Last thread: >>2340712
Post your current drawing here and give constructive critique to others!
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>dA /ic/ group :
>General resources :
>fellowBro's books :
>Figure Drawing Tool:
heres some stuff from a figure yesterday. im getting good at freehanding measurements
>When you are better than most people here and everyone asks for blog when u post but you don't want to post your draw becauze it would only feed your ego and destroy your path to illumination
usually don't shade shit because I'm lazy but tried out some hatching and such on this one
You're really not that good. Don't pretend you didn't come here to feed your ego, either. The only part of you that has potential to keep growing is your head, the bud that is your artistic potential has already withered so you might as well plug that (You) IV drip in and let that 'muh style' scab crust over its festering remains.
Goddamn, I've been working on this for a while and beginning to feel I've bit off more than I can chew? What should I work on most to effectively "finish" this? i eventually plan on coloring it but for now I just want to get everything rendered and functional.
holy shit sorry about that. more manageable size
cool, nice light and color, and the simple scene is intriguing.
i don't know anything about composition so i can't justify this, but when i first looked at this, one thing i felt was that it should all be moved to the left a bit, to reveal slightly more of the right. again, i don't know why.
so i tried and made that change myself. now that i have, i'm not sure whether my suggestion feels better at all. so maybe my intuition was off.
trying to study more subtle form shifts or something. I don't know, pretty girls are fun to draw. crits?
Still trying to figure out lighting/shading and lots of other stuff as well.
going through a phase of hating my style, but i don't know where to go with it
Looks flat, proportions are off, I think you should focus on the fundamentals before looking for your style.
When you've done that look for artists who have a similar style, or have something you want to achieve and do more studies.
Worked a bit more. Fixed some small errors here and there may just jump into color because arghh.
I always sort of put off getting into painting and focused on drawing, so im not super happy with this, but it was an excellent learning exercise.
WIP, trying a different style
Careful with the values, do a readable value thumbnail first!
First digital drawing, getting the hang of brushes and palette
It was surprisingly fun
I'm struggling with painting and blending, is there any good tutorials or books for absolute beginners when it comes to the basics of painting?
>> can't paint.
Post your work anon or stop hating.
Shadows looks too random. You should split shadow and light family, so the darkest light is brighter than brightest shadow.
I think you should experiment on basic forms, try to think more about terminator and how it splits forms in shadow and light family. Your forms are also just a little bit lacklusting.
For more specific example in the second figure, it looks like light is at front of the body, but the light on neck doesn't match it. Look at spot right to the breast, under armpit. It's almost as bright as front of chest. The biggest problem are those random patches of light and shadow, they don't really build forms.
This is something I did a few days ago, I'm still pretty new to art, but I could use the advice
I finally got a tablet a week ago, of course like the smart person I am I only practiced for a few days before I jumped straight into a big piece of painting. Needless to say, it doesn't work very well, it's painful and I realise all those youtube videos I watched and /ic/ threads I followed aren't helping that much in the real deal. Can I get a critique on this wip? should I try to finish it? it's like 5 layers or something. Is it better to work on 2 or 3 layers? how do I move on and how do I practice digital painting to get gudder?
Because I don't really know how to paint. Do you think I should finish it to learn from it? or keep practicing first? what are some good exercises to learn digital painting, picking the right brush settings and techniques and what not?
Definitely try finishing, or at least bring the entire image on the same level as the face; gotta have a starting point, and yours is shaping up to be a lot better than what most people have
im not qualified to explain, i can only agree with anon that her body looks kind of wrong.
you can try breaking her down into simpler shapes to see where it sent wrong, or just ask for a redline.
Not cool enough for a tablet. Pencil and computer paper
Love the colors, the texture is... doing its job for now but will definitely need some manual tweaking and refining but I feel like that's always the case with any type of textured brush.
theres a lot of focus on the highlighted mountains. itd be better to just centre them.
also I cant understand the scale of the foilage and rocks in the middle ground in relation to the background and foreground. they look like deep valleys when compared to the mountains, but look like pebbles when compared to the foreground. just me though
I want to be like the cool kids in town. I still don't want to paint over photos though.
I'm with /ic on this shit. Fuck kronz, fuck nadar, fuck them straight back to whatever shitty country they come from.
