This thread is meant for artists who might want to try to make stylized work in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.
Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, have fun.
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Can someone please help me fix the perspective and anatomy of this figure ?
I feel like this would have more impact if you painted the whole figure and contact with the ground The figure itself is pretty nice with a lot of form from the "veins" and good line variation. The eye is by far the weakest point. It feels painted on rather than an actual 3d form.
The ground is lazy, so is the black background. The splotchy values and painting style really contrasts with the figure. Ya should make them flat and and hard edges like the figure.
>It feels painted on rather than an actual 3d form.
Which is how it was supposed to look.
Nice jace, but I think you should make it more smooth without that much angle here.
She's still not at the same angle or perspective of your picture. Arguably this chick has some strange ribs.
Even if we're going with a ridiculous curve it still looks abnormal in your picture.
I like this a lot, but for some reason the eyes feel too big for the style? Other wise I really like the construction of the face. The other option is the forehead/top of head may be just slightly too short.
you posted a girl with a completely different body type. The one you posted is very curvy with large breasts as opposed to skinny with small breasts. Also from a COMPLETELY different angle. In your pic the camera is above the figure rather than below.
Seriously, they are COMPLETELY different in every way.
I was saying in general ribs don't do that. Also that's not a curvy body type in my opinion but that's fine. Really that's just not normally how ribs work. And the ref image you posted as well was a completely different angle than the drawing.
I'm wondering if you're the kind of artist that thinks they're above everyone and when they get a critique from multiple people they think everyone is wrong besides them. Face it normal ribs in the angle the original picture is don't work that way.
How did you look at this and not notice her hips don't even look connected to her torso? I get exaggeration but this isn't even believable for stylization. Take figure drawing or use some pose references.
wrong goy goyim
I literally said I was going to change it above your post.
But personally, I don't thinks off. A bit odd looking, but I like the extra character the ref provides. I'm apparently not alone, either >>2332306
but again, if people are gonna be so butthurt that it doesn't match up perfectly to what they perceive as normal to the point of being distracting it's not worth keeping it.
That's not even the least bit attractive
Being thin has nothing to do with it.
To hell if these anon's don't like it, the piece isn't for them. If you thought it looked fine keep it. I'm not a fan, but I wasn't going to bother comment on it because it's honestly not a big deal. Most people on /ic/ are just desperate to knock people down a peg over the most irrelevant nitpick bullshit.
I wouldn't sweat it if you like it. If you post stuff on a critique board, people will naturally look for things to critique, and it does stand out enough to warrant attention from someone looking to critique something. But if you like it, it doesn't look so outrageous that it'd bother most people if you posted it somewhere.
you're still symbol drawing my man. the symbols are more complicated, but they're still just symbols. try looking into some different methods of constructing the head and planning it out using 3D forms and whatnot. as with everything, don't just draw the head when you study, draw the neck and shoulder girdle so you can see how they all connect and related to one another.
Not the person who drew that but I don't see "symbol" drawing. I feel like this person has the basic grasp of using shapes instead of "symbols". Sure they may not have a 100% grasp on where things are but this is definitely past symbol drawing. Especially with being able to give the face some depth.
Even the side doodle shows they're past "symbol" drawing. I swear this board likes to use that as it's key buzz word or something.
have literally done only 2 head studies in my whole life. I understand this is an ultra elborate form of symbol drawing ( some of it at least namely the extending side of the head, eyelashes) but whats wrong with it concretely, maybe that would help me better see how you figured out it was symbol drawing because even adding my version of form i dont see whats wrong at a glance.
i feel like it's bad manners to reply to someone who's defending someone's artwork without having word from the actual artist first, but i'm gonna reply anyway.
i see what you're saying, and i'd hate to be one of those people who just shout out "symbol drawing!!" like they've seen the bogeyman, but it's still just a more advanced form of symbol drawing, imo. like if you look at it, you can tell that they can draw an eye, draw a nose, and draw a mouth all fairly well, but they aren't working cohesively together atm. they're just fancier symbols pasted onto a plane. like, this is just a rough sketch, probably didn't have that much time put into it, probably just a comfort zone-y scribble, so it's entirely possible that this was just a one time occurrence or a write-off, but if he can look at his other work and see the same sort of thing then i think he should look into it a bit.
