Now that the dust has settled, was Karen right, /vr/?
>>4101819
who the fuck is "karen sy" and where the fuck does this shit come from
>>4101819
some rando from the internet days of 1995 and these conversations were in old forums and alt. groups. t. underage
She was partially right, especially because she wrote that in 1995.
But the real reason consoles are better than PC is because of the games and the japanese developers, not the graphics.
>>4101821
Google archived all usenet posts so you can see people arguing about video games 30 years ago
Yep, she was right at the time. Some summer kids thinks that "pcmasterrace" was forever and ever since they've came across a subreddit.
>>4101824
It's obviously rec.games.video.advocacy, not alt.anything. t. "'I'm an adult now" 18 year old who merely read about usenet on wikipedia.
Unless you actually want 2D games or complex genres like simulation.
Did anybody actually wait for the M2?
>>4101873
Bruh, I don't even know what this "M2" is and I started gaming on PC and consoles in like 1994.
t. someone who may or may not have been living under a rock
>>4101875
M2 was the supposed successor for the 3DO, mostly attributed to Panasonic/Matsushita.
It only saw limited release for arcade/multimedia purposes.
>>4101819
at the time she was right but now pc's really are a legit top end option because the video game market had way more room in it than anyone predicted in 1995.
check mate karen
I want dox on this woman on my desk and I want them yesterday
>>4101906
Yeah.
The 2 biggest flaws the N64 has was the fact that the system used a unified memory architecture with RAMBUS ram, and the fact that it had a 4kb texture cache.
The RAMBUS ram was blistering fast, but it unfortunately has a high latency, much like how DDR4 ram has higher bandwidth than DDR3, but with a higher latency.
This was a problem because both the RCP and CPU had to share the same memory, leading to them both sitting around waiting for the ram to start sending them the data they requested.
The 4kb texture cache, while larger than the Playstation's 2kb texture cache, was a real bottleneck for the RCP.
>>4101873
I didn't have internet until 2000 or so and im young, I've been reading posts from the times of Saturn/PSX launch and about as many people were talking about the M2 as there were talking about the U64, but keep in mind the Internet was still niche and these posts don't quite capture what the average consumer was like back then.
>>4101819
>Even if some company manages to make a graphic upgrade card for your PC expect to pay more for the card itself than console systems
Twenty two years later and she's still right.
>>4102074
Only for top of the line graphics cards.
I got a Radeon RX480 for like $200, which is still cheaper than a PS4.
And that's not to say that the RX480 is some shitty low power card either, that thing blows consoles out of the water.
>>4102087
I can't find anywhere that lists an RX480 for only $200 and that's definitely not it's MSRP. On the other hand, I can safely say that a PS4 is $250 and most high end GPUs cost far beyond that price. Her entire point was to say that you could purchase an entire console for around the price of a theoretically great GPU. She was right then in 1995 and she's still correct to this very day.
>>4102101
It would be a valid comparison if a PC was only as capable as a console. But a PC is a general purpose computing machine that you can do much more with than just play the specific games that your manufacturer allowed on a given platform.
>>4102107
There's a mining craze going on right now?
I though that all ended in like 2015.
That explains why every new GPU keeps getting vacuumed up and the prices are skyrocketing.
But yes, $200 was just a hair under MSRP ($240)
>>4101906
>>4101973
Not that I would have expected karen sy from rec.games.video.advocacy to have known those technical matters anyway but there's no way she could have since the N64 wouldn't even be released in Japan for 7 more months which really seemed like a lifetime to us back then - that's why Sega foolishly bumped their US release.
>>4102115
The kids are chasing after ether with there's Dad's electric bill.
PC gaming has never been cheaper.
>>4102107
>refurbished
Also, a 970 isn't a high end GPU.
>>4102113
>But a PC is a general purpose computing machine that you can do much more with
>implying you can't do everything on the PS4 or Xbone that you already do on your PC, including pulling them apart and jailbreaking them
Spoken like a true idiot. Shouldn't you be on reddit?
