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60 FPS Retro Games

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Thread replies: 49
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Any other games that do this before 1999?

https://www.youtube.com/watch?v=3Tmb7sz8c6Y
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>>4118806
Arcade version of Virtua Fighter 2, of course.

And Virtua Fighter 3 as well.
>>
The 60fps version of Ridge Racer 1, on the bonus disc of R4
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>>4118806

http://www.sega-16.com/forum/showthread.php?26920-Games-with-3D-graphics-running-at-60-fps-5th-Generation-Consoles
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>>4118817
/thread
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>>4118806
Pretty much everything on the GB/C.

There's only a few exceptions.
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>>4118817

How did Sony do it?
>>
>>4118806
PC games and a lot of arcade games
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>>4118839
Not being elitist scumbags and limiting the tools they gave to 3rd party developers, mainly.
>>
>>4118913
Spoken like a true child.
>>
Pretty much everything on 3rd-4th gen. 240p is 60fps
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>>4118817
This is wrong. Paper Mario is 60fps, not listed. If they got that wrong, what else did they fuck up? Epic list.
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>>4118936

Paper Mario counts as a 3D game?
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>>4118978
They have Clockwork Knight on Saturn and Klonoa listed, among many other BARELY 3d games. Paper Mario is way more 3d than them.
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>>4118996
Are you sure PM64 isn't 60fps?
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>>4119000
Nevermind, I'm a cock sucker!
I just checked and Paper Mario 64 is definitely 60 fps.
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>>4118983

Well, perhaps the list isn't complete, we could help fill the gaps
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>>4119001
I haven't used PJ64 in forever but make sure that "60 fps" like with most emulators does not just indicate 100% speed but actually 60 fps internally.
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>>4119001
No problem. I would've checked if you hadn't anyway. I have to wonder if that list has other fuck ups though. I'm seriously suspicious of the N64 list, I know it's badly incomplete. For example, Dr. Mario 64, which he doesn't have. Where does he get his sources anyhow? His signature also has a lot of Nintendo bashing, which puts his objectivity in question.

>>4119004
I don't use sega-16, not interested enough either.

>>4119009
VI's are always 60 if emu is running full-speed, FPS is the real in-game FPS.
>>
>>4118839
Shovelware apparently. All those games are fucking trash.
>>
>>4119009
GLide64 displays the real in-game fps in green text.
>>
>>4118936
Isn't Goemon's Great Adventure also 60fps?
>>
>>4118817
This list is wrong. There are many games on this list that merely have a 60 FPS framecap as opposed to running at 60 FPS most of the time on the actual hardware.
>>
>>4118808
Saturn version of VF2 does it as well.
hell, a bunch of 3D fighters do, like Tekken and Street Fighter EX

one that comes to mind that doesn't is Soul Edge, which ran at 30

>>4118983
>Paper Mario is way more 3d than them.
You what?
Paper Mario puts a hell of a lot less geometry on screen than either.

It totally should be on the list, but it's an incomplete list made by some random dudes on a fucking forum, I wouldn't expect it to have every damn game.

>>4119196
man, Layer Section II shouldn't have been mentioned, it barely keeps 30 sometimes
that port pisses me off with how trash it is
>>
Every Atari 2600 game? Confirmed for superior to 5th gen yet again.
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>>4118806
Almost every game before 5th gen ran at 60. This thread isn't specific enough. I think what you mean is "What games in 5th gen run at 60?"
>>
>>4118806
>neofag retard who fell for the 60fps detect
>>
>>4118806
>>4118808
Virtua Fighter 2 on Saturn runs at 704x480 and at 60fps.
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>>4119045
Tekken and Klonoa are trash?
>>
Most fighting games from that generation probably run at 60fps. I remember one specific game being Toshinden 3, which ran at 30fps normally, but had an option to run at 60fps. In this mode, the game removed almost all textures from characters and stages.
Others I remember are:
- Tekken 3
- Dead or Alive
- Street Fighter EX plus alpha

Fighting games are easier to get 60fps on because (usually) there are no screen transitions and not that many effects at once. Also only 2 characters onscreen, maybe 4.
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>>4119001
>>4118936
I'm pretty sure it's NOT 60fps.
Sure doesn't feel that way.
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>>4119407
The first Tekken was trash.
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>>4119386
The way Saturn works is one of its two GPUs cna run at a different resolution to the other. So when people say that VF2 ran at 704x480 that was only the 2D GPU, not the 3D one,
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>>4118806
I always thought GT1 felt much better than GT2. Is this the reason? Does GT2 run at 30FPS?
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>>4119931
GT1 only runs in 60fps in the "hi-fi" mode. It's limited to the Route 5 tracks and no CPU cars appear.
>>
>>4119931

It has better graphics than 2 because 2 tries to put glitter on the windows and makes the whole car glitter horribly.

Also, some car models are obviously in beta and alpha stage because the game was rushed
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>>4119924
>So when people say that VF2 ran at 704x480 that was only the 2D GPU, not the 3D one,

VF2 ran in hi-res for both.

Dead or Alive ran in hi-res 3d but low-res backgrounds.

Toshinden URA ran in hi-res 2d and medium res 3d.

Fighting Vipers, Megamix, and D-Xhird ran in hi-res 2d but low-res 3d (they used low-res 3d because the Saturn can only do shading in that mode; the games had dynamic coloured lightning).
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>>4119953
Even so, they do this by actually removing the buildings on the track. Ridge Racer Turbo also does similar by limiting the races to be a two car race - you vs a CPU car.
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>>4119446
Talking straight out of your ass

>>4120091
What an interesting console.

>>4120046
>beta and alpha stages, rushed
And people have the balls to say the industry was better back then, that Ubisoft rushing unfinished games is new. The industry has always been this way.
>>
There's a 60 FPS mode for Outrun on Saturn
>>
Tokyo Xtreme Racer 2 on Dreamcast was 60fps

King of Fighters 98 on PS1 was as well
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>>4120609
>before 1999
>>
>>4120046
>Also, some car models are obviously in beta and alpha stage because the game was rushed

ok which to you look like that
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>>4122165

Some european models have this problem, I can't quite remember which of them but it was clear they needed a few more details on them, also the drag models (just talking about the cars, not the events that were supposed to be in the game)

I can't quite explain it why but 1 is prettier than 2
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>>4118806
Speaking of 3D-Games:
1998: Shin Nihon Pro-Wrestling: Toukon Retsuden 3
Had an optional 60 FPS mode. But with that the game was limited to two characters only. So the referee was gone.

Toukon Retsuden 2 (one year earlier) had it too, but it was a hidden cheat via a button combination back than.

https://www.youtube.com/watch?v=QGxV_SrJWXE
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>>4122384
PS1 Game btw.
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Barely makes the cutoff (it came out in 1998), but N20.
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>>4118806
Picrelated is my regular come-back-to-unwind title
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>>4119001
i played paper mario a while ago using a flash cart, seems to be 25 to 30 fps
Thread posts: 49
Thread images: 6


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