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Vector Thread - Requests & Sharing

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 362
Thread images: 169

Post your vector requests and recently done vectors here.
>Previous thread → >>1896585

READ THE OP BEFORE POSTING!

>Before requesting, here are some tips:
– Request an image ONCE per thread. Do not bump or second - once is enough.
– Check the lists below to see if your request has already been previously fulfilled.
– All requests are welcome, within reason, but remember:
– The poorer the quality of an image (in resolution and drawing ability), the less likely it will be picked up. The more detail seen and higher the resolution, the better.
– Full-body images preferred. Images cut off on 3 or more sides are very unlikely to be picked up due to their limited usage; keep this in mind when finding an image to request. (Hair or skirt edges that are barely cut off don't usually count)
– Requests for removing the background from an image (called a RENDER) and resizing requests should go to the IMT threads.
– Refrain from using renders for requests. Try to find the original non-rendered image; it is easier for vectorists to work with.
– Note: Overly complicated images are unlikely to be picked up due to their nature. IF your request is taken, please have patience.

>Check these places before requesting:
http://double-you-vectors.deviantart.com/
https://drive.google.com/folderview?id=0B_VmbVyD4eT3N1VUbGN4Wjd5OVE
http://iqdb.org/
http://yande.re/post/index?tags=vector_trace
http://konachan.com/post/index?tags=vector
http://danbooru.donmai.us/post?tags=vector_trace
http://gelbooru.com/index.php?page=post&s=list&tags=vector*
http://browse.minitokyo.net/gallery?tid=9&index=2
http://browse.deviantart.com/manga/digital/vector/?order=5

>Anime vectoring tutorials:
—online viewable guide (Inkscape): http://sites.google.com/site/jjaaba/main
—downloadable guide (Inkscape): http://www.mediafire.com/?xhj5d254zhui0tr
—Illustrator video tutorials: https://www.youtube.com/watch?v=3g0cRvqYRVE

>Thread archive
http://pastebin.com/p8KsLkiT
>>
File: NGNL Jibril 1241241241.png (2MB, 2560x1440px) Image search: [Google]
NGNL Jibril 1241241241.png
2MB, 2560x1440px
Anyone want to show Jibril some love by making a vector out of this?
>>
Requesting Race Queen Hane here.

Much appreciated.
>>
Why aren't there any Lain vectors?
>>
>>1898148
Re-requesting again. Need this for a wallpaper please
>>
File: vlcsnap-2016-04-14-22h04m43s776.png (808KB, 1280x720px) Image search: [Google]
vlcsnap-2016-04-14-22h04m43s776.png
808KB, 1280x720px
I'm working on this, does anybody have any tips for the white shining on the water? I tried to draw white lines and them blur them, but it doesn't look very nice. I'm using Inkscape and I'm new to all of this.
>>
File: Mary.png (3MB, 1920x1080px) Image search: [Google]
Mary.png
3MB, 1920x1080px
Requesting Mary from grimgar
>>
Requesting Josuke.
Much appreciated
>>
>>1905950
First off would be to make multiple little shapes, then use a white-to-transparent gradient through them (some transparencies in the middle, some at the ends, etc...) then overlay them as a lightening affect on all the water locales.

Second: Make one long "web" of the stuff, make it transparent overlay the same as above, but put the transparencies in "bars" across the whole.

Third: Gradient mesh the same as above, but it is a) one solid mesh b) the transparencies are all through it running the lines and c)is a fuckton more work to do.

Hope this helps...
>>
File: unknown.png (896KB, 1920x1080px) Image search: [Google]
unknown.png
896KB, 1920x1080px
Requesting Luluco again.
>>
>>1906211
I read that as "Lucario". And I said to myself: "That doesn't look like a pokemon."
>>
File: 1452461908245.png (1MB, 2048x1152px) Image search: [Google]
1452461908245.png
1MB, 2048x1152px
Kindly requesting Hotaru vector.
>>
File: Untitled 2.png (314KB, 891x657px) Image search: [Google]
Untitled 2.png
314KB, 891x657px
>>1906121
I don't quite get it, I did make the shapes (talking about the top part), but do I use the gradient on each of them separately or on all of them at once? I did both, but the original always seems so much brighter and I can't get the same effect.
>>
>>1906358
Okay. NOW go to the layer and change its type - I suggest playing with those layer types until you find one that works best.

After that: play with the layer's transparency, until the effect looks best. Unfortunately you are using inkscape, so getting softer lines is not feasible without using gmeshes or a LOT of radial blurs.
>>
>>1906417
Radial gradients. Sorry about that.
>>
File: purple_sister_by_keenh-d8xg9jj.jpg (72KB, 600x743px) Image search: [Google]
purple_sister_by_keenh-d8xg9jj.jpg
72KB, 600x743px
can somebody please vector this picture ? no need of the patterns in the background
>>
File: Untitled.png (889KB, 603x720px) Image search: [Google]
Untitled.png
889KB, 603x720px
Re-requesting
>>
File: large.jpg (147KB, 500x600px) Image search: [Google]
large.jpg
147KB, 500x600px
Requesting Rikka please.
>>
Could I get this lovely lady cleaned up? She was pretty grainy when I found her.
Thanks!
>>
>>1906498
Don't post renders.
>>
File: c2a601be4de366e4e95d71ed58c5555f.jpg (550KB, 1280x1920px) Image search: [Google]
c2a601be4de366e4e95d71ed58c5555f.jpg
550KB, 1280x1920px
Requesting SkullHeart Vector
>>
File: untitled2.png (304KB, 500x800px) Image search: [Google]
untitled2.png
304KB, 500x800px
Requesting! Please and thanks :)
>>
>>1905856
>>1906637

make this into a vector.
(also remove the doughnut)
>>
File: 1390193604664.jpg (690KB, 2560x1600px) Image search: [Google]
1390193604664.jpg
690KB, 2560x1600px
Im having trouble finding pic related in a higher res.
I want to do a print for living room and thought that would look dope.

Website says at least 10800x6000 which is huge.

If this isnt possible would someone be willing to re vector it for me?
>>
File: Pani Poni Dash!.png (1MB, 1728x960px) Image search: [Google]
Pani Poni Dash!.png
1MB, 1728x960px
Requesting. Thank you.
>>
File: 506fce600cbe09a64d88ab3ca4ab5b7c.png (713KB, 800x1162px) Image search: [Google]
506fce600cbe09a64d88ab3ca4ab5b7c.png
713KB, 800x1162px
Requesting Yunyun here. Thanks in advanced!
>>
>>1906699
dem thighs tho, damn.
>>
File: 343453087.png (1MB, 1920x1200px) Image search: [Google]
343453087.png
1MB, 1920x1200px
requesting
also remove the doughnut
>>
File: Space Patrol Luluco - 01.png (951KB, 5338x4201px) Image search: [Google]
Space Patrol Luluco - 01.png
951KB, 5338x4201px
>>1906211
Lucky for you I made this when the episode aired. Never bothered to post it anywhere though and I normally don't browse /w/.
>>
File: ISsQmSA.jpg (95KB, 1920x1080px) Image search: [Google]
ISsQmSA.jpg
95KB, 1920x1080px
requesting Kotoura Haruka without the background
>>
File: birdy_2_art.jpg (210KB, 1600x1131px) Image search: [Google]
birdy_2_art.jpg
210KB, 1600x1131px
Requesting Birdy, Please.
>>
>>1906857
Love you.
>>
File: kinokocafe.png (1MB, 1280x720px) Image search: [Google]
kinokocafe.png
1MB, 1280x720px
Kinoko cafe logo
>>
File: HitagiWall.png (6MB, 2157x1440px) Image search: [Google]
HitagiWall.png
6MB, 2157x1440px
Requesting a vector of this Hitagi por favor.
>>
File: 750b7903a1f52c68790356bc991efa1f.jpg (464KB, 1000x1000px) Image search: [Google]
750b7903a1f52c68790356bc991efa1f.jpg
464KB, 1000x1000px
Requesting again
>>
Can I get Ikki vectored? Upscaled it to help the vectorers
>>
>>1907061
forgot to mention, keeping in the speech bubbles is fine with me
>>
>>1905856
>>
File: Shizuru Fujimura.jpg (2MB, 1920x3266px) Image search: [Google]
Shizuru Fujimura.jpg
2MB, 1920x3266px
Requesting Shizuru Fujimura
>>
File: BigO.png (1MB, 8000x5000px) Image search: [Google]
BigO.png
1MB, 8000x5000px
>>1906662
You can download the .ai and a 11k export for the print here
https://mega.nz/#!BsUWxRxA!jWOlxslPKoTem96THq8w1i85ZHn_2youfbOFp5kuY3w

Let me know if you need anything else.
>>
Does anyone have the vectorized version of this? I'm almost 100% positive it was done at one point.
>>
>>1907117
>>
File: ETA-2025.png (2MB, 1504x2000px) Image search: [Google]
ETA-2025.png
2MB, 1504x2000px
Don't read too much into me progressing.
>>
>>1907076
nah this works.

thanks
>>
File: (543).png (671KB, 1316x1992px) Image search: [Google]
(543).png
671KB, 1316x1992px
Politely requesting this vector. Thanks so much in advance!
>>
File: First Vector.png (280KB, 1132x793px) Image search: [Google]
First Vector.png
280KB, 1132x793px
>>1906445
I'm trying this one. I'm doing an actual vector for the first time, so if any vector connoisseurs are out there and wouldn't mind giving me tips, that'd be really appreciated.
>>
File: idk vector.png (45KB, 819x864px) Image search: [Google]
idk vector.png
45KB, 819x864px
>>1906445
>>1907298
Bumping before going to class. Help/criticism appreciated.
>>
>>1907295
Will be doing this one.

