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Is there a better rpg for the SNES?

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Is there a better rpg for the SNES?
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Yes, there are many. Earthbound's still pretty good though.
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>>4032562
Yes
You will be "spellbound" by Drakkhen
https://www.youtube.com/watch?v=mZ_SJ8Fmfv0
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>>4032562
It's not even the best in its genre.
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>>4032597
lol hadn't seen this
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>>4032562
Dragon Quest V
>>4032597
LEL
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>>4032597
>comparing good games to undershit

Disgusting
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>>4032562
remake of dragon quest III
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>>4032710
DQ is The jrpg.
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FF6, Earthbound is top 3 tho
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>>4032562
yeah, quite a few actually
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>>4032562
If action RPGs count, Terranigma.
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>>4032740
Jrpg is not a genre.
Dragon Quest is a turn based RPG.
Please stop using undescriptive terms.
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This is such a shit thread.
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>>4032597
w-what dimension or time line am I in right now?
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FF6
Chrono Trigger
DQ5
SMT

probably some obscure ones too
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>>4032562
too many to list, but Adventures of Hourai High is a better game in the "modern comedic setting" category
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>>4032562
Secret of Mana
Secret of Evermore
Seiken Densetsu 3
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>>4032589
that could have been great in the past, but unlike earthbound it did not aged very well...
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>>4033195
Games don't age, kiddo.
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>>4032597
Koveting
Every
Kackle
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>>4033118
You're incredibly wrong but Hourai High is still a fun game
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>>4032919
jrpg is an extremely descriptive term. everyone but you agrees.
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>>4032562
Most of them
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>>4032562
No, because Sega does what Nintendon't. I mean Shadowrun.
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>>4033343
>Namefagging
>>>/trash/
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>>4032562
there are tons
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>>4032597
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>>4033419
Didn't game informer just have a recent "top 100 rpgs of all time" thing? What did Untertale place on that?
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>>4033442
70.
It got shitcanned, but still ranked higher than better shit like The World Ends With You.
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>>4033419
what I'm getting from this is that the jews want people to squander their creativity instead of spearheading an industry with potential for growth so that no new rich people are created who don't subscribe to their set of morals and the status quo remains unchanged
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>>4033419
undertale sucks but that only happened because gamers are retards who like stupid shit, not this conspiracy bs
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>>4033465
undertale is legit a pretty good game though
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>>4033478
It's pretty barebones and boring in terms of gameplay, there's nothing intuitive or new about it. The characters and music are really memorable, but as a game it's pretty terrible.
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>>4033419
Except everyone's forgotten about Undertale except for the hard line furries
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>>4033478
nah, it's mediocre as far as indie games go, which makes it shit compared to games as a whole

>>4033482
the characters are stupid shite. i dont' even remember the music.
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>>4033482
where did you get this idea that you should divide the two?

aside from that, I can't really agree that it's badly designed or not fun to play or anything like that, it has well designed introductions to the battle system, a comfortable escalation of complexity, and quite an nice sequence of gimmicks and adaptations to the play that are honestly quite fun to solve and adapt your skills to as you work to understand them, regardless of it all being a little bit too easy for an expert

but then I also had the benefit of having the self-restraint not to spoil myself on games by watching videos or anything, and I can see how someone wouldn't be impressed if they watched it instead of experiencing it first hand with fresh eyes

It's also pretty sad that so many people don't understand that all the combat or non-combat as it may be is directly connected to the narrative and the experience of the player and what that means as a gameplay experience and how impressive it is from a design perspective, though I guess most people got spoiled on that too
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>>4033498
are you even a real person

don't you feel gross when you have to work like this
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>>4033498
>mediocre as far as indie games go

To be fair most indie games are shit anyway
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>>4033503
go back to watching children's cartoons
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>>4033501
No one cares about that. The game is only parroted as some shining beacon of originality or groundbreaking to people who are emotionally stunted. The ideas expounded upon in the game are ideas taught to children in elementary schools.
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>>4033501
>Where did you get this idea that you should divide the two?
Considering that the gameplay is more mediocre than the character and sound design, it's not hard to distinguish them. I get the whole "Pacifism is party of the story" thing but that doesn't exclude it from being repetitive and boring to play.
I can recognize that there's a reason and grand scheme behind the battle system and gameplay with regards to story, but that doesn't excuse the fact that it's sparse, repetitive, and pretty annoying.
To compound that, the game feels more like a cinematic with gameplay segments than an actual video game. You can't say Undertale has "tight controls" or a "fluid combat system" or anything else a modern game could taut when most of the game is just wandering around and talking to people.
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>>4033514
anon you can't make yourself feel better by trying to drag others down to your level

