Last thread: >>2335954
Post your current drawing here and give constructive critique to others!
Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.
>dA /ic/ group :
>General resources :
>fellowBro's books :
>Figure Drawing Tool:
hands. didnt shade any of these cause im lazy
also im going out to eat in a second, but can someone leave a reply explaining how you draw digitally from reference? i'm on a macbook. do you just open it in a window and look back and forth? do you make it a layer and switch it on and off? what do you guys usually do
The best option is having 2 screens and using one for reference with pureref.
If you only have one screen then make a big canvas and use part of it for reference and the other part for painting, then when you're done just C cut it and that's it.
I really like the way you do your linework, my one critique is more fashion-oriented I guess, and its that I've never seen techwear be worn with harem-like trousers so it skews his figure a bit.
Are you gonna color these?
Yeah im planning to, put them in a subaway background. as of a way to creativly show the design.
I tried mixing the techwear with old japanese fashion, suppose to fit with these guys
Oh nice, what is this for? Do you post your work anywhere?
And yeah, I mean it doesn't look bad, I think it might be a bit overdone but it looks nice, I really like the way you draw clothes, you can really feel the weight.
Reposting since I posted in a dead thread.
What do you think of this? From imagination, ran out of motivation and space when it came to nose and up since it was a lips practice that got out of hand.
My shitty tablet can't use 1 screen while 2 are connected so I use this, I don't like having the ref image in the same canvas it makes it difficult to have the reference and painting in the same space easily
how can I improve
ignore the subject matter, hows the painting?
i don't know which photo OP worked from, but mind telling me what's wrong with it? we basically see the scapula and back of trapezius when shoulder is pushed forward and we view in profile and shoulder overlaps clavicles.
Which are the best prestes for the brush?
Pic realted, praticing poses. Critique welcomed
Constructive criticism anybody? Just sent it to my gf asking what she thought but she just kept saying that everything was wrong with it and showed her friends so that they would agree with her :(
Are you? Do you think it inserts in front of the ear?
I mean to visualize what light sources are in the room that your figure is in and to keep those in mind when painting. Contrast won't matter if the lighting on the planes of the figure are wrong.
Reference from the last draw thread. Please critique.
>> I am already aware the hands are garbage
anything i should change in my workflow? about to lay values. any major flaws to point out before i do?
Then the other arm should be pushed out more. It's just not right.... if you can't see it then I don't know how else to explain it to you. In the drawing, she looks like she has the shortest shoulders imaginable, as if they never went outward if you were looking at her front on. It's a simple fix though.
>Then the other arm should be pushed out more
arms/shoulders can move independent of each other
honestly i think there needs to be a shadow showing on those traps, maybe that's what's confusing you. the shoulder could be elevated as well as pushed forward. if it doesn't look right to you, you probably need to look at more refs or draw from life to realize how body can contort in many possible different ways. and what you see/study changes in relation to perspective.
Quickly drew this at the breakfast table this morning.
Critisize pls. I'm still new to drawing.
another thread with a completely toxic atmosphere, congratulations /ic/ on focusing on the real matters at hand.
shitposts get 4+ replies, while a real sketch of someone who is trying to get better at visual arts is left unnoticed.
for once stop these childish quarrels.
Working on this slowly. Downsizing made it kind of sharp looking, its not actually like that
Looks pretty cool, keep it up! Check your contrast once in a while tho. Added a bright/contr layer and a Curves layer and just pushed the light. Makes all the diference
A silly pic with bullshit horse anatomy and weird warped perspective
All your materials here look identical and plastic. I would look up some photo references for the materials. I'm not a huge fan of the design, but that's personal taste. It looks fairly consistent with a type of bulky of generic fantasy armour with that really thick trim. The pieces of the pauldron can probably overlap a bit more neatly seeing as they need to slide smoothly over each other for movement.
if you had the brush strokes in the shadow pointing toward the skulls vanishing point - somewhere off the right side of the image - it would create a more convincing sense of a ground plane
i tried to fanart hinata from haikyuu, i dont think its actually bad, but its not good enough, I wanted something much better but I think i always start to do something wrong when painting, the sketch was much better, any tips on how to get a smoother painting?
