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>劇場版 機動戦士ガンダム00 -A wakening of the Trailblazer-
I'd play it.
The way the event works this time, there is no FEVER TIME, but if you cart the event Gaogaigar around you get something like 20% more prizes, if you take the Yukata Gunbuster or Aphrodite A around you get 50%, and if you take the Yukata Zegapain you get 100% more.
Also, you probably haven't gotten to the point where you'll realize it because it didn't get really bad in the Gunbuster event until the late 20s (and because all of you use the mod), but HP is a lot more reasonable in this one. Most of the scenarios are swarms of smaller enemies like Hizacks and those dinosaur OG enemies that try to overwhelm you by being in every lane at once, if you have strong enough Attackers/Defenders you'll win through. They said they'd make this event easier, and they did.
That Support Mamoru though. "Unit using this cannot be Blinded"? FUCK YES I WANT THAT THING.
Speaking of that, I'm still waiting for something from that to appear in my SRC runs, there's still a decent number of things I haven't laid an eye on yet.
I still call RNG shenanigans though on how many times I see the same stuff. For example, I keep getting this Gundam ninja, "G no Kagenin" or something like that.
Ah, yes. The Universal Century's secret war of ninjas in giant robots. I wonder why that wasn't the main show, it's clearly the more interesting conflict.
I imagine if I was more versed in the ways the save file worked, you could potentially brute-force a Z.O.E. unit into your line-up, but I'm not smart enough to try it The only way I'd see one is through luck, or through making another save file where I maximize the hard limit of units and just keep rolling Gatcha until process of elimination eventually makes Z.O.E. units unavoidable.
He's not too shabby a unit, one of the few that can do water well judging by the ranks.
The sheer number of abilities in this game, even if a majority of them are probably the same ability under different names, really makes me wish I could translate better (or had help) so as to make a compilation of all these abilities.
Save editing. 99 is the max level you can reach naturally in-game, but nothing stops you from editing the levels and getting the stat increases accordingly. It makes for some rather hilarious results when Vulcans can defeat most bosses up until the later mid-game.
I do it mostly to screw around and to speed up the process of playing 29 stages when I'm working to make up a fake cast list for the one or two people who give a damn and pay attention to them, like >>13720866 up above, which was the cast list at the end of the run shown in my above screenshot.
I would sell every /m/ related IP to Konami and make them promise to only use them for Pachinko if I could. It would give mecha the crappy end it deserves to the crappy "genre" it's been.
You'd think someone would have bought that by now. Maybe if Nozaku gets humoured about it someday, but I'm not holding my breath on that.
I'd pay good money to see this. The possibility of the Brave Police and Maximals initiating understanding with the ELS would be funny.
>wanting mecha stuff without the mecha
Go to Hokuto no Gun, I'm sure they'd accept you there.
>wanting mecha stuff without the mecha
I never said that. I just dislike OGs because they're all boring and unimaginative. I dislike most /m/ series to be fair, but OGs especially. Also I fail to see what HnG has to do with anything.
Considering he joins level-scaled to the enemies there's no point in having him kill anything, since you can just make it up the next stage. R-Daigun, Linebarrel, and Orphes are forced-solo, and the first one fucks off halway into the stage. btw, make sure you kill the things around the unmoving boss before you attack it. It will never ever move, though. And enemy reinforcements show up deployed north-south on the east side of the map.
Also, after that stage Zhuge Liang unlocks "Ignore Size" as his second tactician bonus.
>the first one fucks off halway into the stage.
Aww, so the "I AM NOT GOING TO LET ANY OF YOU FUCKERS DO ANYTHING" charge wears off? I was getting used to that, trying to get her to distract the Tobikage enemies.
>I'd pay good money to see this. The possibility of the Brave Police and Maximals initiating understanding with the ELS would be funny.
It's comments like this I like to see when I end up with these bizarre cast lists. It's funny to see if anything out of these hodge-podge combinations could be salvaged or interesting.
