What are the most accurate Famicom palettes?
FirebrandX
If it had blue skies, it's inaccurate.
>>4124624
Wavebeam or FCEUX.
FCEUX is way too bright and saturated.
Isn't there an "official" palette now that the NES classic mini has been released? How does it compare?
>>4124809
NES mini is a shitty raspi with a shit tier proprietary emulator
>>4124813
Disregard this if you aren't a purist. It's a perfectly capable emulator after you load up all the other games you want through hakchi.
>>4124821
Why bother getting the Mini over a RasPi?
I use the 2025AS (Sony Triniton color decoder), and I'm happy with the way every game looks.
>>4124761
>Muh purple skies are the way they MEANT it to look.
You have to be an idiot to believe this.
>>4125025
As you can see on this early design on graph paper, they clearly intended the sky to be purple from the beginning.
>>4124828
Good question
>>4124624
Nestopia YUV looks the best to me.
>>4125037
Why bother getting a RasPi over the original console?
Don't get me wrong, the classic BS is even worse but a RasPi isn't much better in that it is emulation.
>>4124624
The Sony consumer looked best on all three. The blues arent purple and reds arent pink. especially the sky and water
>>4125051
Original console is of course always the best choice. Pic's point is to ridicule the "mini" machines and people who buy them and essentially pay for emulation.
>>4124624
As far as accuracy to playing on a NES is concerned, I would say the FBX, but I personally prefer the way the Wavebeam and FCEUX look.
>>4125031
Buddy, that's blue.
>>4125272
I think it was sarcasm. You never can tell on the internet, though.
NES/Famicom are composite through and through ergo there is no objectively correct palette. The closest we can come to an official one is the PC10 PPU palette and it's pretty weird e.g. King Hippo is purple like in Captain N.
A color decoder that generates the colors in real time from the chroma, level, and emphasis bits from the NES PPU, with controls to simulate different decoder ICs. Hardcoded palettes can only be accurate to one specific method of decoding.
Nestopia has this capability, and there is actually a shader that does this as well.
>Caring about palettes when the image is already completely ruined by not being viewed on a CRT
>>4125025
Look up Super Mario Maker and tell me what color the sky is?
The Sony triniton palette matches the look of my NES on my CRT. I love it
>>4124624
The middle image looks the closest to how NES games were on my TV, but with less purple in the Mario and CV images.
>>4125891
Light bright blue. That's what the creator Mario wanted.
>>4125341
This. Playing your Famicom games with real hardware in Composite is the best way to experience them.
>>4125951
But look at the hills, a totally different green from any of them. I don't think Mario Maker really works as a reference.
>>4126069
*on a properly calibrated television set. If the skies are blue, it's calibrated incorrectly.
The correct choice isthe one you think looks the best. It doesn't matter what the developers intended, you can think and decide for yourself.
>>4127028
But actuallyonly purple skies are correct.
>>4127037
If you like purple skies then have the purplest fucking skies you've ever seen. Nothing wrong with that.
What if your purple is somebody else's blue?
>>4127006
You got that backwards.
>>4127000
Still doesn't change what colour the creator wanted for the sky.
Plus adjusting your crt or color blindness.
>>4127178
Japan commercial. Bit faded but you get the gist.
>>4127195
They wanted sky blue. But not all tvs had the same adjustment. Tint and etc,
>>4127205
Sky's become violet on lcds desu.
>>4127212
Smb
https://m.youtube.com/watch?index=134&list=PLtsZRFeG-MhKYFHr2MDnMIIXznW7XYeET&v=_A1CD4e3_8Q
Should be noted Nintendo used lavender or purple for smb2 commericals.
>>4127216
American commercials
>>4127220
Lastly.
>>4127191
>my picture is STILL being posted
wew
There are only two sides to this: what the sky actually looks like vs. what it was intended to look like.
>>4124809
New mini colours.
Skies are blue, bricks are red, and the developers weren't colorblind morons.
The players OTOH, I can't vouch for.
>>4124809
Wii u is dark filter with blurred pixels. Cut screens too.
3Ds is different.
>>4127683
Super Luigi bros.
>>4127692
Speed Mario bros.
>>4124809
>Isn't there an "official" palette now that the NES classic mini has been released?
Wii, Wii U, 3DS, the GBA re-releases, and the NES Classic all use different palettes for their NES emulation. Even Nintendo can't make up their mind.
>>4127702
Nintendo is changing them or not caring on purpose.
>>4127740
Guess we'll find out what takes precedent when we get some NES games on the Switch. I'm anticipating a similar/same palette to the NES Classic.
>>4127748
Yeah, the online enchanched nes games. With streaming options yeah.
Snes too.
>>4127000
>I don't think Mario Maker really works as a reference.
Does the creator of Mario work as a reference?
why is it even a debate? Can't we look at the ROM to see what the actual hex for the color is?
>>4129076
Not when that is a design PLANNING document, not a color guide for a finished product
In my memory, the SMB logo was that brick red/orange color, never flat out brown. Same for the word ZELDA. I've got art from when I was a kid where I made it orange rather than brown.
FCEUX seems to go too far in that direction though, so I'd say the Sony one.
most if not all tv decoders were biased, the same way today's displays are set to vibrant/colorful or the like. If you apply decoding formulas you pretty much end with FBX HW palette (barring some quirks due to how PPU generates colors). Also it's entirelly possible SMB was dev'd on uncalibrated displays.
TL;DR: accurate is FBX, pleasant is your choice.
>>4124624
that pic is super old, both FBX and wavebeam had significant revisions.
>>4129078
No, that's the thing, there is no definitive RGB value because the hardware was analogue.
>>4129076
Well the creator said both blue and purple as the intended color. So no.
The actual answer is, whichever conforms to reality the properly so much as that you'd care. For most properly calibrated NTSC TVs when it was most played, the purple tint was what it looked like. Do you care? If so, then you should find that agreeable. If not, then use whatever you like but I we won't agree about your colors being correct.
>>4129078
NES/Famicom doesn't create color in that way, the PPU is only capable of outputting composite. There are no RGB values to speak of. The only 'official' RGB values for the NES color palette are those generated by Playchoice-10 Arcade cabinets, which had a unique PPU.
>>4129253
famicom titler and famicom tv also have a palette, a much better one than PC10
>>4129257
That's true, I didn't think it was wildly different from the PC-10 one though. I could be mistaken, since they're so insanely rare I haven't really studied it. Also, the Titler needs to be modded for RGB output, which would be a travesty. It does support S-Video out of the box though, which would be pretty spectacular on the Famicom. Conversely, I've heard that the Famicom TV is internally wired for RGB, but I've never seen any actual proof.
>>4127220
Well it is NTSC after all. Blue today, purple tomorrow.
>>4129261
both have the same PPU and it makes no sense to do some kind of conversion before feeding the RGB guns.
>>4129268
I believe it, I've just never seen a teardown of the Famicom TV (understandably).
>>4129267
For never the same color twice it's pretty often the same damn colors.
>>4129295
Don't feed the PALTrolls
>>4129267
We weren't fortunate enough to have 50Hz all the time.
>>4124624
PAL ftw
>>4124624
Firebrand's. He has separate ones depending if you're using an LCD or a 15khz CRT.
>>4124821
You have to go back.
>>4125025
The graphic artist of super mario bros has confirmed in interviews it's meant to be slightly purple. He said it's a fantasy world and not reality, that's why he went with a slightly purple sky and not a clear blue one.
>>4129076
Shigeru didn't choose the original sky palette.
>>4131107
>falling for the firebrand meme