Patreon is just the worst thing to happen to art online. I know I have one but I only do like 3 pieces a month. That platform just makes people crank shit out and those guys do it the laziest way possible. Copying or even just straight up painting over photos. The hardwork is already done for them. Lighting, values, composition, color, posing, makeup, hair, setting, literally everything that requires creativity the photographer did for them. And then they take all the credit and I'm sure the photographer gets fuck all for all of his actual hardwork and artistic skill and vision.
I need to do more fanart too. I'm grumpy.
I've been having a hard time painting anything recently. I usually doodle for a bit and then get bored and delete it. I think it's cus I haven't heard any new music recently.
My painting ability is directly connected to how chill and fresh the music is. If I don't find anything new I just can't paint worth shit.
I really like how you're painting the sea, the only thing I can think of to really make the piece pop, I think the colors are a bit flat, like, try adding a pure white spots, lines and a bit of white fluff on the already very gray white foam you've got going on.
Regarding the turtle, you paint it with very flat colors, but on the front part, and under the boy the shading suddenly turns to not-flat-green, like somekind of a forrest green. Imo you should change the color value, but if you like those color mixes, at least keep it consistent.
The boy's head is too flat on the left, it needs to be more roundish, just a bit. He also may need a neck but I'm not sure regarding the perspective. Keep grinding it and rendering it.
I'm chipping away at this, I'm so slow since I'm figuring out light and form as I go along. Very unpracticed. This is on pace to be one of few finished pieces I've done. I always fizzle out
Alright, I'm >>2349340 . I went over dis shit focusing on values first, so I'd like to get a critique on that but mostly I want a critique on the face since that's what I focused my energy on. Just critique, in general, I passionately want you to tell me why this or that might be shit.
By the way, It's in m-muh style so I don't worry that much about realism (even though I'm used to doing "realistic"), I do worry about it making sense in 3d and being appealing and, if possible, looking like professional qt3.14 Daisy Ridley.
And of course I forgot the pic! how couldn't I? there. Crit pls, don't hold back.
>artistic skill and vision.
worthless. they are just attributes your art can have but they have absolutely no influence on wether you are commercially successful or will become popular amongst the masses.
Hey anon I have an artist who's work you might like! Try looking up Imperial Boy or Teikoku Shounen. He makes a lot of urban fantasy landscapes with the same kind of detail you seem interested in.
It's definitely lookng very ok for your first (2nd now) digital painting, it's a bit scribbly tho. I don't do digital myself, but I don't think this undermines any of my points.
Values are ok, if your focus is the face, maybe logically the leg that is pushed out should have a bit of light striking it aswell.
The face- well it isn't looking like Daisy Ridley imo, and maybe because her jaw irl is quite square. Her face irl is also pretty flat and her forehead is pretty big. Also, the right eye is looking very flat, gotta rework dat.
Also good job using midtone backround, obviously lurking /ic/ has rubbed off in some ways. I bet it helped quite a bit actually also in stuff that you dont realize, but getting nitty-gritty in the job itself is the best tutor ofcourse.
Nigga we are here to improve, not to get your anonymous approval. Most of us want you to deliberately shit on our stuff, but only if you also pinpoint the things that are wrong and tell us how to improve them. We're exposing them on a tibetan drug dealing board (see: not your local art gallery) so that people can help us be less shit. You get it now? you're welcome.
>we don't care if you think it's bad, just say why it's bad
>LOL U MAD?!
literally not even a response
Current piece. Gotta work on that contrast and lighting
Second study to get used to digital drawing, any advice is welcome. I feel like I'm doing too much work with brushes and there must be a simpler way
Will finish tomorrow
Be more conscious of your edges and your brush strokes. Using masks would probably help you. Also, it's smart to do a painting one process at a time, make sure everything you want is blocked in before you start heavily refining it.
wow, thanks for the thorough feedback, I really appreciate it!
I fixed the boys neck, it was obviously very deformed. And I also tried to add some planes with slight hue/ value shift to give him more dimension like you suggested.
And I think i fixed the temperature consistency aswell, I didn't even think of it until after you pointed it out.
I don't know what more I can add except polish and detail so I'll leave it like this, thanks again anon!
posted in the beginner thread already but maybe I'll get more help here
I've just started with digital and I could use some tips about the actual workflow of painting
>using portrait fundamental of red for nose area, yellow for forehead and blue on the chin
>for a skull
what the fuck, that's how bone works. keep the colour consistent, that idea only works in portraits of faces. Other than that, pretty solid work anon, keep it up!