Hey, what's a good song for Dancouga Nova? Tori No Uta's ok for R-Daigun, but I want Nova to have an actual battle song when I get that.
If I don't get one I'll just hand it Justice Fight The Brave Legend, it's already on quite a few people.Or one of the OG themes.
Which do you guys prefer:
>Goldymarg only appears as an attack only unit for Goldlion Hammer
>Goldymarg is a unit and Goldlion Hammer is a combo attack
>Goldymarg is a unit, but also appears in the Goldlion Hammer animation even though it isn't a combo
The first option for an actual SRW, honestly. Makes things easier.
Oh, speaking of, I believe it was Matt who wanted to know, but I believe if you Hammer Connect Goldymarg to GaoGaiGar, you can still do Broken Magnum, but you then also have Goldion Magnum as an option.
...Come to think of it, SRC needs to add in other GGG mecha, I don't think J or any of the Dragon brothers are in it.
>you didn't give the Gurren Mk 2's finisher the Hyper Mode theme in OE.
That's not a terrible idea, I suppose, but I'm keeping the BIRD SONG as a thing that R-Daigun uses.
First one, but if they're going to do that SRC thing where you can combine it to Gaogaigar and there's a squad system that allows you to deploy a lot of units then I'll accept that too (like Alpha 2)
It was me.
That said, have you seen any of the other Brave mechs that aren't needed for the final form of the MC mech?
>That said, have you seen any of the other Brave mechs that aren't needed for the final form of the MC mech?
No, I haven't. If you see another Brave mech from a show that isn't the main mech, then it's a component mech for one of the later forms.
SRC is expansive, but it hasn't gone quite that insanely in-depth yet. See my earlier comment about the GGG mecha, or my desire for ally versions of enemy mechs.
Option 4. GaoGaiGar and Goldymarg combine into GaoGaiGar (Marg Hand).
GaoGaiGar starts off without Goldion Hammer. Then it gets an upgrade to use the Goldion Hammer (with recoil). Then it loses the hammer again when Goldymarg arrives, but can combine with Goldymarg for recoilless Goldion Hammer and Goldion Magnum.
Ew. Now you have to waste a deployment slot just to let GGG have its finisher. That was pretty shitty in L for Godannar and Dancouga, the only time it was acceptable was with Gaiking and that's because The Great was a total shitwrecker.
>That was pretty shitty in L for Godannar and Dancouga, the only time it was acceptable was with Gaiking and that's because The Great was a total shitwrecker.
This is hilarious because Godannar TDM and Dancouga Nova MAXGOD are both ridiculously amazing shitwreckers as well. In fact, I'd argue that they're worth combining more than The Great is, because the three Kings are much better units together than Dancouga + R-Daigun and Godannar + Go Okusaer.
How about this, Goldymarg GaoGaiGar is a transformation that gets that hammer spin he does in the EI-01 battle as a barrier replacing Protect Shade and Goldion Magnum replacing Broken Magnum. Hammer Hell and Heaven are actually a separate attack from just attacking with the hammer.
Combattler and Voltes are actually extraordinarily powerful, their solo finishers breach 7000 and their combo finisher is great.
But if you take the combo out, they lose outright to MAXGOD.
Hell and Heaven is unavailable in Marg form for obvious reasons, Marg form is also a 130 will requirement to transform.
Hammer Spin is also more costly than Protect Shade to offset the defensive boost.
Hammer Hell and Heaven is much stronger than Hell and Heaven and much more costly of course.
The melee attack is replaced with Hammer Melee and gets a damage boost along with a cost increase.
Pretty much Marg GaoGaiGar gets a general offensive boost but all EN costs go up as well to compensate.
Just remember to watch where you aim this things punches.
When I first saw that, I thought it was just a matter of them never using it in Maxgod in the show... but no, they do, it's just odd.
Pretty sure Dividing uses the Protect arm.
