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why do people shit on FM synthesis?

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why do people shit on FM synthesis?
>>
It is excellent when people know what they are doing. It got a bad rep because third party devs often would craft the soundtrack based on the SNES version. Mega Drive ports were an afterthought and the audio would be the biggest casualty, a mess of farts.
>>
>>4167475
Because your mom is into scat
>>
>>4167475

because they dont have a clue what FM synthesis actually is.
>>
>>4167475
Because better methods existed and where available.
>>
>>4167504
Like what? The memory needed for sampling was still pretty expensive in the mid 80s when FM synthesis first started getting used in games.
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>>4167487
What's wrong with that?
>>
FM is difficult to use and even when you know what you're doing it isn't particularly good at recreating the sounds of many real instruments.
>>
>>4167761
>difficult to use
Compared to subtractive synthesis or sampling, I mean, which tend to dominate when it comes to modern synthesizers.
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>>4167514
>Like what?
Covox.
>>
>>4167778
>Covox

do you even know what a synthesizer is?
>>
FM synthesis is godlike in the hands of those who know to use it
https://www.youtube.com/watch?v=WoO8pOZ36t0
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>>4168000
Thanks for the discovery m8
>>
BRAAP BRAAP FART FART BRAAAAAP

https://www.youtube.com/watch?v=h_jFaCttMWk&feature=youtu.be&t=230
>>
FM synth is great, but the main difficulty is that it is highly distinctive and specialized. An FM chip is its own instrument, while in contrast sample-based sound architectures mimic instruments; what you gain in expressiveness, you give up in flexibility. The problem with FM synth ultimately comes down to that it's hard to make an interesting soundtrack with a single instrument.

Composers who tried to write normal music and then map it to FM synth will usually end up with shit like this >>4168287, but composers who write music for FM synth directly produce much better results like >>4168000.
>>
Japanese making FM synth:good
West making FM synth:bad
>>
People wrongly shit on FM for a few reasons. It's harder to program than analog synths, and less intuitive. If someone doesn't know exactly what they're doing its more likely they will come up with fart sounds. Also, analog synths generally sounded good on most settings, but FM synths had "sweet spots" that needed to be found.

I think this whole outlook on FM stems back to when the yamaha DX7 came out, which was capable of making awesome sounds but people only remember the cheesy presets it came with.
>>
>>4167514
not really Amiga pulled it off pretty fine in 1985
I mean a single file with samples that sounds exactly like a FM synthesiser was about 12KB for a particular song
>>
>>4168487
>I mean a single file with samples that sounds exactly like a FM synthesiser was about 12KB for a particular song
With noticeable aliasing due to the terrible sampling rate, cause you need that much space for only 1 decent half-a-second sample at 22kHz.
As much as I like sample music, it usually doesn't match the quality of crystal clear FM sound.
>>4168404
Nipland had a huge amount of good composers, but there are some good ones in the US too. Most american composers on PC and Megadrive were real bad at FM synth, but the guys working at Williams sure were good :
https://www.youtube.com/watch?v=YJ8iIGHp6Zs
https://www.youtube.com/watch?v=sQ9bI7XgCU0
https://www.youtube.com/watch?v=aUiEUC2Cni8
In Europe there were quite a bunch of good musician in the MSX scene.
>>
>>4168701
It doesn't compare to non-Americans though
https://www.youtube.com/watch?v=ZqJQxWgOjJo
https://www.youtube.com/watch?v=TnkXMZk_4_4
https://www.youtube.com/watch?v=WUWZCcBh06I
https://www.youtube.com/watch?v=70DLsXjGE4I
>>
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>>4167475
what soundfont comes close to FM?

