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Popular games you could never get into

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Not games you think are god awful necessarily, just popular games you've never been able to enjoy/get invested in.

I've tried Super Metroid numerous times and always lose interest sometime around the third boss. I just find the environments too samey and uninteresting, like the whole game is just the same level. Underground/cavern scenery only stays interesting so long.

The core gameplay doesn't do much for me, either. I normally like run-and-gun and things like this, but... it feels so floaty and slow paced. Something about it just doesn't appeal. It's also WAY too backtracky for me.

I don't find it to be a bad game and like a good deal about it, like the level design itself, enemy design, the setting, the atmosphere, etc. I just can't get into actually playing it and don't really find it fun.
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>>4154406
I lost interest after ten minutes, but apparently it's a sin to admit it in public.
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>>4154418
Is ten minutes really enough time to base an opinion on? An hour I'd get, but ten minutes?
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>>4154406
Yoshis Island. I wanted to like this game, i really did, but i just could not get into it.

I grew up with the nes SMB games, and they are still some of my favorite games of all time. When 4th gen rolled around i got a sega, but still got to play snes at friends' houses. Naturally SMW joined the upper echelons of my favorites too, but i never got to play yi.
Fast forward to my late teens / early 20s. I finally get a snes. Or of the first games i get is SMW2:YI. I remember being so excited to finally get my hands on it, then disappointment setting in. I can't exactly say why, but my guess is because it felt like platforming took a backseat collecting, and the game.felt more like a chore than anything.
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>>4154423
Could Baby Mario have an impact on you not liking it, by chance?
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>>4154427
I found his crying annoying over time but not overly so. I really think it was mostly the pace of the game coupled with going crazy trying to 100% each level. Im not sure i even git halfway through before moving on to something else.
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>>4154421
I kept on playing, but nothing kept me interested afterwards. I'm more wanting an arcade experience desu.

>>4154423
Didn't like Yoshi's Island either, it was so underwhelming compared to its flattering reputation, and the baby crying all the time was horrendous.
>>
Mega Man X.
The way this series gets talked about on the internet, I figured it must be amazing, but instead it was totally....okay
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>>4154436
I preferred the nes style myself desu
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>>4154436
I could never get into the MMX series, but I love the original NES ones. Go figure.
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>>4154439
>>4154441
never played them. SNES was my first console
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>>4154406
Starcraft. I don't really like anything about it except for the music.
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Final fantasy 6 for me. I've beaten it twice in my life, but overall I really don't like it all that much. Too many party members, too many gimmicky character-unique attacks (I suck at fighting games and could almost never get Sabin to do what I wanted him to), I don't know what the fuck Ultros' deal is and what my motivation for fighting him is aside from him just showing up as a random boss fight now and again. Also, like all the snes final fantasies the battles look cheap - I hate that instead of making attack animations enemies just flash and one of your characters loses HP. Why did it take til Chrono Trigger for a Square turn based rpg to have enemies that had animated bites and sword swings and shit?

>>4154423
I'll second this one. There's nothing wrong with the game that I can think of, I just always get bored with it. I've owned it before and always have the rom on hand, and despite the fact that ive played through the first world at least a dozen times I've never beaten the game. Probably never even got halfway.
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>>4154406
Every Super Mario game. They're not bad games but personally I find them extremely boring.
>>
I really like the classic NES games, Mario, Zelda, Castlevania, Metroid, etc. But I could never get into Kid Icarus. I'm a bit older, I was actually around in the 8-bit era, and at least as far as marketers would have you believe, Kid Icarus was just as cool and popular as all those other games. But I just couldn't enjoy it, no matter how hard I tried.
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>>4154475
Were you alive when they got released?
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Contra - could just be a case of need to get gud, always sucked at platform shooters.

