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What is the retro-equivalent of Minecraft?

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Thread replies: 81
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What is the retro-equivalent of Minecraft?
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>>3958114
Digging a hole in the backyard with some friends.
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Harvest Moon
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>>3958114
donkey donkey picnic
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>>3958114
Minecraft Classic
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>>3958119
Harvest moon is the obvious choice. I wonder if it is the only one tho.
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>>3958114
>>
Legos

/thread
>>
>>3958120
no its called dookie dookie pregnant its the original super maerio brothers 2 game for the nintnedo entertainment system
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Dig-dug
>>
>>3958409
>get greater rewards for venturing deeper into the earth
>getting crushed by falling shit
>monsters attacking you in tight areas
>finding vegetables in caves if you know where to look
Seconding this.
>>
>>3958153

This, but for hl1 obviously.
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doom cause of all the mods
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I spent way too much time on that one screen.
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>>3958153
It was one of the reasons I enjoyed MC and eventually got tired of it. It was great because it was like making a map while playing in it at the same time. I eventually got bored though because there was simply more to do in WorldCraft and if I wanted more detail or textures, I could easily write a pack and stick it in.

If there were a way to simultaniously play Quake and build a level while doing it, MC would've never needed to be a thing.
>>
>>3958934
Never heard of that game, but it looks nifty. Tell me more. Is there multiplayer?
>>
>>3958938

I'm pretty sure that's just a Quake editor.

Quake is another game I never had much fun with.
>>
>>3958938
It's Quake. You know, like the thing that came after Doom. Check the Doom thread for further information on how to play it in modern times.

If you mean WorldCraft, it was the precursor to the Valve Hammer Editor, which was used to make Half-Life 1 and 2's maps. It's a utility that allows you to place brushes (Objects like blocks) to make a map. These brushes can be reshaped however you want to provide a level of detail. If you're trying to learn how to use it, I would recommend Quaddicted, it's got tutorials on how to use modern map design software. WorldCraft 3.1 stopped being updated in '99 and the only reason I still use it is because I've never removed it from my computer since then. I believe Trenchbroom or Radiant is what's preferred now.
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>>3958114
>>
>>3958114
Sim City?
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autocad
>>
3D Lemmings
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There was this shareware game called "Clonk". First popped up round '94.
Kinda more like a retro ancestor of Terraria, but I guess the similarities to Minecraft aren't too far off.
You could dig out minerals from the ground and build your settlement. Controls were awful.
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ken could be a millionaire right now.

I am pretty sure notch already knows this thing exists before minecraft.

download : http://advsys.net/ken/cubes5.zip
for more: http://advsys.net/ken/download.htm
>>
>>3958114
WORMS
>>
>>3959607

Ken really needs someone to slap the sense back into him. Dude took it hard that voxlap never took off.
>>
>>3958114
dwarf fortress
>>
>>3958310
What is with this joke? It's what actually happened but shitposters post like it's not true
>>
I was going to suggest Cube/Sauerbraten, but it's slightly too young for /vr/.
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>>3959892

It's common knowledge that people often treat as a mind-blowing fact. The shitposters are making fun of it.

Is there a regular expression that can filter out shit like >>3958310
>>
>>3959958
Oh I see. I've just never heard it stated as a mind blowing fact
>>
>>3959954
Still interesting. Thanks anon.
>>
>>3959958
>common knowledge
Hey I didn't know about it.
>>
>>3959489
ma nigga
You could count on on hand the number of pixel-based mining/building games there are. Only others that come to mind are worms and Cortex Command.
>>
Final Fantasy VII
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>>3958114
ZZT
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>>3958114
Infiniminer
http://minecraft.gamepedia.com/Infiniminer

A voxel-based game that came before Minecraft. 2 teams compete to dig up the most loot, be it gold or the rare but valuable diamonds. The lava in this game was like old-timey Minecraft, where it could expand endlessly if you weren't careful.

The game had 4 classes to choose from; Miner could hold the most ore and loot, Another class(Scout?) had a scanner to detect gold and diamonds. Engineer had more blocks to build with (trampolines, ore banks, beacons, etc), and could deconstruct friendly/enemy blocks. Sapper had remote-detonated TNT for clearing space and trolling the other team.
>>
>>3958153
Yep.
>>3958934
>If there were a way to simultaniously play Quake and build a level while doing it, MC would've never needed to be a thing.
Try the Cube engine games. They are FPS games that have a level editor built into the game itself, which can even be used collaboratively in multiplayer.

http://cubeengine.com/
>>
>>3958493
Wow, I thought I was the only one dumb enough to spend hours there.
>>
>>3960031
>Cube engine

Get with the times.