pic is what I currently got.
>>
>>4168287
I like that sound though. I love genesis FM
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>>4167761
I could give a fuck less if it sounds like real instruments or not I care if it sounds pleasant and FM synthesis sounds nice
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>>4168970
Share pls kind anon?
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>>4168970
sampled sounds aren't FM. they are fundamentally different and incompatible ways to generate sound. You could mimic a single FM tone using a sample, but FM lets you modify the waveform in complex ways that is impossible with samples.
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>>4167487
>Because your mom is into scat

yeah, she keeps singing Ba-da-ba-da-ba-be bop bop bodda bope Bop ba bodda bope all night long. It's annoying.
>>
>>4168404
>West making FM synth:bad

yeah, no.
https://www.youtube.com/watch?v=usTwtyjepPo
>>
>>4168952
Compared to contemporary arcade games they do. F-14 Tomcat is from 1986, and both Sword of Fury and Banzai Run from 1988, and even though the likes of Sega and Konami already made great FM tunes, many japanese arcade games had music of this quality.
And personally sometimes I do prefer rougher/simpler stuff like
https://www.youtube.com/watch?v=SFgljw5yhj8
https://www.youtube.com/watch?v=ObgSkXZotak
https://www.youtube.com/watch?v=ui5qRD3TBnA
compared to the likes of Gauntlet IV. They're good, but other older tunes do have their charm. They're still far above the garbage most US megadrive and PC games in adlib mode use as bgm.
>>
>>4168970
https://www.youtube.com/watch?v=bF4QHwIhJsY
https://depositfiles.org/files/zcorbkq3i
>>
>>4168701
>Swords of Fury
CHALLENGE ME
>>
>>4169028
We are talking about software based sample engine here not some amigashit
>>
>>4168970
FM has endless possibilities that can't be matched with a mere soundfont. It can produce any sound, if you're autistic enough to dig deep into the synthesis.

The Mega Drive is rather mediocre FM though, and has a specific lo-fi sound for this reason. The possibilities are still enormous and can't be embraced with a soundfont.
>>
>>4168952
Dude Mega Turrican is fucking cheating. I've never heard a cleaner-sounding song on the hardware than 1-1
>>
>>4169067
>this is what FM autists literary believe
kek
>>
>>4169023
Not him but search "2612org OPMs" and you'll find all the sounds for all Mega Drive games into one .zip.

They're playable with the free VOPM plugin, which emulates Mega Drive FM.
>>
>>4169028
>>4169067
>a software driven DAC can't reproduce anything
you WHAT
>>
>>4168404
Have you heard of Tim Follin senpai
>>
>>4169073
But it's true. FM can sound so incredible with competent sound design.

https://youtu.be/N_o3unmtZW4
>>
if FM synthesis is good enough for brian eno then it's sure as hell good enough for a shitty sega
>>
>>4169085
Any FM sound can be reproduced, but the point of FM (or any other synthesis method) is that you can create almost any sound. You can't ask for sounds that come close to FM, because almost any sound could be generated by FM.

It's like asking for a collection of GIFs that come close to photography.
>>
>>4169085
If you had unlimited memory and cycles to burn, you would have a point. This is a retro board talking about retro hardware, though.

Try implementing FM synth and the necessary signal processing on something like the sample-based SNES, where the 8-bit sound coprocessor runs at 2.56 MHz (most instructions take ~2-5 cycles), has 64kB of RAM (that holds program, samples, and music), manages communication with the main CPU, while the S-DSP outputs 8 channels at 32 kHz, all without interrupts. You simply can't write data into the sample buffer fast enough.
>>
>>4167475
Because most emulators cant emulate it well, not just Genesis emulators, MAME after all these fucking years cannot get the correct audio from games like X-Men the arcade game.

This is how it sounds on MAME

https://www.youtube.com/watch?v=JH-0RTFTyPg

https://www.youtube.com/watch?v=OHp5zXlLbHw

But THIS IS HOW ITS SUPPOSED TO SOUND (rip taken from a CD compilation in Japan, but its not a remix/arrange version, its how the music sounds on the actual PCB)

https://www.youtube.com/watch?v=tZ8SQN0arhc

https://www.youtube.com/watch?v=4ZDSkkQNrNc

And even the PS3/XboxLA edition is just a MAME Rom with a MAME frontend and modified HUDS with the same sound issues.