(I already posted this earlier in it's own thread by accident and now I can't delete it kek)
Looking for some crit/ tips on this unfinished thing i've been doodling (King shit of turd island hurr).
Points im not happy with:
>Lens flare/shine on sword, I want it to have that hand drawn vibe but i'm not sure it works?
>Sky gradient, should I be going from dark base to a lighter top? Or a more radial gradient?
>Lighting, I've added some yellow on the figure and to the foreground waves, how can I convincingly add rays of light from the upper left corner? (i.e light source)
>Any tips on colouring in general would be appreiciated.
Line art is just pen and ink, scanned into PS with most of the colouring layered beneath it. I'm sort of 'new' to colouring, especially digitally. Again, any tips would be great.
An alla prima from today. Will finish it up tommorow.
no clue what im doing. thought of posting this to the porn thread but i didn't draw two dog people fucking each other so it's probably tame enough for here
just looking at doxy's stuff and messing around trying to get it to look like it
Finished with this one for today, still have my doubts though
I was trying something but I'm not sure it worked out. If there are too many issues with this I'll just redraw it entirely.
first time artist here using a wacom bamboo tablet and photoshop
how do I make my lines less "sketchy" and more deliberate and defined?
I think I should change my brush settings
I think most people just go for sketching out the idea then doing a second pass to draw clean lineart. I have a couple of different brushes, one that I use to sketch and one that I use for finalized lines. They're both just hard rounds but the sketch one is set up to be light and thin and the line one is fully opaque and a bit thicker, so I would just suggest using a somewhat thicker line at 100% opacity for your clean pass.
i'm trying to draw more from imagination instead of being chained to references
Sketchbook thread is apparently dying. I think I'll stay here for a bit.
Looks a bit flat, mate. The hatching lines don't show form as well as they could.
i thought ic hated Ricky Martinez.
why is his art on the draw thread OP?
i'm not jealous. it's just unfair that some people are better than me at drawing. i mean, even some of my 5th grade little brothers draw better than me. i don't get it. i'm doing everything i can to get better. it's just not fair.
try drawing your hands everyday. it seems to work
anyways heres my hands for today
not sure. maybe a guy with a camel. maybe a horde of Mongolians ready to sack the city below. maybe a few kids running in the sand.
can i get a critique on whats already developed please??
first try at like, actual painting-ish.. I still don't really consider it painting, but I'm trying to get to the point where I will be able to call it that...
Cool stuff anon. Are those actually your hands? also not him, but could you describe how you feel this is improving your skills? (yes even if it's obvious, I still want to hear some opinions from... first hand experience)
I love it, even though he looks like a giant dude on the same plane as the city (?).
but it's not finished so I'm assuming youre gonna polish it up with some neat effects to imply depth or something
but yeah overall great stuff
thanks for the tips man, I'll have to take a look at the brushes, still kind of new to photoshop.
I'd love to get the same effect Zedig does, I'm assuming it's in his brushes
easier to do hue shifts with opacity.
you want to make it harder or easier? most pros take the easy way and hide it really well.
plus the brush got way more teeth than >>2351461
don't underestimate the problem of a brush, it does give it a special look. we've had this discussion before, you must be new.
Yep those are my hands. I freehand them so no measurements except the ones I do in my head. That helps me with capturing likeness in faces. And drawing hands helps me internalize what hands look like which are the hardest part of the body to draw, and they're always available to model!
It's me again. While I haven't touched on the Rey drawing (I've been procrastinating like a fag), I tried practicing the 1 layer no opacity thing (plus no reference and no zoom, although that's mostly out of laziness), so this is my first result ever. I did it real quick and maybe I should've used more than 4 fucking colors, but yeah it was fun.
I'll do more of these probably, but for Rey I think I will try going back to the layers and the fancy brush settings until I get what I want, looking back at it the second face is not much better than the first one, it's shit in my refreshed eyes. Like >>2350026 said there are many things I should do to make it look like her and not like crap, so I look forward to going back to it and finishing something.