pick yourself up and dust yourself off, you won't find hope just lying on the ground or painted on your ceiling. it might be beyond this computer screen but you're not going to find it by obsessing yourself with hatred and negativity
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the only solo dev indie art game that could ever conceivably be called a classic is yume nikki
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>>4033520
>The ideas expounded upon in the game are ideas taught to children in elementary schools.
I remember elementary school and what they taught us was conformity and political correctness and mob mentality.

Well they tried to teach me that but I determined my own moral values (this is not something that is appreciated by your peers in daily life)
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>>4033541
>they tried to teach me that but I determined my own moral values
You wear this as a badge of honor why? You celebrate that you couldn't even learn what a child could learn, so had to manifest ideals that have no founding in goodness or reality. Your opinion is moot. By your own admission you admit to being more idiotic than a child.

And before you shitpost at me about those ideals being incorrect, think about where we would be without millions of years of those values being taught, how they have persisted beyond the individual and how they were negotiated agreements between all parties as optimal.

You fail as a human being. You are a base born mongrel.
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>>4033527
>I get the whole "Pacifism is party of the story" thing but that doesn't exclude it from being repetitive and boring to play.
I emotionally like helping other people even if they're dumb or kind of dorky. If you don't get anything out of the idea of improving the lives of others or changing things for the better I don't know what to say to you. Is there nothing inside you that sees the heroism of saving someone who aims to hurt you out of their misguided intentions? Have you never been the better person in real life and made someone feel that sense of relief and comfort? have you ever been relied on? did you ever get to experience any of these things from the other side?
The game isn't really about "pacifism" or even pacifism as an ideal, it's more like... what's really fun about hurting and destroying things? defeating an opponent is one thing but what is really the meaning of killing or causing pain? why is that the default action in games? and if it wasn't what else would there be? what other solution is there to a conflict?
I also kind of have to chide you for the fact that the game takes like a few hours to play and you never have to repeat any battles unless you didn't solve them the first time, so the only repetitive thing would be if you suck and can't do it right or if you already knew what to expect form spoilers.
>To compound that, the game feels more like a cinematic with gameplay segments
this doesn't really strike me as a problem
>You can't say Undertale has "tight controls" or a "fluid combat system" or anything else a modern game could taut
I don't see how any of this is necessary

it's perhaps true that all games are simulations and that a simulation could be said to be better when it more closely resembles reality in it's detail and movement or whatnot, but you also have to consider the question of what undertale is a simulation of, and remember at some point the value of minimalism and abstraction in stimulating imagination.
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>>4033561
>Caring this much that someone doesn't like your shit meme game for babies
Wew lads we got a real troglodyte here.
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>>4033545
anon there's a reason you work for someone else and let someone else decide where the benefits of your work in life are allocated (protip: the majority of it is not you or the people you care about)

what makes the many more worthy of love than the few? what makes their happiness and suffering of greater value? they teach you that you must sacrifice yourself to a certain extent for the good of all, and conform yourself for the comfort of your peers, but you have to consider that the people who wrote these concepts live at the peak of society and don't embody any of them, and consider how the world really is before acting on some ideal of how it should be
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>>4033567
I don't really see anything wrong in caring about other people's beleifs and ideas and understanding about things if it's going to effect the world I live in

aren't you just bitching out because you don't like the responsibility of your own situation and dislike anybody else caring about it for you
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>>4033572
Jokes on you fag, I'm my own employer. I make wooden sculptures for a living because I enjoy woodwork. Look how small your outlook on life, you baselessly assume I am what you want me to be. Your weak constitution can't fathom a world without it. It is outside your realm of understanding. I pity you, when you're attitude makes you less than pitiable. That is a grace from me, one you find below you. Let that sink in.

Yes, I have sacrificed a portion of my happiness for the happiness of those around me. Guess what autismo9000? Thats just normal human behavior. I don't claim to be a paragon of the human condition, but I definitely still see the beauty inherent to our social structure. You are still at a stage where the way we truly express ourselves to each other confounds you.

You have no place telling others how to conduct themselves, you are obviously broken, yet high on your malfunction. It cripples you even now.

