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Opinions? I thought it was pretty cool that they were able to

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Opinions? I thought it was pretty cool that they were able to make a playable FPS on Genesis without the aid of a special chip like the SNES port of Doom required.
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>>4243454
He'd burn his hand doing that.
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Looked it up. Holy fuck.

https://youtu.be/ZcMLb22_Z5g

>Dat music.

Audio's crisp as fuck. Is that normal? I remember retro consoles sounding worse. That pistol's fucking dope.
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System link gameplay too.
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>>4243454
Shotgun collected
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>>4243486
Seems like there's only a few guns.
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>>4243454
>without the aid of a special chip

Its a lot closer to the FPS sections in Jurassic park than doom on the snes which didnt require a special chip either.
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>>4243503
>doom on the snes which didnt require a special chip either.

How does it feel being literally retarded?
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>>4243509

reading comprehension faggot, I meant jurassic park didnt need a chip not doom.
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>>4243509
God damn you're stupid.
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>>4243454
It's not bad for what it is. It's fun to pick up occasionally when you're in the mood for some early FPS gaming. I don't know if I'd say it has much value to it other than being an interesting title in the Genesis library.
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>>4243454
That was my first FPS. I really enjoyed it tremendously back then. Told a friend about it. He bought it a few months after. We got the FREE, mail in link-cable and hooked both MD's up. Was awesome fun. I kinda liked how the bad guys would smash to the wall and leave a blood stain after being shot. I fucking hate micro-transaction-because-you-are-a-fucking-DLC-abiding-retard FPS these days.
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>>4243454
>without the aid of a special chip
It's sort of an in-between of Wolf3d (which required no special chip) and Doom on the technical level. Zero Tolerance was still limited by minimal height variation and a basic grid-based geometry (although not strictly orthogonal like Wolf3d) for the levels. It wouldn't be quite fair to put it on the same level as Doom, but technically ZT was still amazing.
>>
>>4243454
I think it's cool as far as what it did on a technical level however the game becomes a huge drag after a couple levels since all you do is just kill everything before going in an elevator and the level design isn't varied enough like Doom to keep the simplistic gameplay interesting. Speaking of Doom thought it was cool it had some features even that didn't have such as jumping and dead bodies moving if you shot at them.
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>>4243454
Bloodshot was here. Zero Tolerance is a loser.
https://www.youtube.com/watch?v=AnwmTvPl-Zg
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>>4243467
>>Dat music.

Yeah, Zero Tolerance had an amazing theme
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>>4243697
Sexy as fuck. I love the graphics.
>>
>>4243697
Star Cruiser
https://www.youtube.com/watch?v=OPk3VY3zCsI
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>>4243454
It's pretty cool for its console, I guess, but overall, as an FPS game, it was sorely lacking. The very facts, that it was capped at 15fps with the typical fps being in 8-12 range, and that the size of a viewport was something like 256x80, already put it on the very brink of being actually playable. In addition, as far as I remember, in order to receive save codes mid-episode, you needed to keep 100% eradicating aliens on every floor you visited, and THAT started to get really old and tedious really-really quick.

Anyway, in my opinion, if we compare it cross-platform, by the time of its release, Doom and Pathways into Darkness were BY FAR the more superior games, and System Shock (the floppy version of which was released about the same time ZT was), despite being a comparably shitty game purely shooting-wise, was by far more impressive both from the technical standpoint - and in terms of interactivity and all the possibilities it offered.

I mean, I just don't see, what's all that big of a deal. For me this game is a, sort of, you know, like those demosceners that just keep creating those C64 and Amiga demos/intros (yes, in 2017). I mean, yeah, that's probably impressive. But I personally sure as hell don't see what exactly I'm supposed to be all that impressed about, you know?

Also, this game sort of reminds me of the original Jaguar's Alien vs. Predator, as a, sort of, "crippled semi-horror 1994 console FPS, trying to do its own thing and largely falling on its face".
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>>4243454
Wolf 3D didnt have a coprocessor. Not that its bad. Its one of the main advantages of the cartridge platform. Way better than needing a console addition to play.
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Wolf 3D on the Genesis kicks the living shit out of the SNES version. And it's a homebrew game somebody threw together in their spare time.

https://www.youtube.com/watch?v=e2wBHfVYf8U

The SNES version is super low res with a very jumpy framerate

https://www.youtube.com/watch?v=j1v1WEV6YsY
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>>4243934

>made 19 years after the snes port
>in development for several years

and you're surprised its better?
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>>4243934
>fps on the keyboard arrows
Fuck this, wolfstein is a shitty game anyway you look at it. Inb4 doom babbies attempt to defend it.
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>>4243941
You know Carmack personally ported the SNES version right?
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>>4243941
Dont forget
>on the better system
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>>4243454
awesome concept, weak game

should have been more 16-bit FPSes, Faceball 2000 was legit pretty cool
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>>4243780
Yeah, Star Cruiser is god tier. Remarkable for its time - absolutely love flying to and landing on new planets, which are then perfectly workable corridor shooty bits - a little slowdown, but your automap helps you keep track. Surprisingly long too - adventure/investigation bits keep it going.
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>>4243454
Tried it for about 15 minutes. Thought it was actually pretty fucking awesome, but I don't have as much time as I used to these days
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>>4243950
Actually, even Catacomb3D and Hovertank are better than Wolf3D, mechanically. Even though they are much shorter and all that. Wolf sacrificed everything it could for speed.
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Kawasaki Superbike Challenge renders all of its scenery in 3D an runs at a pretty decent FPS.
https://www.youtube.com/watch?v=o9v-9lGNJQ4
http://segaretro.org/Kawasaki_Superbike_Challenge
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>>4243951
>You know Carmack personally ported the SNES version right?

Not quite.
The port was being handled by a single ID employee, who It turned out had an existing contract with Interplay at the time, meaning all his work was technically the property of interplay. When ID found out about the contract, they fired him & rushed out the port themselves in a few days. Theres no mention of Carmack working on that port at all. They talked about all of this in Masters of Doom.
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>>4243780
Beat me to it. Masaya was using Japanese black magic to craft this masterpiece in 1990. The soundtrack is amazing as well.
https://www.youtube.com/watch?v=fu_UqLMK83U
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>>4244056
My bad. It was released for the MD in April '89.
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>>4243934
damn that looks awesome, is it the full game?
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>>4244040
Well, whoever actually did it. It was still ported by id software. So John Carmack himself would have available for advice only a few rooms down at most. Certainly beats the pants off some homebrewer who did it in their spare time without official Sega support, even if they had many years of hindsight.

And come on, did you think the SNES with its trash CPU could put up a fight with the Genesis for a game which is entirely CPU intensive?
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>>4244056
>>4244059
>released in 1989
Gonna need a source, natch. That's way too advanced for an early 1st gen Megadrive game.
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>>4244117
https://en.m.wikipedia.org/wiki/Star_Cruiser

Says December 1990. Might not be accurate.
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>>4243509
You tell us.
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>>4243951
>>4244040
You're both wrong.
https://doomwiki.org/wiki/Super_NES
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>>4244294
Yes
X68000 was released in April 89.
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>>4244325
We were talking about Wolf dummy
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>>4244362
Man, reading takes too long.
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>>4244325

thats not wolfenstein retard.
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>>4244040
>When ID found out about the contract, they fired him & rushed out the port themselves in a few days

well that explains a lot
i will say that the music is great
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https://www.youtube.com/watch?v=PIWVMUPcFTQ
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>>4243509
Holy shit, you're an idiot.
Thread posts: 46
Thread images: 4


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