There's a decent number, it seems, if you know where to look, it's just that range overall is very shrunken compared to modern SRW games. Anything with a lot of ranged attacks probably has little for post-movement and was something of a sniper in the source material, such as Lockon's Gundams, or Magnum Ace and his baseball-throwing power.
Dividing uses the protect arm, Gatling can use either arm depending on which feature is being used.
>Utilizes the power of either GaoGaiGar's "holy" (Protect) left arm or "Broken" right arm to energize and discharge the tool's Dividing Core, which spirals space to a tight point to create one of two effects. The first (first seen in Number 38) creates a binding area of space that prevents anyone in it from moving. This function has also been used to break out of a Dividing Field-based "Klein Space" in conjunction with the Dividing Driver (Number 46). The second function creates a large blue "gravity lens" which can focus an attack to a tiny point - this is on both occassions used with the Mic Force to focus the power of their Solitary Wave Riser.
>The second function creates a large blue "gravity lens" which can focus an attack to a tiny point - this is on both occassions used with the Mic Force to focus the power of their Solitary Wave Riser.
Oh yeah, why isn't this a combo now that I think about it.
>This function has also been used to break out of a Dividing Field-based "Klein Space" in conjunction with the Dividing Driver (Number 46).
Speaking of that, Double Head Driver was a thing and could be turned into an attack. (which could be what you take away with Goldimarg on.)
Admittedly, this time I'm not using the game, I'm just slapping series together and seeing if anything coherent comes of it.
Also, unless I miscounted, according to the series list, there's 316 different entries in the SRC game to date.
Not enough "new" stuff in it, but I'd play it.
Someone told me that:
> Quoting Grandmaster Meio's Item FAQ: "According to some sources, the Counter skill part is bugged. It won't give you the Counter skill, even if it's listed."
Has anyone here seen that bug in SRW AP?
Pretty much Black, only those who learn the ability naturally can use counter.
God I wish it worked AP seriously needs it to the point anyone who has it has higher survival potential than those who don't.
>Pretty much Black, only those who learn the ability naturally can use counter.
>God I wish it worked AP seriously needs it to the point anyone who has it has higher survival potential than those who don't.
So I'm reading up on 3DS hacking and stuff, and since you guys are cool, I'm gonna ask
As long as I do everything safe, I can pirate region locked games and still have access to the Nintendo Store? Like, Nintendo won't find out about my hacked 3ds and ban my account? That would be bad since I have a lot of stuff I purchased.
I wanted to have a 2nd 3DS just for pirating but that isn't a good financial option right now.
Well, it isn't Z.O.E., but it is an acronym series, at least.
Combo. Kinda annoying to set up, too, if you're not restricting Straybird's advances, since Rushbird can't fly and has a good deal less movement.
...Anyone want to remind a forgetful guy which part it is that grants flight to a unit and an A rank in air? Is it the Thruster Module?
Ah, thanks, I'll re-look for that in the shop sometimes for the units that get shafted on land stages with lots of forest/mountain/water.
Have an Ultraman as a reward. They're interesting units, though hard to come by if you don't choose Ultraman as your leader.
I guess this is a natural result of only having SRW as your main experience for mecha anime, you end up not knowing about things they had that SRC ends up including. I didn't know the Ingram had an armor upgrade.
Check the OP. There's a link to a pastebin that explains it. Because we're masochistic players frustrated by Japanese-only games, we take it out on a Japanese-language DIY game engine.
Is there a joke I don't get about all his attack values ending in 62?
How did you miss it, this is like the second image that shows up when you google the show.
I'm not well-versed on Gainer, either, but I'm making the assumption that the "Black Coat" version gives him XAN abilities, perhaps?
>Is there a joke I don't get about all his attack values ending in 62?
Nah, he's got an ability, "Leaguer Soul," that acts something like the Synchro rates from Evangelion, I assume. In the screenshot his soul's at 125%, so it boosts his attack power a bit there.