>>1907298
>>1907314
Check out one of the tutorials in the op, if you are doing a full vector, start with the lineart and do the coloring afterwards, that way you can hide the edges behind the lineart layer. If you're doing a minimalist vector, then you should go to the minimalist thread.
>>
>>1907298
>>1907314
It is easier to start with the lines first, then you can shove the colors layer underneath it and take out any rough points.

Also: until you gat used to it more, I would recommend at least TWO layers for colors - one for the "main color, and one for the secondary color, whether it is hilight, shadow, etc. IT'll help you keep them organized a bit better in your head, AND give you a way to see when to do one instead of the other.
>>
>>1907319
>>1907315
thanks for the replies. I will be finishing up what I can tonight and trying to make it look acceptable
>>
File: (278).jpg (94KB, 1920x1080px) Image search: [Google]
(278).jpg
94KB, 1920x1080px
Requesting
>>
File: KnJ Infamous Clock - Clean.png (2MB, 5863x5864px) Image search: [Google]
KnJ Infamous Clock - Clean.png
2MB, 5863x5864px
I haven't done some stuff in a while and I wanted to do something from Kodomo no Jikan, always loved that clock and the feels that it gives me.
>>
File: Kodomo no Jikan Ch.93 - 28.png (2MB, 2120x1515px) Image search: [Google]
Kodomo no Jikan Ch.93 - 28.png
2MB, 2120x1515px
>>1907415
Let me know if it needs something.
>>
>>1907415
>>1907417
Your rose patterns look auto-traced, which really lowers the quality piece as a whole. From the way they look, you could probably do a lot of it with just a circle tool, slicing where necessary. The leaves also look really lumpy. You should draw the midrib and each vein as their own separate part, and consider using a fixed width line tool as they would probably be machined from metal strips.
>>
File: idk vektor.png (59KB, 819x865px) Image search: [Google]
idk vektor.png
59KB, 819x865px
>>1907314
Updating with tonight's work. Will finish sometime around noon tomorrow
>>
>>1907476
Make sure you change the color of the shading for her hair against her skin to match that of the chin...
>>
File: 1460392323348.png (5MB, 4330x8000px) Image search: [Google]
1460392323348.png
5MB, 4330x8000px
>>1905856

Is there anyone using Gimp to do vectorings? if so, I do I remove or crop the background image out so that I only have the character like pic related.
>>
>>1907623

Sorry, I messed up a bit. "How do I" not "I do"
>>
>>1907623
GIMP is not a vector program, and should not be used to create vectors; Inkscape is freeware if you don't wanna pirate Illustrator.
>>
>>1907623
To be honest: you're better off with inkscape over gimp. Gimp's tools suck, and I honestly think they do vexels more than vectors - like Corel Draw.

Also: you want to KEEP the background when making the image, so you have a better way to determine where lines end and begin - when you save the image, you hide the layer with the original - your template - and that will set the rest transparent for you.

I just found this:
http://gimpforums.com/thread-vector

Yes, GIMP is a Raster tool. Get Inkscape, instead for vectors, and watch the inkscape tutorials.
>>
File: Ibara Naruse-01.png (1MB, 5000x5600px) Image search: [Google]
Ibara Naruse-01.png
1MB, 5000x5600px
One anon was working on this one from the last thread. How's the progress on it? Just curious.
>>
>>1907630
Krita might also be handy
>>
>>1907668
That isn't a vector program, it is like Photoshop in that it has some rudimentary vector tools.
>>
>>1907668
>Krita might also be handy

No. Just.. NO.

The only "real" vector tools out there are Illustrator and Inkscape. Most others do Vexels, which are different still..
>>
File: idkvector2.png (294KB, 3411x4327px) Image search: [Google]
idkvector2.png
294KB, 3411x4327px
>>1907476
Had to do some stuff earlier in the day so I couldn't work on it. I did I little more to it and I plan on getting most of the rest down tonight and color corrections tomorrow.
>>
>>1907623
You do realize that vecotring an image basically means redrawing it with the right tools to get a character cutout like that, right? You normally don't manipulate the image at all.
>>
File: Back.jpg (2MB, 2954x4165px) Image search: [Google]
Back.jpg
2MB, 2954x4165px
Requesting Rei if possible
>>
File: Ibara Naruse-01.png (2MB, 5000x5600px) Image search: [Google]
Ibara Naruse-01.png
2MB, 5000x5600px
>>1907666
Hello Beast
Progress, I'm still working on lines so don't pay attention to it (DON'T look at her glove).
>>
>>1907715
Don't use strokes for the lines - use fills that taper on the ends. Look at:
>>1907623
>>1907666
for examples.
>>
Vector newbie here, just curious about what is the regular software people uses around here? I'm fond to do mine in Photoshop and it seems to work just fine.
>>
>>1907825
If you want to do it in PhotoShop, do it in Illustrator.

The tool works the same way, except the program is actually designed for vector work so the files are vectors.
>>
File: Fujiyama.png (1MB, 7738x6384px) Image search: [Google]
Fujiyama.png
1MB, 7738x6384px
>>1907825
Photoshop does NOT do vectors - at BEST, it does VEXELS.

While VEXELS can be scaled, they never lose the blockiness found in rasters. If you want to do TRUE vectors, you need to use either inkscape or Illustrator.

I'd go with illustrator, because once you get past the quirks of the pen tool, it's a lot better to use, overall.

Example of what I am currently working on using illustrator.
>>
>>1907825
Most people here use Illustrator but Inkscape is also a good option. Photoshop does vexels, not vectors so I'd recommend switching to Illustrator if you want to make anything serious.
>>
>>1907829
>>1907830
>>1907831
Ok, I'll try them both and see which one feels better.

Thank you for this clarification by the way, it sure is better to ask someone more experienced than be quiet and keep up living with own misunderstandings.
>>
>>1907715
>>1907816

As you said, use fills that taper, Should I be tracing the outer edge of each line twice and filling? It seems like the obvious answer but I would like to just make sure

Thanks!
>>
>>1907629
>>1907630
>>1907816

Thanks for the help and advice. After about 14 minutes past my post, I realized that Gimp was awful and I did actually end up pirating Illustrator and then Photoshop. Currently downloading Inks-cape now. Peace & Love
>>
File: example.png (269KB, 1928x1056px) Image search: [Google]
example.png
269KB, 1928x1056px
>>1907837
I'm not sure what you mean by "twice", but yes, you should be tracing the outer edge of the lines. Ideally your lines would look something like this.
>>
File: Needa to redo.png (188KB, 2262x3723px) Image search: [Google]
Needa to redo.png
188KB, 2262x3723px
>>1907870
That's exactly what I meant. Thanks for the examples.
See, this is what I thought you meant, but again, I was using stroke. So, if I were to do what you're saying, would I need to blow the picture up and do the vector exceptionally large, and then scale it down after finished?
>>
strange request

creating wallpaper
>>
>>1907870
>>1907895

I guess the simplest way to phrase what I'm trying to ask is, how do you get the lines do get so close together without the pen snapping to the path? Is it literally as simple as turning snapping off? If so, I'm just stupid.
>>
>>1907906
Turn off snap. IT is in the preferences.
>>
>>1907895
Do not taper your lines at both ends. ONLY time they should be tapered, is if they are the end transition of a wrinkle.

Look at >>1907870
and you'll see that most of the line is solid all the way through, until, it gets to the wrinkle in the fingers.

THAT is how you should be making the lines.
>>
File: Chino.png (1MB, 2967x7333px) Image search: [Google]
Chino.png
1MB, 2967x7333px
>>1907295
It's finished, let me know if you find a mistake or want something changed.
>>
File: Chino black lines.png (1MB, 2967x7333px) Image search: [Google]
Chino black lines.png
1MB, 2967x7333px
>>1907295
>>1907931
version with black lines.
>>
File: Pink Haired Bitch redo number 2.png (140KB, 4222x3213px) Image search: [Google]
Pink Haired Bitch redo number 2.png
140KB, 4222x3213px
>>1907919
I'm aware of that. This is how it's coming out when I draw the lines with a solid fill.

