: ~ deals 1 damage to each creature for every aim counter on it.

>>51450380
This seems really spicy with ping effects but that's about it. Also you might want to add some spaces to the end of the text box so the text isn't overlapping the power/toughness.

>>51452882
This feels way too good. It's an over costed mini brain storm then an actual brain storm. At worst, it's pay 2UU, draw 5, put back 3 at instant speed. That's really good. Especially with things like fetches sense you get to filter a lot of cards away.
The flashback should be at least 1U. Maybe make it sorcery speed.
>>
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>>51453459
Flash is a GU effect. White almost never does it, same with R.
The standard cost of a "your shit has haste" effect is 3 mana with either no other effect, or a small one. Right now, anything stronger then Fires of Yavimaya isn't really printable.
A 2/2 with firststrike that also gives your shit haste is definitely too good even if you dropped the flash effect.

>>51453681
Shouldn't be a permanent effect.

>>51454266
>Engineer feels too good
It's hard to say famicon sense if you try to do the memnite function all you end up doing is cycling a bunch of cards. I guess I'll make the alt cost have a flat requirement of U + sac.

>Junk feels too good
Made it cost R and the rest.

>Vailborn seems like it's really niche and a bit too strong
I'll make it cost 1WB. As for there not feeling like enough fodder besides the worship triggers, there will be other popable enchantments.

>>51459389
>Lifegain centered mechanic feels bad
It's actually also enchantment focused as well. The life gain is just so the enchantments have a purpose besides being fodder, just like how the Gem tokens are mostly artifact fodder but offer another use.
>>
>>51460535
>Bloom
Is this really something so complicated that it needs its own keyword?
>>
>>51458354
I'd like a citation on base P/T not being a readable quantity. I'm aware that no currently existing card reads base P/T, but a reading of the comp rules does not indicate that such would be impossible.
>>
>>51460811
>Base Power, Base Toughness
>Effects that change the base power and/or base toughness of a creature set one or both of those values to a specific number. See rule 613, “Interaction of Continuous Effects.”
Reading comprehension, seriously. Ever single instance of base P/T in the comp rules refers to effects that set a creature's base P/T. It's not just what's printed on the card.
>302.4c To determine a creature’s power and toughness, start with the numbers printed in its lower right corner, then apply any applicable continuous effects. (See rule 613, “Interaction of Continuous Effects.”)
And not a mention of base P/T in the above rule. But let's look at another instance of base P/T.
>613. Interaction of Continuous Effects
>613.1. The values of an object’s characteristics are determined by starting with the actual object. For a card, that means the values of the characteristics printed on that card. For a token or a copy of a spell or card, that means the values of the characteristics defined by the effect that created it. Then all applicable continuous effects are applied in a series of layers in the following order:
>[...]
>613.1g Layer 7: Power- and/or toughness-changing effects are applied.
>[...]
>613.3b Layer 7b: Effects that set power and/or toughness to a specific number or value are applied. Effects that refer to the base power and/or toughness of a creature apply in this layer.
Again, modification.
>>
>>51460929
Again, none of that says that base P/T cannot be read. If a quantity is writable, it should logically be readable unless explicitly specified.
>>
>>51460811
>>51460929
Also it was a templating change not a rules one. Nothing changed mechanically when it was added.
>>
>>51460958
Even if we say base P/T can be read, since it's only restricted to P/T defining abilities, its use would only apply after those abilities, so it would be incredibly narrow anyway. If we go back to the RG card and the way its worded, that means it would take the greatest P/T out of all creatures that have their P/T defined by an ability, not just what their P/T is on their card. It would be so incredibly narrow as to be almost pointless.
>>
>>51459389
Too efficient as a defender. I'd give it the red "attacks each turn if able" drawback.
>>
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Powerhaus. Has the ability to "convert emotional energy into raw power" whatever the fuck that means, so I just made it a spell-pump ability.
>>
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>>51460716
The primary purpose of a keyword is not to is not to make complex things into single words (and then have to have a paragragh of reminder text behind the keyword), but to make a common mechanic to be more clear to the player by giving that mechanic a special name.
It's why they started using hexproof instead of how it was printed on slipper boogle. Same for Reach.
>>
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>>51460535
You're making a token-focused set?

