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Video game synth/chiptune music

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Thread replies: 210
Thread images: 125

File: Soldier Blade - Operation 1.webm (2MB, 640x360px) Image search: [Google]
Soldier Blade - Operation 1.webm
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SNES does not count. Some good examples are Genesis/Mega Drive, NES, PC Engine/Turbografx 16, Master System, MSX2, PC-88, Commodore 64, etc.
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File: Duck Tales (NES) Music.webm (3MB, 352x288px) Image search: [Google]
Duck Tales (NES) Music.webm
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File: 1489258704431.webm (1MB, 960x540px) Image search: [Google]
1489258704431.webm
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File: 1489261840997.webm (363KB, 480x360px) Image search: [Google]
1489261840997.webm
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File: 1486873541439.webm (1MB, 800x600px) Image search: [Google]
1486873541439.webm
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>>1651376
Jesus Christ this song is so good.
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>>1654483
So is the game.
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File: Cybersphere (MS-DOS).webm (2MB, 284x180px) Image search: [Google]
Cybersphere (MS-DOS).webm
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>>1655551
That reverb is awesome
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Can someone give me their opinion on this? It's my second try of a chiptune music

https://www.youtube.com/watch?v=UqN9oABQz5k
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File: Akumajo Dracula X68.webm (2MB, 256x256px) Image search: [Google]
Akumajo Dracula X68.webm
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File: My Dear MD.webm (889KB, 320x240px) Image search: [Google]
My Dear MD.webm
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While not a webm this one is pretty cool:

https://www.youtube.com/watch?v=Ebjuiajg6mI

Basically the person who made it was able to get ~12 FM channels out of the Genesis with some hardware trickery.
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>nobody has posted Tim Follin
If nobody has a webm of this im doing it in my freetime later.
https://youtu.be/SJwh3erQlyE
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https://www.youtube.com/watch?v=rzI7jXxXzdI
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File: timetrax.webm (3MB, 512x448px) Image search: [Google]
timetrax.webm
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>>1657504
here u go
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File: BG Stomp.webm (976KB, 240x320px) Image search: [Google]
BG Stomp.webm
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File: Rotterdam Nation 94.webm (2MB, 640x480px) Image search: [Google]
Rotterdam Nation 94.webm
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File: Daddy Mulk.webm (2MB, 864x224px) Image search: [Google]
Daddy Mulk.webm
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File: Splash Wave.webm (2MB, 256x256px) Image search: [Google]
Splash Wave.webm
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https://youtu.be/FCewj5nsSSU

Doesn't really fit the thread but shout-out to yousuke yasui
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File: Wilderness.webm (2MB, 320x224px) Image search: [Google]
Wilderness.webm
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File: Let's Go Away.webm (2MB, 496x384px) Image search: [Google]
Let's Go Away.webm
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OP here, I don't even care if it's sampled anymore.
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File: Gauntlet.webm (3MB, 512x448px) Image search: [Google]
Gauntlet.webm
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File: Shadowgate Entryway theme.webm (1MB, 320x240px) Image search: [Google]
Shadowgate Entryway theme.webm
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File: Lava Reef.webm (2MB, 320x224px) Image search: [Google]
Lava Reef.webm
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Gentlemen. Many fellate Ice Cap, even though it's basically just a cover of a song from the 70's. But I still say this, was the best song from S3&K.
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File: Gleylancer.webm (3MB, 260x360px) Image search: [Google]
Gleylancer.webm
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https://www.youtube.com/watch?v=iBynE-ZfOes

Not a webm, but someone can make it into one of they care enough.
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Right.

Sega Master System Time
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Can anyone explain why the games and their soundtracks for Alien 3 are so good when the film itself is risible dogshit?
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File: Scrap Brain MS.webm (3MB, 300x222px) Image search: [Google]
Scrap Brain MS.webm
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Ah The Flash.

