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BINGO, THE MOTHERLOAD

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DOOM THREAD / RETRO FPS THREAD - Last thread >>4032057

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom Downloads:
+ IWADs only: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/idgames/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.gamers.org/pub/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent (dead)

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

SOUNDFONTS
https://pastebin.com/y0Mnk9s4

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
>>
=== CURRENT EVENTS ===

QUMP
-Mapping deadline reached; awaiting release?
-https://docs.google.com/document/d/1Zlfb2U2VCeS70uS6Klc2ZEOC9KtnYyCyBXEmeetjh0c/edit
-https://www.youtube.com/watch?v=Mp_ZqCZPJKk

OP
-2016 torrent of idgames archive is gone; needs replacement?

=== NEWS ===

[6-1] Combine_Kegan's Space Hunter released; an NES Metroid-themed gameplay mod
https://forum.zdoom.org/viewtopic.php?f=43&t=56702

[6-1] Project MSfiX'd update please start putting on a version number
http://www.mediafire.com/file/s1h0s2h63hfhab5/projectmsfixd_vr053117.pk3

[5-31] GZDoom 3.1 released
https://forum.zdoom.org/viewtopic.php?t=56686

[5-31] An old fan-fiction Doom bestiary was dug up; no actual resources but may or may not be of interest
https://web.archive.org/web/20170113212105/http://haunt.8m.com/beastiary/index.html

[5-31] New OBLIGE WIP
http://oblige.sourceforge.net/forum/index.php?topic=533.msg4818#msg4818

[5-31] Rise of the Wool Ball announced
https://www.doomworld.com/vb/post/1754356

[5-30] MetaDoom v4 released
https://forum.zdoom.org/viewtopic.php?f=43&t=53010

[5-28] Another Project MSfiX'd update; Doom monsters working again
http://www.mediafire.com/file/p21m3fwycfvh153/projectmsfixd_vr052717.pk3

[5-28] Hunter's Moon Version 2.9 released
https://forum.zdoom.org/viewtopic.php?f=19&t=30942

[5-28] Anon release; an Arnold Schwarzenegger soundboard skin
https://www.dropbox.com/s/uj4ikgv5m6psquy/Ahnold.wad?dl=0

[5-27] Call of Doom 0.85 released
http://www.moddb.com/mods/call-of-doom-cod-style-advanced-weapons-mod/addons/call-of-doom-v085-cod-style-70-weapons-for-doom

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

If you would like to submit any news or your personal map or mod releases here, or want to contribute to the OP, please reply/backlink to the OP or this post.
>>
Haven't been to /doom/ in a little bit. I normally use VirtualMIDISynth to use different soundfonts, but on GZDoom 3.1, it seems VirtualMIDISynth isn't working anymore for me. Is it a change in the program, or is it something on my end?
>>
WHERE THE FUCK IS QUMP
HNGNHHHHH
>>
>>4037006
>https://forum.zdoom.org/viewtopic.php?t=56686
>On Windows and macOS the system's MIDI synth is no longer the default. Instead, FluidSynth and a small soundfont are now included to provide better default playback quality.
I think this is the issue
>>
>>4037014
It's not the default, but it's still choosable in the settings. It just doesn't seem to play the soundfonts anymore.
>>
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>no blood image for the 20th anniversary
YOU FUCKING BLEW IT
>>
did PSX doom have any original sounds or was it all ripped from d64?
>>
how do i use NoDelay in zscript?
i want to do
> tnt1 a 0 a_fuck nodelay
but i can't get it to work
>>
>>4037076
There were sounds for the Spiderdemon
>>
>>4037076
PSX Doom came first so your question should be reversed
>>
>>4037097
it should just be called "doom thread" and then we tolerate occasional talk of quake and the rest of those
>>
Hi, I was wondering if there were any good jungle/rainforest textures and assets floating around somewhere. Everything I found was either rocks or european trees. I suck at making textures and sprites even moreso, so I would appreciate if something like that already existed.

Background is that I want to make a wad taking place in some latin american/african jungle setting. And all I have found was Knee Deep in the Jungle, which looks very nice, but it has more "standard" assets and is too open and non-claustrophobic in theme than what I have in mind.
>>
How can I play Blood in a higher resolution in Dosbox without sacrificing framerate?
>>
>>4037113
Get better hardware.
>>
>>4037115
But I already have good hardware.
>>
>>4037113
Try this

https://www.gog.com/forum/blood_series/make_blood_run_1280x1024_resolution_smooth_did_you_know/page1

Some people claim it does wonders.

Personally it didn't change anything for me, though I can play the game at 800*600 at a steady 60 FPS so I don't mind. As far as Build games are concerned, 800*600 or more barely makes a difference.
>>
>>4037125
Thanks.
>>
>>4037109
You could try going to one of those minecraft texture pack sites, go to the 64x64 category and find one that seems cool.
>>
>>4037126
Oh, it didn't work.
>>
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READY FOR SOME MURDER?

https://a.uguu.se/gWtVQxbNyG73_OB32_AbsoluteHardcoreMurder.wad

Here are 32 medium sized maps generated with OBLIGE 7.55 test version of total carnage.

Mods are highly recommended, these are not intended for vanilla play. 300 monsters per level. Tons of ammo, tons of health and no puzzles.

Break some skulls! RIP & TEAR!
(24 hour temporary link)
>>
>>4037127
After venturing to some of these sites, I think I will continue looking elsewhere.
>>
>>4037147
Only 300?
>>
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Silky smooth Meta

Fucking Archs and their infinite summons.
>>
>>4037186
But there are no archies in D64
What am i missing?
>>
>>4037078
Nodelay comes first, doesn't it?
>>
Is brutal doom 64 good?
>>
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>>4037189
Using Metadoom along it.
>>
>>4037197
not really

play doom 64ex or doom 64: retribution
>>
>>4037201
So, you're just using console?
>>
>>4037197

Nope. Mark used an old, old, old version of a hacky Skulltag set of inaccurate recreation of the maps and then spewed a whole bunch of unnecessary stuff on top.
Coming from someone that doesn't mind Brutal Doom, Brutal Doom 64 is completely unneeded and doesn't play to the strengths of either Doom 64 or Brutal Doom.

Play Doom64EX if you want accuracy, or Doom 64: Retribution if you want to play on ZDoom. Or the Consolation Prize version if you want to run with gameplay mods.
>>
>>4037197
No. Play Doom64 EX.
>>
>>4037197
no. the brootal stuff is completely unneeded, the new enemies are a joke, and the maps are barely any accurate.
the amount of hype surrounding it completely baffled me, given that it's a bare-minimum effort of a mod cobbled across a whole bunch of taken-from-other-places resources.
it honestly just feels like a novelty.

and i like brutal doom. but if you want an actual brutal doom 64, play actual brutal doom with d64 retribution.
>>
Is S.T.R.A.I.N any good ?
>>
>>4037205
What, no.
>>
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MADE THIS WALLPAPER
>>
>>4037235
That escalated quickly.
I really should finish Wolf.
>>
>>4037147
>300 monsters per level

that's like your average custom doom map
>>
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>>4037238
AND THIS ONE, TOO
>>
>>4037239
I tried beating it 2 years ago. Navigating samey labirynths and fighting hitscan nazis is not fun anymore compared to the timeless game of doom.
>>
>>4037238
Nice. This is the most A E S T H E T I C wallpaper I've seen in a while
>>
>>4036647
Decided to go with DoomRLA with JPCP (which I'm also playing for the first time, great stuff so far)

I like the concept of DoomRLA but it seems a bit rough around the edges, such as with the manual reloading, inventory management and sound levels

Don't get me wrong I'm still having a blast but I get the feeling that the fun will stop once I've seen most of the weapons
>>
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https://twitter.com/Ben_Yeates/status/871059794479558656

Yay or nay?
>>
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>>4037238
>>4037243
FTFY about A E S T H E T I C S
>>
Quake is pretty good. I played it pretty much constantly during last three days.
>>
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>>4037147
I am here to call you our on false advertisements
>>
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>>4037301
Fuck, wrong sceenshot
>>
>>4037297
Quake is great.
>>
>>4037249

take note that JCPD is a pain in the ass with certain TCs due to the level design and monster placement

im saying this because D4T + JCPD even on normal: Few monsters is painful as fuq
>>
>>4037297
>>4037316
Quake is garbage.
>>
>>4037276
What is it? Tell me more.
>>
>>4037342
You're garbage.
>>
Wonder what mapset I should use for Hideous Destructor?

this thing looks tough as nails, I doubt you could survive one measly monster closet
>>
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IT'S SCREENSHOT SATURDAY. I'VE BEEN AWAY, HOPEFULLY YOU NERDS HAVE BEEN PICKING UP THE SLACK.

YOU'VE BEEN WORKING ON STUFF, RIGHT? SHOW ME WHAT YOU'VE GOT. SHOW DADDY YOUR SPRITES, YOUR CODE, YOUR MAPS, WHATEVER THE FUCK YOU'VE BEEN MAKING.
>>
>>4037381
Theres a map on the zdoom forums for it, called Operation Gambler. I think the OP in the Hideous Destructor thread has some map recommendations too.
>>
>>4037123
He said better, not good.
>>
>>4037373
Therefore, he's Quake.
>>
>>4037414
>SHOW DADDY YOUR SPRITES, YOUR CODE, YOUR MAPS, WHATEVER THE FUCK YOU'VE BEEN MAKING.
I did, but I can't hear his opinion through six feet of dirt.
>>
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>>4037301
whats this hud / gameplay with the whole captain thing ?
>>
>>4037457
It's a kill counter.
>>
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>>4037460
ah thanks
>>
>>4037414
I only have time to map in the summer, but I think all my inspiration died when the year changed. Now I have time but I don't have any good ideas.
>>
>>4037456
wait
sshh
i can hear him now on the wind

he's saying g o o d s h i t m a h b o i
>>
>>4037025
Is today the 20th anniversary of Blood?

