incoming dump of random images
>4-95/Edge/Sony Goes Public for UK Developers
>10-93/Edge/Commodore CD32 Launch Event
>>3983181
>new technology guru Chris Evans
IS THERE ANYTHING THIS GOD AMONGST MEN CANNOT DO?
>10-93/Edge/3DO, The Real Deal
>10-93/Edge/Coverage of AMS '93
>>3983194
>93.10 - Edge - Soundscape, The Future of Sound in Videogames [Dolby Surround Sound & QSound]
>93.11 - Edge - An Audience with Core Design
>93.12 - Edge - VR, The Next Step
>94.1 - Edge - 3D Coin Ups Lead at ALP Show
>>3983208
Not the US Chris Evans, the Brit ginger one.
If there's a pie around it's pretty much guaranteed he's got his twatty finger in it...
>94.1 - Edge - Funtime at Bullfrog [Theme Park, Creation & Magic Carpet]
>94.1 - Edge - Jaguar Launch Delayed
>94.1 - Edge - Sony Multimedia Machine for '94
An In-Depth Look at Argonaut Studio (February, 1994 - Edge)
>94.2 - Edge - Project Saturn, Worlds Apart?
>94.2 - Edge - Sony PS-X Has the 3DGE
>>3983241
Argonaut really got fucked over by Nintendo. Shiggy was a dick.
>94.2 - Edge - The Hard Sell, Look at Video Game Marketing
>>3983226
He was the proto "Lad" back in the early 90s (Big Breakfast etc) so that's hardly surprising.
(Edge, March 1994)
>Sonic 3D? Actually, this 16.7 million colour image was created on a standard PC using Autodesk's 3D studio. But it's only a question of time...
>94.3 - Edge - Winter CES Report
>94.3 - Edge - Zool, First PC game to hit Arcades
>>3983263
I love this stuff
>94.4 - Edge - Coin-opposition, the 50th ATEI
>94.5 - Edge - Daytona Shines at AOU Show
>6.94 - Edge - Sega Saturn Shown off on Japanese Television
>94.6 - Edge - Spring European Computer Trade Show Coverage
>94.7 - Edge - Jeff Minter, Fan of Sheep
>94.7 - Edge - Nintendo, 32bit Machine for '95
>>3983228
>maybe I should just take the gun...
>>3983387
Jeff Minter is a drugged up hippy libtard but I love his games.
>94.8 - Edge - An In-Depth Look at Sony's PlayStation
>94.8 - Edge - Tokyo Game Show 1994
>>3984859
Those NEC girls are sexy. I miss booth babes.
>94.9 - Edge - Nintendo's Gorilla Tactics Hit the Mark at Summer CES
>>3983251
Bullshit. Nobody called it the PSX back then.
>>3984859
The JP SegaSaturn logo was sexy. Why did they went with retarded balloon letters everywhere else?
>>3985128
Hopefully any youngsters stumbling into this thread will take a look at any of these tradeshow photos and realize videogames have always been corporate.
>94.10 - Edge - An Audience with Shiny Entertainment
>93.12 - Edge - Rise of the Robots [PC, Amiga]
>94.11 - Edge - European Computer Trade Show '94 Coverage
>94.11 - Edge - Earth World '94 Coverage
>94.11 - Edge - Amazing Studio
>>3985512
>94.11 - Edge - Adeline
>94.12 - Edge - Clearer Picture Emerges Around Nintendo's VR32
>94.12 - Edge - Consumer Soft Group '94 Coverage
>94.12 - Edge - JAMMA, AMOA '94 Coverage
>>3985503
>>3985230
Devs were allowed to do whatever the fuck they want too.
It's bizarre especially in Japan how many classic games were created by some guy who just wandered into the office one day and said "gimme a job" and they were like "alright m8 have a seat at a computer"
>95.1 - Edge - Coverage of Sony's Tokyo Pre-Launch PlayStation Event
>95.1 - Edge - In-Depth Look at the Sega Saturn
>95.2 - Edge - Hard Times for Sega and Nintendo
>>3985654
different anon.
Not anymore they dont. While companies have always been about making money they used to take more risks to find out what customers wanted. Basically the industry was so new nobody knew what the fuck made money yet. Now it is up to the individual to take risks but they dont have much support. Also back then competition and legal bureaucracy wasnt like what it is today. Sure you can get hired today but only if you have 10 years "experience" to compete with everyone else. Also games today face much harsher criticism from enraged victims on the social media that big companies always fall for.
