I've created a bottle flip game for a programming class. I've gotten the physics to work so far, but what can I add to it to make it fun while not enabling the user to get board easily
>different bottle types
>different liquid to fill bottles
>different basket/table sizes
>upgradeable bottle
>>331740
Obstacles; flip it, but through a tunnel, or a shape.
Different heights/difficulties for points.
>>331740
When it lands, give it "Le epic explosion" when it lands incorrectly.
Bottle customization
Character costomization
Make the character a female only to gain support of the feminazis (if any)
Have dubstep play in the background
Always have Gabe Newell watching in the background
Dude, the greatest games are usually the ones that make you think "what kind of shit am I playing" until a few seconds later you then think "what the heck, it's funny and it feels fun"
>>331744
>>331762
>>331783
Thanks alot guys, really appreciate it. Will try my best to implement these.