Again, you are a base born mongrel who doesn't understand the majesty of the human condition. And you clearly don't understand human volition. No surprise a garbage game like this moved you so strongly. Its also no surprise that non-maladjusted people find it so rote.
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>>4033583
>Jokes on you fag, I'm my own employer. I make wooden sculptures for a living because I enjoy woodwork. Look how small your outlook on life, you baselessly assume I am what you want me to be. Your weak constitution can't fathom a world without it. It is outside your realm of understanding. I pity you, when you're attitude makes you less than pitiable. That is a grace from me, one you find below you. Let that sink in.
woah man I don't know what your wife or your parents said to you but I am obviously not the one responsible for you feeling the way you do right now
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>>4033592
Nice deflection bruh. It really makes you look transcendent.
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>>4033501
The problem with Undertale's gameplay is that it's extremely repetitive. Each enemy has a unique set of patterns both for combat and dialogue. The problem is that there are very few enemies to begin with.

Repetition is the most common ailment of turn-based RPGs, but at least in other RPGs you get a lot of different skills to use, and most of them get you to the end of the battle. Here, it's just hit the monster or talk to it while avoiding attacks in repetitive patterns.

The game does push you to commit to either pacifist or genocide, with no real rewards or changes for a neutral route. This only makes things worse. In pacifist, battles are unwelcome. You have to avoid the same patterns over and over while talking to the monsters. It doesn't help that the game has random battles and a really slow walking speed. As the enemy patterns become more complex, battles in pacifist mode become more annoying and unwelcome.

The genocide route is maybe even worse. Battles are a bit more fun because you're actually playing them instead of avoiding them, but the pattern repetition becomes much more notable. You need to hunt down all the monsters via random encounters with no way of knowing how many are left to go, and it only highlights how limited the patterns are. You end up doing the exact same thing all the time. Battles are faster than when talking, but the amount of battling you need to increases a lot and what little fun you can have with the limited system becomes pure tedium.

It's just a slow game. Slow walking speed, slow battles system, only two battle options. Clearly the focus went to talking, but in between reading the dialogue you still have to avoid the same patterns over and over. The game banks way too much on the player finding the dialogue funny. If you don't find quirky stuff funny, there's no substance in the game at all besides the "monitoring your save" gimmick.

Earthbound at least has a fun battle systems with actual options.
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>>4033583
I mean like shit man shouldn't you call your divorced wife's son to see how he's doing instead of giving me all this shit about your frustration

also you are not your own employer you work for your patrons you idiot artists are not independent
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>>4032597

if this is a real thing people are trying to get catch on Im going to murder the internet
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>>4033598
If you want to be beholden to no one, to find no relation to the others around you, so badly why don't you just kill yourself my man?

You obviously find all human interaction, in any form it takes, abhorrent. You fail to understand that people make these sacrifices willingly, knowing them to be a net positive in the end. You can't even understand what a dog understand. Just end it all.
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>>4033561
Helping and interacting with people can be fun. Helping and interacting with people while slowly traversing areas where people attack you every three seconds is not.

Having to solve conflicts with others in a non violent way can be fun and interesting. Solving conflicts with others by always repeating the exact same words and movements is not fun or interesting.

Undertale isn't Harvest Moon or Animal Crossing.
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>>4033595
honestly anon when you talk about your own sacrifices I can see you turning right back and demanding compensation when you get old, just like so many others I met, and forcing the expectation of sacrifice on others just to feel like you weren't the one cheated

I can tell you that I am at least more transcendent than you, because I work for my own ideals and my work itself is the reward, and I do not consider it a sacrifice, not doing it would be the sacrifice, and I have the compassion and virtue to tell those younger than me to protect themselves and not sacrifice themselves or anyone else for this kind of fast talking jewish bullshit
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>>4033608
I tip my fedora to you my good sir.
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>>4033597
>Each enemy has a unique set of patterns both for combat and dialogue. The problem is that there are very few enemies to begin with.
this is a good thing. if you solve the fight you won't fight that monster anymore and then you can proceed to finish the game. the whole thing takes less than 4 hours to play through and that's perfectly great.

if you don't like solving the puzzles then maybe it's you that isn't suited to the game anon, would you blame hardcore gay porn for not turning you on when you aren't gay? it wasn't made for you, it was made for dorky teens and young adults who actually like that shit and smiled about it while you only know how to get salty

