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Any retro horror games that are like this one in quality?

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Thread replies: 64
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Any retro horror games that are like this one in quality?
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Quality is a pretty objective criteria. There aren't really any other 8 bit horror RPGs like that but there are a literal shit ton of "retro style" (non-vr) ones made on RPG Maker.
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>>4010863
I made this thread and that is not me lol
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Clock Tower on SNES.
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>>4010851
How do you objectively define quality?
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>>4010863
>having /vr/ role-play fantasies
>projecting them that hard on gramps
kek
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>>4010885
lol shit I meant "subjective". I was posting quickly from my phone. I mean, we could objectively list QUALITIES that Sweet Home has and then objectively try to come up with other retro games that share those qualities. I really don't think there are any although >>4010880 is probably closest. OP also might enjoy some of the early computer horror point and click or horror themed CRPGs but the games that are the MOST similar to Sweet Home are the more modern horror RPGs made on RPG Maker like Yume Nikki and .flow. Oh! The original Corpse Party is retro. It came out on PC-98 there's probably a lot more on there too if you dig (and translate)
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Hellnight for the PS1. That monster still gives me jump scares.
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>>4010847
Did you know? The Biohazard series (Resident Evil in the West) was in actuality inspired by this game! Most people incorrectly believe Alone in the Dark was the spiritual ancestor of the popular series
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>>4010847
That's one upset chinaman
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Project Firestart
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>>4011678
it's both
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>>4011706
It's really just AitD for all intents and purposes. But it's classier to claim you were inspired by an obscure game your own company made and throw in a couple of visual references.

It's a better and less obvious implementation of the Zeldavania gambit 2bh
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RE3, Dino Crisis, Silent Hill, Hellnight, Clocktower (the playstation one) are retro horror games that spooked me, so try one of those
3D monster maze is also cool
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Did anyone else ever play Veil of Darkness on DOS? My computer back then was too slow to run it well but it was a really creepy game with combat almost like Diablo.
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>>4011687
This was like the blueprint of survival horror. Shame the monsters were pretty lame when you encountered them.
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Zombi

The first 'true' survival horror. First version dates back 1986
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>>4011687
>>4011802
inb4 certain people try to tell you that Zombi (1986) was the first survival horror game - and it's only gonna get worse the more Ubisoft tries to manufacture a legacy on which to cash in.
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Damn, not fast enough.
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>>4011802
>>4011815
Also, Ecstatica.
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>>4014086
Ecstatica is from 1994, it's even after Alone in the Dark.
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RE1 is retro by now
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>>4014104
Ah shit, I thought it was between Project Firestart and AitD.

Well, then I choose Alien 3 on the Game Boy.
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>>4011678
Everyone knows this.
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The Uninvited was pretty good
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>>4011735
No, Shinji Mikami who made sweet home wanted to do a remake of it, but change the ghosts to zombies and the setting to appeal to americans due to his fascination with the Romero Series, yes AitD was also inspiration but that came off later.

>>4011678
Tell us something we don't know about Donkey Donkey Picnic.
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>>4014291
Yeah that's what they say and everything but you'd think more of the qualities of Sweet Home would have been carried over like unique items, permadeath, any time character switching etc. Also obviously Sweet Home is very much an RPG.
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>>4011013
>>4011741
Hellnight for sure. Love this game.
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>>4011741
oh I also forgot enemy zero (PC version)
pretty impressive for 1996 (same year as the first resident evil)
the game would've been remembered as legendary had it been released on the playstation
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>>4011678
Please just stop.
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>>4011815
A Haunted House and 3d Monster Maze were before it ho. Don't try to act smart
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>>4014298
RE still had multiple characters and they obviously match up with Sweet Home's: Medic, lock picker, chain smoker and Luigi

They probably did want to do character switching in game but found it too problematic to programme until they got to RE0
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>>4014857
>Medic, lock picker, chain smoker and Luigi
Chuckle 'd

I really thought this was going to be a horror RPG thread though. I'm pretty disappointed.
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>>4014980
there aren't that many of them
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Check out the Kenji Eno trilogy: D, D2 and Enemy Zero.
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>>4014291
>Shinji Mikami who made sweet home
He didn't. He didn't even join Capcom until the early 90s. His first game was Roger Rabbit for the Game Boy in 1991.
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>>4014980
>I really thought this was going to be a horror RPG thread though
Kouldelka, Shadow Tower, and Parasite Eve, that's all.
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>>4010847
There's lots of retro horror that's just as mediocre as Sweet Home OP
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>>4014994
Koudelka was not good at all
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>>4015496
yeah. like sweet home.
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>>4015223
Did you know?
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>>4014291
> No
There'd be a pretty big asterisk next to that No. The guy sets off to make a remake, but doesn't in any tangible way beyond a very vague claim to the "mood", instead cloning almost every gameplay feature of a second game -including controls, environment and view setup, and style of puzzles.