The game was awful, but dang if some of these chiptunes aren't okay.
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>>1658062
That's not syth you retard

>>1658081
I'm OP, fuck off and post in the other thread
>>1597482
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File: Lethal Enforcers.webm (791KB, 288x224px) Image search: [Google]
Lethal Enforcers.webm
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File: Sunset Riders.webm (438KB, 288x224px) Image search: [Google]
Sunset Riders.webm
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>>1658804
It's a chiptune, and I'm OP. How about you fuck off?
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File: C64 Jeroen Tel's Myth.webm (3MB, 304x415px) Image search: [Google]
C64 Jeroen Tel's Myth.webm
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>>1658825
If samples are used it isn't a chip tune anymore. Pure Chiptunes are only using the synth features of sound chip.

https://www.youtube.com/watch?v=VzRH1B2tjRE
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File: ss+(2017-04-25+at+04.34.53).gif (156KB, 810x619px) Image search: [Google]
ss+(2017-04-25+at+04.34.53).gif
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>>1658825
>Pretending to be OP on a slow /wsg/ thread
You must be unironically autistic
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File: ESWAT - stage 1.webm (4MB, 480x360px) Image search: [Google]
ESWAT - stage 1.webm
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https://www.youtube.com/watch?v=wDI3giiAVWc

https://www.youtube.com/watch?v=2BDAJS_8RSA
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>>1659095
And another

https://www.youtube.com/watch?v=xzanGykvhQM
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https://www.youtube.com/watch?v=IfpLlhC98CU

Really all of Jackal was great, but I think Stage 2 might be perfect.
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File: Landstalker.webm (4MB, 752x480px) Image search: [Google]
Landstalker.webm
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File: Moonwalker - Smooth Criminal.webm (2MB, 270x360px) Image search: [Google]
Moonwalker - Smooth Criminal.webm
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Fin to Feather.webm
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File: Toxic Caves.webm (3MB, 480x360px) Image search: [Google]
Toxic Caves.webm
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>that bassline
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>>1651360
https://www.youtube.com/watch?v=wwG5BJtZBCU

im not autistic enough to make a webm for this stuff
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>>1660265

Just get WeBM for Retards and any number of firefox or chrome add-ons that let you download youtube videos.
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>>1660270

cheers
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...waaait a minute, this is just Castlevania on a Sega console!

You haven't even changed the weapon system or how stairs work!
All you've done is put Simon in an ill fitting suit!
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Childhood, why are telling me this was a good game?
We both know it wasn't.
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Tim Follin
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File: mind_is_born_vorbis.webm (2MB, 488x360px) Image search: [Google]
mind_is_born_vorbis.webm
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The program which generated this music is a demo made for the Commodore 64, made to fit in 256 bytes. The text of this post is 183 bytes in UTF-8. The WebM takes up 1.6 million bytes.
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File: C64 Fanta - Speedroad.webm (3MB, 618x338px) Image search: [Google]
C64 Fanta - Speedroad.webm
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parallelogram_4ch.webm
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File: craft_4ch.webm (4MB, 240x180px) Image search: [Google]
craft_4ch.webm
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File: C64 Total Recall #5.webm (1MB, 480x300px) Image search: [Google]
C64 Total Recall #5.webm
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File: YESSS.gif (2MB, 590x274px) Image search: [Google]
YESSS.gif
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>>1660386
...FUCKIN HOW?
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>>1660265
>>1660270
You don't even need to do anything but find the video download link for a lot of these songs, because there is already a 4chan compatible webm of the video hosted on youtube that is probably under 4 MiB. You can find it with keepvid or a similar site.

Here is the one you were linking to, only 1.9 MiB. It's got a very small filesize for its duration because the video stream is just a picture
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>>1660242
CLUCK ALERT!!!
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>>1660505
math and repetition I guess
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File: Skyway (break only).webm (1MB, 480x360px) Image search: [Google]
Skyway (break only).webm
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>>1660505
https://linusakesson.net/scene/a-mind-is-born/
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>>1660089

https://www.youtube.com/watch?v=psSamm93uCE
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https://www.youtube.com/watch?v=SmsRN78qMxM
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Probably my favorite one of all time
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>>1658846

the term chiptune originated in the amiga scene
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File: Green greens - KA.webm (4MB, 352x288px) Image search: [Google]
Green greens - KA.webm
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I fucking love this thread guys.

