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Casual filters

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Thread replies: 25
Thread images: 15

File: le purple rapist.png (52KB, 1297x733px) Image search: [Google]
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File: FF_NES_Marsh_Cave_WM.png (3KB, 240x240px) Image search: [Google]
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File: castlevania3.gif (40KB, 768x672px) Image search: [Google]
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File: Dragon-Crystal-6.jpg (63KB, 380x320px) Image search: [Google]
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This game will take your lunch money, fuck you in the ass and not even have the common courtesy to give you a reacharound.
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File: MM&BChallengerDuo.png (194KB, 425x553px) Image search: [Google]
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Playing as Mega Man in Rockman & Forte.
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>>4219687
Playing as Bass just delays the casual filtering until you get to the first boss.
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Filters make the games look better.
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File: Fatal Labyrinth.png (11KB, 640x480px) Image search: [Google]
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>>4219680

Have you played the other one for Genesis / MD? Not sure if it's a sequel or what, but they're created by the same team.
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>>4219746
No, that looks cool. Only sega stuff I owned was master system and game gear.
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>>4219749

Emulate it. It's virtually identical, except it takes place exclusively within a dungeon as opposed to the diverse mash up of areas in Dragon Crystal.
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>>4219732
Cold Man? He is the easiest Robot Master of that game.

If you are playing as Bass, the casual filter only happens on King's Fortress and maybe Dynamo Man's boss battle.
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File: easyshit.jpg (37KB, 460x276px) Image search: [Google]
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It's not hard, but e-celebs and casuals just can't handle it.
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File: Noob_bridge.png (7KB, 256x223px) Image search: [Google]
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File: 59-Snake_s_Revenge_082.png (131KB, 512x480px) Image search: [Google]
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>>4220361
That's funny way to spell 'bad game design'. I like SM but this was bullshit, you can't expect player to do stuff if you don't teach them. And it's not like the game doesn't go out of its way to teach player controls through text tutorials and demonstration later on, so this was clearly a slip-up.
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File: hqdefault.jpg (15KB, 480x360px) Image search: [Google]
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Nuff said
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>>4220642
What did the game demonstrate besides the wall-jump and the super speed jump? Because I don't recall the game giving tutorials for anything besides those two techniques. And running is a single button press, not a technique that requires explanation.

>>4220664
I don't know why they felt the need to put that in, since half of the techniques are unusable in the real game. At least they learned their lesson and didn't bother doing that with the sequel.
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>>4218856
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File: 14126214352173.jpg (280KB, 1608x1796px) Image search: [Google]
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>>4220361
Assuming they even get THAT far.
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>>4220642
You have to be taught to push a button? It's not a complex input. Whenever you start a new game you should always test every button to see what they do. They only way someone would not have known to run is because they were completely oblivious how to play the game, in which case it's a miracle they made it that far to begin with.
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>>4221426
I had much less trouble with this section when I was a kid. This game had a top notch ost though.
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File: Super Mario Bros. (W) [!]-1.png (3KB, 256x240px) Image search: [Google]
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>>4220642
How were you supposed to know to jump over or on the goomba here?
Seriously the game never told you that you could do that.
Shit game design, would not play again/10.

How long until someone actually un-ironically posts this? And the underage actually agree with that? Judging from posts like yours I think that isn't far off.
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>>4221436
Y can't Metroid Crawl?
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Super Metroid came with a manual.

http://www.gamesdatabase.org/Media/SYSTEM/Nintendo_SNES/Manual/formated/Super_Metroid_-_1994_-_Nintendo.pdf

If you read it, all the controls are clearly explained, and the basic mechanics are too. If these people can't take a couple minutes to read a few pages, then it's their own fault they get stuck.
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>>4221691
Because he is a fat fuck
Thread posts: 25
Thread images: 15


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