If you need help with any game try checking Akurasu for help:
Current status of the games availability in the English language as of the end of August 2014:
Detailed Version of Game Availability in English as of Late August 2015:
Bring Stabity's Quick Guide to Katakana:
Game Modification Pastebin
Translated Plot Pastebin
Make your own SRW character Pastebin
If you wish to help with the SRW fan game they are always in need of more musicians and artists
Please contact the following e-mail: [email protected]
You may also reach them in IRC at #SRWEternity on Rizon.
You can also visit their website at: http://srw.eternitychan.org/
-Angel: "In the final episode, it was revealed that (Angel) herself was the Memories. Once she found out the truth, Angel used the Big Venus to try to erase everything and return it to how it was forty years ago. However she was persuaded by Roger's negotation which spoke of the purpose of the Memories, and allowed the world to continue."
-Gordon: "His incomplete book, Metropolis, seemingly records what happened forty years ago. After he saw Angel off to the mysterious place in the depths of Paradigm City, he asked the true writer of Metropolis to record the Memories, and disappeared."
-Big Venus: "The Big Venus awoke when Paradigm City's creator*, Angel, realised that she herself was the Memories, and tried to return to where she once was." (*The version of the word "creator" used here is the English word rendered in katakana, which is typically used in Japanese to refer to writers and artists and such)
As for the Z games, Z1 states that Angel herself acts as a proxy of the will of the Taikyoku (that is, those three jerks) and resets the world and splits it into the separate universes when it's time to close the 12000-year cycle and start things over.
In there, she's just another cog in the system.
Please for the love of god read through this http://pastebin.com/ZfA8wtA2
And make sure you double/triple check every step before doing the step itself so you don't do something absolutely terrible.
Well, it's that time again. Time for another rousing game of "SRC made this cast list, would you play it?"
>機動戦士ガンダムSEED X ASTRAY
So would you play it, Matt? Or is there anything among it that's salvageable as a decent cast list, or just that might mesh decently?
I find it amusing how I was close to ending up with three different Getters in the game, since after completing Shin Getter/Dragon, I was close to forming the Getter Robo Ah team and the New Getter Robo as well. Would have liked to see that combo attack made into a thing.
...I also wonder why even with all the RNG, I can't seem to shake certain series. Tri-Zenon and X Astray just keep showing up, and the Gravion and Pelsedia teams just keep trying to show up in my runs.
>Kamille spend a couple of stages in @3 thinking how Char might had been right.
>In Z 2.2 He said he would follow Quattro if he ever was serious about doing something.
Kamille taking his rightful place as Gyunei and helping Char in SRW fucking when.
Bonus points if Shinn is the one who Bright Slaps him with a Shining finger.
I'd play it, but I wouldn't expect anything cohesive, and with a cast list that size I wouldn't expect anything terribly good plotwise either. (Probably animation-wise as well)
Yeah, between stage recruitment and Gatcha, the lists tend to be rather bloated inside with no way to counter that, save for limiting which type of recruitment you do. It's why last time I posited the question to those who cared about whether my next run should be stage-only or gatcha only.
Playing SRC as much as I have lately makes me think there's some merit to the concept as an actual SRW game, perhaps an alternative to OE's attempt at being a DLC-only SRW, but it would need to be careful about handling it, if only to avoid being thought of as worse.
>...I also wonder why even with all the RNG, I can't seem to shake certain series.
I don't think there's any way to conclusively prove RNG shenanigans... but yeah, for my game, I seem to consistently be able to roll Linebarrel amongst other units
Alright, time to start another run, this time with limitations. In-stage recruitments only, and the only RNG influencing I am allowed is towards completing any incomplete mecha I find myself recruiting. I'm starting with the Shin vs. Neo Getter, let's see if a less bloated cast comes of this run.
Oddly enough I've been consistently having Shou as my top Ace since my first run,you just have to really fucking feed your favorites or the carryover glitch will make them sink into obscurity.
Still really disappointed that those guys were the so-called ultimate bad guys that Advent had to salvage the situation just to be the bad guy.
Considering they've done the entire "we're gonna pretend to be friends only for me to back stab you 3/4's of the way of the game" for quite a long time already, with Z1 actually making it really look good.
I knew Blondie McFuckface wasn't going to be a permanent character in my first playthrough of Z1, so I never used him. And this was when the game first came out so plot twists hadn't been revealed quite yet.
