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What did Digimon World get right that its sequels got wrong?

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What did Digimon World get right that its sequels got wrong?
Did any of its sequels do anything better than the original or add welcomed features?
What would an ideal Digimon World sequel be?
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>>4011190
And, and forgot to ask.
What did Digimon World do that could have been done better?
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From what I remember, the first 3 Digimon World games were all wildly different, to the point where you can't really compare them. The first was about managing a virtual life, the second was a dungeon crawler, and the third was kind of a generic JRPG. The only things they had in common were Digimon and being too grindy for me to get very far in.
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Supposedly the 3DS version of Digimon World Re:digitize, Decode, is the closest to DW1 in terms of quality and content.
I haven't played it, but I've heard great things about it.
The first version of it, the PSP one, lacked content (the whole campaign of this version is chapter 1 out of 3 in the 3DS version).
As for the latest one on Vita/PS4, I know it does a lot of nods to the first one, including DW1's protagonist in the story as the tamer of a Machinedramon, but I read somewhere that it wasn't very good, something about ti being done by an entirely different team, and it being the slimest of the three.

DW1 is one of my all time favourite exploring experiences on videogames. The music and sceneres are very atmospheric, weird shit to find at every corner and at every direction, felt very expansive back in the day (not so much today, but still worth revisiting every so often).

I like the training and fighting aspects in concept more than in execution. I like that you gain more control of the monster when you train to be smarter, and that you still have to fight to learn skill so training isn't enough, but it's way too time consuming for me now. I recently replayed it, but I gave myself lots of gameshark timesavers to go through it.
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Yeah, comparing the three is almost apples to oranges. DW 1 is basically an expansion of the digital pets, with exploration and a simple story.
Personally, I think the ideal sequel would be a bigger version of this, with slightly longer lifespans in order to accommodate for the additional life stages introduced since DW1 was made, more monsters to raise, and a deeper, more engrossing story.

DW2 is, as >>4011204 stated, a dungeon crawler. It is also the grindiest goddamn game I have ever played. It's easier to get the monster you want, and moves are inherited in much the same way they are in Dragon Warrior Monsters. Monster fusion is necessary to boost the level cap of individual monsters, and the number of times the monster has been fused changes its evolutionary path. The 3-on-3 battles are neat, but they move at a glacial pace. Like, "select your moves, leave the room to take a piss and grab a snack, walk back leisurely and still have a few seconds before the turn ends." It's absurd. The music is also really obnoxious, particularly the battle music. For its faults, you could find a worse dungeon crawler, though.

The third was..forgettable. It did introduce a card game, though, which is cool if you're into that sort of thing.
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The sequels got everything wrong. And by sequels I mean the real sequels, the Re:Digitize games, as the Digimon World games were sequels in name only.
BUT it's hard to have a real Digimon World sequel when the Digimon franchise is now very different from what it was when Digimon World was released.
Thanks to the anime, even the art style changed, and the games started reflecting this, becoming more and more animu-like. Child/Rookie Digimon became cuter and softer, while the later stages became boring Gundams/Megazords warriors.
Digimon should be weird. Before the anime, Digimon was closer to Teenage Mutant Ninja Turtles and Image Comics than to Pokémon.

I would love to direct a new Digimon World. But to create a real Digimon World sequel we need to get back to Digimon roots and get away from the anime that made Digimon so popular. Like Pokémon, Digimon anime and Digimon games should be different things.

The Mega/Ultimate level was a mistake. Drop it. It doesn't belong in a virtual pet raising game. Some Mega should be available as special Ultimate/Perfect Digimon, like Phoenixmon and HeraclesKabuterimon were in the first DW.

You shouldn't be able to have more than 1 Digimon with you. Every Digimon you raise must feel special and unique and the player should care for each one, like, I believe, almost everyone who played the first Digimon World did. Remember that time your Agumon evolved into a mighty Tyrannomon? Yeah, it was just a champion/adult, but it was so cool to have that big red dinosaur bro by your side and steamroll those Digimon that seemed too powerful for your Agumon.

The Re:Digitize games streamlined the system a bit too much. It's too easy to geat a powerful Digimon and everything is too well documented.
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>>4011773
I'm actually modeling some Digimon for a reimagined Digimon World. Like what a DW sequel on Dreamcast would be. Something that I would love to do but I'm not interested in programming, just modeling and directing.
The game would be at forst exactly like the original Digimon World, but streamlined and with more Digimon. Until the player finishes the main File Island quest. Then you'll have new areas and characters, based on the prequel, Digimon Ver. S. and on the pseudo-sequel, Digimon World Digital Card Battle (that it's not Digital Card Arena, released in the west as Digital Card Battle), with the Ver. S hackers and DCB Babamon and etc.
The game would have some completely original areas too.

I know the texture sucks and it's too high-res, but it's not definitive, just something I quick slapped together on Zbrush to see how it would look.
For the shadows I would use sharp and hard high-contrast shadows just like in the cards. I need to "tune" the shading to get 3 levels of shading. Lit, crosshatch and pure black, but I don't know how to do it yet. If this works like I think it will, it will look good on any model, not only low poly ones.
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>>4011773
>the later stages became boring Gundams/Megazords warriors.
Mega Digimon were a mistake.
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>>4011782
Something that I would add to the game is a weather and seasons system. That would be important in order to evolve some Digimon and to get all those recolors.

>>4011847
>that Ver. S artwork
Ver. S and Ver. WS had really nice art. Bandai seems to hate Ver. S as they never referenced this game or the game's characters like the hackers.
They never released the original game art too.

Actually, Digimon never got an artbook.
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>>4011860
I doubt that. The 20 digimon introduced with Ver. S and Ver. WS are mainstays of the franchise now. They're rather well represented.