Is there any way, besides judgment, to make sure the lines are always equally apart? (see lines next to outline.) If you look, the red is getting gradually larger --> space between lines, causing uneven lines. Is there any way to correct this besides fine detailing with anchor points and curvature?
>>
>>1907933
Unfortunately there is no shortcut for that, it just comes down to experience so you have a better eye for it and patience so you actually take the time to get them right.
>>
>>1907935
ah ok thanks for the reply
>>
>>1907931
>>1907932
Literally perfect for me, thanks for going the extra mile and adding a second version. I really appreciate it!
>>
>>1907931
>>1907932
Man, I would have picked this up if it wasn't finals season. Looks great.
>>
File: 1461535688835-01.png (186KB, 4223x3214px) Image search: [Google]
1461535688835-01.png
186KB, 4223x3214px
>>1907933
Much like >>1907935 said, it comes down to experience. There is a a Measure tool to check thicknesses, but I don't recommend it, as you will end up measuring everything to be very similar thicknesses and end up creating stroke-like fills. As a general rule, make sure you make all nodes and handles parallel at all times. Then, work on the distance between the nodes to pick thicknesses for certain areas of the image, such as hair, clothes, skin, etc. This will take a good 5-6 vectors to really get the hang of.

Here is a quick example of what the leg and some of the skirt should look like. I worked on this from what you did, so it may look different from the original, but this is the general idea for thickness and parallel nodes/handles.
>>
>>1907933
>>1907971
I'm redoing it right now, and I am drawing the line around one side of the original line, and if it fits properly, alt dragging and joining to create the new line that I'm filling.
>>
>>1907992
I don't recommend the alt-dragging part. When you start working on more complicated lineart it will not work out. It is best to do both sides all in one fill manually. It will take longer, but things will look less mechanical and more natural.
>>
>>1907992
I decided to restart since I royally messed up the earlier ones. This is all I'm about to get done for tonight. Lineart criticism welcome
>>
>>1908009
>>
Any possibility of getting a vector of this?
>>
>>1907933
Sorry I didn't reply earlier, but one thing I tell people is to use the mouse and zoom levels.

So say you have your line at 500% zoom and it takes up the width of the mouse (or height) that is one thickness for say, the skirt.

The at like 300%, you make another line for say, the skin.

These aren't exact, but it helps you with ballparking better as you get more used to ot.

Hope this helps...
>>
File: Jougasaki Rika-01.png (769KB, 1967x6983px) Image search: [Google]
Jougasaki Rika-01.png
769KB, 1967x6983px
This was requested a long while ago, so I'm not sure if the requester is still here, or checks these threads, but I'd like to apologize for how long this took and how I didn't say anything.

I'd appreciate out some problems that need fixing and other general criticism. This is the original image http://danbooru.donmai.us/posts/2262295
>>
>>1908010

For now, keep with this, but while doing this, I want you to start thinking on something:

"What thickness should this line represent?"

What I mean by this, is does the material/object look delicate? Then you might want thinner lines for it. Does it look thick like a lifejacket or down jacket? Then you want thicker lines.

Same goes with things like panty hose versus socks: panty hoses should be the thickness of skin, while socks should be a tiny bit thicker than skin.

Hope these insights help, as well...
>>
>>1908028
To me, it seems to need more shading for the legs... Lines seem fine at first glance. I'll check it over later and mark anything I see...
>>
File: 6df6fb872ef7c76d9a6881ed10deb46b.png (29KB, 1596x1369px) Image search: [Google]
6df6fb872ef7c76d9a6881ed10deb46b.png
29KB, 1596x1369px
>>1908028
For the eyes, make the circle first and then apply the highlight over the circle. Otherwise the eye looks scrunched, lumpy, and inconsistent. I would also make the interior lineart for the crescent eyes black so it's easier to see.

Similar to what Derpy said, apply some more shading to the socks. Apply a gradient that goes light to dark like it is in the original and it should help. This same kind of gradient should also be applied to the jacket, the shirt and the hair like it is in the original.
>>
>>1908028 I almost forgot about this one
>>
>>1907931
Very cute!
>>
>>1907950
>>1908108
Glad you liked it, changing the colors of the lines took me like 5 clicks so it was no big deal.

>>1907956
Yeah, I really liked the image so i'm actually a little glad you didn't
>>
File: 54351770_p0.png (255KB, 800x852px) Image search: [Google]
54351770_p0.png
255KB, 800x852px
Requesting
>>
File: Fullbody Front.jpg (746KB, 785x2121px) Image search: [Google]
Fullbody Front.jpg
746KB, 785x2121px
Requesting May
>>
File: a.jpg (283KB, 552x1000px) Image search: [Google]
a.jpg
283KB, 552x1000px
requesting
>>
>>1906445
>>1907298
>>1907314
>>1907476
>>1907715
>>1907895
>>1907933
>>1907992
>>1908010

I didn't realize how badly I was spamming thread lol. Anyways, this is what I have after deciding to redo the entire thing by tracing the lines and filling as opposed to stroke.

Any comments appreciated as to how it's going or any errors to fix.
>>
File: 312.png (217KB, 1920x1040px) Image search: [Google]
312.png
217KB, 1920x1040px
>>1908553
You absolutely need to control the amount of nodes you use. Only place nodes at the end points and shape the handles enough that they cover the are around them. Do not extend them too far that you flatten where the nodes are. Then, apply another pair of nodes to cover another area. Keep this as minimal as possible in order to reduce lumpiness. You also have thickness varying to a high degree within the same areas. You need to maintain thickness for the clothes, hair, and skin.

Here is the file for >>1907971 so you can get an idea of how to keep nodes and handles to a minimum: https://mega.nz/#!x1IETQSD!N3SHRfbejUUqgX46cdiSLB-gyw_vSf_uKquxJ4zP7js
>>
File: Mikatan Narugino 300.png (4MB, 3259x7264px) Image search: [Google]
Mikatan Narugino 300.png
4MB, 3259x7264px
Hey, just finished this.

Full size: https://a.pomf.cat/pgyaip.png (embed)

Original: https://a.pomf.cat/tmasoc.jpg (embed)
>>
>>1907630
Not him but GIMP technically has vector paths, just nothing useful you can do with them within GIMP. I honestly like how GIMP handles drawing the actual paths better than Inkscape but GIMP only does raster traces of the paths as far as I can tell so they look ugly, and the only interaction you can have with the vector paths is to export them individually so I can't just draw shit in GIMP and then bundle it together in Inkscape (which would've been nice despite the inconvenience).

I hate Inkscape's UI and it still takes 20 times as long to trace a curve for me in Inkscape instead of GIMP. Might just be because I've used GIMP for years for other things before I picked up Inkscape but damn, getting basic functionality out of Inkscape still feels like a chore after 6 months and I'm still wrestling with basic object overlapping for fills even though I've followed the same tutorial several hundred times trying to debug why it's fucking up. After like 5 years, it still doesn't even have a proper object layer manager dialog of some sort. Devs don't give a shit and just suggest using the existing dialogs that don't actually solve the problem. GIMP is probably not the answer for vectoring but I can sympathise with people thinking they have a better chance with it than Inkscape.
>>
>>1908696
Inkscape is complete garbage. Hasn't been updated in like 15 months, and it was never remotely close to Illustrator even at its best. I wish people would stop recommending it to vectoring newbies.
>>
>>1907810
I'm glad you accepted my advice to subdue the "folds"/ribbed edges on the right, since they look much better now in my opinion. Thanks!

To comment on the progress update, it might be an improvement if you could make her skin a little more light/pale. Her skin appearing almost greyish white in the artwork I provided you is completely on purpose after all. (In her story, Ibara is genetically engineered to withstand the effects of lethal radiation, but as a small side effect of the genetic tinkering, her skin is unusually pale compared to regular humans.)
To give you another reference: https://a.pomf.cat/hlxdol.jpg but her compatriot from the cardigan reference I uploaded last time (https://a.pomf.cat/htgrpw.jpg) illustrates it as well. That all said, I'm not entirely sure how the skin is going to look once you've coloured in the rest. It's just my first impression her complexion might be a little too rosy in the end. But I wanted to let you know just in case.

Well, that's a lot of words dedicated to basically nitpicking your hard work... so just let me say again that I'm very grateful that you took this request on! The future is brighter for it.
>>
>>1908703
Some people don't like to pirate software; some because they disagree with it ideologically, others because they just don't wanna take the time, others still because they can't figure it out without detailed step-by-step instructions.

Inkscape is a good alternative for those people.
>>
>>1908703
The betas of Inkscape are better than the stable. Use those, instead. They also have the capacity of being portables in the beta state.
>>
>>1908696
Again: No. Just.. NO.

Just because something has "vector tools" doesn't mean it is ever going to be anything but a raster program - the math involved is too complex for most people to cope with in terms of coding.

And while Inkscape has its flaws, I recommend going with one of the beta versions - less headache overall in terms of errors, etc...
>>
>>1908721
>Inkscape is a good alternative for those people.
It really isn't, and I say that as someone who vastly prefers open source software. Recommending Inkscape to newbies is more likely to harm them than help, IMO.
>>
File: FIXME.png (448KB, 4777x6054px) Image search: [Google]
FIXME.png
448KB, 4777x6054px
>>1908553
Here is an image showing which lines should be as close to the thickness as the one they are pointing to. Hope this helps.
>>
>>1908730
JPGC, myself, and I think Phlux started on them. It is a way to get your foot in the door. Think of it as learning on training wheels before you get to the dirtbike...
>>
>>1908732
Training wheels are supposed to be easier to use. Inkscape is more like a rusted-out hunk of junk from 30 years ago that performs poorly AND is hard to use.
>>
>>1908734
Not quite sure why you're having such a difficult time understanding Inkscape. It was honestly easier to learn Inkscape than Illustrator for me. This was over three years ago, however, when the two programs were much more comparable.

