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Why were text based adventure games superior to casual point

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Thread replies: 14
Thread images: 6

File: Kings_Quest_Tandy.png (33KB, 316x199px) Image search: [Google]
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Why were text based adventure games superior to casual point n' click adventure games?
>>
In a text adventure you can move as fast as you can type, whereas in King's Quest clones you have to spend time moving a guy around the screen

Personally I like Shadowgate style. Still has graphics but no guy to move around
>>
>>4111915

Because Infocom got over their early obsession with unfair puzzles pretty quickly, while Sierra just kept cranking them out.

>If you had picked up the butter twelve screens ago, this anvil wouldn't have fallen on your head! LOL!

Well, okay, there was some of that in a few of the later Infocom games (Hitchhiker's is probably the worst offender in this regard) but overall they got better faster.
>>
>>4111926
In the graphical ones like Demon's Forge you had to wait for the scene to slowly render itself every time you moved. That shit got old REALLY fast.
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>>4112383
Yeah I played a couple Scott Adams games with that kind of graphics drawing in the Atari 8-bit versions. Probably better to just play the text-only versions.
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>>4112471

FUCK YEAR PIRATE ADVENTURE!

I haven't thought of that for ages. That's one of the ones I beat on my Vic-20. I almost got to the end of Voodoo Castle, but hit some kind of crash bug that rendered my save useless. (I later finished it with a walkthrough in the 90s, just so I could see the end I'd been denied)
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>>4112483
My little brother and I played through Pirate Adventure together when we were kids.
We also had Adventureland but that was harder and we never got very far in it.
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>>4112140
>Infocom text games
Almost makes me want to replay Zork... or at least Zork Zero. Though the later Myst-like Zorks are pretty good for their own reasons.
>>
>>4115070

Trinity is probably their best game, actually. Or maybe A Mind Forever Voyaging.
>>
>>4111915
That's not text based, just a graphic adventure with a text parser.
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>THROW BABY
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>>4116017
thanks for the biannual "was homestarrunner.com ever updated" check
>>
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>>4117664

So, was it?
>>
>>4112140
I liked finding all of the Sierra death animations and bantz. Best most fun part of the game.
Thread posts: 14
Thread images: 6


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