1/?
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2/?
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3/?
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4/?
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what's the point of this thread?

just post youtube links on /vr/
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First Webm I ever made, did I do it right?
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>>1661461
and another one
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File: C64 To be on top 12.webm (4MB, 480x300px) Image search: [Google]
C64 To be on top 12.webm
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>>1660997
But despite having sampling capability, the Amiga was also able to produce pure chip tunes in the truest term by producing music with only simple waveforms like the older 8-bit soundchips. The Amiga was just more flexible since you could use any waveform using the tracker software and not just the few waveforms the 8-bit soundchips were providing (like die SID of the C64: sawtooth, triangle, rectangle pulse width modulation and white noise).

For me chip tunes are synth based only without samples. But of course the popular trackers also featured samples either the regular ones on the amiga or the "hacked" samples of the C64 that were based on an undocumented hardware feature (or bug) like the webm here.

And of course the term "chip tune" is indeed a bit ambiguous, since some might call all music made with the countless tracker programs "chip tunes" and not just the ones that are only using synth.
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File: C64 Batman - Cathedral.webm (3MB, 480x300px) Image search: [Google]
C64 Batman - Cathedral.webm
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File: C64 Turrican - Hiscore.webm (4MB, 480x300px) Image search: [Google]
C64 Turrican - Hiscore.webm
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File: C64 Turrican 2 #6.webm (3MB, 413x500px) Image search: [Google]
C64 Turrican 2 #6.webm
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File: C64 Turrican 2 #2.webm (4MB, 413x500px) Image search: [Google]
C64 Turrican 2 #2.webm
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File: C64 Turrican 3 Title.webm (4MB, 480x300px) Image search: [Google]
C64 Turrican 3 Title.webm
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>>1661759

Can we take a moment here to remember just how fucking rad game box arts could be back in the day?

I mean, very often they only held a passing resemblance to the game within, but let's not let little details like that deter anyone!
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File: C64 Artura.webm (3MB, 480x622px) Image search: [Google]
C64 Artura.webm
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>>1661789
Yes, very often the box art was more memorable than the game itself. I always liked the cover (and of course Be Daglish's music) of the game Artura (actual scan of my tape). But the game itself was pure crap and maybe even one of the worst C64 games.
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File: C64 Psycho Hopper.webm (3MB, 1602x1190px) Image search: [Google]
C64 Psycho Hopper.webm
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Another mediocre game with a nice box art and good music.
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File: C64 Creatures 2 #6.webm (4MB, 800x1024px) Image search: [Google]
C64 Creatures 2 #6.webm
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Creatures 2 was a really nice game.
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File: C64 Shades by Hülsbeck.webm (4MB, 508x500px) Image search: [Google]
C64 Shades by Hülsbeck.webm
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what's the recommended audio quality for making one of these? webm for retards just asks for a number
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>>1661903
nvm realized you can just set a file limit
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>>1661926
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>>1661928
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>>1661934
another game
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>>1661937
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File: C64 Inve$t.webm (4MB, 778x941px) Image search: [Google]
C64 Inve$t.webm
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>>1657333
Fuck, this is awesome
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>>1660971
agreed, this is nice
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File: way past cool.webm (4MB, 256x224px) Image search: [Google]
way past cool.webm
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/vr/ reportin' in
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File: AHX - Electric City.webm (4MB, 374x480px) Image search: [Google]
AHX - Electric City.webm
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>>1651360
>SNES does not count. Some good examples are Genesis/Mega Drive, NES, PC Engine/Turbografx 16, Master System, MSX2, PC-88, Commodore 64, etc.
Amiga
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File: Section 7 GBC.webm (2MB, 320x240px) Image search: [Google]
Section 7 GBC.webm
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>>1657445
>12 FM channels
9 channels of FM and 3 PSG channels. It's really not that hard. No, actually, only 8 channels FM and one for samples. And is it really FM, if you are only using a single sine-wave?

