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itt : literal 11/10 art directions

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Thread replies: 28
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itt : literal 11/10 art directions
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>>3976178
goddamn this game was so engaging, even if the controls and puzzles were pretty average/ unimpressive

just goes to show a successful game developer shouldn't be a shut-in autist who only plays other video games like everyone is nowadays, but should take inspiration from other media
>>
>>3976208
It really fell apart after Year 2 though, 3 and 4 felt rushed as hell
>>
unbelievably overrated game
>>
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>>3976178
Great game, really shows that early 3d has a charm to it and doesn't have to look dated. I believe a remaster came out awhile back, I should check it out.

Around the fifth generation of gaming it seems art direction became more of a focus I feel. I feel like with fifth gen developers seemed to want to make games "more" then just games. Before games really were looked at for one major thing above all, their gameplay. But here developers started doing more, story, art, and music were now getting more complex.

The prerendered backgrounds of this era really are quite nice even today. I'm neutral on FFVII myself but its prerendered backgrounds are amazing.
>>
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Sam & Max: Hit the Road had very nice art direction. The comic book style translates nicely into pixel art.
>>
>>3976347
fuck off
>>
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>>3976208
This.
>>
I think I bought this game within the past year

I know I did for Pc but there was some goofy OS shit that wouldn't let me play it

I should give it a shot
>>
>>3976208
>just goes to show a successful game developer shouldn't be a shut-in autist who only plays other video games like everyone is nowadays, but should take inspiration from other media

Jew mexican normie fags should be game devs? Double so not fine, fampai.
>>
>>3976375
the website for this game is still up
>>
>>3976208
As a game artist, I've got folders full of artists of totally different eras and styles. Usually we'll be discussing the game concept early on and I'll immediately know how I want it to look in my head, the folders always have artists with similar qualities to their work that I'll study from. After I've done a handful of mood-pieces and mockups and gotten the hang of the style, I'll form a style guide that takes all the elements and brings it together. For more specific details like props, I just do a fuck load of googling, movie screenshots, own photography and compile mood-boards.
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https://www.youtube.com/watch?v=JynxfbAhXW0
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>>3976643
Strangereal has the coolest operating systems
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>>3976218
I felt this way too.

Then again, it's been years, and maybe I was too harsh on it.
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Quake 3 always felt extremelly right for me
even had a folder with some textures in jpg form thaat i used as a mosaic background in my screeen ssometimes
>>
>>3976178
Just like R&M
>>
It's not really "art direction", but I have a massive hardon for the look of vector games.
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>>3976231
really like the world built in ff7, glad we got to see more of it, wish more of the games got sequels tho,
even the bad final fantasies have worlds i'd love to see more of
really bugs me tho how that mbv reference became a play for gackt to quote
>>
>>3976280
I miss LucasArts ;_;
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>>3976178
Just played it through after many years, comfy game indeed
>>
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>>3976231
Those pre-rendered backgrounds have something to them that I rarely find in other games.
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>>3977196
It was already a play, Cid talks about seeing it when he went to Midgar as a test pilot if you talk to him on Disc 3 Highwind

>"They've been doin' that play every summer since I was a kid."
>"An' I remember seein' it just once..."
>"That was when I was in Midgar interviewing to be a pilot."
>"I had some free time and thought I'd catch the play."
>"Now, I'm no big fan of the theater or anything."
>"But this thing put me to sleep, just like I thought it would."
>"Finally during the last scene, the guy next to me woke me up tellin' me my snorin' was too loud."
>"So about all I really remember of that play is the end..."
>"The sister of the lead asks her lover,"
>"Do you really have to leave?"
>"And the guy says,"
>"I promised. The people I love are waiting."
>"......I don't understand. Not at all. But...... please take care of yourself."
>"Of course... I'll come back to you. Even if you don't promise to wait. I'll return knowing that you'll be here."
>"I remember thinking when I heard those lines,"
>"*&%! What the hell's he talkin' about? But, you know... now I'm
not so sure..."
>"I think I understand......"

Of course it doesn't really tell you anything about the play and it's inclusion and "fleshing out" is a complete retcon for the sake of having a tie-in with CC's hamfisted lore.

Also, I'm pretty sure they rehash that whole dialogue verbatim in IX when Zidane is telling some sort of story to Garnet at Madain Sari but IX is just full rehash anyway so
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>>3976178
also any Hudson game
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>>3976178
https://youtu.be/3NI_mYp6mgU
>>
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>>3976231
Prerendered backgrounds are my fetish. I wish there was resurgance of point and clicks with prerendered bgs but without hardware limitations such a style is arbitrary if not for the sheer aesthetic.
Thread posts: 28
Thread images: 13


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