The game takes place in Chicago during December 1941, shortly after the attack on Pearl Harbor. The game character is Theodore "Ace" Harding, a retired boxer working as a private eye.
The player awakes one morning in a bathroom stall, unable to remember who he is. The bathroom stall turns out to be in Joe's Bar. A dead man is found in an upstairs office, and Ace is about to be framed for the murder. There are some clues as to the identity of the murdered man and to the player himself. A strap-down chair, mysterious vials, and a syringe are found, suggesting (together with a needle mark on the player's arm) that some kind of elaborate torture has taken place.
>>4192340
Shadowgate is better
>>4192340
These kind of games are too hard. It's just a lot of clicking on items and guessing what to do with each one until you happen to get lucky and guess the dev's obtuse logic.
>>4192514
This isn't Sierra's games, anon. There are some guesses yes, but nothing that extravagant. The only part that got me in Deja Vu was using the truth pills. Shadowgate got me with finding the damn holy water to use on the hellhound.
>>4192668
I don't know, I just remember finding all this loot in the game and carrying it around with me and most of it was worthless so I had to spend like 20 minutes in the sewer throwing it away. But you can't avoid doing that since the first time you're not going to know what's important and what's not.
>>4192514
There wouldn't exactly be a game here if you were told what everything is used for and the guessing part was taken out. Also experimentation/exploration was a thing people USED to like back in day but comments like this, thread like >>4185423 and the weekly thread about how figuring out that you can break the glass tube in Super Metroid is impossible to figure out makes me lose faith in humanity at least the part of it that calls themselves "gamers".
>>4194406
They don't have to tell you what it's used for, but don't clutter my limited inventory with garbage items like a fork when there's not even a use for it programmed into the game. If it was just one or two things that's fine, but it was like 30 items you could pick up that just weigh you down. So you either grab them and waste slots you have to later spend time emptying, or waste more time re-visiting areas to collect stuff you were meant to pick up your first visit but didn't.
>>4194417
So the only items you can ever grab are those that are used? Great, now I get to try and grab every item on the screen just to find the one or two that won't spit an "You don't NEED that!" message at me. I agree with ya. It's bullshit, like putting different paths into a game when only one leads to the boss.
Why did you have to pick the easiest game in the series to complain about?
>>4192668
This. There is a much more logical to the flow of Deja Vu, where as Shadowgate just has you do so much crazy random shit that too often you just have to resort using every item you have on every object.
>>4192340
I just got the vague feeling that I've seen this before...
>>4195667
https://www.youtube.com/watch?v=MZcrRQhBcQs
>>4192340
Grew up with it. Loved it to death.
Can hear the music playing in my head right now.
Picked up as an adult, and it clearly is not as good as I once believed.
Also some of the shit in that game is counter-intuitive or useless red-herrings.
I might make my own similar touch version of this.
>>4192514
>It's just a lot of clicking on items and guessing what to do with each one until you happen to get lucky and guess the dev's obtuse logic.
The macventure games? A little. Do you want really obstuse? Here...
http://www.oldmanmurray.com/features/77.html
>>4192340
Cool music and atmosphere, garbage everything else. Random muggings, arcane, counter-intuitive puzzles, zero replay value.
>>4192340
It was ok,short and predictable,the mugger was the funniest part.
I love it.
>>4197141
>zero replay value
By far the biggest problem with the game. It really is a "one and done".
>>4192340
>still holding out hope that the NES prototype of Ace Harding Lost in Las Vegas will surface eventually
>also that Bandai game that looks like Ninja Gaiden but with native americans
>>4192365
I was about to say this.