As for genesis, same as above, bad emulation and rips like Proffesor G, but also that most games sticked only to the GEMS sound driver and even then, american composers that made "good GEMS music" pales in comparison to even the most mediocre japanese sounding mega drive title, and the japanese have made incredible sounding games on the Genny.

Sakimoto anyone?
>>
>>4169137
>>4169145
tell that to >>4169158
hes talking about emulators on your precious /vr/
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>>4167475
https://www.youtube.com/watch?v=-hpDNlpjxZ8

This sounds so much like a sega genesis
>>
>>4168404
*Americans making FM synth:bad
>>
https://youtu.be/rxkgUJ6lsoQ
>>
>>4169023
Here are the really well balanced SounFonts

Arachno Soundfont
http://www.arachnosoft.com/main/soundfont.php

GeneralUser GS
http://www.schristiancollins.com/generaluser.php

GXSCC, OPL-3 FM, NES and MegaDrive
https://www.woolyss.com/chipmusic-soundfonts.php

SGM
http://www.geocities.jp/shansoundfont/

2MB, 8MB, MT32 and Yamaha
https://mega.nz/#!nEIhCJQY!XafK_5VuI3i4yZP77ScpwVjHbKTZ1NwU2OeeyhIOQa8

my favorite benchmark MIDIs
https://mega.nz/#!eYQWlQbQ!ezI4j4czU2tTz2mBblR_o0twNVIQGBnA0aGvgmol6fo
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>>4168970
it blows my mind that 'soundfonts' are still in use.
>>
>>4169073
why do asshats who don't know shit about synthesis feel qualified to comment on it?
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>>4169498
how come? that's the beauty of technology, somewhere someone out there will still be using old ass tech.
>>
>>4169513
I mean I have a handful of them foating around, but I use the, as sample-sets for sequencing in Reason, which can surpsingly work with them natively. Seems odd that folks still use them for MIDI playback when VGMs exist is all.
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>>4169535
mind explaining VGM? the only thing I get are Sega Genesis soundtracks. The reason I like using them for MIDI is because some MIDIs sound great with one SF over another.
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>>4167475
https://www.youtube.com/watch?v=DOIKsFzzr7Y
https://www.youtube.com/watch?v=lHJJ0Q9xaa8
https://www.youtube.com/watch?v=aT3z4k1BlDg
https://www.youtube.com/watch?v=orBv-iKr4R8
https://www.youtube.com/watch?v=F_Z72yrX3jA
https://www.youtube.com/watch?v=uuvRoMNSjMg
https://www.youtube.com/watch?v=jdOWGWAomXg
>>
>>4168404
https://www.youtube.com/watch?v=Z1cU5QSMczA
>>
>>4169113
Those strings sound atrocious. Why is this your example?
>>
>>4169067
Even on Genesis cheap FM chip you can make good instrument sounds with some know-how.

https://www.youtube.com/watch?v=W02JzOZJQQE

Throughout the song you can hear recorder, bells of different sorts, triangle, etc
>>
>>4169145
>the entire thing can fit in the on die cache of my cpu that is literally 2000 times faster than it and more clock efficient

What was that about unlimited memory and cpu cycles?
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>>4167475
Greatly depends on the FM Chip.
My first computer was a C64... and it's SID-Chip pretty much spoiled me for the rest of the 8- and 16-bit era (just listen to the ever growing High Voltage SID Collection). Only the Amiga's Paula chip came close, despite based on samples (but you could use computer generated waveforms to use synth too)

When looking into the other systems (despite that they of course partially were graphically better systems) had a glaring flaws in their limited FM-Synth capabilities. On paper the C64's SID-Chip should be inferior with just 3 channels, but it was just much more flexible (or even exploitable) then the other chips

To me the audio of NES, Master System/GameGear, MegaDrive and SNES just sounded kinda flat. Either because of the limited type of waveforms you could use or other flaws like waveforms being bound to a certain channel only, while the SID-Chip could use any of it's sawtooth, triangle, pulse or noise waveform with any channel and you could use the envelope generator or some fancy filtering on top of that (and as well as other partially unintended tricks or exploits) too.