Donkey Kong Country - only positive experience with this game was fapping to candy kong's pic in the manual
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>>4154406
>>4154418
>>4154434
>I kept on playing, but nothing kept me interested afterwards. I'm more wanting an arcade experience desu.
You want a game that clearly indicates what you're supposed to do huh

but super metroid is not an obstacle course and isn't really about killing things or beating levels

there's nobody there to tell you what to do or where to go

there's nothing that makes it clear how you're supposed to play it
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>>4154454
anon don't you ever use your imagination
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>>4154504
The graphics thing is a nitpick, I mostly hate that there's 32,000 party members in the game that you are constsntly having to swap out due to plot reasons. It's like the entire game is the first 5 hours of final fantasy 13
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>>4154516
All the characters in FF6 are mature adults. They're complete characters without any need for you to build or develop them, all you can do is teach them magic, which they don't particularly need. Because of that you can sort of just play the game. You just use whatever set of tools the game drops on you, and there isn't any grinding or backtracking, it proceeds from setpiece to setpiece, event to event, keeping the heroics rolling. It focuses on storytelling and exploration and stuff happening instead of walking around a field or a forest to teach your characters how to fight.

They just already know.

Everytime you replay it you only have to play the good parts.

Because of that it's able to be an actual story, the characters develop as people instead of amalgamations of abilities and numbers.

Though because of that you can't really look at it and say "this character is me, these guys are like my friends, we're going on a journey somewhere"

There's no room for that kind of escapism
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>>4154496
Your post made me think, but that's not exactly how I'm seeing things.

The point of Super Metroid is to go further, and find your own way of doing so. Meanwhile, the point of an "arcade experience" is not really about game completion (the game is short anyway) or about the challenge (you could credit-feed your way through it). It's not about being directed. It's more about immediate pleasure with the gameplay, and aesthetic satisfaction with the graphics and music--think Sunset Riders or Golden Axe. Even if you lose quickly, at least you saw amazing things on screen, you didn't "waste your time". And that is something Super Metroid doesn't entirely provide. It is too long for too little rewards, too bleak, too monotonous, and actually too goal-oriented behind the "go wherever you want to go" facade.

That's also why I hate FPS and the more serious, atmospheric games that are so popular today.
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>>4154547
At my age even if a game provides content in the form of unique visuals and frames of animation and music, I don't necessarily really care. I've seen enough that even if I'm playing something I haven't played before it's unlikely it will provide an entirely unique stimulus, and the chance that what I'm seeing and hearing will spark new inspiration or creativity is even smaller. Instead I've started to look at the actual design and refinement of the thing, and have to consider the experience as a whole, the game as a single body.

Super Metroid is also a game that is less than an hour long when you know where to go. If it's your first time playing it and you don't get totally messed up and lost somewhere, it literally takes an afternoon to beat, or maybe two, if you needed to learn how to play it also.

What's actually happening is that your brain is getting overloaded with this sensation that it's too big and overwhelming such that it's a waste of energy to memorize anything or virtualize it in your mind, but actually, if you understand it, it's quite small and contained and presents a pretty limited set of challenges and puzzles. If it seems monotonous, it's likely because you're actually running through the actual same areas unnecessarily and refusing to map it to your brain, instead of just quickly taking each room apart and moving on.

If it's just a 100-200 rooms, that really isn't very much. You're not going to ruin your brain by memorizing something trivial.
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>>4154436
I still replay MMX

I couldnt finish Chrono Trigger.
I chalk it up to boringly easy battles.
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>>4154406

It took me about four tries to actually get the motivation to complete Super Metroid, but I enjoyed it when I did.

Never was able to get into the Megaman series. Tried one of the SNES ones, just didn't find any enjoyment in it. Same with Monster Hunter and Pokemon Mystery Dungeon series.

I find no enjoyment in Dark Souls, Fallout, or Borderlands, either.