And I just rarely google mecha images, is my excuse. Like I said, most of my mecha experience comes straight from SRW games.
>I remember it being used all of once.
I remember Gain used one at one point as glorified armor, and Giant Evil Gainer used one as well. So that's twice, at least. And wasn't Asuham's original mech just a basic Golem with a special Overcoat too? Because that'd be three.
No, that's not in, and there's still some stuff I've mentioned that it has yet to have, from what I can tell. Certain Gundam spinoffs, anything mecha past 2014, SD Gundams, Dairugger XV, Sentais, Ultramen past the early days, probably a decent number of video game mecha, etc.
I almost want to post the entire entry list for the latest version, since I'm the loser who spends all that time putting together fake lists from his playthroughs, but that would be an utterly massive post that would double the thread's size. Or hit a text limit I'm unaware of.
Done. Straight from the files, the many series included in Robot Dungeon so far, organized by year, and including the pilot(s)/mecha required to unlock them in-game.
Also included in this post, the Greatest, Mightiest, and most Perfect of Gaines.
So I just started watching Gakeen and I can't help to notice that no one explained how two humans can transform in a single metal piece; the show is fun but whenever I see the transformation I just can't stop thinking about those objectification threads on /d/.
Starting to run out of unique things to snap pics of on this set of units, so any requests on what you see before some of them vanish should be fielded now if you care.
Also, can any Betterman knowing people give me that actual name of this? I'm good with most things that aren't kanji, so this filename's a placeholder.
>he doesn't have a resulting twin with two of Godannar TDM, Blade Gainer TDM and MAXGOD
Hitting four main pilots with one Gain for the price of two was never not worth it.
Getting autistic over raising the level curve was one hell of a run.
Even discounting the combo attacks, the Dragonars get a bit more to use in this game than in normal SRWs, though I guess that's indicative of the game as a whole (and the change from how classic SRWs worked compared to modern ones)
I actually already knew about that since someone uploaded on youtube the series until ep.17 in my first language, but the quality is shit and I don't trust 70s anime translations so I watched until ep6 and then decided to wait for the english subs. That said that transformation deeply unsettles me but I can't stop watching it and trying to come up with some kind of twisted explanation for the whole thing.
They don't actually transform into the part, rather, their odd dance summons it from an alternate universe, and they shrink to fit inside of it properly. And it has a Bronze Bell, which is how Ga Keen combines.
There. That's my dumb explanation for the day.
Much like >>13722326 above, someone's going to need to refresh me on the proper name for this unit, since I know I don't have it quite right here even if I understand the kana.
That said, I think it's a little humorous that since the game uses more classic-style SRW formulas, the 64 protagonists don't have to change much. I know the Super Earthgain is as range-challenged as Matt and others have said about it.
Hey, look, business as usual for the Sirbine. (Pre-BX, anyway)
A good question. Probably just a note right below the link to Akurasu.
Silicon has the same valence structure as Carbon, which is why some science fiction writers like to make "Silicon-based lifeforms" for aliens. It's about as other as you can get. Problem is, silicon tends to bind as a crystal rather than in chains. This makes it far inferior for sustaining life.
I guess this one's actually relevant to an extent right now, after that X-O event from not too long ago.
Oh, projectile moves. I thought you were referring to the cross-swords-lightning attack Shou does, which is Aura Shoot in this game and his strongest attack, beyond Hyper Aura Giri.
Turns out she had an upgrade, too.
It's Faustschlag. Imber goes from big asteroid-punchers to even bigger asteroid-punchers.
Thanks for the corrections.
I guess this guy's semi-relevant, too, since X-O is his series' debut and all. (Probably need to correct this name, too, but hey, guesswork and all.)
Ah, not the first time I've got this guy. He's just...bizarre in implementation. I mean, it probably fits the source material like most everything else, but still.
Do you mean like graphics or damage numbers?