While the audio of the MegaDrive and SNES sounded passable or good in many cases (but that ugly MIDI-like sound of many SNES games and most of the early PC-games was god awful), to me MasterSystem/GameGear and NES mostly still sounded either like nails on a chalkboard or again just flat.

I still find it interesting how the partially analogue C64 SID-Chip (or MOS Technology 6581/8580) was in fact even more ambitious in the first place. Originally planned with 32 voices in mind and other stuff, the final product was a drastically toned down version of what the engineer had in his mind. Yet still IMO the SID chip wiped the floor with pretty much every single 8- and 16-bit-soundchip

http://www.youtube.com/watch?v=VzRH1B2tjRE
https://www.youtube.com/watch?v=w3t5P7pvxlE
http://www.youtube.com/watch?v=s8i_5HJzGBY
http://www.youtube.com/watch?v=NfsWYNnJAMU
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>>4169928
Garegga tunes are FM product?
Damn
>>
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>>4168404
Well I can't name a single japanese FM synth composer of that era, yet I know a lot of them from Germany, Holland, UK and the US that really pushed the limit of the sound chips they had to work with:

Chris Hülsbeck
Jeroen Tel
Ramiro Vaca
Stefan Hartwig
Ben Daglish
David Whittaker
Matthew Cannon

Who ever could forget the Maniacs of Noise?
https://youtu.be/r2c_C5s8I9E?t=7m51s
>>
>>4170072
You'll have to post some examples by Western musicians which actually use FM synthesis (the SID isn't FM)
>>
>>4170072
>US that really pushed the limit of the sound chips
>US
>really pushed the limit of the sound chips
>>
>>4170072
>I can't name a single japanese FM synth composer of that era
>PCfags

That explains everything
>>
>>4170072
Hey that sounds great for FM, almost as if it's not FM at all! Crazy, really crazy.
>>
>>4170035
The SID is overrated. Only the OPLL chip can be considered limited compared to it, all other FM chip blow it out of the water when it comes to sound capabilities, even OPL1/OPL2 chips. It's just that many game composers just didn't bother trying to use those correctly in the west.
You're also exaggerating the SID's qualities over other PSG chips which are still capable of producing simple, yet enjoyable sound. SID get hailed because it's analog and all, but it's kinda mediocre compared to other analog counterparts. Many of it's sound can be reproduced on other PSG chips you were dissing.
But anyway, it's not like the opinion of someone who use the term "MIDI-like" to describe the SNES sound can be taken seriously when MIDI was used for the first time on analog synths and when the SNES chip basically work like Paula.
>>
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No retro machine has a better FM sound than the X68000
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>>4169502
Because people who know even less like to mindlessly shill it because it's related to their fanboi shit
>>
>>4170161
>STOP IT
>O-only my weeb shit good
>y-y-your western thing is overrated!!!1
Source or are you pulling it out of your ass as an option?
Topkek.
>>
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>>4170186
>Projecting that hard
>Has to resort to the weeb fallacy to prove himself right
Holy shit how triggered do you have to be for you to make such a pathetic attemp of a comeback?
Did it hurt your feefees that much to see your mangled analog synth ranked as barely superior to General Instrument's sound generators?
>>
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>>4170242
I'm not him. I didn't talk about the C64.
Obviously you're a delusional /vr/ autistic weeb, like the majority. You can't accept anything else, you just have to post that the SNES is better. No matter what.