Pretty rusty as ive drew nothing since before Christmas
Leg placement feels off, Cc is appreciated.
>Leg placement feels off
Yah, I think the right rear leg is throwing it off a bit, shouldn't be as close to the foreground as it is. It looks as though it's even with the right foreleg. Also the proportions of the right foreleg don't match up with the left one which also makes it look wonky. The left foreleg is noticeably longer and thicker, that and lacking an ankle.
Not the same girl every fucking time, it's insane, you're obsessed with her. I saw you in an older thread drawing her repeatedly, and someone pointed out some naked pics of her
You're basically a creep, just draw someone else ffs, it's gotten pathetic
we were talking about something i don't remember what but i tweeted something like "aw man if only i lived closer i'd just ask you to sit for a portrait" and she agreed. Sooooooo *fart noises* who cares i just like drawing her she's pretty.
Acrylic on canvas, 40 x 30 inches
Acrylic on canvas, 30 x 24 inches
Study from a picture I took at the Renaissance Faire.
thats not really a gesture anon, more of a real quick figure drawing. Irregardless though, i think you got the main line of action done, now go do a gesture drawing using only 6-8 lines in 30 secs.
iris is the least of your worries. eyes are misplaced, nose is just wrong, cranium too small, jaw too small, neck shaded poorly giving the impression of an indentation.
you should focus on construction, maybe watch some sycra ;)
WIP, in pastels. yeah yeah its just a boring photostudy but the point is practice my color matching, Im really stoked at how accurate Ive blended the skin tones (plus I want some suck fanart for my wall). critiques welcome
there are many perspective inconsistency's which leads me to belief that you merely traced the proportions for the bodys from photographs and put Armour and cloth designs on top.
>the shoulder armor on the left guy are two completely different sizes and the apparatus that connects them to the body are two inconsistently aligned cylinders
but then the shoulders and torso are in perspective....
>the waist and pelvic clothing are out of perspective
whilst the shins down are in perspective....
>guy on the right is drawn at a totally different angle based perspective, which for the designs is inconsistent and again hints to tracing shortcuts.
>the poncho on right hand guy is inconsistent with the entire rest of the body its as if one has cut of the mans front chest and belly and into the front hips and pelvis.
>overall line quality is also inconsistent with the level of proportional accuracy
this leads one to think that the drawer has traced and or directly refused to also include/credit their reference as if it were to take away from the finished piece (it does).
another thing that makes it a dead giveaway is that you are avoiding drawing skin and flesh at all costs like its the plague.
almost all artists that reach a sound level of proportional accuracy as seen here ALWAYS show off their ability to draw the human flesh in some aspect, even when fully armored.
git gud scrub <3 /ic/
First study of a skull I've ever done. I fixed some of the concerns I originally saw, and this is the end result. Critique is certainly encouraged.
I'm not a professional artist, i draw for hobby and this is for a friend. R8?
Learn the basic proportions of the skull before trying to do a study of one. And remember that everything you paint has to be able to occupy a 3d space, your intuiton should be able to tell if it looks off
Also do master studies of painters that are great and try to pick up on how and why they do things, helped me alot by just doing a few
And dont sign your studies with a cringey signature
Not that anon, but wtf? Human flesh? Even when FULLY armored? Where are you getting this information? What kind of full body armor reveals human flesh? Doesn't that defeat the purpose of it being FULL BODY armor? Don't act like you're some transcendent art critic that knows all and sees all, you sound so fucking full of yourself.
