What went wrong?
I remember having this game and honestly, in my eyes it had an inferior playstyle to HoMM as well as AoE, both of which grabbed my attention much more than this did. It did a poor job of explaining what buttons and options did, iirc. But that's just my experience and I was a dumb fucking kid, so who knows. What do you think yourself, anon?
>>4062372
Personally I liked the environment, the map editor allowed the use of triggers but they didn't work in single player for whatever dumb reason, only in multi-player that I never personally tried because I didn't know anyone to play TAK with.
I think the lack of triggers was one of the things that killed the creativity of the TAK userbase and caused the game to become boring, after completing all campaigns there wasn't anything left to do for me.
I don't remember much about the controls but I got through all campaigns with ease from what I remember. I was mostly a mouse user.
At the time I didn't know there was a sequel in the works, which was discontinued after the lead dev left for Dungeon Siege, or so I understand from what I read some time ago.
I would have loved to see the sequel with better graphics honestly.