Bit less bloated, no less bizarre.
Final team at the end of SRC Plus mode 2nd run, and Neo Granzon upgrade is still nowhere to be seen.
Where is SRC guy when I need him?
Losses include Buriki-Daioh from LIVE A LIVE and Armageddon Shin Getter (being one-shoted by that fire fucker from SRW D for fuck sake), but in return, got some nice units to compensate for that like pic related.
Also, pic related is a very well-worth unit to use in several runs. Despite the small movement range, he has Teleport, which doesn't give a shit about terrain, and I've even given him double action skill part. His Buster Launcher upgrade requirement is at Lvl 65, even higher than Demonbane's last upgrade, which is an Heavyarms-like MAP but absurdly powerful.
His sub-pilot Lachesis even has a seishin that
REVIVES a dead unit
For Plus Mode, according to the code, the requirement for Neo Granzon upgrade seems to be "Defeat Shuu in Neo Granzon"
I have no idea whether it has to be specifically 30F's boss Shuu or any other Shuu counts but you can test it out if you want - you can summon him on any other floor by repeatedly skipping a lot of turns - eventually you'll get a warning countdown and then Shuu will appear on the map.
Stole my nonexistent thunder, I see.Looks like Plus mode has the perma-death but gives you main character mechs only? Or is all that just a lot of luck there? I'm still not entirely clear on the differences between Plus and Cross aside from Plus using a more traditional manner of convincing, and apparently perma-death.
> you can summon him on any other floor by repeatedly skipping a lot of turns - eventually you'll get a warning countdown and then Shuu will appear on the map.
I feel like there's a story behind this.
BURN has no MAP, but it has a G-Field barrier which make is nearly invincible
early to mid game only, don't delude yourselves, and something like an manually-activated Aggressive Beast mode, which is awesome.
If I convert the number of hours I spent trying to get CFW working on my sister's 3ds into cash at my pay rate, I could have bought a few games. But it's the principle of the matter that counts.
OG3 is going to be really bad.
Prepare for suffering.
You know how a bunch of Roguelike/Dungeon Crawlers have a mechanic that prevents you from staying on one floor and farming battles indefinitely?
SRC Dungeon's equivalent is siccing Shuu in his Neo Granzon on you if you tarry for way too long on one floor.
>it has a G-Field barrier which make is nearly invincible
It stopped a thing that was literally large enough to crush a city underneath it, that makes sense.
>something like an manually-activated Aggressive Beast mode
The I WILL MURDER EVERYTHING MOUTH LASER is in though, right? Even if it doesn't have the Decombine/Recombine MAP.
I kinda realized that after I posted it, though I'd consider those guys more MC than, say, that green Giant Robo support gal I've gotten a few times, at least.
I'm still calling shenanigans on the RNG somehow. As my list above shows, I just can't escape the Gatchaman somehow. Even if I don't complete the machine and unlock the entry, I still end up getting at least one component.
For that matter, Golion is the same way, I always get at least one lion. Meanwhile, I've still yet to find all the components for Baldios in a single run...hell, even in that save file where I'd upped my cap to over five hundred and was just Gatcha-ing the hell out of things, I still couldn't piece it together.
And I think I like Plus better than Cross, because you can have a more organized team without being bloated, and you don't have to play as a bunch of shitty component jets early game.
>that green Giant Robo support gal
Wait, is Ginrei Robo Type 2 a transformation like 64, or an upgrade like Alpha 1?
FUCK YOU BEAM is a good enough name, to be honest.
So, on the off chance that I break down and play UX, what are things I should take into account (strategies, bugs, things to watch out for, should I use the partner system or not, if I do use the partner system what bonuses work well, etc)? Dump as much as you can on me.
How should I organize my runs? I remember there being one organization if you decide to sit around and GOT to grind kills, and another one if you decide not to grind kills. I'd like both of them if possible.
I'm not sure. When I rolled it, it just came up green and support-ish, and had no upgrades to speak of, so it was just there.
I like how the game still seems to be getting some regular attention by whoever's behind it, even as long as the game's technically existed. The latest version came only a day or two ago, adding a few bugfixes and whatnot, and even added the upgrade to stick Marvel in the Dunbine and Luna in the Impulse (provided you've already gotten said machines and upgraded so their normal pilots are removed, anyway).
