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Civilization Thread General
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 42
Thread images: 9
File: civ_chart.png (2 MB, 720x2259) Image search: [iqdb] [SauceNao] [Google]
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Hey /tg/
There is no Civ General

Seems to be a lot of them popping up now days. Some of them are even pretty good.

Feel free to discuss and share civs.
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>>44714952
Any civs full of rogues?
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>>44714952
There is a reason the last thread 404'd anon

No one is running any and no one wants to use that picture
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>>44709952
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Was one on /pol/ but gets deleted
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>>44715496
It's not shit posting it's the fucking truth.
If you are so militant about using that shitty chart, start a civ thread with it.
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>>44715496
Not entirely true. We always get good conversation going when the OP isn't blatant bait. I bet if someone were to actually make one we could get a lot of people in it.

Everyone's just ignoring this one, as they should.
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>>44715478
I'd go for that.
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if this keeps up, I may really have to keep the 4plebs link saved on notepad.
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>>44717424
For why?
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>>44717448
that's not even a coherent question, let alone a sentence.
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>>44717686
....No myrm, just no. This is basic grammar. "Why?" is a correct sentence. "For what reason?" and "For what purpose?" are correct sentences.

"For why?" takes several seconds to sink in before you start suspecting the person does not know english as a first language. Or a second language, for that matter.
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>>44717853
Implying what? I seriously don't know what you mean by that every time you say it. Is it some meme that was popular before?

And I'm going to skip ahead and actually answer the question, because I know that you don't care enough about it to ask me again, and I know some people will actually want to know.

The link explains, by Myrm's own words, what it is he's trying to accomplish, why he's trying to do it and, after having other methods suggested and rejected, how Myrm intends to go about accomplishing those goals.

https://archive.4plebs.org/tg/thread/43764370/#q43766400
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>>44719108
We tried that last night.

No one ever explained wtf those things do.
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>>44719208
Yes, they did. >>44704878
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>>44717982
Holy fuck that link.
I lack the words to explain my anger.
Even after careful explanation as to why the civ pic blows goats...he still defends those abstract ink blots.

I really want to punch someone over that.
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>>44719285
How can you be angry? None of it was wrong.
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>>44719735
WHAT IN TERRAS NAME AM I FUCKING LOOKING AT?
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>>44720085
It is just a chart. Calm, please.
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>>44720128
Its worse than OPs.
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>>44720128
Not a good chart.
A chart should be informative.
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>>44720173 >>44720179

But it has coherent stats and everything...
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>>44720401
We've explained this already, several times.
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If you can't handle criticism, you shouldn't be on 4chan.
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Okay civ bros. Lets create a brand new civ.

Basic questions:
Is this civ engineered like golems, or did it evolve like man, or some other perspective...

What are unique challenges and assets for this group?

Does this civ exist alongside traditional fantasy races?

My thoughts... A parasitic race could be cool if kept apart from vampires. I like alternative food supplys or new requirements for survival. Maybe a mutual symbiotic race created by a god qith really cool lore. Like'when the lord of the rift realized that an orc man had fallen in love with a gnome woman, he took action to protect them from their respective races fury. The Saemtium and Cyroil races were created, adapted from the first twos genetic code. The Cyroil are a ethereal being with an ambigous shape. The Saemtium are pale beings of an earthen make. They can be shaped by the cyroil beings. In turn, cyroil gain their sustenance though the consumption of the saemtium

Any ways, I qant to hear thoughts on this.
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>>44720777
C A S T L E F O L K
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>>44720829
Would you answer the basic preliminary questions? Then we could flush it out.
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>>44720777 >>44720855

>Is this civ engineered like golems, or did it evolve like man, or some other perspective...

Castlefolk are like the tsukumogami; they gain sentience and mobility after 100 years.

https://en.wikipedia.org/wiki/Tsukumogami

>What are unique challenges and assets for this group?

Challenges: they have to do nearly constant renovations if they decide to adventure.

Assets: High defense!

>Does this civ exist alongside traditional fantasy races?

If you want.
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How about a centaur civilization?
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>>44721386
That could be fun.
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>>44719728
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What do you guys feel about characters/named units in a civ?

What do you think a reasonable bonus should be for having named characters without making them broken/pointless?
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>>44720977
So some thoughts...

What if intead of a castle person it was a turtle city like civ, and functioned as playable setting. Either auquatic turtle, or land tortoise. The creature naturall attracts other creatures to come and live on its shell. The creature grows to accomodate the civ at a reasonable pace, and the more creatures it houses it gains different buffs or maybe even more intellegence. Unique challenges would be food gathering/harvesting and wars with both stationary and other massive creature civs, not to mention decisions and diplomacy involving both the civ, and its base of operations.
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>>44722599
Hello, Mr. Pratchett.
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>>44722112
I tend to use them as a mouthpiece for the civilization, but having no mechanical benefits.
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>>44722779
I don't know him. I see from a search that he is an author
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>>44722112
Love it.
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>>44722917
>>44722599
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>>44722031
>cosplay
Thread replies: 42
Thread images: 9
Thread DB ID: 406422



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