This isn't retro, but someone bought me Undertale, and I played through the Ruins, then lost interest for a while. I came back to it a few months later and played through it all the way, and I'm glad I did, I really enjoyed it.
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>>4154650
You killed her didn't you
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>>4154654

Who, Toriel? No. Well, once. I've done four True Pacifist routes, and one Genocide.
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>>4154660
>the way that tit just disappears into some sort of 4-dimensional space behind her arm
UGH
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>>4154496
Has nothing to do with not knowing what to do. I usually love that. But floaty, slow gameplay in repetitive, bland environments that are constantly backtracked just isn't fun.
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>>4154406
Borderlands and Dark Souls for me. Tried both, but was just not able to really enjoy them.
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>>4154680
not retro
>>4154678
what a lazy shitpost
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>>4154681
Not retro, okay, any Starfox title and any Contra. I've never liked Contra ever, and I really tried to like Starfox, but I just don't, which is weird because I like flight sims.
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>>4154681
Also MGS I have never seen the appeal in stealth games.
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>>4154406
I agree
>buy SNES cart from some guy way back when
>beat it, beat it again for softcore porn ending
>never really play it again
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>>4154423
This, this and this.

My life, exactly.
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>>4154668

Is this one better?
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>>4154406
Tetris
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>>4154406
I find there's a few games i hate the first time around, but actually enjoy after giving them a second chance. So i usually only pass judgement after 2 attempts.
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>>4154681
This is why people don't voice their negative opinions of Super Metriod because there is always a knee jerk reaction saying "NO IT'S NOT, YOU JUST HAVE SHIT TASTE". That post hit the nail on the head on why Super Metriod is just an average game.
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Super Metroid (and I played it for 1 hour)
The Legend of Zelda (every one since the NES)
Starfox
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>>4155147
I suppose. there are problems with it but it's definitely some sort of improvement in terms of anatomy and spacial understanding
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>>4155551
he literally just repeated shit that someone else said earlier in the thread to bait responses
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I don't like a single Mario world game, excluding Yoshi's Island.

I'm not thrilled at all with FF, either. Feels clunky, but I completely see the greatness in it.
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Metroid Prime
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Link to the Past. I will never understand why that game gets so much praise. It was fine, that's it. I beat it, but only after a few failed attempts where I got bored and didn't finish it. It's completely blown out of the water by the two N64 Zeldas. Hell, even LA and the Oracle games are probably better.
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>>4155568
That's because it's a common and reasonable complaint regarding the game. Just because he doesn't like super metroid doesn't mean it's a shitposting conspiracy.
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>>4154406
I think it's an overrated game but I still like it because I like the genre.

Check out Metroid Fusion. Less of a "where the fuck do I go now" simulator.
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>>4154423
Same. Mario games for me about about GOIN FAST. Yoshi's Island is too slow.
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ToeJam & Earl
Ecco the Dolphin
The main Final Fantasy games
The Legend of Zelda: A Link to the Past
Phantasy Star II
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Crash Bandicoot. It feels like a 2D platformer that pretends to be 3D, it feels clunky and non-precise to play and a lot of the levels are designed around shit from offscreen (See: Hog Wild) which is inherently anti-fun.
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>>4155882
IMO, Fusion is the weakest of the 2D Metroid precisely because it removed the "where do i go now?" aspect. Its too handholdy.
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>>4155818
I think that game just /feels/ good, maybe? The music's killer and the world feels pretty good to explore at times, aesthetically speaking. Your enemies were real bad guys who had to be put in their place, and it felt good to do so.

Whether it's /actually/ good is totally different I guess. People prolly praise it based on what it felt like the first time around
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batman returns (snes)
chrono trigger
secret of mana
metal gear solid
and yeah metroid too bro

its weird, i own all of them but can never get sucked in
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>>4154427
Git gud and you never hear the baby cry, anon
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>>4154406
I felt the same way during several attempts to pick it up, ultimately never got into it until I played Metroid Fusion on GBA. Then, I wanted more and went back to it, and everything just clicked and I couldn't understand why I didn't appreciate it the first times.
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>>4154406
This + Ocarina of Time.