Nowadays, with all of the updates to Illustrator CC, I cannot recommend Inkscape. Just the GPU mode alone makes the experience so much smoother and I can never see myself using something without it. Going into Inkscape now that I have used GPU mode for over a year does show that Inkscape runs like complete garbage and I pity anyone that is using it. The one advantage it has was that it never crashed, but I would rather take some rare crashes in Illustrator over shitty performance.

But some people are really incompetent when it comes to pirating software, or they morally won't do it, so that is why Inkscape stays. I will say that virtually all of us use Illustrator now, so it does show that that program is becoming less and less significant as the days go by.
>>
>>1908734
Inkscape? Difficult?

REALLY?

There is a freaking tutorial up there. The pen tool works the same in the beta as it did when that tutorial was made. I learned how to use the software in ten minutes without the tutorial.

If you cannot even understand a simple program like Inkscape WITH a tutorial to show you how to use it, then either you're too closed-minded to try it, OR.

OR.

You're too incompetent.

Take your pick, but in this instance, don't blame the software for your problems.
>>
>>1908743
>>1908745
Difficult to use, not difficult to learn. I have no problem understanding Inkscape; it just has an awkward and clunky interface.
>>
>>1908573
>>1908731
Oh lawd. I thought it looked kinda nice with some of the lines trickling away,obviously i knew needed to fix some of them. Thanks for the replies
>>
>>1908747
That I can agree with. Once you've used Illustrator, you can clearly see that Inkscape's interface is garbage in comparison. There is no proper layer panel where you can actually select the individual paths (Fuck you, I'm not going into the XML editor for this shit), no easy way to move the paths within or out of those layers, no easy way to switch strokes and fills or create your own custom version, etc. Hell, even the default keybindings are garbage, with Shift+F6 being the default for the pen tool. At least they make sense in Illustrator.

At the end of the day though, it is free and some people will only do free. I come from a time where I pirated a lot of shit, but I'm slowly seeing that a lot of people do not know how to pirate at all and can't even follow step by step instructions, so Inkscape really is the only option in that case.
>>
File: Untitled-1.png (511KB, 660x615px) Image search: [Google]
Untitled-1.png
511KB, 660x615px
Requesting
>>
File: 30227199_p0.jpg (359KB, 1280x1226px) Image search: [Google]
30227199_p0.jpg
359KB, 1280x1226px
>>1905856
Could someone please vector the girl in the front with the glasses? Thank you!
>>
>>1908748
Also, I definitely don't think I should make underboob line any larger. It would compromise the idea of the light angle and desu underboob sweeps back up to connect back to the chest.>>1908731
>>
>>1908772
You can't make thickness differences be too large of a difference, or else the lineart appears jarring. You can make interior lineart thinner than the outer lineart, but not by a large degree. It is especially bad when other interior lineart is significantly thicker and contradicts the other interior lineart around it. Keep the thickness differences within the same area closer together so there is some semblance of consistency and control.
>>
>>1908773
That makes more sense. Thanks. Also, if you could help me out with a problem I'm having (in Illustrator)? I'm going back through and trying to minimize the amount of nodes/anchors per line and what I'm running across is not every anchor has 2 handles, and when I'm using one handle, all others disappear. Am I tripping or is this normal?

pic related.. line I'm trying to minimize nodes on
>>
File: Jougasaki Rika-01.png (782KB, 1967x6983px) Image search: [Google]
Jougasaki Rika-01.png
782KB, 1967x6983px
>>1908031
>>1908032
Alright, I've added in the gradients and believe I fixed the eyes.
>>
>>1908757
please do not post renders.
>>
>>1908774
Select a node (specifically a node, not the whole path) with the Direct Selection Tool (A) and go to the top where it says "Handles" and select the first option which will say this when you hover your mouse over it, "Show handles for multiple selected anchor points." This will fix the displaying of one handle at a time.

For nodes that only have one handle, you didn't properly click and drag when you made the node to give it two handles. The easiest way would be to redo the whole line and properly click and drag with the pen tool to make it a node with dependent handles. However, you can also select the node (with the Direct Selection tool again), go up to where it says "Convert" and select the second option to convert the node into a smooth node with two dependent handles.

If you want to make a node have two independent handles, such as for the V tips of hair, then as you click and drag hold Alt and then adjust the other handle independently. Letting go at the same time will maintain the one node and two independent handles.

>>1908777
Looks good.
>>
>>1908779
Thanks for the fast reply. I'm gonna finish this if it takes me a few years or a few days
>>
File: wfs.png (22KB, 573x930px) Image search: [Google]
wfs.png
22KB, 573x930px
>>1908779
>>1908781
Disregarding the obvious difference in thickness in the center of that line, are these ideal handle/node placement?

I'm still a little confused. Multiple people have replied with pictures of proper nodes and explanations, but now that I think I made it, I kind of understand.
>>
>>1908784
The nodes are fine but not the handles. The handles need to be spread the same distance for each node for both sides. Again, refer to that image where I showed how the nodes and handles are placed (can't link since I am on my phone). The nodes and the handles are parallel in every spot.
>>
>>1908784
You don't need that many nodes. A kink in a line can normally be done with a single set of handles. The fewer nodes you have the less work it will take to get the anchors parallel and handles even.
>>
>>1908727
>the math involved is too complex for most people to cope with in terms of coding.
You only need two semesters of calc to understand all the spline math.
>>
>>1908822
Yeah, and most coders doing it for free don't have that math level, else they would be working in real coding jobs.
>>
>>1908838
You really underestimate the education level of the open source community.
>>
>>1908839
No - just the ones that work on image programs. Again: Adobe finds these people and pays them well.

Several of the ones that came up with meshes, for example, were college students making add-ins for GIMP. Look how well that turned out for GIMP.

Really, you should just stop now. I don't want to have to label you in with those people that buy monster cables and beats headphones.
>>
>>1908851
>http://bbmdisplaypictures.com/best-phone-wallpapers-free-download/
Why was this posted? None of these re vectors.

If you cannot fit with the theme of the group, please don't spam. Go to the threads where it will be appreciated.
>>
File: 1461818211195.png (2MB, 2000x2000px) Image search: [Google]
1461818211195.png
2MB, 2000x2000px
request!
>>
I hand code my SVG, you're all peons.
>>
File: 1458151771522.jpg (1005KB, 860x1236px) Image search: [Google]
1458151771522.jpg
1005KB, 860x1236px
Requesting Fubooty
>>
>>1907061
I'm just wondering if anybody's picked this up. I don't mind waiting but I don't want to put hope in something that hasn't been looked at yet.
>>
>>1908890
>READ THE OP BEFORE POSTING!
>>
File: 384fd2007b334cdadd1d870640ade174.jpg (707KB, 1375x1345px) Image search: [Google]
384fd2007b334cdadd1d870640ade174.jpg
707KB, 1375x1345px
Requesting a vector of Sun-chan
>>
>>1908887
No you don't. You can't even fucking bait properly.

Go back to /v/ and pretend you're important.
>>
>>1908932
It is called a joke, you really shouldn't be falling for bait that doesn't even exist.
I obviously don't, though, I have before.
>>
>>1908938
It just is annoying when people bring this crap over from other boards. We usually stay clear of this crap so it's less joke and more annoyance.

I mean if you're going to bait, say something like "Hay, I make vectors with GIMP all the time, I dont' know what you're talking about."

That was just lame and sad at the sad time.
>>
>>1908940
No, his joke was obvious and funny, if he said what you think he should have it would have been dumb.
>>
File: 1461869802472.jpg (2MB, 1920x1080px) Image search: [Google]
1461869802472.jpg
2MB, 1920x1080px
I know this is probably massively wishful thinking because this looks like it'd be hell to do, but could someone do this?
>>
>>1908779
>>1908784
So, another question about the handles disappearing. When I click and drag a handle, the other handles disappear still, even after following your directions. Any thought as to why?
>>
>>1908961
Not sure what you mean. If it's while you're clicking and dragging with the Pen tool, then the previous handles from other nodes will disappear as you continue to make the fill. Only when you're selecting the fill with the Direct Selection tool will it display all the handles.
>>
File: YuiUmbrella.png (5MB, 9000x9000px) Image search: [Google]
YuiUmbrella.png
5MB, 9000x9000px
Just finished another trace of Yui. Let me know if you spot any error.

Original: http://gelbooru.com/index.php?page=post&s=view&id=1159513
>>
>>1908950
Only if you haven't seen it five hundred times before.