Also thanks for proving my point, you'd really have to be a fanboi retard yourself when you think people actually get triggered here over old hardware.
>>
>>4169912
https://en.m.wikipedia.org/wiki/VGM_(file_format) it's basically a platform agnostic file format for game music rips, and tends to be more accurate than the other platform specficic formats. I'm new to it, but it's really cool and the sound is super accurate on the player I got for my phone. As far as the MIDIs, go, that's totally fair. I'm a songwritier so I would usually throw them in a DAW and use softsynths to spice up a MIDI, but that's obviously not everyone's situation. Honestly, I rarely work with MIDIs I didn't make myself anymore.
>>
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>>4170245
>he says "you just have to post that the SNES is better"
>when the only mention of this console on the post he's answering to wasn't even about the SNES being "better" than anything but just mentioned that """"MIDI-like"""" is a retarded term to define the SNES sound when MIDI was used with analog synthesizers
What did he means by this?
>>
>>4170161
>Only the OPLL chip can be considered limited compared to it, all other FM chip blow it out of the water when it comes to sound capabilities, even OPL1/OPL2 chips.

Those all came years after the SID, so it's normal for them to be better.
>>
>>4170280
people like him don't understand that, all they care about is that the shit they like is better in the end, everything else is garbage
>>
>>4170280
The OPM chip's first use was only 1 year after the C64 release, it was used in the CX5 music computer released in 1983.
But anyway, it's true that they came out after the SID, but the point of the post I was replying to was that the SID had better sound.
The SID is in no way incapable of doing good things, it's a nice sounding chip and there is a huge amount of great tunes made using it, but it's in no way better than FM soundchips in the hand of a competent composer.
>>
>>4169943
Because other synthesis methods (especially analog) would be much worse at replicating strings.

Anyway, what's interesting with synthesis is that you can create anything, especially stuff other people can't imagine. Replicating real instruments is just a way to show that everything is possible with one little FM synth. The point is not to be 100% realistic (you can use multi-GB sample libraries for this).
>>
>>4170161
>snes
>most games not using the same generic soundfont as every other game

I remember, the low tier shit did sound very samey.
>>
>>4170549
MIDI is merely a communication protocol. You don't make "MIDI-like" music, you use MIDI to drive your Jupiter-6, DX-21 and S-2000 with a sequencer or a computer. There are software MIDI synth on PC like the MS Soundcanvas stuff in windows, but MIDI is just the messages used to command such softwares.
What the SNES soundchip did was basically like tracker music, it used samples loaded in it's memory and that's it. It didn't came preloaded with samples or use a """"soundfont"""". Devs simply reused the samples in games they made in other games.
SNES musics are as "MIDI-like" as Amiga musics.
>>
>>4170660
Not him, you can drive a tracker with a MIDI keyboard, MIDI is just a protocol.
You can use it for samples or synthesis, MIDI does not care.
>>
>>4170674
>MIDI is just a protocol.
That's like what I just said in my post m8. Yes you can drive a tracker with a MIDI keyboard if the software allows it.
>>
>>4170713
Yeah m8, like I was just expanding on your post

just made it a little clearer because most people think MIDI is the music itself and only a FM-Synthesis thing
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>>4170720
Ah ok.
>most people think MIDI is the music itself and only a FM-Synthesis thing
Yeah, though i've mostly encountered people thinking MIDI = the ms windows softsynth the FM synthesis (if they even know what it is).
Shame it's a thing even on /vr/ (though it's understandable seeing how /vr/'s quality degraded pretty badly).
>>
>>4169060
LION MAN
DEFEAT THE BALROG!
>>
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>>4170169
A challenger appears

https://www.youtube.com/watch?v=7SktxzEP2aM
>>
>>4171082
Didn't the PC-98 have a slew of different potential sound cards? I've never seen a good side-by-side comparison of all of them or even bothered to do much research since owning one is outside the scope of my current retro goals.
>>
>>4171434
There are a few different chipsets used. If you know Japanese, here's an article that goes over the different variants. It's mostly oriented toward playing the early Touhou games, but it's a useful general overview of the different options for FM synth on the PC-98:
https://www12.atwiki.jp/touhousoundfont/pages/18.html
>>
>>4171484
Nice, thanks!
>>
>>4169158
do the right thing !! when does this play in the game? gets me pumped.
>>
>>4171949
BGM for boss fights.
>>
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>>4170660
The Anon making the Statement of the "MIDI-like" sound of early PC-Games and the SNES here.

