Is Pharoah/Caesar better than Emperor? I bought Emperor for a taste of classic city building. But I've seen the other entries mentioned much more in discussions. What's better in those games?
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>>4200351
I think Emperor gets overlooked because it came out much later and the whole Sierra "city building" thing was played out at the time. It's a great game, but people tend to remember Caesar III/Zeus as being the defining games at the height of the craze. Out of all of them, the only one I can't go back to is Caesar III, due to the fact that it didn't have the roadblock feature which, to me, completely changed the way the later games in the series played - for the better.
Emperor is the most refined game out of the bunch.
>>4200351
They're all pretty much the same but with tweaks and gimmicks (like building your tomb in Pharaoh).
Emperor is a bit more forgiving and easier. You can control the walkers much better with gates etc.
I wish they made a new Caesar or Pharaoh with a more modern engine.
I guess the genre is dead. Online game trash doesn't count, btw, if you intend to recommend anything like that.
>>4202890
I read that you can't road-block off walkers in the earlier games. Seems kind of silly since the pathing appears to be entirely random when they reach a junction. How would that work in those games? You'd just have to never build a road junction and snake a single road through a whole city?