For fuck's sake, Tailmon from Ver. S is one of the Digidestined's digimon in Adventure.
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>>4011190
>>4011502
And then there's Digimon World 4 in which you have a squad of Digimons and weapons fighting to protect their world, really weird and never could get into it personally. Digimon World 3 is the one I liked the most, I would so fucking love a sequel of it.
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>>4012457
I liked 3 as a kid, but going back to replay it I couldn't quite get into it like I can get into the first one. Not a bad game, just kind of slow and simple for a JRPG. It has some cool characters and the locations are great, at least.
It's worth mentioning that the new kid Digimon were cool, like Bearmon and Kotemon, but it's weird that out of the five new ones, only Renamon and Guilmon got their own full lines. And only one of the other three, Bearmon, got its own adult form. Kotemon and Monmon have some cool forms but didn't get anything specific to them. Even the overshadowed Betamon got his own line, he becomes Seadramon.
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>>4011773
>>4011782
If there was a Digimon World remake I'd like all non-playable Digimon that aren't recolors playable, and the Digimon from Digital Monster Ver. S, and maybe a few from Digimon World 2 that fall into that "first era" style
I'd also like the Megas like WarGreymon, MetalGarurumon, MetalEtemon, and MagnaDramon if they were dowscaled to alternative Ultimates like the few Megas were in the original Digimon World. That way you have more choice, and they would be a lot harder to access since there's more to work for. MetalGreymon should be hard to get, but WarGreymon should be near impossible, etc. I would stick with my virus MetalGreymon but it would be nice to have the challenge and the option.
MetalEtemon should be like how Angemon evolves to Devimon, or SeaDramon to AirDramon, by evolving without it being another "step," more like a new form. Like MetalEtemon is in the actual game with cheats, actually.
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>>4011481
>but I read somewhere that it wasn't very good
Don't listen to them. Next Order is the closest to the quality of World 1 and a huge improvement over the piss-easy game that was Re:Digitize.
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>>4013463
I looked up a trailer and the Modern Atlus-tier aesthetic is really turning me off.
How is the gameplay and the Digital world? Do you build up a town that gets new games and features as you expand it like Digimon World? Are the actual Digimon characters that you have to help out and talk to?
I see you get two partners, that's pretty neat.
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>>4013469
>How is the gameplay and the Digital world?
The gameplay is similar to that of World 1, where you must pay attention and take care of your Digimon. It's somewhat more demanding due to now having 2 at all times. Battles are also similar where the Digimon are controlled by AI. But you can gain order points during a battle which can be used to issue specific attack commands to your Digimon. They can also fuse together during a battle if they're a high enough level. The digital world might not feel as mysterious as World 1, but there are times where it does invoke some nice feelings especially with its nice soundtrack. Training your Digimon of course is the most important thing since the game has a lot of difficulty spikes all over the place.
>Do you build up a town that gets new games and features as you expand it like Digimon World? Are the actual Digimon characters that you have to help out and talk to?
Yes and yes, exactly like in World 1.

oops this game isn't retro
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>>4013524
Sounds like a step in the right direction, too bad it will probably sell poorly since they absolutely refuse to market their games in any capacity.
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Virus MetalGreymon is best MetalGreymon
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>>4013646
He was the original technically.
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>>4013646
Badass. Sadly this is the biggest image of MG on the entire internet.

I want a poster.
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>>4013654
I know. And Tyranobro was the very first Digimon created.
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>>4013646
Best Greymon period.
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>>4013674
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>>4013674
Did you scan these yourself?
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>>4013682
No. I found it on the With The Will forums, I believe.
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Original Agumon was so cool.
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My favorite is digital card battle.
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>>4013720
You should check out the Saturn game. It was the first digimon game created, released before the anime. Uses this art style for everything and feels more desolate than anything else in the franchise. Wish more people played it.
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That training game is fucking rigged I swear.
Sometimes it works as intended, a game of skill (or luck if you're not trying) and sometimes that last one slips off the correct one no matter where you press the button. So it's a game of chance, sometimes it's up to you if you win and sometimes you've got a 0% chance. Why do that?
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>>4014604
The problem is it's a niche Japan-only game on an already relatively niche console.
If it got a translation patch I'm sure there would be a lot more love for it.
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>>4014630
They wanted to emulate real slot machines
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>>4014630
Besides taking very precise timing, what prizes and chances of winning you get are decided by a RNG before you even start. I learned this looking at a speedrun where the player manipulated said RNG before training.
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>>4014630
>That training game is fucking rigged I swear.
It is rigged, I've tried perhaps hundred of times and sometimes I get it right away or just pass right thru the slot I need regardless of the timing of my input.
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>>4014604
I did. I even wrote >>4011860
>Ver. S and Ver. WS had really nice art.
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This fucker.
This fucking fucker.
She's programmed to have Darkness Gale in her opening hand every round. It doesn't get more unfair than this.
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>>4011502
>It did introduce a card game, though, which is cool if you're into that sort of thing.
Wait, I never played the digimon world games, but was the card battle different from the already-existing card game?
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>>4015527
All the card battlers have a fixed, predetermined deck in DW3. If you're persistent you can cheese it by making a deck specifically to counter her (or whoever else you dueling) deck.

>>4015997
I haven't played the card game proper, but from what I can determine the card battle system in DW3 is very different.
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>>4011190
>What would an ideal Digimon World sequel be?
Less pokemon-persona stuff and more CRPG esque goodness, with stuff like character progression, branching dialog system with all sorts of consequences, and multiple ways to get the job done (depends on characters stats and perks).
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>>4013646
>that idle animation it does in dw1 when it likes you
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>>4016005
>you can cheese it by making a deck specifically to counter her
You can't. The only way to survive Darkness Gale is by having an all-black cards deck, which is completely unviable by that point of the game.

There's no easy out, you have to hope to go first, bait her Freeze Bug and then play a Freeze Bug yourself on her Darkness Gale. This or Vicious Hacking.
Then if you survive you can play Misery Gate to trash all her remaining Darkness Gale, because you won't be lucky enough to get hid of them every round.
And even then, if you manage to defeat her Darkness Gale, she will still discard your hand with Vicious Hacking, and your best shot is to win the round with Fortune Gate.
Oh, and you can't use Deceive Cloack, Program Charge or Charge Terminal to search your cards, because she will fuck your hand during her first turn, so you have to open all the necessary cards.