I also have to tell you that the game itself doesn't tell you to play genocide or pacifist, you playthrough the game once and get influenced to play it one way or the other in the process of completing the neutral route, but the game itself doesn't explicitly tell you that's how it is, and if you went in knowing about it like that well you got spoiled and it sucks to be you, try not to fuck up the next game you play in the same way

I should also tell you that you're not supposed to enjoy the genocide route, it's supposed to feel like drudgery

I shouldn't have to tell you these things though. you should realize them on your own you know!
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>>4032597
I'm guessing this pic was made by the devs of upper right game in an attempt of leeching of the merits of the other games in it.
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>>4033605
uh no anon sailor moon taught me that if we have courage and love and fight together then no one will have to be sacrificed, because we have the power to decide what is and isn't possible (socially not scientifically) and what the future is going to bring
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>>4033606
anon if you solve the battle with a monster correctly it will leave and not fight you anymore. that monster will become happy and realize that it's problems are not so bad and then you can walk on through unmolested

you seriously have to fight each monster type once, and that's literally it. you're not forced to do anything more unless you fucked up and didn't do it right
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>>4033612
I'm not an atheist and I scorn the accusation
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christ it's like I never left /v/
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>>4033631
No. Maybe in your emotional projection of the game you mean that the individual monster I befriend leaves me alone, and if so yeah, maybe. But endless hordes of the same kind of enemy, who need me to talk and move in the exact same way every single time, will continue to interrupt my travel through the game's world. The only difference is that now I know the exact same script the game expects me to follow for that enemy type.

If the game did have you only fight every time of enemy once during pacifist gameplay, then it'd become a walking simulator. I think even the game creator knew that wasn't a good idea overall.

>>4033619
Again, yes, you will fight the same monster type again and again.

In order to fully experience the game, you do need to play it twice, especially if you're unspoiled and just go around playing normally. At the end of a normal playthrough, you are pushed towards one of those routes for the next one so that you can see the entire game and understand the entire story.

If you are spoiled, at least you can stick to one route from the very beginning to save some time.

I never talked about puzzles, but okay. There were very few puzzles anyway. This wasn't Lufia II by a long shot.
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>>4033419
The poll was rigged because Ocarina of Time winning for the billionth time wasn't interesting.

Just like how /v/ rigged the "greatest villain" Gamespot poll to knock out Sephiroth early, the "greatest video game hero" Gamespot poll to knock out Master Chief and Sonic, and just like how /v/ rigged the "greatest game sidekick" Gamespot poll to send Launchpad McQuack and Albert Einstein to the finals.
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>>4032710
10/10 game
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>>4033650
the battles are puzzles anon

the talking is a designed puzzle
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>>4033651
wait in what game is albert einstein a sidekick
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>>4033657
If you put it that way, then yeah, I guess. When I think puzzles, I think more of field, dungeon puzzles.

In most, if not all games with puzzles, puzzles are not repeated. If you throw the exact same type of puzzle at the player over and over, the puzzle isn't a puzzle anymore, it's just a repeating chore. That's what's wrong with Undertale "puzzles". It's "puzzling" maybe two times and then it's just the exact same thing over and over.

If we run with your "talking=puzzle" logic, Undertale is still dull. Compare Undertale to the Megaten games. Talking there has a random component, an INT check, a moon phase check, etc. It's always a bit puzzling and you're never quite sure if you will make it out by talking. Not so in Undertale, where the exact same commands must be chosen all the time. The only variable is whether you get hurt when avoiding the shmup minigames or not.
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>>4033663
Megaman 3
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>>4033672
>If we run with your "talking=puzzle" logic, Undertale is still dull.
I liked the puzzles anon. I liked talking to the monsters. the fact that you didn't like it isn't a problem with the game, because like a million other people also liked talking to monsters.

or at least like a hundred thousand of them

you can also run away from battles anon. you can literally just walk away and not do it.

also comparing it to SMT is a bit unfair, you can't criticize someone just for not being perfect and comparable to a genius, that's stupid and meaningless. undertale is not competing with SMT
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>>4033597
Undertale should've really been designed more like a boss rush with fixed encounters only, or at least visible encounters. Random battles are usually only tolerable when they have a diversity of enemies and tactics, and let you watch your characters grow as they progress. Undertale has only a few enemies who wear their novelty out after the very first fight against them, and all your stats except HP are stealth fixed. As a result, random battles quickly get tedious and unsatisfying.

I know the creator wanted to drive a point home about the morals of grinding or somesuch, but if the result negatively impacts gameplay, was it worth it? Could it have been done in a different way while keeping the message?

