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Please explain in plebspeak how to add a crt / scanline filter

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Thread replies: 19
Thread images: 8

File: mpc.png (26KB, 300x313px) Image search: [Google]
mpc.png
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Please explain in plebspeak how to add a crt / scanline filter for videos in media player classic.
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File: index.png (69KB, 159x263px) Image search: [Google]
index.png
69KB, 159x263px
I want to enable a filter/shader that does something like this.
>>
Still there?
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>>220141
Yes
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here are my shaders

http://www26.zippyshare.com/v/ErUGtgLM/file.html
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>>220164
unzip and copy the AdvancedCRT hlsl file into the shaders folder which is located in the folder where MPC is located
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Open MPC and go to View and then Options and then Shaders, select AdvancedCRT and add to pre-resize, apply and ok.
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hope all of that helps and is what you are looking for.
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File: the-matrix-whoa.jpg (12KB, 313x233px) Image search: [Google]
the-matrix-whoa.jpg
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>>220170
>>220168
wewlad , that's a lot of shit. Thanks. That does exactly what I want, but I have one issue; the top of the screen is cropped/bent. Any way to have that not happen?

Also, is there a database/community where people post these hlsl shaders? I couldn't find anything like that
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>>220176
>top of the screen is cropped/bent. Any way to have that not happen
Yes you need to open the AdvancedCRT file in Notepad and change the following line,

define CRTCurvature 1 //[[0 or 1] "Barrel effect" enabled (1) or off (0)

Change it to 0 and save and that should do it.

>is there a database/community where people post these hlsl shaders
I found most of these around I never found a site/database. Most are from Ceejay who made SweetFX

let me know if it doesnt work
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File: artificats.png (2MB, 1282x817px) Image search: [Google]
artificats.png
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>>220180
That worked, thanks for the hand holding. One last problem I'm having with this shader is that when I go full screen I get artifacts. Before I changed the CRTcurvature those artifacts were still there but they weren't these vertical lines, but random dots instead. There are no artifacts when I'm at ~half screen. Are there any settings that could explain this?
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File: artifacts 2.jpg (505KB, 1260x965px) Image search: [Google]
artifacts 2.jpg
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>>220183
This is what it looks like with crtcurvature 1 set.
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>>220183
No i dont get that issue, Is it deff in the Pre Resize list because I get issues when its in the post resize?

any other shader files being used?
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File: Untitled.jpg (122KB, 650x500px) Image search: [Google]
Untitled.jpg
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>>220189
Should look like that
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File: Untitled.jpg (1012KB, 1920x1080px) Image search: [Google]
Untitled.jpg
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>>220189
It was in post resize. Moving it to pre resize removes the artifacts, but it looks worse now. Shader in post resize is on the right.
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File: shader editor.jpg (241KB, 1366x768px) Image search: [Google]
shader editor.jpg
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>>220180
>you need to open the AdvancedCRT file in Notepad
Actually, MPC has a built-in shader editor, and it compiles and applies the shader every time you move the cursor up or down.


>>220186
>>220189
>>220183
It works fine for me; your GPU may be sad.
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>>220204
I have a 970. But I also have SVP installed, but disabled right now, and I may have done something else in mpc which is causing these fuck ups...
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>>220206
Generally shader artefacts are a sign your card is dying...
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>>220224
I'm not sure about that. I mean, I've been playing Modern Warfare Remastered, and I just did a stress test with furmark, and I haven't noticed any sort of artifacts like what I was getting in mpc before.
Thread posts: 19
Thread images: 8


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