Of course all of this will sound noncense unless you go full altism on the card game.
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>>4016313

Christ, fuck that sequence forever
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>>4016313
This was pretty comf...
>Weedmon
Fuck you, jewish scumbag!

Goburimon were the niggers. They would pay anything you charge for fuckin' Meat.
But Weedmon were the jews.
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>>4016612
muchomon were as bad weedmon too
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>>4016051
"Ñaaaaaaaa"
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>>4011481
>the latest one ... is the slimiest of the three
what did he mean by this?
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>>4017046
game disc feels like holding jello
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>>4017046
That was a very poorly written post full of typos and mind farts and I feel very bad about it.
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>>4011202
>>4011459
The guy who drew this have a pretty cool Pixiv gallery.
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>>4017501
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>>4017508
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Kek
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>>4017508

Goddamnit, Tyrannomon. I love you so, but you're fucking eating machine
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>>4017661
>>4017609
>>4017603
Is this official art?
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>>4013524
>But you can gain order points during a battle which can be used to issue specific attack commands to your Digimon.
So then what does intelligence do?
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>>4018271
No, it's fan art from pixiv.
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>>4018271
But this one is official, straight from the Ken Watanabe Pixiv.
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>>4011190
Digimon World was basically just a story mode for the virtual pets. It also creates a unique little digital world

Digimon World 2 and 3 were based more on the animes than the digital pets.

2 had a really low energy world. The dungeon crawling was boring. Battle system was boring.

3 had too much level grinding and the battle system was (again) slow and boring. No special animations for special attacks. The story tried REALLY hard to rip off pokemon by having you collect badges.
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>>4019019
>intelligence
Do you mean Wisdom? It reduces the cost of MP moves use and boosts crit rate.
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>>4015997
I need this card, I almost have a complete collection of that series
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This thread is making me really nostalgic.

Thanks /vr/

Slightly off topic, but it kinda makes me wanna run a campaign of Digimon Digital Adventures. The table top rpg.

I'll probably use a lot of the old Digimon World music for the heck of it.

here's the OST for DW if you want it
https://mega.nz/#!mAFSGJRQ!jqLdrMZ5mP6pEWw0J9ti6_aZ8HSOOx5DM1imFcotKkI
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>>4015997
Yes is completely different. Hell the japanese version of digibattle is quite different from the western one

>>4019834
Lucky I stopped when I got to the $400 ones.
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Alright, I finally beat the final boss after all these years.
First time the best I could get was Meramon, but before I even got there Sukamon and Numemon were normal, I was lucky to get Nanimon once.
Second time a few years later it glitched the fuck and wouldn't ever let me close the item menu so it was rendered unplayable.
This time I finally got through with MetalGreymon, MegaSeadramon, and Megadramon.
It was so nostalgic seeing all of the familiar things along with thrilling and intruiging finding all the things I missed or never got to.
So, what is up with that ending? Did they straight up kill Analogman?
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>>4020009
Yeah, Analogman fucking died.
But he comes back as a ghost in Digimon Card Battle and then gets sent to hell after playing some children's card games.
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>>4013551
Cyber Sleuth sold well enough to warrant a direct sequel, and World: Next Order got localized because of how well CS sold.

So eh. They're finding a market somehow.
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The first game has a lot of distinctive elements from Re:Digitize and especially Next Order some can be seen as better or worse or just diffract, but it keeps it as my favrioute.

Of all of them it is the least RPG-like and far more open world virtual pet. There's tamer rank and new Digimon get better stats to start off with if the parent Digimon was raised well, but they are no where big a boost as the latter two games make them. Evolution is also a lot more involved, lots of special evolutions to the point where all the possible evolution paths and the necessary conditions for them weren't fully made out till like 2015.

Next Order notably places a lot of wight on the bonus condition of being a particular species when determining evolution so it does its level best to force the popular Digimon down the anime evolution paths.

The world as a whole is a lot more open and you're given a lot more freedom to choice what part of File Island you want to explore next, and what shops you want to open or upgrade, where Next Order in particular ties what shops are open and how upgraded they are to your progress in the story.
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There should be a new Digimon World game where you can ride your Digimon around the island. Where you can just explore and do stuff, with no other humans to take you out of immersion, lots of Digimon you need to help, lots of world and town events, lots of ways to upgrade File City, and lots of ways to raise your Digimon. It should be an adventure game and a raising sim instead of something like a dungeon crawler, RPG, or Pokemon clone. Adventure and raising are the aspects of the first one I love so much, and they could be greatly improved with modern hardware. Emphasis is just to explore, enjoy the Digital World and raise your Digital Monster. It would be cool to jump on any Champion's back, provided they're big enough. Like riding around on the backs of Monochromon, Centarumon, or on Greyman's head, or soaring through the sky on Airdramon or Birdramon.
I don't normally like the open world stuff but Zelda did it pretty well so it can be done right, and for a smaller kind of world that's supposed to be densely packed with characters and events it could work for something like Digimon World. It just seems like the next logical step to me.
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Are there ANY games like the original Digimon World? It feels like it did something pretty unique.
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>>4020164
Other than other digimon games?
Not really.
There are tamagotchi games on gameboy you could check those out
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>>4020169
I thought none of the other Digimon games were very similar to the first, with the strong focus on exploration, growing a town, and raising monsters.
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>>4011481
>As for the latest one on Vita/PS4, I know it does a lot of nods to the first one, including DW1's protagonist in the story as the tamer of a Machinedramon, but I read somewhere that it wasn't very good, something about ti being done by an entirely different team, and it being the slimest of the three.