1000+ - Only good for bashing weak grunts (Beam Sabers and Rifles are 1400 for a reference)
2000+ - Can take on the tougher grunts and maybe bosses on the high end of this damage tier if you have Soul
3000+ - Standard finisher tier
4000+ - Really strong generally delegated to End-Game Upgrade Supers tier finishers
Ah, that's the Jet that Hayata pilots. All Ultraman units I've seen start out piloting some sort of plane or similar, which they can eject out of to go on-foot before being able to turn into an Ultraman for 3 turns.
I'll probably start sorting pictures of them soon, but apparently each of those is a set of special wings or whatever to attach, which changes the attacks and certain other attributes. I guess this guy is the one you want to call when you need to prepare for every condition.
I posted ZINV last time, not the mech before it, and I don't believe I posted the Wings of Light version, which I'm attaching to this post.
That's. uh. That gets boosts off pilot level or something, right?
His "Minus Life Sympathy" is at 41% in that pic, so it's another case of EVA Synchro/Leaguer Soul sort of thing where some extra mechanic determines how good the attack is, looks like.
Oh, Galvion. You REALLY need something that gives you flight and an A-rank in air. (Did any SRW even go to E-rank for terrain? I don't even remember any going to D-rank)
Funny you mention that, I've gotten all of them through Gatcha rolls now.
I would have thought they'd combine into something, but nope, just gives them all three combo attacks to use.
I gotta take a break from doing all these Customs (in text files THANKS JAPAN) so I can actually play other games.
Alright, RNG, I'm calling you out on your shenanigans. Why do you keep shoving me Bomberman and his blue and yellow buddies?!
Before getting these guys, I really would have thought they'd have more attacks than this. Two normal attacks and a combo, that's it.
Which corner? If it's the bottom right, I've still never been able to complete said machine.
Also, as many of the old obscure RPGs they use in this, you'd think they'd let Gilliam turn into the XN Geist...or at least make the Geist a boss.
Dolgaia -> Dragongaia is a 6 component combiner that hits SRC's record for "most number of pilots" with 8 of them in 1 machine
Ah, alright. I keep getting Dolgaia and a component or two on occasion, but never end up completing it. Those multi-part machines can be a pain, especially before I figured out RNG manipulation; even Getters were hard to get then.
Also, I think Matt wanted the Garland a while back, here it is before it gets upgraded.
It does indeed. You actually need both units, and then you need to upgrade said units before they can even combine into Gunbuster, and I believe the upgrade requires 20 kills for Noriko and Kazumi. Not only that, as far as I can tell, the usual way of affecting the RNG to make getting the pieces easier doesn't work, unless you need to be in the non-upgraded form for it to work.
And here's the Strike Garland.
Oh, and no, Victory Gundam comes as a whole (it doesn't even fall into pieces even though it has Bottom Attack in its move list). The only Gundam unit I've seen that comes in pieces is the S Gundam.
Again, placeholder name because I can't read the kanji, but here, have the ninja girl Getter from Daikessen
As far as I've seen, Turn A features the titular Gundam, which goes through "White Doll" phase, then upgrades to Turn A, then upgrades to having the Moonlight Butterfly, and it also has Soshie's Kapool, and the Soleiyu ship. I think that's it, unless I haven't rolled across something yet.
I still can't for the life of me figure out how to upgrade to GaoFighGar. I think it has something to do with how whenever I leave the unit menu, it goes back to GaiGar and doesn't count for some reason, and I can't make it stay in Star GaoGaiGar form.
Well, in the meantime, I was pretty surprised to see the game include the Ez-8 variants.
I dunno. If there's a needed extra machine, I haven't seen it yet. I wouldn't think there would be, since even Gaiking The Great doesn't require the usual components, I discovered (though why I first had trouble upgrading it back then, I don't know) We'll see since I'm just doing like before and rolling for mecha to snap shots of for the sake of the board and future reference.
