How do you feel knowing that Mario was actually TALL?
>>3985335
>manlets, when will-a they ever learn-a
>>3985335
>mfw
>>3985335
A thing I've been wondering for a while now: was his body untextured to improve performance and allow for a more detailed model with fluid animation without it consuming have the texture buffer?
>>3985469
>>3985504
Everything in that game was done the way it was to optimize performance. You're both forgetting that this is one of the earliest N64 games; every limitation and weakness of the system is brand new with no prior go-to workarounds, every strength is an asset whose exact power is not fully known.
Aggressive optimization across the board was probably seen as the safest strategy, albeit a time-consuming one.
>>3985520
Whoops, deleted my comment. I generally agree, but I think that if they textured Lakitu because they thought it would be funny to have a cameraman, they could probably swing an extra texture map for the main character.
I do think they didn't use overalls/shirt textures because, as OP illustrates, the character is build with intersecting shapes, not a clean whole mesh. It would look like shit
mario was keeping that a secret until he really needed it and now you just blew it nice work
what framerate does this game play at on original hardware?
>>3985849
26.97
>>3985469
>was his body untextured to improve performance and allow for a more detailed model with fluid animation without it consuming have the texture buffer?
Possibly, but it was also untextured because Mario never really had any textures. Even on the hi-res 3D renders for official art, all of his colors were basically flat.
>>3985903
I like that, though, contributes to his comic-y look. Super Mario 64 was a great translation into 3D even considering the visual style.
>>3985982
I'm not saying it's a bad thing. I'm just saying it's why he was untextured. Even since then, Mario has gotten minimal textures.
And there's been a lot more use of 2D official art instead of just throwing the same lifeless 3D renders around, which is cool.
thread theme
https://www.youtube.com/watch?v=Q_FCUrxESJs
>>3985335
Damn, Luigi does pull all the pussy then.
>>3985335
Feels like I'm back in grade school sitting next to that kid whos dad worked at Nintendo.
>>3985335
Is this what the Offspring meant when they sang "Ya gotta keep 'em sepa-RATED". Huh. You learn something new everyday.
There have been a lot of weird threads on /vr/ lately.
>>3985335
>>3988917
BALLZ 3D
>>3988383
It's good to be weird. Better than being repetitive.
>>3988383
Never noticed.
>untexetered
Forgive my retardation, but is the blue and red not a texture?
>>3989037
Texture=an image applied to a model
>>3989045
They're either textures that are colored squares, or just a color value.
I'm guessing a value, because they can be changed with a one line gameshark code iirc.
>>3989037
Mario is the american flag. very patriotic.
>>3989053
see
>>3985536
A non-textured player character makes more sense, since it means you can texture environments and NPCs/Enemies to make them more memorable. You're going to be looking at Mario all day, but not looking at Lakitu all day, so when you *do* see him, he's textured and thus pops visually.
>>3989037
http://vertexcoloring.webflow.io/
tl;dr - Texturing is overlaying a separate image onto a model, vertex coloring adds color values to the vertices of the model itself which uses less memory and was much more common in older games. Pic related is FF7.