Here's an extremely detailed review that compares Next Order to the original, and explains all the faults and missteps and other stuff.

http://www.digimonworld.org/p/digimon-world-next-order.html

I started playing the game last month without ever playing a Digimon World game, just a few tamagotchis and vpets when I was a kid, and I do enjoy because the mechanics are there. What kills it for me is the unimaginative (read: unity) world. It's just so not creative and they didn't put much thought or love into it. They seemed to want to try but ehh. From what I played of Re:Digitize the worlds were amazingly cozy. I just couldn't get into it for some reason.
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>>4020189
That review is about the vita version, the PS4 version fixed a lot of stuff
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>>4020189
Wrong link and I meant to say the original Digimon World game in my first sentence. It's late pls understand.

http://www.digimonworld.org/2016/05/welcome-back-to-digimon-world-critical.html


Is anyone else excited about the new 20th Anniversary Vpets? They changed a bunch of things, like adding ultimates. A new wave comes out next month so people who didn't preorder the grey/brown versions can get these fancy new ones.
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>>4020195
For fuck's sakes. I know the guy has a critical review of the PS4 version but I can't find it at all.
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Sticking to the original concept of being a virtual pet
Exploration
Town-building
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>>4011860
>Ver. S and Ver. WS had really nice art. Bandai seems to hate Ver. S as they never referenced this game or the game's characters like the hackers.

That's actually kind of wrong, WiZ referenced it sometimes in their Digimon designs.https://wikimon.net/images/e/e4/Beelzebumon2.jpg The skull logo from the hackers in that game show up randomly, even on later Digimon like Beelzebumon. And of course that hacker you linked inspired Vamdemon.

Digimon never got an art book but there's a few Vpet guides that have huge res artwork of the original Kenji Watanabe stuff, and some that collect some official art. But man I agree there needs to be a proper artbook. Kenji Watanabe's original Digimon designs were fucking great.
>>
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>>4012904
They did get their own lines. They didn't stay the same species but it's still their own lines, and all new Digimon made for the games.

Bearmon>Gryzmon>GrappLeomon>Marsmon
Kotemon>Dinohumon>Kyukimon>SlashAngemon
Kotemon>Hookmon>Assaultmon>Cannondramon

I mean Tailmon doesn't stay a Tailmon/Cat so it should count. There's also a captainhookmon now if that means anything. And Gryzmon got Callismon in Vtamer.
>>
>>4013463
I agree with this. If you have nostalgia for Digimon World 1 you might actually enjoy this game. (And I want people to support them so they keep making new shit.)
>>
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>>4013720
Why did they cut off his thumbs for the anime? it just seems weird.

Also daily reminder there was a Hitler and Holocaust Victim Agumons with tiny numbers on their foreheads.
>>
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The great debate
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>>4019890
>include this as a preorder bonus for the newest game
>game doesn't have best OG child Digimon

why
>>
>>4020258
So most fans agree that the original game is by far the best?

Which other Digimon games would you put in your top 5, /vr/?
>>
>>4020274
I always saw Betamon as Agumon's rival. They're both the original monster kids from that first toy, he's weaker and mistreated, and I imagined he'd be rude and bitter while Agumon would try to be more jovial. In Digimon World, Seadramon vs Greymon fights could get tense but my brother's Greymon usually won. When I found out about Megaseadramon in Digimon World I figured he would cool down as more of an equal to MetalGreymon, even if he still can't quite keep up. I get why they went with Gabumon as the friendly rival for the series since he's kind of similar and he has that wolfaboo appeal, but Betamon should definitely get at least some kind of prominent underdog role.
>>
>>4020272

left looks more like Agumon, but I have zero attachment to it since I only ever had the original V-pet.
>>
One of the new Digimon World games for PS4 is apparently very much like the first digimon game and very good. Digimon World order, I think? It's not cyber sleuth. I plan to give it a try soon.
>>
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alright, come off clean. how many of you ragequit in amaterasu server in DMW3? Alternatively, who did it upon meeting zanbamon?
>>
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>>4020296
There's a lot of fantastic OG child/rookie Digimon who never really got their due as a main character. Penmon is pretty great and Otamamon has one of my favourite lines in all of Digimon.
>>
I dont enjoy any of the retro digimon worlds
digimon world 4 was pretty fun though
>>
>>4020378
DW4 is unbearable as a singleplayer game, but pretty chill and even fun playing with some friends (using multitap for 4 players).

That said, the game is too short and repetitive, each digimon only has like 2 skills before clearing the game at least once, the weapons are a bit too samey in functionality (there's no special skills based on weapons, which is a bummer), there's only 4 areas, each with 4 dungeons, then it becomes all about clearing the same thing but in a higher difficulty.
Not really fond of this game compared to the PS1 ones, but I did have some fun at the time.
>>
>>4020265
Agumon did nothing wrong.
>>
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Digimon World got Metalgreymon's colors wrong
>>
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Your favourite forgotten Digimon?

Tinmon/Blikmon debuted on DW, was in DW2, but never even got a card. Actually, those things are creepy as fuck, as is the DW fucked up Cherrymon.

>>4020238
>And of course that hacker you linked inspired Vamdemon.
There's literally no info on this. Only the mask is vaguely similar.

>>4022528
Yeah. Sadly I don't know how to edit the game textures.

Meanwhile, the official art got many Digimon that debuted on DW wrong. Actually, Digimon World had prototype designs for many Digimon, and some were actually better, like Shamamon. In the art Shamamon is just a darker Goburimon, while in the game it's brown and have some warpaint on its face.
Game Goburimon uses a bone club and has a different vest than those of the official arts.
Muchomon beak colors are different.
Weedmon is grey and golden in the game, green in the arts.
>>
>>4022790
>favorite forgotten digimon
Ex-Tyranomon
Can't have him in newer games, better bring in Toy Agumon, Clear Agumon, and Black Toy Agumon as obtainable monsters instead.

The only other design difference I noticed is Gaburimon in general. In the art he has Diddy Kong eyes and dinosaur claws, while in the game he has beady little eyes and more normal hands. He's a lot uglier in the games and I'm not sure if that works better for him or not.
>>
How come I can never find Cyber Slueth in stores? like I have never seen a retail copy.
>>
>>4022528
Not really no, that's the virus version of metal greymon iirc.
>>
>>4023207
FUCK YOU NOT RETRO
>>
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>>4023225
No I'm being autistic, that is a color edit.
>>
>>4023207
Bandai
>>
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>>4022528
It always bugs me that Metal Greymon looks so damn dopey in every single video game.

