Is this map helpful?
>>4014859
I guess.
Personally I don't think AOL is the kind of game that needs an overworld map.
It's only Death Mountain and the dungeons that I get lost in.
>>4014859
Yeah I guess if you're <5 or a retard. Seriously this is one of the easiest and least complicated overworld games.
It helps knowing where the invisible entrance tiles are hidden.
>>4014859
no, but it's nice to look at
>>4014870
Get bent.
>>4014859
No, but it did make me cream my pants and want to play Zelda 2 all the way through again.
There's a lot of stuff on here that I didn't know existed, so yes.
>>4014859
Yeah, scouring the overworld for secrets gets tedious fast
>>4014859
>Mfw I haven't completed this game.
>Still trapped on the hidden temple (the one by the 3 pillars, stand in the middle and use the flute)
>Still haven't reach the great palace
There's a few secrets in the game that the map really helps with. The last heart/magic containers for instance. Other than that, the map isn't that helpful but is still nice to look at. I've always loved maps of tiled games (I remember I used to have every FF map because I liked them).
I also like how they included the entirety of the Zelda 1 map into the Zelda 2 map, it really makes you think Zelda 2 is huge.
Semi related, has anyone ever hand drawn maps for Zelda 2?
I only recently did the whole drawing maps thingm but it doesn't seem like mapping the dungeons out in this game is as simple as it was in the original LoZ.
>>4019915
It's not even feasible in the final dungeon. It splinters off into segments that connect at random extremities of the other portions of the dungeon that don't match up if drawn.
>>4020158
Yeah, the final dungeon was what deterred me in particular, not to mention some of the nonsense ways that Death Mountain seems to work.
It doesn't highlight the part where you JESUS your way across the water.