If so there's this wallpaper: >>4037241
>>
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>>4037003
>tfw a mod of yours makes it into the list
>>
>>4037448
Counterpoint: I am garbage, but Quake is great.
>>
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>nothing for strife
>>
So i played this closed beta of Quake Champions, i have to say i am disappointed
>>
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>>4037414
i stole the fist sprites from D4T, looked at D4D to see how Zscript works, stole the unwilling sprites from D4T and MetaDoom, and made a difficulty setting that changes all enemies, pickups and some decorations into these zombies
and now i have what is basically a rudimentary Fight-Knight-in-Doom AKA undead skull crushing simulator

> https://my.mixtape.moe/zmafjm.webm
>>
>>4037503
i disagree
it definately has issues in it's current state, but i am hopeful for when full release hits
the foundation is great, but they really need to work on the rest
>>
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>>4037414
Going for something a bit classic, I guess
>>
>>4037552
Looking good, anon.
>>
>>4037147
suggestion: post a smaller number of maps next time. it's pretty fun if a few people all play the same map and post results. but 32 of the damn things every week is a bit much.
>>
>>4037497
Everything's hardcoded and a real bitch to work with.
>>
>>4037147
anyway, have a demo of map01
https://a.uguu.se/7srOuA3RWqeb_ahm1.lmp
>>
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!!!
>>
>>4037531
I agree if you are talking about gameplay, seriously that part is pretty much Quake 3 with the characters having the abilities (despite them really being based in Overwatch/Paladins since Clutch is a total ripoff of Reinhardt or Fernando), this have a great potential for team game modes and stuff, my only issue in the gameplay part is that the maps are overdetailed and with collision not being smooth, specially in Blood Covenant there was a fuckton of times that i was strafejumping and got stopped by a tiny detail in the map, this is exactly the same problem Unreal Tournament 3 have.

Okay on that part the game is fine for me, but i am totally disappointed that... Tim Willits fiercely says this game is not a MOBA, however the menu, reward system and everything else when not in playing is a MOBA, you have the reward chests, unlockables, buying characters (for one fucking day for who doesn't want spend money) and of course (for now) the game is capped to 10 player per match or 5x5 in case giving the feeling of a MOBA or Hero shooter style.

There's also the absence of server brower nor custom servers, having only the shitty matchmaking which a simple queue for TDM takes 3+ minutes to find and in the game it gives up in trying to pair you with players of the same level and throw you with people of lv20+ that had more time to get used to map awareness as well the weapons and flow, with that in mind whats the point of the matchmaking in the first place then?

Afterall, what i am dissapointed with the game is the inneficient matchmaking and not a server browser, overdetailed maps that affects player movement in a bad way, and the reward system from MOBAs as well every champion besides Ranger being a permanent-buy only with real money, even League of Legends and SMITE doesn't do that for the locked champions/gods, from my point of view, real money should be always a shortcut to access the game's features and not a thing to keep free players away from it.
>>
>>4037660(me)
TL;DR The game seems to be a Pay2Win game, which will not last longer than a year with a ineffective matchmaking as nuDoom does.
>>
>>4037660
but if's an fps, it can't be a moba
that's like calling an stellaris a puzzle game
WHAT THE FUCK EVEN IS A MOBA
it's a fucking nondescript word with different meanings for different people and no definition what so ever

yes, people who have played a game longer are better at the game. there is no matchmaking afaik. shits in beta for a reason

>>4037662
> P2W
wot
you can't get advantages with money you couldn't get without money
apart from the current balance issues which were said were addressed, ranger is the most powerful on average
has starting armor, good base speed, high max speed, can rocket jump more, can teleport + telefrag with good aim and timing, doubles as a timed sticky bomb/ ripper projectile
also you can get characters permanently from boxes that you get frequently for playing
>>
>>4037681
>WHAT THE FUCK EVEN IS A MOBA
What defines a MOBA mostly is the map with 3 lanes having 2 towers and 1 inhibitor at each one, every one of the 5 characters having their roles and minions fighting their way to the objectives in each lane.

HOWEVER, most MOBAs adopts the reward system that Quake Champions is also using, so this also became a thing that is mostly referenced by one.

>you can get characters permanently from boxes that you get frequently for playing
That is something i was not aware so at least that can help.

Anyway i dunno why you are using Ranger as an argument to what i said about buying the characters, my issue with it is the paywall and not their attributes or anything, just the paywall, in fact i liked their attributes being honest even me hating Galena and Sorlag for them zoning the fucking items in the map with the totem and acid
>>
I just beat wanton destruction, is twin dragon any good? Wanton destruction was pretty mediocre except for a few maps.
Also whats the point of the nukes if they dont even one shot minibosses and can barely be used at all due to they're giant aoe.
>>
>>4037719

For the nuke: shoot it, then hide behind something. As long as you can't see the nuke as soon as it explodes, you will not die.
>>
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Been playing Doom and Doom II for years. Somehow never noticed this shortcut back to the starting room of The Crusher until now.
>>
Where do they get this idea that Quake guns must look all quirky and complicated? The earlier games tended to go more for a brutish but simple, industrial feel in their weapon design. NuDoom was a bit tacticool with its guns, but at least the designs still had a bit of the old simple elegance there, instead of this overdesigned mess.
>>
>>4037746
If you don't pump out more and more polygons, how are you going to be able to tell that this game looks better than a game from 2012?
>>
>>4037746
>>4037751
Not always a thing needs to be overdetailed to become paired with the year of release, this case seems to be just a "We are an AAA studio and we have 20 modellers that worked even in models for movies, so we're going to overdetail this stuff for the sake of being capable to do it"

Even UT4 don't overdesigned their weapons all that beyond the originals, unlike those which cleary makes them looks like a spaceship rather than a weapon.
>>
which is the comfiest doom streamer?
>>
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>>4037746
I would've preferred a modernized version of the original Super Nailgun.
>>
>>4037780
Icarus imo
>>
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https://my.mixtape.moe/xwcpnj.webm This is a little bit loud, I think I should limit the sounds a bit.
>>
>>4037805
Oh shit I guess this counts for Screenshot Saturday>>4037414
>>
>>4037780
Dr. Doji Suave.
>>
>>4037746
The shotgun can still be visualized as a few chrome barrels, a spring mechanism and a wooden grip. Nothing wrong with it. Lightning gun is also very easy on the eyes, iconic silhouette as well. Only the machinegun and nailgun prove the point right.
>>
>>4037509
This looks pretty satisfying to play
>>
What Quake sourceport lets me play Team Fortress without everyone using the default Quake skin and colors?
>inb4 >not playing tf on hardmode
>>
>>4037819
It still has a lot of annoying little things crammed on. NuDoom did the SSG better.


Lightning Gun doesn't look that bad, I'll give you that.
>>
>>4037781
There's a number of classic skins in Q:C including one for the Quake 1 rocket launcher, I'd be very surprised if they didn't put in a Q1 SNG at some point.
>>
>>4037025
Then you should've fucking said so earlier
>>
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why does that Inquisitor robot act dumb by always flying towards enemies and then his ass easily dies after, he can't stand a chance against the Cyberdemon.
>>
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Why are the Bruiser Brothers in DRLA so fucking OP? They're supposed to be vanilla-level bosses, yet those assholes deliver more firepower than the Nightmare Cyberdemon and Terminator combined.
>>
Good morning everyone.

>>4037183
>>4037240
>Only 300?
>that's like your average custom doom map
I'm trying to keep these more compact, so that doing the entire 32 map campaign doesn't feel like a slog.

>>4037570
>suggestion: post a smaller number of maps
...aaand looks like this pack turned out to be a slog anyway. Noted. I'll stick to this plan next time:
~100 mons - 32 maps
~300 mons - 11 maps
~500 mons - 04 maps
~1000 mons or more - 1 map only

>>4037301
Thats probably do to my sneaky hack where I tweaked OBLIGE to spawn explosive barrels instead of spectres.

>>4037614
This is really cool, I appreciate these!
>>
>>4037913
morning lad
>>
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>>4037414
At least it's better than what I had for the original Map05 slot...
>>
>>4037552
That looks pretty nice!
>>
I am so fucking lost, even with the full map I cant find my way out of Central Processing!!
>>
is this how you play strife
>>
>>4037910
You think that's bad? how about that """""regular""""" Cyberdemon from Complex Doom with homing missiles every other shot.
>>
Can't seem to pick up armor most of the time in doomrl arsenal
is this a bug or something? says i'm not currently wearing any armor
>>
>>4037746
I don't know why every one is shitting on these, they look surprisingly unique enough and I can see what they were trying to do
>>
You're at the bar and this guy slaps you on the ass, what do you do?
Keep in mind he can resurrect dead enemies and can immolate you from 1024 map units away.
>>
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>>4038070
Here is the guy
>>
>>4038070
>1024
It cant be that far. I thought it was 896. There are megawads based around 1024.
>>
how the fuck do i make a projectile thrust what it hit in the direction it was going

this stupid shit keeps pushing the target in the direction the target is facing
ZScript a confusing PoS
>>
what do you most want out of a Doom 3/4 remake mod that has yet to be done by any of the big ones?
>>
>>4038084
I'd like to see a Doom 4 mod use the Hell Guard
>>
>>4038084
proper level remakes, and good ones, doom 3's hell is begging for a demake
>>
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>>4038084
Hmm, I don't know.

Guns, check.
Monsters, check.
Items & powerups, check.
HUD, check.
Gore, check.
Movement & other special abilities, check.