His original art makes him look downright vicious, but now whenever he appears it's always modeled after his anime artwork which has enough subtle differences in the face that he looks goofy by comparison.

The color change is fine, taking away the crazy eyes, elongating his snout and giving him uniform teeth ruined everything.
>>
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>>4023270
Time has not been kind to Metal Greymon.
>>
>>4020317
I didn't really ragequit, I just couldn't find out where to go sometime after getting Digmon to drill through some shit.

The sequence of events in this game is so contrived, and backtracking to areas takes so long, that I couldn't even use a guide to figure out where to go next because I had no idea where I was.
>>
>>4023287
>horns are no longer metal, they're Greymon's
>no longer blue, same colors as Greymon
>Greymon's blue eyes instead of yellow ones
>same proportions as Greymon instead of being more hunched, big armed, and topheavy
Now he's just Greymon with metal shit and moth wings.
>>
>>4023270
Who drew all this?
>>
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>>4023416
Kenji Watanabe. Though I'm not sure if he still does official illustrations for Digimon or not. On his personal art websites his style seems to have changed drastically and he rarely posts stuff.

I suppose he is in his 50s now so maybe he doesn't have the energy he did before to illustrate hundreds and hundreds of detailed monsters.
>>
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>>4023416
Kenji Watanabe
https://www.pixiv.net/member.php?id=3133624
https://twitter.com/jinke_jinke
>>
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>>4023453
>>4023454
>find artist of illustrations you loved
>their art style is completely different
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>>4023453
He does.

>>4023467
Watanabe's still the same, anon. He changed his style a bit to modern Digimon illustrations, but the art on his pixiv gallery still is punk, dark, veiny and weird. Just look at this >>4019073

I would to love see him drawing some cap e comic, like The Incredible Hulk or Teenage Mutant Ninja Turtles (that seem to have inspired him).
>>
>>4023454
Humanoid Digimon would be so much better if they were more monstrous.

That LadyDevimon looks wicked.
>>
>>4023491
>Just look at this >>4019073
Yeah it looks totally different
>>
>>4023579
It's just more stylized.
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>>4013709
Do you have a link?
>>
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>>4023270
>>4023287
And now they're turning the original MetalGreymon into the goofy MetalGreymon but blue.
>>
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>that time they fucked up Agumon design

>>4024928
http://devkyu.digifandub.net/dats/scans/
>>
>>4011481
>DW1 is one of my all time favourite exploring experiences on videogames. The music and sceneres are very atmospheric, weird shit to find at every corner and at every direction, felt very expansive back in the day (not so much today, but still worth revisiting every so often).

I'm really interested in the exploration aspect of the game. How does it compare to any other jrpg? What makes it stand?
>>
>>4024965
It doesn't look bad, just a lot cleaner. Personally I liked the more vicious and grungy style though. A bit odd that Digimon ditched the veins and wrinkles.
>>
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Where do you get a gosh damn omnipotent in Digimon World
>>
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>>4025142
Dokunemon drops it, I believe.

>those colors
>Dokunemon
>Doku
>Doc
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>>4025429
Dokunemon drops Various.
I found the Omnipotent, though. This guy gives it up if you beat him in a curling match.
>>
Alright, I got 100 prosperity and became a Master tamer with 8 lines. I think I'm done playing now.
>Agumon - Tyrannomon - Metal Greymon
>Yuramon - Tanemon - Betamon - Seadramon - Mega Seadramon
>Poyomon - Tokomon - Patamon - Angemon - Devimon - Megadramon
>Punimon - Tsunomon - Elecmon - Numemon - Monzaemon
>Botamon - Koromon - Agumon - Leomon (with an item) - Sukamon (failed at getting Etemon)
>Punimon - Tsunomon - Penguinmon - Whamon - Mamemon - Metal Mamemon
>Poyomon - Tokomon - Biyomon - Birdramon - Airdramon - Phoenixmon - Sukamon (failed at getting Etemon again so I reloaded the last save before he faded away) - Digitamamon (with an item)
>Botamon - Koromon - Elecmon
Only rookies I didn't get were Gabumon and Palmon

I got 4 medals
>Grade Cup
>Perfect Curling
>Ending
>Town Flourishing

I got all but 5 cards

Are there any other games like this, that mix a raising sim with an adventure game?
>>
>>4025686
>Botamon - Koromon - Elecmon
I meant Kunemon.
I was going to do the bug tournament but I don't really want to anymore.
>>
>>4025142

You can get them from the Treasure Hunt
>>
What is the back dimension?
>>
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>>4023270
Digimon World Next Order kind of fixed it, and by that I mean the virus Omegamon antagonist is pretty fucking great and reminiscent of how monstrous and creepy the original MetalGreymon was. Sadly they do just recolour the anime WarGreymon model. He reminds me a lot of Devimon's aesthetic too which was part of the first Vpet as well.
>>
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>>4027442
I wonder if his weird lanky proportions were based on Watanabe's newer artstyle.
>>
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>>4025306
>, I just know some of them through youtube.

Are there any new

>>4027453

It does look inspired by those proportions, but I'm pretty sure Kenji actually did Zwart D and still does Digimon designs too. That's not actually Kenji's new permanent artstyle either. He does have a series of those drawings in that style but they're only for that 24 hour digimon radio set of pictures which he did 5 years ago.

His style has changed but he can still make pretty great stuff. It's not like it stayed the same anyways, it changed all the way back starting in Adventure.

He can still make fantastic Digimon though that fit in with the older ones. The Bancho (minus Leomon, who was created for Digimon Accel) are some of my favourite examples too.
>>
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>>4025306
>>4027489

Oops I was on a ramble and forgot to finish this sentence.

Are there any good Let's Plays of Digimon World out there? I can't seem to find anything good.

>>4022790
Callismon.