Really, you must be new.
>>
>>1908971
Found one! It's missing Mio. ;.;
>>
>>1909025
I'm with Derpy on this one...
>>
>>1909024
>I am angry at you so I will call you new to make myself feel better

Please never change, Anonymous-kun.
>>
File: 20160429013444_1.jpg (277KB, 818x1446px) Image search: [Google]
20160429013444_1.jpg
277KB, 818x1446px
Can I perhaps get this as a vector? Thank you!
>>
>>1909123
Seconding this
>>
File: 23367219.jpg (664KB, 1920x1440px) Image search: [Google]
23367219.jpg
664KB, 1920x1440px
Does anyone have any images of Miyako they want vectored?
>>
File: Kiss_Shot_5.jpg (2MB, 2086x2720px) Image search: [Google]
Kiss_Shot_5.jpg
2MB, 2086x2720px
Requesting. Thanks in advance!
>>
>>1908958
Which parts do you want vectored?
>>
>>1909136
The girls alone would be nice, but a large part of me wants to use it as a background on a 4k monitor and it'd be nice to be able to get the resolution to match rather than upscaling
>>
File: import fail.png (115KB, 724x701px) Image search: [Google]
import fail.png
115KB, 724x701px
I almost found a successful way to convert my old Paint Shop Pro vectors into an actual vector format that loads in Inkscape. However, the import method has a few issues with it, which causes some cascading problems.

I can see the problem that leads to it all: each individual path gets exported as a separate object. I could do workarounds for a lot of it but there's no real alternative when I need subtracted areas with full outlines, since those take at least 2 paths.

The worst part is that these errors also seem to cause the colour data to get shifted around, so I end up with parts coloured differently than how I originally have them set up.
>>
>>1909142
>paint shop pro
>inkscape
What are you doing, son?
>>
>>1909143
I've been using PSP for too many years such that I'm used to how its vector tools work with all their comforts. However, if I want a real vector solution instead of the vexels that everybody in this thread (mostly Derpy) seems to bitch about, I have to find some way of converting them. As I have no desire to poison my hard drive with Adobe software, Inkscape seems to be the only choice.
>>
File: 03cd1da4e8847ca33d3eac82ad97bb18.jpg (408KB, 1569x2230px) Image search: [Google]
03cd1da4e8847ca33d3eac82ad97bb18.jpg
408KB, 1569x2230px
Requesting!
>>
>>1909125
>READ THE OP BEFORE POSTING!
>>
File: YuiUmbrella plus Mio.png (5MB, 9000x9000px) Image search: [Google]
YuiUmbrella plus Mio.png
5MB, 9000x9000px
>>1909025
>>1909038
Fixed
>>
>>1909152
Now reverse the sizes.
>>
>>1909144
I wasn't bitshing about them, as much as pointing out that vexels are NOT vectors. BEcause one is raster, one is math.

It might not seem like a big difference (and to most, it is not) but if you need something to retain ists shape and be smooth at 5 bajillion pixels, then vexels are not whatyou are looking for.

It's about using the right tool to do the right desired affect.
>>
>>1909152
Why cant' I mash the "like" button? WHY, GOD?!?
>>
File: Kano.png (833KB, 1366x768px) Image search: [Google]
Kano.png
833KB, 1366x768px
This would make my weak, you lovely someone.
>>
File: Scan 01.jpg (4MB, 3988x2000px) Image search: [Google]
Scan 01.jpg
4MB, 3988x2000px
>>1909188
Will do this, but i will use this cover art instead, for better coloring.
>>
>>1909146
People generally avoid doing stuff that is cut off on the top or sides
>>
File: 1459750506263.png (3MB, 1750x3074px) Image search: [Google]
1459750506263.png
3MB, 1750x3074px
Re-requesting.
>>
File: fukouda.png (445KB, 850x666px) Image search: [Google]
fukouda.png
445KB, 850x666px
gonna try my luck and requesting this
>>
>>1909147

Fuck off before posting.
>>
>>1909216
Much appreciated.
>>
>>1909168
Fair enough, the tone you put out in your posts just makes you sound angry at everyone.

So I suppose PSP's stuff is still vector, because I can still safely resize everything and gain detail. It's not like Photoshop where you have to make paths and then apply paint to those paths.
>>
>>1909269
Someone's got issues
>>
>>1909224
? Is there a reason? Never tried vectoring or how to so I dont know what kind of struggles come with it
>>
>>1909531
It is not that it is a struggle, it is just that it is not useful unless you want the vector filling the screen.
>>
>>1909561
ever so slightly larger version of the image

http://img12.deviantart.net/eb89/i/2010/171/6/7/coco_bandicoot_2_by_erfadads.jpg
>>
File: 1461990336043.png (2MB, 1920x1080px) Image search: [Google]
1461990336043.png
2MB, 1920x1080px
requesting shinobu vector
>>
>>1909550
and redrawing is a pin in the ass. I hate it more than frills and roses - if you get it wrong, there is usually no good way to fix it other than start over.

And over.

And over...
>>
File: love plus 4.jpg (769KB, 1154x1722px) Image search: [Google]
love plus 4.jpg
769KB, 1154x1722px
Requesting
>>
>>1909168
Never heard of vexels, does inkscape use those? If not, is there anything wrong with using inkscape? I've been using it for a while now and it's been able to pretty much do anything I needed it to. Resizing seems to retain its shape too.
>>
>>1909799
Vexels are normally done in Photoshop, they are a lot like vectors but are done in Raster based programs, the main difference is that there is that your are always going to have pixelation however with vexels they will always be smooth.

For most people this should not matter its only when working with very large images will it matter (Billboards, Car Wraps etc...)
>>
Requesting a paper with this girl on the left and a blue backdrop. I'd would like the backdrop to be darker on the left and shade lighter as it moves to the right. Thanks in advance.
>>
>>1909814
>>1908476
>>
>>1909817
what
>>
>>1909823
This is the wrong thread for that type of request. The correct thread for that type of request is available at >>1908476. Please go there.
>>
File: tumblr_n2locz9veK1rsobu7o1_1280.jpg (151KB, 891x1485px) Image search: [Google]
tumblr_n2locz9veK1rsobu7o1_1280.jpg
151KB, 891x1485px
Requesting. It makes me sad how little vector art of Dirty Pair there is.
>>
File: image.jpg (256KB, 844x1188px) Image search: [Google]
image.jpg
256KB, 844x1188px
Requesting
>>
Requesting
>>
File: Kano.png (4MB, 7951x5137px) Image search: [Google]
Kano.png
4MB, 7951x5137px
>>1909216
>>1909188
Alright, it's finished.
Let me know if you find a mistake or want something changed.
>>
File: NnMwIWs.png (415KB, 1076x605px) Image search: [Google]
NnMwIWs.png
415KB, 1076x605px
Requesting koma. If it's possible entire body but another one with face only (like chaika face)
>>
File: 1384190706084.jpg (137KB, 1920x1080px) Image search: [Google]
1384190706084.jpg
137KB, 1920x1080px
>>1911239
Better resolution
>>
File: 1462075357255.jpg (173KB, 841x1354px) Image search: [Google]
1462075357255.jpg
173KB, 841x1354px
Requesting nemesis
>>
requesting
>>
>>1911205
Thanks a lot, it's perfect!
>>
what is the delivery/request ratio of vector threads
>>
>>1911541
Hard to say. My guess would be around 1 out of 15
>>
File: Untitled2.png (963KB, 1538x714px) Image search: [Google]
Untitled2.png
963KB, 1538x714px
requesting a vector of this, vector magic didn't make it look pretty and i don't do illustrator or any sort of art at all. this is for an itansha project i'm working on
>>
>>1911675
Vector Magic is pretty trash, not really worth using for anything, especially not anime vectors.
>>
>>1911679
It can't even vector circles correctly, It just makes micro arcs. It is a joke, I guess it serves that purpose well.
>>
>>1911728
The best thing about Vector Magic, is it shows how NOT to do vectors.
>>
File: 45933066_p0.jpg (570KB, 1200x2055px) Image search: [Google]
45933066_p0.jpg
570KB, 1200x2055px
Anyone want to try taking a crack at this?

Source:
http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45933066
>>
>>1911864
I might attempt it. I'm not sure how I'll do the coloring so no promise I'll complete it.
>>
File: gomo.png (1MB, 2550x3300px) Image search: [Google]
gomo.png
1MB, 2550x3300px
requesting gomorin
>>
>>1911859

worse comes to worse, i'll probably just buy the thing off yahoo.jp auctions, scan it, and go big format printing
>>
File: witchblade 1.jpg (187KB, 1155x1696px) Image search: [Google]
witchblade 1.jpg
187KB, 1155x1696px
Requesting
>>
>>1912015
I'd do the hair as one big hunking object, and put in gradient points all the way down it.
Barring that: Meshes...
>>
>>1912193
*radial gradient points. Stupid brain...
>>
Requesting a vector of the logo. Thanks in advance!
>>
File: maxresdefault.jpg (238KB, 1920x1080px) Image search: [Google]
maxresdefault.jpg
238KB, 1920x1080px
>>1905856
Would anyone be able to remove the watermark from this image (imposed by a youtube channel). Also, is anyone willing to explain how this is done?

Thanks!
>>
File: 3457464532.png (2MB, 2560x1440px) Image search: [Google]
3457464532.png
2MB, 2560x1440px
>>1912246
It's literately in the description of the video. All he did was crop the bottom out. You can do the same or you can ask someone here to remove the text.
>>
>>1912246
>>1912250
This needs to go to the IMT thread - vectors are not photoshop.