>like if you look at it, you can tell that they can draw an eye, draw a nose, and draw a mouth all fairly well, but they aren't working cohesively together atm. they're just fancier symbols pasted onto a plane
I'm a different guy again, but that's called drawing. If we're going to work that way, practically any lineart is "symbol drawing" because in reality very few human features have well defined lines. Working that way, the only way to escape symbol drawing is to start painting in value.
I think you're nitpicking a bit honestly. The main problem with symbol drawing is when people aren't accounting for forms or planes and just drawing flat images of features.
quick fix before anyone replies hopefully
Feel free to be as potentially hurtful as possible
1) hes missing muscle groups on his neck, because the neck is never that thin(neck is short too)
2) ear is only below nose level if its a child otherwise its a above or equal to.
3) hair doesnt work like that. it works in groups and has form
4) you made the face too big and the cranium too small
5) nose is missing nostrils and at that angle you shouldnt be seeing underside of the nose.
6) ear is far too close to the face
7) the rest of the features are just slapped on(eyes and brows
5) undefined nostrils i get but forms line were just being missleading
3 style + initial investment and corrections fucked it but its too far into it for me to want to fix that. I dont know how to apply this either or if youre even correct in your assumption that i havent
4) was mainly related to #6
7) cant fix that even if i wanted to
you like me a little too much so imma guess youre mainly in it for entertainment value. so here goes xnosebro.tumblr.com first tumblr ill use. If i become famous its thanks to you.
>20 seconds apart
>have literally done only 2 head studies
and that's chill, at least you know where your faults are, i suppose. pick up a book or read something about head construction and get studying! and i feel like there's this idea that symbol drawing and stylized drawing are the same thing, which isn't necessarily true (nice eyelashes =/= symbol drawing). the main issue i have here, really, is just with the construction. even with the lines you've added on (adding construction lines after the picture is drawn is a little lol) you can see that the centre line from the forehead to the nose isn't working right-- the nose is either pushed too far into the head or is too far to the left. we can see that the nose has some implied depth, with the cross contour forms on the bridge and the underside of it, but it's still just placed arbitrarily on the face, it feels.
yeah, i feel you, that's definitely one argument to have
i don't think that the main problem with symbol drawing is when people aren't accounting for forms or planes, i just think that that's one of the outcomes of symbol drawing. i feel like the main problem, or the point behind why symbol drawing is bad, is because people are drawing what they think something looks like as opposed to how something actually works, ya dig? like he gets that a nose has a dip under the brow, it has a bridge and an underside, but that's as far as the knowledge goes kinda thing.
i am being a little bit nitpicky, but he was asking for nitpicky comments, i think ("be mean"). i think it's a little weird to tell someone to "shut up and draw" when they're at least commenting on what someone is doing and trying to explain what they see wrong with it-- this is a critique board, after all!
anyway here's a redline. left and middle were traces of your face, right is how i might have done it. i changed how the face looks quite a bit, but i hope the point still comes across alright.
General opinions please? I never get anything apart from "wow, anon, that's...different". I honestly don't know how to improve with feedback like that
Anon here w/more
you have very little of anything anatomy related nor form. But the thing you lack most is perspective. Im saying this because youre foreshortenning the eyes in the 3/4 view when they should compress because the difference in distance isnt large. I recommend you go to the beginner thread for a while
thanks for the continued effort and possibly exasperation! To be honest its gotten to a point where i think it looks good enough to go into and i dont really want to make the neck that long to be honest.
its because the nose is better looking than mine and the spike of the nose is better.
ill add that i really did try to learn from the redline but it was just so similar (o the current version) that it was near impossible to fix( if anything needed fixing).
Try saving it and layering the redline over your actual drawing.
I layered it to see what you were talking about and the redline actually has significantly different proportions and everything. Hard to see from the way they presented it, though.
I'm going to get stucked when I get out of the head, as always
Dunno what I'm doing
I now realize I don't have a consistent light source
It's cool nose bro. To be honest I think it's looking pretty rad. I think the anons are getting too hard core on the perfect proportions in the sense that it's slightly stylized and I like that. Personally if you had an art blog I'd follow you. Also with the neck I personality like it squat like that because it makes the character look sort of stocky.
argh god damn it, will probably revise this entire thing tomorrow.
I'd push the size difference more.
The intent of the characters also isn't particularly clear. Is the big thing hostile? Is the small guy preparing to attack, scared or just curious?
Sure thing you little scoundrel.