They need to make evolutions for Monzaemon and a bunch of other classic mons too. The new Vpet 20th Anniversary look great but they just added random things like Puppetmon for Monzaemon and SkullMammothmon for SkullGreymon I think. Which is graet I love those Digimon but I want to see an ultimate level Monzaemon. They like using Platinum Numemon too which is gross I want a cute teddybear ultimate too.
>>
>>4027491
Platinum Numemon makes sense, after all Monzaemon is a Numemon in a suit.
>>
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>>4027536
Generally I prefer perfects compared to ultimates, so I love when they actually give the perfect or adult species Digimon an ultimate form because that's usually what you use in the videogames the most. (If they're lucky enough to get in.)

Like for example I love Lilimon but I don't like Rosemon, but they gave us a BanchoLilimon recently.

All the poop Digimon except Monzaemon and ExTyrannmon got ultimates too. Etemon got King and Metal Etemon. Digitamamon got Devitamamon, and Vademon got Ebemon.

Remembering all these old forgotten Digimon really makes me wish they kept making sequels to Digimon World 1 instead of doing things completely different. Shit like this would have fit in so well with the aesthetic and tone. The new games are too full of anime shit, especially the newest one which has the most anime-ish character designs and boring generic unity backgrounds.

I hope we get a satisfying sequel/revival one day.
>>
It's because it had a better feeling. It's like dark souls, you end up in a world without knowing why, you have to explore and to find out the story by yourself.
And that's not the only similarity with DS.
>>
>>4027718
Digimon is the Dark Souls of monster collecthans.
>>
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>>4027453
>>4027442
I believe this is more like the Omegamon he wanted to do, although he created the original Omegamon.

>>4027489
Those are both nice designs, but still are based on all this Demon Lords and something Knights bullshit. This is too anime.
What the fuck is a Bancho? I can understand a murdering re-animated Greymon with metal parts like Metal Greymon, but Banchos don't make sense in a digital pet.
"Hey, remember your Mamemon? Well, he went to a Japanese school and became a japanese delinquent. Yet he fights for BURNING justice!"
>>
>>4027616
Your pic is okay but that's usually the kind of stuff I don't care for I don't care for, making "definitive" ends to the line, especially since they usually look pretty generic or boring. But it would be cool to get more side forms or slide forms like Dark Tyrannomon for Tyrannomon or Metal Mamemon for Mamemon. I especially don't like Prince Mamemon since he looks so much worse than the prior forms. It would be so much better to me if they just kept branching out into alternate forms with some ways to move sideways instead of keeping the evolution konga line going.
>>
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>>4027772
>Those are both nice designs, but still are based on all this Demon Lords and something Knights bullshit. This is too anime.
I can see how you'd hate the Demon Lords but VoltVoultamon is a Piemon that fused with Vamdemon. Both being evolutions of Devimon which debuted in the first Vpet, and Vamdemon was in Digimon World before the anime. It's more of a call back to DW considering he was created for Next Order.

I don't see how that's different than any of the old Digimon. A slug crawls into a giant teddybear suit for some reason. Why did he become a prince, lol?


>>4027849
>Your pic is okay but that's usually the kind of stuff I don't care for I don't care for, making "definitive" ends to the line,


I was kind of trying to say the same thing but it probably didn't seem that way from my last post. I like how Titamon is Digitamon's ultimate and we got a new Ogremon with a big ass SkullGreymon sword. I love the eastereggs in the designs too that make it seem like they're all related to eachother too. Like how MetalGreymon's horns show up everywhere, or Koromon's ears and Botamon's eyes.
>>
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>>4027772
>What the fuck is a Bancho? I can understand a murdering re-animated Greymon with metal parts like Metal Greymon, but Banchos don't make sense in a digital pet.


I mean, they have a lot of lore/explanations for the origins of shit like this if you wanted a real answer:

>BanchoMamemon
>One of the Digimon that have acquired the title of "Bancho", it fights strongly in spite of its small stature, and has a personality that sports a chivalrous spirit and deeply overflowing emotions. As it tries to rebel against the rules of the Digital World, it lives an independent life. It similarly extends a hand to those Digimon who feel ill at ease with and isolated from the world, and from living together they have formed a group called the "Mame-mon Rengō". However, continuing to betray the rules of the world isn't an easy task for them, and although BanchoMamemon has had to fight those Digimon who aim to usurp it as leader under the pretense of a rebirth of the group several times over, the collective power of the Mame-mon Rengō have made those usurpers withdraw.

>It is thought that it acquired the title of "Bancho" from being able to avoid enemies without losing its own family as well in all kinds of predicaments. As with BanchoLeomon, it wears a "GAKU-RAN" that negates the impact of physical attacks, and this defensive effect is often used to protect its companions. Its special moves are "Mamoru-ō Ryūden Ra Mamoru", wherein it uses its favourite clubs "Kogane Batsuto", which it has grown accustomed to, to dish out groups of Calluses at the enemy so they can strike at the same time, and "Senbon Bakusai", wherein it hammers out its brotherly Black Hickeys from the Kogane Batsuto. And it also has a technique called "Tokkō Kan-dan", wherein it extends the prison chains sported on its entire body as it charges towards the enemy.

They even retconned the old Vpets to have him as Mamemon's ultimate.
>>
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>>4027772
BanchoMamemon is one of the few good modern Digimon, IMO.

I disilke the other Bancho Digimon, though. Humanoid + wearing human clothes isn't a very good combination.
>>
>>4027913
I have to admit, Titamon is pretty cool.
>>
>>4027924
>not PrinceMamemon
Fuck.

>that description
>"Bancho"
>"Mame-mon Rengō"
>"GAKU-RAN"
>"Mamoru-ō Ryūden Ra Mamoru"
>"Senbon Bakusai"
>"Kogane Batsuto"
>"Tokkō Kan-dan"
Holy shit, It's literally Madara(mon)! Is there a character that could even possibly EVEN TOUCH BanchoMamemon Madara Mode?
>>
>>4027958
It's possible that he's still in the game. I can't remember the exact number but there's at 150? And we only know about 50 of those maybe? There's a HUGE chunk of unknowns.
>>
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>>4024965
>>4023270


Back in the day they did minifigures for all the original Vpet Digimon, and then re-released them for the Adventure anime but didn't bother to remold MetalGreymon.