>>1658396
Matt Furniss.

>>1661707
>To be on top
Someone has good taste.
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File: Quartet_arcade.webm (3MB, 480x360px) Image search: [Google]
Quartet_arcade.webm
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PokemonTCG2.webm
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File: C64 Caveman Ughlympics.webm (4MB, 700x483px) Image search: [Google]
C64 Caveman Ughlympics.webm
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Caveman Ughlympics (C64)
This fucking game spoofing the summer/winter games titles. And the fucking intro and it's music.
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>>1660386
are these square or saw waves and does the waveform effect memory usage?
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>>1660242

https://www.youtube.com/watch?v=C_A6rQPX2wU
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File: Lava Powerhouse.webm (3MB, 480x360px) Image search: [Google]
Lava Powerhouse.webm
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>>1660242
Sonic Spinball has the most stereotypically "Genesis-sounding" soundtrack of any Genesis game out there. Someone remade the songs on a SNES sound chip and uploaded them to youtube...

https://www.youtube.com/results?search_query=sonic+spinball+snes+remix

I dunno, the SNES chip always just sounds like MIDI or a cheap 90's keyboard to me.
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>>1663630

The SNES has a perfectly good soundchip for the games it has. It's just that like the MS and the Genesis and the NES and the Gameboy and the NeoGeo each of those soundchips does things better than the others.

Then there's the GBA which might just have the best games library of anything that isn't a PC.

...now if only they made more of the ones with a decent backlight.

Anyway, this is potentially the best Castlevania game ever made, Aria of Sorrow.
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File: C64 Leonardo.webm (4MB, 480x300px) Image search: [Google]
C64 Leonardo.webm
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File: Final Fantasy TA - Main Theme.webm (1MB, 384x230px) Image search: [Google]
Final Fantasy TA - Main Theme.webm
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>>1663735

Huh. Note to self: resize THEN crop in WEBM for Retards.
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>>1663682
The GBA would have been so much better if the sound wasn't so god damn fuzzy. Its like listening to music from a radio station just slightly too far away.
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>>1663725
My basketball American

>>1663735
Sounds like some sort of Seinfeld remix
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>>1663790

I really loved how this track got put into AM2R. It was such a nice shout out in a game already replete with them.
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>>1663791
What is AM2R short for?
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>>1663794
A Metroid 2 Remake

Was in dev for a decade and released only for Nintenyahu to DMCA it. There should be a mirror somewhere on the net.
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>>1663796
>Nintenyahu
My sides
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>>1663745
It also doesn't help that the soundchip itself is shit.
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File: Tintin on the Moon (C64).webm (4MB, 480x360px) Image search: [Google]
Tintin on the Moon (C64).webm
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this song is pretty funky
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>>1660089
https://www.youtube.com/watch?v=TnLAC5AJPuM
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File: loony_tunes_collecter_alert.webm (3MB, 640x480px) Image search: [Google]
loony_tunes_collecter_alert.webm
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>>1663860
the chip is fine, it just needed a better cpu to mix pcm
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File: Ottifanten Kommando - Der Zoo.webm (851KB, 490x480px) Image search: [Google]
Ottifanten Kommando - Der Zoo.webm
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>>1664895
It's just the GB's soundchip, which wasn't exactly impressive, plus 2 DAC channels. You could add digital channels, but that costs CPU.
https://www.youtube.com/watch?v=UYdHD1XFFaQ
https://www.youtube.com/watch?v=HFyVIyWCRk0
https://www.youtube.com/watch?v=nBgqqPuq0hE
https://www.youtube.com/watch?v=qP1ktwCFYB4
https://www.youtube.com/watch?v=r98ybwqd8hk

You could write a costum sound engine too produce more impressive music, but most people didn't. Shinen made good money by licensing their engine, GHX.
https://www.youtube.com/watch?v=UVtzr-VzS74
https://www.youtube.com/watch?v=wXcWan3xfmA
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>>1664922

>It's just the GB's soundchip, which wasn't exactly impressive, plus 2 DAC channels. You could add digital channels, but that costs CPU.