I'm trying to make a style that's easy to animate.
you must be referencing off of something else and restylizing it very poorly, some of your eyes are fucking so huge they dont even fit on the face.. come on just read the sticky dont argue.
are you confused
form, rhythm, and general character design are not principles of drawing
anatomy was only used on the left one obviously, its simplified but is it really wrong? perspective is limited in portrait view and the two don't have the same perspective, is it wrong for both of them or at all?
If you're talking about the four characters, I agree. I tried to do construction and all that but my awful lineart ruin it in my opinion, I need better lineart exercises. I really tried and it didn't work. I'll try to use basic shapes instead of anatomy next time.
This pic is just an example of how little perspective matters in a portrait veiw
there are four sets that I care about
principles of drawing
principles of art
principles of design and
principles of animation
those are principles for design and art
you learn different things different ways, like you're not gonna study how to draw feet if you only draw buildings, not gonna learn to draw animals if you only design clothes
so it makes sense that different elements of art have different sets of rules,
art and design have the same set of principles, they are the same
any obvious mistakes i should fix before rendering everything out?
dat's pretty good, those tits annoy me but I can't complain :3
You're not even pretending like you know what you're talking about anymore.
Fact: I do know this stuff. I have understands.
Also fact: I suck at drawing.
Super fact: Silly draws that I put no effort into show what I know. Skull anatomy, Face - perspective, and the other two are loosely what I'm going for
Hey just ignore everything I'm going for and say I suck.
You probably skimmed through an art book once or watched a YouTube video, but you don't really understanding it like you think you do. If you did you would be applying what you learned in your art.
Go back to the beginner thread and master the basics one at a time instead of finding excuses for your flawed artwork
first off please believe that im not saying this out of spite, but no, you dont have an understanding of anything and youre really embarrassing yourself. Feel free to message me at firstname.lastname@example.org and we can set up a voice call if you think thatll convince you. But very honestly, youre not good, you have no idea what youre talking about and you should post in the beginner thread.
don't make me blush anon
thanks! lol, are you a DFC enthusiast ? cause that's sort of kind of my thing as well : 3c
cute grill, she looks pretty chill c:
no, it's just the third page of my sketchbook that i've posted this month. but what if i had been working on it for 27 days? GOT A PROBLEM WITH THAT YA PUNK??!! lol
Not the same person, but my problem with you is that you're making shit up and classifying things that NOT ONLY don't need to be classified, but also trying to use it to back up your beginner-tier drawings.
The principles of animation are the only things that should be separated from your bullshit list, and that's only because they're well-defined and drastically different.
"Art" includes "Drawing," which includes "Design."
Understanding forms is necessary for all three. Stop pulling this shit out of your ass, all it's doing is making yourself seem pretentious.
the 12 principles of animation is common knowledge, the properties of design don't mention perspective or anatomy cause it's for graphic design which doesn't always have people.
The principles of drawing are composition, value, color, shape, perspective, and anatomy. You need shape if you're gonna do anatomy, which will need perspective. The principles are connected like that. You're 50 art lessons too early for me.
This is stuff you can learn. Research, multiple art classes, even a tutorial video or two. Here's some links to get you started learn art for the very first time.
Fundamentals of drawing
Principles of design
And why the fuck do I have to explain these things. Google it. Even the fucking sticky covers this. Fucking self taught holier than thou pricks. Some of you are real cunts.
>haha wow i got myself into a stupid argument on /ic/ but i don't know how to argue my point!
>i'm just gonna insult everyone even though it's glaringly obvious that i don't know shit about what i'm talking about!
>i'm just gonna assume that they're shit at drawing whether i've seen them draw or not just because it'll make me look cool!!!
>haha i'll also post links to art sites i've never even visited that'll seal the deal
looks at silhouettes, they are shapes that imply form and are certainly not 2d
the more you keep chatting shit the more you get banged homie. watch out that you don't head out in the path of illastrat and the likes
Yo give me a critique or whatever. How do I make this sketch better?
working into this one now, any early thoughts?
also, if anyone has any color theory images handy i could really use the help.
both are equally valid options, but if i was to choose between the two i am leaning to the left one as it has slightly more flow to it. the right one however is more ridged and displays a more grounded strong/un-movable vibe.
last drawing of 2015!
let 2016 be even more autistic than ever!!!