I also want to say, for a game that tries to poke fun at retro RPGs and set an example of how they should be done, Undertale wasn't a good RPG at all. There was a statement from the author somewhere about how he wanted Undertale to be about exploration and discovering secrets, as opposed to modern games that instantly get spoiled by Youtube and have no sense of wonder to them. But ironically Undertale has virtually no exploration whatsoever, it never strays from a linear path, doesn't offer tangible rewards for looking around and has only like, two actual secrets. Hints about the deeper plot strewn around the game and ARG-esque stuff hidden in the game files are interesting, but do not amount to anything gameplay wise honestly.

As a meta experiment, Undertale was interesting. From a story/presentation standpoint, it was decent. But the gameplay itself got very bland very fast and sacrificed a lot of potential fun for the sake of artistic message.
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>>4033683
I didn't dislike talking to the monsters. I did dislike that I needed to talk to them in the exact same way and selecting the exact same options every single time they showed up unless I wanted to run away and turn the game into a walking simulator.

I wouldn't have minded if it had more monster variety (therefore reducing the repetitiveness), but you have only a few monster types in any given area so it's extremely repetitive very fast.

You're also ignoring that talking isn't just you sitting down to chat with the monster. The monster keeps attacking with the same couple repetitive patterns and you need to avoid them. This also get samey really fast.

And you're focusing on the pacifist run, but what if someone wants to do the genocide run? They need to endure the repetitiveness not from talking, but from avoiding the exact same patterns over and over.

I do understand why the creator did leave the avoiding shmup parts on both modes, because you need to get used to them to survive bosses (even though the game has like, three bosses) one way or another. But these shmup parts should have been the ones the creator focused on because they're the only ones where you can actually play the game instead of having to follow a script.

I'm not comparing the entirety of Undertale to Megaten, just the talking. In Undertale you're expected to follow a script over and over. In Megaten you can't.

If you think repetitive stuff is fun, more power to you. But games are supposed to be about player choice. Undertale presents STORY choices, and really there's only two of these, but no choice in how you PLAY the game. "Puzzles" are a script with little interaction from your part, and battles require the same movements for every monster type. And that's why Earthbound is a better game, because you can get into battle and either bash enemies with a baseball bat, blow them with a rocket launcher, freeze them, whatever. It only pulls the scripted nonsense for the final boss.
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>>4033694
>Undertale should've really been designed more like a boss rush with fixed encounters only, or at least visible encounters. Random battles are usually only tolerable when they have a diversity of enemies and tactics, and let you watch your characters grow as they progress. Undertale has only a few enemies who wear their novelty out after the very first fight against them, and all your stats except HP are stealth fixed. As a result, random battles quickly get tedious and unsatisfying.
hey man you don't need to tell me that tradition is bullshit, but undertale kind of has to be that way for the bait and switch to work, and it is a commentary on the narrative design of videogames in general
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>>4033694
>I also want to say, for a game that tries to poke fun at retro RPGs and set an example of how they should be done, Undertale wasn't a good RPG at all. There was a statement from the author somewhere about how he wanted Undertale to be about exploration and discovering secrets, as opposed to modern games that instantly get spoiled by Youtube and have no sense of wonder to them. But ironically Undertale has virtually no exploration whatsoever, it never strays from a linear path, doesn't offer tangible rewards for looking around and has only like, two actual secrets. Hints about the deeper plot strewn around the game and ARG-esque stuff hidden in the game files are interesting, but do not amount to anything gameplay wise honestly.
the characterizations and content are the reward for looking around anon. the little jokes and character details and different conversations and responses from the characters are supposed to be enjoyable to you. it's not like woah look at this wild secret thing thats here that maybe I wouldn't have known about it totally changes everything! it's more like oh so that's what was going on with that character or hey look at all this stuff everywhere- oh man examining this thing made a funny message pop up

if you don't like jokes and characters and stories and don't think that's content then that's your problem because that's what the content is here
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>>4033694
Agreed 100%.

The repetitiveness of grinding in most other RPGs is eased by a variety of enemies, a random factor on their patterns, a wealth of options at your disposal to play with, and a solid sense of progression. If you're pacifist on Undertale (and let's be extremely honest, the creator puts this route in the absolute most positive light ever), you don't have any of that. You have to follow a script or run away. The game becomes a walking sim.