I did clear Super Metroid but still find it meh, the "exploration" doesn't do much for me
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>>4154406
Chrono Trigger
I don't like time travel fuckery
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>>4154496
>hurr durr Super Metroid is 2deep4u
No it's not, for someone used to actual challenging games like arcade run 'n gun/shooters Super Metroid is too slow and unchallenging to be that enjoyable
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>>4154406
Super Mario world. Just never could get used to button layout and an extra spin jump mechanic.
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>>4154406
I never saw the appeal of this game, let alone the series. Even when I rented it as a kid I didn't like it. I beat it once, didn't like it, but came back a few years later just to see if I was wrong. Nope, still hated it.

I hated the quicksand area, the weird feeling of the jumps in general, how you bounce when hit, having to manually switch between missiles/super missiles/super bombs/etc in real time, and just backtracking in general.

It looks pretty I guess, I'll give it that, but I will probably never understand what people adore about the game.
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>>4159295
You just had to have grown up with it, mang. I can't explain.
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Super Metroid bored the fuck out of me as a kid, and it bores the fuck out of me as an adult.
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Chrono Trigger (JRPGs in general)
Deus Ex
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Mario 64 and OoT. I probably just played them too late (VC on Wii). Mario's camera was awful and he was really slippery. OoT's world just felt boring and empty.

I'm sure at release both were amazing though.
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>>4159308
Good games are fun without the need to "grow up with it". though
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>>4154406
Chrono Trigger, forced myself to finish the game.
Didn't like any of the characters.
Currently playing Chrono Cross and am actually enjoying the game, quite suprised by the fact that it is considered a worse game than Trigger.
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>>4159878
You just don't get it man, unless you grew up with it.
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>>4159902
nice bait nostalfaggot
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>>4159945
You don't get it.
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>>4154406
I forced myself to play s metroid till the end, like many of these games they were nothing special, every time i now read "metrovania" it makes me shudder a little imagining the type of shallow creatures that religiously worship slightly below average games
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>>4154406
Any of Sonic the Hedgehog games.
The side scrolling ones I can play for about 5 minutes before getting board of holding down right ont he D-Pad.
The 3D ones I can't stand at all. They all have awful cutscenes that last as long as the game play & the actual game play feels more like a quick time event with aiming.
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>>4159898
>Didn't like any of the characters.

Why tho?
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>itt: people who don't like adventure games because they're not action games.
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>>4154406
Goldeneye 007
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>>4159898
>Didn't like any of the characters.

Yet you liked a game where 90% of the cast had no personality or story relevance?
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>>4154406
>I just find the environments too samey and uninteresting, like the whole game is just the same level.
The game takes place on the one planet, while each area is unique enough to differentiate from one another, they're supposed to have a cohesive theme

>The core gameplay doesn't do much for me, either. I normally like run-and-gun and things like this, but... it feels so floaty and slow paced. Something about it just doesn't appeal.
it's an exploration game don't forget, not a shooter. samus' mission is to retrieve the metroid in order to save the human race, not to kill all things on the planet. the way samus moves is perfect for navigating the area's in order to achieve that goal.
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>>4161242
Also the final fantasy series for, never got into them
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>>4154636
Metroid's problem is that it's very easy to get lost and end up in a limbo where you have no idea how to progress. Some people like that, I personally don't.

It's like a GTA game, it's not fun to just dick around in a sand box forever. It's fun to do a mission, then go dick around, do some more missions then dick around some more.

Most people don't enjoy infinite choices because they get hung up on making any single choices. When you give a player an obvious direction or only a couple of choices then they're more likely to actually do something. This is where I find a lot of metroidvania's fail, they don't give you a direction. It doesn't even have to be obvious when it does it, you just put a platform you need a double jump for in an early section they have to pass. Stick a block on the bomb can break on a bridge they have to run across. This sort of direction makes Metroidvanias much more playable and is the hallmark of good design. It's also how a Mario game design works where they force you to use the most basic trick, then explore that trick in more complex scenarios. You just show the scenarios before you give them the trick in this case.
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>>4161315
I feel like those people are similar failures in life and deserve to be miserable and that they are weak and deserve to have their tastes and opinions disregarded.
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>>4161315
>Metroid's problem is that it's very easy
this
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>>4161242
>it's an exploration game don't forget,
Even then it's not that good, the predefined routes are kinda obvious on a first playthrough, you have to learn to game quite a bit to actually alter the order.
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>>4158225
Really? They're practically the same as the previous SMB games aside from the spin, which you dont even use that much.
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>>4161315
>Most people don't enjoy infinite choices because they get hung up on making any single choices.

