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90's unix machines

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Thread replies: 27
Thread images: 4

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Was there any commercial (or maybe even Homebrew) games on 90's unix workstations? I just love the aesthetic and comfyness of this machines. Did anyone made some games for them? I'm talking not about ports of doom, wolf3d and shit like, but about unique games designed specifically for this platforms and utilizing their power.
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>>4175369
Many of the early Unix distros had a /games directory but I think these were games designed to be played at a (text) terminal. They had stuff like: Rouge, Zork, Trek, Hunt the Wumpus, Chess, word games, etc.

SGI workstations were used extensively in the entertainment industry throughout the 90s. Including game development. They were used for rendering, motion capture and maybe general software development.

I seem to recall game source code being discovered on used SGI workstations.

Turok maybe? I don't remember exactly.

As a (general) rule workstations are for work, but that work might include producing entertainment. They're not targeted for playing games. That's not to say they haven't been used for games.
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Quake was made on an SGI, I believe.
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>>4175431
Wasnt it a NeXT?
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>>4175425
>Rouge

Every time.
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>>4175570
That was Doom.
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>>4175369
>I'm talking not about ports of doom, wolf3d and shit like
then no
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>>4175431
It was made not for workstation, but for in pc. And I'm talking about games made for risc Unix machine
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>>4176115
Not related.
But the NeXT version of Doom was definitive for a long time. Obviously it was never commercially released.
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>>4175425
Muh gaymes
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>>4176376
how come some variants of bsd games don't come with rogue

i know openbsd doesn't have it because of unclear licensing but at least it has hack
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>>4176376
BSDGames are really patrician tier. I recently finished zork trilogy on my Emacs(malyon-mode - z machine for Emacs). Are there port of all bsd games for Emacs (especially including cave adventure, this shit about Star Trek, shit about air traffic, this fantasy rpg shit, Battlestar shit and of course rogue). Are there good way to play roguelike games from my Emacs?
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>>4176379
Maybe because it's not BSD, it's just based on System V with some features from BSD
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bumping for interest
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>>4176376
>cd usr
>cd games
cd usr/games
Why are you so inefficient?
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>>4178549
I couldn't recall what keyboard layout I was on, it was more efficient than blindly finding slash, just to take one picture.
Checkmate atheists.
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>>4178549
or even better, instead of always going to /usr/games create a softlink in your $HOME pointing towards /usr/games
> ln -sf /usr/games mygames

OOOOOR add /usr/games to your $PATH by placing the following at the end of your .bash_profile ( or .profile )
> export $PATH=$PATH:/usr/games
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>>4178762
nice pleb method

cd `find / -name games | grep /usr/games`
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>>4178762
Uhm, games are always linked in sbin. In pretty much any *NIX system that came with them default.
So just remember what you want to play.
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>>4178854
>games are always linked in sbin.

>sbin

>plz run this cool minesweeper game as root!
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>>4179438
It was a different time.
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>>4175369
I want that computer gray PS2 slim.
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>>4180141

Do you not know that sbin is the superuser binaries directory?
It's only in the path of the root user by default.

>>4180113 is right, though, it was a different time, when passwords were blank and security was to stop pranks like changing "user login" to "luser login"
>>
So. Anybody else ever played World? It's an old *nix text adventure, which I guess was kind of based on the Jack Chalker Well-World concept, where this alien world is divided up into different environments to hold alien species from multiple worlds.
I first ran into in the 90s as an .arc file of c code, but I gather it was way older than that.
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Did someone here pick up a $5 UNIX box at VCF West? They were stacked like cordwood.
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>>4176376
What system is that?
>>
>>4180269

Well, unless somebody was a joker I'd say it must be running AUX, probably on a 68040 cpu, Check out the system name, AUX040, on the terminal.
Thread posts: 27
Thread images: 4


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