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Fallout 2 and Tactics, super hard.

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New to this board, so please don't hate if I am doing something wrong; I recently caved after enjoying fallout new vegas some much.

I purchased fallout 1 fallout 2 and tactics for $5. 1 was easy, but two is so hard. Anyone have any tips for either fallout 2 or tactics?
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>>4150993
what problem are you having with 2? did you install the restoration patch? that mod games the game harder by pumping up the difficulty in random encounters. Where are you right now?
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>>4151009
makes the game*
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>>4150993

For bigger fights that aren't started the monent you are sighted, reverse pickpocketing explosives on the strongest enemy is a great way to start the encounter. Especially in close quarters you'll often take out several enemies with a cheap timed explosive.

It's a slightly OP scrub tactic, but it can make cleaning out raider bases a cinch even for a weak ass stealth character.
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If you bought fo2 on steam, the restoration patch doesn't work. either torrent it or get it on GOG. It makes the game much better and more balanced, fixes most of the weird bugs.

If you're having trouble, starting +speech +medicine +small guns is the easiest way to get going in the game.
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>>4150993
Psycho is the most OP drug in the game. It gives you a TON of damage reduction. You can just stand there and get shot and take 0 damage if you have decent armor for your enemies.

You can push 'a' to enter attack mode and hammer it to try and get the surprise round on enemies.

I bet you are having trouble in The Den fighting Metzger's men. There's nothing wrong in coming back to the fight. You could either ground outside or go on to the next town, it's not very high level.
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Just savescum like there's no tomorrow, that's how dad jokes VNs are supposed to be played.
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I want to play 2 again since I got myself into a game ruining predicament right at the end of the game. So basically I didn't get to beat it. What is the best possible character I can build so that I can just power through the game with as much ease as possible?
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FO2's difficulty is all over the fucking place. You gotta cheese it, save scum, do whatever you can to get by. Steal everything from everyone and load if you get caught, then sell all their shit. Energy weapons are amazing but take a while to find, along with the power armor. Melee builds are pretty nice if you can manage to find a super sledge later on.

I was replaying FO2 but rage quit when random fucking raider #8 hit me for 140 fucking HP with a burst weapon while I was wearing advanced power armor. So I'm taking a break and playing FO1 for the first time and can't believe how easy it is.
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>>4151302
Worked for me.
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I, too, bought Fallout classic collection from last summer sale. I played FO1 with Fallout FIXT restoration and patch mod to have all the cut content we Europeans had. It was a great game, kinda clunky, but great. I also found the game little too easy, I was a master gunslinger after just few hours of playing. Took me about 33 hours to complete it.

I'm currently about 18 hours in Fallout 2, and I'm playing it with restoration mod to have the cut content. Otherwise I'm playing as vanilla as possible. The first thing I noticed was the difficulty of the game, it really is super difficult compared to Fallout 1. In FO1 you can find the good guns pretty early in the game, but in FO2 I have found only pistols so far. I kinda like it this way, FO1 -as great it was- felt little rushed. Fallout 1 was so easy that in some ways it was kinda disappointing. For example when I go to fight Deathclaws for the firs time. They were talked as urban legends and myths. I was so scared and hyped to encounter them, but when I finally encountered them, they were so damn easy. I could just snipe them between the eyes before they could even get near me.

Savescum, remember to save on different slots in case you fuck up and need to take a few steps back, and also look at your character stats and perks and try to play by the merits of your character. My character is not a good fighter, but I have high intelligence and high lockpick/thief skills, so I approach situations like a scumbag catburglar would. Need to do some difficult/expensive task to obtain something? Well I'm just going to sneak in and steal the thing I need. It's great.
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>>4150993
2 is weird because you don't get access to decent guns for awhile. If you are new to the game, be a female and use pussy power to give you a leg up in the early game. Fucking Metzger for instance makes the cost of freeing Vic much cheaper which is definitely welcome that early in the game

Likewise, if you want to be a huge faggot you can just run straight South from your village and reach the military base and snag an enclave power armor within 5 minutes of starting the game
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>>4150993
>>4151698
>>4151767
>>4152191

> The Den

First damn thing you do is walk into Tubbys and kill his ass, and everyone who tries to run out. He's got some good items to get going with.

Then go down to the other dude with the kids. Kill his ass quick or keep knocking him down so he doesnt get much of a chance to fight. I usually get a 44 magnum and Hunting Rifle or Shotgun from him.

Before you challenge either guy make sure to barter with them a couple times to remove their equipped weapons.

The area between The Den and Modoc/Vault City is a giant death trap... lots of random encounters there where you get ganged up on by raiders with hunting rifles. This is also a loot route and there are plenty of strange cave encounters there (can easily gain a level from toughing it out through a radscorpion or mini-deathclaw maze).

If you have this problem, you can probably dodge those encounters by going southward to Redding (you can guess if its not revealed by the shroud), then up towards vault city or modoc. This costs alot of time but it can overcome that string of encounters.

Also Modoc has this black guy who sells things in the first area (the mayor?). Anyway after you complete the quest to get him to sell stuff, you can wait for him to go in the other room, turn on Sneak, and you can literally steal all his inventory right off the shelf. Rinse and repeat as much as you want, he gets restocked every couple weeks I think.

> Metzger
Seriously, fuck metzger. Not as a girl, but just blow him off. Ugghhh...

I guess what im saying is wait until you have Combat Armor, and you're a higher level, then just come back and wipe him out.
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>>4152191
>>4152696

> Difficulty is all over the place

Part of the problem is the AMMO variants are all screwed up. In Fallout 1 the damage multiplier only applied to bonus damage the weapon caused (eg, bonus ranged damage, living anatomy).