If you want a proper vector without the fluff, it might be done, but read the OP and you'll see it is unlikely it'll be picked up because it is cropped on 3 sides.
>>
File: 1462819338109.png (2MB, 8333x9706px) Image search: [Google]
1462819338109.png
2MB, 8333x9706px
>>1912228
>>
>>1912268
Thank you so much!
>>
File: flat,800x800,075,f.jpg (60KB, 600x800px) Image search: [Google]
flat,800x800,075,f.jpg
60KB, 600x800px
Requesting
>>
File: 1401834950983-01.png (468KB, 5016x7107px) Image search: [Google]
1401834950983-01.png
468KB, 5016x7107px
>>1912346
Did this many moons ago.
>>
>>1912346
>>1912369
Just noticed this one is a little different. Give me a bit and I'll do that too.
>>
File: 1401834950983-02.png (483KB, 4975x7187px) Image search: [Google]
1401834950983-02.png
483KB, 4975x7187px
>>1912346
>>1912369
>>1912370
Here you go.
>>
File: 3d0fb00e8528d50e3b495821633138a0.jpg (556KB, 970x1345px) Image search: [Google]
3d0fb00e8528d50e3b495821633138a0.jpg
556KB, 970x1345px
>>
File: image.jpg (698KB, 1610x2200px) Image search: [Google]
image.jpg
698KB, 1610x2200px
Requesting! Thanks in advance!
>>
File: image.jpg (78KB, 980x910px) Image search: [Google]
image.jpg
78KB, 980x910px
Requesting. Thanks in advance!
>>
>>1912373
Thank you very much.
>>
File: Azunyan.png (4MB, 9821x9501px) Image search: [Google]
Azunyan.png
4MB, 9821x9501px
Hey.

Version with no cats : https://a.pomf.cat/pgagzi.png
>>
File: asdfgasd.jpg (407KB, 2122x1200px) Image search: [Google]
asdfgasd.jpg
407KB, 2122x1200px
I'm home alone roommate is at a friends and girlfriend is working tonight, I have brandy and a cigar. guess its time to stream.
>>
File: Sin título-2.png (2MB, 1080x1920px) Image search: [Google]
Sin título-2.png
2MB, 1080x1920px
Requesting Onodera, thanks in advance
>>
>>1912391
please someone do this.
>>
rerequesting
>>
>>1912591
>READ THE OP BEFORE POSTING!
>>
>>1912563
What was done on stream.
>>
>>1912563
Give me that Asuka
>>
>>1912636
http://daul.deviantart.com/art/Asuka-Langley-Shikinami-600684444
>>
>>1912563
Damn. Sorry I missed it - was too busy installing a better graphics card to my computer.
>>
File: Serara1.png (599KB, 1080x1080px) Image search: [Google]
Serara1.png
599KB, 1080x1080px
Could someone be kind enough to do this? I didn't find it in any of the downloadable archives. It doesn't have to be very detailed, would just be very cool to have the hair and the scarf. The face would be a huge plus!
>>
File: STARPLAT.png (1MB, 2049x831px) Image search: [Google]
STARPLAT.png
1MB, 2049x831px
Requesting Star Platinum from Jojo OVA. Whichever image is easier. Thank you in advance.
>>
Requesting this to be turned into a vector image.
>>
>>1912965

Let him request what he wants, as long as he follows the rules and doesn't spem the thread.

It doesn't mean that someone will pick up the request becauseboth fall in the frame of guidelines we usually don't take for requests, but it is okay for him to post it, regardless.

Take your shit back to /b/ or /v/. We don't care here. If it is a legit request or questions about vectors, it's welcome.
>>
So i haven't been here for too long and searching it up on google and such so, what even is a "vector" and how is one made? is it just turning the background transparent? I just don't know man.
>>
>>1913165
You can't google "what is a vector graphic"? It is the first fucking thing that shows up in the search.

You took more time typing it here than if you had just typed it into the pre-made search engine box in Chrome, IE, AND Firefox.

But to answer your question without answering it: No, it's not just taking out the background - it is math.
>>
File: image.png (611KB, 900x900px) Image search: [Google]
image.png
611KB, 900x900px
Requesting a vector of this.
>>
File: wobblyniggor.png (16KB, 926x940px) Image search: [Google]
wobblyniggor.png
16KB, 926x940px
/w/ vectorists, is there a reason when making this line it looks wobbly? I'm using GPU preview in Illustrator if that makes any difference
>>
>>1913337
Please show the nodes.
>>
File: sdw.png (28KB, 1216x962px) Image search: [Google]
sdw.png
28KB, 1216x962px
>>1913341
Should I have nodes in the middle?
>>
>>1913346
No. The reason why your lines look wobbly is because they are still showing up as pixels on your screen.

If you export it, be sure to use fo anti-aliasing : Type Optimized (hinted) for best results.

Unless you have a super-good monitor, you'll always run the possibility of seeing the pixels on screen.
>>
>>1913346
also: why are you tapering that line? It looks like a line that merges into the one above it. If it does, you should use two points and do a join like the third, rightmost line does.
>>
I understand that the same questions get asked in these threads multiple times, but some of you guys need to calm down. This isn't /a/, and we don't need to steer new people away from the threads.
Maybe we can put something in the OP and just refer them to the post. I never realized the OP doesn't actually say what we do here.
>>
>>1913371
I edited it last and used up the most characters I could. If someone else wants a go to fit in the vector definitions, go ahead..
>>
>>1913371
Sorry but if people are too dumb to google, I don't want them here asking for shit. They don't deserve our effort after putting in none into searching.
>>
File: 007.jpg (1MB, 1634x919px) Image search: [Google]
007.jpg
1MB, 1634x919px
Could someone do the pink triangle thing at the end of the logo? Thanks.
>>
File: 1463201069712.png (979KB, 8333x6338px) Image search: [Google]
1463201069712.png
979KB, 8333x6338px
>>1913412
>>
>>1913337
It's definitely an issue with the way it's rendering the anti-aliasing. The gradient seems to abruptly cut out half way through.

My guess would be it's doing something where it's only adding the anti-aliasing on top of the aliased line. It's not actually managing the inner smoothing where it needs to reduce opacity from the aliased line.
>>
>>1913466
but look at the other lines - looks like exporting issues, more than something else going on.

You can see it on the taper of one above the hilighted object here >>1913346 There should be no spaces near the end of that taper - it is how it is being interpolated - usually by the graphics card and screen. If he doesn't have a good monitor, it's likely that first and foremost.

If you're still around: what kind of monitor do you have? Video card/built-in video?
>>
Also, are you aware that it's not pure black, but #050505 instead? Or is it intentional?
>>
File: daughteru.png (1MB, 1225x951px) Image search: [Google]
daughteru.png
1MB, 1225x951px
requesting vector, much appreciated
>>
requesting
Cant post image because lewd
http://orig13.deviantart.net/d3b9/f/2014/169/6/a/full_moon_by_oddmachine-d7mv1lk.jpg
>>
>>1913480
You might want to ask the creator to see if he hasn't done it as a vector himself...
>>
>>1913511
He hasn't
>>
>>1913417
Thanks, do you think you could give me the .svg?
>>
>>1913660
https://mega.nz/#!A8o0yIwQ!RRetvCzeHqsD1WajhosFdQwMLOtONnA_sABfijyM4Eg
>>
Could someone vector this for me please?
http://i.imgur.com/UQq0FQd.png

Can't post here because of minimum resolution on /w/
>>
Requesting Gon & Killua
>>
File: vecrec.jpg (147KB, 800x600px) Image search: [Google]
vecrec.jpg
147KB, 800x600px
requesting
>>
File: 1261988822272.jpg (470KB, 1417x2197px) Image search: [Google]
1261988822272.jpg
470KB, 1417x2197px
Requesting.
>>
>>1913417
Do you think you can do the whole logo?
would be greatly appreciated (not the original guy btw)
>>
File: maxresdefault (8).jpg (66KB, 1280x720px) Image search: [Google]
maxresdefault (8).jpg
66KB, 1280x720px
Always see these threads but never requested anything, would like to see this as a vector so I could put it into a wallpaper.