>95.2 - Edge - Feature on Hudson Soft
>>3986742
All those expensive pro sony crts look sexy as fuck
>95.2 - Edge - PlayStation and Saturn Launch in Japan
>95.2 - Next Generation - Joyriding, Looking at the State of Online Gaming
>>3983206
Is that guy who got done for trying to procure a 9-year-old girl in this pic?
>>3983263
I remember this image but I didn't start reading Edge until 1998 (issue 64 - Turok 2). Notice how Sonic is either running backwards or depositing rings as he runs.
>95.3 - Edge - Winter CES '94 Coverage
>>3988179
>95.4 - Edge - Japanese Stats Give Saturn the Edge, New Black Saturn in Europe
>95.4 - Edge - Ultra 64 Takes on Talent
>>3983263
they were always such fucking sonic fan boys
>>3983387
>"Game design is over-simplified now... Look at a modern arcade shoot'em up, you just scroll through a rigidly defined playfield... Everything's on rails"
Such "modern" stateatement for 94, this guy had /vr/ blood ahead of his time.
This thread almost deserves a sticky for being so damn comfy.
>95.4 - Edge - Tom Kalinske, Sega of America
>95.4 - Next Generation - Atari Gears up for Battle
I want that Jaguar hat.
>95.4 - Next Generation - Business News Round-Up
>95.5 - Edge - AOU '95 Coverage
>>3992129
>95.5 - Edge - Digital Disciples, Sony's Gameplan
>>3983226
He's not really a nu-male, he's just an irritating loudmouth. He presents the UK's most popular breakfast radio show now.
>>3983234
Funny how the PSX ended up having neither black colour or high build quality.
>>3985654
>Devs were allowed to do whatever the fuck they want too.
Only as long as they delivered the game to the deadline.
And even then you had executives meddling in what they put in and what they don't. Lion King almost didn't have the 3d level because Disney didn't like it; the devs then went in and made it as fast as they could, so they could tell them "but it's already in it", to which Disney replied "oh ok then, leave it in".
Today you have AAA games produced on factory lines by code monkey, a handful of big name producers being allowed to do the games themselves (mostly), and beyond that you have the indie scene made possible by kikestarters and crowdfunding in general.
So some devs can still do whatever they want today... as long as they deliver.
>95.5 - Edge - State of European Developers
>>3992402
>>3983260
'Lad' culture was totally the opposite to nu-male, it was all about lager drinking, ape-swaggering and listening to Oasis, reading Loaded mag and saying stuff like 'look at the tits on that'. It was a time where it was actually celebrated to be a typical bloke and Evans was at the forefront whilst hosting TFI Friday.
>>3985162
That was it's protoype codename though wasn't it?
>95.5 - Next Generation - Nintendo Ultra 64, The Story so Far
>95.5 - Next Generation - U.S. Saturn to Launch on September 2, 1995
>95.6 - Edge - ECTS '95 Coverage
>95.6 - Edge - Game Expo '95 Coverage
>>3994694
>95.6 - Edge - Shigeru Miyamoto
95.6 - Next Generation - It runs rings around Saturn. It makes the Jaguar look like a pussycat. Sony's PlayStation? Merely kids' stuff.
>95.7 - Edge - Atari Takes the Lead in Home VR
I subscribed to edge from 95 to 07. In 2002 I was living in a tiny flat for a year after uni and so left most of my stuff in storage at my parents. My dad took all of the old edges to the tip so thanks for this OP, makes me feel warm inside.
>95.7 - Edge - John Edelson, 3DO
>95.7 - Edge - M2, 3DO's Second Coming
>95.7 - Edge - PlayStation Link-Up Could Give Sony Huge Edge
>95.8 - Edge - E3 1995 Coverage
>>3997648
>95.7 - Next Generation - Sam Tramiel, Atari
>95.8 - Edge - Big Players Show at Tokyo Game Show
>95.8 - Edge - Sega's Plan of Attack
>>3999663
>>3999667
>95.8 - Edge - Sony vs. Sega, the Big Push Begins
>>3997896
this man was delusional?