There is little I am satisfied with in this piece so far, but at least I managed to do all this in less than 12 hours. I wish I was a faster artist.
something wonky is going on with the face and i can't put my finger on it.
trying a cross over
does it work?
kill la kill / haruhi
gonna be his own suit
any suggestion about the armour right now?
even when your symbol noses arent wrong you still maange to fuck up mouth placement, this is delectable. do some fucking contruction on your eyes. Always fucking off as a pair and bottom right is off just in general.
the breast area seems off
Like the shading should be softer, it's defined too much and makes it look like a big lump resting against her chest
So gonna start with the good. The way you do hair is really nice. I like that you actually draw out the direction of the hair, I like the way you stylize the lines. Now the not so great is the construction of the face is still kind of off?
When it comes to noses, even if you're doing the anime style it still needs to be in the middle. Moved it over here to show you. If you need more proof check out old school anime styles.
I've been drawing the animuz for a while and that's one major thing to keep in mind.
No because the line is normally supposed to represent the middle of the nasal bone. The change doesn't work because the construction of the eyes and mouth don't completely match the the rest of the face. The other problem is they're using the stereotypical overly long animu nose.
i think its the line between the nose and eye on the right. it goes straight up toward the forehead and then cuts right, when the line for the nose should be angling toward the eye/brow.
I'm another anon, but that depends of your light source, that thing is supposed to be the outlined shadow casted by the nose.
Also adding really ghetto re-construction of the face/redline the eyes are also too far apart and too wide. Even if we're going for animu.
And as far as the shadow thing goes, yes it's suppose to be lighting but no matter how you draw the nose/lighting part of it has to line up with the face. If you draw your shadow like that because of the way a 2D drawing looks it will look like your nose isn't really on your face unless you draw the other nostril for balance homie. There has to be some guideline whether physically visible or alluded to.
If you look at any anime, even when they do that, there is some portion of the lines that end up matching with the middle of the face. Usually straight down the middle of the chin.
extremely beautiful or attractive.
"the delectable Ms. Davis"
synonyms: delightful, pleasant, lovely, captivating, charming, enchanting, appealing, beguiling; More
Its delectable because he was being so tought about it being because of the light source on the last one. I also love how he ticks its okay to change the lineweight for "lighting" but only for the nose.
It still depends of a lot a factors, such as nose bridge shape, light source and drawing style.
Here some examples too. It's usually used for manly characters with wider nose bridges, while usual anime characters got noses bridges as sharp as a razor.
Yes but nose-tice (ahah I'm punny) how in this style the other side of the nostril is always drawn? Even in those wider styles the others side is there to show you it's a nose. If you were to erase one side it would look extremely confusing. Or the bottom tip of the nose is there to show you, and align with the bottom of the chin. You need something to show you it's a "nose" and not just lines.
Plus I think this comes down to not fully understanding how noses works. I get the idea of it suppose to be lighting but if you're drawing in the simple one nostril style you need something to show your nose is properly aligned. That's why with styles like the line straight down the middle they're basically breaking it up into what the nose essentially is, a really weird pyramid triangle. So you have to have the middle line to represent that.
When you do wider noses or more realistic noses, you show both sides of the nostril or the tip of the nose. Which consequently visually lines up the nose with the middle of the face.
still none of this matter because if he was smart in his intentions his mouth would show the same type of attention to line thickness which it doesnt so we dont need to discuss this any further desu
Up to this point I wasn't even talking about that anon's drawing, but about that shadow outline.
That drawing wasn't the best use of it, but my point wasn't defending his drawing, just saying that I get what he tried and do and that it can done (if done right).
Then what are we even talking about? It doesn't matter the person's intentions, I was just saying if you draw it like that it's going to look wrong, and was telling the anon how to fix it. I personally drawing the simple line/shadow noses myself most the time. It's nice you can see what they were trying to do but it doesn't mean what they were doing didn't warrant a critique. I was only trying to explain how to more successfully pull off their idea.
Which if you had read any of my points you'd understand I was basically saying it's cool you're trying to use a shadow but you're misplacing it base on your misunderstand of style and how a nose works.
At this point I'm gonna take nose bro's advice and just kinda of leave this conversation here. There isn't really more talk to talk about that I can figure?
Of course intention matters, because depending of what you wanted to do, the solution to correct it is different.
This discussion isn't useless, because now he may understand better both ways of doing it, you don't need to get agree about it.
But yeah, for now, we covered it all, it's up to him now.