I heard this was a big problem in Japan when Fallout 3 released. People got out of the vault and were just so overwhelmed at the sudden freedom they just shut down completely and didn't do anything.

I can kind of see why. If you're really used to structure and suddenly it's missing you'll be scared you'll miss something important if you do the "wrong" thing, even though in something like FO3 there is no wrong way to go, but they don't realize that.
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>>4155818
I gotta agree. Mario World is amazing. Super Metroid is amazing. But Link to the Past is merely good
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>>4156013
not a big Crash fan.

Out of the original trilogy I like 3 the most. Best variety, difficulty isn't as cheap, and best music too
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>>4161315
>This is where I find a lot of metroidvania's fail, they don't give you a direction.
Ironic, because this is where you fail to understand metroidvanias. I'll give you a simple example.

>Path A has low level enemies and is easy to navigate
>Path B has much tougher enemies and is stupid hard to access
>Path C is a no go zone until I have a certain power-up

If you can't understand subtle game design that's your fault, not the failure of metroidvanias.

>you just put a platform you need a double jump for in an early section they have to pass. Stick a block on the bomb can break on a bridge they have to run across. This sort of direction makes Metroidvanias much more playable and is the hallmark of good design

Dumbing the genre down to kiddie level will shit will only hurt replayability and is the hallmark of BAD game design.

OP, the more I think about it, the more I realise the reason you can't get into the genre is because it doesn't hold your hand, tell you where to go then pat you on the back when you get there.
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>>4162405
Metroidvanias are hand holder as fuck though, way more than linear action platformers.
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>>4162449
How so? elaborate
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>>4162564
they are ez
any retard could beat SM
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>>4158218
I thought it handled the plot more consistently than most games built around it. Hell, better than TV if you talk shit like Doctor Who. It's not perfect but some things are explained a lot more and they do try to keep things in line. That all breaks apart come Cross because all the jokes become real though.
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>>4162564
In something like Super Metroid for example you are unstoppable tank for all the game constantly getting health items/upgrades and save-points, there is little sense of danger because the enemies are a joke. Even the "exporation" aspect is quite easy to figure out as the game has an obvious predefinite path. Linear action platformers have a focus on actual challenging platforming+combat instead, they force you to improve at the game instead of just dragging forever with unexciting, unchallenging areas and enemies.
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DKC1. I fucking hate endless barrel runs. Especially Tree Top Town and whatever the first level of Gorilla Glacier was.

2 mixed it up enough to be more fun for me, I guess.
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>>4162597
>Even the "exporation" aspect is quite easy to figure out as the game has an obvious predefinite path
That's because you play it like it's a Mega Man game. Surprisingly there's quite a lot retards like you.
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>>4162597
beat it in less than an hour without a guide
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>>4161704
it's definitely not as good as Zelda I or LA, but it's probably better than Ocarina
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>>4160994
Not him but imagination can be a powerful thing. Sometimes filling in the blanks makes a character better than in the game itself.
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>>4162606
No matter what order you play it will still boring shit because the core gameplay + enemy design isn't very exciting frankly.
But yeah Super Metroid is just too easy, I'll leave it for retards like you that can't handle real action platformers and have to excuse under >muh exploration
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>>4162607
Playing a boring game fast will not make it any less boring to me, sorry m8
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>>4162628
it's okay I know you're not good enough