>>4102127
I said new retard. A 970 is fine to play most games. No one mentioned it had to be high end.
>>4102128
I know what you said and you're wrong. Go ahead, find me somebody selling a non-refurbished 970 for $200. I'll wait.
>No one mentioned it had to be high end.
Read the fucking posts ITT.
>>4102135
I can read kid. You can't. You're ignoring were I said there was mining craze going on.
>>4102127
>you can do everything on the PS4 or Xbone that you do on your PC
>>4102113
Also, $250 is the current price.
At launch, the PS4 was $400, and the xbone was $500.
You can easily build a better PC at that price point.
>>4101819
>PC games
>expensive
What? Console games are much more expensive and offer less free games AND less games overall. Sure you pay 100-300$ more than you would on your console, but games cost way less, and you can always pirate them and emulate retro consoles.
PC is basically a poorfags gaming console.
>>4101819
in 1995, absolutely correct -- even the fucking Saturn could push more polygons than a machine from that era at much lower cost
by 1998/1999, she was dead wrong and there was no looking back
>>4102201
Yeah every pc could emulate snes in 1995 and steam sales definitely existed
you could barely pirate on a proper connection
>>4102227
>what are cd burners
>what is don't copy that floppy
>>4102235
Ya kid CD burning in 95...
>>4101819
>offers another quantum leap ahead of the PCs
A quantum is the single minimum amount of something that can exist/be measured. So a quantum leap is technically the smallest possible change that is measurable - or that is, quantified.
If a console runs at 33MHz, then a quantum leap to that is if another console runs at 33 000 001 Hz.
As for console vs pc, consider that I can put a new videocard into my PC for $400 and it will make 20 years worth of games run faster/better, while a PS4 can't even run PS3 games.
>>4101973
>The 4kb texture cache, while larger than the Playstation's 2kb texture cache, was a real bottleneck for the RCP.
Not a proper comparison. The RCP texture cache is not a cache, it is the only thing it can draw graphics from. The Playstation cache is a proper cache that is entirely optional and the gpu can work with or without it (and work faster with it).
>>4102238
No shit. Didn't get my first burner until '98, and I needed a SCSI card for it.
In fact, '94 was the first year I got a computer with a CD-ROM. Thought that was pretty big shit back in '94.
>>4102263
It's something that pops up on /vr/ a lot with kids talking about CD burning in the mid 90s like it was common place.
>>4101819
>PSX
what console is this? Is it PS1? If so I thought /vr/ taught me nobody said it in the 90s
>>4102263
'98 was when I got by burner too but it was IDE. $350 and worth every penny.
>>4102284
Typing isn't spoken speech.
>>4102238
Majority of games could still be had on floppies in 1995. It was only shit like Tex Murphy that needed 4 CDs.
And an original PC CD-ROM game was still way cheaper than a console game cart.
>>4102263
Yeah, and there weren't even standard connectors for CD-ROMs for most of the 90s. ATAPI wasn't a thing for most of the time. The lucky break was that soundcard manufacturers decided to put an extra connector on their cards, sometimes one for each of the three competing standards at the time.
>>4102287
>Majority of games could still be had on floppies in 1995. It was only shit like Tex Murphy that needed 4 CDs.
Or you know... any game with red book audio.
>there weren't even standard connectors for CD-ROMs
Are you retarded?
>>4102298
>Are you retarded?
He means connector to the soundborad, and he's right.
Of course, cd-roms used several standard connectors for data: IDE, SCSI, even parallel port and serial port CD-ROMs were available.
But there was no driver standard before ATAPI.
You type like a man who never owned a pre-ATAPI CD-ROM drive from SONY, and tried to make it run on Win '98.
>>4102327
They aren't very complicated. Though the first cd rom I actually installed myself was probably a creative one.