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Do you read game manuals before getting to play them /vr/?

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Thread replies: 23
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Do you read game manuals before getting to play them /vr/?
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>>4220119

Yes. Yes I do. Often times they're filled with cool art, story and character information and I want to know what Im doing.
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>>4220119
Only for some computer and 2600 games.
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>>4220119
Yes. I would also always watch in the intro videos before starting a new game, as well.
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Having grown up playing adventure games and RPGs on PC, yeah I always have. Most of the time you can't even play the game without reading it. Even worse you'd have to use a fucking wheel to line up the right characters to spell a word just to get past the copy protection. Thank god for the Internet cause when I went back to play those shits I couldn't find half of the documentation
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>>4220119
Yes, and I do this even with ROMs when I want to make a dedicated effort to play them.
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When I was a kid, as soon as I exited the store and got in the car, I opened it up to read the manual on the way home.
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>>4222972
same here. I liked learning bits and pieces about the vidya world in question that you may not be told in game.
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All I remember was western computer RPGs coming with literal encyclopedias full of lore and detailed information back then.
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I reread my N64 manuals back to back so many times to the point I had them memorized. The Bomberman 64 manual had really cool concept art of the levels I was never able to find online and the Starfox 64 manual had a lot of scifi lore bullshit. Sega manuals were only a few pages long and only in black and white, didn't feel as interesting.
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>>4220119
Yep. Before in-game help and tooltips, reading the manual to PC games was a must. Those were so big they could include extra lore, artworks (Might and Magic), thoroughly detailed mechanics (Master of Magic) or even tutorials (A-Train).

I appreciate that some games still included lots of data inside the game like Civilization, and it's a staple nowadays to have some kind of encyclopedia, which makes manuals obsolete.

One manual that I remember particularly was Baldur's Gate. The world and system description is riddled by comments by Elminster and Volo, whose different style make for a funny duo.
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no, i can't read
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I used to, like on the car ride back from the store.

These days, I'm usually fairly to very familiar with a game before I play it but not from reading the manual - although I do kind of like having manuals.
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>>4222980
>The Bomberman 64 manual had really cool concept art of the levels I was never able to find online
It's your lucky day, anon.
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>>4223297
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>>4223301
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All I remember is that American game developers would usually put patently wrong things about lore in the manual.
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>>4223307
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>>4223313
And that's the last one. No artwork for the Rainbow Palace, unfortunately.
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>>4220119
>Yes because the old manuals usually have interesting backstories or character bio info in them.
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>>4220119
Yep, I love reading the manuals right before playing the manuals.
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>>4220119
I use to when I was younger and I'd get a new game, but couldn't play it on the ride home in the car. As others have stated, they use to be full of useful information and had cool art.
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I would be so excited to play my new game when i got it home. I would basically need to take a shit before I could play the games for the first time. I can remember reading the manual for many games on the can while my leg fell asleep
Thread posts: 23
Thread images: 7


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