http://sauerbraten.org/
>>
>>3960074
I prefer giving people the link to cubeengine.com because not only does it have a link to Sauerbraten at the top, but it also shows Red Eclipse and AssaultCube.
>>
>>3958119
harvest moon is actually good though
>>
Ultima Online.
>>
>>3959621
it could have taken off. He made the engine without even making a great effort and it had the potential to leave minecraft far behind.. but he's a programmer, not a game designer so..
>>
>>3960490
maybe someone hasn't tried it yet.
http://advsys.net/ken/voxlap/voxlap05.htm
It includes a demo made by ken and all the tools you need to make your own game on it.

and the only two games I know that actually used the engine:
http://buildandshoot.com - this one was actually fun

http://voxelstein3d.sourceforge.net - this one is just some weird tech demo thing but still interesting
>>
>>3960496
I love Voxelstein 3D. It's like a 1999 game from an alternative timeline where voxel accelerator cards became a thing.
>>
>>3958493
>>3960068
I think most of us did, to be fair.
>>
>>3959995
>62 KB
This looks interesting. What is it?
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>>3960768
Essentially, an adventure game engine. Made by Tim Sweeny of Epic MegaGames, back when both of those were still relevant.

By default you get a couple of adventure games to go through. The shareware one was the Town of ZZT, where you had to solve puzzles to collect the 5 Purple Keys.

However, ZZT also had a built-in level editor that let you not only make maps. but program custom objects to do basically whatever. Things got... kind of absurd by the end.

zzt.org might interest you.
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>>3961754
All the executables are incompatible, no matter the compatibility settings. Fuck windows 7..
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>>3963721
try MZX, it's ZZT but much much more complex. while you can have a fuckton of fun creating your simple minimalistic adventure in ZZT, you can build a whole game engine in MZX! just go to http://vault.digitalmzx.net/index.php and pick the installer corresponding to your OS. You know what? we should do a whole general thread dedicated to ZZT and MZX just because these things are amazing!
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Zelda Classic for DOS
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>>3958493
This is a surprisingly good answer.

And you are not alone.
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>>3958114
In terms of the social phenomenon where a game just basically kidnapped entire nations' children, it was probably Pokemon.
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>>3958114
Abortion
>>
>>3963721
D O S B O X
O
S
B
O
X
>>
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>>
>>3966575
So, in terms of peak popularity in their day
1. Minecraft
2. Pokemon
3. Mascot platformers
4. ???
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>>3967801

>Mascot platformers

I don't think mascot platformers in general were ever popular. They never did well in the sales charts, and all the best selling SNES and Genesis platformers involve Mario, Sonic and Donkey Kong.

Maybe Mario or Sonic specifically.
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>>3967808
Those are all mascot platformers u fuggin azzhole
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>>3959963
That's because it isn't. Hipster kids just think that anyone who brings it up is trying to be as condescending as they are when they do, so they assume the worst and make histrionic "memes" out of it. Pic related.
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>>3967808
Is this post deliberately trying to be ironic, or is this an actual retard?
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I love to build Bwown Brikcs in Mine Cwaft
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>>3958493
This screen trained a generation to think farming resources was fun.
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Surprised nobody has posted Transportation Tycoon.
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>>3958493
This, though only the first playthrough. All future playthrough rupee farming was done with the crane game one screen south.
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>>3969108
The crane game always stressed me out too much. I was an anxious kid. Boring, repetitive tasks are actually quite calming.
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>>3963721
nigga you trying to play a dos game in 64 bit windows?
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>>3958114
3D Construction Kit (aka Virtual Reality Studio)
Alice
>>
Dwarf Fortress and Infiniminer. It was inspired by these two.
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>>3963948
Caverns of Zeux was a fun game. Thank you based Alexis.
https://www.youtube.com/watch?v=tNDIvIH155o
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>>3958119
But harvest moon is actually good.
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>>3970371
Neither of those are retro though.
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>>3958118
I laughed harder than I should of at this.
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>>3960496
>Voxestein3D

Now that's a name I haven't heard in a loooong time.

I remember spending quite some time dismantling that (actually rather small) level, fascinated by the mechanics.

Will download and play again. Thanks.
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>>3974676
What the hell, man, I don't remember this.
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>>3974691
There's much to discover in that game.
>>
sauerbraten
>>
>>3978214
Sauerbraten is from 2004. Not even the Cube engine it's based on could be considered retro.
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For me, it was the map editors that came with RTS games. I would fuck around making shitty maps for starcraft and warcraft all day
>>
>>3960018
hahaha I remember /v/ playing this back in the day than Notch came along and stole the code/basic premise of the game and started shilling it on /v/
Thread posts: 81
Thread images: 18


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