Thank you tons.
>>
File: Shinobu_Oshino3.png (826KB, 1410x2460px) Image search: [Google]
Shinobu_Oshino3.png
826KB, 1410x2460px
>>1908017

How's this?
>>
>>1915773
2old
>>
>>1905856
Requesting a vector of the logo on Daru's hat. Clear background, white logo.
Need it to make the hat.
Thank you.
>>
>>1915773
The export is a bit small, but let's see... Your lines are inconsistent, and your eyes look lumpy, and the blush could be better.
>>
>>1915773
Also, the top of her head is lumpy, it looks like too many nodes were used.
>>
>>1911123
It's been done. AAAAAAAAGES ago. Fucking Google it or something.
>>
>>1915973
Actually it hasn't. Someone else had thought so too, but wasn't actually able to find it.
>>
File: sss_201310252239373cf.jpg (131KB, 1204x1600px) Image search: [Google]
sss_201310252239373cf.jpg
131KB, 1204x1600px
Requesting these, both for preference but Maou if you only want to do the one. Unfortunately I could only find this tiny version: http://blog-imgs-61.fc2.com/y/a/r/yaraon/sss_201310252239373cf.jpg as the original (this one is upscaled with waifu2x to actually let me upload it to 4chan.

and a bigger version of Akatsuki without so much detail loss: http://i.imgur.com/HBftOIr.jpg . Please and thank you.
>>
File: image.jpg (176KB, 2048x1145px) Image search: [Google]
image.jpg
176KB, 2048x1145px
Requesting
>>
File: Shidare.Hotaru.full.1956234.jpg (326KB, 560x789px) Image search: [Google]
Shidare.Hotaru.full.1956234.jpg
326KB, 560x789px
requesting
>>
File: IMG_20160520_072750.jpg (478KB, 857x2022px) Image search: [Google]
IMG_20160520_072750.jpg
478KB, 857x2022px
>>1916279
Here's a bigger version of Maou too
>>
File: 2Xzp7eVT.jpg (117KB, 724x1024px) Image search: [Google]
2Xzp7eVT.jpg
117KB, 724x1024px
requesting
>>
File: Ibara Naruse-01.png (3MB, 5000x5600px) Image search: [Google]
Ibara Naruse-01.png
3MB, 5000x5600px
Still alive, still WIP.
I bleached her skin, but didn't work on lines.
>>
>>1913480
anyone?
>>
>>1918535
>– Request an image ONCE per thread. Do not bump or second - once is enough.
>>
File: Mayaka_4_1.jpg (68KB, 1920x1080px) Image search: [Google]
Mayaka_4_1.jpg
68KB, 1920x1080px
requesting Mayaka please, I'll luv you 4ever
>>
Could I get a vector of Theia here?
>>
File: FIXME.png (864KB, 1410x2460px) Image search: [Google]
FIXME.png
864KB, 1410x2460px
>>1915773
Once you get the lumpiness fixed, you should work on the areas pointed out:

Red are key areas that need fixing. The "lip in the hair should merge into the hair and not fo off into space (if you continue the line, it goes nowhere but out. If anything, it should line up with the bottom of those feathered strands right below it.)
The breast area is a whole slew of incinsistent lines that need to match the thickness of the rest of the dress closer. Simce the majority of your lines are thick, I pointed you to the average of all the lines for thickness. THIS line should be your guide in how thick to make the rest on the dress (except the trim line, which has its own pointed out)

Same with the hair - the one pointed out is the average of all the others, and would be your best bet for thickness consistency. You should go through all your lines and make them consistent.
* The blue are lines you have tapering, but with the rest of the dress having thicker lines, it looks silly (yes, I know it was there in the original, but with vectors you can fix these things done for time contsraints) Either maked these solid and the thickness pointed out on the dress, or make the dress lines thinner, which makes it lose all body, but I digress..
* The yellow is a spot where you need to make it darker. still. Again I digress.

Hope this helps.
>>
>>1918196
The lines for the gun barrel look askew and it is bugging me.. You might want to double-check if they are following proper parallel alignment...
>>
File: fug.jpg (58KB, 776x828px) Image search: [Google]
fug.jpg
58KB, 776x828px
Could I get a vector of this icon-thing?
>>
File: 1463983050491.png (156KB, 4000x4268px) Image search: [Google]
1463983050491.png
156KB, 4000x4268px
>>1918940
>>
>>1919163
Thanks yo
>>
File: Ibara hair lineart.jpg (2MB, 5222x2080px) Image search: [Google]
Ibara hair lineart.jpg
2MB, 5222x2080px
>>1918196
Thanks for accepting my feedback regarding the skin colour.

Since you mentioned it, I took another look at the lineart and noticed a spot where you might be able to imrove it a little. One strand of hair seems noticeably "stiff" to me compared to the rest which flows nicely. It's really difficult to tell the different strands apart on the artwork I provided you (Might actually be the most difficult part of the artwork to work with, or is it?), so I'm not even sure myself if my suggestion is spot-on. But I've marked for you what I think might be a better interpretation for the different strands of hair for the purposes of your lineart.

Other than that, I've got nothing else to say at the moment except I'm still looking forward to see your completed vector, of course.
>>
>>1912819
KYS faggot
>>
>>1919519
chill bro
>>
>>1919696
Rating is toosmall/10
>>
File: Screenshot_2016-05-24-15-22-29.png (791KB, 1920x1080px) Image search: [Google]
Screenshot_2016-05-24-15-22-29.png
791KB, 1920x1080px
Requesting
>>
File: 1398435237728.jpg (148KB, 1920x1080px) Image search: [Google]
1398435237728.jpg
148KB, 1920x1080px
>>1920205
Anon, why?
>>
>>1920208


Because Aura is usually so composed.
>>
File: IMG_20160521_113609.jpg (87KB, 700x910px) Image search: [Google]
IMG_20160521_113609.jpg
87KB, 700x910px
Requesting Mako
>>
File: cardcaptor-sakura-iphone-case.jpg (420KB, 2560x1704px) Image search: [Google]
cardcaptor-sakura-iphone-case.jpg
420KB, 2560x1704px
So, I have a potentially nightmare-ish request.
I bought picture related and I thought it'd be nice to make a "backup" since I have a friend who can easily recreate the case (well, most of it) for a different phone (so basically, if I switch from 6s to 7s). However, he needs a vector of the print on the outside. This is from Card Captor Sakura, so I thought it might be worth vectoring anyways, since even a chinese copy of it costs more than what it should. The scan is pretty bad, but I did my part and had it set to 1200dpi, but couldn't make it super even, some parts are blurry.

Any takers? I can host the files on dropbox since the png is like 130mb...
>>
File: Chihiro6.png (445KB, 814x1200px) Image search: [Google]
Chihiro6.png
445KB, 814x1200px
requesting a vector for chihiro
>>
>>1920279
Stuff like that is not as bad as you think. Its normally just simple shapes so its actually easier and less time consuming then normal vectors.

Just link the file somewhere and me or someone else will get to it.
>>
>>1920377
Is dropbox fine?
https://dl.dropboxusercontent.com/u/52685605/Scan%201.png
I hope the scan is not too bad. I was using someone else's scanner so I couldn't stack books on it to even it out and the lid didn't push it down enough.
>>
File: tumblr_myvzt4S7CO1sfyyvno1_500.jpg (96KB, 485x750px) Image search: [Google]
tumblr_myvzt4S7CO1sfyyvno1_500.jpg
96KB, 485x750px
Not animu, but can some based anon turn all the blue on this into a vector?
>>
File: Mid-Childan_Circle.png (95KB, 900x900px) Image search: [Google]
Mid-Childan_Circle.png
95KB, 900x900px
May I request a magic circle?
>>
>>1920606
I zoomed in on that image and it crashed my chrome...
>>
>>1920873
Sorry. ;_;
>>
>>1920873
In fairness he did warn the file was 130mb
>>
>>1920897
the funny part is, I knew too...
>>
>>1913467
I do not know the exact model of monitor I have, but it's a Dell. I'm running 2 2Gb AMD Radeon HD 7900 Series Xfire'd
>>
>>1921171
What specific model, both for your monitor and graphics card?
>>
Is it just my imagination or have the vector threads become even slower than they used to? Is vectoring dying?
>>
>>1920606
Dropbox is fine, if I get time I'll see if I can get to it this weekend.
>>
>>1921374
Most people doing the good vectors are older and have full time jobs. The requests in the thread are also becoming way more complicated then the earlier threads so it takes us more time to do one vector. We probably have the same or close to the same amount of people here. Also John graduated and has a full time job so he does not have time to push out his crazy amount any more.
>>
>>1921378
Ya, but grandpa derpy is still older than me.

I am preparing for a convention and working so that is why I vanished.
>>
>>1921378
>>1921424

Kids, Lawn, etc.

For me, I'm still working on THREE manga images, colorizing them AND fixing details in places.

Remember: the images I am doing have a lot of roses, frills, and, in one instance, linework do deal with.

Since work has been tough, and I have had to deal with RL things like house repairs, etc. it's slower going than I planned.

I started the Sun (Seto no Hanayome) image a while ago for a change, and I am going to do Tsuyu from Boku no Hero Academia - the splash screen of her from the OP.

The image in question. I'll also post the progress on Sun.
>>
File: Sun.png (4MB, 5808x6000px) Image search: [Google]
Sun.png
4MB, 5808x6000px
>>1921506
>>
>>1921507
Don't know if you saw it, but that anon switched his artwork to a more complete version with nothing cut off and no text over her hair. >>1908915 I believe you guys prefer to work with that? Although I'm not sure if it's any use to you now after you started working with the first one already. Either way, godspeed. I like both Sun and Tsuyu too.