To be fair I know what MIDI is. Heck, since I never owned dedicated MIDI hardware back in the day I indeed used soundfonts myself to playback the "glorious" sound of the .MID-files from the web in the late 90's on my Amiga by software (I was using an Amiga 1200 as my main computer until 2008).
I was using GMPlay from the Aminet in combination with a soundfont to archive this (and btw this was very demanding on an unaccelerated A1200 that I was using):
http://aminet.net/search?query=gmplay

And because of the pretty poor Midi implementations on Windows PCs this sounded much better on my Amiga and not as generic then the basic PCs I had to deal at the job back than. But to be fair, calibrating the Paula Chip of the Amiga by software to use 14 bit stereo in an optimized way was a pain in the ass.

A more modern day equivalent of such software would be FluidSynth:
http://www.fluidsynth.org

So my point was, that the implementation of MIDI sounded piss poor to me. Yes, you could improve on that by using expensive hardware on a PC (i.e. Roland MT-32) but I never was fond of the generic music of most PC games (let's face it most sound cards had an equally awful (that MIDI-like) sound) as well as many SNES games.

Heck, despite being praised as Nobuo Uematsu's best work I didn't like the equally generic (in terms of generic instruments not the music itself) sound of most music in Final Fantasy VII that much, for the exact same reasons I despise most of the music of old DOS games and SNES.
>>
>>4168416
Most people got the dx7 for its piano sound. That is what it was used for a lot.
>>
>>4169029
Are you the guy who was a writer for Fallout games?
>>
>>4172274
https://clyp.it/yaj0qhq4

:3
>>
>>4172274
>So my point was, that the implementation of MIDI sounded piss poor to me. Yes, you could improve on that by using expensive hardware on a PC (i.e. Roland MT-32) but I never was fond of the generic music of most PC games (let's face it most sound cards had an equally awful (that MIDI-like) sound) as well as many SNES games.
Many PC game musics were plain bad period, even if you used an expander. As for soundcards, a good Roland ISA card or a YMF724/744-based soundcard from Yamaha or Philips for later setups are still pretty decent (though it's because they're based on actual sound modules).
But anyway, I see where you're getting at, but the formulation is still kinda wrong as it imply that MIDI is the music itself.
>>
>>4167761
I tend to think FM synthesis actually excels at "pluck" and "struck" instruments like acoustic strings, chromatic percussion/bells, and piano/rhodes piano/organ.
>>
>>4167475
even good Adlib music still kind of sounds a bit shit and tinny
but any proper 4op or better FM synth doesn't have that issue, you can make actually nice instruments, and it ended up coming down to people not knowing how to do so
>>
>>4172274
>because of the pretty poor Midi implementations on Windows PCs
>that the implementation of MIDI sounded piss poor to me
>(let's face it most sound cards had an equally awful (that MIDI-like) sound)
Just to pile on with this, you're talking their implementation of the General MIDI sound set, not their implementation of the MIDI protocol

It's interesting that you can pick out FFVII sounding "generic" though - apparently most of the sounds they used were from the Roland Sound Canvas SC-88 (and also the E-Mu Proteus 1).

Microsoft licensed Sound Canvas samples for their General MIDI synth - so I think when people complain about something sounding too MIDI-like they actually mean it sounds too Sound Canvas-like

(just found this link!
https://news.microsoft.com/1996/10/22/microsoft-licenses-sound-canvas-sounds-from-industry-leader-roland-corp/
)
>>
>>4172631
>even good Adlib music still kind of sounds a bit shit and tinny
You haven't heard actually good OPL2 tunes then :
https://www.youtube.com/watch?v=3DIWP35VABY
https://www.youtube.com/watch?v=Nd9eZ2UkFgY
https://www.youtube.com/watch?v=W9YNSDAsjP0
>>
>>4172885
that song from Same! Same! Same! sounds wild, hot damn
one thing I wish OPL2 composers did was utilize detune and channel stacking more
because so many composers tried to just use each single channel alone, resulting in the typical, characteristic, hollow twangy sound

all those tunes you linked to sound full and rich
>>
>>4172631
https://www.youtube.com/watch?v=9ZSeBLX16Yg
i don't know man this doesn't sound really tinny except for the pure FM drums
>>
Because Nintendo fanboys love to pick out the worst of the worst to try and justify their opinions.