That's what I said. A better CPU alone would have helped significantly.

But if you really knew what you were doing you could make great sounding music anyway.

The DBZ games were maybe the best on the system, and afaict they were 100% sample based.
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>>1664939
of course, like shinen these guys were also demoscene

can't upload webms this long
https://www.youtube.com/watch?v=eOoFAWvtnMg
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>>1664944
https://www.youtube.com/watch?v=pVZyJUw2ymA
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>>1664922
That example from Jet Grind Radio is very impressive, even when compared to the Dreamcast version.
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>>1664950
actually yeah, that quite better than legacy of goku
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>>1657333
This is the greatest fucking thing I've ever heard
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File: Shadow of the Beast C64.webm (2MB, 640x382px) Image search: [Google]
Shadow of the Beast C64.webm
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>>1664939
I do not think a bad soundchip should stop anyone from making good music. Even the ZXS and SMS had some good tunes and the GB is far ahead of those.
https://www.youtube.com/watch?v=5RMj-e3Q4zw
https://www.youtube.com/watch?v=PDojent7zvs

But cmon, the C64 came out even before the NES and Nintendo has yet to produce a better soundchip. Probably never will, because who needs soundchips anymore?

>>1664944
I love LoG2's soundtrack. Did not know those guys were from the demoscene. I would assume their sound engine incoporates some form of synth, PSG or FM. If it was all sampels, the ROMs would be bigger.

Konami's music was also great.
https://www.youtube.com/watch?v=BZmug9z97no
https://www.youtube.com/watch?v=b-TXhFbxEjQ
https://www.youtube.com/watch?v=sC2Sdz-KAo8
https://www.youtube.com/watch?v=2ekIrg5QE5Q
https://www.youtube.com/watch?v=aB6db4Sc8n0

Wish someone would crack those sound engines.
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>>1664997
>I would assume their sound engine incoporates some form of synth, PSG or FM. If it was all sampels, the ROMs would be bigger.

Maybe it used PSG(could GB do some soft of hacky FM?), I don't know the details, but know it was composed in impulse tracker and was around 600k for the music.

https://twitter.com/groovyaudio/status/574960993035382784
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>>1664530
The nails seem a bit serious for a looney tunes game.
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File: Overlord by Jeroen Tel.webm (1MB, 350x506px) Image search: [Google]
Overlord by Jeroen Tel.webm
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>>1665002
>over 1hr of music squeezed into 600k
Has to be PSG. No idea how impulse tracker works. That could clear thinks up. But either way, someone should interview him about this.

>could GB do some soft of hacky FM?
Its greatest feature is the wavetable. Not FM, but quite capable aswell.

>>1657333
NES port got a great title theme.
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>>1665019

impulse tracker uses a mod-like format. sample based i think.. but i've never used it
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>>1665019
>>1665060

i'll try to find a gsf rip, but the music sounds mostly or entirely pcm to me..
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File: e1m8 sign of evil.webm (2MB, 854x480px) Image search: [Google]
e1m8 sign of evil.webm
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for some reason I really like how Sign of Evil sounds on OPL
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File: Acidjazzed Evening.webm (4MB, 640x480px) Image search: [Google]
Acidjazzed Evening.webm
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this isn't from a game but whatever, it gives me nostalgia
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File: XP Pinball Music.webm (2MB, 170x152px) Image search: [Google]
XP Pinball Music.webm
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File: Amagon - power up.webm (2MB, 400x300px) Image search: [Google]
Amagon - power up.webm
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If only this version did not sound like it was recorded from the other side of the room.