The only "secrets" Undertale has is in regards of its meta-game saves monitoring, which in reality does not alter the game in any significant way until the very end. And the very end does drive the player towards picking one script and sticking to it to see all that the game has to offer, since the neutral route is basically a non-ending.

The message definitely overrode the game, and that's what makes it inferior to other games of the genre. It was interesting but deeply flawed as a game.
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>>4033713
there's nothing wrong with walking sims, undertale isn't really an rpg nor should it really be compared to them just because it resembles one
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>>4032562
Yes. Every other RPG on the system.
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>>4033713
I mean I get what you're saying but the things you think are flaws are only flaws to you because of your weird expectations.
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>>4033708
Undertale definitely tries to cover its massive gameplay flaws with its dialogue and funny charm. But funny charm is extremely subjective.

Let me talk about Earthbound for a bit, I didn't like the story of Earthbound at all because the actual plot is nonsense full of quirkyness that I didn't particularly care for. But Earthbound had visible enemies who could gang on you or run from you, the rolling counter, tons of skills and items, etc. It's a fun game to play, it's a solid game, and for the people who are indeed charmed by it's quirky side, it's probably one of the best RPGs to play.

Undertale has quirky characters, good music, and nothing else. The quirky side of it is extremely subjetive, and objectively what little gameplay there is is extremely flawed for a game of its genre. Or for any game in general. You going on lowercase, semi-condescending rants with no punctuation about how it's about the message or the dialogue or the morals changes nothing about it, and arguing that following a tight script or just running from every gameplay aspect for four hours constitutes as "good puzzles" is just baffling. I get that you liked its quirky charm, but I don't think anybody else is talking about it here.
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>>4033701
>>4033708
I've never beaten the genocide route. I know it has a shitton of story content and character development and such, but after I realized that 90% of it is running into a wall and fighting repetative random encounters, I gave up and spoiled it for myself.

Story-driven games are fine, but gameplay should be its own reward. When it isn't, the game is flawed, and it raises a question - couldn't this be done better in a medium such as a webcomic or a visual novel instead, not saddled with disappointing gameplay mechanics?
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>>4033723
>undertale isn't really an rpg
Pic related is what the about section of its official website says about the game.

>>4033728
The game advertises itself as an RPG time and again, is it really so weird to expect RPG gameplay from it?

If you get what you're saying then understand what people mean when they say that Undertale wasn't a good GAME. You liked its charm and story, great, that's you. We're listing reasons why it fails as a GAME. Which it is.
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>>4033739
the fact that you think you should automatically be pleased or rewarded is itself kind of weird

there are plenty of movies and other works that make you feel pain on purpose, there's no reason a videogame has to give you some sort of soothing escapsim that massages your brain with tiny intermittent releases of dopamine, and maybe if that's what you're looking for you should try seeing a psychiatrist instead of criticizing videogames.
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>>4033742
I never looked at any videos or advertisements about the game or anything I just played it as is so I wouldn't know that

it's not an rpg though
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>>4033746
Games like Silent Hill don't please you or reward you with anything other than story/character progression, and they often make you feel pain on purpose. But they are good games because you have tons of gameplay elements to toy around with.

Undertale has you follow a strict script of increasing tedium for a couple hours so you can read some quirky dialogue. That's not good gameplay at all.
>>
>>4033742
also I don't know what you think a game is, but the game is the whole package, there's no game within the game or something stupid like that, that's just a part of the game, you can't slice out the rest of it and have the same game, that makes it different and if you don't get that then you gotta stop talking about things you don't understand
>>
>>4033746
Movies and books and paintings elicit an emotional response from me without forcing me to mind-numbingly button mash my way through dozens of repetative encounters or deal with disappointing puzzles. Gameplay is a core part of experiencing a video game, if it is subpar then the game is simply not very good, and what artistic merit it could have is better suited for another medium.
>>
>>4033753
anon be honest, did you play the game without any spoilers? I can't talk to you if you don't answer that question.
>>
>>4032597
this picture reminds me of when kids say blink 182 started punk rock.
>>
>>4033761
anon maybe you don't like rpgs
>>
>>4033757
Yes, the game is the whole package. That includes gameplay. Undertale has some gameplay, but for you to actually access the whole package you have to repetitively do the same actions over and over, limiting your (already limited) gameplay options. The music is nice. The graphic style is interesting but not that good. That's about it. At its most is mediocre.