I wonder if it'll update with new series and units anytime soon, there's still plenty he could put in, like some more Zoids some more modern stuff, Sentai, SD Gundam and other side Gundam materials...Heck, he uses most of the obscure RPGs from back then, why doesn't he let Gilliam's Gespenst become the XN Geist?
Honestly, I'd like to see him put in recruitable versions of villains, too, for the ultimate in dream-team creation, so we can have our teams with Burn and his Zwarth, Master Asia, or even take a leaf from D and use the OVA version of Godmars with Marg in it
>should I use the partner system or not
Definitely, much like L (and BX) the Partner System actually is functional and useful.
As for the runs, there's a few ways to do it, but the maximum in terms of efficiency is getting all the secrets in four runs, because of a glitch that causes Yllbora to only unlock if you do his route on the first route split on the run you unlock him in (like it was a kill based flag or something.) As far as that goes, there's two routes to my knowledge:
>Route 1: The normal one, would be the 3 route way if Yllbora worked.
Run 1, get Master Therion, the Dunbine/WoR guys, and the Fafner guys.
Run 2, get... uh, pretty much everything else that isn't Yllbora or Brera. This means Will, Karen, Ishigami, Ryofu/Lu Bu and Chousen/Diaochan, Patrick and Andrei, Graham, and Ishigami.
Runs 3/4: Get either Brera or Yllbora, then get the other. Lament that if Yllbora worked right, or if he didn't have his third requirement, you could still do this in three runs.
>Route 2: What I'm doing on my file, the JUSTICE ROUTE.
Run 1: Get Ishigami and Lu Bu FIRST. Michio and Kurusu (Cross? Still haven't gotten a shot at HaE, will get a chance after work later) are still obtainable of the Fafner secrets, but Goubain and Female Aura Battler aren't.
Run 2: Get everything from Run 2 of the first one, as well as everything else from Run 1 of the first one, except Karen.
Run 3/4: See Route 1 for details, add Karen to the third run.
Sorry, I definitely should have mentioned this but I think you have to equip the "黒の絆" (I assume on your leader) which should power boss Shuu up before you kill his 30F form.
When I did the time summoning thing, it summoned Edel (?) instead so I guess they must have changed it at some point
Starting Plus mode again with Shuu as starter, skipping turn repeatedly.
In turn 18, warning appears, but nothing happened.
Continue skipping until turn 21, BOOM (white screen), and game over, no Neo Granzon.
What do now?
>How's NG+ work in UX?
Any secret you manage to obtain carries over, except for a few minor ones involving a route split in the late 20s (Bilbine upgrading to Night Camo and getting... I think all it is is five more Mobility? and Lux in another shitty Wings of Rean grunt on one side, a cosmetic change for Romina on the other side).
On top of that, excepting the odd Yllbora issue I mentioned, all flags for routes carry over - so, say you go the America route after 13, and then next run you go the Japan route. You're still eligible to get people like Will on that route, the flag for taking that carries over. However, do be warned that if there are actual REQUIREMENTS on that route, it won't work - Master Therion and Lu Bu are BIG on this, but Yllbora, Sakomizu, Karen, and Ishigami all do too. (I think Will doesn't, since his is just "Heroman needs X kills at the end of this stage" and you can get those before the split, but I'm not going to automatically assume.)
Skill parts carry over, and you can choose to keep them on the characters they're loaded on OR move them all off so you can reapply them on NG+. (BX does the same thing, and I'm pretty sure both have parts you only ever can get one copy of, so that's a thing too.)
Kills apparently go completely fucking insane on NG+ and skyrocket, so no idea on that one. All kill count based things are required to be gotten in the run you get them on - so, if you get Will, Heroman needs to get 200 kills IN THAT RUNTHROUGH - but you can Game Over and any kill you get is retained. For anyone not named Graham Aker, THE SHADOW OVER INNSMOUTH is apparently good, for him I have no idea what you do. (He only needs 50, maybe just get him all the kills normally.) If you ever play BX, note that this is reversed.
Money... fuck if I know, man. It carries over 100% first run on BX, but no idea if UX does the same thing.
Eh, to save some time, how about I teach you how to edit the file to remove the criteria instead?