I was never angry at any point, I was actually trying to keep the discussion light hearted over all. As far as intentions go I explained that poorly I simply meant it doesn't matter so much about the style he was going for, if he doesn't understand why you simplify noses the way you do, then you can't accurately create any nose well because you don't understand how they work. You're just taking a style and using it without understanding why it's presented the way it is. I was just trying to explain why you need to take those steps because they seemed (or the other anons) very stuck on the idea of "No, this isn't wrong because this is a shadow". Again without understanding how construct a nose and how shadows work in the first place.
I'm pretty sure the anatomy is very very off, please help
what is the worst thing that can happen? nothing relevant at all
you should stop caring about "muh anatomy" and start caring about drawing form, volumes and not only shapes, that's the first step to start growing as artist, get out of 2d-symbols-shapes confort zone.
That drawing could be a good opportunity as an sketch to overlap a constructive drawing over it, designing forms. You should try, use other paper, trace it with pen softly and then do it again drawing boxes and cilinders in relation with the horizon level (eye level is the most easier to do as it's what our most RL expiriences are used to).
Do it fagget
how do you manage coloring grisaille?
what kind of layer mode?
do you overlap differents over the main one with color for hue variations or you do in the same layer?
how do you control saturation variations?
I'm pretty bad coloring from grayscale :/
gj tho, it looks pretty energetic
I would paint a bit of yellow the sky where it's blurred due to motion, as that's the color of the glove and would make the read fx better
Not so bad if it the stylization is yours, you should work on higher res, so you can control line art with pressure variations better, you're doing it in the right direction tho
The plate should be an oval as it looks broken, you should think about addint more interior contourns to support the reading of forms and not just for bolds
The face is not too appealing for me, it's not wrong tho, except the mouth, it seems off
how we see her fingers on the plate it should be wider, as it's almost on the point of view, it's not relying on those fingers right now
first time drawing something furry-esque, do you guys think I could make some shekels on furaffinity with this style? don't mind the messy brushwork, I just wanted to see if I can come up with a somewhat decent grill..
Not him, but how do you draw stylized things without symbol drawing?
Any kinda of stylization, ultimately, is a simplified version of reality, a symbol that represents something and not a staright reproduction of reality, like in observation drawings.
You could probably hook a few furfags with that look.
Personally though it always looks to me like most popular furshit hardly draws the 'fur' part except in select areas. They usually look quite smooth and even shiny. That said I'm not really an expert on what appeals to those people.
I wouldn't sweat it, retards here throw the term around where it doesn't belong a lot.
Funny that it's nose bro saying it though considering a different retard was giving him shit over "elaborate symbol drawing" a few days ago.
Not impossible, but it takes time building up a large enough fan base to actually get something out of it. So if you have no interest in drawing furry for fun too, it won't be worth the hassle. You need to gradually fill up a gallery with some more examples and do some requests and trades and stuff to hook people first.
I am working on a much higher resolution (this is at 20% the original size), so the problem with the pressure variations is more a shortcoming of mine than anything else.
Aside from that, I agree with everything else you said, I know there's something wrong with the mouth, but I can exactly say what.
I'll have to keep working I suppose, thanks for the feedback
lol its because my symbols make sense as opposed to being elaborate guesses based on others art.
look at the eyelashes, its the classic i have no idea how eyelashes work but let me quick stylize it. Look at the anchors/hooks of the mouth you can clearly see the person doesnt know what theyre doing. ear placement is shoddy, hair isnt clumping whatsoever. I just like the prospect of what this will turn into soon.
How do i give the middle more depth?>>2335983
First time im hearing of that grisaille thing, seems interesting i might look int it. Anyway, the base value and it's local colours are the most important as they will dictate how everything looks. I use colour, overlay and hard light layers to paint and use gradient maps and selective colour layers to tweak things further.
I like thin girls with little boobs and protuding ribs.
Have in mind you're in a website where "woman" means either:
>Has a dick and cow udders
>Has a 10 year old body and cow udders
>Looks like a boy, probably is a boy
I can't hands, among other things. I don't really care for these sailor suits, but sketched this mess when I saw this thread.
tbqh, I hate furries and the furfag-community, but it seems like an easy way to make some money, if you have the time to build up something, of course
thanks, I noticed that too, I kind of went a bit too far with the fur around her chest ans neck
I guess it will be hard constantly putting out work you don't like or find any inerest in.. thanks nevertheless
I drew this the other day. A sprite redraw of Pikachu from Pokemon Gold! Tempted to do every Pokemon from them as a 2016 thing.
