I don't get it?
Can someone explain what the problem is
Good goy, it's because SAO is shit.
>>240948
Probably that other players can see each other's gui's
>>240987
That worked fine in Dead Space.
The issue is that they can also interact with them because lazy story.
>>240948
it's just the thumbnail for a video that describes all the various problems
https://www.youtube.com/watch?v=3GXCo-InnpU
that particular problem is that all the menus are gesture-based and filled with submenus. the main problems being 1 .submenus would take fucking forever (most mmos you have a billion hotkeys for things), and 2. in VIRTUAL REALITY MMO connected to your brain why the hell do you even need a menu at all
>>240948
Its clickbait.
>>240948
Thanks
>>240996
Maybe so's you can have MMO stuff like magic, fast travel, inventory, without having to ascend your consciousness to a higher plane of existence?
>>241037
regular mmos with a mouse and keyboard already use hotkeys, not nested menus. this is a game that you put a helmet on that directly reads your mind for movement and combat. making you do gestures like you're using a tablet inside a virtual world takes longer for you to do and extra programming to make in the first place. the game doesn't have magic or fast travel but why should your inventory be a menu when you can just -think- "use potion" and the system can make it happen instantly, instead of thinking "move my hand 5 times" to select it from a menu
>>241328
Because what you're describing is tantamount to simulating consciousness, which a whole other level from merely doing I/O with the sensory and motor nerves.
You don't have a "use potion" muscle. There's no way to discern that someone wants to use a potion, unless you're monitoring their entire brain at all times and can work out from that what they're thinking.
If you want to be monitoring the articulatory loop*, you still have the "Xbox sign out" problem, and solving that is AI complete**. Computers can't tell the difference between using a phrase and mentioning a phrase (which is why it's now "cortana sign out"), and they won't be ever able to unless they learn to understand English as well as a human does.
Plus, as we've learned from Cortana, Kinect, OK Google, Siri, etc., people don't actually like talking to computers. All attempts to add voice control to games (Mass Effect 3, for example) and phones (Siri, Okay, Cortana) have see the feature ignored, because people find it creepy. Having a computer in your head that reads your thoughts would be Siri times a million, and any game that tried it would crash and burn.
Finally, it's a valid design choice. Destiny eats your ammo if you switch weapons, and doesn't pause the game when you pull up your inventory. Why? To discourage you from chopping and changing weapons, and to encourage you to form a team where each of you covers the others' blind spots. Hiding features behind a menu makes then less accessible, but less accessible is not necessarily a bad thing.
* the voice you use to talk to yourself
** which is shorthand for "if you make this, you've made Commander Data, and the thing you've made can research whatever's left to do in the entirety of science for you"