Open up eve/アップグレード.eve in a text editor, backing it up first
Find this huge chunk of text:
If 設定[シュウ=シラカワP撃墜] > 0 or ネオグラ解禁フラグ = 1 Then
Call UGリスト作成 4 仲間[シュウ=シラカワ(味方)] 1 ネオ・グランゾン 0 ネオ・グランゾン(味方) 1
Call UGリスト作成 4 仲間[シュウ=シラカワ(味方)] 1 ??? 0 ネオ・グランゾン(味方) 1
Change it to
Call UGリスト作成 4 仲間[シュウ=シラカワ(味方)] 1 ネオ・グランゾン 0 ネオ・グランゾン(味方) 1
Save file, Neo Granzon should be available for upgrade in the final slot (he costs a bomb)
>Fever Time in Gunbuster event: totally random, on a timer, spend a lot of money to increase it when it happens
>Fever time in 3G event: "Here, have a free SR as a login bonus, with another free one if you spend some money (or have saved Omega Crystals) to run the Gatcha. If it's in your party, FEVER TIME FOREVER. Also for the sake of irony it's a Gunbuster."
Son of a bitch, they said they'd improve it and they actually did. Color me surprised.
Unless you're running Defender/Shooter for some reason, I can't see why you wouldn't, it's a pretty solid SR.
That said, enemy lineup seems to be 100% Defender/Shooter, so maybe Attacker/Defender is the best build to run. I dunno. I can't personally maintain a team like that because all my usable defenders are SSRs, and my weight limit is way too small for that. (Seriously, my only SR defender's fucking Getter 3)
I played all Z games anon.
From Z1 all the way to Z3-2.
I definitely miss the crazy guy, not this "oh, turns out he was a good guy all along; just went crazy thanks to the Black History, that's all." and the "we are The Edel Bernal" thing.
I've been using SR Gunbuster on the team and I have yet to see any Fever Time. Hell, I've had SR GaoGaiGar and SSR King J-Der (who doesn't get any bonus in this) on the team, and still no luck.
On the other hand, I was surprised that the difficulty caps at 52 or so in the final stage of the event. Considering that Story Mode is handing my ass on a platter every time I try to take on it, this is beyond weird.
Also, without Fever Time, all I can get is 918 thingie points per stage if I use a friend with the event SSRs. Currently around 40000 thingie points, so reaching 70000 is going to be a major pain in the ass.
>inb4 they add a Primeval event stage in a few days.
Ah, right, I'm also the emu-testing anon from last thread: no, UX doesn't work in Citra yet. I managed to get a decrypted one, but it doesn't boot. The only one that supposedly boots it is pretty much dead, too.
Come to think of it, it would make for the perfect filler series, since it never even had an actual ending.
>Vs. Knight Ramune & 40 Fire
It'd be funny if Boyacky pointed out that Yatterwan's finisher is far more interesting than Kaiser Fire.
>Thunder Force V
What is this I don't even.
>THE SHADOW OVER INNSMOUTH is apparently good
You heard right. That stage throws 48 really shitty MP Destruction Robos at you; anyone halfway competent can slaughter their way through the horde without much difficulty and pick up a ton of kills.
It comes right before the first notable killcount-based secret requirement, too.
Lux also has a pretty decent spirit pool.
>but no idea if UX does the same thing.
UX does the 25% > 50%> 75% > 100% method.
Or something like that. I know 75% and 100% are involved.
In the Demonbane final, if Master Therion counters Demonbane's Shining Trapezohederon with his own Shining Trapezohederon, the game will crash if you watch the animations.
I think I had a few characters I didn't want to use during the time he was around so not using him wasn't a big loss.
It's 50/75/100. I don't think there's ever been 25% inheritance in SRW.
The game still remembers how many kills were made in regards to secrets, though.
What was her name again?
I figured out the those items similar to "黒の絆" are used to limit the unit recruited in one stage to one category such as Super, Real, Combiners, Gundam, Suparobo, or Support. When placed on the leader, at the start of the stage the game give you a choice to use it to get units you want.
By that logic, that one distinct item "Bonds of Black", with '???' description should enable you to change the recruit unit in that stage to Neo Granzon.
Yet when I used it in my third run the choice notification didn't appear, and when I tried to manually activate the item, an error popped up.
>Being Land is suffering
Yeah, it sucks to be the ground because people are always walking all over you and not bothering to ask how you feel about it.