If I think hard enough, I'd ask for this:
*More guns.
*More items.
*More monsters.
*More randomization options.
*1 weapon per slots 0-9.
*Throwing weapons at enemies to stun or kill them.
*Weapon on the ground having their own ammo pools, so you use up a gun you already have, throw it away to pick up another one off the ground.
*Starting classes that have certain weapons and items pre-equipped.
*Calling in ally unit squads or individuals that follow and take orders from me.
*An optional custom intermission screen that can be loaded with maps that use the generic Doom 2's map structure without adding their own scripted sequences.

Then again, I'm essentially asking these mods to do what the mod Call of Doom already does, so I dunno.
>>
>>4038106
what is the appeal of call of doom when COD is one of the worst things to happen to shooters, its like the Anti-Doom
>>
>>4038116
Despite sharing the name, ironically call of doom is far removed from CoD itself. The mod makes the gameplay faster, more dynamic and more intense than regular doom.

You should really try it out some time, I was genuinely surprised by how good it is.
>>
>>4038121
looking at it, the weapon sprites do not inspire confidence....
>>
>>4038131
They're adequate enough in action. I certainly don't see them ever getting updated or overhauled, since thats about 70+ guns with probably 20 frames each.

I do agree the hud and graphics look a bit rough around the edges, but once you start playing it, I guarantee you'll have your socks blown off by the gameplay.
>>
>>4038084
Doom 4 styled guns, but molded more for Doom 1 gameplay. Same thing with the monsters.
Basically metadoom but on a smaller scale and more arcadey
>>
>map units are mapped directly to pixels on the textures
is there a better designer than romero?
>>
>>4037746
Desperately overdesigned, that's just too busy.
It's like World Of Warcraft or Darksiders, you can't just make something huge and shove in as many details and doodads as you can fit, it's just ugly.
>>
>>4038197
Why is there even an option to scale textures if you should never be using anything but 1:1?
>>
post fanart that made you giggle for some reason
>>
>>4038265
That one image where almost all the demons have tits
>>
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*ears ringing*
>>
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>>4038284
I probably shouldn't.
>>
>>4037509
What is this D64-style evlution?
>>
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>>4038265
Gives me a chuckle everytime. I read the MOOOOM as if the marines are in such a desperate situation that they're actually saying it out loud.
>>
>>4037681
I thought that all characters you get from boxes are time-limited, no?
>>
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>>4038285
OH FUCK I HOPE I'M NOT TOO CLOSE
>>
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>>4038292
https://www.youtube.com/watch?v=hzPpWInAiOg
>>
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>>4038265
>>
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>Visplane Overflow
>>
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>>4038265
>>
>>4037913
>~100 mons - 32 maps
32 oblige maps is a slog regardless of monster count.
>>
>>4038328
lol
>>
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>>4038301
I hope this stuff isn't poisonous to breathe.
>>
>>4037552
What mod?
>>
>>4037781

Looks too much like the machinegun
>>
>>4038349
What mod?
>>
Do I need atomic edition to play Duke it out in DC?
I mean I can play the levels, but they appear as user levels instead of an episode like others have it as.
>>
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>>4038385
https://forum.zdoom.org/viewtopic.php?f=19&t=48036
>>
>>4038265
Would you? I would. Don't even care
>>
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>>4038265
>>
>>4038265
>>
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meme i made. thoughts?
>>
>>4038016
>Doom enemies with strife weapons
No... Please, no...
>>
>>4038328
Is there a doomguy body pillow yet?
>>
>>4037009
Not far away hopefully, we're just waiting on one mapper, then we can release!
>>
>>4038505
Now make a who - whom - whomstd've meme with doom monsters.
>>
>>4038508
If there was ever an arsenal that needed an overhaul, it's fucking Strife's, god what a terrible roster of guns.
>>
>>4037552
Thank you. Now I want to make a map.
>>
>>4038510
Somebody please fucking do this, plus a mousepad based on shirtless Doomguy
>>
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>>4038515
i used iwads cause it's more funny to me, i'll do monsters in a bit
>>
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>watch Icarus play Shotgun Frenzy
>join in
>hate it
>get better, start to enjoy it
>really enjoy it by the end
>wonder what other multiplayer stuff I've been missing out on
>search Doomseeker
>nothing but Chillax Brutal Doom survival or half-baked Complex Doom invasion maps
>>
>>4038526
I just went looking for The People's Doom, and the last update is from 2004, with one texture and some concept art for the former human and the imp.

Just a hunch, it's dead in the water isn't it?
>>
BloodGDX 0.766 is out.
http://m210.duke4.net

Added launcher with new version notifier.
User mods can now be loaded from a folder, without overwriting the original files. Custom rff and arts aren't currently supported.
>>
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>>4038505
>>4038526
did another one, off to bed
>>
>>4038527
I was just about to make a post of the current state of multiplayer servers regarding zandronum.

Personally, I quit Doom like three years ago. Ever since I check Doomseeker every 2-3 weeks and take a look at what wads are popular right now.
The list of populated servers is ALWAYS something like:
>complex doom (why is this mod so popular anyways?)
>complex doom (again)
>who dun it
>mm8bdm (people still play this crap?)
>complex doom (wow!)
>a very bad customized version of ghouls vs humans

Send help.
>>
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>>4038526
>>4038532
>>
>>4038535
We need Doom /vr/ servers
>>
>>4038546
With Brutal Doom slaughter maps 24/7?
>>
>>4038531
as long as this doesnt have at least mouse acc fix im sceptic. could rly use a fov slider too
>>
>>4038548
Not precisely but if you want to, it could be done
>>
>>4038519
It should be like one of those boob mousepads, but with doomguy's abs instead
>>
>>4038519
I;d rather have a "boob pad" (you know the ones) with Crash fanart.
>>
>>4038554
>>4038557
Boobpads, but instead of boobs it's two cacos.
>>
>>4038531
It's still shit with no voxels and HOM every time you get into portal territory (which is all the goddamn time because it's Build)
>>
>>4038535
Apparently Complex Doom is okay by itself, but for some reason everyone prefers to play with shitty addons.
>>
How's In the Shadows mod for Quake?
>>
>>4038564
>In the Shadows
Pretty good. Kinda sad that no one tried to make custom maps for it.
>>
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>Press switch
>Map spawns Revenants and Archviles around you
>>
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I finally got Quake-style torches to work in Quake 2!
>>
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>>4038584
The room.
>>
>>4038535
"Complex" part of Doom is an intended mistranslation of the russian "Cлoжный" which can mean both "Complex" in composition and "Hard" in difficulty depending on context.

In co-op mobs usually get steamrolled if they do not respawn, and become a nuisance if they do, so the goal of this mod was to make them much harder to fight without just pumping up their HP, but by giving them extra abilities.
Then the mod got consequently worked on by numerous people so a bunch of features from allover the place got added.

It's fun in coop, which is its intended purpose, but peole tend to throw in a bunch of their favourite mutators on top.
>>
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>>4037414
conversion/improvement of a font from an old amiga game
>>
>>4038557
What the fuck is crash?
>>
>>4038607
Crash from Quake 3?
>>
>>4038598
Complex was initially a sound/skin set so I don't think the "double meaning" of complex is intentional
>>
>>4038612
IDK the first I've seen Complex Doom thread was on russian website where it was dubbed "Cлoжный Дyм" (Hard Doom). It seems they used Google Translate, and it does indeed translates the phrase as "Complex" instead of "Hard"
>>
>>4038546
Doesn't Demonsteele have a multiplayer element? Why isn't there any Demonsteele games going?
>>
>>4038620
Ah, Hard Doom was a separate mod that I believe was made first but eventually came to be overshadowed by Complex, probably because in complex you have a randomised selection of monsters which makes gameplay dynamic but in hard doom each monster only has a single replacement iirc
>>
>>4038649
No, that was a complex doom being discussed, not hard lol im not mistaken on that accord
>>
>>4037825
Never before has anyone been so wrong.

Trust me, any kind of work on a handheld device turns into a tedious chore.
>>
>>4038587
Something about BSP caves is just comfy.
>>
>>4037825
https://forum.zdoom.org/viewtopic.php?f=3&t=48028
>>
>>4038287
> https://forum.zdoom.org/viewtopic.php?f=19&t=55298
>>
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What do you fellow Doomers think of the FreeDoom project?

I just reached Episode 3 playing on UV and the maps are pretty decent for something meant to be completely free.
>>
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Turns out those cancerous complex doom addons can actually be quite a lot of fun.
>>
>>4038787
>picture of Russian Overkill
?
>>
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>>4038795
you bet
>>
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>>4038782
Let's talk about this screenshot of yours, anon.
>>
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WHY DO PEOPLE USE FILTERS
FUCK
>>
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Damn. how come Arcane Dimensions is so good?
>>
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>>4038812
>>
>filters are now built into the fucking computers

Does anyone else remember when you would set zdoom's resolution to like 320p, and it would be blocky?
But now if you do that, it's all filtered?
What happened?
Did Zdoom change, or is it the fucking modern computers? How do I make it go back?
>>
>>4038535
>>4038546
On rare occasion, Master of Puppets hits the top of the charts.

This is why I was trying to push people to encourage "wad cycling" to allow lesser-known addons to get more attention. Hellground, MOP, Shotgun Frenzy/Stronghold? Those are what need to be pushed up towards the top
>>
>>4038839
>this desperate on the filters meme
You don't even know what a filter IS, do you?
>>
>>4038841
Anything that isn't using nearest neighbor to upscale is a filter imo
>>
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>>4038265
NOW IS COWARD KILLING TIME
>>
help
i just need a projectile to knock the actor it hit in the direction the projectile was going

it worked in DECORATE but in ZScript it just completely fucks up
>>
What's the new hot gameplay mods? Can't decide what to play.
>>
Playing though Strife now, and it's just kinda weird. It tries to do this immersive sim design like System Shock or Deus Ex where there's multiple ways to handle the same situation and even dialogue trees to presumably talk your way out of stuff. But every time you actually try to complete an objective, it's almost guaranteed that the alarm will go off, and everyone descends on you and it turns into a typical FPS.