Optimus Prime, which upgrades first with an attack pack, then into Star Convoy. Ultra Magnus from Mystery of Convoy is also in, Optimus Primal and his two forms are in, and...I believe 2010's Hot Rod/Rodimus Prime are in.
Here's Star GaoGaiGar with Goldy on hand.
You can only limit break 4 times. When all four bars are lit up, you've expanded the caps to the maximum. Cs start with a level cap of 30 and 2 bars each of upgrades. If you feed four copies of a C to the original (say four C Boss Borots to another C Boss Borot, so five of them total), you'll bump the level cap up to 50 and 6 bars of upgrade. You still need to actually reach that level and buy all those stat upgrade.
>Insert some joke about this still being a better showing of Leviathan than Z3
Dougram's main problem is that it's a slow burn, stuff happens for all the show but since it's seventy four episodes long it doesn't feel like much is going on for the early parts. But it's good, good shit.
Tobikage is not good shit. It's just shit.
Man, Gaiking is just packed with weaponry, isn't it? (Also, Double Gaiking, why not let it happen in an SRW some day?)
Well BX did give us Double Mazinger for the first time ever, so at this point anything's possible.
Quick thing though, has anyone seen those combiners that look almost like they have...feathers? They're all numbered and the main pilots a blonde girl and I have no idea what series it is. The finished mech looks interesting and my google-fu is rather weak so if anyone knows what that one is I'd love to know.
The Pelsedia, maybe? It's the only one I have pictures of that seems even remotely close.
Also I'll contribute a bit too since I'm doing a run myself, have a Daimidaler.
>An attack for left arm and right arm individually
>One of them is significantly weaker
This guy. This guy right here. I have no idea what his deal was, and I don't care that it costs 70 EN to use, an ability where you can move 10 spaces and tell terrain to go fuck itself is fantastic, at least in this game.
They seem to have some unique mechanics with the Hi-Ero stuff and that apparently influences power somehow. I don't know the specifics but it means the low power output is something of a lie since with a Soul I was hitting upwards of 200k with the finisher. I think they even have a kind of dynamic Kill system too cause they had some unique quotes after I killed the boss with it.
I suddenly realize that I could potentially have used the Smash version as the base design instead, but oh well, you get the MvC version
Though it seems Wiki and whoever made the unit disagree on the MC's canon name
Huh, that's interesting. I might have to make a collection of nothing but Getters and Mazingers to see where the combo attacks stretch, because Shin Dragon has a combo attack with Shin vs. Neo Shin Getter.
He's in the "Never getting in a mainline SRW game ever" club along with Wataru here.
I think someone actually grabbed the Ez-8 variants earlier in this thread so I think that's covered, and the touhous are from the expansion made right here on /srwg/. I completely forgot to grab the outlaw star though, and it's...honestly kind of underwhelming but I expected that slightly.
She can change to the Ashsaver and that's really it. I've seen Axel in here once before but I didn't get to mess with him so he might have gotten the Randgriff. Or the Vysaga. Who knows.
> I saw Cirno, Marissa and Alice (Touhou) and Nanoha and Fate (Nanoha Series)
2 shows that are not really mecha
>Tetsuo (the Ugly)?
(pic related):I'LL KILL YOU!!
are you nuts? im leaving canada and going to america if based trump wins. and if he doesn't I'm just killing myself I guess. Trudeau and Bernie for the incredible cuck duo sabotaging north america for young liberal brownie points
Most americans don't seem to realize how bad it is to have a corporate president/premier, and I'm talking out of personal experience, a terribly long one.
No, he won't make anime real or
make OG3 come out faster, the only thing I can say is that those who seriously want Trump to win are just digging their own grave. Midcridfor president is how things should be.
You're adorable, you know that?
Even setting side the fact that there are outright mechs in several of the seasons, if you're calling Nanoha a magical girl series, I have to wonder whether you've actually seen it. The first season could fall under that classification, but the others definitively do not.
Hey guys, am I late to the "I do say, this might quite possibly not be /m/" party?