that's why I said it

because people can tell how bad you are
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>>4162631
Beating the without dying the first time I played gave me the opposite impression though, it's just a silly easy game for pleb masses easily impressed by side-scrollers with big maps.
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>>4162604
2 is the one I can't get into, way to much of a collectathon for me. 3 is actually my favourite DK entry even though I grew up playing DK1. The game gets a lot of hate for the sprites but I love them for some reason. It's a memeword but I'm actually gonna say it, It's a comfy game.
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>>4162636
>I use guides and spoiled the game with youtube and now it's easy and boring
no shit faggotron, tell me more about how fucking casual you are

prove you're a man, prove you're a real gamer by beating it in less than an hour without a guide. less than one hour, the time it takes to watch two episodes of your mongolian cartoon shows. play through the game and beat in less than an hour without a guide.

You don't remember where to go? you can't find enough health tanks? draygon is too hard? running out of missiles against ridley? too fucking bad. beat it like a man. prove you're a real gamer and not just another casual.
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>>4162656
>i-it's f-fun if you memerun it though!
No fuck off, I prefer to play actual hard games (that are also able to speedrun) instead of putting silly limitations to an easy game. Putting memerunning as a condition to enjoy the game is retarded and degenerate
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>>4162668
it is literally a challenge designed into the game itself for real men who like women in bikinis and aren't giant faggots like you

I wonder what kind of game you actually think is good though
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>>4162672
Wasn't the best ending like only 4 hours? that doesn't sound too bad, would do it if the game wasn't damn boring to play
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I can't get into the DKC series I've just never enjoyed the gameplay or any of it's characters, Smash just made me dislike them even more.
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>>4162685
it's under 3, but you won't even be able to do that without someone to hold your hand.
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>>4162710
And do you think all those memerunners didn't copy many other routes to improve their runs? kek.
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>>4162737
haha look at this faggot bargaining holy shit

no man there was no youtube in 1994
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>>4162737
This is VR after all where people put a lot of stake into negligible things
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>>4162743
No youtube =/= no communication with better players to improve, sucky social skills m8. And memerunning wasn't even as big in 1994 as it's now
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>>4162752
anon I WAS the better player

your projection has only revealed your true identity
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>>4162760
>your projection has only revealed your true identity
Yes, someone who see gaming in a social environment where people share strats and improve skills together, I grew up in arcades after all. Were you a shut in nig who only played silly easy games on consoles and was memerized by his own trivial achievements?
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>>4162770
I'm like a force of nature who destroys scoreboards and can't even find an opponent to play seriously against in vs

I talk about the fundamental design of games because the strategies of others have no purpose for me, I can't even understand what it's like to be unable to see the path to victory because I was gifted with an inborn talent that puts me into a completely separate frame of existence. I have to be careful when I talk to people to hide my strategies and not give them advice just to avoid spoiling the experience by being in the same room as another person who THINKS they're good at games. I actively avoid discussing "winning" as much as possible and focus on the story and the jokes and the graphics and shit because I don't want to make people like you feel bad.

Do you understand? There is no "exchange" of strategies for me, and there never was, because in the first place I was handicapping myself to even participate in the conversation without hurting someone's feelings.
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>>4162783
lol k shitplayer
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>>4162787
man I don't even know what it's like to have as little confidence as you

I've literally been a genius my entire life

I spend all my time taking care of people what is it even like having equals

I'll never know

even now I'm just trying to bully you into gitting gud without making you feel like I did it for you
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>>4162798
>man I don't even know what it's like to have as little confidence as you
Dunno you tell me, you were the one started the e-peen thing with some kiddie game that only turboautists play ""competitively""
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>>4162807
I actually was suggesting that you only played it in a way that was lazy and below average, and that's why your opinions are shit. I didn't really ever say that it was worth e-peen or mention anything about competitiveness. I said that beating it in less than an hour by himself is what a real man gamer would do, for fun.
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>>4162834
The fact that you can get good in Super Metroid just copying runs like you imply just proves that it's not a very demanding game, in actual difficult games/genres like fighting games or shmups just watching runs will get you nowhere, you need to play the games for years and experiment your own strategies because their level of execution is on another level beyond just monkey-paste like in Super Metroid.
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>>4162863
I said do it without copying runs faggot. Do it by yourself. Work it out and make it happen with your own abilities. It's not that hard. I said an hour because that is really achievable even for an average person if they can work out how to do something by themselves.

