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2D Platformers level design

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Thread replies: 20
Thread images: 5

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How do you like them best, /vr/?
Clean block-based layouts, or organic uneven terrains?
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I like blocks.
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mario 1-world is how 2d platformers should be done. keep the organic uneven shit for 3d games
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Uneven terrains.
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I couldn't get into Earthworm Jim because I had too hard a time differentiating background scenery from playable terrain.
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Block-based unless it's Fancy Pants.
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>>4186346

>it's a "western-made platformer with weird, vague, difficult to determine hitboxes for both characters and platforms, coupled with a graphical style that makes it hard to distinguish actual usable platforms from the background or general level decoration" episode
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>>4186346
>>4186718
Are you fuckers blind? The foreground is always easily differentiable from the background. Hell, in most of the levels the background is stationary. God damn.
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>>4186163
Block-based layouts disguised as uneven terrain. Like in Cave Story.
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>>4186163
I like blocks if only because organic terrains don't often transparently represent what is a platform or not, which can be a bitch when you need to precision jump.

On the other hand, organic often looks much better.
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>>4186718
What is every Amiga-era European platformer?
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Even block-based layouts can be bad when it comes to western platformers.
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>>4186163
The former allows for deeper game mechanics, and the latter for a more immersive experience. A balance of both is ideal; the DKC series pulls it off quite nicely
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>>4186163
Depends on the game's mechanics, hit detection, and overall level design.
Organic is easier to fuck up though.
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>>4187465
I first thought you had it confused, but it was only I who was confused for the order given in OPs text post does not match the order of the two example pictures he gave us, which I was looking at after reading your post.

I completely agree though. Being easier to visually interpret, block-base allows for more precise control of your character and easy and quick analysis of your surroundings, which in turn permits faster and more sophisticated gameplay.
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>>4186163
freeform terrain for freeform control platformers (like EWJ)
blocky terrain for grid-locked platformers (like Prince Of Persia, or Abe's Oddysee/Exoddus)
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>>4186736
In the picture in OP's post, there is literally two sections of foreground that look the same as the platform, and a section of background that looks the same as the platform. I only know this from having played the game a ton, but I do know it.
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>>4187451
Triggered.
>>
Is there any "organic" platformer that is actually good like Mario?

>>4186718
Like Aladdin, Earthworm Jim, Cold Shadow, Mickey Mania, Pitfall Mayan Adventure...
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>>4186707
What does Fancy Pants do right that Sonic does not?
Thread posts: 20
Thread images: 5


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