And to make things weirder, objectives where you have to talk to someone won't be affected by what's going on, so you'll gun 5 guards down right in front of a factory manager and he'll still just ask for your ID and tell you not to cause trouble. The rebels storm the main base of The Order and kill the Controller who runs the AI of every soldier, but all the guards in the town don't seem to notice. It's an ambitious game, but it's so limited by the Doom engine that it loses coherence.
>>
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>>4038782
>>4038839
>>
>>4038840
Funny you say that, there's a shotgun frenzy server filled to the fucking brim right now. Nice to see.
>>
>>4038889
MetaDoom?
It's good if you like the idea of the Doom series being one single mod, including mobile games, ports and unused content.
>>
>>4038060
You're carrying too many armor things. Boots and Armor both occupy the same inventory slot, and you can only carry a combined total of 4 pieces- though that doesn't include the armor and boots you're currently wearing.
>>
>>4038917
>the enemies get more health on later levels
wow, that kinda sucks. feels really unnatural
>>
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>>
>>4038607
>>4038609
I always forget there are people here who have played literally nothing but Doom.
>>
>>4038943
It's not like the tutorial bot from Quake 3 is an exceptionally memorable character, especially when her design amounts to "doomguy with tits".
>>
>>4038956
Crash got plenty of recognition from Doom/Quake players back in the day.
>>
>>4038813
Lots of extra features in the code and compiling tools and a bunch of mapmakers who've been doing it for years and years and know how to use 'em.
>>
>>4038967
We can't all be obsessive waifufags, anon. Some people like to play games because they're fun.
>>
>>4038971
She's also a voiced character in Quake Live who talks you through the whole tutorial. Just because you don't pay attention to shit doesn't mean nobody does.
>>
>>4038971
>waifufaggotry
>in '99

newfag detected
>>
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>>4038956
>especially when her design amounts to "doomguy with tits".
>implying that isn't memorable enough and infinitely better than every no-helmet and generic-kawaii-face female Doomguy redesign
Also if you've played Quake Live, Crash there is fully voiced and part of a much longer tutorial.
>>
>>4038971
"Waifu" was not a thing back then.
But you clearly too young to know that :^)
>>
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>>4038976
back then we just called it jerking off and by grud we were happy with it
>>
>>4038979
>crash clothed
Is there "crash unclothed"?
>>
>>4038985
Yeah. It's on I think the hdoom dude's tumblr, can't remember the link offhand.
>>
>>4038981
Maybe not the term, but you're delusional if you don't think people weren't obsessing over vidya girls back then :^)
>>
>>4038976
>>4038981
>nobody cared when Aeris died
who's really new around here
>>
>>4038782
The last time I played this there were a few empty maps.

Is that still the case?
>>
>>4038993
I cared.

Leveled that bitch up for nothing.
>>
>>4038992
>q3a-dancing-hunter.mp4
>>
>>4038993
People cared only because it was the most well-known PLOT TWIST spoiler.
>>
>>4037681
A MOBA is any game that plays like League of Legends.

People compare any game that has multiple heroes and teamwork-based objectives to them lately. It's a bit strange.
>>
>>4038943
I just don't really like quake.
>>
>>4039010
>>
>>4039005
MOBA novadays are basically any arena (enclosed level/map) game where your account has progression outside of said arenas.

You get credits and unlock characters that have unique traits abilities - that makes QC a MOBA.
>>
>>4039031
This is called a session game (like world of tanks and such).
>>
>>4038641
Because nobody knows about it and most probably is not available on those website-based servers people use
>>4038840
That's exactly the reason /vr/ needs to do a server, so people can have an alternative to Complex Doom server #375
>>
>>4039031
so
any game
with matches
or rounds
is a moba

by that logic CSGO, TF2, PUBG, rocket league, COD, BF, and basically every fighting game
are all mobas

sure anon, sure
>>
>>4039031
No, they aren't, MOBAs are based on RTS mechanics for starters, are very limited regarding the arena itself (3 lanes or 5 lanes with towers on the way and a "jungle" filled with monsters to kill and get extra XP/money) and are fucking cancer
>>
>>4039031
I haven't seen a retarded post like this in a very long time.
>>
>>4038840
>This is why I was trying to push people to encourage "wad cycling" to allow lesser-known addons to get more attention.
And good fucking luck doing that.
>>
>>4037556
>>4037935
Thanks anons.

>>4038359
It's a mapset I'm working on. That's only the first map, though it's almost finished.
>>
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>>4038265

That concept is absolutely fantastic once you learn that those skulls floating inside the Spiderdemon are her children. The author is following the same design he made for the arachnotrons and he included them for the interpretation of the Spiderdemon.

Not that it takes a genius to figure that out, but I simply liked the reference.

>>4038328
>>4038510

There are a few pages where you can make your own dakimakuras (is that their name?). I'm sure you could use waifu2x on that image and go to town.
>>
>>4039049
I mean, the acronym stands for Multiplayer Online Battle Arena, so yeah, it applies to all of those.
>>
>>4039069
>>4039063
>>4039049

Multiplayer Online Battle Arena is a fucking vague term that should never have come into existence. Can easily be applied to QC or, quake 3, or even doom deathmatch. Just stick to calling those shit games ASSFAGGOTS. It's way more descriptive.
>>
It's just the fucking term the creators of the original Defense Of The Ancients called it since their mod didn't fit into RTS terms of Warcraft as it also didn't fit completely into RPG thing.
>>
>>4039093
No, it's the term Riot's chinese PR department scam artists came up with and forced it into a meme. That's why it's a bunch of fucking nonsense, because some chinks made it up in order for their shitty game to not be branded a "dota-clone".
>>
>>4039087
Agreed, we should care more about things like >>4038546
>>
>>4039071
How is it called?
>>
>>4039093
I don't know why anyone's arguing but the original game of the type was a custom map for Starcraft called Aeon of Strife. So "AoS" was used across related communities including the Warcraft 3 modding scene. Mess began when the genre started to gain standalone games with developers wanting to distance themselves from Warcraft or Starcraft scenes by giving unique snowflake names.
Any OG lad will still use "AoS", it's the least loaded or maliciously incepted term.
>>
>>4038840
Would there be a way to have a server setup with a big wad list and it would change weekly or biweekly automatically?
>>
>>4039131
nope

the idea of "wad cycling" is impossible for a variety of reasons gone into before
>>
>>4039131
If you REALLY want a huge list of maps, I think there was a tool to combine multiple wads into one.
>>
>>4039135
The hell are you on about? Sure, changing loaded files at runtime is not on option, but I see no reason why restarting a server with different files could not be automated.
>>
>>4039135
Genuinely curious what's like a summarized reason of it? Just difficult to swap out mods on the fly with a server?

>>4039143
Not wanting huge list of maps, rather just a list of different gameplay mods and maps that would cycle through the different ones at a set time.
>>
>>4039148
Impossible due to how server code works.

Also wouldn't that boot all the players out on transition anyway, for the need to reload files, which Doom can not do while it's running?

Just restart the server with different wads and that's it. I wager you could even write a macro that does that.
>>
>>4039148
>Just difficult to swap out mods on the fly with a server?
correct, it is impossible to do so without shutting down the server and reloading it

and if the source code to best ever is anything, even just getting one server up with one set of files is already a haul and a half

i know that sarais is really defensive of his awful idea, but it's just not feasible
>>
>>4039151
>I wager you could even write a macro that does that.
t. Someone who has never worked in server engineering before.
>>
>>4039156
You can start a server with a command line parameters, ergo you can create BATs that would launch a server. At certain time, shut down one server, run next BAT file.
>>
>>4039131
not that you'll care but odamex can do this, e.g. [DE] FUNCRUSHER || Cooperative Rotation has a list of 522 maps switching between AV.DEH AV.WAD CAFEBRK1.WAD DOOM2.WAD DOOM.WAD EPIC2.WAD ETERNALL.WAD HR2FINAL.WAD HRMUS.WAD HR.WAD ICARUS.WAD KSUTRA.WAD MM2MUS.WAD MM2.WAD MMMUS.WAD MM.WAD REQMUS.WAD REQUIEM.WAD SCYTHE2.WAD SCYTHE.WAD SCYTHEX.DEH SCYTHEX.WAD SODFINAL.WAD TVR!.WAD VANGUARD.WAD as appropriate, the server and client will transparently reload the wads as the maps go by
>>
>>4039161
Not How It Works
>>
>>4039168
If I can start a server with a BAT file (which I can), I don't see how that's unfeasible.
>>
>>4039131
I don't think so, but you could always manually change it once a week
>>
>>4039087
>Multiplayer Online Battle Arena is a fucking vague term
heh you are right, history is littered with general terms that actually mean something very specific, and, for that matter, vice versa.
>>
>>4039173
you are free to try it, and please let us know how it works
>>
>doom server
I might be interested in having one of them working for me and my friends, might even share with you guys
what are my options on this, my shitty home connection has an awful upload bandwidth so I guess that's out of the question, and my only option is renting a dedicated server
how much do these things go for? feel free to shill as well
>>
>>4039174

And good luck deciding what wads to put up next. I remember back when we did servers, nobody could decide what would be fun to play.
The problem with an audience as big as us is that everybody has different tastes as to what would be fun to play with what.
Vanilla or mods? And if so, what mods? Something game-changing or something simple? What kind of mapsets? Big maps? Short speedmaps? Slaughtermaps?