The trumpet is a shit instrument because my 5 year old nephew can't play it. Think about how little that makes sense. That's the long and short of the argument.

FM Synth can sound really really cool, but it can also sound really bad. People want to be right about something, even if it's subjective and they know fuck-all about it.
>>
>>4167761
>isn't particularly good at recreating the sounds of many real instruments.
But FM Synth IS an instrument, in itself. Why does it need to sound like another intrument?

Are you going to shit on the Tenor Saxophone because it doesn't sound like a Violin?
>>
>>4173195
It's scary how many retards replied to that post and defended it because the wrong reason before you finally posted this.
>>
File: Raiden_player_2_aircraft.jpg (67KB, 246x315px) Image search: [Google]
Raiden_player_2_aircraft.jpg
67KB, 246x315px
>>4173146
I love Rough & Tumble's patches, they're just beautiful.
Anyway if you like em check out Toaplan games' soundtracks, they used the OPL2 quite a lot for their games :
https://www.youtube.com/watch?v=SFgljw5yhj8
https://www.youtube.com/watch?v=ui5qRD3TBnA
https://www.youtube.com/watch?v=1SBIJDhKDUE
>>
OPL2:
https://www.youtube.com/watch?v=WWuDp6z3nHo

Genesis/MD:
https://www.youtube.com/watch?v=DxrllRDbrNc&t=1396s

A full scale FM synth:
https://www.youtube.com/watch?v=OgiedgOY_u0
>>
More example of good OPL2 uses :
https://www.youtube.com/watch?v=K_yu10ej0Dw
https://www.youtube.com/watch?v=qeTJ_idfo5w
https://www.youtube.com/watch?v=gQuddxRG2RQ
The dude used OPL3 chips to record it, but the PC AT version of the PMD music driver only supports OPL2 features.
>>
>>4174139

That's some good stuff; it seems like only a very few western devs really dug in to those chip's capabilities. Like this OPL3 stuff:
https://www.youtube.com/watch?v=HlAw__9tySk
>>
>>4174197
In the west the people who really were into FM were mostly from the MSX scene, there's a whole lot of good music disk using MSX Audio and MSX Music cartridges (usually both at the same time):
https://www.youtube.com/watch?v=kxtYCgpbGiA
Also, that's some good stuff you posted there.
>>
>>4173232
Literally nobody responded to that post defending it, and I stand by it. FM is bad at recreating a lot of real sounds, and if you're writing music for sound hardware where FM is your only option, then yes, the fact that you can't make good winds or your plucks sound tinny is going to be an issue.

I love FM. That doesn't mean there aren't legitimate criticisms of it. Although its initial popularity can largely be traced to issues of memory and processing power limitations that made it more attractive than sampling or realtime audio decompression, there are other reasons why it's no longer popular in the world of audio synthesis.
>>
>>4174661
>you can't make good winds
Then how come there are really nice flute patches used in some old FM vidya tunes?
>>
>FM can't make good wi-

http://www.patchmanmusic.com/SalGallina/04Flute1.mp3
http://www.patchmanmusic.com/SalGallina/06Clarinet.mp3
http://www.patchmanmusic.com/SalGallina/09Sax1.mp3

(okay, it's from a TX81Z rack synth with a bunch of outboard effects, so it's not totally a fair comparison with the FM chips used for game hardware)
>>
It's hard to program. There used to be a huge market for DX7 presets because most musicians couldn't make them themselves.
>>
>>4175083
A properly programmed OPL 2 can do nice winds too, check >>4174139 first vid at 0:44 (though it must take a whole lot of skill to achieve).
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