Ultima or Might&Magic?
Might&Magic although Britannia is probably more fleshed out.
I never got the appeal of Ultima. MM all the way.
M&M only really started to build a world with M&M6 revisiting the world from HoMM2.
Before that you're always thrown into a new setting with relatively little interaction. Most plot is limited to the manuals with no meaningful relation to the events of the game. Even Alamar as a recurring villain remains shallow and vague.
On the other hand Britannia becomes your second home.
>>4178748
Sounds like someone hasn't really played M&M all that much. Sheltem is pretty fleshed out and in M&M2 and 3 there's plenty of lore tidbits and with 3 you can press V to talk to Corak to get information and backstory on an area as well as quest information.
>>4178768
Also before anyone replies I do think Britannia has a more detailed world and characters.
M&M, never could get into Ultima's battle system.
>>4178768
>3 there's plenty of lore tidbits and with 3 you can press V to talk to Corak to get information and backstory on an area as well as quest information.
And they dropped that feature for 4/5.
I guess it's a feature you easily forget about.
Maybe the problem was that you start with a new party in 3 so it doesn't really feel like you chased Sheltem to his home turf.
>>4178650
San Francisco RUSH
M&M
Ultima feels too much like a mash up not a original idea.
>>4179419
Funny, I was going to say the same thing about M&M. I'm workin' my way through M&M4 right now and I'm getting a start of a feeling of territory, but mostly it feels like quest handouts dropped onto a map from a great height.
>>4180296
Was the Clouds of Xeen world map really that small?
I always thought that "Remembering things from your childhood to be bigger than they really were"-effect only applied to real-world objects...
>>4178650
I miss Lord British.
>>4180325
Everything feels bigger when taking a couple of steps can kill you and you're expected to comb through every square.
>>4180325
>>4181594
It's interesting that M&M1 feels larger because it is more labyrinthine and the single quadrants seem more distinct while 2, 4 and 5 have only 5/6 regions and 3 has 6 groups of islands.
Placing the enemies on the world map in 3 onward also kind of shrunk things down.