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2>CD>&K>3>1>>>Chaotix

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2>CD>&K>3>1>>>Chaotix
>>
>>4061103
>2 best
Casual shitter detected.

1 > S&K > CD > 3 > 2
>>
>CD
>Good

boi he bout to do it
>>
I'm so exhausted by all the fighting over what game is best in the same fucking series.

Can you people ever just circlejerk over your favorites without starting small wars with each other?
>>
>>4061110

How can you call anyone a shitter when you prefer CD over 2 and 3?
>>
>>4061103
>CD so high
nah

>overall as a game:
3&K > 2 > CD > 1 >>> Chaotix
3's got bigger, more interesting stages than 2. If we split S3&K in half, it's basically S&K > 3 >2 and then the rest is the same, and still that's with each half of S3&K being a bit shorter than S2. CD's stage design is a big of a mess, but it's overall more interesting than S1's, which has very stop-heavy platforming compared to the rest. Chaotix has fuck-all stage design, it's a slapped together mess.

>music:
CD (JP) > Chaotix >> 3&K > CD (US) > 2 > 1
S2's music isn't bad, it's just a tough list. S&K's soundtrack is better than S3's, except for any songs that get changed in S&K, the S3 versions are all better, barring the 1up jingle. Sonic 1's soundtrack is catchy as all hell, but it's just okay. S2 has some great songs, but it also has shit like Metropolis, Wing Fortress, arguably Sky Chase for the instrumentation alone, it's easily got the poorest FM instrument choices in the series.

>graphics:
Chaotix >> CD > 3&K > 2 > 1
Chaotix is gorgeous, of course. Probably 40% of why anyone gives a damn about it, and the rest is the music. CD's got a similar sense of style. 3&K has a few little things that might push it over CD due to the more detailed style, but I like the more geometric look CD has. Not much to say about S1 and 2, S2 is a fairly solid overhaul in almost all regards visually.
>>
>>4061212
CD is more challenging than 2 and has better level design than 3, aka water physics levels: the game.
>>
>>4061247
>CD
>has better level design than 3

CD has the absolute worst level design out of all the console games without question. I've played rom hacks with more well thought out levels than CD's which is mostly random and questionable. Many of the boss fights are even more questionable.
>>
>>4061256
I'll admit CD has lower lows than the other games, but its highs make up for them (Stardust, Collision, Quartz, Palmtree). Plus, it is unique in that it's the only quasi-explorative 2D Sonic game out there, and not to mention it has my favourite aesthetics and OST in the series.
>>
>>4061103
S&K > 3 > 2 > 1 > CD

I always felt Sonic & Knuckles was the most polished and refined out of the classic 2D Sonic games. Sonic 3 was close, but some levels felt kinda rushed to me. 3's Knuckles routes felt like afterthoughts in most levels compared to the S&K ones, too.
>>
>>4061263
>Collision Chaos
>good

Good lord no.
>>
>>4061372
more fun than Carnival Night desu
>>
>>4061376
Thats not really saying much.
>>
BEST LIST COMING THRU

S&K > 2 > 3 > 1 > CD
>>
>>4061247
>3, aka water physics levels: the game.

With the exception of Carnival Night act 2 (which honestly, shouldn't have had water to begin with), 3's use of water was actually pretty inoffensive.
>>
>>4061392
Pretty much every zone besides Marble Garden features water. Somebody must've really had a hardon for water when they were designing Sonic 3.
>>
>>4061410
Yes, but its only really hydrocity, carnival night act 2, and launch base act 2 that feature prominent sections of water. Angel Island's water sections are very small, and pretty shallow. Ice Cap act 2's water is so minimal that you're very unlikely to even encounter it unless you're knuckles, and theres no platforming sections at all that are underwater. Carnival Night act 1, Ice Cap act 1, and Launch Base act 1 are devoid of any water.
>>
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Sonic 1 is still the best.
>>
1>2>CD>S3&K>>>>chtx
>>
>>4061462
This. While Sonic 3 is good, attaching that to Sonic and Knuckles just made it very long. I just find some of those levels just being too long in general and there are many people on their first play through timing out on these levels which would be unheard of in Sonic 1 or Sonic 2.