It was a mess.
>>
>>4038403
Are you playing in a 800x600 window? i feel like thatd be a pain in the ass to keep track of everything
>>
>>4039197
if this were a real community of friends, everyone would play every type of wad you listed. even if you didn't like it much, you'd play it with others anyway, so those who did like it could have their fun. and then they'd do the same when something you like, but they don't so much, comes up.

but this is not a community of friends, it's a bunch of hateful assholes, who fight constantly, and shit on each other over the smallest difference in opinion.
>>
>>4038979
I never got why Crash's helmet has static on it though
>>
>>4038942
I appreciate this post
>>
>>4039156
>i am le smarter than you

Explain how automatization of server restarts is impossible.
>>
>>4039235
i guess it's cracked glass, likely from the incident which her name was born? no idea, but i could believe that
>>
>>4039232
If you don't fight with your friends or shit on them for fun, I feel bad for you.
>>
>>4039232

If this is what you genuinely think, you are probably the most hateful asshole here.
>>
>>4039232
>hateful assholes

I'll play with anyone so long as he's not a furry. Or uses texture filtering.
>>
>>4039247
i don't have any friends. doesn't invalidate my point though. you will leave the server the instant a wad you don't like comes up, even if others want someone to play it with them.
>>
motherfucker
>>
>>4039254
Nah, I won't. That'd be fucking lame. And I don't dislike a lot of wads out there.
You probably shouldn't be talking about something you know nothing about.
>>
>>4039254
>doesn't invalidate my point though
What point? All you did was make a half-assed assumption. No 'point' anywhere.
>>
>>4039235
Her visor crashed. Get it?
>>
>>4039249
it's just been my observation.

>>player has quit the game
>>player has quit the game
>come on guys i wanted to play this map
>>player has quit the game
>>player has quit the game
>>player has quit the game
>aww fuck
>>
>>4039232
>who fight constantly, and shit on each other over the smallest difference in opinion.

My best friend gives me shit all the time. That's how I know I can trust him.
How fucking lonely are you?
>>
>>4039259
>BONED
>>
>>4039265
i think more often people quit the game once the map they were waiting for is over.
>>
>>4039265
>>4039232

Do you honestly gauge someone's Friendship Power Level based on whether they want to play a video game when you want to as well?
>>
>>4038979
now i want a Crash mod for doom
simply aesthetic stuff: mugshot, use sounds, pain moans...
>>
>>4039232
>if this were a real community of friends, everyone would play every type of wad you listed. even if you didn't like it much, you'd play it with others anyway, so those who did like it could have their fun. and then they'd do the same when something you like
nice GSF5 and maybe GSF3 http://www.plausiblydeniable.com/opinion/gsf.html
>>
>>4039196
How awful? Zandronum doesn't ask for much, a regular Invasion map takes 5KB/s per player usually IIRC
>>4039197
We can always do a poll, anon
>>4039232
>hateful assholes
Welcome to 4chan
>>
>>4039280
>mugshot
we dont even know what her face looks like though
>>
>>4039280
>>4038979

I'd love to make a Crash mod. It'd be real simple stuff, vanilla-esque weapons, some sounds, taking inspiration from Quake 2/3 for the weapons.
Big problem would be graphics. Is there a single decent Crash skin out there?
Mugshot would probably be just the helmet.
>>
>>4039284
just a helmet
and maybe the pieces of visor falling off and revealing parts of her face when on low health?
>>
>>4039291
But, again, we don't know what her face is like.

It'd probably be better to do it like the SecOff HUD in Samsara.
>>
>>4039291
You miss the point, Doomguy despite the helmet has a mugshot of his real face, we have no such base for Crash
>>
Crash's mugshot is Doomguy's with tons of eyeshadow, rouge, and hot pink lipstick. Someone edit this please
>>
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>>4039304
duh, just some generic female face
>>4039307
well Q3 mugshots had helmets
>>
>>4039317
>some generic female face

how
about
n o
>>
>>4039317
I like anime girls but Crash is not an anime girl.
>>
that was just "an example"
not even a "candidate"
>>
>>4039324

or even better
d o n ' t
>>
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yea, thanks, ddg...
>>
>>4039259
How much is your FOV ?
>>
>>4039343
Search for Doomguy instead?
>>
>>4039343
what the heck, does that guy have a baseball embedded in his forehead?
>>
>>4039259
name of wad..?
>>
>>4039349
120
>>4039362
joymaps
>>
>>4039363
cheers
>>
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3 min in photoshop
>>
>>4039235
Because she's not real, she's a projection from the Arena Lords.
>>
>>4039307
Just make her helmet tilt differently depending on health.
>>
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dayum i suck at this
>>
>>4038841
>desperate
desperate, your turn.
>>
>>4039402
DESPERATE
>>
>>4039406
>>4039402
UNATCO?
>>
>>4039406
Desperate.
>>
>>4039407
Savage.
>>
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>>4038265
>>
>>4038925
yeah but this happens in the first level, I haven't picked anything else up yet
>>
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>>4039401
>>
>>4039470
Now she looks like Bombshell.
>>
>>4039473
Prequel for Bombshell Prequel would be neat, though.
>>
>>4039470
worst hairstyle
>>
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>vanilla-ish mapset
>having a good time with it
>halfway through the episode
>suddenly zdoom-requiring level appears
FUCK
>>
>>4039480
You fell for the prboom+ meme.
>>
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>>4039478
>>
>>4039495
>>4039470
>>4039401
>>4039385

It's like it's getting worse with every iteration.
>>
>>4039480

and then you woke up
>>
>>4039503
different health versions
>>
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>>4039495
This is Mass Effect now
>>
>>4039480
>a map uses ZDoom features
>REEEEEEEEEEEEEEEE

Take a long hard look at yourself anon.
>>
>>4039480

how can you even play a "vanilla-ish" mapset with a level that has zdoom features in it?

what sourceport were you using?
or is this some kind charade?
>>
>>4039480
what was the mapset? did the text file say it needed zdoom?

>>4039485
>>4039510
both idiots.
>>
>>4037660
>it's bad because I keep running into map geometry
lmao Jesus Christ
>>
>>4039546
I once made a map for a quake 3 mod where the lights I put on the floor kept fucking up jumps. This is a thing, anon.
>>
>>4039553
what does that have to do with anything
>>
>>4038839
Go to fucking graphic options and turn off the filter, it's not tied to resolution you mong.
>>
>>4038880
>it worked in DECORATE but in ZScript it just completely fucks up
So don't do that part in ZScript?
>>
been away for a while

what are your thoughts on gdxblood
>>
>>4038976
Damn son is that some irony.
>>
>>4039208
I fail to see why, my screen is the same size regardless, 800x640 just gives me crisper and clearer visuals.
>>
>>4039359
Look up 'donut heads', it's a japanese thing where they put a saline drip in your forehead and then push it in in the middle. It goes away after a while, that guy must've gotten caught on a warrant while doing it.
>>
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So do these guys create the lost souls, or do they just open up a portal that lost souls go through? I wanna say it's the former, since that's the much simpler and more plausible explanation, but the name "lost soul" implies they used to be human.
>>
>>4039608
The portal idea sounds like a winner to me m8
>>
>>4039608
Maybe newly damned souls are "birthed" into hell through PEs.
>>
>>4039556

Don't know if it was you, but the post I replied to is essentially
>overdetailing interferes with player
movement?
>lmao maybe u just need to git gud

Somebody hasn't heard about gothic99.wad
>>
>>4039408
DESPERATE
>>
>>4039608
i think they are spawned. i don't read much into the name: the game code internally just calls them skulls, but i guess they thought that name was too obvious and called them something else in the manual.

also remember the pain elemental sprites were based on a blob monster cut from the original game, that would ooze out of walls then turn into a lost soul.
>>
>>4039612
but you can move around every map without the least issue in QC.
>>
>>4039608
I always assumed they were cacodemons who ate lots of lost souls in their off time and became mutates from their gluttony, hence why the lost souls spat out have no aligance, fighting even fellow lost souls
>>
>>4039615
Deperate. The sound they'll make rattling their cage will serve as a warning to the ELECTRONIC OLD MEN.

I want to see Deus Ex weapons in Doom now.
>>
DOUK ONLE EAT SHET
>>
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>>4039615
>>4039640
Whatever. But I know the commander because he's my pal. Don't think you know anything about the commander. Here's a picture:
>>
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>the state of Doomseeker
>>
>>4039694
Complex Doom was a mistake
>>
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Im currently playing 1994 Tune Up with BURL TUMD

holy fug this this is FUN
>>
>>4039702
I love burl tumd, I'd love for it to get an update with some new classes or weapons
>>
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>>4039694
Y'know, at least the Brutal Doom fag tend to JUST use Brutal Doom, and not shit it up with a thousand fucking modifiers.
>>
>>4039694
>>4039695
It's actually a pretty good thing. The vast majority of the people who play these complex + cancer addons are absolutely unbearable, and they don't play anything else. They are contained into their own little servers.


>FURRAX
Now what the fuck is this? Chillax for furries?
>>
>>4037861
But we did.
>>
>>4039705

>last update 8/11/13

we can only hope
>>
>>4039743
I think Eric was the one who made it, and I'm not even sure if he's still around. Really I think Burl Tumd is pretty fucking great as is, I just want to see one or two other playable characters with some other weapons
>>
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>>4037108
No.
>>
>>4039612
Yeah, seems they don't know about, but one of the main reasons Unreal Tournament 3 got buried was the shitty collision the maps had.