And good luck with your house repairs and assorted other RL nuisances, ol' man
>>
File: Sun.png (2MB, 5729x5604px) Image search: [Google]
Sun.png
2MB, 5729x5604px
>>1921511
I didn't see it, and since the lines I made weren't just resizing into place I'm restarting it.

here is what I did so far. >.<
>>
>>1921530
>the lines I made weren't just resizing into place
At a glance the two artwork versions look like it should scale perfectly, but that sucks then. On the bright side, at least you were not too far into the lineart already. Stay strong! It'll make for quite a nice and useful vector.
>>
>>1921549
This i snothing next to what I had to do on some other vectors. I'm just annoyed they changed the angle and art juuust enough on either resize to prevent it from working - even rotated.
>>
File: AyanoWhiteHighlights.png (627KB, 2248x3103px) Image search: [Google]
AyanoWhiteHighlights.png
627KB, 2248x3103px
More Ayano. Looking for some criticism.
>>
File: image.jpg (426KB, 1240x1754px) Image search: [Google]
image.jpg
426KB, 1240x1754px
re-requesting
>>
>>1922093
I'm unable to criticize Ayano.
>>
>>1922093
Our right-side (her left_ the inside lines for the elbow crease, the forearm and some of her fingers are not consistent with the rest of her skin lines.

Her hair lines also seem to be all over the place for thickness - either re-evaluate them for distance affects, or make them all more consistent. I suggest using the thickness of her bangs.

The line for her shirt on our left, on the bottom, that line needs to come in on the bottom - it is a bit too thick compared to the other lines.

Nothing else at this time I can see - I'll take a deeper look into it at home.
>>
do you guys still update the drive ?
>>
>>1922343
Just took a look at the drive and it seems to have been updated within the last month.
>>
File: AyanoEyes.png (62KB, 2467x1517px) Image search: [Google]
AyanoEyes.png
62KB, 2467x1517px
>>1922093
Her eyes are bugging me, can you post the original? The eyelashes look too sharp and blocky and the lack of a pupil on her right eye seems weird to me. Here's how I imagine her eyes should look.
>>
File: CfN4sAdUIAAVBEr.jpg large.jpg (60KB, 623x752px) Image search: [Google]
CfN4sAdUIAAVBEr.jpg large.jpg
60KB, 623x752px
>>1922370
Yeah, here's the original.

Thanks for the input. I'm not great at eyes and I usually end up redoing or heavily editing them. The eyelashes should definitely be curved like yours and I'll see what I can do with a pupil.
>>
>>1922388
Seeing the original, the mouth and nose are off as well.
>>
File: AyanoEyes2.png (63KB, 2206x1672px) Image search: [Google]
AyanoEyes2.png
63KB, 2206x1672px
>>1922388
Thanks. I get a better idea now, it seems to match better the style they use in the anime for the character with lighter eye colors. I think this should be more accurate now. The curve in her eye plays a big part in replacing a more conventional pupil. It looks like multiple small lines in the original because of the sketched style they used but I don't think it suits a vector trace very well so it's probably better to have it as one solid curved shape.
>>
File: SakuraHane.png (2MB, 6776x8000px) Image search: [Google]
SakuraHane.png
2MB, 6776x8000px
>>1905887
Let me know if you need a bigger export or anything fixed.
>>
File: AyanoFixes.png (860KB, 2248x3113px) Image search: [Google]
AyanoFixes.png
860KB, 2248x3113px
>>1922304
>>1922412
Thanks so much.

Here's what I have at the moment. Please let me know if you see anything else wrong with it.
>>
>>1922649
Here are some places that still need some love - the hair in FRONT of her hand near the apex of her pony tail needs to be the thinner lines of her hair, nit the thicker ones of her skin. Since it IS a line going into her skin, pick an area a few nodes back, and gradually taper it to the hair thickness.

The other places, you still have thick hair or thin hair. Again, basing this off of the bangs (the most consistent lines you have for the hair) you need to touch up on those places.

The shirt is the same thing near the sleeves - too thin to represent the rest of the shirt.

The blue circle is a "bonus" - try making the middle of the rubber band here bend into each other juuust a tiny bit, to give it that "stretchy" look.

Hope this helps...
>>
File: FIXME.png (647KB, 2248x3113px) Image search: [Google]
FIXME.png
647KB, 2248x3113px
>>1922726
HELPS if you attach the image...
>>
Going to try streaming for a change.
twitch tv/serukoi
>>
File: Yuu-01.png (2MB, 8050x5950px) Image search: [Google]
Yuu-01.png
2MB, 8050x5950px
Progress from stream.
>>
>>1922983

Looks really good ! But i noticed a little problem around her ring.
>>
File: AyanoFinal3.png (604KB, 2248x3104px) Image search: [Google]
AyanoFinal3.png
604KB, 2248x3104px
>>1922726
Helped a lot, thanks!

This is where I'm at now and I feel pretty comfortable with this. Unless there is any other comments or glaring issues I think I'm done.
>>
File: 1464487775479-01.png (640KB, 2249x3105px) Image search: [Google]
1464487775479-01.png
640KB, 2249x3105px
>>1923018
For your future vectors, spread the gradient for your blushes better. Currently, the inner and outer colors are too close together and are causing a hard transition between the two. You want a blush to be soft, so the distance between those two colors needs to be spread evenly. Also, always make sure that the outer color is set to that of the skin color behind it and set its opacity to 0. This will help create a soft transition. Get in the habit of making the oval shaped instead of circles as well.

You should also play with coloring more. For blushes, you generally want the coloring to be pinkish/red. Set the inner color to that color, and then play with the opacity of the inner color to make it softer or harder depending on the image. For skin color, try to keep the values within this range of the HSB scale: H: 25-35, S: 15-24, and B: 95-100. Lower Saturation will give you a paler color, with higher giving you a richer one, which of course depends on the character. For the rest of the coloring, generally increasing the Saturation by about 5-10 for base colors, and decreasing the Brightness by 3-5 for shadows should get you in a pretty comfortable spot. Of course using other better colored sources can help as well. You should also fill in the mouth, since the way you redrew it made it appear open. You can color it either white or red, depending if you want to show the tongue or teeth (whichever looks better).

Otherwise, the rest is fine.
>>
>>1922991
Thanks, fixed some other problems with the layers of the lineart as well. Colored lineart can be a bitch sometimes.
>>
I'm guessing this is probably too complex, but I'm going to ask anyway.

Would anyone be willing to vector this?
>>
File: 9d2a7a338e474481482c3a17f470ced1.jpg (355KB, 1084x944px) Image search: [Google]
9d2a7a338e474481482c3a17f470ced1.jpg
355KB, 1084x944px
Can someone make a vector of this? Space Dandy art is only of him, and the anime itself is only in 720p, but I'm trying to compile a collection of Vectors of characters Johnny Yong Bosch has done the voice of so that I can get his autograph, and this was one of my favorite Space Dandy episodes. Please and thanks <33~
>>
If I just want to grab a character out of a picture where the background is a mess, can vectoring that character out just by outlining it work out?
>>
>>1924446
You would be better off going to the IMT thread and ask them to render the background out.
>>
File: 1458609345750.jpg (502KB, 984x900px) Image search: [Google]
1458609345750.jpg
502KB, 984x900px
tnx
>>
>>1924513
This is a SFW board, please link requests that are NSFW thanks.
>>
File: 1464487775479.png (340KB, 1259x1329px) Image search: [Google]
1464487775479.png
340KB, 1259x1329px
>>1923018
I think the eye would benefit from drawing the line which outlines the large white blob, as it is in the original image. Right now it seems to just be drowned in the gradient.

It's just a subjective thing though and admittedly almost all gradient eyes bother me because there's a lot of loss of subtle detail. Alternatively you could refer to a different image to find what shapes make up the characters eyes and adapt the image to those patterns though I understand if you'd think it strays too far from the original style.

I also think the eye outline should be the same color as the overall outline in this situation. There's also the shadow beneath the lashes which is missing.

I can't vector though, so I don't really have a leg to stand on here.
>>
File: DiamondIsNotCrash.png (814KB, 894x894px) Image search: [Google]
DiamondIsNotCrash.png
814KB, 894x894px
>>1906106
how is this

this is literally my first ever attempt at making a vector
>>
>>1925313
That's not a vector that's a render.
>>
Requesting. Can someone please do vector trace of this image? Pretty please. Thanks
>>
>>1913213
render*
>>
Looking for a Manga. Started around 2010 and couldn't finish because it deployment. My summary is broken because it's been a while and I can't remember the name.

Brother and sister samarai meet with more samarai. They are targeting a feudal lord or something along those lines.

Early in the series they were in some kind of school against their will. One of the siblings is forced to fight someone. He/she is given a dull practice sword while his opponent is given an edged sword. The sibling beats his opponent by stabbing him in the foot and disarming him with the dull shitty sword.

One of the siblings was very laid back and the other (I'm pretty sure had red hair) was pissed literally all the time.

Last part I remember reading was then attacking a ship of some kind.

Any help would be awesome.
>>
>>1925612
You want the IMT >>1923494

>>1925744
Try >>>/a/
>>
>>1925756
This is /a/
>>
>>1925756
No its not. I'm retarded. Gonna go an hero after I find what I am looking for
>>
New thread
>>1925754
Thread posts: 362
Thread images: 169


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