The scale seems to be a bit off with their weapons, and their hands don't quite look like they're properly wrapping around them yet. Nonetheless, I love the designs, particularly the design of their clothing. Can you go into your process of designing clothing? Your clothing looks like it's informed by actual clothing design while still being original. I'm still stumped on how to find that balance.
no shit dude, it's Zedig, that's what I was talking about in the post
just trying to use opacity from the tips, or at least my understanding of what was meant by it
Working on this. Let me know what you think.
Make the foreground rock darker than what it is now, it has a streak of lightness and it's creating an unwanted focal point (unless you want that there for whatever reason).
Maybe make the grassy/rocky area wider by extending beyond the canvas. The way you have it, I feel like you were trying to force it into the frame. So by widening it, you can then bring it down vertically so it's not reaching to the very top or at least not at as steep.
The tower should maybe be moved a bit to the right. Also the top layer of clouds you have is almost creating a tangent with the tower. Lower that top cloud and shape it so a bit of it is below the tower and you get a better read of depth with the tower/cloud and the tower/dark sky not to mention contrast with the latter.
me again >>2351607
One last thing, once you got the composition figured out nicely, if you think too much of the tower is very clearly visible, chances are it's sticking out like a sore thumb. To create some interest with the shape of the tower, you can add a smaller cloud over it to convey depth and to break the shape of the tower, so it'll be easier to digest when looking at as opposed to just a tower sticking out from the clouds like a lonely dick.
I think your attention to the lighting and color is distracting you from getting down the proportion and construction. Maybe try simplifying the lighting and color shifts so that you can focus on learning how to paint a head correctly.
this was from my streaming time tonight. tie tie
Trying to get the "weight" of characters right from imagination. Im really struggling with hands and feet, could anyone recommend any good resources for them?
Thanks man, I'll get right to it. I've been putting Hogarth off for too long
Is this acceptable for a roasted chestnuts kiosk?
also a or b?
Like the character can support it's weight.
I don't know how to explain it any better, I think my english is lacking a bit.
>mfw faggots are so bad at art they can't see the brilliance of simplification that Hogarth did in those series and just throw it off as ugly looking
nice. maybe only remark would be that you try and get a harder brush for the edges like hair and hat. Keep it up.
I did one which is brighter and one which is darker, because my eyes always hurts when im browsing with a bright background at night
My Laptop screen is shit, so it might look over saturated for some people with better screens
progress, doing the breastplate is hard :L
These are the two current pieces im working on. Was high as fuck pretty much the entire time for both.
> bad colour choices.
> poor linework.
> bad compostion.
> working in felt tips and gel pens.
> you wasted some time in your high school english class.
> you didn't waste the whole sketch book.
> your eager to learn.
learn the theory and practice. smoking a blunt and fetching some wax crayons to doodle with doesn't make you an artist.
you come off as a complete pretentious edgy wannabe loser ,either drop the act and start learning basics or get off this board.
did a painting today. looks like she has a black eye ( which i might fix idk yet) but other than that I think it came out pretty good
i remember some other work of yours, and you actually know how to paint convincingly
the problem is that your texture is awful. looks like her skin is peeling off, also distracts from the rest of the picture: all i can see is lumps
Starting to draw stuff for uni portfolio. It's not going as well as I hoped.
Yeah, the first time I cracked open some Hogarth my mind was utterly boggled. Years later looking at it again, I have some appreciation for it. I think his stuff works best for a more advanced illustrator, because his stuff starts the process of integrating all you've learned and beginning to just use shapes as a language to describe it. Basically the start of stylizing instead of strictly drawing each and every muscle or bone or whatever as it is, but it really only works if you actually know what every muscle and bone as they are, otherwise you get lost.
How is the anatomy shaping up anons?
I always draw without any references (big mistake I know)
The sword is a placeholder.
I tried to follow some of the advice people gave last time, also I added a duck
I kind of stopped looking at the model after doing the sketch and dropping the basic colors... now I realize how off it looks.
I see... I suggest working on the fundamentals first, when you were sketching you were not drawing what you saw, you were drawing what your brain thought was right.
You need to go back and froth from your drawing to your reference, let your eyes dictate what you draw (figuratively speaking)
1 hour study
that wheel is a bitch.
what should i focus on to improve?
Sorry if it rotates, I'm on my phone
I think the sand stuff looks off, any tips for it (or any other stuff)?