>>51461056
That's a really good idea. Done.

>>51461691
Needs a creature type, obviously. Probably fine at 1GW?
>>
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OK, going to work. We're going to hit the image limit soon, just so you know. Here's another of the DV8 gang.
>>
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>>51461942
Might be cool as a hybrid W/B with two activated abilities, cost XWW and the other cost XBB.
Anyway, this is fine as is. Elegant.
>>
>>51461851
That's pretty mighty. I won't immediately say it's too good but the amount of cards it could eat up to be dealt with is impressive.
Then again blue and white's form of removal is usually auras good against it.
It's a cool idea, for sure.
>>
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>>51461851
It started out as resources but yeah ended up shifting to tokens. I kind of want to do land tokens some how but that would feel really janky.
>Guardian could be 1WG
eh maybe but I'd rather keep the devotion high sense it's both a card engine and a token well.

>Sentinel
Clever design. Seems fair, though kind of annoying in draft if you don't get your own bigger drop to play.
>>
>>51460085
time anon made a whole egypt-based set. Its in the pastebin.
>>
>>51462014
>>51462014
>two activated abilities, cost XWW and the other cost XBB
You can't have two different X abilities like this, they gave to be mutually exclusive. Like the Decree that you can cast to make X Angels or Cycle to make X Soldiers. But thanks a bunch for your feedback.

>>51462211
He's actually working on a second set to make a block for it. He's just been busy due to real-life stuff. He became a teacher recently, IIRC.
>>
>>51462014
>>51462271
Oh how rude, I should give you feedback. Well, I like the ability, but it seems like it could be abused. Maybe activate once each turn? Could just be me though.
>>
>>51462095
>card
Don't like it. Reminds me of the first Rakdos, in a bad way.
>>
>>51462014
Absurdly powerful. Brokenly powerful. Please reconsider.
>>
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>>51462014
This is graveyard Channel that also generates colored mana. This is pretty strong.

>>51462095
>Target opponent sacrifices an artifact and a creature, then loses 1 life.

>card
Old card.
>>
>>51462014
This is unbelievably busted.
>>
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>>51462504
>card
Looks cool, reminds me of the card I made for Artemis, which is making me think about letting her hit creatures. That said, the use of FStrike is kinda confusing, since it doesn't really interact with the Equipment-Fling ability. Vigilance maybe?
>>
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>>51463193
exiling isnt in those colors
>>
>>51462504
this is really neat

>>51461942
Yet more removal on a stick. At least the symmetry is appealing.

>>51461851
Good idea. Strong. I'd like this better as a 3/3 for 4.
>>
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>>51463584
lmao penis joke
>>
>>51465297
Nice little aura. You can lose the type change to save on text.
>>
>>51460535
>>51460269
You have too many token making mechanics, such that the physical table space is going to look like a mess each game.
>>
>>51465132
>Yet more removal on a stick.
Well, it is a medium about people beating up other people. Though I do try to do other things. Is there a specific ability you'd like to see?
>>
>>51460020
Much less interesting than something like Endbringer, since with her body she's rarely getting in combat. Players will just use this to draw each turn.
>>
>>51465841
>Well, it is a medium about people beating up other people.
So is the entirety of MtG, yet comparatively so many fewer creatures have "T: Kill a creature". Maybe have more of your creatures actually work as creatures, rather than glorified artifacts or enchantments.
>>
>>51459498
Lose first strike and give it more power, so she can't just freely swing in each combat.
>>
>>51459155
Another glorified enchantment.
>>
>>51465998
I take this back. She's also a Plant so she pump herself, which is good.
>>
new
>>51466159
>>51466159
>>51466159
>>51466159
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