I wish these weren't fucking dumb prices on eBay. eBay is full of people who think everything is Beanie Babies these days. I mean you guys must get that for retro games but it's even like it for random ass cheap toys. It's ridiculous.
>>
>>4028221
We know 98 of them, but yeah. There's a huge amount of unknown mons.
>>
>>4028228
>that figure
I used to have one of those back in the day. Man, how long ago was that?
>>
>>4028249
I think it must have been 1998 or 1999. Time goes by way too fast.
>>
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Why was my 2000 character post on why I think DW1 is an amazing game deleted?
I worked hard on that
>>
>>4028343
yeah
>>
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>>4028335
It was a good post for what it's worth. Actually got me to do my first play through of it in 17 years. So thanks bud.
>>
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>>4025065
DW1 is not your traditional jrpg. Thematically it fits, but mechanically speaking it's own breed.
It's essentially a glorified tamagotchi with combat mechanics. I absolutely adore the game but that's what it boils down to: you train your digimon, explore, train, explore, rinse and repeat. The evolution trees are decent, sticks to OG Digimon and has a bunch of moves for your Digimon to learn. The combat is slightly irksome considering the camera angle is locked to wherever it was where you encountered whoever is going to attack you. (Also, level up brains).
If you're going for a Digimon RPG game, start with World 2.
If you're going for a Final Fantasy clone, get World 3.
I think you're really going to like this game You'd also probably like Cyber Sleuth
>>
>>4024965
>>4023270
>>4023287

Blue MetalGreymon is a virus type.
Orange MetalGreymon is a vaccine type.

Although, the original concept is blue because of his cybernetic components. Orange version came out with the anime and DW2.
>>
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>>4028335
I'm glad you complained, i was looking for it and thought it was strange that the post mutated into >>4028530
>>
>>4028556
If you didn't want a virus type then go with Mamemon.
>>
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How tall is he?
>>
>>4028530
Comparing Digimon World 3 to Final Fantasy? Kill yourself.

Even Wild Arms has better graphics than Digimon 3. At least every attack has it's own unique animations, in fucking Digimon every attack looks the same.

It also suffers from SEVERE gating issues. Some of the stuff they expect you to do to progress will leave you wandering around the world map for hours trying to figure out who to talk to.
>>
I'm gonna be honest here, the best Digimon game is Digital Card Battle for PS1.
>>
>>4029926
He seems to be a big mon...
>>
>>4029926
Somewhere between twice as tall as a human and the size of a mountain. Give or take, depending on his appearance.
>>
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>>4028530
Are you really telling someone to play DW 2 and 3? Those games are legitimately bad massive boring grindfests with shit graphics.

DW2 is the grindiest RPG I ever played, while finding Sepikmon's mask in DW3 must have been the worst experience I ever had with a RPG.

>>4030025
It's the second best Digimon game and damn addicting. /vr/ never talks about it.

We should play it online. That would be so fun.
>>
>>4030036
>>4029926
I kinda just assumed the devil can appear at whatever size he wants to be, especially considering the frequent shadow motif they give him in the show.
>>
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>>4030061
DW3 is definitely not ugly. It's visually very good, I'd say it's the best looking of the trilogy. I wouldn't recommend it to anyone who isn't a huge Digimon fan who can enjoy shallow grindy JRPGs though. It has its high points and novelties for those who can get into it, but it helps to use an emulator with fastforward.

I agree that DW2 is ugly. And boring, and bad. It's got ugly models, distorted portraits, and blocky, grossly colored and samey dungeon environments. The pre-rendered backgrounds look cleaner than DW1's which is kinda nice but there are like 5 of them and they're all in similar looking indoor locations. It's also weird that it recycles DW1's toony monster models, because the new monster models aren't in the same style at all, they're more normally proportioned, so putting newer Digimon next to older Digimon clashes terribly. I wouldn't really recommend it to anyone, but if a diehard Digimon fan decided to give it a shot I'd say go for it, see for yourself. I beat it so it's not unplayable, just a standard dull, bad ol' game.

The only Digiomon games I would call good are Version S, Digimon World, Card Battle, Lost Evolution, ReDigitize Decode, and Cyber Sleuth, so only 3 retro games.
>>
>>4030272
>It's visually very good
Only outside the battles.
>>
>>4030286
Which are most of the visuals.
The battle graphics aren't bad either. Just kinda bleh.
>>
>>4020175
In more recent years they've revisited the idea. I think there's a 3DS game styled after World 1?

Not retro, but I digress.
>>
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>>4030324
They are similar, but casualized in different ways. The 3DS game gets some things wrong, like city building, but some things right, like battle. The PS4 game gets it in the other order, with city building being fun but battles being even worse than the original. They both lose some of the charm of the setting, the atmosphere, and of raising your v-pet, but they're both worth playing even if you think the original will still be your favorite.
>>
>>4030297
>get a spell
>it's just a white energy ball

>get a different spell
>white energy ball with a filter in the background
>>
File City Day
>>
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>>4030402
Purple energy ball
>>
I encountered a bug in Digimon World 1 where I got every Digimon back to the city and I was missing two prosperity. I've went through every checklist I can find and everybody is there. It drove me nuts and I abandoned that save file.
>>
>>4031406
What does Angemon say?
>>
>>4031406
Same here.
>>
>>4031449

So it's not just me then?