>good colors and values
>nothing salvageable in that anatomy
>face is ugly
Stop with these shitty attempts at moe girls and start drawing other stuff, because its evident you really have no predisposition in this and you're wasting your time when you could obtain better results with less effort
>>face is ugly
If the idea is really just drawing a cute girl, I think the face itselft isn't much of a problem, but that body...
I don't know, but it feels more like this was created as a joke, an irony, like making a "cute girl face in a ridiculously muscular body" or something like that.
Thanks Anon, i just finished Ivysaur!
I can tell there's something wrong with her face but I can't put my finger on it.
Could I get some help?
Top of head is way too high. I can't tell if she's suppose to be looking forward or at an angle because of the way you drew it. I think you may be showing a little too much of the eye on the one facing away from us but that might just be me.
Here's the sketch, she's sporting a small beehive.
Thanks for redlining it, your faces are very aesthetically appealing, and you're probably right about the angle, I always have trouble squeezing the eye to portray the angle correctly, I think I might have made her lips a bit too big too.
>>2337694 Thank you~!
Oh! Okay that makes sense. Hm if you're doing that then I'd bring the corner edge of her bangs down a bit more because they're going past the hairline? If you lower that it might work a little better. The second thing I suggest is give it a bit more "puff" so it show it's a beehive and not just her head? Like picture related. Ah yea the lips might be a tad too big but I figured you were going for shoujo style.
Hey thdark! I love it, but don't you think that the leather strap you've got hanging from the revolver would be just a bit impractical? What if she needs to shoot something/someone above her? I'd either drop this strap, place it in a more convenient spot or just make it longer.
Very nice shapes and stylization on this one tho.
so drawing peeps with lanterns is in again?
trying out new painting style, crit pls
really great sketching style anon! what pen is that?
What pose is she supposed to be doing? She is falling over and very stiff at the same time. What type of hand gesture is she doing? Saying hello? reaching for something? giving a command? Get the general pose and action down first before you get caught up in rendering.
she's giving a command to army people
here's the original sketch, how do you think i should salvage it? i'm not really concerned about drastic changes because the rendering was pretty fast.
also, what do you mean by falling down? perspective-wise or just the general position?
>also, what do you mean by falling down?
Her legs are severely slanted and kept far apart. Her grip on her axe is also very loose so there's no way she's using it as support. Anyone who tried standing like this would fall down.
Falling over, like her balance is messed up. Drop a plumb line from the pit over her neck down and you should see it. Or try a horizontal flip and maybe it will become apparent. basically both her feet are to the side of her center of gravity. Also the axe doesn't reach the ground which is a bit odd.
In terms of the gesture of her arm, I would presume she would be having more force behind it. I assume it is to lead forward a charge or something? How would you get people to rally and go forth? There would probably be more stretch, a less relaxed hand, perhaps a slight twist to her body.
render is pretty good desu the design is appealing too, absurd but sexy
drawing is also solid, the problem is that your choices do not match with your objectives, she does not seem like givin a speach to an army as it's a bit emotionless
the most important thing to communicate that is to make her move her mouth, and you missed that, you can quickly change that tho, you don't even have to drop the jaw, just show the theet and make the lips open like when someone is doing an "S"
Doing a red riding hood assignment with some anon. Up to my usual shenanigans...
>fumbling with hands
>still trying to digi ink
>using some edouard guiton
I guess I'll try to finish tomorrow
Not the same person and pretty late, but it's still a little too short.
I'd say to make sure that it's at least long enough for her to raise the revolver diagonally, in the opposite direction of the hip, her arm fully extended, with a little room to slack.
Or just move it to the opposite hip.
Either way, your shit's dope.
Her hood is a little too awkwardly shaped to read as a hood, though. Too high, as well, unless she has a fez on under it or something.
It would be worth drawing her head in under the layer to get a sense of how high the hood should be.
Looks pretty dope, despite all that.
hey, here's my two cents.
I don't know if that's the style you're searching for and if it is then nevermind me, but the head is waaay too big even for stylization proportions. reducing it a little sttill keeps those cartoonish proportions but fits better to your style. Her right shoulder and arm are too short compared to the left ones. Also, the higher the lantern the more dynamic the pose will seem.
would have posted when colored, but droped it for now after the edit
Just a sketch of one of my goatfucks.
does this look better? it's a pretty rough paintover but placement of everything/ fluidity-wise.
it's camilla from fire emblem fates, not my character. still fiddling with the position of the mouth right now.
ayee will check them out, thanks!
her left or the viewer's left? it's probably worse now, oops.