I would have to disagree with the other anon. I enjoy the alien's shading being dark. You could use light to detail more things. I feel this alien wouldn't hang out in bright places.
haha yes i just traced it over the poses i liked.Was searching for some that'd fit the design. Didnt know it would show that clearly to a trained a, thats baddd
Ill try change them up, thanks for the critique!
i wanna put them in a scene paint them still so prolly should just change the drawing now, cant polish a turd
I dont care really if its traced,. for me its about the design. Like the faces in the other sketches are all traced as well. I dont see why i would want reference them if i can just trace them. i want it to look good tho! So ill def take up your advice, a redline would be appreciated too!
I used to do mostly studies for anatomy yeah, this helped alot in fzd since they dont do any of that there. Perspective we used to do ALOT tho. FZD was an investment, basicly lose a year of your life and get a big loan to get closer to the job you want. You literly dont have a life in there, about 5 hours of sleep a day if you want to compete. After school i just send out hunderds of emails and got this one interview, did an art test and now working a inhouse position. still studying errday after work cus i'm afraid to lose my job to a better guy...
Eyy, so made pic related and after I was done and had a critical look at it, I realized this weird composition where the lines of the chest detail align almost exactly, where the head would end and I'm not sure is it a happy accident or a problem. could someone fill me in on if it's a good composition thing, or not, and if so, how come?
i show her all the drawings i do of her.
i painted my friend kate today and i finally got a more advanced likeness. background is still unfinished
some mage lady on her way to skool
wip, started this today. i'll use more time on it in coming days and hope for a better result.
I like your rendering for the most part, but I think you'd benefit a lot from setting things up a bit more before your start painting. It looks a little stiff and lifeless to me as it is. No real expression or movement, just kinda standing there staring at the viewer.
Also I'm sure you're aware, but
(same anon you are replying too)
i would say nothing is wrong working from a ref, just try not to trace, its lazy and you wont learn as much, if you are lazy, just do it the hard way as you will get better faster, and getting good fast is "better lazy". it will also improve your line quality and ability to draw without refs.
>being this retarded.
look at any fantasy art that contains armor. that is created by any competent artist that does not work from refs, and i guarantee you they are showing off their ability to display shiny metallic surfaces right next to that of warm flesh skin surfaces.
also, i understand when characters are fully armored like master chief, but thats straying into mecha concept art and not character concept.
>pic related, Armour with a bit of flesh showing because it adds a layer of contrast to the other materials.
>git gud scrub
That other anon you are butt-stung about was 100% correct in their critt, the artist admitted to everything that the original anon said just based from looking at the images.
That guy may be an asshole, but hes an asshole willing to help us and has the experience to pick apart shit so accurately with no previous clues.
People like you are the reason we don't get any decent senpais around here.
i would say nothing is wrong working from a ref
>already inb4'd that
using a ref is fine, i have already pointed out, i merely posted that image to prove a point being that flesh next to metals is a good combo and anyone getting pro jobs (like pic related) .
and nope, its none refed, its a VERY basic stiff ass pose with VERY basic muscle structure on the fore arms.
here's the finished one. decided a purple and gold border could look cool and i added some black in a few areas
The Yellow Body
Acrylic on canvas, 40 x 30 inches, 2016-01-08
The mouth is too far to the right. Everything below her chin appears to have no structure to it and looks flat. The brush stroke texture looks as haphazard as your hatching usually does and adds nothing to help create the illusion of form, in fact it makes a few areas look even flatter.
You're not going to convince me, anon. I have my reasons for why I think it was referenced. Honestly I think it was photobashed. It doesn't matter though, because I don't think that's a big deal in concept art. Concept art isn't about proving yourself as an illustrator, it's about getting a design across as accurately and quickly as possible. I wouldn't have even said anything but for me being confused as to why it mattered to you that anon traced over some photos to get the pose and proportions right but he still drew the parts that mattered on his own, and then you posting a concept piece that looked like it used exactly the same process while calling him out.
tldr, it doesn't really matter.