Please stop trying to use that old "you don't get it" excuse. We are talking about gameplay and its objective failures. You are talking about charm, which is wholly subjective. You probably do not wish to talk about gameplay because a) you do know that Undertale has extremely limited gameplay (you have said it's not an RPG and have defended playing it as a walking sim) and b) when you talk about gameplay, you don't know what the hell you're saying (remember when you were saying that you only needed to fight with any enemy type just once? Yeah).

If you really do not understand what constitutes gameplay or what gameplay even is, then you are the one who should stop talking about things you don't understand. Just don't try to go all hipster condescending artist about how we don't "get" Undertale, because nobody cares about your pretentious projections. I don't see anybody talking about its story but you. Everybody else talks about the whole package.
>>
>>4033771
anon gameplay itself is subjective

objectivity is a spook
>>
>>4033767
I am starting to think you don't read my posts at all. I love classic RPGs, I find autistic pleasure in grinding, I like to do low level challenges and stuff like that. But most other RPGs have a variety of gameplay elements and exploration, or reward you for going through the tedium of grinding. Undertale's gameplay outside of boss battles is so superficial, poorly thought-out and pointless it could as well not exist and be replaced with a boss gauntlet.
>>
>>4033762
You mean Undertale? Yes, I did play it without spoilers. I played through it two times.

What does that have to do with anything, though? Knowing the story beforehand should have no effect on the gameplay at all.

>>4033767
RPGs have strategy, several characters with distinctive growth patterns or choices, items, skills, even puzzles. Undertale has nothing of the sort beyond healing items, repetitive shmup minigames on every battle and talking in a fixed pattern.

Also, you just said Undertale wasn't an RPG, so what the hell.
>>
>>4033781
>I played through it two times.
why?
>>
>>4033776
No, it isn't. Finding it fun or boring is subjective, but calling Undertale's gameplay limited and repetitive is objective. It has very limited gameplay options for the genre it claims to be, and its system hinges on repetition. That's just a fact.

It is also a fact that compared to other games of its genre, its level design is extremely simple, that is walking speed is slow, etc.
>>
>>4033781
>>4033779

why didn't you just run away from battles then
>>
>>4033786
Because we wanted to play an RPG, not a walking sim?
>>
>>4033785
objectivity is a spook anon. it doesn't exist. even if it did exist then you would have to consider what the majority of people think rather than your personal judgement, and they mostly liked it. there's a huge amount of people who absolutely liked all the parts of the game and didn't think there was anything wrong with the way they are. your argument is entirely subjective and when you start claiming it's objective that's when it falls apart.
>>
>>4033786
Running away from battles every time is still tedious, perhaps even more so than doing them legit. Running away from battles every time doesn't solve linear and boring level design and slow walking speed and other issues the game has.
>>
>>4033790
but rpgs are about walking around and talking to people and solving problems. you can't say they're not when something like fallout is still an rpg even if divested of all combat.

the problem with the interaction between you and the game isn't the game, it's what you wanted that's the problem. tons of people wanted what this game is, and you didn't, but that's not something that the game did wrong. the game just isn't for you and I don't know why you can't handle that.
>>
>>4033794
those things are only issues for you and people like you anon. but not everything is about you. not every videogame is made for your big baby man hands to fondle.
>>
>>4033796
>but rpgs are about walking around and talking to people and solving problems
Didn't you just say that Undertale WASN'T an RPG though? Or are you just gonna drop that subject like you drop something every time you're proven wrong?

Fallout is still an RPG because you can solve problems and battles in a myriad of different ways. In Undertale there's only one way of doing it, and it's by following a tight series of commands over and over.

Also >>4033794 is right, running away is slow, doesn't solve the rest of the gameplay design being mediocre, and it actually excises the one gameplay element where you have some semblance of choice.

It also underprepares you for the few bosses that there are.

Just admit that you only like Undertale because you like the story and stop pretending that we're the ones with a weird issue just because we expect an RPG to be an RPG.
>>
>>4033796
Fallout is non-linear and has a shitton of stuff to do outside of combat and taking the diplomacy route actually lets you avoid battles and focus on talking to people instead of getting into the same battles and then just shooting words instead of bullets at people.