>>4039634
Ruins of Sarnath was fine imo, Burial Chamber in the other hand, kept me stucking in the connecting arcs half of the times.
>>
Uh guys.... Not sure if this is old news yet but uh https://www.instagram.com/p/BU0FbK2BEMN/
>>
>>4039773
>Orbb before fucking ANYONE else
FUCKING MEME BULLSHITTERY
>>
>>4039773
ORBB CONFIRMED FOR NOOSE CHAMPIONS
>>
>>4039773
Uhh, that just makes me think they wasted the "Wallhack" ability on Visor as that would make more sense with Orbb, Visor instead could get an ability where he can predict his next shot in the target nearest his crosshair (a.k.a Aimbot).
>>
>>4039791
Orbb's ability should be a bigger FOV
>>
>>4039739
Then quote the OP or the news post so I don't skim over it next time
>>
>>4039830
>select Orbb
>set 360 degree fov
just like the developers intended
>>
>>4039849
>yfw Orbb's ability is Fisheye Quake
>>
>>4039834
I think that did happen two threads ago, can't remember.
>>
>>4039858
It didn't happen at all.
>>
>>4039743
>>4039748
I typed out a thing, this is all just idea stage and if I do this it won't be any time soon. But it's a thing

https://pastebin.com/VGQ3z94z
>>
>>4039773
Still waiting for Tank Jr.
>>
>>4039871
Clutch is actually who represents him in QC, it's like Galena, she represents the templar characters from Team Arena.
>>
>>4039929
and nyx represents a piece of garbage :^)
>>
>>4039952
Lol, Nyx is the most lazy one in that term, they retardly picked Mynx, changed color theme to black and cyan, renamed to Nyx, GG.
>>
>>4039773
Waitin for Razor and Lucy, specially Lucy because of her "HA HA HA YEAH!"
>>
>>4039959
nah
mynx is actually hot and has cool shades, and gets bonus points for canonically being a porn star
nyx is the overwatch fapbait
>>
>>4039959
>>4039962
nyx is the mary sue of QC
> super agent
> space magic
> generic thin woman w/blue special snowflake hair
TRASH
when we have strong female characters
like galena
or sorlag (literally, being the only tanky female)
>>
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>>4039970
She makes me think of Kula Diamond too much
>>
>>4039970
I'll give them credit though for giving Nyx a lower pitched, husky voice instead of the happy squeaking that usually comes with that character type.

>strong female characters
Hunter fucking when? 6'6" 170lbs of Amazon goddess should be hefty enough to be classified as at least a medium-tankiness character.
>>
>>4039976
> medium-tankiness
right up there with visor
125 health, 25 (50?) armor
sound about right
>>
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Tell us what you've been playing lately, mates.
>>
>>4039991
Retro FPS, or..?
>>
>>4039997
games, maps, or mods, i'd assume.
i'd post my variation, but i am outside and without access to mspaint at the moment
>>
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>playing Plut 2
>notice little white dots on some textures
>turn on multisampling 4x
>they go away
>except my already mediocre framerate is now cut in half because I play on a shitty laptop
>turn off MS and deal with the dots
Thank god I'm ordering parts for my desktop this week after I sell a part of my gun collection
>>
>>4040031
Try changing the "rendering quality" from "speed" to "quality" instead
>>
>>4040050
Did that, gave me about 5 fps
>>
>>4040031
I hope you're not selling anything nice or cherished.
>>
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>Entering: Cyberwar 7734

I thought secret levels were supposed to be fun. Fucking Valiant.
>>
>>4040070
No, just the guns that I haven't fired in several years and are either too expensive to shoot or I just don't don't have room for anymore.
>>
>>4039561
No,
When filters are off and I set the resolution to lower than native, it all gets fuzzy, NOT blocky.
>>
>>4040091
>and I set the resolution to lower than native, it all gets fuzzy
Sounds like it's a hardware thing.

Take a screenshot,
>>
>>4040204
> using 'le' and 'meme', even ironically
this is not a proper form of communication
and how terrible is it to have enemies in the last room anyway?
why have empty space?
pointless to put items in it
>>
>>4040149
It's not something that will show up in a screenshot, he'll have to take a picture of his monitor.

I found a pretty good thread discussing this topic (and with image comparisons)
https://www.reddit.com/r/Amd/comments/55hb0u/lets_get_integer_nearest_neighbor_gpu_scaling/
>>
>>4040204
I like it, actually. It's kinda like a final note in a symphony of slaughter.
>>
>>4040204
out of all of the petty things to complain about, this is probably by far the pettiest
>>
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>>4040214
>push your way through a relentless level
>finally fight your way to the exit
>it opens up ominously slow to reveal a single zombieman in a large corridor

One of the few times Mutiny got a smirk out of me
>>
>>4040072
>fun
I bet you also enjoy having a good time.
>>
>>4040224
> know there's a small exit room
> pull out bfg in preparation for the obligatory revenant in your face the moment the door opens
> pull trigger, wait half a second, open door
> congratulations on wasting 40 cells
> feel like an idiot
>>
>>4040212
>>4040149
What I want to know is, did monitors and laptops USED to use nearest neighbor? And then switched? Pisses me off beyond all reason
Older laptops had better options. Now they have no fucking options. No one gives a shit anymore.

I tried taking a PRTSC and it didn't work. Showed the taskbar and a bunch of black.
>>
>>4040204
>le wall with teleporter pulls back away from the player as he tries to approach it and reveals monster closets along the adjacent walls
>>
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>>4039682
Go in, and go in, and go in, and go in, and get pills against my orders
>>
>>4040256
So how come Wolfenstein had moving walls and Doom didn't?
>>
>>4040258
func_door only exists in good games
>>
>>4040258
because they wanted to emphasize verticality
so instead of sideways moving doors, they did upwards moving doors (and downwards moving walls)
>>
>>4039640
>I want to see Deus Ex weapons in Doom now.

Now I want to mace imps and give them jam donuts.
>>
>>4040267
Specifically I'm referring to the secrets in wolfenstein, where you hit the wall and it moves backwards, away from you.
https://youtu.be/0JMOez3wl1w?t=1m20s
>>
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>>4040274
why mace when you prod with the prod?
>>
>>4040263
But wolfenstein 3d isn't a good game.
>>
>>4040236
I think it may be more of a GPU driver thing based on that reddit thread. Whatever the case, it seems our only option is to have applications forcibly render the game with pixel doubling to have the desired blocky visuals. I know Chocolate/Crispy Doom does this but it's limited to 4:3 and you get black bars if the resolution doesn't fit perfectly (e.g. 640x480x2=1280x960, doesn't fit exactly on a 1920x1080 monitor).

I like the way the recent dev builds of Quakespasm did it where you can use any of the common resolutions then use a cvar to set an integer "dividing" that resolution. So with 1920x1080 resolution and r_scale set to 3, you get a simulated 640x360 where each pixel is actually 3x3 pixels.
>>
Serious question time:
How fast is the Ranger and how does he compare to Doomguy?
I know it was already calculated somewhere, but how does Ranger's R40 and bunnyhopping compares to Doomguys R40 and R50 ?

What is the max horizontal gap Doomguy can clear with just a run, R40 and R50?
What is the max horizontal jump Ranger can make?
etc.
>>
>>4040329
who
>>
>>4040274
Last character in TotLM 4 can do just that - mace mobs (then slash them with the knife)
>>
>>4040345
what do these words mean, particularly the ones with R at the beginning
>>
>>4040204
>not complaining about monsters behind fake walls
>>
>>4040091
>not using CRT

pleb
>>
>>4040204
>fake level exit that leads to more monsters
>>
>>4040370
I have a laptop
There are no CRT laptops
If there are I probably don't want them
>>
>>4040204
>>4040373
>fake level exit that leads to archvile
>>
do people still do samsara?

Is there a mod that replaces monsters with monsters from Doom, Heretic, Hexen, Wolfenstein, Chex Quest, and Duke Nukem?

Is there a .wad or level set with monsters from all of those games? A campaign for samsara, if you will?
>>
>>4040380
no
>>
>>4040380
>Is there a mod that replaces monsters with monsters from Doom, Heretic, Hexen, Wolfenstein, Chex Quest, and Duke Nukem?
Samsara Monster Mixer.

>Is there a .wad or level set with monsters from all of those games?
There was a Heretic levelset that mixed in Doom enemies, but I can't remember the name.
>>
>level exit is in plain view and you can just jump to it, but that would skip the level
>>
i downloaded the latest GZDoom and the .rar of wads that was in the OP text, how do i get the custom WADS to load? the original doom wads load fine, doom, doom2, tnt etc but i cant get the custom wads to appear.
>>
What is a port like Chocolate doom but DOESN'T have the fucking annoying "mouse makes you move" thing and lets me use A and D to strafe?
>>
>>4040329

google is giving nothing, what is that supposed to be?
>>
Let's say I want to add custom quit messages, and make it so other people can download it as a wad, how would I go about doing so?
>>
>>4040408
crispy doom?
>>
>>4040408
Use the setup .exe and you can configure those things
>>
>>4040418
sweet, thanks
Now I can play doom just like my dad did
>>
>>4040421
your dad most probably played it with "that fucking annoying "mouse makes you move" thing" though.
>>
>>4040427
Guess my dad was a shitter
>>
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>>4040375
>not connecting a CRT to your laptop so you can play Doom at 120hz
pleb
>>
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>>4038584
>>4038587

Dang, that looks pretty damn good! Keep up the good work, anon!
>>
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what went so right?
>>
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>>4040393
>>
>>4040395
Your custom wads aren't iwads. They're mods of existing games.
Just drag and drop onto the .exe, and load the iwad your mod is a mod of.
>>
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what is this PerfectHatred.wad and why was it in patch folder of the zip I downloaded
>>
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>>4040474
and by zip i mean an iwad zip. it's next to the tnt map31 fix for some reason.
The most information I could find on the net about it is that it's maps made for testing on someone's port
>>
>>4040487
>>4040474
My .wad is not important. What is important is what I'm going to do.
>>
>>4039970
>>4039976
I want Crash to return, Nyx is literaly Id Software's Lighting
>>
>>4040519
>Nyx is literaly Id Software's Lighting

Okay now hold on a minute, this is getting out of hand.