I figured this thread needed a really, really terrible joke.
Last event like this did that too, they want to encourage you to not linger on any one stage.
That said, you can check that shit ahead of time. That you didn't think to is your problem.
I agree, but are too dead to come up with one.
I think it's named like that because it's what it USED to do in an earlier version but apparently you can now only use it on 30F to get access to a harder version of Shuu which you need to defeat to unlock Neo Granzon
(The code's like spread through a billion files so it's hard to tell without actually doing it but I'm way too far away from 30F)
>That you didn't think to is your problem.
I DID check. But it's just kind of annoying. Hell, if drop complete was money I'd be fine with that. Out of all the things they copied from Chain Chronicle, "+100 to all stats every time you limit break" and "2000 friend coins for 1 rare" were not. So Friend Coins are just an accumulated resource of uselessness.
>perfectly fine games that many people enjoyed.
>Oh boy! The last chapter in the Z saga! Can't wait for everything to tie up neatly and satisfactory and I can't wait for all the secrets and returning cast they'll have
>only five returning series from Z1and only one of them was actually important to the plot....well at least they have all the playable units from those series right?
>Aquarion only comes with Sol and even then is missing most of its attacks...well they're probably saving budget for the others...I mean people only used Sol anyways.
>Paula is a summon only and DX is missing attacks...well maybe the rest will be different....
>Same for Turn A, Zambot and Daitran...then why bring them back?
>Well whatever at least I get to play as Athrun, Luna, and Rey again...summon only? Oh...okay...they surely must be saving up for the great attack animation
>..........okay clearly everything went into the secrets, there must be a ton of them as well given the amount of series included
>Why do I even bother? Oh well at least the story is....fuck this.
At least that filename shows me I need to change the label. Also, it's not too bad a machine, though I tended to use the alternate mech you get, whose name eludes me, since it had the better post-movement attack.
That's the one.
Speaking of nice rosters, this is a pretty good starting roster, if I do say so. Might try doing this from now one, where I only use the initial Gatcha, and then the rest of the lineup is left to the RNG of in-stage recruitment. Would serve to help keep the cast lists from becoming too bloated, too...at least in theory.
Because I liked episode 1 way too much back when it aired. I never really let go of the hope that Mikono is cute and likable.
And then I brought her up to 524 kills in Z3.2, second only to Tycho, with 670-ish. Still, I'm having fun slapping various BGMs on everyone.
The upgrade to Geminion Rei was more awesome when it's set to Pegasus Fantasy or Banpreios's theme.
That, and I can alternate with Cyber Sleuth.
Try to get the S-Gundam. There's no Deep Striker, but it has 3 subpilots (all three have Accel has the first spirit, Ryu and the third guy have Valor has the second one), no Will requirements and great range. You can change it to the S-Gundam Bst or to the Ex-S Gundam (no kill requirements in Cross!) that adds ALICE (she becomes the main pilot when HP is 1/4 or less)
I would if I didn't already have Nodoka from Negima as my waifu. I'll never forgive Akamatsu for going out of his way to shoot her and Yue down while not giving Negi any resolution.
At the very least they could've given Ledo good stat growth on his Melee. As it stands, it's not hard to make Vanishing Smasher deal more damage if you focus entirely on a ranged build.
Duly noted. I'm making it a point now on playthroughs to have my main objective be to always complete incomplete mecha if possible, so it and Dancouga will be filled out fairly soon before I let the RNG decide what my next recruit is.
I hope the S Gundam and its derivatives end up looking pretty good in the new G Generation Genesis game. (Speaking of which, news when on that? The site hasn't updated in a while, I'm wanting some new pics or a PV)
Not to mention the game goes by more classic SRW in style, and anything above a range of 3 was/is a serious luxury then. A bit less so here, but back then, most everything was low-range. Short range is one of the reasons Wataru was a bit hard to use when I first started playing the game.
I should really finish Tengoku at some point.
Maybe now it's been a while since I've played any SRW and I'm not as burned out as I was when I went into it. Not finishing Jigoku's scenario chart sooner was a mistake.
One reason why BX is more fun over that is at least you get a teenage girl with okay boobs. Plus incest.
On a related Golion note, it seems that DreamWorks is planning a Voltron revival. That IP is like Castlevania's Dracula; it never stays dead for long...