Still working on this piece for school project, and yeah I haven't the slightest clue about how clothing folds
I wasn't referring to tracing. I just thought it was stupid that he thinks that fullbody armor should show skin or else it's bad design.
Nice job calling out a tracer, but I still think your ideas on "good design" don't really hold any merit. Is a Mecha not also a character? And, what if the full body suit is made of leather, or just partially scifi? By your logic, Deadpool is also a mecha, and so is Spider-man, and midieval knights. Doesn't make any sense. A full bodysuit is a full bodysuit. Some characters need it airtight in order to live. If anything, it's just your personal taste on what you think looks good. IMO, I really like fullbody fantasy designs that cover everything. Why would you think that demonstrates that the artist doesn't understand proportional accuracy?
>ALWAYS show off their ability to draw the human flesh in some aspect, even when fully armored.
Bit of a hyperbole there.
you normally see alot of beginners (sub 5 year mark) draw characters with armor ect covering body limbs.
this is because its easier to draw that kind of thing when compared to the nude body, when older more accustomed artists get a grasp on the body they almost always show off this ability is all i was saying, and though that observation i was able to deem the pictures traced due to the skin hiding with the proportional accuracy.
I wrote a little Q/A for imagineFX about using textures in the same way you can use colors. Like, complimentary texture of flesh on rock and the like.
I don't think imagineFX liked my answers. The question was something like "How do I create visually stunning textures?" and rather than do a stupid "Paste a texture on an overlay channel" I went more into the art theory of using textures. Their audience wants simpler, HOW TO tutorials though.
What im trying to say here is contrast and compliments are in everything. I feel like flesh contrast to metal is a bit too easy or blatant of a choice. Find something more creative.
This is the image I painted for em. if anyone is curious.
thx loomis it looks very good xD
finally learning that all these art tutorial books are utter bullshit and its all pretty much just raw practice
what are you even talking about. It's not about copying a reference. For that image I used 4-5 reference images to create the final image.
It's not about copying a fucking reference. It's using that reference to fill in the gaps of your brains visual library. Literally every pro artist has reference. Whether its photo, a model, or physical object on the desk.
There is a difference between using a reference and just copying a photo (like Nadar or kr0nz). You really should learn the difference.
I want to learn to paint landscapes and shit quickly, made this in 2hrs and it looks like shit. tips or exercises I can do to get better?
> just copying a photo (like Nadar or kr0nz)
No comment on Nadar but goddamn if you couldn't see how kron did not JUST copy a photo. There's a great amount of understanding which is evident in his facial stylization. Call it sameface or whatever but its undeniably skillfully stylized.
The way the tail bends and the foreshortening on it is terrible. Why did you put kinks in it? It also doesn't seem to be on the same plane as her. Watch for tangents too, you have a tangent with literally every single edge of the picture frame.
The heavy and angular outline flattens it a lot and gives a wooden feeling. The interior lines are more fluid and nicer, and show the form better. I would just do it all like that. Careful too of the head and facial features, they are poorly handled and do not relate to the body well. There's also no feeling of weight here. I would figure out what the ground plane is and make her feel like she is grounded instead of floating.
Thank you so much for that. I did a quick repaint of her, and I think I unfucked the composition. The tail still bothers me though.
> The way that tail bends looks far better than the original. As for the foreshortening it looks fine.
angular outlines work well when what is contained within them is more fluid and organic. try to remember that when you render and color it.
And really push the edges of the outline. good solid lines.
also don't be afraid to use the lasso tool and resize/move features.
also also might be more helpful to start on 15% grey or higher. that background layer might as well be white.
I don't like what was done with the outlines on the hair/head. There are too many complex shapes up there, while the original sketch had a very smooth, slick feel to it. Also, the shading on the breasts/shoulder/neck/face in the new picture is very weird in comparison to the style of the sketch itself. Like I said before, the original picture had a smoother, cleaner look to it, but the current shading looks jagged, unconfident, and really out of place. Using big lines that don't properly follow the contour of the body is not a great way of crosshatching.