>64-bit
>95.8 - Next Generation - Analysis of Sega's Saturn Marketing Campaign
>>4000324
Atari was beyond fucked-up by that point. The Tramiels lived in their own bubble where they could do no wrong.
>95.8 - Next Generation - Windows 95, the One-Step Answer to DOS That Can Unlock the PC's Gaming Potential
>95.9 - Edge - 3DO Buoyant as M2 Picks up Speed
>>3997896
>bald-faced liar is also a protectionist
really updates your journal
>95.9 - Edge - Feature on Motion Capture [7 pages]
>Edge - 9.95 - Sega Takes Aim at Sony in Japanese Television Advertisement
>95.9 - Edge - Hiroshi Imanishi, NCL-Nintendo
>95.9 - Edge - Saturn Roll-Out Yields Mixed Blessings
>95.9 - Next Generation - Bing Gordan, Electronic Arts
>95.9 - Next Generation - Virtual Reality, the Miracle Technology
>>3992485
>mitt mapped
>95.11 - Next Generation - EA Studios, the 32 Bit Generation
>>4005043
>New breakthroughs in HMD design are beginning to eliminate problems with user disorientation
and now they're claiming the same thing 20 years later.
I remember being a kid and reading magazines like Mean Machines and Super Play (both were great) but EDGE felt like it was the first proper mature gaming magazine. Each edition came in a sealed bag (at least for the first year or two) which made it seem really cool. You couldn't stand there like a pleb in the newsagents and thumb through it. You had no idea what was in it until you bought it and took it home.
>95.11 - Next Generation - Yu Suzuki, Sega AM2
>>4006875
https://drive.google.com/file/d/0B0HZbEzzT47xTDF1TEt0V3RrVmM/view?usp=sharing
>>4006883
amazing, thanks
>95.12 - Next Generation - Ultra 64, Now Nintendo 64
>95.12 - Next Generation - JAMMA 1995 coverage
>95.12 - Next Generation - Sega Saturn, Overview
>>3992138
>95.12 - Next Generation - Jaguar, Overview
>95.12 - Next Generation - 3DO, Overview
>96.1 - Next Generation - Notes on X-Band
>>4006782
Living the fucking dream. Yu Suzuki is a legend. He knows how to get thats jewish gold on kickstarter as well.
>>4008014
Suzuki wasn't allowed to make any games for over a decade after Sega went under; if he was, it was limited to 1 dollar mobile games.
>>4008024
wasn't allowed to work for 10 years wtf? Why was SOJ president such an asshole? They should have listened to Yu and made the Saturn better at 3D.
>96.1 - Next Generation - Ultra 64 Prepares for Internet Access
>>3985162
gr9 b9 m9
>96.1 - Next Generation - Tom Kalinske, Sega
>96.2 - Next Generation - PlayStation Immersiv Headset Planned
>96.2 - Next Generation - 10 Page Story on Sony & Sega's Marketing Approach
>>4009725
>>3983251
That's one sexy looking machine
>96.2 - Next Generation - George Zachary, Silicon Graphics
>96.2 - Next Generation - Ultra 64 Launch Date in Question
>>3983387
Its funny how back in the days the industry was its own culture and people in it were celebs, similar to rockstars.
Now industry is run by ties and the main goal is to milk the gamers and devs turned into bunch of dramma queens on twatter.
>Captcha:Silence calle
>96.2 - Next Generation - Shigeru Miyamoto
>96.2 - Next Generation - Ultts 64, Nintendo's Shot at the Title [9 Page Feature]
>>3983304
shill gay ruse
what a faggot.
>96.5 - Next Generation - Arcade Operators Union Show Coverage, Sega Unveil New Model 3 Technology
>>4008040
Well he did went overbudget with Shenmue, which was the reason why Sega left the hardware business, since they didn't sell enough copies to recoup the budget.
Part of the reason why he spent too much money on the game was because he insisted on recording the English voice acting in Japan with local foreign actors instead of using cheaper Canadian voice actors since he wanted to supervise the dubbing.
>96.5 - Next Generation - Feature on History of Video Game Controllers [8 pages]
>>3983223
he looks like a box
>96.6 - Next Generation - Sega Opens Theme Park in UK
>>4021967
>ywn have your birthday at sega world
https://www.youtube.com/watch?v=NlCJMCjTp5s
>96.7 - Next Generation - Looking At the State of Video Games Online