Lightning is a completely different character concept and Nyx doesn't match that at all.

Let's not go overboard with this.
>>
>>4040530
One of the upcoming comis has a cover of her literally on top of Ranger, who gets his ass kicked.
We're talking about the first character in the series, how telefragged a Lovecraft god and grabbed the hammer of Thor once.
>>
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>Japanese Community PRoject
>mfw the slaughterfest that is Hellport
>>
>>4040534

Nyx just happens to be a brand new female character from the Quake franchise, and id software is just cashing in on the opportunity to promote QC. She's not Ranger's replacement or anyone's replacement for that matter. Ranger is still the posterboy for QC.

Again, let's not go overboard.
>>
>>4040540
still a dumb bitch
>>
>>4040519
>Nyx

Reminds me of those video card boxart babes back in the day. Either that or some Korean F2P game character.
>>
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Did someone say Nyx?

Also, Warframe Doom when?
>>
>>4040556
Some time soon I hope, I can't stand to actually play that damn game
>>
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>>4040434
Aw, thank you. :3

Here's the more final version of the room.
>>
>>4040362
https://doomwiki.org/wiki/SR50
>>
Have any of you guys played a wad called Helpyourselfish?

It's actually really fun.

I can NOT figure out a secret in it. There is a megasphere on a perch and I have no idea how to get to it.

Anyone know how?
>>
>>4040581

Here is a link to the wad:

https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/helpself

I really want to know how to get that dang megasphere!
>>
>>4040224
see also:

XXXI Cybersky
btsx_e2 map20
nuts2.wad (takes it up to 11)
>>
>>4040228
a bfg for a single revenant is a bit over the top. however the situation you describe the monster is in my experience far more likely to be an archvile, in which case the weapon is a good idea. i know this is debatable and some will sneer at me but i think the bfg is quite appropriate to use for an archvile and i won't hesitate to use it in that situation.
>>
>>4040581
i've done quite a lot of CH's wads but somehow not that one

will highly recommend RetroEps and Monument
>>
>>4040534
>One of the upcoming comis
wait, they're getting a comic? neat.
>>
>>4040609
Gotta ape whatever their competitor is doing
>>
>>4040278
Because the engines aren't really very similar and it's not a feature that exists in it.

>>4040318
I'LL KILL YOU
>>
>>4040370
CRTs are overrated and horribly clunky, they're the VHS of monitors, people only like them because of nostalgia, they're not actually good.
>>
>>4040413
For ZDoom there's the Language lump (I think).

>>4040427
He probably didn't, most people who used a mouse used it for it's fast turning.
There were also a lot of people who didn't have a compatible mouse, and played keyboard only (thus leading to the common misconception that Doom was meant to be played just with a keyboard)
>>
>>4040534
Ranger is getting his ass kicked on the cover of everyone's comic but his own. Also, in the fucking game itself Sorlag's intro animation is chewing on his severed arm.
>>
>>4040579
oh, that shit

either way ranger is absolutely faster if you include bunnyhopping since (with quakeworld physics) there is no limit to the speeds bunnyhopping can achieve
>>
>>4040626
In vanilla, y-axis mouse movement is used for moving forward and back and it can't be disabled unless you use some external utility (e.g. NOVERT)
>>
>>4040645
You could just avoid moving your mouse back and forth.
>>
>>4040648
i doubt you'd be able to eradicate vertical motion with human motor skills.
>>
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>>
>>4040660
>gif
>not animated
>>
>>4040427
i like mousewalking, i don't get on with keyboard-only movement (novert).

however i appreciate being able to set a low sensitivity for it, while keeping a higher one for turning, i wouldn't want to go back to vanilla because of this (and other reasons of course).
>>
>>4040661
idiot
>>
>>4040431
enjoy your eye cancer
>>
>>4039259
Revenants? More like LEvenants
>>
>>4040632
>that
>plus ranger sounds so depressed
Do they hate Ranger?
>>
Out of curiosity, is there any differences between 'Nam Guy, Doomguy and Edgeguy from Final Doomer?
>>
>>4040750
You mean gameplay or what
>>
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ARe there any good atmospheric, but not really spooky maps?

I was playing through the new TNT and the level transduction was pretty neato
>>
>>4040775
Pretty much. Any real differences between the weapons they use? LMG Vs. Chaingun Vs. Uzis and so on.
>>
Why is the quake 2 community almost completely dead? Doom, quake 1, and quake 3, are thriving and even older titles like doom 3 and quake 4 are more active than quake 2 right now.
>>
>>4040776
Play Nihility
>>
>>4040781
Dunno. When I was a kid I liked Q2 more than Q1 because it had a story and better weapons (I thought).
>>
>>4040782
>Nihility

Checking it out
>>
>>4040776
Arcadia Demade?
>>
>>4040776
>>4040794
Oh, also I hear Thunderpeak's good, though I haven't played it.
>>
>>4040776
>new TNT
>level transduction
Nani?
>>
>>4040779
Nearly all the weapons should be different statistically, you can always open up the mod in SLADE and see the stats for yourself. But if you haven't played the mod, the pistols especially come to mind.

If I remember right, from what footage there is the Ancient Aliens and BTSX sets of weapons we're waiting for are probably offering different progression curves in weapon strength, too. No idea on what the story with JPCPguy will be.
>>
>>4040802

https://www.doomworld.com/forum/topic/85791-tnt-revilution-final-release-today/

its pretty good, I ran it with Trailblazer and had fun
>>
>>4040794
I thought revenants can't get worse, but Arcadia Demade proved me wrong. 10/10, would recommend.
>>
>>4040776
Winter's Fury is a good wad if you don't read the story and dialogues.
>>
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>>4039991
>>
>>4040658
I've done it enough to matter in Wolf3D.
Of course then I also started using the mouse movement to give myself extra bursts of speed in emergencies and for making precision strafing maneuvers.
>>
>>4040776
Hellbound had some atmosphere, and I really liked Bloodstain
>>
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>>4040782
Seconding Nihility, it's *really* fucking good and uses only DeHacked and some basic trickery to change things up in ways that are exciting and moody, good use of basic ambient sounds.

Levels are 10/10, they feel vaguely like original Id Software levels, using alpha and beta assets to make for something that feels like a mix of the pre-release and final game's aesthetics, yet also does everything in a way that feels very fresh.

Can't wait for episodes 1, 3 and 4.
>>
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>>4040842
If I could marry Nihility.wad, I would, that's how good I think it is.
>>
>>4040819
>Wickblazer
Is it a thing or you just played Trailblazer?
>>
>>4040842
>anon who likes Immoral Conduct also likes Nihility

My own clone

But I rarely play Doom these days and largely prefer Quake
>>
>>4040863
Just playing Trailblazer, the protagonist just looks like Wick so I did mockup
>>
>>4040864
I-I guess the flashlight gives me away.

I really like a gritty aesthetic though (colorful or muddy and desaturated).
>>
>>4039869

sounds sweet, hope to see it someday
>>
>>4039991
not good at image editing shit, but for MetaDoom, i'd do the cover Sonic Generations, but about Doom with the faces of classic Doomguy and Doomslayer on top of both Sonics' faces.
>>
What if MetaDoom's inclusion of the regeneration power up had its design being the Artifact inside a yellow sphere?
I'm kidding, that's a terrible fucking idea
>>
>>4040820
fair enough, people can do anything with enough practice i guess.
>>
Does MetaDoom include any references to the movie?
>>
>>4038812
Because they are lazy fucks who never explore the settings and bilinear N64 style texture smear is the default setting in GZdoom.
>>
>>4040615
I don't fucking care about them doing whatever if it spites people.

it's actually fantastic.
>>
Hey how many varieties of revenant are there, I kinda want to make a level inspired by the skeleton dungeons in darknsouls
>>
>>4039991
>>
>>4040982
Maybe the next update could be named "Grimm" or Kinsie could had Reaper's face in the HUD as an option.
>>
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Looking for a cool campaign to run with DRLA and Colorful Hell

I've already done

D2Reloaded
Hellbound
UAC Ultra
hellonearth starterpack
Demon Eclipse looked fucking cool but unfortunately it doesn't work with custom monsters since it breaks some sequences

I'd probably like something that aesthetically follows the traditional campaign structure. I tried Oblige but it didn't feel like it was for me.


Thanks in advance!
>>
Where's the new thread already?
>>
>>4041138
armadosia. it's big enough to get your teeth into. nearly every map is a labyrinth that will take 40+ minutes to finish. it's vanilla so won't clash with mods.
>>
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/amdosia
>>
>>4040859
that's quite the recommendation. does it require zdoom or will prboom run it?
>>
>>4041145
>wants to troll it but the school library is about to close
>>
>>4040842
Can you play vanilla maps with dehacked shenanigans properly with beautiful/smooth doom?
>>
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>>4041160
It uses only DeHacked and possibly an ANIMATED lump, I'm pretty sure, so it should run in PrBoom. Otherwise it will run fine if you put it in ZDoom.

It's currently only in the 2nd episode slot as a demo, and there's no music (so enjoy the silence and ambient noises, or put on your own music).