>You make a decent point about the outline, but covering the interior in your shitty Van Gogh tick marks looks awful.
well ideally the lines would be much thinner so the effect would be greater but this was just to illustrate a point.
If you want to show someone what the proper way to go about making a good drawing is, you should probably be prepared to make a good drawing. The hatching in >>2343940 looks out of place, and it really wouldn't really help the original artist understand the value of making nice hatch marks to show form and shape.
Holy shit look at this. You can't be this dumb to think that tutorials are stupid when you are too bad to even do them correctly.
i am kind of trying to get back to digital but i am fucking awful so feel free to scream at me please
i still need to render his skin better and draw him some outfit
What is anon meant to take from this? Supposedly this was all about the line work, and the linework looks less confident on yours than the original. Like, look at the line on the top of the forearm just below the boob, why is it all bumpy? Those lumps don't seem to be indicating any actual anatomy there. And I don't see where you increased the contrast between angular outlines and organic interiors. I don't know what this is supposed to be demonstrating other than some rendering. If I wanted to give an example of sharp outlines contrasting with organic interiors I would've just used Mucha or Leyndecker as an example, because this example doesn't make it very clear to me.
>I can't draw it must be Loomis' fault
Nobody here says "read Loomis" because it'll magically and miraculously make you a top tier artist. You still need to fucking practice. It's just a good introduction to some fundamental approaches that aren't necessarily intuitive.
How does one go about detail distribution? should i blur some stuff out?
Can I please get some feedback? Particularly on the face.
The breasts are too far apart. The face is fine. You should really start learning construction and drawing through the figure soon though, relying on contour drawing is only going to get you so far, and definitely will not translate well if you try to learn more anatomy. What you have here is passable, but there's absolutely no anatomy in the shoulder and upper chest area. You'll want to study up on anatomy, but unless you understand construction, you won't be able to understand anatomy guides, or at least it'll be way harder than need be.
your orange is vibrating beautifully with the blue on her apron. The composition isn't working. Aligning the two figures leads to a lack of clarity. Think of clarity above all else. You want to communicate everything clearly and effectively. Also, get more ref for the little girl. You're no longer convincing
proportions are all fucked but i still like it
would suggest not starting with such a bright white and working up to it, it gives it more depth that way. not to say the final piece shouldn't have white just that you should work up to it just like in trad oil painting. I'm liking the concept though. you can just turn down the brightness with the curves tool and then continue highlighting on the darker base like this
also resize your image before posting haha, this ones about 2000 pixels wide which some people find annoying
good luck mate
Albeit they're referenced, any crits would be great.
I have like 10 other skulls off screen and I plan to do more.
Your skulls are nice, do some more but try spending more time working out the line art (cleaning it up and getting it more accurate). Those are great sketches though.
With the color studies you've got, a few pointers:
When you're doing movie stills, you should use the entire shot, not just a section. Even if you're just blocking in color and leaving it untouched, it's a good habit to get into. You learn a lot about composition and get into good work habits. Now if you want to crop it in some way to focus in on something that's fine but stop that blob bullshit.
Your colors are very off. You're getting close and eyeballing it, sure, but you don't know your values or forms well enough to really make sense of what's going on. Value is an important part of learning to paint in color, so brush up on that shit.
I'd suggest starting with value drawings of black and white photos. Try for accuracy (of line and tone) with these. After that you can take a color ref and paint it in greyscale, just a small sketch before you restart and try again in color.
Try that stuff and you'll see some awesome progress if you work hard. Good luck
It's hard to read any forms properly in this. If you were to put a filter over this to make it black and white you'd mainly see midtones, but very few dark and light values. Those values are extremely important for creating depth and separating some of the forms that are bleeding together currently (like the hair and the right side of the face, or the eyes, the chin and neck, neck and hair, etc..)
Midtones are a good place to start but you need to make sure you branch out more and put in those darks and lights. Do some value studies.