Have you ever beat a game without using a guide or a video that someone else made?
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>>4162868
>I said do it without copying runs faggot.
And I said why, when I can play superior high-skill games where even copying runs won't work.

>Have you ever beat a game without using a guide or a video that someone else made?
Yes many, like Super Zzzoid which I cleared without dying on my first try.
>>
Crash Bandicoot, I had an N64 and all my friends had PS1 so I played it at their houses. Never liked it.

Bought all 3 when I got a PS3 to give them another shot, but nope hate them. And I hate Naughty Dog one of the most overrated developers in the industry.
>>
Zelda series

Never got why its so popular, especially with gamur gurls
>>
>>4159861
Played Oot later in my life and I really enjoyed it. Better than the more modern 3d zeldas, except windwaker.
>>
>>4162783
CHILDREN'S CARD GAMES
>>
The Zelda series entirely. I've tried every game in the series, I've even beaten Wind Waker and the original, but I just never got what was that fun about the series. Maybe I'll try playing OoT or better yet BotW again sooner or later.
>>
>>4162640
That's odd, most people consider 3 to be more of a collectathon than the second game because there's more stuff to collect. Also, the secret ending doesn't hold up to the one in DKC2.
However I agree that the third is my personal favorite because of the flow and the level design. The other two are alright as well in my book.
>>
>>4154406
Final fantasy tactics. I have the psp release.
The grind fights are incredibly boring and the 'old english' is a bit pretentious.

But I want to like it because it had a cool story and an immersive world ;_;
>>
>>4162783
Holy shit. I wish there was a biggest faggot in the thread award we could give you.
>>
>>4163143
>>4163310
t. LOSERS WHO DO DRUGS
>>
>>4163282
the psx version has no pretentious

you don't actually need to grind if you don't suck
>>
>>4162921
>wind waker
>good
>>
>>4154406
3D platformers. I hate the genre and get annoyed when people heap praise onto these kind of games.
>>
>>4163349
It's fine in its own right, it's just not as good as OoT or MM.
>>
>>4163372
I have similar feelings toward 2D platformers as well. Aside from Mario or whatever, the amount of mediocre games in that genre far outnumber those seen in its 3D cousin.
>>
>>4162449
>>4162583
>>4162597
While I won't deny that some Metroidvania's can be guilty of hand holding, having non-demanding combat and an intuitive path is not what hand holding means.

Hand holding is when a game forcefully makes sure the player knows what to do so they don't get lost. Stuff like unskippable in-depth tutorials, GPS markers on the map, locking the path behind the player so they can only go forward, etc.
>>
>>4163376
wind waker has worse dungeons than both twilight princess and skyward sword, IMO.
>>
>>4154406
Megaman, Infinity Engine games, Sonic, Dragon Quest, Final Fantasy pre-X, LoZ games on N64
>>
>>4163408
Well for you hand-holding is just related to exploration, for me when the game gives you a ridiculous amount of resources so it's almost impossible to die it's hand-holding too
>>
>>4154406
Yeah, Super Metroid is Super Boring. I had to play it and finish it because it was one of the few things my computer could run at the time.
>>
>>4163639
The resources arent forcefed to you on the main path, so I respectfully disagree that its a form of hand holding. A lot of the upgrades, like energy tanks, are more often than not, in secrets. I can agree that the game is too generous with the energy tank upgrades, though.
>>
ITT a person can't accept that people may not like the same game as them and then tells them they should do a speed run of a game they didn't like.

I swear the vr userbase is getting dumber by the day. People can't express their opinions without some neckbeard with something to prove coming in and bringing up their 'achievements" as if that means something. I wish this place was more like it was 2-3 years back. A chill zone for people who like older games.
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