How do you create 60 fps webms from a 1080p/60fps source with WebMforRetards? I set the framerate option to 60 fps, but it doesn't do anything. Obviously, there's a lot more to it, I just don't know where to start.
>>279252
I don't think webm for retards is that powerful. I do know it is a simple, limited frontend for ffmpeg though, so just use ffmpeg straight. To retain 60fps, you use something like this:
ffmpeg -r 60 -i "/path/to/source.mp4" -c:v libvpx -qmin X -qmax Y -c:a libvorbis -qscale:a Z -r 60 "path/to/output.webm"
-r is the framerate (twice, before and after the source, to force the framerate on both the input and output)
-c:v is the video codec (libvpx for vp8 webm)
-qmin and -qmax define the video quality. I'll explain them after this.
-c:a is the audio codec (libvorbis for ogg, which is what webm uses)
-qscale:a defines the audio quality. I'll explain after this.
The output has no prefix.
X, Y and Z are quality values.
X and Y, for the video quality (-qmin and -qmax), should be between 0 and 63, with 0 being the best quality with the biggest filesize and 63 being the worst quality with the smallest filesize. Play with them.
Z, for the audio quality (-qscale:a) should be between 1 and 10, with 1 being the poorest quality with smallest filesize and 10 the best quality with the biggest filesize.
If you need to scale the source, add this somewhere after the input path and before the output path:
-vf scale=W:H
Where W is the width you want and H is the height you want. If you want ffmpeg to guess one from the other, put a -1 in the one you want (ie for whatever width goes with a 480p height, you do -vf scale=-1:480).
>>279252
Stop being a retard and use Xmedia Recode.