In the Battle Assault fighters are used to ram the opponent.
>Ultra Magnus has only 1 HP
>Rank and items can't increase it
They didn't need to use that Famicom game version of Ultra Magnus.
So guys, what's your opinion on R?
I'm currently playing it, and it's kinda refreshing to have RR bosses without over-bloated HP, also the story seems kinda nice so far, what with the time warp and stuff like Boazanians trying to drop Axis when Haman fails, Banjou figuring out MCs identity, W Gundam plot integrated kinda smoothly or Relena trying to negotiate with Butcher.
Most animations are surprisingly solid for 2002. I miss Skill Points though.
Well, at least on the plus side, he seems to have some kind of lives mechanic to go along with his 1 HP issue. Hell, he even has an ability called Continue.
I guess the siren call of infamously bad video games was too much to resist.
I've never finished R, but I think it seemed like a solid game and all. I keep saying that they really dropped the ball by missing their chance to do what they did to A, and make an "R Portable."
After all, they could copy-paste from OG Gaiden, do pretty much minimal effort on the unused Excellence frames, very few stuff in R wasn't already used in A Portable, and those that weren't wouldn't be that much effort. I would have only expected them to put in effort/budget towards animations like Plasma Thunder, Getter Final Crash, and the Satellite Cannon and maybe G-Bit moves.
>They call you the Black Southern Cross,right?That's so badass.Can I take it?
I like it, but it's not absurdly amazing. It's at about the same tier as D, Alpha 2, and BX for me.
Good on you. Sometimes, favorites are hard to pick, and that's fine.
Mine's still GC though. And, to carry that topic on, the units are Layzner and Zeta Gundam.
It's alright, I'm always a fan of stories with time travel.
The only problem I found is that you don't spent a lot of time in the "bad future" (i.e the start of the game). You only do a few stages of it, and so only get to see a small glimpse of how messed up it is.
It would have been nice if they stretched it out longer.
It doesn't actually seem that bad when you have aliens gangbanging Earth and stuff after the timeslip.
Improving past like saving those Nergal colonists feels really good though. The story generally feels kinda lighthearted. I've laughed my ass off at Puru persuasion event (it's Judau trying to talk some sense into her, as he mentions chocolate parfait she starts to crack but that's not enough so everyone else starts describing how delicious sweets are that makes her switch sides; after the mission she starts to flip out cause it turns out Ra Cailum, unlike Nadesico, has only space rations and noodles and they also are forced to make furo bath out of an oil drum for her to calm her).
I just watched Dangaioh, I wasn't expecting a ton but now I'm sad it never got completed
>You have to be big.
There is always the mother for that, it's okay, her husband is dead.
It's different without having some of the extreme problems of certain other different games, it has a lot of odder series, it does a deep space thing, it actualy covers 0079, it's a good game... There's plenty of reasons, but I guess in the end it's just "because I like it more than the others, even if they're technically better".
When Sazabi wasn't in Z1, I thought it was neat, since it meant that Hyaku Shiki got a lot of love and attention.
Now I wish it HAD been in Z1, so we'd have at least one really well-animated Sazabi.
>新機動戦記ガンダムW Endless Walts
>ガイキング LEGEND OF DAIKU-MARYU
This is probably the least bizarre cast list I've received so far. I'd play it.
It came at a point where I was really burnt out on SRW.
Didn't help that I'd only just wrapped up the last Jigoku run that counted for carryover.
Keep meaning to get back to it (I was on like... 32? I know I'd just gotten Geminion Ray/Rei/what-have-you) but every time other games caught my attention and off I was again.
Still laugh at that animation, making the Sazabi looking like a baby/little kid throwing a temper tantrum.
It would make sense if it wasn't for the fact that this Char is a good guy through and through.
I've noticed Chiyoko tends to not draw nearly as much boobage as SRW's other designers. It's especially hilarious when you start comparing Marguerite's character art and her in-game cut-ins where they're like twice the size and bouncing everywhere.
Titties in SRW tend to be big but it's not like they're so big they can't exist in real life
"Actual breasts" come in a lot of shapes and sizes you know
Not a terrible roster to have at the end of the game, I'd say.
I don't know what it is about those momslippers that they have in anime but they make me rock hard.