The restoration patch sorta kinda fixes this but its still messed up.

If anything the DR modifier for the ammo should be applying to the Damage Threshold and Damage Resistance both as a multiplier. For example 5mm armor piercing ammo should be multiplying DT and DR by 65%.

Uggh... the way they do it in vanilla FO2 essentially makes hollowpoint bullets blow through armor and turns armor piercing bullets into bbs that cant defeat armor (1/2 damage mod means the DT of most armor is effectively doubled).

This is also the reason the 14mm Pistol was godly in fallout 1, but it shot featherdusters in fallout 2.

To illustrate how bad the ammo shit is in fallout 2... in Fallout 1 I can sweep out the entire BOS bunker with a minigun+AP ammo and 2 ranks of bonus ranged damage. Goes through them like butter

> Energy Weapons

FO2 is definitely unkind to energy weapons specialists, you might as well not even tag the skill and just pick up the Tag! perk at 12th for it.

In fallout 1 you could find a plasma pistol in the necropolis, which wasnt too far into the game. And a laser rifle right up the street from that. I think there was even a flamer there for the heavy weapons characters.

but in FO2 you wont find any of that until you get to New Reno... no heavies or energy (and then either only at extreme cost, or you have to side with the good guy mafia and get up to sierra army depot, which is a nightmare of minigun turrets).

Throwing skill is also almost universally useless in these games. The only reconciliation for this are plasma and emp grenades and those are kinda rare.

> in my opinion grenades should be doing double the damage, just like they do in Fallout Tactics... throwing is actually pretty damn good to have in 'Tactics...
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>>4152715

Also the Barter system is fucked in FO2. Unlike the first game your barter skill also applies inversely to the cost of the goods you're buying, not just how much your crap is worth to sell. Plus they really hammered this dynamic in your face by limiting access to raw currency.

> Fallout Tactics

I actually love this game and it pisses me off how hard or rigid it is when it comes to editing it. Granted its much more flexible than 1&2 but there are some things it just does wrong and you cant get around it.

That said I still love it, the graphics are great in their own way, prerendered was the thing in those days, but somehow the nice soft look of the tiles and characters had a charm of its own.

> I still think the prerendered gfx are better than 3d models of today, because of edge antialiasing, which also means FSAA isn't required since everything has a soft edge already.
> Im okay with the limitations this imposes.
> though one way you could do this with 3d models is store only the models, then have it pre-render everything at a decent resolution and save it as a huge tempfile.

The game is Not worthwhile to play unmodified, though I cant recommend any good mods for it to just "play normally" since I always made my own (including item sprites).

If there were any difficult aspects of playing that game I would say...

* The tendency for some melee characters to just keep knocking you down (a kind of stunlock).

* Shotguns did way too much damage and spread out too wide (in my mods for it, I just make them shoot normal and give normal shotgun shells the hollowpoint ammo variant).

* AK47s show up early and are decent weapons, both for and against you.

* Trap disarmament is a good way to make money but you'll have to savescum because even a good traps guy will get toasted.

* Some people have complained about the face portraits for the characters, but I didn't mind much.

* Super Mutants with .50cal machineguns are more dangerous than robots basically.
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>>4152746
>>4151902

Another reason I loved FOT was just the lonely feel of it with the ambience and the lack of as much RP dialog.

I live in rural illinois (the first part of the game takes place there) and there are a ton of little towns, complete with coal mining scars on the land and rusty shit all over the place. And this game reminds me of all of that, like I could be there.

> Fallout Deathclaws

If you didnt know to snipe them between the eyes you could have a problem though, and have to savescum or come back and try that trick. Harold gives that info away though.

Also if you have the Fast Shot trait, you cant make aimed shots. My first two playthroughs of fallout I took this because -1 AP cost means I get 2 shots per turn (why cant I shoot 5 or 6 shots per turn with a handgun like real life? each turn is 5 seconds...).

I didn't even know the game had aimed shots or the benefit of them until I played without it. And my usual answer to problems is to Minigun them anyway.

It definitely feels rushed for other reasons though - particularly the quests in the Hub. I get the feeling they were going for something kinda like new reno with that location and just didn't put enough content in it. I forget the name of the crime lord there, some dude in the basement with a voice actor and everything, but that quest was quite underwhelming.

> mfw I didn't even know the water caravans were a thing until I went into that obscure part of town
> which also meant I missed quests that take place back at the Vault too since I didnt go back.
> getting the water chip in the necropolis was just too easy to pull off... the option of the water caravans should've been easier to find so the player would be much more likely to fall into that. Maybe put that on the east side of town near the arms dealer.

The followers of the apocalypse in LA was also a de-facto victim of being rushed since those quests didn't even work.

A part of me will always live in The Glow though...
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>>4152774
>Another reason I loved FOT was just the lonely feel of it with the ambience
Don't forget easilly the best special encounters in the series anon.
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>>4152784
im not a fan of special encounters

I really, really like secret missions though. I would say that the glow, sierra army depot, and fo2 military base count as that since you can breeze past them and not even care (possibly not even notice that they were there). But they are pretty involved affairs, both in terms of stimpack use and item hauling.

special encounters might have some humor to them but I usually missed it, and its too passing in presentation - but a secret mission keeps you working on it until you get it done or get what you want out of it

im all about immersion, one thing I liked about 'tactics was how long it is...

> I never actually beat the game though, after a few of the robot missions it started getting boring, I got up to the part where you find the trader guy on life support

FO1 was actually quite short
FO2 was long but the point where you crack the mafia families in new reno it just feels like the game is almost over even though its not... alot of what follows completing new reno is just a headache (the NCR certainly is)
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