https://www.youtube.com/watch?v=_qJBKh2pWIg
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>>1666358
Nope. This audio ist from SOASC.
http://www.6581-8580.com

This means it's the best rendition of the original SID-File without inconsistencies due emulation shortcomings. Which means this stuff was recorded on original hardware. The only mistake one can make with the SOASC files is when you chose the audio from the wrong SID revision (the audio is recorded with three SID versions R2, R4, R5), especially R4 mostly is worst because of it's problems with samples. And you usually have to pick the one that it was programmed for.

I'm always using the files from SOASC for postings like these.

Here are the files of that song:
http://se2a1.bigbox.info/soasc/index.php?av=0&sb=SOASC&ss=dark+star
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>>1657435
Requesting a song from
Akumajo Dracula X: Chi no Rondo
>VAMPIRE KILLER
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File: VampireKiller.webm (1MB, 592x592px) Image search: [Google]
VampireKiller.webm
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>>1666473
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>>1666420
You seem to know your stuff, so I got onto a device with less shit speakers and tried the youtube video again. The video version is definitely better than I first thought. Thanks for the info dump.

>This audio ist
In that case, danke.
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>>1660550
thanks for the tip, this saved me a lot of time
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>>1655663
solid 5 out of ten
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>>1668444
Ranch or Cool Ranch?
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>>1668451
cool ranch was the name of the doritos flavor made in 1987
ranch dressing was invented in 1950
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>>1661979
fucking A E S T H E T I C
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File: C64 Ark Pandora.webm (2MB, 378x600px) Image search: [Google]
C64 Ark Pandora.webm
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>>1658396
Get mah funk on with dem aylmaos
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>>1657333
Fuck, that was one of my favorite games... nostalgia'd hard
>>
>>1651360
Sorry, but why does the SNES not count but the Mega Drive does?
>>
>>1669695
snes uses samples and isn't a true chiptune. It has more in common with a ps2 than a genesis, things on the snes only sound similar to chiptunes because of harsh memory limitations.

I really wish I could find this super informative video that clearly explains how the sound chips of each console worked but I can't find it for the life of me.
>>
>>1669695
Chiptune means sounds generated by the chip. The SNES cannot generate sound. You have to feed it samples. Which also menas the TG16 doesn't do chiptune, as wavetables basically function the same way.

NES and C64 use PSG to generate sound and the Genesis FM synth.
>>
>>1669846
>The SNES cannot generate sound.
it can generate white noise :^)
>>
>>
>>
I don't know how much is FM and how much is PCM.
But this soundtrack rules.
https://www.youtube.com/watch?v=gWVmPtr9O0g
>>
>>1670408
How fucking hard is it to google "mega drive soundchip"?
https://en.wikipedia.org/wiki/Learned_helplessness
>>
>>1670425
MD has PCM, that can be used entirely as a sample tracker and bypass FM entirely.
>>
>>1670433
The think is clearly FM+PSG though.
>>
>>1673486
I don't know, I do hear a lot of PSG but I'm suspecting quite a lot of PCM. And supposedly the music alone is half the ROM.
I hope Nemesis gets updated soon to support it as it has the most complete sound debuggers.
>>
>>1673610
https://www.youtube.com/watch?v=VRJqHPr9SN0
Regular ass SMD music.
https://www.youtube.com/watch?v=IPr4V1c2VqA
This is what a .mod sounds like on the Mega Drive.
>>
>>1673691
I see. Channel 6 has pretty crazy vu-meter activity but few changes. I guess those drum samples must be of pretty high quality if they really take all that space.
>>
>>
>>
>>1673753
Check out this recent Mega Drive track.
https://www.youtube.com/watch?v=Ebjuiajg6mI
>>
File: Mortal Kombat.webm (2MB, 640x360px) Image search: [Google]
Mortal Kombat.webm
2MB, 640x360px
So crisp, so bassy.
>>
As everyone might already know...