Shorter length benefits the series.
>>
File: Sonic_CD_PC_Clean.png (2MB, 1176x1616px) Image search: [Google]
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CD >= S3&K > S1 >>> S2
>>
>>4061471
Eh, the longer length of S3&K levels is made up for the fact that theres a save feature, so you don't have to do the whole game in one sitting.

I do think Act 2 of Carnival Night and Sandopolis drag a bit, though.
>>
Imagine if they moved Carnival Night to Sonic & Knuckles, and 3 got to keep Flying Battery. Carnival Night and Sandopolis directly next to eachother would've been funny.
>>
2 > 1 > K > Spinball > 3 > CD

The only good thing about CD was the music, and they ruined that too in the USA release.
>>
>>4061513
>would've been funny.

In what way?
>>
>>4061518
They're the two least popular zones in 3&K.
>>
How come this board is so divided on CD?
>>
>>4061578
Everyone's divided on CD. It took a way different approach to the other 2D Sonics, by putting more emphasis on exploration. People that try to play it like a regular Sonic game are likely to have a bad time, since level's aren't built to be super exciting when played normally.

But on the other hand, players that like exploration are going to feel really rewarded when they go out of their way to find and destroy the roboticizer and metal sonic copies in the past.
>>
sonic is trash just get over it
>>
>>4061578
>>4061581
As someone who likes exploration in his games, I honestly don't like how Sonic CD handles it. None of it feels organic nor intriguing. Just feels like I have to go out of my way for the sake of filling a checklist. And because of how the levels are designed, I can't even ignore it and have fun, like I can in the other games.
>>
>>4061604
Don't get me wrong, I think the exploration is trash too, I was just offering up one possible explanation as to why people are divided on it.
>>
I sometimes wonder if Sandopolis was designed with Knuckles in mind first and foremost, and then optimised for Sonic/Tails later. Its flooded with optional knuckles paths, alongside the rooms that flood with sand only really needing the sand if you're Sonic.
>>
K > 1 > 3 > 3D Blast > Chaotix > 2

Chaotix is pretty fun once you get past the intro stage. And 3D Blast is a perfectly fine game, especially the Saturn version. Dumb fun game to beat in a sitting, and the special stages are piss easy.

K > 3 because of Marble Garden Zone and Carnival Night Zone. Never liked those two, and that's a third of 3 right there.

And I just never really liked 2. I mean, it has some cool parts, like Casino Night and Hilltop, but the entire game just feels really sloppy and disjointed. The zones have no reason to be in the order they're in (Like, why is Chemical Plant slapped in between Emerald Hill and Aquatic Ruin? Shouldn't that be a more endgame thing? And then Casino Night after that? Where ARE these zones?), there's basically no setpieces in the levels to make anything memorable, and for a game with no save feature it drags on for far, far too long. (Case in point: Metropolis Zone. They threw in a third act because the devs couldn't get themselves to throw out "Cyber City Zone", the entire zone is just a drag of running up nuts and through tunnels while the same droning "DAH DA DA. DA DA DAH" plays over and over. Blegh.

1 and 3K are just about perfect. 3K is what I go for when I'm in the mood for something long, and 1 for something I can beat in one sitting. And I've never played CD.
>>
>>4061838
I like Marble Garden, personally. So many options for pathways and secrets in Act 1. Act 2 is a little more linear, but I don't mind it.
>>
>>4061510
Personally I like being able to complete the game in a single sit down. With S3&K it is more of a marathon if you'd do that.
>>
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Even after all these years, Labyrinth Zone and Scrap Brain still manage to fuck me up.
I played Sonic 1 again yesterday and got a Game Over on Scrap Brain Act 3 (still had 2 continues though).
Scrap 3's bubbles really seem to never come out, I drowned a lot.
>>
>>4061410
It's neat. You can raise and lower the water, you can add a trigger for Sonic to turn on water, it alters the physics, and it's a cool effect that puts more colors on screen (which is probably the most important bit).
S3 barely had you dealing with water though (to the point where it almost feels like CNZ2 used water more than most of Hydrocity -- that's not true, but it feels like it), even though it was everywhere.

>>4061420
It was ages before I realized that there was water in Ice Cap.

>>4061853
Yeah, that's true.
S3 alone is a pretty solid length to do in one sitting, at least. Did that a couple months ago and enjoyed it immensely, might go do it again tomorrow or something.

