Can we have a custom label thread?
I know this is niche but I like making custom labels for fun/maybe for repro carts of games that didn't come out, at least not in the US. This is mostly because other custom labels are a bit lousy and inaccurate which can flare my autism.
Starting off with 3 I made just recently
I got some sleep and I also made a Clock Tower one
>>4019059
I wonder what an M SNES game would look like.
Awesome.
You have accidentally made a label for Famicom Detective Club Part II?
>>4018341
I'd just have the art work if I was making custom shit. SNES labels/box art were ugly as fuck.
>>4019183
Phrasing's a bit odd there, but hey, I could probably pull that off
>>4019183
>>4019213
Actually scratch that. I can't find a clean rip of the English logo for FDC and there's no good artwork I can grab for the background. I'm not really good at making custom logos so that's a snag
>>4019230
No problem do not worry, thank you anyway.
>>4018341
good thread OP
can you give us a step by step on how to do this? type of paper, glue, program ect? i got some snes games with old labels that need restoring, Also do you know a website with a collection of labels? THANK YOU OP
OP if you didn't make these at 300 DPI, if you ever come to print them they will be low quality
>>4019059
>png
>72dpi
>>4020856
are you using photoshop or gimp?
in photoshop when you create a new file you'll have the option to choose the dpi, im not sure about gimp, i havent used it in around 5 years, but I assume its the same
where the resolution says 72 there, you want that set to 300
>>4021029
Can I configure a premade image to adjust to 300dpi or will I need to recreate the whole thing?
>>4021063
you'll need to start over unfortunately.
if the template is too small you'll have to find a higher res one, but it shouldnt be too hard to create another from any other snes label
>>4021106
I opened the source image for the template and the Scale Image window defaulted to 299.9 dpi
Is that a solid indicator of the image actually having that quality or is that GIMP (yes, I'm using GIMP) just fucking with me?
>>4021118
yeah that should be fine then
>>4021126
i'd open them in gimp and check that they're 300dpi, if not you'll have to redo them and save them as JPEG this time
if you do end up printing them, and it's you doing it yourself, print through gimp rather than printing the JPEGs
>>4021130
As a JPEG? I thought PNG would usually be the way to go in cases like these.
Also, I can't print them myself. Where'd I want to go to get them printed? Like, any sites that do this as a service?
>>4021134
no idea where you can print them, google is your best bet
when I've worked with high dpi images in the past i've either saved them as jpeg or tiff, or printed them through photoshop's print window
Uh oh
You can use this source to get 300 dpi scans
http://www.nintandbox.net/index.php/en/nintendo-boxes-project/SuperNES-SuperFamicom/
Update: I might have done it properly now, but I can't guarantee that.
ITT: Some poor sap gets socked in the face by DPI