That's the Super Mode, yes.
That "Normal Mode" line there is the ability to turn back to regular form. Guess it's kind of misleading when you look at it like this on the status screen
I don't think so. They each have their own mech that can upgrade, in the white Bomberman's case, twice, and after his second upgrade, they all merge.
Cruz. But pretty much every Republican, even ¡Jeb! (pronounced Heb!), and Kaisich
Literally, who?are better than the Democratic choices of the Felon, the Commie, and the guy who mismanaged Baltimore and Maryland.
Looks pretty /m/ to me.
Surprised nobody uploaded this sexbot here.
And also, how do you edit level/kill count properly in this game?
They go into the upgraded mode under one of these two conditions
1) Hitting 140 Morale
2) Getting knocked below 1/4 HP
I'll applaud anyone trying to trigger the 2nd condition intentionally
Surprisingly useful machine, actually. I guess the game really wants me to have it, too, considering how often I roll the components.
Just got 8000 E-chips to fully limit break my 2nd GaoGaiGar and get the last King J-Der in process.
Is there any point to reach the top rank of this event even after claimed every reward?
Kawamori didn't fill the new Macross with moeshit on Atreem, so I guess that's a good reason.
Strange, I remember her having more attacks than this, yet I don't see an upgrade in the shop. Perhaps it's tied to levels?
Scum of the earth, clowns, scat-munchers, whatever you wanna call 'em.
Take my flame, I'll send these burning thoughts to you, the miracle that ties every day to tomorrow.
Ah, that explains it, I'll have to force-level her and take a snapshot of her at max level. Wonder if any other mecha are like that in here.
That's because Ranka! is the best girl for Alto, and the game is just supporting that.
Obviously, I read few of the posts that are written that they were expecting Nanoha in the future SRW series. After reading it, I found (for me) that the Nanoha series is impossible to fit unlike Rayearth (which is a magical girl show with robots), Iczer (which features androids with summoning giant robot) and Tekkaman Blade (which, despite of people with full armors also featured a robot named Pegas)
So many attacks it stretches beyond the limit of the game's screen. Also, only Combattler can initiate the combo attack with Voltes.
You gotta roll Alan before they'll combine into Final Dancouga.
It's got subpilots, 8 pilots total, I think? Ninarobo was one of the components for the version in the screenshot, actually.
And now, the favorite machine of anyone who played Compact 3!
I didn't even know there WAS a Mk. III version. Must be an MSV-esque situation.
What version is this? I keep getting it. It's not the classic version, since it apparently comes from some late-2000s era show, and it's certainly not WRONG TETSUJIN either.
More retro stuff. Surprised I haven't seen R-Type in here considering you got stuff like this, Xevious, Thunder Force, and Gradius running around.
If I made a SRWE game, it would have a Combattler V attack that has him summon the monster train thing from Shed 17 and have nothing mention it.
It'll be in page 2 of the attacks.
Conversely, here's the "never going to be in, thankfully" category.
Why not instead give it a large bevy of the attacks SRW hasn't given it?
>They actually include a Kaen Ken attack that isn't one of the finishers
Well, color me surprised.
Is that Albegas?
Yeah, though wasn't there a Cube attack of some kind in D and GC? It doesn't seem to be in here if there was, unless I've missed something so far.
Yup. I snapped pics of all its six forms, too.
And this is probably the highest on the leaderboard I will ever get during this event.
Fucking whales at the top - there's a guy at the top 100 who's rank FUCKING 92! Me, I'm still in the mid 30s, and I am fine with that.
Cannon Cubic, yes. It, Chain Slicer (which has never been in SRW), and Kaen Attack Kaen Juumonji Giri (which is on that sheet) were all part of an upgrade in the second half of the show.
>I snapped pics of all its six forms, too.
Good to know I'm not alone in giving my units ALL THE ATTACKS.
I would really like if the great THUNDER AND LIGHTNING DESTRUCTION machine returned, though.