And it's not as if he tried to hide it or anything, but he does downplay it; he acknowledges he adopted the fixed camera setup from AitD, but usually the fact that the control setup is identical and the flow of the game is basically the same with overplayed combat over puzzles is brushed over.
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>>4015464
>>4014994
Let's dig deeper
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>>4016004
All horror is psychic
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>>4016013
Okay I guess that's pretty deep but not exactly what I meant
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>>4015496
I disagree.
It's very rough, but the only real problems with the combat system come from not knowing how it works.

I played Koudelka a few years ago after beating Shadow Hearts 1 and 2 and wanting more of the world.

The beginning is easy enough, but the game doesn't properly explain stats or weapon durability. Once you lean how to combat system works though, it becomes a lot more enjoyable. There's a steep difficulty curve about 4-5 hours into the game, and if you fucked up your early leveling and wasted powerful weapons on chaff, you'll have a bad time.
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Resident Evil wasn't meant to be a "remake" of Sweet Home but a "spiritiual successor".
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also

>SH
>Sweet Home
>Survival Horror
>Silent Hill
>MFW
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>>4016446
It's so short though like way short like a survival horror game. You know, contained - which is a key element of horror from a literary sense but when it also gets stormed through it doesn't really give the RPG mechanics a chance to develop the way they should unless the advancement, xp and challenge ramps are all painstakingly balanced and in Koudelka they aren't.

Hey that gets me to thinking - are SMT games horror RPGs? They even give a sort of character switching.
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>>4016460
Koudelka IS balanced, but not in the way you want it to be.

It eases you in with a low difficulty intro, then ramps up the difficulty to let you know that it's done being nice.

Also, Koudelka is about 15 hours for a casual first play. 18-20 hours if you take your time and do all the optional stuff.

It's not that short.

in short, make Koudelka a damage dealing magic user, have Edward punch enemies to death (you will be swimming in weapons), and have James play support/magic with a firearm.

Agi makes battles faster.
Vit makes you tougher.
Str/Dex are for physical attackers.
Int/Pie are for casters.

Stat gains scale increasingly, so balancing is NOT recommended. The higher your stat, the more it gives you per level.
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>>4016484
So all of disc 1 is just an intro?
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>>4016460
Certain aspects of Megaten could be considered horror, but I wouldn't call them horror games. Mainline are certainly darker than the majority of the spin-off titles though.
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>>4016451
That's what they say when they don't have the license. Pic related.
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>>4011687
Wait a minute...

I can't believe how blatantly that's traced from Inhumanoids.
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Shiryou Sensen English when.
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>>4010847
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>>4017191
>"We bought a big green monster toy from the Toys-R-Us store that was near our office and it became the basis of the monster in the game. Even with the limited number of colours available and small screen resolution you could still recognize the monster as coming from the toy. I last saw that toy in the kid's play room in one of Dynamix's later offices."

>This was before the Internet and Google image searches. We did buy some toy monsters for inspiration, and they did end up in the play room. We wanted something that didn't look like a clone of [HR Geiger's] Alien
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>>4015496
i just want to say that i disagree.
the battle system needed some work, but everything else about it was great for the time.
if you happen to like weird horror, then koudelka might be right up your alley since it has a few things similar to stuff like the herbert west stories.

no joke though, look up a guide
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>>4017372
Isn't the first one broke compared to the second one?

>>4017449
Neat. I really wish RPG Maker XP was retro.
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>>4017372
I like how all the main characters are named after horror movie directors.
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>>4017543
Apparently the Turbo one is OK

I tried emulating the MSX one, and it was a nightmare. But I'm not that familiar with MSX

>2 just has janky old Oasis patch
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>>4016692
What's so bad about 3rd Birthday?
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splatterhouse on turbografx/pc engine is awesome.
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>>4017457
doesn't excuse tracing. That's pretty pathetic.
Thread posts: 64
Thread images: 20


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