>>4061859
Scrap Brain 3 can fucking die in a fire.
learn to do the zip, save yourself the trouble
>>
S1> everything else > S2
>>
>>4061193
That's impossible in this website buddy
>>
I've always found Sonic 1 to have a lot of charm to it, it's the one I always end up playing when I feel like playing a Sonic game.
Starlight Zone's theme always makes me so happy.
Fuck those bomb bastards in that stage though.
>>
>>4061887
It's been a while but I'm pretty sure Scrap Brain 3 is really short if you take the quickest path
You're 100% fucked if you fall to the lower levels though. I have no idea how to get out of there
>>
>>4061887
Sonic 3 was my favorite use of water in the series. It was an element sprinkled into different levels and used in different ways instead of just having "the water level" that everyone dreaded playing.
>>
>>4062938
Sonic 2 doesn't really have any water levels

You can pretty much stay above ground for all of Aquatic Ruin Zone, and Chemical Plant Act 2 has that one section which is slightly annoying but that's it
>>
>>4062938
I'd rather water be contained to one shitty level than forced into almost every level desu.
>>
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>>4061103
>get the game on my GPDXD
>finally play Hidden Palace
>it was shit all along
wew
>>
>>4062976
>forced in to almost every level

The only level in 3 that felt like its use was forced was Carnival Night act 2. Every other level used it pretty organically.
>>
>>4061103
Chaotix was really fun. Large cast of characters with different abilities and more vertical levels rather than always running to the right for the goal.
I really like the special stages too. There were not stupid hard like Sonic 2 where you have tails loosing all your rings.

My only complaint is in the tutorial level of Knucles Chaotix it teaches you to put your partner on a button, and hold him there while you run to press a second button, which opens a door.

I don't ever recall having to do that again in any of the levels.
>>
>>4061604
I liked being able to go in to the past and make it good future.
But there was no point in going to the bad future first was there?
I think the game could have been fixed by just removing Past signs in the Present and only having them in the Future.
>>
>>4062938
I really liked what Sonic 3 did in Hydrocity act 1, and Launch base act 2, in having a pseudo-3D effect on the water. Wish they did that in more levels.
>>
>>4062969
Aquatic Ruin is obviously the water level of Sonic 2.
>>
File: 1495964653153.jpg (739KB, 2048x1600px) Image search: [Google]
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*posts facts*
>>
>>4066868
fuck you bitch. Sonic 3D blast is a good game.

also S&K > S3 standalone
>>
>>4066858
you don't need to touch water a single time in act 1, and I'm almost certain the same holds true for act 2 but I'm not sure, since last time I played it, I ended up going into the water for like a second and then hitting the spring to get out shortly before the boss
it is a water themed stage, but not really a water level

Hydrocity ensures that you at enter the water at some point, and both bosses are fought in an area with water. Labyrinth takes place heavily underwater (would say I wish it didn't, but Labyrinth's issues are more really annoying stage design, it's got spikes fucking everywhere and shit).

>>4062969
you can skip the CPZ rising water really easily, use the booster on the s-curve slopes right before and jump all the way up to the top

>>4066868
this picture kind of sucks pretty bad
>you know, Sonic 2 is full of issues, like the the rest of the game after Mystic Cave kind of being some degree of shit (oil ocean has some poor design here and there but it's somewhat okay, metropolis is annoying, metropolis 3 should have been fucking cut from the game, sky chase is boring as hell and is basically a long, unskippable cutscene, and wing fortress is fucking obnoxious)
>and S&K is kind of basically better than S3
>3D blast isn't that miserable
>something something SA1, SA2

also: (not /vr/)

>Heroes
>better than SA2
>or hell, better than SA1
fuck outta here, that's a game where they took a good long look at what SA2 did wrong and then proceeded to fuck up in new, exciting ways (it's still a bit enjoyable, if still not terribly good)
>Generations Classic Sonic (the stage design is vaguely okay but the controls are ass and Sonic moves really weirdly, he's oddly heavy even as classic Sonic, there's shit like fully scripted springs being way too common, the rolling mechanics are shit in every way)
and basically, it wasn't really anything like the classics


post getting too long
Thread posts: 53
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