You also need to work a lot more on your blending while keeping forms together properly. Pay attention to hard and soft shadows and how they affect your perception of form.
Yeah man. It helps to let people know where you're going with something in your first post along with your picture. If you don't mention that you're going for a certain look, you're not going to end up getting the critique you need. It's assumed here that if you don't specify, you're going for realism.
Whether you do those things for this piece or not, keep that crit in mind for other studies.
i'd appreciate crits please.
i already got pointed out of that thread to the drawthread by some guy, because he thought that i'm good enough to not be in the beginner thread, now you say that i should go back.. okay, thanks for the advice.
Was it nosebro? Try not to take him too seriously. But don't take any namefag/tripfag that seriously, most of them are more busy dickwaving and stroking their egos than helping people.
Anyway, the most major thing is your head is tiny. You could also push your values a bit further if you wanted.
Damn, your rendering and brushwork is ON POINT. Here's the only thing I could think of. God damn I love that brusheconomy on the metal.
Altough the way you did the feather works, you could try blocking the lighting of it out, instead of doing each strand seperatly.
I added the required ion thruster egine for single hand chopping.
screwing around. 4/5 times i can draw a hand from imagination but eventually I'm bound to draw the thumb on the wrong side
that's my friend, not the other girl. their eyes are similar though so i definitely have a specific kind of girl I like to paint.
anyways heres some hands
I like this one better anon, but now it feels a little empty.
okay. pretty ambitious for your current skill level though so good job just on that.
idk if it is because you scanned it but you should learn about light a little more. for example you've shaded it so about half the room is reflecting 0% value pure white light which doesnt make sense. And the table, you are trying to communicate that some how the top is reflecting the same amount of light as the side. I'm assuming you are drawing a sunlight room, the sun is a very powerful light source and will generally light up the room evenly, with a highlight on the floor in the shape of the window.
So yeah, learn about light.
It is surprising to know that I need to work on my values mostly, but I will take your word for it. Your critique was very helpful, thanks. I'll take a lot of that into consideration in the next few drawings.
I'll do some BW studies for a bit and see if anything improves.
Perspective's ok, learn up on lighting.
Observe different lighting conditions throughout the day, compare the scenarios between each other.
I guess some of the whites could be brighter but you also need to work on likeness. use the lasso tool and adjust what you already have it doesn't look like clint eastwood. also is that clint eastwood? or just some old guy. either way it doesn't particularly look like him.
Don't listen to Brian, he just wants to look important. Your painting already looked way more like Clint Eastwood than his terrible paintover. Just keep working and double check against the reference, that will teach you all you need to know way better than trying to get opinions here. And while I would recommend repainting things manually for the most part, there are times you can get away with using the lasso tool or something for a small adjustment, like something you drew really well but it happens to be slightly too far to the side or something and you just need to move it over. Keep going, anon.
These are really nice. I'd prefer more defines shapes/darker lines, but that might just be a personal preference.
I'm having a rough time unlearning shitty sketching habits
hey anon, check this out: why a teddy bear links up with door and a girl? my first sketches were extremely same as yours but i decided to give some action and nudity in it.but somehow it became very similar to yours..
wip, I have no idea what else to do so I'm doing this instead of crying more.
I have 0 % idea what i'm doing, started drawing a week or so ago. Any sort of pointer in what direction to go to get better is appreciated.
Haha who posted this on reddit
I fucking hate gesture. If there's one goddamn thing that I can't get the hang of, it's gesture. I don't know why, but it frustrates me so bad that it makes me want to quit drawing, and I have several times. I've tried so many different methods, like Vilppu, and Hampton, and whoever else, but it's like I can never consistently do good gesture drawings.
These are some figures I've drawn since yesterday. Most of them are contour-style stuff, but you can see some feint gesture lines in a few of them. I can generally do decent figures when I've got a reference, but trying to create gesture from memory is so hard for me. It feels so goddamn awkward.