Just for kicks, I decided to use all my unused Gatcha after making my no-Gatcha cast, here's the cast I ended up with.
>新機動戦記ガンダムW Endless Walts
>ガイキング LEGEND OF DAIKU-MARYU
Bloated and bizarre, just the way we like it.
You know, that looks like a rather playable cast list. 16 series, too, it's like what the Nintendo Handheld team might do if they ever decided to go back to a more basic SRW.
That said, what are "Garubion", Xevious, and SOME-LINE?
I dunno what Galvion and SOME-LINE really are, but Xevious is an old SHMUP game, similar to how Gradius and Thunder Force are potential units in here. I was hoping to see something from R-Type show up in my Gatcha one day.
SOME-LINE is a combiner, I know, though. Five base components, and then the resulting machine can combine with one more piece for an upgraded version.
Also, said upgraded version has a crap-ton of attacks.
Adding to >>13718264, it's a neat cop show about former convicts hired to bust crime. However, it came out during Kokusai Eigasha's waning days, so the show got suddenly cancelled outright in the middle of its run (as in "pull the plug out of the socket" sudden), to the point that it took decades before it even got a home video DVD release.
Galvion needs whichever item lets it fly, though. Most stages in the game aren't kind to land-locked units, so its movement got hurt a lot, no matter how otherwise decent it might have been.
OG1, OG2, Alpha Gaiden, J. All but Alpha Gaiden are for the GBA, Alpha Gaiden and J are fan translations.
Take your pick.
Same with OG2. Kyosuke is sort of the MC, but you can easily avoid him on the route splits.
OG1 and J have selectable protagonists. Which is "best" is really a matter of debate. If you like having female mains, J has your only English-language heroine.
Ryusei route is objectively better than Kyosuke route for one reason
Note to self, actually attach image when you post this question, idiot.
Incidentally, yesterday was Sanger's birthday. (not being a NEET is cutting into my 4chan time) Everyone please hum a belated 'Sword That Cleaves Evil'.
It's got Dendoh, I played it like 6 times.
On that note, I only have one complaint, but that's because I'm a huge nerd; Dendoh's abilities aren't really implimented that well. Yeah, I want my Infinite EN, not this YOU GET IT BACK AT THE END OF THE TURN crap. Especially if you're still going to make Final Attacks still cost all your EN.
But putting that aside, it had the best version of the Satellite Cannon to date.
鉄甲巨兵SOME-LINE seems to be a rather old Mecha Light Novel which never got any form of alternate media adaptation whatsoever, which probably explains its "Literally Who?" status
Man, this game is really a goldmine for super obscure stuff
Xevious, aka LET'S INVENT AN ENTIRE ENEMY WHOSE GIMMICK IS THAT IT IS LITERALLY AN INDESTRUCTIBLE OBSTACLE.
FUCKING BACURA, GODDAMN.
THEY'RE IN YOUR ACE COMBAT INFINITY.
THEY'RE IN YOUR SMASH4.
Fiddling around a little with the items that affect the RNG, but so far the results are making for an...interesting cast list...
all these years I have no clue how the R2 (the main body) works in this.
R1 - folds up inside the R2, nosecone becomes the sword hilt and the blue part of the shield becomes the helment
R2 Plus Parts - Arm
R3 - crotch/upper legs
R3 Plus Parts - lower legs
Forgive the quality, that green background does terrible things to bitrates
no offense but I can't see shit about the R2.
I mean this kinda explains it a little better
Oh shit it's that Getter that probably won't appear in any SRW anytime soon and people only know from its opening if at all because it isn't subbed!
Ah, the one Getter I haven't seen yet in my runs. Which one is that, Go or something?
Of course, there's still plenty Robot Dungeon doesn't have, even as much as it does have. I believe there's two versions of Tetsujin it doesn't have, some modern stuff it naturally doesn't have, SD Gundams, Zoids, and probably some other retro stuff like Laserion and Dairugger.
It's Anime Go if it has Boomerang Saucer and that pilot head.
Imagine combining that monstrosity. (Unless they just use the three machines that are 5 put together instead of every one of the components.)
I imagine the component issue is why it isn't already in the game at this point.
Really, to just avoid the issue, they should just make it one of the rare exceptions and have it come pre-combined just to save them some trouble.
Zoids seems reasonable to add since there's a whole bunch of sprites and unit stats done for SRC.