Anyway I'm obviously getting baited so I'll just bow out.
>>
>>4033806
>Didn't you just say that Undertale WASN'T an RPG though? Or are you just gonna drop that subject like you drop something every time you're proven wrong?
anon the thing about this conversation is

you can't prove anything

you can't convince anyone

nobody is going to change your mind

nobody is going to change my mind

that's what you really gotta realize

it's just a paper moon
>>
>>4033807
>talking is bad!
>talking is good!
>I don't like this I'm leaving!
>>
>>4033806
I like the conversations with monsters in undertale, I like the bullet/attack dodging minigame, I like the graphics and the character designs, I enjoyed talking to them, I liked the jokes, I didn't really take it all that seriously, I didn't really have any reason to get emotions about the fact that other people did or didn't like this thing or it should have been this way or that way.

I kind of liked the random battles too, they really didn't bother me anymore than any RPGs battles, because I don't really need numbers to go up nor do I really see the point of numbers going up. Maybe it gives you some head room to think about little tactics and strategy things, and occupies your thoughts, but I don't really need anything to occupy my thoughts, they're not something I need to run away from. If I were going to get stressed out and upset about the fact that I'm spending time playing a videogame or having to repeat some parts or something I probably would just not play videogames right then. I'd go deal with whatever actual problem or trauma in my life is causing me to need a videogame to be an intricate math puzzle to steal my concentration and distract me enough to escape from reality.

Like, man, reality isn't really killing me right now, and I can play narrative focused walking simulator with a branching-outcome linear route and multiple variations of dialogue and story events. I can play a game with a lot of pointless random battles or skill tests because that's part of playing an rpg, that's the journey, that's the weight of time and dedication, that's the build up and suspension of tension and desire to see the end and resolution to the story that intensifies the eventual points of friction and better design focus in the boss fights.

I have no problem with any of it, but you obviously do, and you're projecting it everywhere and calling it objectivity without realizing that other people just aren't like you or aren't in the same emotional place as you.
>>
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It's honestly amazing such an obvious falseflag thread got over a hundred replies in nearly a day here.

Anyway, have this cool fanart.
>>
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>>4034253
I don't like that one
>>
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>>4034271
Really? I thought it was pretty cool.
>>
>>4033663
Command & Conquer
>>
Earthbound is grindy, the battles are too slow and theres quite a lot of "what the fuck do I do now" moments. It's a good game but massively overrated. People love it because people love it.
>>
>>4033482
>characters and music are memorable
Yeah, if you have a tumblrite's sensibilities. The characters and story are awful - the only reason that game is popular is because it hits the right notes with the right audience, an audience that is very large and autistically vocal.
>>
>>4034438
You sure you're not thinking of Mother 1? Earthbound is pretty easy and linear.
>>
>>4032597
whoever came up with "undervania" should seriously consider re-education.
>>
>>4032562
Chrono Trigger and Final Fantasy VI. Doesn't change the fact EB is still a good game though.
>>
>>4034527
But don't you see all the obvious Castlevania mechanics in SMT Nocturne and Earthbound?
>>
>>4032919
Jrpg is more descriptive than turn-based RPG you mongoloid
>>
>>4033112
>SMT better than EB

fucking kek. SMT 1&2 are both garbage wastes of time, especially 2
>>
>>4032562
Final Fantasy 5
>>
>>4032589
Sounds like a cheap 90s ad, famicom.
>>
>>4033540
What about Cave Story?
>>
>>4032562
Nice filter
>>
>>4034562
Those, also terranigma and seiken densetsu 3. These games are the fundaments of jrpgs
>>
>>4033597
Undertale isn't very good, not for literally none of the reasons you've mentioned. For one, the pace is rather brisk and the game isn't hard to complete (all three routes) in about 4 hours on the first run, which is like a commercial break in the world of RPGs (although Undertale is barely an RPG, even if it adopts its presentation from the genre). The battles are hardly repetitive since most random encounter monsters you face like 3-4 times at best. The problem is that they're all shallow attempts at being le quirk and not only few of them do anything interesting in battles, there's no coherence in their placement within the setting whatsoever. Also almost all battles are a complete pushover, no matter what route you choose.
>>
>>4033419

It's so incredible to me how you guys can recognize so many obvious baits and false flags and then fall for a roleplaying idiot with no proof at all so hard that you save a screenshot of it to repost for other idiots to fall for.
>>
When did Undertale become retro? Fuck this gay thread.
>>
>>4035408
when people began using that stupid word
>>
>>4034459
aren't you the one with the antisocial personality disorder tho
>>
>>4034527
internet + ESL was a mistake.
>>
>>4036071
if hitler had won there would be no jews and no islam and no cult mind game bullshit on the internet to brainwash the impressionable youths and consumers of the world

just a thought
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