The author also made an episode called Alpha Accident, which is sort of like it in a few ways, though not really related, and not as advanced or quite as good (but it's still great in it's own way).
>>
>>4041173
Smooth Doom? No, because Smooth Doom replaces the actors it uses.
>>
>>4041182
I guess if you load the map wad the last in order it should work, map will replace actors or whatever smooth is replacing itself.
>>
>>4041179
cool, thanks for the answer

>there's no music
i never play with the game music on anyway, so that's fine
>>
>>4041190
I don't think it will, doesn't Decorate replacements override whatever it is they replace? DeHacked just modifies the behavior and frames of preexisting actors in the case of ZDoom
>>
>>4041202
Ah I see.
I don't really know how everything works internally and just assumed order will override.
>>
>>4039971

Lol, Nyx is pretty much Rei Ayanami
>>
>>4040431
>>4040370
Can you run doom at anything higher than 35 fps?
>Duh, anon. GZdoom supports interpolation

But is that truly running at a higher fps?
Isn't that just waiting until the next frame and then drawing the interpolating frames in between?

I'm legitimately asking I have no idea.
>>
>>4041274
>But is that truly running at a higher fps?
Yes. The frame rendering is handled separate to the internal game logic.
>>
>>4041279
Do you mean to say that the internal game logic is still running at 35 ticks per second?
If that's true,

tic A (1/35th of a second later,) tic B
Does that mean that the game has to wait until tic B has been run by the game before it draws the frames between A and B?
And doesn't that mean you're basically making yourself lag by running the game at a higher framerate?

Let's say a monster appears at tic B.
At 35fps, you'd draw tic B as soon as you could after it was done with game calculation.
But at 120fps, once tic B is done with game calc, you have to draw the interpolating frames between A and B before you draw tic B, right?
Which means you're actually lagging, right?

How exactly does the interpolation all work?
There's monster interpolation, I know, and then there was something else interpolation.
>>
>>4036993
New intermission
https://www.youtube.com/watch?v=uPRWMH3UI9U
>>
>>4040819
pretty good anon
pretty good
>>
>>4036993
>>4041297
also new evolution of the wad
https://www.youtube.com/watch?v=Cy-yDyttogs

i know what i'll be doing for the next 5 hours
>>
>>4041294
You run at whatever FPS you run.
Game logic works at 35 Hz
you can not have an event or frame change happen in between tics, but that's the only limitation.
>>
My point is if the game logic is always at 35 HZ then you're getting that input lag without even realizing it.

What about the aiming? And the rotation? Are those at 35 HZ too?
>>
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>>4039991
>>
>>4040581
>>4040583
>>4040596

Bump.

Anyone know how to get the mega sphere?
>>
>>4041328
Do you guys just use the zan version? Can't find the latest zdoom one anywhere.
>>
>>4041343
jump
>>
>>4041343
Has anyone ever made a powerup unobtainable just to fuck with people?
>>
>>4041349
no don't
>>
>>4041317
They get processed at 35hz but are sampled a lot more between tics. Moving and rotation have their own buffers that store input actions until the buffer becomes full and stops recording input data or the next tic occurs and that data gets processed. This stops inputs from being dropped at lower framerates and the whole game becoming a stuttering, unresponsive mess if it had to rely purely on the data it gets at the immediate point of a tic update.

Technically, yes you are getting input lag and you will always get input lag with any kind of game logic update system because the processing time will never be instantaneous. Most people don't realize it because it's at a rate and is handled in a way where it becomes unnoticeable. Doom sits roughly on the edge of the point of a generally acceptable update rate for games of its particular nature. More twitch based shooters, like Q3A, can go anywhere from 60-120 due to the speed and response necessary for the game to feel right where as garbage like Overwatch could happily run at 20hz because people have no standards.
>>
>>4041352
yes, the light goggles on sunlust map04 for example. or all the offscreen BFGs in Speed of Doom
>>
What is the best way to make proper ladders in GZDoom?
Currently I am doing the old "ThrustThingZ" trick, and while I like that climbing ladders goes automatically, I don't like how you can still fall off or get stuck in some ceiling if you don't approach it from a right angle (e.g. when jumping on a ladder from an angle).
That stuff with 3D floors seems unnecessary complicated and I don't want to use ACS.
Am I shit out of luck or just a scrub?
>>
>>4041361
What about power ups that are actually props?
>>
>>4041352

No, there's some sort of teleporter in the level that I can't find.

>>4041349

Jumping's not allowed in the level.
>>
>>4041367
Just use standard doom 8 units high 1-unit width ladders
>>
>>4041359
Is there a sourceport that has variable tic rates?
>>
>>4041380
Not that I'm aware of. Why do you ask?
>>
what he's asking is if the entire game is lagged by 1/35 second because of interpolation.

starting at tic 0, the game can't begin interpolating until tic 1 is calculated 1/35 of a second later, at which point it can start interpolating between tic 0 and tic 1. only after tic 1 has been finished can it begin to interpolate between tic 1 and 2, etc.

or does the engine actually do *extrapolation* where immediately after tic 0 finishes, it starts rendering new frames based on what it *anticipates* to happen in tic 1, and then when tic 1 finishes, it snaps everything to the real position and begins to extrapolate what it *thinks* will happen in tic 2, etc.
>>
>>4041385
This, although you had a typo there
>>4041384
I'm thinking the game would run better with 60 tics/second
>>
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this is what my oblige shat out

https://ufile.io/uv5w6
>>
Can someone explain how """portals""" work in Doom and why only some sourceports have them?
>>
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>>4041370
dunno. can't think of any. except balls.wad.

https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/balls
>>
>>4041391
Portals work by telling the engine that two set points in space exist in the same location. Portals are a sourceport only function. Only some ports have them because they bothered to implement them.
>>
>>4041398
Does doom.exe have them?

Is there a cool youtube video that could explain this in more detail?
>>
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>>4039991
why can't i repel demons with all this salt
>>
>>4041398
>Portals are a sourceport only function
>>4041402
>Does doom.exe have them?
Who knows?
>>
>>4041404
lol, worth clicking on.
>>
>>4041402
Vanilla Doom doesn't have them. The closest you will find to one are silent teleports in Hexen but they don't do any fancy portal rendering.
>>
>>4041406
I misread, sorry about that
>>
>>4041376
If you're at the point where you're just asking us, why not open the map up in Doom Builder/SLADE/whatever and see where the teleporter is yourself, anon?
>>
>>4041418

I don't know how.

I'm not that knowledgeable with Doom stuff.
>>
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>>4039991
>>
Is it me or did MetaDoom made it where the Summoner appeared more often than the Archie?
Maybe it's because it first appears in map 11 and the progression made the mod assume it was time to replace the enemie or something, like it focused on the number of maps, but not the times the enemy appears in the whole game.
>>
>>4041469
wut
>>
>>4041469
thanks for sharing
>>
>>4041469
>gets error message when using burbl durm
>"unable to play gzdoom AT ALL"
Do they actually always play with BD slapped on?
>>
>>4041476
A lot of these people have never played vanilla doom. They don't know what a source port or a wad is. They just download a prepackaged executable with things all set up for BD to launch.
>>
>>4041476
>>4041480
I wouldn't be surprised if brutal doom was in the /skins folder
>>
>>4041347

I used the one in the quickstart archive
>>
>>4041480
>prepackaged Doomal Brut
>still contains the 0.l meme
Beautiful
>>
>>4041390
>uploadfiles
>slow download ( free )
>turbo download ( 5$/month )
wtf dude
there is gdrive, dropbox, mega, nextcloud, onedrive, yadisk, rghost, and probably dozens of other ways to share files without indulging into this crap
>>
>>4041502
That still baffles me.

Like, they're not next to each other.
>>
>>4041502
you have no idea what a meme is
>>
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>>4041449
>>
>>4041517
A miserable pile?
>>
>>4041523
>666
Nice touch.
>>
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>>4040895
This?
>>
I want to go back in time and kill whoever invented bilinear filtering
>>
>>4041559
Let's have dithered filtering instead, much better.

Just turn it off, dumbass.
>>
>>4041563
I can't
It's present in TVs, Monitors, and GPUs with no option for Nearest Neighbor.
>>
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>>4041573
What are you talking about. Just turn the filtering off in the settings you knob.
>>
>>4041547

Yes.
Amazing.
>>
>>4041584
That doesn't work when I'm giving a less than native signal to the display.
It filters the whole thing.
>>
>>4041602
Are you using GL rendering or software mode? Trying switching to software. Alternatively, try disabling anti-aliasing in your GPU settings.
>>
>>4041602
Then give it a native signal.
>>
>>4041632
I knew some faggot would respond with this.

What if I want to play it like the good old days?
What if I can't get good framerate with full res?
What if the game only has a lower res output?
Shit's gay af
>>
Is there a .wad that makes good use of the portals which were recently(?) implemented into GZDoom?
>>
>>4041635
>What if I want to play it like the good old days?
Then play it on your good old hardware.

>What if I can't get good framerate with full res?
>What if the game only has a lower res output?
Then you are playing it like the good old days.
>>
>>4041643
wrong on several levels
>>
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>>4041635
Something is up with your configuration or settings somewhere. GZDoom looks "fine" on my PC if I switch to even the lowest video mode i.e. blocky not blurry. Just to check, you're changing the video mode in game and not the resolution of your actual monitor, right?

If your goal is just to play retro style, have you tried Chocolate Doom? It's made for that purpose.
>>
>>4041647
If you say so, buddy.
>>
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ni hao someone make new thread, I'm too scared I'll mess up OP and get bullied for the duration of an entire thread
>>
>>4041735
We can bully you for the remainder of this thread if you want.
>>
>>4041735
I trust you, fag.
>>
>>4041757
>>4041757
>>4041757
new thread
>>
>>4041735
>>4041742

Our dads told us not to be ashamed of our OPs
>>
>>4036993
What does Project MSXfix'd do? Did it stop working with GzDoom after some of the updates?
Thread posts: 600
Thread images: 127


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