SD Gundam - not so much. The series that was used in BX seems to have the most stuff done for it and and any other subseries only has a slight amount of interest
(Absolutely 0 JUSTICE FIGHT material)
So does the guy behind the updates for it just shove in stuff the community does, maybe with a little modifications for the sake of what little balance there is, or does he do some stuff himself?
Either way, you'd think at the very least, everything that's been in SRW up to this point would show up, especially since they stuff in nearly every major SRW character themselves in there. Why the SDs and Wrong Tetsujin aren't in just seems odd.
(Besides, the fact that there's at least one unit from a series with neither a face graphic nor a mech sprite--whatever the lead unit from "M3-ソノ黒キ鋼-" is--shows that you don't NEED to have material like that to program in a unit, so long as you can stat it, give it moves, and the like.)
I still say that if at all possible, ally versions of units that already exist as bosses in the game should be made, so we could use Burn in the Zwarth, Todd and his mech, Lorelei, Master Asia, etc.
>So does the guy behind the updates for it just shove in stuff the community does, maybe with a little modifications for the sake of what little balance there is, or does he do some stuff himself?
He definitely does the former (here's a comparison between SRC Dungeon's Ultraman and the Community Pack Ultraman stats - as you can see, pretty much a direct 1 to 1). I'm not sure about the latter but I'm pretty sure he does implement some series gimmicks himself - like the way the Sakura Wars unit works in SRC, I'm fairly certain isn't how it worked in the community pack version.
>(Besides, the fact that there's at least one unit from a series with neither a face graphic nor a mech sprite--whatever the lead unit from "M3-ソノ黒キ鋼-" is--shows that you don't NEED to have material like that to program in a unit, so long as you can stat it, give it moves, and the like.)
I mean, technically, sure, but even in something as "Aesthetics Low" as SRC, I'm pretty sure most people won't be satisfied with a completely empty tile icons.
> people only know from its opening if at all
Also Robot Girls Z+.
>劇場版 機動戦士ガンダム00 -A wakening of the Trailblazer-
I kinda like this one.
There was already an interview that said something similar.
OG3 is definitely coming, unless they delay it like OGII. More X-O, of course, since it's apparently doing pretty well and they seem invested in its success. Aside from that, who knows? By the end of the year the 3D team should be up to bat again, so maybe that.
>get new games
>endless complain about how shit it is
>mfw no games
every og girls have big tits its disgusting
Don't think anyone is doing Customs for SRC except me.
I personally want Symphogeahs. And MJP. And maybe Captain Earth too. Break Blade would be nice. Really anything you can think of that isn't here would probably be great since we've got such a vast variety already.
>we finally get an oppai loli OG
Just dump in every character from GSW and give them all their personal skills at once.
Man that would actually be kinda hilarious, Mokou alone would get four boosted resurrections, auto-cast Valor, Grit, Strike and Drive each time, get a free full restore to MP/SP, and do 10% more damage on top of all of that just for kicks.
And Yukari would just descend entirely into absurdity.
Quick update on the potential of adding these series as customs
Symphogear: Has sprites, has unit data (once I dug through the shitty forums), but Season 1 only I think?
Metal Slug: No sprites, no data, but I think just ripping the original game's sprite probably wouldn't look too terrible when placed into SRC and the SV-001 only has a handful of attacks.
MJP: Has sprites, no unit data - I haven't watched MJP so if someone wants this, give me a list of their weapons and general characteristics and special abilities or something
Captain Earth: Zip. Nada
Break Blade: Nope, nothing here too
GSW: Straight dumping those guys into SRC would probably be OP even without the personal skills what's with the damage numbers and ranges being much bigger in general.
That being said - unsurprisingly, Touhou characters pretty much all have sprites and unit data done for SRC.
>And Yukari would just descend entirely into absurdity
Even in the GSW games themselves, she's already pretty fucking silly. Seriously, what the fuck is up with some of those personal skills?
So about that Genion + Insalaum's Treasure glitch in Z3-2: it only works with Genion -> Genion GAI -> Geminion.
It doesn't work with Nono -> Buster Machine 7 -> Diebuster.
Though I did find out that if you tried singing Try Again to Nono, then transform her into Buster Machine 7, then the Try Again buffs disappear. So did going from Buster Machine 7 to Diebuster.