>>4031412

I can't remember. Doesn't direct me to any new Digimon though.
>>
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>that DW2 japanese-exclusive battle mode that no one ever talks about
Same engine as Pocket Digimon World and the two Digital Card Battle.
>>
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>>4031710
There's not a single video on youtube.
>>
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>>4031719
The stages were in the first Digital Card Battle
>>
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>>4031724
I even tried to chance the "CDs" (isos, actually) during the game.
>>
Which Digimon is your least favorite? Mine is probably Veemon. I don't like ExVeemon or Flamedramon either, his gold armor fom looks gaudy to me, and the wolf form is probably the worst. Veedramon is okay and AeroVeedramon is admittedly pretty cool, but they were actually made a couple years before Veemon, as alternative forms for other rookies. And they were better off.
>>
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>>4031728
The game works perfectly with the Pocket Digimon World disc, even returning to the main menu after battles.
With the first Digital Card Battle it also works pretty well, only with some bugs.
But with the american Digital Card Battle, in japan Digital Card Arena, the game loads but looks like this if I change the CD before battle loads.

It's a complete different engine from DW 2, while DW 2 uses Purumui Purumui engine.
>>
>>4031769
The new Gundamons. They're really boring.
>>
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Can I use cheats to just play the game with a maxed out Tokomon who won't evolve?
>>
I feel like I'm hitting a wall in Digimon World. I've been playing somewhat without a guide. Only broke that rule of thumb only very early on because I had a very specific dream in mind of paling around with Greymon my Digibro™ when I started playing.

I think I fucked up early on because I fed all the chips I got to my Greymon, assuming late game they'd be easy-ish to acquire. Now I'm at like 40ish prosperity, have my gym upgraded with two bug dudes, have sirloins growing in my meat farm, and still have yet to get an ultimate.

I could really use some pointers here. I've caved a bit and fished around for some item guides in the hopes of learning where to pick up chips and I'm not seeing any really non cheese or stupidly grindy method.

I just feel stuck in this cycle of training really hard for a decent 10 day old champion only to have it die 4-6 days later, still long before any decent stat levels needed for an ultimate of any sort.
>>
>>4032067
Yes, but this wouldn't be fun, as Tokomon will deal very little damage to the enemies and every battle will take hours to win.
>>
>>4032205
If there was another innovative Digimon World game they should make more use of In-Training forms early on or for v-pet stuff, and give the option to delay evolving if you want to.
>>
>>4032223
Have fun.
https://www.youtube.com/watch?v=Pxgp3gmSgGI
>>
>>4032109

You'll sometimes accidentally get an ultimate, but a lot of the ultimate require very specific conditions to the point where you'd need a guide.
>>
>>4032109
An easy way to get generic ultimates is 3000hp/mp, 300 all stats. Of course it won't work for EVERY digimon, but it'll do the trick for a lot of them.
>>
>>4027931
>>4027958
>Mamemon
>MetalMamemon
>MameTyrannomon
>PrinceMamemon
>BanchoMamemon
It seems Mamemon gets to capitalize on most of these types of Digimon and it always works. So why is there no Mamewomon?
>>
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>>4033227
>giant boobs on a mamemon

please stop.
>>
>>4032109
How to Digimon World
1) Gym all day erry day
2) Get your numemon
3) Speedrun to the bear suit
4) Use the frigimon infinite money exploit
5) Spend all your money on devil chips
4) Chew devil chips before every tough fight since you can't die mid battle
5) rinse and repeat until you beat the game as a trainer level 0
>>
>>4032109
But 99 med.recoveries at the item shop
Go to Freezeland and trade them to Mojyamon for 99 S.Def.Disks
Go back to town
Repeat until you have max money
Buy a million cards
Give them all to ShogunGekomon
Buy chips
>>
>>4033227
There's also BigMamemon and TonosamaMamemon. And besides Mamewomon we also need Mamedramon and a KingMamemon.
>>
>>4031769
Omegamon. I'm so tired of it, they keep making omegamon alter B, alter S, holy shit.

Knight-types are the worst and ruined the franchise
>>
>>4033227
When creators are lazy and the monster is just a boring ball
>>
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>>4031769

I'm not fan of any Digimon that looks too toyetic to the point where it's blatantly obvious that's what they had in mind.

https://i.ytimg.com/vi/aqVXPyASo5w/maxresdefault.jpg
>>
>>4034228
Is it better to buy the three packs out at the one place or the singles in town?
>>
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Read all the thread, pretty enjoyable actually.

I still consider myself a big Digimon fan, although when I was younger I used to be into it a lot more. My favorite was DW3, even though the painful grind and the sometimes cryptic way to make the player advance in the game I can't help but really like the game. I also like DW1 a lot, played it a lot of times but never finished, even when I got to Mt. Infinity a lot of times.

I dislike DW2 with passion, not a lot to say about that one. Some pieces of the soundtrack are really good though.

https://www.youtube.com/watch?v=paIm2PKuknA

Speaking of, one thought that came to me thanks to this thread, when I was younger and played DW1 everytime I got to the part that you talk to Cherrymon and it tells you the story of the Digital World and what happened to it, it always made me irrationally sad, even to this day when I think about it. The Location (Misty Trees) and the music were also depression-inducing, that game really knew how to make the player feel without saying a lot uh.

Finally my favorite Digimon is not an OG, is Alphamon and he has been in the spotlight lately thanks to the new movies and games, but I dig it when I first watched X-Evolution years ago, which is the closest thing I can put near DW1 regarding the type of "feeling" I was talking about previously. Very depressing yet optimistic at the same time.
>>
>>4020317
Never ragequitt'd on it but the 1st time I played DM3 that battle was the real wake up call and I remember having to level up some stuff for awhile before I was able to defeat the guy.

That said that whole area is a bit bullshit, even if you know is coming in further playthroughs you need to start grinding to not get 1HKO there.

Those blue Numemons holy shit.
>>
>>4020317

That fucker was such a difficulty spike, holy shit.
>>
>>4034327
There's nothing wrong with Omegamon, in the context of the movie. In that movie, he's pretty cool. And his design was interesting at the time. But he didn't really need to be put in the games, and basing dozens and dozens of new Digimon on him was a mistake.
>>
>>4031710
How is it different? The one I know has you just mashing the X button until you hit the strongest move your Digimon knows
>>
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What is that in the bottom right?
>>
>>4039027

Airdramon
>>
>>4037302
You don't control the Digimon in this one.
Thread posts: 206
Thread images: 94


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