https://www.youtube.com/watch?v=xCsYhIs8Hzs
>>
>>1679005
cool but
>CDROM
>>
>>1679027
Sorry I'll be more careful...

https://www.youtube.com/watch?v=cZT8ST7oeXE
>>
>>1660242
https://www.youtube.com/watch?v=32I8pskV3iE
>>
File: Sophia.webm (4MB, 406x360px) Image search: [Google]
Sophia.webm
4MB, 406x360px
>>
>>1678471
>Audiophile
Le Triggered.
http://www.jonathandupre.fr/articles/13-console-playstation/91-la-playstation-scph-1002/
>>
>>1659656
why are elves (male) always so cute
>>
>>1682785

Because as /tg/ has known for years: It's not gay if it's an elf.
...or Link.
>>
>>1655663
Go back and listen to some more old style tunes, this smells like some new age sphere trying to push it in a small ass cube.
too lewd, stop it.
>>
>>1655551
god I looooove dat fm basssss
>>
>>1665004
Also they'd stab both people if you slammed someone's hand onto it.
>>
<iframe width="560" height="315" src="https://www.youtube.com/embed/qJhXKEA0AzU?list=PLUPwBkQKCRM67v6OBa0GoyMuFF2fwpmUD" frameborder="0" allowfullscreen></iframe>
>>
>>1658073
>arrange version
>that late 90s to mid 2000s animu style

yousuke a god
>>
>>1661461
looks good. How do you make it look good but be that long?
>>
>>1685370
static images with audio over them aren't really big files in the first place. you can push the 5 minute length limit on here in under 4mb easy if it's just a song + image
>>
File: C64 Tetris Wally Beben.webm (4MB, 480x300px) Image search: [Google]
C64 Tetris Wally Beben.webm
4MB, 480x300px
>>1685370
Here is my example of a 5 min file. I’m using FFmpeg on a Mac installed through MacPort. I just reduced the video stuff to the lowest frame rate, so it doesn’t waste space for the audio. I’m not sure if a 2-pass-encoding is that useful with mostly audio only files but without it the example file would be slightly to big (4131kB vs. 4085kB - limit is 4096kB). I’m not sure how low you can go with the bitrate. Usually I’m just fiddling with it until the file size is just below the limit. Since the Vorbis codec is pretty good even with low bitrates this shouldn’t be a problem (for some reason the lowest possible bitrate seems to be 45k to me (that I’m not using when the sound is of importance), FFmpeg quits when setting it lower).

> ffmpeg -y -loop 1 -framerate 1 -i tetris_01.png -i Tetris_T01.sid_MOS6581R2.mp3 -c:v libvpx -c:a libvorbis -b:a 100k -t 299 -pix_fmt yuv420p -af afade=t=out:st=294:d=5 -vf scale=480:-1 -shortest -threads 4 -pass 1 -f webm /dev/null && ffmpeg -y -loop 1 -framerate 1 -i tetris_01.png -i Tetris_T01.sid_MOS6581R2.mp3 -c:v libvpx -c:a libvorbis -b:a 100k -t 299 -pix_fmt yuv420p -af afade=t=out:st=294:d=5 -vf scale=480:-1 -shortest -threads 4 -pass 2 "Tetris C64 Wally Beben.webm"

removing all the extra stuff to shorten the 25:55 min file or the audio and video filters to make the more important options more readable
> ffmpeg -loop 1 -framerate 1 -i tetris_01.png -i Tetris_T01.sid_MOS6581R2.mp3 -c:v libvpx -c:a libvorbis -b:a 100k -pix_fmt yuv420p -shortest "C64 Tetris Wally Beben2.webm"

Whole Song here btw:
https://www.youtube.com/watch?v=Ny743c32gPg
>>
>>1685574
>>1685478
Thanks
Thread posts: 210
Thread images: 125


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